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Overpass Annotation Old - Reymo

Sep 10th, 2025
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text 197.58 KB | Gaming | 0 0
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  2. {
  3. MapName = "de_overpass"
  4. WorkshopSubmissionID = ""
  5. ScreenText =
  6. {
  7. }
  8. MapAnnotationNode0 =
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  10. Enabled = true
  11. Type = "grenade"
  12. Id = "1e76e0d7-3fc1-41a3-835e-597a0f6fbeaf"
  13. SubType = "main"
  14. Position = [ -418.047913, -2317.002197, 156.03125 ]
  15. Angles = [ 0.0, 0.0, 0.0 ]
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  17. Color = [ 0, 255, 255 ]
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  19. TextFacePlayer = false
  20. TextHorizontalAlign = "left"
  21. RevealOnSuccess = false
  22. Title =
  23. {
  24. Text = "Heaven / Bridge / Center Site Smoke"
  25. FontSize = 100
  26. FadeInDist = 600.0
  27. FadeOutDist = 40.0
  28. ShowBackground = true
  29. }
  30. Desc =
  31. {
  32. Text = "look at siamese connector to find corner faster"
  33. FontSize = 75
  34. FadeInDist = 300.0
  35. FadeOutDist = 40.0
  36. ShowBackground = true
  37. }
  38. StreakLimitGuidesOn = 2
  39. StreakLimitGuidesOff = 2
  40. JumpThrow = false
  41. GrenadeType = "smoke"
  42. }
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  47. Id = "648f505f-d0ca-4f56-8cdc-4a675e2fd2f9"
  48. SubType = "aim_target"
  49. Position = [ -452.372345, -2224.262695, 234.744659 ]
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  52. TextPositionOffset = [ 40.0, 10.0, 5.0 ]
  53. TextFacePlayer = false
  54. TextHorizontalAlign = "right"
  55. RevealOnSuccess = false
  56. Title =
  57. {
  58. Text = "Bridge Smoke"
  59. FontSize = 100
  60. FadeInDist = 50.0
  61. FadeOutDist = -1.0
  62. ShowBackground = true
  63. }
  64. Desc =
  65. {
  66. Text = "aim at 4th cutout in post -> JT"
  67. FontSize = 75
  68. FadeInDist = 50.0
  69. FadeOutDist = -1.0
  70. ShowBackground = true
  71. }
  72. MasterNodeId = "1e76e0d7-3fc1-41a3-835e-597a0f6fbeaf"
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  81. Angles = [ -8.553576, 110.310356, 0.0 ]
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  84. TextFacePlayer = false
  85. TextHorizontalAlign = "center"
  86. RevealOnSuccess = false
  87. Title =
  88. {
  89. Text = ""
  90. FontSize = 75
  91. FadeInDist = 50.0
  92. FadeOutDist = -1.0
  93. ShowBackground = true
  94. }
  95. Desc =
  96. {
  97. Text = ""
  98. FontSize = 75
  99. FadeInDist = 50.0
  100. FadeOutDist = -1.0
  101. ShowBackground = true
  102. }
  103. MasterNodeId = "1e76e0d7-3fc1-41a3-835e-597a0f6fbeaf"
  104. DistanceThreshold = 80.0
  105. }
  106. MapAnnotationNode3 =
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  108. Enabled = true
  109. Type = "grenade"
  110. Id = "7964566f-ea31-4485-be58-508141c9b582"
  111. SubType = "main"
  112. Position = [ -2351.968994, -679.96875, 393.195465 ]
  113. Angles = [ 0.0, -180.0, 0.0 ]
  114. VisiblePfx = true
  115. Color = [ 0, 255, 255 ]
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  117. TextFacePlayer = false
  118. TextHorizontalAlign = "left"
  119. RevealOnSuccess = false
  120. Title =
  121. {
  122. Text = "Slow stairs smoke"
  123. FontSize = 100
  124. FadeInDist = 600.0
  125. FadeOutDist = 40.0
  126. ShowBackground = true
  127. }
  128. Desc =
  129. {
  130. Text = "stand in bench corner"
  131. FontSize = 75
  132. FadeInDist = 300.0
  133. FadeOutDist = 40.0
