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- 2019-04-12 09:15:49.970 - Thread: 6 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime
- 2019-04-12 09:15:49.983 - Thread: 6 -> STATISTICS,0,0.007208824,0.02554798,0.03058243,0.7739201,0.3000727,2.064219,55.73053,3.192345,1,0,1886.459,2201.512,42392,9957608,9,0,0,0,8699,0
- 2019-04-12 09:16:18.524 - Thread: 6 -> GC Memory: 1,664,845,920 B
- 2019-04-12 09:16:45.979 - Thread: 6 -> Exception occured: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at VRage.Serialization.MySerializerList`1.Write(BitStream stream, List`1& value, MySerializeInfo info)
- at VRage.Serialization.MySerializationHelpers.Write[TMember](BitStream stream, TMember& value, MySerializer`1 serializer, MySerializeInfo info)
- at VRage.Network.MyEventTable.<>c__DisplayClass16_0`7.<CreateSerializer>b__0(T1 inst, BitStream stream, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7)
- at VRage.Network.MyReplicationLayer.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8)
- at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3,T4,T5](T1 arg1, T5 arg5, Func`2 action, T2 arg2, T3 arg3, T4 arg4, EndpointId endpointId, Nullable`1 position)
- at Sandbox.Game.Entities.MyCubeGrid.SendStockpileChanged(MySlimBlock mySlimBlock, List`1 list)
- at Sandbox.Game.Entities.Cube.MySlimBlock.ApplyAccumulatedDamage(Boolean addDirtyParts, Int64 attackerId)
- at Sandbox.Game.Entities.MyCubeGrid.DoLazyUpdates()
- at Sandbox.Game.Entities.MyCubeGrid.UpdateBeforeSimulation()
- at Sandbox.Game.Entities.MyEntities.<>c.<UpdateBeforeSimulation>b__109_0(MyEntity x)
- at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
- at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation()
- at Sandbox.Game.World.MySector.UpdateBeforeSimulation()
- at Sandbox.Game.World.MySession.UpdateComponents()
- at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
- at Sandbox.MySandboxGame.Update()
- at Sandbox.Engine.Platform.Game.UpdateInternal()
- at Sandbox.Engine.Platform.Game.RunSingleFrame()
- at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
- at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
- at Sandbox.Engine.Platform.Game.RunLoop()
- at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
- at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService)
- at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive)
- at VRage.Dedicated.WindowsService.MainThreadStart(Object obj)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart(Object obj)
- 2019-04-12 09:16:45.981 - Thread: 6 -> Hiding window
- 2019-04-12 09:16:45.981 - Thread: 6 -> Hiding window done
- 2019-04-12 09:16:45.981 - Thread: 6 -> Showing message
- ------------------------------------------------------------------------------------------
- 2019-04-12 09:20:55.139 - Thread: 6 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime
- 2019-04-12 09:20:55.140 - Thread: 6 -> STATISTICS,60.0166666251537,0.006703377,0.1395044,0.03027821,0.7739201,0.7387276,7.432805,75.68179,4.815019,1,0,1571.88,2211.184,40919,9959081,6,0,0,11.76583,8699,0
- 2019-04-12 09:21:06.114 - Thread: 6 -> Exception occured: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at VRage.Serialization.MySerializerList`1.Write(BitStream stream, List`1& value, MySerializeInfo info)
- at VRage.Serialization.MySerializationHelpers.Write[TMember](BitStream stream, TMember& value, MySerializer`1 serializer, MySerializeInfo info)
- at VRage.Network.MyEventTable.<>c__DisplayClass16_0`7.<CreateSerializer>b__0(T1 inst, BitStream stream, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7)
- at VRage.Network.MyReplicationLayer.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8)
- at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3,T4,T5](T1 arg1, T5 arg5, Func`2 action, T2 arg2, T3 arg3, T4 arg4, EndpointId endpointId, Nullable`1 position)
- at Sandbox.Game.Entities.MyCubeGrid.SendStockpileChanged(MySlimBlock mySlimBlock, List`1 list)
