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  1. 2019-04-12 09:15:49.970 - Thread: 6 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime
  2. 2019-04-12 09:15:49.983 - Thread: 6 -> STATISTICS,0,0.007208824,0.02554798,0.03058243,0.7739201,0.3000727,2.064219,55.73053,3.192345,1,0,1886.459,2201.512,42392,9957608,9,0,0,0,8699,0
  3. 2019-04-12 09:16:18.524 - Thread: 6 -> GC Memory: 1,664,845,920 B
  4. 2019-04-12 09:16:45.979 - Thread: 6 -> Exception occured: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  5. Parameter name: index
  6. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  7. at VRage.Serialization.MySerializerList`1.Write(BitStream stream, List`1& value, MySerializeInfo info)
  8. at VRage.Serialization.MySerializationHelpers.Write[TMember](BitStream stream, TMember& value, MySerializer`1 serializer, MySerializeInfo info)
  9. at VRage.Network.MyEventTable.<>c__DisplayClass16_0`7.<CreateSerializer>b__0(T1 inst, BitStream stream, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7)
  10. at VRage.Network.MyReplicationLayer.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8)
  11. at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3,T4,T5](T1 arg1, T5 arg5, Func`2 action, T2 arg2, T3 arg3, T4 arg4, EndpointId endpointId, Nullable`1 position)
  12. at Sandbox.Game.Entities.MyCubeGrid.SendStockpileChanged(MySlimBlock mySlimBlock, List`1 list)
  13. at Sandbox.Game.Entities.Cube.MySlimBlock.ApplyAccumulatedDamage(Boolean addDirtyParts, Int64 attackerId)
  14. at Sandbox.Game.Entities.MyCubeGrid.DoLazyUpdates()
  15. at Sandbox.Game.Entities.MyCubeGrid.UpdateBeforeSimulation()
  16. at Sandbox.Game.Entities.MyEntities.<>c.<UpdateBeforeSimulation>b__109_0(MyEntity x)
  17. at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
  18. at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation()
  19. at Sandbox.Game.World.MySector.UpdateBeforeSimulation()
  20. at Sandbox.Game.World.MySession.UpdateComponents()
  21. at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
  22. at Sandbox.MySandboxGame.Update()
  23. at Sandbox.Engine.Platform.Game.UpdateInternal()
  24. at Sandbox.Engine.Platform.Game.RunSingleFrame()
  25. at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
  26. at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
  27. at Sandbox.Engine.Platform.Game.RunLoop()
  28. at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
  29. at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService)
  30. at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive)
  31. at VRage.Dedicated.WindowsService.MainThreadStart(Object obj)
  32. at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  33. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  34. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  35. at System.Threading.ThreadHelper.ThreadStart(Object obj)
  36. 2019-04-12 09:16:45.981 - Thread: 6 -> Hiding window
  37. 2019-04-12 09:16:45.981 - Thread: 6 -> Hiding window done
  38. 2019-04-12 09:16:45.981 - Thread: 6 -> Showing message
  39.  
  40. ------------------------------------------------------------------------------------------
  41.  
  42. 2019-04-12 09:20:55.139 - Thread: 6 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime
  43. 2019-04-12 09:20:55.140 - Thread: 6 -> STATISTICS,60.0166666251537,0.006703377,0.1395044,0.03027821,0.7739201,0.7387276,7.432805,75.68179,4.815019,1,0,1571.88,2211.184,40919,9959081,6,0,0,11.76583,8699,0
  44. 2019-04-12 09:21:06.114 - Thread: 6 -> Exception occured: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  45. Parameter name: index
  46. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  47. at VRage.Serialization.MySerializerList`1.Write(BitStream stream, List`1& value, MySerializeInfo info)
  48. at VRage.Serialization.MySerializationHelpers.Write[TMember](BitStream stream, TMember& value, MySerializer`1 serializer, MySerializeInfo info)
  49. at VRage.Network.MyEventTable.<>c__DisplayClass16_0`7.<CreateSerializer>b__0(T1 inst, BitStream stream, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7)
  50. at VRage.Network.MyReplicationLayer.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8)
  51. at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3,T4,T5](T1 arg1, T5 arg5, Func`2 action, T2 arg2, T3 arg3, T4 arg4, EndpointId endpointId, Nullable`1 position)
  52. at Sandbox.Game.Entities.MyCubeGrid.SendStockpileChanged(MySlimBlock mySlimBlock, List`1 list)
  53. at Sandbox.Game.Entities.Cube.MySlimBlock.ApplyAccumulatedDamage(Boolean addDirtyParts, Int64 attackerId)
  54. at Sandbox.Game.Entities.MyCubeGrid.DoLazyUpdates()