  134. ShowBackground = true
  135. }
  136. StreakLimitGuidesOn = 2
  137. StreakLimitGuidesOff = 2
  138. JumpThrow = true
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  140. }
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  144. Type = "grenade"
  145. Id = "c8102bea-ec88-4c40-b724-798686ae56ce"
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  147. Position = [ -2341.373047, -633.28717, 544.833862 ]
  148. Angles = [ -61.400108, 77.211563, 0.0 ]
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  154. Title =
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  156. Text = "Slow stairs smoke"
  157. FontSize = 100
  158. FadeInDist = 50.0
  159. FadeOutDist = -1.0
  160. ShowBackground = true
  161. }
  162. Desc =
  163. {
  164. Text = "follow the shadow on the sign to the bottom -> JT"
  165. FontSize = 75
  166. FadeInDist = 50.0
  167. FadeOutDist = -1.0
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  169. }
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  185. Title =
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  192. }
  193. Desc =
  194. {
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  198. FadeOutDist = -1.0
  199. ShowBackground = true
  200. }
  201. MasterNodeId = "7964566f-ea31-4485-be58-508141c9b582"
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  204. MapAnnotationNode6 =
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  207. Type = "grenade"
  208. Id = "3f38839e-3be4-47af-9da4-6d976d300deb"
  209. SubType = "main"
  210. Position = [ -2533.783447, -1457.289795, 439.133026 ]
  211. Angles = [ 0.0, -63.740002, 0.0 ]
  212. VisiblePfx = true
  213. Color = [ 0, 255, 255 ]
  214. TextPositionOffset = [ 25.0, 15.0, 60.0 ]
  215. TextFacePlayer = false
  216. TextHorizontalAlign = "left"
  217. RevealOnSuccess = false
  218. Title =
  219. {
  220. Text = "Bank / Stairs Smoke"
  221. FontSize = 100
  222. FadeInDist = 600.0
  223. FadeOutDist = 40.0
  224. ShowBackground = true
  225. }
  226. Desc =
  227. {
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  229. FontSize = 75
  230. FadeInDist = 300.0
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  232. ShowBackground = true
  233. }
  234. StreakLimitGuidesOn = 2
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  250. TextHorizontalAlign = "right"
  251. RevealOnSuccess = false
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  254. Text = "Bank Smoke"
  255. FontSize = 100
  256. FadeInDist = 50.0
  257. FadeOutDist = -1.0
  258. ShowBackground = true
  259. }
  260. Desc =
  261. {
  262. Text = "aim at the lowest wooden beam -> JT"
  263. FontSize = 75
  264. FadeInDist = 50.0
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  267. }
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  333. MapAnnotationNode10 =
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  344. TextHorizontalAlign = "left"
  345. RevealOnSuccess = false
  346. Title =
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  350. FadeInDist = 50.0
  351. FadeOutDist = -1.0
  352. ShowBackground = true
  353. }
  354. Desc =
  355. {
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  358. FadeInDist = 50.0
  359. FadeOutDist = -1.0
  360. ShowBackground = true
  361. }
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  369. SubType = "main"
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  376. TextHorizontalAlign = "left"
  377. RevealOnSuccess = false
  378. Title =
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  380. Text = "B Default Molly"
  381. FontSize = 100
