YTTGN

Misaki [Magija]

Mar 10th, 2018
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  1. Name: Magija Makaronai
  2. Nickname: Shorty
  3. Age: What the fuck is age anyway, this muthafucka doesn't age.
  4.  
  5. STATISTICS: base stats
  6. Level: 1
  7. HP/Aura: 16000
  8. Physical Strength: 3
  9. Magical Strength: 5
  10. Physical Defence: 7
  11. Magical Defence: 9
  12. Mana Power: 3500
  13. Wisdom: 5
  14. Intelligence: 3
  15. Stamina: 7
  16. Movement Speed: 9
  17. Stealth: 4
  18. --------------------------------------------------------------------------------------------------------------------------------------
  19.  
  20. Physical Appearance: A basic bitch looking Lamia male who barely looks barely male. short, charcoal hair with freckles all over his cheeks.
  21. Lame, charcoal eyes with a lamia tail with a dusty, charcoal pattern. Mostly seen around with a long white shirt. And thats about it...
  22. The poor fucker cant even wear pants.
  23. Strengths: A swift, agile tank who can constrict enemies. A perfect tool to use as a meat bait for any dumb, stupid raid boss.
  24. Perfect for tanking and being the meat shield.
  25. Weaknesses: Has little damage, little wisdom and intelligence, and cant really stealth effectively.
  26. Is pretty dumb. Like.. math and nuclear science is not his strong suit. He sees a button, he presses it.
  27. Hobbies: Gathering apples, Shedding, and fighting people over arguments of his shortness.
  28. Professions: Being a punching bag, changing size, and being short.
  29. Likes: Apples, friends, apples, following orders, fist fighting ( hes not good at it ),
  30. Dislikes: Short jokes, shedding, oranges, math, coldness.
  31. Personality: Trusts his allies too much, will go with any plan; even if he is the person baiting the monster of death.
  32. Not very smart, kind of like a dog awaiting commands.
  33. Place of birth: A lab or some shit.
  34.  
  35. MAGIC: Size Manipulation
  36.  
  37. PASSIVE: An effect that's always there, unless in a magicless environment
  38.  
  39. Passive- Size Manipulation
  40. E(Effect): Magija can freely shrink or grow in size.
  41. His clothes and weapon adjust too, but not anything he is holding.
  42. -Small size: -5 both defenses, +5 stealth and speed
  43. -Medium size: no differences to main stats.
  44. -Large size: +5 both defenses, -5 stealh and speed
  45.  
  46. BASIC SPELLS: Five if you do not wield weapons, four if you do.
  47.  
  48. Basic Spell One- Shed Skin
  49. E(Effect): Sheds his skin to rid himself of a status effect.
  50. C(Cost): 100
  51. R(Recoil/Drawback): Does not work for poison or mental status effects. Ex: Confusion, blindness
  52.  
  53. Basic Spell Two- Coil
  54. E(Effect): Wraps around an enemy, restricting movement and dealing damage over time
  55. D(Damage): low, 250
  56. C(Cost): 100
  57. R(Recoil/Drawback): Bound to the target while using this. can be interrupted via being attacked. Only useable in medium or large size.
  58.  
  59. Basic Spell Three- Curl
  60. E(Effect): Curls up in a ball in anticipation of an attack, lowering damage dealt to him by 15%
  61. C(Cost): 250
  62. R(Recoil/Drawback): Immobile, unable to see around him.
  63.  
  64. Basic Spell Four- Taunt of the Idiot
  65. E(Effect): Magija taunts the target, jumping to his number one target
  66. C(Cost):200
  67. R(Recoil/Drawback): Magija gets targetted, of course. This taunt doesn't really work on people with 8-10 intelligence
  68.  
  69.  
  70. SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
  71.  
  72. Secret Art One- Sapping fang
  73. E(Effect): If it hits, Magija recovers 1000 health
  74. D(Damage): low, 250
  75. C(Cost): 200
  76. R(Recoil/Drawback): Unable to hit targets with 7+ phys defense, can only be used every 4 minutes
  77.  