- at Sandbox.Game.Entities.Cube.MySlimBlock.ApplyAccumulatedDamage(Boolean addDirtyParts, Int64 attackerId)
- at Sandbox.Game.Entities.MyCubeGrid.DoLazyUpdates()
- at Sandbox.Game.Entities.MyCubeGrid.UpdateBeforeSimulation()
- at Sandbox.Game.Entities.MyEntities.<>c.<UpdateBeforeSimulation>b__109_0(MyEntity x)
- at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
- at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation()
- at Sandbox.Game.World.MySector.UpdateBeforeSimulation()
- at Sandbox.Game.World.MySession.UpdateComponents()
- at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
- at Sandbox.MySandboxGame.Update()
- at Sandbox.Engine.Platform.Game.UpdateInternal()
- at Sandbox.Engine.Platform.Game.RunSingleFrame()
- at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
- at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
- at Sandbox.Engine.Platform.Game.RunLoop()
- at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
- at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService)
- at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive)
- at VRage.Dedicated.WindowsService.MainThreadStart(Object obj)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart(Object obj)
- 2019-04-12 09:21:06.116 - Thread: 6 -> Hiding window
- 2019-04-12 09:21:06.116 - Thread: 6 -> Hiding window done
- 2019-04-12 09:21:06.116 - Thread: 6 -> Showing message
- ------------------------------------------------------------------------------------------
- 2019-04-12 09:35:46.516 - Thread: 6 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime
- 2019-04-12 09:35:46.529 - Thread: 6 -> STATISTICS,0,0.004127502,0.01017475,0.03034592,0.7738962,0.243536,2.208873,42.44033,6.694278,1,0,1906.43,2238.574,42392,9957608,7,0,0,0,8467,0
- 2019-04-12 09:36:15.179 - Thread: 6 -> GC Memory: 1,640,580,176 B
- 2019-04-12 09:36:34.521 - Thread: 6 -> Exception occured: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at VRage.Serialization.MySerializerList`1.Write(BitStream stream, List`1& value, MySerializeInfo info)
- at VRage.Serialization.MySerializationHelpers.Write[TMember](BitStream stream, TMember& value, MySerializer`1 serializer, MySerializeInfo info)
- at VRage.Network.MyEventTable.<>c__DisplayClass16_0`7.<CreateSerializer>b__0(T1 inst, BitStream stream, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7)
- at VRage.Network.MyReplicationLayer.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8)
- at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3,T4,T5](T1 arg1, T5 arg5, Func`2 action, T2 arg2, T3 arg3, T4 arg4, EndpointId endpointId, Nullable`1 position)
- at Sandbox.Game.Entities.MyCubeGrid.SendStockpileChanged(MySlimBlock mySlimBlock, List`1 list)
- at Sandbox.Game.Entities.Cube.MySlimBlock.ApplyAccumulatedDamage(Boolean addDirtyParts, Int64 attackerId)
- at Sandbox.Game.Entities.MyCubeGrid.DoLazyUpdates()
- at Sandbox.Game.Entities.MyCubeGrid.UpdateBeforeSimulation()
- at Sandbox.Game.Entities.MyEntities.<>c.<UpdateBeforeSimulation>b__109_0(MyEntity x)
- at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
- at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation()
- at Sandbox.Game.World.MySector.UpdateBeforeSimulation()
- at Sandbox.Game.World.MySession.UpdateComponents()
- at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
- at Sandbox.MySandboxGame.Update()
- at Sandbox.Engine.Platform.Game.UpdateInternal()
- at Sandbox.Engine.Platform.Game.RunSingleFrame()
- at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
- at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
- at Sandbox.Engine.Platform.Game.RunLoop()
- at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
- at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService)
- at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive)
- at VRage.Dedicated.WindowsService.MainThreadStart(Object obj)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart(Object obj)
- 2019-04-12 09:36:34.524 - Thread: 6 -> Hiding window
