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- setclipboard("https://discord.gg/QvwhJfDD")
- local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
- local whatthesimga = game.Players.LocalPlayer.Name
- players = {}
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- table.insert(players,v.Name)
- end
- local isHighlightActive = false
- local toolhighlightactive = false
- local hawktuahactive = false
- local isCorruptNatureEspActive = false
- local isSurvivorUtilEspActive = false
- local run = false
- local delay
- local isSurvivorHighlightActive = false
- local givepizza = false
- local connections = {}
- local isKillerHighlightActive = false
- local hideplayerbar = false
- local VirtualBallsManager = game:GetService('VirtualInputManager')
- local jumppowerenabled = false
- local survivorutil = {
- "007n7",
- "BuildermanSentry",
- "BuildermanDispenser",
- "Pizza",
- "BuildermanSentryEffectRange"
- }
- local aimbot1x1sounds = {
- "rbxassetid://79782181585087",
- "rbxassetid://128711903717226"
- }
- local chanceaimbotsounds = {
- "rbxassetid://201858045",
- "rbxassetid://139012439429121"
- }
- local johnaimbotsounds = {
- "rbxassetid://109525294317144"
- }
- local jasonaimbotsounds = {
- "rbxassetid://112809109188560",
- "rbxassetid://102228729296384"
- }
- local shedaimbotsounds = {
- "rbxassetid://12222225",
- "rbxassetid://83851356262523"
- }
- local guestsounds = {
- "rbxassetid://609342351"
- }
- local twotimeaimbotsounds = {
- "rbxassetid://201858045",
- "rbxassetid://139012439429121"
- }
- local hawktuahactivatesound = {
- "rbxassetid://110759725172567"
- }
- local hakariactive = false
- local quietactive = false
- local stam = false
- local connection
- local chanceaim = false
- local chanceaimbotLoop
- local jasonaimbotloop
- local genshouldloop = false
- local genactive = false
- local aimbot1x1loop
- local johnloop
- local guestloop
- local shedloop
- local player = game.Players.LocalPlayer
- local aimbot1x1 = false
- local johnaim = false
- local connection
- local jasonaim = false
- local shedaim = false
- local guestaim = false
- local Window = Rayfield:CreateWindow({
- Name = "kuncicoco hub | forsaken | update v3",
- Icon = "book-key",
- LoadingTitle = "loading..",
- LoadingSubtitle = "by 4x2x9x4x0",
- Theme = "Ocean",
- KeySystem = true,
- KeySettings = {
- Title = "Kuncicoco Hub | forsaken | update v3",
- Subtitle = "Key System",
- Note = "link for key system",
- FileName = "Key",
- SaveKey = true,
- GrabKeyFromSite = false,
- Key = {"kuncicoconewv3"}
- }
- })
- local Tab = Window:CreateTab("Home", "book-open")
- local Tab1 = Window:CreateTab("Visuals ESP", "eye")
- local Tab2 = Window:CreateTab("Players", "laugh")
- local Tab3 = Window:CreateTab("Misc", "book-open-Check")
- local Tab4 = Window:CreateTab("Aimbot", "axe")
- local Tab5 = Window:CreateTab("Settings", "settings")
- local Divider = Tab:CreateDivider()
- local Divider = Tab1:CreateDivider()
- local Divider = Tab2:CreateDivider()
- local Divider = Tab3:CreateDivider()
- local Divider = Tab4:CreateDivider()
- local function discord()
- setclipboard("https://discord.gg/QvwhJfDD")
- end
- local function esp(state)
- isSurvivorHighlightActive = state
- local function applySurvivorHighlight(model)
- if model:IsA("Model") and model:FindFirstChild("Head") then
- local existingBillboard = model.Head:FindFirstChild("billboard")
- local existingHighlight = model:FindFirstChild("HiThere")
- if isSurvivorHighlightActive then
- if not existingBillboard then
- local billboard = Instance.new("BillboardGui")
- billboard.Name = "billboard"
- billboard.Size = UDim2.new(0, 100, 0, 50)
- billboard.StudsOffset = Vector3.new(0, 2, 0)
- billboard.AlwaysOnTop = true
- billboard.Parent = model.Head
- local textLabel = Instance.new("TextLabel", billboard)
- textLabel.Size = UDim2.new(1, 0, 1, 0)
- textLabel.Text = model.Name
- textLabel.TextColor3 = Color3.new(1, 1, 1)
- textLabel.TextStrokeTransparency = 0
- textLabel.TextStrokeColor3 = Color3.new(0, 0, 0)
- textLabel.BackgroundTransparency = 1
- end
- if not existingHighlight then
- local highlight = Instance.new("Highlight")
- highlight.Name = "HiThere"
- highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
- highlight.FillColor = Color3.fromRGB(255, 255, 255)
- highlight.Parent = model
- end
- else
- if existingBillboard then
- existingBillboard:Destroy()
- end
- if existingHighlight then
- existingHighlight:Destroy()
- end
- end
- end
- end
- for _, v in pairs(game.Workspace.Players.Survivors:GetChildren()) do
- applySurvivorHighlight(v)
- end
- game.Workspace.Players.Survivors.ChildAdded:Connect(function(child)
- applySurvivorHighlight(child)
- end)
- end
- local function esp1(state)
- isKillerHighlightActive = state
- local function applyKillerHighlight(model)
- if model:IsA("Model") and model:FindFirstChild("Head") then
- local existingBillboard = model.Head:FindFirstChild("billboard")
- local existingHighlight = model:FindFirstChild("HiThere")
- if isKillerHighlightActive then
- if not existingBillboard then
- local billboard = Instance.new("BillboardGui")
- billboard.Name = "billboard"
- billboard.Size = UDim2.new(0, 100, 0, 50)
- billboard.StudsOffset = Vector3.new(0, 2, 0)
- billboard.AlwaysOnTop = true
- billboard.Parent = model.Head
- local textLabel = Instance.new("TextLabel", billboard)
- textLabel.Size = UDim2.new(1, 0, 1, 0)
- textLabel.Text = model.Name
- textLabel.TextColor3 = Color3.new(1, 0, 0)
- textLabel.TextStrokeTransparency = 0
- textLabel.TextStrokeColor3 = Color3.new(0, 0, 0)
- textLabel.BackgroundTransparency = 1
- end
- if not existingHighlight then
- local highlight = Instance.new("Highlight")
- highlight.Name = "HiThere"
- highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
- highlight.FillColor = Color3.fromRGB(255, 0, 0)
- highlight.Parent = model
- end
- else
- if existingBillboard then
- existingBillboard:Destroy()
- end
- if existingHighlight then
- existingHighlight:Destroy()
- end
- end
- end
- end
- for _, v in pairs(game.Workspace.Players.Killers:GetChildren()) do
- applyKillerHighlight(v)
- end
- game.Workspace.Players.Killers.ChildAdded:Connect(function(child)
- applyKillerHighlight(child)
- end)
- end
- local function esp2(state)
- isSurvivorUtilEspActive = state
- local function applySurvivorUtilHighlight(model)
- local existingHighlight = model:FindFirstChild("SurvivorUtilHighlight")