  78. Secret Art Two- Weakening Fang
  79. E(Effect): If it hits, it lowers stats of target by 5%
  80. D(Damage): low, 250
  81. C(Cost): 150
  82. R(Recoil/Drawback): Unable to hit targets with 7+ phys defense, effect is a minute long
  83.  
  84. Secret Art Three- Bad mouth
  85. E(Effect): Through the magic of magical insults, Magija makes the target vulnrable, making them take 10% more damage
  86. C(Cost): 400
  87. R(Recoil/Drawback): Does not work for targets that have 8-10 intelligence, can only be used every 8 minutes
  88.  
  89.  
  90. FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana.
  91. Forbidden Art One- Payback
  92. E(Effect): Magija is covered in magical spikes, returning 50% of the damage dealt to him back to the attacker.
  93. C(Cost): 500
  94. R(Recoil/Drawback): Only works to physcial attacks, -2 speed whilst active
  95.  
  96. Forbidden Art Two- Regeneration
  97. E(Effect): Magija takes two minutes recovering and regenerating a part of him and his HP
  98. H(Health) 6000
  99. C(Cost): 500
  100. R(Recoil/Drawback): A sitting duck, incredibly not usefull for combat. 3 minute cooldown
  101.  
  102. Forbidden Art Three- Adjust
  103. E(Effect): Changes the size of an ally, taking the negatives that come with the size whilst the ally gets the bonus stats.
  104. C(Cost): 500
  105. R(Recoil/Drawback): he gets the debuff, can only be used every 10 minutes.
  106.  
  107. Forbidden Art Four- Harsh adjust
  108. E(Effect):Changes the size of an enemy, giving no positives whilst giving the target the drawbacks of that size.
  109. C(Cost): 500
  110. R(Recoil/Drawback): Magija also recieves the drawbacks of that size, can only be used every 10 minutes.
  111.  
  112.  
  113. ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
  114. BANNED-As of normal fights, only story line fights may use Ultimate arts.
  115.  
  116. Ultimate Move- Last ditch
  117. E(Effect): Magija Imbues an ally with all of his current HP, stats, and mana leaving him with 1 for everything.
  118. C(Cost): All his hp, stats, and mana. all but one.
  119. R(Recoil/Drawback): Bruh he weak af.
  120.  
  121. TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
  122.  
  123. Takeover- exaggerate
  124. E(Effect): Double the effect of any status effect Magija is giving and receiving.
  125. C(Cost): 500
  126. R(Recoil/Drawback): Most of Magija's moves debuff some aspect of him.
  127.  
  128.  
  129. Overdrive- Masochism
  130. E: Everytime Magija is hit, he gains back 500 hp
  131. R: While in this state, he has -5 to all defenses, and -2 to stealth and speed, cannot be used in small or large size
  132.  
  133. Overdrive Art- Imbue
  134. E: Magija recovers 5000 hp and gives a light taunt to every enemy around him.
  135. D: low, 250
  136. R: Loses the bonus of Masochism and cannot use it again during the fight. Can only be used after getting hit 10 times
  137. C: 500
  138.  
  139. Weapons-
  140. Weapon: The Idiot's Magical Claymore
  141. E: Deals magic damage.
  142. D: medium, 500
  143. Power-ups:
  144.  
  145. Upgrades- Made by TGN, Amitecy and various others around London. they can be used to upgrade the body, weapons, gear and pretty much anything you can think of. Some upgrades may cost.
  146.  
  147. Upgrades:
  148. E:
  149. Power-Ups:
  150.  
  151. Gear- Things that may relate to your character’s Armor/clothing or just things they pick up overtime that are notable.
  152.  
  153. Gear:
  154. E:
  155. Power-Ups:
  156.  
  157. Extra spells(Optional)
  158. ~~~~~~~~~~~~~~~~~~
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