- 2019-04-12 09:36:34.524 - Thread: 6 -> Hiding window done
- 2019-04-12 09:36:34.524 - Thread: 6 -> Showing message
- ------------------------------------------------------------------------------------------
- 2019-04-12 09:53:36.782 - Thread: 6 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime
- 2019-04-12 09:53:36.799 - Thread: 6 -> STATISTICS,0,0.006835938,0.02664948,0.03059769,0.7738934,0.3489923,2.342793,67.33543,5.075437,1,0,1913.278,2212.777,42395,9957605,9,0,0,0,8827,0
- 2019-04-12 09:54:05.058 - Thread: 6 -> GC Memory: 1,668,121,096 B
- 2019-04-12 09:54:25.777 - Thread: 6 -> Exception occured: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at VRage.Serialization.MySerializerList`1.Write(BitStream stream, List`1& value, MySerializeInfo info)
- at VRage.Serialization.MySerializationHelpers.Write[TMember](BitStream stream, TMember& value, MySerializer`1 serializer, MySerializeInfo info)
- at VRage.Network.MyEventTable.<>c__DisplayClass16_0`7.<CreateSerializer>b__0(T1 inst, BitStream stream, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7)
- at VRage.Network.MyReplicationLayer.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8)
- at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3,T4,T5](T1 arg1, T5 arg5, Func`2 action, T2 arg2, T3 arg3, T4 arg4, EndpointId endpointId, Nullable`1 position)
- at Sandbox.Game.Entities.MyCubeGrid.SendStockpileChanged(MySlimBlock mySlimBlock, List`1 list)
- at Sandbox.Game.Entities.Cube.MySlimBlock.ApplyAccumulatedDamage(Boolean addDirtyParts, Int64 attackerId)
- at Sandbox.Game.Entities.MyCubeGrid.DoLazyUpdates()
- at Sandbox.Game.Entities.MyCubeGrid.UpdateBeforeSimulation()
- at Sandbox.Game.Entities.MyEntities.<>c.<UpdateBeforeSimulation>b__109_0(MyEntity x)
- at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
- at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation()
- at Sandbox.Game.World.MySector.UpdateBeforeSimulation()
- at Sandbox.Game.World.MySession.UpdateComponents()
- at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
- at Sandbox.MySandboxGame.Update()
- at Sandbox.Engine.Platform.Game.UpdateInternal()
- at Sandbox.Engine.Platform.Game.RunSingleFrame()
- at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
- at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
- at Sandbox.Engine.Platform.Game.RunLoop()
- at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
- at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService)
- at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive)
- at VRage.Dedicated.WindowsService.MainThreadStart(Object obj)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart(Object obj)
- 2019-04-12 09:54:25.779 - Thread: 6 -> Hiding window
- 2019-04-12 09:54:25.779 - Thread: 6 -> Hiding window done
- 2019-04-12 09:54:25.779 - Thread: 6 -> Showing message
- ------------------------------------------------------------------------------------------
- 2019-04-12 09:58:06.870 - Thread: 6 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime
- 2019-04-12 09:58:06.888 - Thread: 6 -> STATISTICS,0,0.00686264,0.01544094,0.03342915,0.8283081,0.3279161,3.075071,57.30772,6.849777,1,0,1904.826,2149.805,42392,9957608,6,0,0,0,8829,0
- 2019-04-12 09:58:35.150 - Thread: 6 -> GC Memory: 1,642,086,760 B
- 2019-04-12 09:59:05.172 - Thread: 6 -> GC Memory: 1,642,836,064 B
- 2019-04-12 09:59:05.966 - Thread: 6 -> Exception occured: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
- at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
- at System.Collections.Generic.List`1.Enumerator.MoveNextRare()
- at Sandbox.Game.Entities.MyConstructionStockpile.AddSyncItem(MyStockpileItem diffItem)
- at Sandbox.Game.Entities.MyConstructionStockpile.AddItems(Int32 count, MyObjectBuilder_PhysicalObject physicalObject)
- at Sandbox.Game.Entities.MyComponentStack.UnmountInternal(Single unmountAmount, MyConstructionStockpile outputStockpile, Boolean damageItems, Boolean useDefaultDeconstructEfficiency)