- if isSurvivorUtilEspActive then
- if not existingHighlight then
- for _, util in pairs(survivorutil) do
- if model.Name == util then
- local highlight = Instance.new("Highlight")
- highlight.Name = "SurvivorUtilHighlight"
- highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
- highlight.FillColor = Color3.fromRGB(255,255,255)
- highlight.FillTransparency = 0.5
- highlight.Parent = model
- end
- end
- end
- else
- if existingHighlight then
- existingHighlight:Destroy()
- end
- end
- end
- for _, v in pairs(game.Workspace.Map.Ingame:GetChildren()) do
- if v:IsA("Model") or v:IsA("Part") then
- applySurvivorUtilHighlight(v)
- end
- end
- game.Workspace.Map.Ingame.ChildAdded:Connect(function(child)
- if child:IsA("Model") or child:IsA("Part") then
- applySurvivorUtilHighlight(child)
- end
- end)
- end
- local function fov(Value)
- game.Players.LocalPlayer.Character.FOVMultipliers.FOVSetting.Value = Value
- end
- local function frontfilp()
- local ScreenGui = Instance.new("ScreenGui")
- local TextButton = Instance.new("TextButton")
- --Properties:
- ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
- ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- TextButton.Parent = ScreenGui
- TextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- TextButton.BorderColor3 = Color3.fromRGB(0, 0, 0)
- TextButton.BorderSizePixel = 0
- TextButton.Position = UDim2.new(0.168367356, 0, 0.473272473, 0)
- TextButton.Size = UDim2.new(0, 128, 0, 50)
- TextButton.Font = Enum.Font.SourceSans
- TextButton.Text = "FrontFilp"
- TextButton.TextColor3 = Color3.fromRGB(0, 0, 0)
- TextButton.TextScaled = true
- TextButton.TextSize = 14.000
- TextButton.TextWrapped = true
- -- Scripts:
- local function BSMJ_fake_script() -- TextButton.LocalScript
- local script = Instance.new('LocalScript', TextButton)
- local UIS = game:GetService("UserInputService")
- function dragify(Frame)
- dragToggle = nil
- local dragSpeed = 0
- dragInput = nil
- dragStart = nil
- local dragPos = nil
- function updateInput(input)
- local Delta = input.Position - dragStart
- local Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + Delta.X, startPos.Y.Scale, startPos.Y.Offset + Delta.Y)
- game:GetService("TweenService"):Create(Frame, TweenInfo.new(0.25), {Position = Position}):Play()
- end
- Frame.InputBegan:Connect(function(input)
- if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) and UIS:GetFocusedTextBox() == nil then
- dragToggle = true
- dragStart = input.Position
- startPos = Frame.Position
- input.Changed:Connect(function()
- if input.UserInputState == Enum.UserInputState.End then
- dragToggle = false
- end
- end)
- end
- end)
- Frame.InputChanged:Connect(function(input)
- if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
- dragInput = input
- end
- end)
- game:GetService("UserInputService").InputChanged:Connect(function(input)
- if input == dragInput and dragToggle then
- updateInput(input)
- end
- end)
- end
- dragify(script.Parent)
- end
- coroutine.wrap(BSMJ_fake_script)()
- local function UANMBQM_fake_script() -- TextButton.LocalScript
- local script = Instance.new('LocalScript', TextButton)
- script.Parent.MouseButton1Down:Connect(function()
- local char = player.Character
- local hum = char.Humanoid
- local animator = hum.Animator
- local hrp = char.HumanoidRootPart
- if animator then
- for _, v in pairs(animator:GetPlayingAnimationTracks()) do
- v:Stop()
- end
- end
- hum:ChangeState(Enum.HumanoidStateType.Physics)
- hum:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false)
- hum:SetStateEnabled(Enum.HumanoidStateType.Freefall, false)
- hum:SetStateEnabled(Enum.HumanoidStateType.Running, false)
- hum:SetStateEnabled(Enum.HumanoidStateType.Seated, false)
- hum:SetStateEnabled(Enum.HumanoidStateType.Climbing, false)
- local duration = 0.45
- local steps = 120
- local startCFrame = hrp.CFrame
- local forwardVector = startCFrame.LookVector
- local upVector = Vector3.new(0, 1, 0)
- task.spawn(function()
- local startTime = tick()
- for i = 1, steps do
- local t = i / steps
- local height = 4 * (t - t ^ 2) * 10
- local nextPos = startCFrame.Position + forwardVector * (35 * t) + upVector * height
- local rotation = startCFrame.Rotation * CFrame.Angles(-math.rad(i * (360 / steps)), 0, 0)
- hrp.CFrame = CFrame.new(nextPos) * rotation
- local elapsedTime = tick() - startTime
- local expectedTime = (duration / steps) * i
- local waitTime = expectedTime - elapsedTime
- if waitTime > 0 then
- task.wait(waitTime)
- end
- end
- hrp.CFrame = CFrame.new(startCFrame.Position + forwardVector * 35) * startCFrame.Rotation
- hum:SetStateEnabled(Enum.HumanoidStateType.FallingDown, true)
- hum:SetStateEnabled(Enum.HumanoidStateType.Freefall, true)
- hum:SetStateEnabled(Enum.HumanoidStateType.Running, true)
- hum:SetStateEnabled(Enum.HumanoidStateType.Seated, true)
- hum:SetStateEnabled(Enum.HumanoidStateType.Climbing, true)
- hum:ChangeState(Enum.HumanoidStateType.Running)
- end)
- end)
- end
- coroutine.wrap(UANMBQM_fake_script)()
- end
- local function backfilp()
- local ScreenGui = Instance.new("ScreenGui")
- local TextButton = Instance.new("TextButton")
- --Properties:
- ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
- ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- TextButton.Parent = ScreenGui
- TextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- TextButton.BorderColor3 = Color3.fromRGB(0, 0, 0)
- TextButton.BorderSizePixel = 0
- TextButton.Position = UDim2.new(0.168367356, 0, 0.473272473, 0)
- TextButton.Size = UDim2.new(0, 128, 0, 50)
- TextButton.Font = Enum.Font.SourceSans
- TextButton.Text = "BackFilp"
- TextButton.TextColor3 = Color3.fromRGB(0, 0, 0)
- TextButton.TextScaled = true
- TextButton.TextSize = 14.000
- TextButton.TextWrapped = true
- -- Scripts:
- local function BSMJ_fake_script() -- TextButton.LocalScript
- local script = Instance.new('LocalScript', TextButton)
- local UIS = game:GetService("UserInputService")
- function dragify(Frame)
- dragToggle = nil
- local dragSpeed = 0
- dragInput = nil
- dragStart = nil
- local dragPos = nil
- function updateInput(input)
- local Delta = input.Position - dragStart
- local Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + Delta.X, startPos.Y.Scale, startPos.Y.Offset + Delta.Y)
- game:GetService("TweenService"):Create(Frame, TweenInfo.new(0.25), {Position = Position}):Play()