  55. at Sandbox.Game.Entities.MyCubeGrid.UpdateBeforeSimulation()
  56. at Sandbox.Game.Entities.MyEntities.<>c.<UpdateBeforeSimulation>b__109_0(MyEntity x)
  57. at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
  58. at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation()
  59. at Sandbox.Game.World.MySector.UpdateBeforeSimulation()
  60. at Sandbox.Game.World.MySession.UpdateComponents()
  61. at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
  62. at Sandbox.MySandboxGame.Update()
  63. at Sandbox.Engine.Platform.Game.UpdateInternal()
  64. at Sandbox.Engine.Platform.Game.RunSingleFrame()
  65. at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
  66. at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
  67. at Sandbox.Engine.Platform.Game.RunLoop()
  68. at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
  69. at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService)
  70. at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive)
  71. at VRage.Dedicated.WindowsService.MainThreadStart(Object obj)
  72. at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  73. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  74. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  75. at System.Threading.ThreadHelper.ThreadStart(Object obj)
  76. 2019-04-12 09:21:06.116 - Thread: 6 -> Hiding window
  77. 2019-04-12 09:21:06.116 - Thread: 6 -> Hiding window done
  78. 2019-04-12 09:21:06.116 - Thread: 6 -> Showing message
  79.  
  80. ------------------------------------------------------------------------------------------
  81.  
  82. 2019-04-12 09:35:46.516 - Thread: 6 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime
  83. 2019-04-12 09:35:46.529 - Thread: 6 -> STATISTICS,0,0.004127502,0.01017475,0.03034592,0.7738962,0.243536,2.208873,42.44033,6.694278,1,0,1906.43,2238.574,42392,9957608,7,0,0,0,8467,0
  84. 2019-04-12 09:36:15.179 - Thread: 6 -> GC Memory: 1,640,580,176 B
  85. 2019-04-12 09:36:34.521 - Thread: 6 -> Exception occured: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  86. Parameter name: index
  87. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  88. at VRage.Serialization.MySerializerList`1.Write(BitStream stream, List`1& value, MySerializeInfo info)
  89. at VRage.Serialization.MySerializationHelpers.Write[TMember](BitStream stream, TMember& value, MySerializer`1 serializer, MySerializeInfo info)
  90. at VRage.Network.MyEventTable.<>c__DisplayClass16_0`7.<CreateSerializer>b__0(T1 inst, BitStream stream, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7)
  91. at VRage.Network.MyReplicationLayer.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8)
  92. at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3,T4,T5](T1 arg1, T5 arg5, Func`2 action, T2 arg2, T3 arg3, T4 arg4, EndpointId endpointId, Nullable`1 position)
  93. at Sandbox.Game.Entities.MyCubeGrid.SendStockpileChanged(MySlimBlock mySlimBlock, List`1 list)
  94. at Sandbox.Game.Entities.Cube.MySlimBlock.ApplyAccumulatedDamage(Boolean addDirtyParts, Int64 attackerId)
  95. at Sandbox.Game.Entities.MyCubeGrid.DoLazyUpdates()
  96. at Sandbox.Game.Entities.MyCubeGrid.UpdateBeforeSimulation()
  97. at Sandbox.Game.Entities.MyEntities.<>c.<UpdateBeforeSimulation>b__109_0(MyEntity x)
  98. at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
  99. at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation()
  100. at Sandbox.Game.World.MySector.UpdateBeforeSimulation()
  101. at Sandbox.Game.World.MySession.UpdateComponents()
  102. at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
  103. at Sandbox.MySandboxGame.Update()
  104. at Sandbox.Engine.Platform.Game.UpdateInternal()
  105. at Sandbox.Engine.Platform.Game.RunSingleFrame()
  106. at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
  107. at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
  108. at Sandbox.Engine.Platform.Game.RunLoop()
  109. at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
  110. at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService)
  111. at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive)
  112. at VRage.Dedicated.WindowsService.MainThreadStart(Object obj)
  113. at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  114. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  115. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  116. at System.Threading.ThreadHelper.ThreadStart(Object obj)
  117. 2019-04-12 09:36:34.524 - Thread: 6 -> Hiding window
  118. 2019-04-12 09:36:34.524 - Thread: 6 -> Hiding window done
  119. 2019-04-12 09:36:34.524 - Thread: 6 -> Showing message
  120.  