  382. FadeInDist = 600.0
  383. FadeOutDist = 40.0
  384. ShowBackground = true
  385. }
  386. Desc =
  387. {
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  389. FontSize = 75
  390. FadeInDist = 300.0
  391. FadeOutDist = 40.0
  392. ShowBackground = true
  393. }
  394. StreakLimitGuidesOn = 2
  395. StreakLimitGuidesOff = 2
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  397. GrenadeType = "incendiary"
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  415. FontSize = 100
  416. FadeInDist = 50.0
  417. FadeOutDist = -1.0
  418. ShowBackground = true
  419. }
  420. Desc =
  421. {
  422. Text = "aim at the base of the lightpost, move over to the right slightly -> LMB"
  423. FontSize = 75
  424. FadeInDist = 50.0
  425. FadeOutDist = -1.0
  426. ShowBackground = true
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  570. TextHorizontalAlign = "left"
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  574. Text = "Stewie Flash"
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  576. FadeInDist = 50.0
  577. FadeOutDist = -1.0
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  579. }
  580. Desc =
  581. {
  582. Text = "aim where the edge of the stairs intersects the ceiling beam"
  583. FontSize = 75
  584. FadeInDist = 50.0
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  639. FontSize = 100
  640. FadeInDist = 600.0
  641. FadeOutDist = 40.0
  642. ShowBackground = true
  643. }
  644. Desc =
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  647. FontSize = 75
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  650. ShowBackground = true
  651. }
  652. StreakLimitGuidesOn = 2
  653. StreakLimitGuidesOff = 2
  654. JumpThrow = false
  655. GrenadeType = "flash"
  656. }
  657. MapAnnotationNode20 =
  658. {
  659. Enabled = true
  660. Type = "grenade"
  661. Id = "395dd28c-e8fe-4434-87e5-8e30104c6a23"
  662. SubType = "aim_target"
  663. Position = [ -2324.140381, -940.081116, 500.066193 ]
  664. Angles = [ -26.017378, -82.435371, 0.0 ]
  665. VisiblePfx = true
  666. TextPositionOffset = [ 40.0, -10.0, 10.0 ]
  667. TextFacePlayer = false
  668. TextHorizontalAlign = "left"
  669. RevealOnSuccess = false
  670. Title =
  671. {
  672. Text = "Fountain flash"
  673. FontSize = 100
  674. FadeInDist = 50.0
  675. FadeOutDist = -1.0
  676. ShowBackground = true
  677. }
  678. Desc =
  679. {
  680. Text = "aim at the top of the leaves -> LMB"
  681. FontSize = 75
  682. FadeInDist = 50.0
  683. FadeOutDist = -1.0
  684. ShowBackground = true
  685. }
  686. MasterNodeId = "ebbed093-d1ce-48b5-b4ca-458999668c3e"
  687. }
  688. MapAnnotationNode21 =
  689. {
  690. Enabled = true
  691. Type = "grenade"
  692. Id = "a7be7af0-705e-48e4-97c1-899614bea127"
  693. SubType = "destination"
  694. Position = [ -2212.133789, -1783.642944, 639.47998 ]
  695. Angles = [ -26.017378, -82.435371, 0.0 ]
  696. VisiblePfx = true
  697. TextPositionOffset = [ 0.0, 0.0, 0.0 ]
  698. TextFacePlayer = false
  699. TextHorizontalAlign = "center"
  700. RevealOnSuccess = false
  701. Title =
  702. {
  703. Text = ""
  704. FontSize = 75
  705. FadeInDist = 50.0
  706. FadeOutDist = -1.0
  707. ShowBackground = true
  708. }
  709. Desc =
  710. {
  711. Text = ""
  712. FontSize = 75
  713. FadeInDist = 50.0
  714. FadeOutDist = -1.0
  715. ShowBackground = true
  716. }
  717. MasterNodeId = "ebbed093-d1ce-48b5-b4ca-458999668c3e"
  718. DistanceThreshold = 80.0
  719. }
  720. MapAnnotationNode22 =
  721. {
  722. Enabled = true
  723. Type = "grenade"