- end
- Frame.InputBegan:Connect(function(input)
- if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) and UIS:GetFocusedTextBox() == nil then
- dragToggle = true
- dragStart = input.Position
- startPos = Frame.Position
- input.Changed:Connect(function()
- if input.UserInputState == Enum.UserInputState.End then
- dragToggle = false
- end
- end)
- end
- end)
- Frame.InputChanged:Connect(function(input)
- if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
- dragInput = input
- end
- end)
- game:GetService("UserInputService").InputChanged:Connect(function(input)
- if input == dragInput and dragToggle then
- updateInput(input)
- end
- end)
- end
- dragify(script.Parent)
- end
- coroutine.wrap(BSMJ_fake_script)()
- local function UANMBQM_fake_script() -- TextButton.LocalScript
- local script = Instance.new('LocalScript', TextButton)
- script.Parent.MouseButton1Down:Connect(function()
- local char = player.Character
- local hum = char.Humanoid
- local animator = hum.Animator
- local hrp = char.HumanoidRootPart
- if animator then
- for _, v in pairs(animator:GetPlayingAnimationTracks()) do
- v:Stop()
- end
- end
- hum:ChangeState(Enum.HumanoidStateType.Physics)
- hum:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false)
- hum:SetStateEnabled(Enum.HumanoidStateType.Freefall, false)
- hum:SetStateEnabled(Enum.HumanoidStateType.Running, false)
- hum:SetStateEnabled(Enum.HumanoidStateType.Seated, false)
- hum:SetStateEnabled(Enum.HumanoidStateType.Climbing, false)
- local duration = 0.45
- local steps = 120
- local startCFrame = hrp.CFrame
- local forwardVector = startCFrame.LookVector
- local upVector = Vector3.new(0, 1, 0)
- task.spawn(function()
- local startTime = tick()
- for i = 1, steps do
- local t = i / steps
- local height = 4 * (t - t ^ 2) * 10
- local nextPos = startCFrame.Position + forwardVector * (35 * t) + upVector * height
- local rotation = startCFrame.Rotation * CFrame.Angles(-math.rad(i * (360 / steps)), 0, 0)
- hrp.CFrame = CFrame.new(nextPos) * rotation
- local elapsedTime = tick() - startTime
- local expectedTime = (duration / steps) * i
- local waitTime = expectedTime - elapsedTime
- if waitTime > 0 then
- task.wait(waitTime)
- end
- end
- hrp.CFrame = CFrame.new(startCFrame.Position + forwardVector * 35) * startCFrame.Rotation
- hum:SetStateEnabled(Enum.HumanoidStateType.FallingDown, true)
- hum:SetStateEnabled(Enum.HumanoidStateType.Freefall, true)
- hum:SetStateEnabled(Enum.HumanoidStateType.Running, true)
- hum:SetStateEnabled(Enum.HumanoidStateType.Seated, true)
- hum:SetStateEnabled(Enum.HumanoidStateType.Climbing, true)
- hum:ChangeState(Enum.HumanoidStateType.Running)
- end)
- end)
- end
- coroutine.wrap(UANMBQM_fake_script)()
- end
- local function filp1()
- local char = player.Character
- local hum = char.Humanoid
- local animator = hum.Animator
- local hrp = char.HumanoidRootPart
- if animator then
- for _, v in pairs(animator:GetPlayingAnimationTracks()) do
- v:Stop()
- end
- end
- hum:ChangeState(Enum.HumanoidStateType.Physics)
- hum:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false)
- hum:SetStateEnabled(Enum.HumanoidStateType.Freefall, false)
- hum:SetStateEnabled(Enum.HumanoidStateType.Running, false)
- hum:SetStateEnabled(Enum.HumanoidStateType.Seated, false)
- hum:SetStateEnabled(Enum.HumanoidStateType.Climbing, false)
- local duration = 0.45
- local steps = 120
- local startCFrame = hrp.CFrame
- local forwardVector = startCFrame.LookVector
- local upVector = Vector3.new(0, 1, 0)
- task.spawn(function()
- local startTime = tick()
- for i = 1, steps do
- local t = i / steps
- local height = 4 * (t - t ^ 2) * 10
- local nextPos = startCFrame.Position + forwardVector * (35 * t) + upVector * height
- local rotation = startCFrame.Rotation * CFrame.Angles(-math.rad(i * (360 / steps)), 0, 0)
- hrp.CFrame = CFrame.new(nextPos) * rotation
- local elapsedTime = tick() - startTime
- local expectedTime = (duration / steps) * i
- local waitTime = expectedTime - elapsedTime
- if waitTime > 0 then
- task.wait(waitTime)
- end
- end
- hrp.CFrame = CFrame.new(startCFrame.Position + forwardVector * 35) * startCFrame.Rotation
- hum:SetStateEnabled(Enum.HumanoidStateType.FallingDown, true)
- hum:SetStateEnabled(Enum.HumanoidStateType.Freefall, true)
- hum:SetStateEnabled(Enum.HumanoidStateType.Running, true)
- hum:SetStateEnabled(Enum.HumanoidStateType.Seated, true)
- hum:SetStateEnabled(Enum.HumanoidStateType.Climbing, true)
- hum:ChangeState(Enum.HumanoidStateType.Running)
- end)
- end
- local function filp2()
- local char = player.Character
- local hum = char.Humanoid
- local animator = hum.Animator
- local hrp = char.HumanoidRootPart
- if animator then
- for _, v in pairs(animator:GetPlayingAnimationTracks()) do
- v:Stop()
- end
- end
- hum:ChangeState(Enum.HumanoidStateType.Physics)
- hum:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false)
- hum:SetStateEnabled(Enum.HumanoidStateType.Freefall, false)
- hum:SetStateEnabled(Enum.HumanoidStateType.Running, false)
- hum:SetStateEnabled(Enum.HumanoidStateType.Seated, false)
- hum:SetStateEnabled(Enum.HumanoidStateType.Climbing, false)
- local duration = -0.45
- local steps = -120
- local startCFrame = hrp.CFrame
- local forwardVector = startCFrame.LookVector
- local upVector = Vector3.new(0, 1, 0)
- task.spawn(function()
- local startTime = tick()
- for i = 1, steps do
- local t = i / steps
- local height = 4 * (t - t ^ 2) * 10
- local nextPos = startCFrame.Position + forwardVector * (35 * t) + upVector * height
- local rotation = startCFrame.Rotation * CFrame.Angles(-math.rad(i * (360 / steps)), 0, 0)
- hrp.CFrame = CFrame.new(nextPos) * rotation
- local elapsedTime = tick() - startTime
- local expectedTime = (duration / steps) * i
- local waitTime = expectedTime - elapsedTime
- if waitTime > 0 then
- task.wait(waitTime)
- end
- end
- hrp.CFrame = CFrame.new(startCFrame.Position + forwardVector * 35) * startCFrame.Rotation
- hum:SetStateEnabled(Enum.HumanoidStateType.FallingDown, true)
- hum:SetStateEnabled(Enum.HumanoidStateType.Freefall, true)
- hum:SetStateEnabled(Enum.HumanoidStateType.Running, true)
- hum:SetStateEnabled(Enum.HumanoidStateType.Seated, true)
- hum:SetStateEnabled(Enum.HumanoidStateType.Climbing, true)
- hum:ChangeState(Enum.HumanoidStateType.Running)
- end)
- end