  121. ------------------------------------------------------------------------------------------
  122.  
  123. 2019-04-12 09:53:36.782 - Thread: 6 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime
  124. 2019-04-12 09:53:36.799 - Thread: 6 -> STATISTICS,0,0.006835938,0.02664948,0.03059769,0.7738934,0.3489923,2.342793,67.33543,5.075437,1,0,1913.278,2212.777,42395,9957605,9,0,0,0,8827,0
  125. 2019-04-12 09:54:05.058 - Thread: 6 -> GC Memory: 1,668,121,096 B
  126. 2019-04-12 09:54:25.777 - Thread: 6 -> Exception occured: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  127. Parameter name: index
  128. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  129. at VRage.Serialization.MySerializerList`1.Write(BitStream stream, List`1& value, MySerializeInfo info)
  130. at VRage.Serialization.MySerializationHelpers.Write[TMember](BitStream stream, TMember& value, MySerializer`1 serializer, MySerializeInfo info)
  131. at VRage.Network.MyEventTable.<>c__DisplayClass16_0`7.<CreateSerializer>b__0(T1 inst, BitStream stream, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7)
  132. at VRage.Network.MyReplicationLayer.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8)
  133. at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3,T4,T5](T1 arg1, T5 arg5, Func`2 action, T2 arg2, T3 arg3, T4 arg4, EndpointId endpointId, Nullable`1 position)
  134. at Sandbox.Game.Entities.MyCubeGrid.SendStockpileChanged(MySlimBlock mySlimBlock, List`1 list)
  135. at Sandbox.Game.Entities.Cube.MySlimBlock.ApplyAccumulatedDamage(Boolean addDirtyParts, Int64 attackerId)
  136. at Sandbox.Game.Entities.MyCubeGrid.DoLazyUpdates()
  137. at Sandbox.Game.Entities.MyCubeGrid.UpdateBeforeSimulation()
  138. at Sandbox.Game.Entities.MyEntities.<>c.<UpdateBeforeSimulation>b__109_0(MyEntity x)
  139. at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
  140. at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation()
  141. at Sandbox.Game.World.MySector.UpdateBeforeSimulation()
  142. at Sandbox.Game.World.MySession.UpdateComponents()
  143. at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
  144. at Sandbox.MySandboxGame.Update()
  145. at Sandbox.Engine.Platform.Game.UpdateInternal()
  146. at Sandbox.Engine.Platform.Game.RunSingleFrame()
  147. at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
  148. at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
  149. at Sandbox.Engine.Platform.Game.RunLoop()
  150. at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
  151. at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService)
  152. at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive)
  153. at VRage.Dedicated.WindowsService.MainThreadStart(Object obj)
  154. at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  155. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  156. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  157. at System.Threading.ThreadHelper.ThreadStart(Object obj)
  158. 2019-04-12 09:54:25.779 - Thread: 6 -> Hiding window
  159. 2019-04-12 09:54:25.779 - Thread: 6 -> Hiding window done
  160. 2019-04-12 09:54:25.779 - Thread: 6 -> Showing message
  161.  
  162. ------------------------------------------------------------------------------------------
  163.  