  724. Id = "d459f679-f87a-4d11-a0ae-06a64e606f2a"
  725. SubType = "main"
  726. Position = [ -2603.855957, 1102.103882, 484.031281 ]
  727. Angles = [ 0.0, 150.0, 0.0 ]
  728. VisiblePfx = true
  729. Color = [ 255, 255, 0 ]
  730. TextPositionOffset = [ 38.0, 10.0, 60.0 ]
  731. TextFacePlayer = false
  732. TextHorizontalAlign = "left"
  733. RevealOnSuccess = false
  734. Title =
  735. {
  736. Text = "Long Self Flash"
  737. FontSize = 100
  738. FadeInDist = 600.0
  739. FadeOutDist = 40.0
  740. ShowBackground = true
  741. }
  742. Desc =
  743. {
  744. Text = "stand in corner"
  745. FontSize = 75
  746. FadeInDist = 300.0
  747. FadeOutDist = 40.0
  748. ShowBackground = true
  749. }
  750. StreakLimitGuidesOn = 2
  751. StreakLimitGuidesOff = 2
  752. JumpThrow = false
  753. GrenadeType = "flash"
  754. }
  755. MapAnnotationNode23 =
  756. {
  757. Enabled = true
  758. Type = "grenade"
  759. Id = "af3db333-e932-4aa2-bd11-6c2a4cbdfc99"
  760. SubType = "aim_target"
  761. Position = [ -2665.522461, 1174.165771, 579.562195 ]
  762. Angles = [ -18.476133, 130.555054, 0.0 ]
  763. VisiblePfx = true
  764. TextPositionOffset = [ 0.0, -10.0, 0.0 ]
  765. TextFacePlayer = false
  766. TextHorizontalAlign = "left"
  767. RevealOnSuccess = false
  768. Title =
  769. {
  770. Text = "Long Self Flash"
  771. FontSize = 75
  772. FadeInDist = 50.0
  773. FadeOutDist = -1.0
  774. ShowBackground = true
  775. }
  776. Desc =
  777. {
  778. Text = "aim at the top corner of the kiosk -> LMB"
  779. FontSize = 50
  780. FadeInDist = 50.0
  781. FadeOutDist = -1.0
  782. ShowBackground = true
  783. }
  784. MasterNodeId = "d459f679-f87a-4d11-a0ae-06a64e606f2a"
  785. }
  786. MapAnnotationNode24 =
  787. {
  788. Enabled = true
  789. Type = "grenade"
  790. Id = "30803ee3-c34b-411c-b77f-30bfe164701b"
  791. SubType = "destination"
  792. Position = [ -2919.023682, 901.56488, 498.911987 ]
  793. Angles = [ -18.476133, 130.555054, 0.0 ]
  794. VisiblePfx = true
  795. TextPositionOffset = [ 0.0, 0.0, 0.0 ]
  796. TextFacePlayer = false
  797. TextHorizontalAlign = "center"
  798. RevealOnSuccess = false
  799. Title =
  800. {
  801. Text = ""
  802. FontSize = 75
  803. FadeInDist = 50.0
  804. FadeOutDist = -1.0
  805. ShowBackground = true
  806. }
  807. Desc =
  808. {
  809. Text = ""
  810. FontSize = 75
  811. FadeInDist = 50.0
  812. FadeOutDist = -1.0
  813. ShowBackground = true
  814. }
  815. MasterNodeId = "d459f679-f87a-4d11-a0ae-06a64e606f2a"
  816. DistanceThreshold = 80.0
  817. }
  818. MapAnnotationNode25 =
  819. {
  820. Enabled = true
  821. Type = "grenade"
  822. Id = "905a1410-62f5-433c-8be4-d2c2f45a11ac"
  823. SubType = "main"
  824. Position = [ -1800.15625, 157.968643, 132.031281 ]
  825. Angles = [ 0.0, 0.0, 0.0 ]
  826. VisiblePfx = true
  827. Color = [ 120, 255, 120 ]
  828. TextPositionOffset = [ 14.0, 0.0, 60.0 ]
  829. TextFacePlayer = false
  830. TextHorizontalAlign = "center"
  831. RevealOnSuccess = false
  832. Title =
  833. {
  834. Text = "Gay Corner HE/incendiary"
  835. FontSize = 100
  836. FadeInDist = 600.0
  837. FadeOutDist = 40.0
  838. ShowBackground = true
  839. }
  840. Desc =
  841. {
  842. Text = "stand in corner against wood pallet"
  843. FontSize = 75
  844. FadeInDist = 300.0
  845. FadeOutDist = 40.0
  846. ShowBackground = true
  847. }
  848. StreakLimitGuidesOn = 2
  849. StreakLimitGuidesOff = 2
  850. JumpThrow = false
  851. GrenadeType = "he"
  852. }
  853. MapAnnotationNode26 =
  854. {
  855. Enabled = true
  856. Type = "grenade"