- local function hakari(state)
- local char = player.Character or player.CharacterAdded:Wait()
- local humanoid = char:WaitForChild("Humanoid")
- local rootPart = char:WaitForChild("HumanoidRootPart")
- hakariactive = state
- if hakariactive then
- humanoid.PlatformStand = true
- humanoid.JumpPower = 0
- local bodyVelocity = Instance.new("BodyVelocity")
- bodyVelocity.MaxForce = Vector3.new(100000, 100000, 100000)
- bodyVelocity.Velocity = Vector3.zero
- bodyVelocity.Parent = rootPart
- local animation = Instance.new("Animation")
- animation.AnimationId = "rbxassetid://138019937280193"
- local animationTrack = humanoid:LoadAnimation(animation)
- animationTrack:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://109474987384441"
- sound.Parent = rootPart
- sound.Volume = 1
- sound.Looped = true
- sound:Play()
- local effect = game.ReplicatedStorage.Assets.Emotes.HakariDance.HakariBeamEffect:Clone()
- effect.Name = "PlayerEmoteVFX"
- effect.CFrame = char.PrimaryPart.CFrame * CFrame.new(0, -1, -0.3)
- effect.WeldConstraint.Part0 = char.PrimaryPart
- effect.WeldConstraint.Part1 = effect
- effect.Parent = char
- effect.CanCollide = false
- local args = {
- [1] = "PlayEmote",
- [2] = "Animations",
- [3] = "HakariDance"
- }
- game:GetService("ReplicatedStorage"):WaitForChild("Modules"):WaitForChild("Network"):WaitForChild("RemoteEvent"):FireServer(unpack(args))
- animationTrack.Stopped:Connect(function()
- humanoid.PlatformStand = false
- if bodyVelocity and bodyVelocity.Parent then
- bodyVelocity:Destroy()
- end
- end)
- else
- humanoid.PlatformStand = false
- humanoid.JumpPower = 0
- local bodyVelocity = rootPart:FindFirstChildOfClass("BodyVelocity")
- if bodyVelocity then
- bodyVelocity:Destroy()
- end
- local sound = rootPart:FindFirstChildOfClass("Sound")
- if sound then
- sound:Stop()
- sound:Destroy()
- end
- local effect = char:FindFirstChild("PlayerEmoteVFX")
- if effect then
- effect:Destroy()
- end
- for _, track in ipairs(humanoid:GetPlayingAnimationTracks()) do
- if track.Animation.AnimationId == "rbxassetid://138019937280193" then
- track:Stop()
- end
- end
- end
- end
- local function miss(state)
- local char = player.Character or player.CharacterAdded:Wait()
- local humanoid = char:WaitForChild("Humanoid")
- local rootPart = char:WaitForChild("HumanoidRootPart")
- sillyactive = state
- if sillyactive then
- humanoid.PlatformStand = true
- humanoid.JumpPower = 0
- local bodyVelocity = Instance.new("BodyVelocity")
- bodyVelocity.MaxForce = Vector3.new(100000, 100000, 100000)
- bodyVelocity.Velocity = Vector3.zero
- bodyVelocity.Parent = rootPart
- local emoteScript = require(game:GetService("ReplicatedStorage").Assets.Emotes.Shucks)
- emoteScript.Created({Character = char})
- local animation = Instance.new("Animation")
- animation.AnimationId = "rbxassetid://74238051754912"
- local animationTrack = humanoid:LoadAnimation(animation)
- animationTrack:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://123236721947419"
- sound.Parent = rootPart
- sound.Volume = 0.5
- sound.Looped = false
- sound:Play()
- local args = {
- [1] = "PlayEmote",
- [2] = "Animations",
- [3] = "Shucks"
- }
- game:GetService("ReplicatedStorage"):WaitForChild("Modules"):WaitForChild("Network"):WaitForChild("RemoteEvent"):FireServer(unpack(args))
- animationTrack.Stopped:Connect(function()
- humanoid.PlatformStand = false
- if bodyVelocity and bodyVelocity.Parent then
- bodyVelocity:Destroy()
- end
- local saw = char:FindFirstChild("Saw")
- if saw then saw:Destroy() end
- local playerHand = char:FindFirstChild("PlayerEmoteHand")
- if playerHand then playerHand:Destroy() end
- end)
- else
- humanoid.PlatformStand = false
- humanoid.JumpPower = 0
- local saw = char:FindFirstChild("Saw")
- if saw then saw:Destroy() end
- local playerHand = char:FindFirstChild("PlayerEmoteHand")
- if playerHand then playerHand:Destroy() end
- local bodyVelocity = rootPart:FindFirstChildOfClass("BodyVelocity")
- if bodyVelocity then
- bodyVelocity:Destroy()
- end
- local sound = rootPart:FindFirstChildOfClass("Sound")
- if sound then
- sound:Stop()
- sound:Destroy()
- end
- for _, track in ipairs(humanoid:GetPlayingAnimationTracks()) do
- if track.Animation.AnimationId == "rbxassetid://74238051754912" then
- track:Stop()
- end
- end
- end
- end
- local function shuck(state)
- local char = player.Character or player.CharacterAdded:Wait()
- local humanoid = char:WaitForChild("Humanoid")
- local rootPart = char:WaitForChild("HumanoidRootPart")
- sillyactive = state
- if sillyactive then
- humanoid.PlatformStand = true
- humanoid.JumpPower = 0
- local bodyVelocity = Instance.new("BodyVelocity")
- bodyVelocity.MaxForce = Vector3.new(100000, 100000, 100000)
- bodyVelocity.Velocity = Vector3.zero
- bodyVelocity.Parent = rootPart
- local animation = Instance.new("Animation")
- animation.AnimationId = "rbxassetid://74238051754912"
- local animationTrack = humanoid:LoadAnimation(animation)
- animationTrack:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://123236721947419"
- sound.Parent = rootPart
- sound.Volume = 0.5
- sound.Looped = false
- sound:Play()
- local args = {
- [1] = "PlayEmote",
- [2] = "Animations",
- [3] = "Shucks"
- }
- game:GetService("ReplicatedStorage"):WaitForChild("Modules"):WaitForChild("Network"):WaitForChild("RemoteEvent"):FireServer(unpack(args))
- animationTrack.Stopped:Connect(function()
- humanoid.PlatformStand = false
- if bodyVelocity and bodyVelocity.Parent then
- bodyVelocity:Destroy()
- end
- end)
- else
- humanoid.PlatformStand = false
- humanoid.JumpPower = 0
- local bodyVelocity = rootPart:FindFirstChildOfClass("BodyVelocity")
- if bodyVelocity then
- bodyVelocity:Destroy()
- end
- local sound = rootPart:FindFirstChildOfClass("Sound")
- if sound then
- sound:Stop()
- sound:Destroy()
- end
- for _, track in ipairs(humanoid:GetPlayingAnimationTracks()) do
- if track.Animation.AnimationId == "rbxassetid://74238051754912" then
- track:Stop()
- end
- end
- end
- end
- local function walkspeed(Value)
- game.Players.LocalPlayer.Character.SpeedMultipliers.Sprinting.Value = Value
- end
- local function jumppower(Value)
- if jumppowerenabled then
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = Value
- else
- return
- end
- end
- local function unlockall()
- local clone = game.Players.LocalPlayer.PlayerData.Equipped.Skins:Clone()