- at Sandbox.Game.Entities.MyComponentStack.ApplyDamage(Single damage, MyConstructionStockpile outputStockpile)
- at Sandbox.Game.Entities.Cube.MySlimBlock.ApplyAccumulatedDamage(Boolean addDirtyParts, Int64 attackerId)
- at Sandbox.Game.Entities.MyCubeGrid.DoLazyUpdates()
- at Sandbox.Game.Entities.MyCubeGrid.UpdateBeforeSimulation()
- at Sandbox.Game.Entities.MyEntities.<>c.<UpdateBeforeSimulation>b__109_0(MyEntity x)
- at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
- at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation()
- at Sandbox.Game.World.MySector.UpdateBeforeSimulation()
- at Sandbox.Game.World.MySession.UpdateComponents()
- at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
- at Sandbox.MySandboxGame.Update()
- at Sandbox.Engine.Platform.Game.UpdateInternal()
- at Sandbox.Engine.Platform.Game.RunSingleFrame()
- at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
- at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
- at Sandbox.Engine.Platform.Game.RunLoop()
- at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
- at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService)
- at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive)
- at VRage.Dedicated.WindowsService.MainThreadStart(Object obj)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart(Object obj)
- 2019-04-12 09:59:05.967 - Thread: 6 -> Hiding window
- 2019-04-12 09:59:05.968 - Thread: 6 -> Hiding window done
- 2019-04-12 09:59:05.968 - Thread: 6 -> Showing message
- ------------------------------------------------------------------------------------------
- 2019-04-12 10:29:25.054 - Thread: 6 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime
- 2019-04-12 10:29:25.055 - Thread: 6 -> STATISTICS,60.0166666251537,0.006768227,0.09990883,0.03214645,0.5716906,0.6053009,8.836362,69.33163,4.291866,1,0,1591.291,2167.426,40082,9959918,7,0,0,13.01657,8843,0
- 2019-04-12 10:29:49.983 - Thread: 6 -> GC Memory: 1,681,222,152 B
- 2019-04-12 10:29:57.035 - Thread: 6 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
- at Sandbox.Game.Entities.MyConstructionStockpile.AddSyncItem(MyStockpileItem diffItem)
- at Sandbox.Game.Entities.MyConstructionStockpile.AddItems(Int32 count, MyObjectBuilder_PhysicalObject physicalObject)
- at Sandbox.Game.Entities.MyComponentStack.UnmountInternal(Single unmountAmount, MyConstructionStockpile outputStockpile, Boolean damageItems, Boolean useDefaultDeconstructEfficiency)
- at Sandbox.Game.Entities.MyComponentStack.ApplyDamage(Single damage, MyConstructionStockpile outputStockpile)
- at Sandbox.Game.Entities.Cube.MySlimBlock.ApplyAccumulatedDamage(Boolean addDirtyParts, Int64 attackerId)
- at Sandbox.Game.Entities.MyCubeGrid.DoLazyUpdates()
- at Sandbox.Game.Entities.MyCubeGrid.UpdateBeforeSimulation()
- at Sandbox.Game.Entities.MyEntities.<>c.<UpdateBeforeSimulation>b__109_0(MyEntity x)
- at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
- at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation()
- at Sandbox.Game.World.MySector.UpdateBeforeSimulation()
- at Sandbox.Game.World.MySession.UpdateComponents()
- at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
- at Sandbox.MySandboxGame.Update()
- at Sandbox.Engine.Platform.Game.UpdateInternal()
- at Sandbox.Engine.Platform.Game.RunSingleFrame()
- at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
- at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
- at Sandbox.Engine.Platform.Game.RunLoop()
- at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
- at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService)
- at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive)
- at VRage.Dedicated.WindowsService.MainThreadStart(Object obj)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart(Object obj)
- 2019-04-12 10:29:57.036 - Thread: 6 -> Hiding window
- 2019-04-12 10:29:57.036 - Thread: 6 -> Hiding window done
- 2019-04-12 10:29:57.036 - Thread: 6 -> Showing message
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