  857. Id = "70fd0ab1-45d2-41f1-ad09-b390c4717609"
  858. SubType = "aim_target"
  859. Position = [ -1787.389893, 114.504333, 285.022095 ]
  860. Angles = [ -63.063431, -73.63147, 0.0 ]
  861. VisiblePfx = true
  862. TextPositionOffset = [ 20.0, 0.0, 20.0 ]
  863. TextFacePlayer = false
  864. TextHorizontalAlign = "left"
  865. RevealOnSuccess = false
  866. Title =
  867. {
  868. Text = "Gay Corner Incendiary/HE"
  869. FontSize = 100
  870. FadeInDist = 50.0
  871. FadeOutDist = -1.0
  872. ShowBackground = true
  873. }
  874. Desc =
  875. {
  876. Text = "aim at top of the dark line at the corner -> LMB"
  877. FontSize = 75
  878. FadeInDist = 50.0
  879. FadeOutDist = -1.0
  880. ShowBackground = true
  881. }
  882. MasterNodeId = "905a1410-62f5-433c-8be4-d2c2f45a11ac"
  883. }
  884. MapAnnotationNode27 =
  885. {
  886. Enabled = true
  887. Type = "grenade"
  888. Id = "71f8407a-605a-41d6-9760-cf59e9b12175"
  889. SubType = "destination"
  890. Position = [ -1758.485596, 116.191078, 134.03125 ]
  891. Angles = [ -63.063431, -73.63147, 0.0 ]
  892. VisiblePfx = false
  893. TextPositionOffset = [ 0.0, 0.0, 0.0 ]
  894. TextFacePlayer = false
  895. TextHorizontalAlign = "center"
  896. RevealOnSuccess = false
  897. Title =
  898. {
  899. Text = ""
  900. FontSize = 75
  901. FadeInDist = 50.0
  902. FadeOutDist = -1.0
  903. ShowBackground = true
  904. }
  905. Desc =
  906. {
  907. Text = ""
  908. FontSize = 75
  909. FadeInDist = 50.0
  910. FadeOutDist = -1.0
  911. ShowBackground = true
  912. }
  913. MasterNodeId = "905a1410-62f5-433c-8be4-d2c2f45a11ac"
  914. DistanceThreshold = 80.0
  915. }
  916. MapAnnotationNode28 =
  917. {
  918. Enabled = true
  919. Type = "grenade"
  920. Id = "fcb818e9-1330-473c-b372-c47dd1688a04"
  921. SubType = "main"
  922. Position = [ -1731.96875, -704.032043, 100.03125 ]
  923. Angles = [ 0.0, 180.0, 0.0 ]
  924. VisiblePfx = true
  925. Color = [ 170, 50, 170 ]
  926. TextPositionOffset = [ 36.0, -20.0, 60.0 ]
  927. TextFacePlayer = false
  928. TextHorizontalAlign = "left"
  929. RevealOnSuccess = false
  930. Title =
  931. {
  932. Text = "Heaven/Graffiti Smoke, Headshot/Toxic Molly, Short God Flash"
  933. FontSize = 100
  934. FadeInDist = 600.0
  935. FadeOutDist = 40.0
  936. ShowBackground = true
  937. }
  938. Desc =
  939. {
  940. Text = "stand in corner against wooden pallet"
  941. FontSize = 75
  942. FadeInDist = 300.0
  943. FadeOutDist = 40.0
  944. ShowBackground = true
  945. }
  946. StreakLimitGuidesOn = 2
  947. StreakLimitGuidesOff = 2
  948. JumpThrow = false
  949. GrenadeType = "smoke"
  950. }
  951. MapAnnotationNode29 =
  952. {
  953. Enabled = true
  954. Type = "grenade"
  955. Id = "73d5f64a-ad90-437a-878b-2c01747e0a84"
  956. SubType = "main"
  957. Position = [ -1559.971069, -729.515686, 58.281208 ]
  958. Angles = [ 0.0, -180.0, 0.0 ]
  959. VisiblePfx = true
  960. Color = [ 170, 50, 170 ]
  961. TextPositionOffset = [ 16.0, 10.0, 26.0 ]
  962. TextFacePlayer = false
  963. TextHorizontalAlign = "right"
  964. RevealOnSuccess = false
  965. Title =
  966. {
  967. Text = "Heaven Smoke / Short God Flash"
  968. FontSize = 100
  969. FadeInDist = 600.0
  970. FadeOutDist = 40.0
  971. ShowBackground = true
  972. }
  973. Desc =
  974. {
  975. Text = "stand against wood sheet"
  976. FontSize = 75
  977. FadeInDist = 300.0
  978. FadeOutDist = 40.0
  979. ShowBackground = true
  980. }
  981. StreakLimitGuidesOn = 2
  982. StreakLimitGuidesOff = 2
  983. JumpThrow = false
  984. GrenadeType = "smoke"
  985. }