- clone.Parent = game.Players.LocalPlayer.PlayerData.Purchased.Killers
- for i, v in pairs(clone:GetChildren()) do
- v.Parent = game.Players.LocalPlayer.PlayerData.Purchased.Killers
- end
- local clone2 = game.Players.LocalPlayer.PlayerData.Equipped.Skins:Clone()
- clone2.Parent = game.Players.LocalPlayer.PlayerData.Purchased.Survivors
- for i, v in pairs(clone2:GetChildren()) do
- v.Parent = game.Players.LocalPlayer.PlayerData.Purchased.Survivors
- end
- end
- local function givemesomepizza(state)
- if not state then
- for _, v in pairs(connections) do
- v:Disconnect()
- end
- table.clear(connections)
- return
- end
- local function tp(child)
- if child:IsA("BasePart") and child.Name == "Pizza" then
- local player = game.Players.LocalPlayer
- if player and player.Character then
- local hrp = player.Character:FindFirstChild("HumanoidRootPart")
- if hrp then
- child.CFrame = hrp.CFrame
- end
- end
- end
- end
- end
- local function solvegen()
- for i, v in pairs(game.Workspace.Map.Ingame.Map:GetChildren()) do
- if v.name == "Generator" then
- v:WaitForChild("Remotes"):WaitForChild("RE"):FireServer()
- end
- end
- end
- local function instantsolvegenhell()
- for i, v in pairs(game.Workspace.Map.Ingame.Map.Generators:GetChildren()) do
- if v:IsA("Model") then
- local num = 0
- repeat
- num += 1
- v:WaitForChild("Remotes"):WaitForChild("RE"):FireServer()
- until num == 4
- end
- end
- end
- local function instantsolvegen()
- for i, v in pairs(game.Workspace.Map.Ingame.Map:GetChildren()) do
- if v.name == "Generator" then
- local num = 0
- repeat
- num += 1
- v:WaitForChild("Remotes"):WaitForChild("RE"):FireServer()
- until num == 4
- end
- end
- end
- local function setdelay(value)
- delay = value
- end
- local function autogen(state)
- run = state
- local debounce = {}
- while run do
- task.wait()
- for _, v in pairs(game.Workspace.Map.Ingame.Map:GetChildren()) do
- if v.Name == "Generator" then
- if not debounce[v] then
- debounce[v] = true
- v:WaitForChild("Remotes"):WaitForChild("RE"):FireServer()
- task.delay(delay, function() debounce[v] = nil end)
- end
- end
- end
- end
- end
- local function esp3(state)
- isCorruptNatureEspActive = state
- for i, v in pairs(game.Workspace.Map.Ingame:GetChildren()) do
- if v:IsA("Model") then
- local existingHighlight = v:FindFirstChild("CorruptNatureHighlight")
- if isCorruptNatureEspActive then
- if not existingHighlight then
- if v.Name == "HumanoidRootProjectile" or v.Name == "PizzaDeliveryRig" or v.Name == "Bunny" or v.Name == "Mafiaso1" or v.Name == "Mafiaso2" or v.Name == "Mafiaso3" then
- local highlight = Instance.new("Highlight")
- highlight.Name = "CorruptNatureHighlight"
- highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
- highlight.Parent = v
- end
- end
- else
- if existingHighlight then
- existingHighlight:Destroy()
- end
- end
- end
- end
- end
- local function esp4(state)
- toolhighlightActive = state
- local function applyHighlight(tool)
- if toolhighlightActive then
- local existinghighlight = tool:FindFirstChild("ToolHighlight")
- if not existinghighlight then
- local toolhighlight = Instance.new("Highlight")
- toolhighlight.Name = "ToolHighlight"
- toolhighlight.Parent = tool
- toolhighlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
- if tool.Name == "Medkit" then
- toolhighlight.FillColor = Color3.fromRGB(0, 255, 255)
- elseif tool.Name == "BloxyCola" then
- toolhighlight.FillColor = Color3.fromRGB(88, 57, 39)
- end
- end
- else
- local existinghighlight = tool:FindFirstChild("ToolHighlight")
- if existinghighlight then
- existinghighlight:Destroy()
- end
- end
- end
- for _, v in pairs(game.Workspace.Map.Ingame:GetChildren()) do
- if v:IsA("Tool") then
- applyHighlight(v)
- end
- end
- game.Workspace.Map.Ingame.ChildAdded:Connect(function(child)
- if child:IsA("Tool") then
- applyHighlight(child)
- end
- end)
- end
- local function esp5(state)
- isHighlightActive = state
- local function applyGeneratorHighlight(generator)
- if generator.Name == "Generator" then
- local existingHighlight = generator:FindFirstChild("GeneratorHighlight")
- local progress = generator:FindFirstChild("Progress")
- if isHighlightActive then
- if not existingHighlight then
- local genhighlight = Instance.new("Highlight")
- genhighlight.Parent = generator
- genhighlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
- genhighlight.Name = "GeneratorHighlight"
- end
- else
- if existingHighlight then
- existingHighlight:Destroy()
- end
- return
- end
- if progress then
- if progress.Value == 100 then
- local highlight = generator:FindFirstChild("GeneratorHighlight")
- if highlight then
- highlight:Destroy()
- end
- return
- end
- progress:GetPropertyChangedSignal("Value"):Connect(function()
- if progress.Value == 100 then
- local highlight = generator:FindFirstChild("GeneratorHighlight")
- if highlight then
- highlight:Destroy()
- end
- elseif isHighlightActive and not generator:FindFirstChild("GeneratorHighlight") then
- local genhighlight = Instance.new("Highlight")
- genhighlight.Parent = generator
- genhighlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
- genhighlight.Name = "GeneratorHighlight"
- end
- end)
- end
- end
- end
- for _, v in pairs(game.Workspace.Map.Ingame.Map:GetChildren()) do
- applyGeneratorHighlight(v)
- end
- game.Workspace.Map.Ingame.Map.ChildAdded:Connect(function(child)
- applyGeneratorHighlight(child)
- end)
- end
- local function color(Value)
- isSurvivorHighlightActive = Value
- local function applySurvivorHighlight(model)
- if model:IsA("Model") and model:FindFirstChild("Head") then
- local existingBillboard = model.Head:FindFirstChild("billboard")
- local existingHighlight = model:FindFirstChild("HiThere")
- if isSurvivorHighlightActive then
- if not existingBillboard then
- local billboard = Instance.new("BillboardGui")
- billboard.Name = "billboard"
- billboard.Size = UDim2.new(0, 100, 0, 50)
- billboard.StudsOffset = Vector3.new(0, 2, 0)
- billboard.AlwaysOnTop = true
- billboard.Parent = model.Head
- local textLabel = Instance.new("TextLabel", billboard)
- textLabel.Size = UDim2.new(1, 0, 1, 0)
- textLabel.Text = model.Name
- textLabel.TextColor3 = Color3.new(1, 1, 1)
- textLabel.TextStrokeTransparency = 0
- textLabel.TextStrokeColor3 = Color3.new(0, 0, 0)
- textLabel.BackgroundTransparency = 1
- end
- if not existingHighlight then