  164. 2019-04-12 09:58:06.870 - Thread: 6 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime
  165. 2019-04-12 09:58:06.888 - Thread: 6 -> STATISTICS,0,0.00686264,0.01544094,0.03342915,0.8283081,0.3279161,3.075071,57.30772,6.849777,1,0,1904.826,2149.805,42392,9957608,6,0,0,0,8829,0
  166. 2019-04-12 09:58:35.150 - Thread: 6 -> GC Memory: 1,642,086,760 B
  167. 2019-04-12 09:59:05.172 - Thread: 6 -> GC Memory: 1,642,836,064 B
  168. 2019-04-12 09:59:05.966 - Thread: 6 -> Exception occured: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
  169. at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
  170. at System.Collections.Generic.List`1.Enumerator.MoveNextRare()
  171. at Sandbox.Game.Entities.MyConstructionStockpile.AddSyncItem(MyStockpileItem diffItem)
  172. at Sandbox.Game.Entities.MyConstructionStockpile.AddItems(Int32 count, MyObjectBuilder_PhysicalObject physicalObject)
  173. at Sandbox.Game.Entities.MyComponentStack.UnmountInternal(Single unmountAmount, MyConstructionStockpile outputStockpile, Boolean damageItems, Boolean useDefaultDeconstructEfficiency)
  174. at Sandbox.Game.Entities.MyComponentStack.ApplyDamage(Single damage, MyConstructionStockpile outputStockpile)
  175. at Sandbox.Game.Entities.Cube.MySlimBlock.ApplyAccumulatedDamage(Boolean addDirtyParts, Int64 attackerId)
  176. at Sandbox.Game.Entities.MyCubeGrid.DoLazyUpdates()
  177. at Sandbox.Game.Entities.MyCubeGrid.UpdateBeforeSimulation()
  178. at Sandbox.Game.Entities.MyEntities.<>c.<UpdateBeforeSimulation>b__109_0(MyEntity x)
  179. at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
  180. at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation()
  181. at Sandbox.Game.World.MySector.UpdateBeforeSimulation()
  182. at Sandbox.Game.World.MySession.UpdateComponents()
  183. at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
  184. at Sandbox.MySandboxGame.Update()
  185. at Sandbox.Engine.Platform.Game.UpdateInternal()
  186. at Sandbox.Engine.Platform.Game.RunSingleFrame()
  187. at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
  188. at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
  189. at Sandbox.Engine.Platform.Game.RunLoop()
  190. at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
  191. at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService)
  192. at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive)
  193. at VRage.Dedicated.WindowsService.MainThreadStart(Object obj)
  194. at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  195. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  196. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  197. at System.Threading.ThreadHelper.ThreadStart(Object obj)
  198. 2019-04-12 09:59:05.967 - Thread: 6 -> Hiding window
  199. 2019-04-12 09:59:05.968 - Thread: 6 -> Hiding window done
  200. 2019-04-12 09:59:05.968 - Thread: 6 -> Showing message
  201.  
  202. ------------------------------------------------------------------------------------------
  203.  
  204. 2019-04-12 10:29:25.054 - Thread: 6 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime
  205. 2019-04-12 10:29:25.055 - Thread: 6 -> STATISTICS,60.0166666251537,0.006768227,0.09990883,0.03214645,0.5716906,0.6053009,8.836362,69.33163,4.291866,1,0,1591.291,2167.426,40082,9959918,7,0,0,13.01657,8843,0
  206. 2019-04-12 10:29:49.983 - Thread: 6 -> GC Memory: 1,681,222,152 B
  207. 2019-04-12 10:29:57.035 - Thread: 6 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
  208. at Sandbox.Game.Entities.MyConstructionStockpile.AddSyncItem(MyStockpileItem diffItem)
  209. at Sandbox.Game.Entities.MyConstructionStockpile.AddItems(Int32 count, MyObjectBuilder_PhysicalObject physicalObject)
  210. at Sandbox.Game.Entities.MyComponentStack.UnmountInternal(Single unmountAmount, MyConstructionStockpile outputStockpile, Boolean damageItems, Boolean useDefaultDeconstructEfficiency)
  211. at Sandbox.Game.Entities.MyComponentStack.ApplyDamage(Single damage, MyConstructionStockpile outputStockpile)
  212. at Sandbox.Game.Entities.Cube.MySlimBlock.ApplyAccumulatedDamage(Boolean addDirtyParts, Int64 attackerId)
  213. at Sandbox.Game.Entities.MyCubeGrid.DoLazyUpdates()
  214. at Sandbox.Game.Entities.MyCubeGrid.UpdateBeforeSimulation()
  215. at Sandbox.Game.Entities.MyEntities.<>c.<UpdateBeforeSimulation>b__109_0(MyEntity x)
  216. at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
  217. at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation()
  218. at Sandbox.Game.World.MySector.UpdateBeforeSimulation()
  219. at Sandbox.Game.World.MySession.UpdateComponents()
  220. at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
  221. at Sandbox.MySandboxGame.Update()
  222. at Sandbox.Engine.Platform.Game.UpdateInternal()
  223. at Sandbox.Engine.Platform.Game.RunSingleFrame()
  224. at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
  225. at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
  226. at Sandbox.Engine.Platform.Game.RunLoop()
  227. at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
  228. at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService)
  229. at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive)
  230. at VRage.Dedicated.WindowsService.MainThreadStart(Object obj)
  231. at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  232. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  233. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  234. at System.Threading.ThreadHelper.ThreadStart(Object obj)
  235. 2019-04-12 10:29:57.036 - Thread: 6 -> Hiding window
  236. 2019-04-12 10:29:57.036 - Thread: 6 -> Hiding window done
  237. 2019-04-12 10:29:57.036 - Thread: 6 -> Showing message
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