  986. MapAnnotationNode30 =
  987. {
  988. Enabled = true
  989. Type = "grenade"
  990. Id = "901553d5-6a7d-4dec-8310-a0b4a0c72c1f"
  991. SubType = "aim_target"
  992. Position = [ -1572.418091, -644.894531, 159.949539 ]
  993. Angles = [ -31.205257, 98.367699, 0.0 ]
  994. VisiblePfx = true
  995. TextPositionOffset = [ 40.0, -10.0, 10.0 ]
  996. TextFacePlayer = false
  997. TextHorizontalAlign = "left"
  998. RevealOnSuccess = false
  999. Title =
  1000. {
  1001. Text = "Heaven Smoke"
  1002. FontSize = 100
  1003. FadeInDist = 50.0
  1004. FadeOutDist = -1.0
  1005. ShowBackground = true
  1006. }
  1007. Desc =
  1008. {
  1009. Text = "aim at the height of the billboard on the lightpost -> LMB"
  1010. FontSize = 75
  1011. FadeInDist = 50.0
  1012. FadeOutDist = -1.0
  1013. ShowBackground = true
  1014. }
  1015. MasterNodeId = "73d5f64a-ad90-437a-878b-2c01747e0a84"
  1016. }
  1017. MapAnnotationNode31 =
  1018. {
  1019. Enabled = true
  1020. Type = "grenade"
  1021. Id = "f8e4a0b1-3c4b-44f5-8fc3-2412fc9c130d"
  1022. SubType = "destination"
  1023. Position = [ -1769.494263, 609.305969, 262.03125 ]
  1024. Angles = [ -31.205257, 98.367699, 0.0 ]
  1025. VisiblePfx = true
  1026. TextPositionOffset = [ 0.0, 0.0, 0.0 ]
  1027. TextFacePlayer = false
  1028. TextHorizontalAlign = "center"
  1029. RevealOnSuccess = false
  1030. Title =
  1031. {
  1032. Text = ""
  1033. FontSize = 75
  1034. FadeInDist = 50.0
  1035. FadeOutDist = -1.0
  1036. ShowBackground = true
  1037. }
  1038. Desc =
  1039. {
  1040. Text = ""
  1041. FontSize = 75
  1042. FadeInDist = 50.0
  1043. FadeOutDist = -1.0
  1044. ShowBackground = true
  1045. }
  1046. MasterNodeId = "73d5f64a-ad90-437a-878b-2c01747e0a84"
  1047. DistanceThreshold = 80.0
  1048. }
  1049. MapAnnotationNode32 =
  1050. {
  1051. Enabled = true
  1052. Type = "spot"
  1053. Id = "bac93deb-0866-4f1a-8b5b-c75c09a86a18"
  1054. SubType = "main"
  1055. Position = [ -1559.966797, -729.44873, 58.251526 ]
  1056. Angles = [ 0.0, 39.80896, 0.0 ]
  1057. VisiblePfx = false
  1058. Color = [ 255, 255, 0 ]
  1059. TextPositionOffset = [ 0.0, 0.0, 0.0 ]
  1060. TextFacePlayer = false
  1061. TextHorizontalAlign = "center"
  1062. RevealOnSuccess = false
  1063. Title =
  1064. {
  1065. Text = ""
  1066. FontSize = 100
  1067. FadeInDist = 50.0
  1068. FadeOutDist = -1.0
  1069. ShowBackground = true
  1070. }
  1071. Desc =
  1072. {
  1073. Text = ""
  1074. FontSize = 75
  1075. FadeInDist = 50.0
  1076. FadeOutDist = -1.0
  1077. ShowBackground = true
  1078. }
  1079. }
  1080. MapAnnotationNode33 =
  1081. {
  1082. Enabled = true
  1083. Type = "spot"
  1084. Id = "8f0cc23e-7443-4612-a71c-9f2ef3a8e400"
  1085. SubType = "aim_target"
  1086. Position = [ -1488.446777, -669.841431, 144.60144 ]
  1087. Angles = [ -21.404234, 39.809013, 0.0 ]
  1088. VisiblePfx = true
  1089. TextPositionOffset = [ 50.0, 0.0, -15.0 ]
  1090. TextFacePlayer = false
  1091. TextHorizontalAlign = "center"
  1092. RevealOnSuccess = false
  1093. Title =
  1094. {
  1095. Text = "Short God Flash"
  1096. FontSize = 75
  1097. FadeInDist = 50.0
  1098. FadeOutDist = -1.0
  1099. ShowBackground = true
  1100. }
  1101. Desc =
  1102. {
  1103. Text = "aim at the bottom right corner of the brick"
  1104. FontSize = 75
  1105. FadeInDist = 50.0
  1106. FadeOutDist = -1.0
  1107. ShowBackground = true
  1108. }
  1109. MasterNodeId = "bac93deb-0866-4f1a-8b5b-c75c09a86a18"
  1110. }
  1111. MapAnnotationNode34 =
  1112. {
  1113. Enabled = true
  1114. Type = "grenade"