- local highlight = Instance.new("Highlight")
- highlight.Name = "HiThere"
- highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
- highlight.FillColor = Value
- highlight.Parent = model
- end
- else
- if existingBillboard then
- existingBillboard:Destroy()
- end
- if existingHighlight then
- existingHighlight:Destroy()
- end
- end
- end
- end
- for _, v in pairs(game.Workspace.Players.Survivors:GetChildren()) do
- applySurvivorHighlight(v)
- end
- game.Workspace.Players.Survivors.ChildAdded:Connect(function(child)
- applySurvivorHighlight(child)
- end)
- end
- local function color1(Value)
- isKillerHighlightActive = Value
- local function applyKillerHighlight(model)
- if model:IsA("Model") and model:FindFirstChild("Head") then
- local existingBillboard = model.Head:FindFirstChild("billboard")
- local existingHighlight = model:FindFirstChild("HiThere")
- if isKillerHighlightActive then
- if not existingBillboard then
- local billboard = Instance.new("BillboardGui")
- billboard.Name = "billboard"
- billboard.Size = UDim2.new(0, 100, 0, 50)
- billboard.StudsOffset = Vector3.new(0, 2, 0)
- billboard.AlwaysOnTop = true
- billboard.Parent = model.Head
- local textLabel = Instance.new("TextLabel", billboard)
- textLabel.Size = UDim2.new(1, 0, 1, 0)
- textLabel.Text = model.Name
- textLabel.TextColor3 = Color3.new(1, 0, 0)
- textLabel.TextStrokeTransparency = 0
- textLabel.TextStrokeColor3 = Color3.new(0, 0, 0)
- textLabel.BackgroundTransparency = 1
- end
- if not existingHighlight then
- local highlight = Instance.new("Highlight")
- highlight.Name = "HiThere"
- highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
- highlight.FillColor = Value
- highlight.Parent = model
- end
- else
- if existingBillboard then
- existingBillboard:Destroy()
- end
- if existingHighlight then
- existingHighlight:Destroy()
- end
- end
- end
- end
- for _, v in pairs(game.Workspace.Players.Killers:GetChildren()) do
- applyKillerHighlight(v)
- end
- game.Workspace.Players.Killers.ChildAdded:Connect(function(child)
- applyKillerHighlight(child)
- end)
- end
- local Label = Tab:CreateLabel("welcome "..whatthesimga.."!", "book-open")
- local Button = Tab:CreateButton({
- Name = "Join Discord",
- Callback = function()
- discord()
- end,
- })
- local Paragraph = Tab:CreateParagraph({Title = "Kuncicoco hub Forsaken", Content = "update v3 [02/05/2025] update v2 [01/02/2025] update v1 [15/1/2025]"})
- local Toggle = Tab1:CreateToggle({
- Name = "ESP Survivor",
- CurrentValue = false,
- Callback = function(state)
- esp(state)
- end,
- })
- local Toggle = Tab1:CreateToggle({
- Name = "ESP killers",
- CurrentValue = false,
- Callback = function(state)
- esp1(state)
- end,
- })
- local Toggle = Tab1:CreateToggle({
- Name = "ESP Survivor [007n7]",
- CurrentValue = false,
- Callback = function(state)
- esp2(state)
- end,
- })
- local Toggle = Tab1:CreateToggle({
- Name = "ESP Pizza C00lkidd",
- CurrentValue = false,
- Callback = function(state)
- esp3(state)
- end,
- })
- local Toggle = Tab1:CreateToggle({
- Name = "ESP Item",
- CurrentValue = false,
- Callback = function(state)
- esp4(state)
- end,
- })
- local Toggle = Tab1:CreateToggle({
- Name = "ESP Generator",
- CurrentValue = false,
- Callback = function(state)
- esp5(state)
- end,
- })
- local Section = Tab1:CreateSection("This Color For ESP")
- local ColorPicker = Tab1:CreateColorPicker({
- Name = "Color ESP [Survivor]",
- Color = Color3.fromRGB(255,255,255),
- Callback = function(Value)
- color(Value)
- end
- })
- local ColorPicker = Tab1:CreateColorPicker({
- Name = "Color ESP [killers]",
- Color = Color3.fromRGB(255,255,255),
- Callback = function(Value)
- color1(Value)
- end
- })
- local Button = Tab2:CreateButton({
- Name = "FrontFilp",
- Callback = function()
- frontfilp()
- end,
- })
- local Button = Tab2:CreateButton({
- Name = "BackFilp",
- Callback = function()
- backfilp()
- end,
- })
- local Section = Tab2:CreateSection("This Filp for KeyBind")
- local Keybind = Tab2:CreateKeybind({
- Name = "FrontFilp",
- CurrentKeybind = "P",
- HoldToInteract = false,
- Callback = function()
- filp1()
- end,
- })
- local Keybind = Tab2:CreateKeybind({
- Name = "BackFilp",
- CurrentKeybind = "L",
- HoldToInteract = false,
- Callback = function()
- filp2()
- end,
- })
- local Section = Tab2:CreateSection("This Emote The Players")
- local Toggle = Tab2:CreateToggle({
- Name = "Hakari Dance",
- CurrentValue = false,
- Callback = function(state)
- hakari(state)
- end,
- })
- local Toggle = Tab2:CreateToggle({
- Name = "Shucks [Free Paid]",
- CurrentValue = false,
- Callback = function(state)
- shuck(state)
- end,
- })
- local Toggle = Tab2:CreateToggle({
- Name = "Miss Out Quiet",
- CurrentValue = false,
- Callback = function(state)
- miss(state)
- end,
- })
- local Section = Tab2:CreateSection("This Teleport For Player [killer / survivor]")
- local Button = Tab2:CreateButton({
- Name = "Script Teleport",
- Callback = function()
- local OrionLib = loadstring(game:HttpGet(('https://raw.githubusercontent.com/jensonhirst/Orion/main/source')))()
- players = {}
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- table.insert(players,v.Name)
- end
- local Window = OrionLib:MakeWindow({Name = "Kuncicoco Hub [Teleport Players]", HidePremium = false, SaveConfig = true, ConfigFolder = "OrionTest"})
- local Tab = Window:MakeTab({
- Name = "Players",
- Icon = "rbxassetid://4483345998",
- PremiumOnly = false
- })
- Tab:AddDropdown({
- Name = "[ let teleport with player >:) ]",
- Default = players,
- Options = players,
- Callback = function(abc)
- Select = abc
- end
- })
- Tab:AddButton({
- Name = "Start",
- Callback = function()
- while true do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players[Select].Character.HumanoidRootPart.CFrame
- end
- end
- })
- Tab:AddButton({
- Name = "Stop",
- Callback = function()
- table.clear(players)
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- table.insert(players,v.Name)
- end
- end
- })
- end,
- })
- local Dropdown = Tab2:CreateDropdown({
- Name = "Players Teleport [ Doesn't work :( ]",
- Options = players,
- CurrentOption = players,
- MultipleOptions = false,
- Callback = function(Player)
- print(Player)
- end,
- })
- local Button = Tab2:CreateButton({
- Name = "Teleport Players [WARNING TO NOT PERSS THIS BUTTON!]",
- Callback = function()
- gghghjhg()
