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ThirteenthArk

She Who Silences The Weeping

Sep 28th, 2018
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  1. Death was coming for us all. I just wanted to save everyone.
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  3. Linde's Bloom, my mother, my father, my husband to be, my home, my life. There was word of bandits in the area. A group that left everytown in their wake destroyed. We lived on the threshold, fields of beautiful flowers everywhere. The Immaculate teachings, the Wyld Hunt, it all seemed so far away. Like a bad story told to keep mischievous children in line. The brigands made us wish they were closer.
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  5. We had no warriors, just a handful of hunters and fisherman. We had no soldiers, just farmers and housewives. We had no fighters, our lives were peaceful. It was hopeless, the Realm was too far and the threat of brigands was too immediate. I had heard tales though. Tales of ways to acquire power. Luna, Sol Invictus, they only responded in times of crises. I wished to stop them before they could claim my home. So I turned to the old ones....
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  7. The Neverborn, the black anathema, the walking dead. They had power, bestowed on them in death. If I took my life, offered it to the Neverborn, then my home might be saved. Heart and mind. Body and blood. Life and soul. I sacrificed them on a stone altar in a lonely place. I offered my everything so that my home would live. I gave up everything and placed my faith in the dead.
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  9. I thought my wish had been granted. I thought I had helped them escape death. I raised the dead to stave off the approaching threat. When the brigands came the dead fell upon them. The flower fields surrounding Linde's Bloom became their graves.
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  11. My home, my mother, my father, my husband to be, I thought I had saved them. My bond with them was my undoing. The black miracles tainted the land. I tried to watch over them, yet again and again I brought them misery. Their tears were all I could remember, until finally there was silence.
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  13. It was no tragedy, it was a farce.
  14. I had bargained with the dead, and been betrayed by my ignorance.
  15. This was the path I walked from the moment I sought their power.
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  17. I could no longer call myself Madelyn. That part of myself died with the wilting flowers. I dried my eyes for the final time and set about my new purpose. No one would ever weep as I had.
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  19. No one would ever weep again, for I would silence them.
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  21. I bound myself to the will of the Lover Clad in the Raiment of Tears. Those relieved of their weeping would find bliss in her embrace. I have the pleasure to be her obedient servant, and in absence of my orders, rest and gorge myself in the illusion that I am mortal once again. To lose myself in the farce, if only for a moment.
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  23. She Who Silences the Weeping always appears as if she's just finished crying her eyes out. She wears a set of black plate armor when walking Creation. The Armor itself serves as her trappings of death, as although it offers protection, it is done in the style of the ceremonial armor that is worn by warrior kings when buried, the armor is built to accomodate her wings. Everything fills her with some level of sorrow, and her disillusionment seems largely with herself over the rest of the world. She Who Silences the Weeping has large black wings, like those of a raven. In life they were white, and she views their pigmentation as proof of her guilt and failings. Hair blond hair has become deep black instead of the vibrant scarlet from when she was alive. Her eyes are still the same deep blue.
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  25. When walking around a shadowland, she generally prefers to wear pajamas, and simple airy sundresses.
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  27. Her purposes is now to serve as the Forgemaster of The Lover Clad in the Raiment of Tears. Creating dead to serve her and her will, as well as instruments of war for her fellow knights.
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  29. For five motes, the Daybreak projects an aura of pure force, reflexively gaining five Hardness for one turn. At the bonfire/iconic level, this power activates itself automatically at no cost. This effect doesn’t stack with other magic that raises Hardness, but it can beused during Initiative Crash.
  30. For 10 motes,the Daybreak may touch an Essence 1-3 ghost or Underworld-tainted beast, conjoining its Essence to her anima. Roll Intelligence + Occult against the creature’s Resolve. If successful, this creates a pact that changes the target into her familiar, allowing her to target it with applicable Survival Charms. Inaddition, the Daybreak can reflexively summon the spirit instantly for three motes, drawing it through the Essence of the world to appear beside her. She may banish the
  31. creature again, reflexively, for free, returning it to the tides of Essence that suffuse the Underworld until needed. The Daybreak may have up to (Essence) familiars bound in this fashion at once. The Daybreak adds her Essence in dice to any roll made to know or uncover dark secrets and forbidden lore.
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