  1115. Id = "c1a44af8-6bea-4cf9-b9e6-af5fcc13df8b"
  1116. SubType = "main"
  1117. Position = [ -1559.96875, -1087.842773, 7.336511 ]
  1118. Angles = [ 0.0, -180.0, 0.0 ]
  1119. VisiblePfx = true
  1120. Color = [ 165, 50, 50 ]
  1121. TextPositionOffset = [ 24.0, 20.0, 55.0 ]
  1122. TextFacePlayer = false
  1123. TextHorizontalAlign = "left"
  1124. RevealOnSuccess = false
  1125. Title =
  1126. {
  1127. Text = "Headshot Molly"
  1128. FontSize = 100
  1129. FadeInDist = 600.0
  1130. FadeOutDist = 40.0
  1131. ShowBackground = true
  1132. }
  1133. Desc =
  1134. {
  1135. Text = "stand in corner"
  1136. FontSize = 75
  1137. FadeInDist = 300.0
  1138. FadeOutDist = 40.0
  1139. ShowBackground = true
  1140. }
  1141. StreakLimitGuidesOn = 2
  1142. StreakLimitGuidesOff = 2
  1143. JumpThrow = false
  1144. GrenadeType = "molotov"
  1145. }
  1146. MapAnnotationNode35 =
  1147. {
  1148. Enabled = true
  1149. Type = "grenade"
  1150. Id = "a70d20fd-209e-437f-9527-77757c53402d"
  1151. SubType = "aim_target"
  1152. Position = [ -1532.298828, -991.927673, 62.317818 ]
  1153. Angles = [ 3.375904, 73.908051, 0.0 ]
  1154. VisiblePfx = true
  1155. TextPositionOffset = [ 50.0, 5.0, 25.0 ]
  1156. TextFacePlayer = false
  1157. TextHorizontalAlign = "left"
  1158. RevealOnSuccess = false
  1159. Title =
  1160. {
  1161. Text = "Headshot Molly"
  1162. FontSize = 100
  1163. FadeInDist = 50.0
  1164. FadeOutDist = -1.0
  1165. ShowBackground = true
  1166. }
  1167. Desc =
  1168. {
  1169. Text = "aim at the tiny white dot above the edge of the cinder block -> W+JT"
  1170. FontSize = 75
  1171. FadeInDist = 50.0
  1172. FadeOutDist = -1.0
  1173. ShowBackground = true
  1174. }
  1175. MasterNodeId = "c1a44af8-6bea-4cf9-b9e6-af5fcc13df8b"
  1176. }
  1177. MapAnnotationNode36 =
  1178. {
  1179. Enabled = true
  1180. Type = "grenade"
  1181. Id = "10c20164-99ce-40a5-9e60-2750b0ed6282"
  1182. SubType = "destination"
  1183. Position = [ -1134.668335, 387.565826, 105.673615 ]
  1184. Angles = [ 3.375904, 73.908051, 0.0 ]
  1185. VisiblePfx = true
  1186. TextPositionOffset = [ 0.0, 0.0, 0.0 ]
  1187. TextFacePlayer = false
  1188. TextHorizontalAlign = "center"
  1189. RevealOnSuccess = false
  1190. Title =
  1191. {
  1192. Text = ""
  1193. FontSize = 75
  1194. FadeInDist = 50.0
  1195. FadeOutDist = -1.0
  1196. ShowBackground = true
  1197. }
  1198. Desc =
  1199. {
  1200. Text = ""
  1201. FontSize = 75
  1202. FadeInDist = 50.0
  1203. FadeOutDist = -1.0
  1204. ShowBackground = true
  1205. }
  1206. MasterNodeId = "c1a44af8-6bea-4cf9-b9e6-af5fcc13df8b"
  1207. DistanceThreshold = 80.0
  1208. }
  1209. MapAnnotationNode37 =
  1210. {
  1211. Enabled = true
  1212. Type = "grenade"
  1213. Id = "435118f4-f123-42cc-8d7e-33bc6012a241"
  1214. SubType = "main"
  1215. Position = [ -2295.13916, -632.03125, 393.195465 ]
  1216. Angles = [ 0.0, 90.0, 0.0 ]
  1217. VisiblePfx = true
  1218. Color = [ 170, 50, 170 ]
  1219. TextPositionOffset = [ 16.0, 1.0, 83.0 ]
  1220. TextFacePlayer = false
  1221. TextHorizontalAlign = "right"
  1222. RevealOnSuccess = false
  1223. Title =
  1224. {
  1225. Text = "God Flash, Stairs Smoke, Far Truck Molly"
  1226. FontSize = 68
  1227. FadeInDist = 600.0
  1228. FadeOutDist = 40.0
  1229. ShowBackground = true
  1230. }
  1231. Desc =
  1232. {
  1233. Text = "stand slightly past edge"
  1234. FontSize = 65
  1235. FadeInDist = 300.0
  1236. FadeOutDist = 40.0
  1237. ShowBackground = true
  1238. }
  1239. StreakLimitGuidesOn = 2
  1240. StreakLimitGuidesOff = 2