- end,
- })
- local Button = Tab2:CreateButton({
- Name = "Teleport Pizza",
- Callback = function(state)
- givemesomepizza(state)
- end,
- })
- local Section = Tab2:CreateSection("This Filng For Players")
- local Toggle = Tab2:CreateToggle({
- Name = "Fling Players",
- CurrentValue = false,
- Callback = function(state)
- if state then
- power = 1000 -- change this to make it more or less powerful
- game:GetService('RunService').Stepped:connect(function()
- game.Players.LocalPlayer.Character.Head.CanCollide = false
- game.Players.LocalPlayer.Character.Torso.CanCollide = false
- game.Players.LocalPlayer.Character["Left Leg"].CanCollide = false
- game.Players.LocalPlayer.Character["Right Leg"].CanCollide = false
- end)
- wait(.1)
- local bambam = Instance.new("BodyThrust")
- bambam.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- bambam.Force = Vector3.new(power,0,power)
- bambam.Location = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
- else
- power = 0 -- change this to make it more or less powerful
- game:GetService('RunService').Stepped:connect(function()
- game.Players.LocalPlayer.Character.Head.CanCollide = false
- game.Players.LocalPlayer.Character.Torso.CanCollide = false
- game.Players.LocalPlayer.Character["Left Leg"].CanCollide = false
- game.Players.LocalPlayer.Character["Right Leg"].CanCollide = false
- end)
- wait(.1)
- local bambam = Instance.new("BodyThrust")
- bambam.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- bambam.Force = Vector3.new(power,0,power)
- bambam.Location = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
- end
- end,
- })
- local Toggle = Tab2:CreateToggle({
- Name = "Fling all",
- CurrentValue = false,
- Callback = function(state)
- local Targets = {"All"} -- "All", "Target Name", "arian_was_here"
- local Players = game:GetService("Players")
- local Player = Players.LocalPlayer
- local AllBool = false
- local GetPlayer = function(Name)
- Name = Name:lower()
- if Name == "all" or Name == "others" then
- AllBool = true
- return
- elseif Name == "random" then
- local GetPlayers = Players:GetPlayers()
- if table.find(GetPlayers,Player) then table.remove(GetPlayers,table.find(GetPlayers,Player)) end
- return GetPlayers[math.random(#GetPlayers)]
- elseif Name ~= "random" and Name ~= "all" and Name ~= "others" then
- for _,x in next, Players:GetPlayers() do
- if x ~= Player then
- if x.Name:lower():match("^"..Name) then
- return x;
- elseif x.DisplayName:lower():match("^"..Name) then
- return x;
- end
- end
- end
- else
- return
- end
- end
- local Message = function(_Title, _Text, Time)
- game:GetService("StarterGui"):SetCore("SendNotification", {Title = _Title, Text = _Text, Duration = Time})
- end
- local SkidFling = function(TargetPlayer)
- local Character = Player.Character
- local Humanoid = Character and Character:FindFirstChildOfClass("Humanoid")
- local RootPart = Humanoid and Humanoid.RootPart
- local TCharacter = TargetPlayer.Character
- local THumanoid
- local TRootPart
- local THead
- local Accessory
- local Handle
- if TCharacter:FindFirstChildOfClass("Humanoid") then
- THumanoid = TCharacter:FindFirstChildOfClass("Humanoid")
- end
- if THumanoid and THumanoid.RootPart then
- TRootPart = THumanoid.RootPart
- end
- if TCharacter:FindFirstChild("Head") then
- THead = TCharacter.Head
- end
- if TCharacter:FindFirstChildOfClass("Accessory") then
- Accessory = TCharacter:FindFirstChildOfClass("Accessory")
- end
- if Accessoy and Accessory:FindFirstChild("Handle") then
- Handle = Accessory.Handle
- end
- if Character and Humanoid and RootPart then
- if RootPart.Velocity.Magnitude < 50 then
- getgenv().OldPos = RootPart.CFrame
- end
- if THumanoid and THumanoid.Sit and not AllBool then
- return Message("Error Occurred", "Targeting is sitting", 5) -- u can remove dis part if u want lol
- end
- if THead then
- workspace.CurrentCamera.CameraSubject = THead
- elseif not THead and Handle then
- workspace.CurrentCamera.CameraSubject = Handle
- elseif THumanoid and TRootPart then
- workspace.CurrentCamera.CameraSubject = THumanoid
- end
- if not TCharacter:FindFirstChildWhichIsA("BasePart") then
- return
- end
- local FPos = function(BasePart, Pos, Ang)
- RootPart.CFrame = CFrame.new(BasePart.Position) * Pos * Ang
- Character:SetPrimaryPartCFrame(CFrame.new(BasePart.Position) * Pos * Ang)
- RootPart.Velocity = Vector3.new(9e7, 9e7 * 10, 9e7)
- RootPart.RotVelocity = Vector3.new(9e8, 9e8, 9e8)
- end
- local SFBasePart = function(BasePart)
- local TimeToWait = 2
- local Time = tick()
- local Angle = 0
- repeat
- if RootPart and THumanoid then
- if BasePart.Velocity.Magnitude < 50 then
- Angle = Angle + 100
- FPos(BasePart, CFrame.new(0, 1.5, 0) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle),0 ,0))
- task.wait()
- FPos(BasePart, CFrame.new(0, -1.5, 0) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0))
- task.wait()
- FPos(BasePart, CFrame.new(2.25, 1.5, -2.25) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0))
- task.wait()
- FPos(BasePart, CFrame.new(-2.25, -1.5, 2.25) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0))
- task.wait()
- FPos(BasePart, CFrame.new(0, 1.5, 0) + THumanoid.MoveDirection,CFrame.Angles(math.rad(Angle), 0, 0))
- task.wait()
- FPos(BasePart, CFrame.new(0, -1.5, 0) + THumanoid.MoveDirection,CFrame.Angles(math.rad(Angle), 0, 0))
- task.wait()
- else
- FPos(BasePart, CFrame.new(0, 1.5, THumanoid.WalkSpeed), CFrame.Angles(math.rad(90), 0, 0))
- task.wait()
- FPos(BasePart, CFrame.new(0, -1.5, -THumanoid.WalkSpeed), CFrame.Angles(0, 0, 0))
- task.wait()
- FPos(BasePart, CFrame.new(0, 1.5, THumanoid.WalkSpeed), CFrame.Angles(math.rad(90), 0, 0))
- task.wait()
- FPos(BasePart, CFrame.new(0, 1.5, TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(math.rad(90), 0, 0))
- task.wait()
- FPos(BasePart, CFrame.new(0, -1.5, -TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(0, 0, 0))
- task.wait()
- FPos(BasePart, CFrame.new(0, 1.5, TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(math.rad(90), 0, 0))
- task.wait()
- FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(math.rad(90), 0, 0))
- task.wait()
- FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(0, 0, 0))
- task.wait()
- FPos(BasePart, CFrame.new(0, -1.5 ,0), CFrame.Angles(math.rad(-90), 0, 0))
- task.wait()
- FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(0, 0, 0))