  1241. JumpThrow = true
  1242. GrenadeType = "smoke"
  1243. }
  1244. MapAnnotationNode38 =
  1245. {
  1246. Enabled = true
  1247. Type = "grenade"
  1248. Id = "e86efe15-4e96-406a-a26f-ddcf6d79fbeb"
  1249. SubType = "aim_target"
  1250. Position = [ -2282.0979, -532.974976, 458.474792 ]
  1251. Angles = [ -2.41678, 82.499847, 0.0 ]
  1252. VisiblePfx = true
  1253. TextPositionOffset = [ 50.0, 19.0, 20.0 ]
  1254. TextFacePlayer = false
  1255. TextHorizontalAlign = "left"
  1256. RevealOnSuccess = false
  1257. Title =
  1258. {
  1259. Text = "God Flash"
  1260. FontSize = 100
  1261. FadeInDist = 50.0
  1262. FadeOutDist = -1.0
  1263. ShowBackground = true
  1264. }
  1265. Desc =
  1266. {
  1267. Text = "aim where the tiles meet -> JT"
  1268. FontSize = 75
  1269. FadeInDist = 50.0
  1270. FadeOutDist = -1.0
  1271. ShowBackground = true
  1272. }
  1273. MasterNodeId = "435118f4-f123-42cc-8d7e-33bc6012a241"
  1274. }
  1275. MapAnnotationNode39 =
  1276. {
  1277. Enabled = true
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  1639. Desc =
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  1701. FadeOutDist = -1.0
  1702. ShowBackground = true
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  1767. FadeInDist = 50.0
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  1771. Desc =
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  1794. Title =
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  1798. FadeInDist = 50.0
  1799. FadeOutDist = -1.0
  1800. ShowBackground = true
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  1808. ShowBackground = true
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  1819. Position = [ -1989.034424, 220.482071, 132.03125 ]
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  1822. Color = [ 0, 255, 255 ]
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  1833. ShowBackground = true
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  1835. Desc =
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  1841. ShowBackground = true
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  1862. FadeOutDist = -1.0
  1863. ShowBackground = true
  1864. }
  1865. Desc =
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  1869. FadeInDist = 50.0
  1870. FadeOutDist = -1.0
  1871. ShowBackground = true
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  1881. Position = [ -1939.415161, -671.96875, 132.03125 ]
  1882. Angles = [ 0.0, 40.46608, 0.0 ]
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  1884. Color = [ 165, 50, 50 ]
  1885. TextPositionOffset = [ 0.0, 0.0, 60.0 ]
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  1899. Text = "stand under the ZUTRITT VERBOTEN!"
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  2088. FadeOutDist = -1.0
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  2250. FadeOutDist = 40.0
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  2253. Desc =
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  2256. FontSize = 75
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  2284. FadeOutDist = -1.0
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  2410. FadeOutDist = 40.0
  2411. ShowBackground = true
  2412. }
  2413. Desc =
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  2417. FadeInDist = 300.0
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  2419. ShowBackground = true
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  2447. Desc =
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  2478. Desc =
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