- task.wait()
- end
- else
- break
- end
- until BasePart.Velocity.Magnitude > 500 or BasePart.Parent ~= TargetPlayer.Character or TargetPlayer.Parent ~= Players or not TargetPlayer.Character == TCharacter or THumanoid.Sit or Humanoid.Health <= 0 or tick() > Time + TimeToWait
- end
- workspace.FallenPartsDestroyHeight = 0/0
- local BV = Instance.new("BodyVelocity")
- BV.Name = "EpixVel"
- BV.Parent = RootPart
- BV.Velocity = Vector3.new(9e8, 9e8, 9e8)
- BV.MaxForce = Vector3.new(1/0, 1/0, 1/0)
- Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, false)
- if TRootPart and THead then
- if (TRootPart.CFrame.p - THead.CFrame.p).Magnitude > 5 then
- SFBasePart(THead)
- else
- SFBasePart(TRootPart)
- end
- elseif TRootPart and not THead then
- SFBasePart(TRootPart)
- elseif not TRootPart and THead then
- SFBasePart(THead)
- elseif not TRootPart and not THead and Accessory and Handle then
- SFBasePart(Handle)
- else
- return Message("Error Occurred", "Target is missing everything", 5)
- end
- BV:Destroy()
- Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, true)
- workspace.CurrentCamera.CameraSubject = Humanoid
- repeat
- RootPart.CFrame = getgenv().OldPos * CFrame.new(0, .5, 0)
- Character:SetPrimaryPartCFrame(getgenv().OldPos * CFrame.new(0, .5, 0))
- Humanoid:ChangeState("GettingUp")
- table.foreach(Character:GetChildren(), function(_, x)
- if x:IsA("BasePart") then
- x.Velocity, x.RotVelocity = Vector3.new(), Vector3.new()
- end
- end)
- task.wait()
- until (RootPart.Position - getgenv().OldPos.p).Magnitude < 25
- workspace.FallenPartsDestroyHeight = getgenv().FPDH
- else
- return Message("Error Occurred", "Random error", 5)
- end
- end
- if not Welcome then Message("Script by AnthonyIsntHere", "Enjoy!", 5) end
- getgenv().Welcome = true
- if Targets[1] then for _,x in next, Targets do GetPlayer(x) end else return end
- if AllBool then
- for _,x in next, Players:GetPlayers() do
- SkidFling(x)
- end
- end
- for _,x in next, Targets do
- if GetPlayer(x) and GetPlayer(x) ~= Player then
- if GetPlayer(x).UserId ~= 1414978355 then
- local TPlayer = GetPlayer(x)
- if TPlayer then
- SkidFling(TPlayer)
- end
- else
- Message("Error Occurred", "This user is whitelisted! (Owner)", 5)
- end
- elseif not GetPlayer(x) and not AllBool then
- Message("Error Occurred", "Username Invalid", 5)
- end
- end
- end,
- })
- local function myskin(Value)
- local Player = game.Players.LocalPlayer
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- Humanoid.MaxHealth = Value
- Humanoid.Health = Humanoid.MaxHealth / 2
- Humanoid.HealthChanged:connect(function()
- if Humanoid.Health < 10 then
- Humanoid.Health = Humanoid.MaxHealth
- end
- end)
- end
- local Section = Tab2:CreateSection("This Players For Fun")
- local Slider = Tab2:CreateSlider({
- Name = "WalkSpeed",
- Range = {0, 100},
- Increment = 1,
- Suffix = "infinite Walkspeed",
- CurrentValue = 10,
- Callback = function(Value)
- walkspeed(Value)
- end,
- })
- local Slider = Tab2:CreateSlider({
- Name = "JumpPower",
- Range = {0, 100},
- Increment = 1,
- Suffix = "infinite jump",
- CurrentValue = 10,
- Callback = function(Value)
- jumppower(Value)
- end,
- })
- local Slider = Tab2:CreateSlider({
- Name = "Fov Murit",
- Range = {0, 2},
- Increment = 1,
- Suffix = "infinite fov",
- CurrentValue = 10,
- Callback = function(Value)
- fov(Value)
- end,
- })
- local Input = Tab2:CreateInput({
- Name = "Health",
- CurrentValue = "",
- PlaceholderText = "you health",
- RemoveTextAfterFocusLost = false,
- Callback = function(Value)
- myskin(Value)
- end,
- })
- local Section = Tab2:CreateSection("This Survivor For disco killers")
- local Button = Tab2:CreateButton({
- Name = "c00lkidd disco",
- Callback = function()
- --[[
- WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
- ]]
- local Players = game:GetService("Players")
- local RunService = game:GetService("RunService")
- local player = Players.LocalPlayer
- local function setupAnimations(character)
- local humanoid = character:WaitForChild("Humanoid")
- -- Disable Animate if present
- local animate = character:FindFirstChild("Animate")
- if animate then
- animate.Disabled = true
- end
- -- Load custom animations
- local idleAnim = Instance.new("Animation")
- idleAnim.AnimationId = "rbxassetid://18885903667"
- local moveAnim = Instance.new("Animation")
- moveAnim.AnimationId = "rbxassetid://18885906143"
- local idleTrack = humanoid:LoadAnimation(idleAnim)
- local moveTrack = humanoid:LoadAnimation(moveAnim)
- idleTrack.Priority = Enum.AnimationPriority.Action -- Higher than Core
- moveTrack.Priority = Enum.AnimationPriority.Movement
- idleTrack:Play()
- RunService.Heartbeat:Connect(function()
- local speed = humanoid.MoveDirection.Magnitude
- -- Force-stop other idle animations
- for _, track in pairs(humanoid:GetPlayingAnimationTracks()) do
- if track.Animation.AnimationId ~= idleAnim.AnimationId
- and track.Animation.AnimationId ~= moveAnim.AnimationId then
- if track.Priority == Enum.AnimationPriority.Core
- or track.Name == "idle"
- or track.Animation.AnimationId:lower():find("idle") then
- track:Stop()
- end
- end
- end
- if speed > 0.01 then
- if not moveTrack.IsPlaying then
- idleTrack:Stop()
- moveTrack:Play()
- end
- else
- if not idleTrack.IsPlaying then
- moveTrack:Stop()
- idleTrack:Play()
- end
- end
- end)
- end
- -- Support for current and future character loads
- if player.Character then
- setupAnimations(player.Character)
- end
- player.CharacterAdded:Connect(setupAnimations)
- end,
- })
- local Button = Tab2:CreateButton({
- Name = "c00lkidd pizza disco",
- Callback = function()
- --[[
- WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
- ]]
- local Players = game:GetService("Players")
- local RunService = game:GetService("RunService")
- local player = Players.LocalPlayer
- local function setupAnimations(character)
- local humanoid = character:WaitForChild("Humanoid")
- -- Disable Animate if present
- local animate = character:FindFirstChild("Animate")
- if animate then
- animate.Disabled = true
- end
- -- Load custom animations
- local idleAnim = Instance.new("Animation")
- idleAnim.AnimationId = "rbxassetid://18886066950"
- local moveAnim = Instance.new("Animation")
- moveAnim.AnimationId = "rbxassetid://18886064499"
- local idleTrack = humanoid:LoadAnimation(idleAnim)
- local moveTrack = humanoid:LoadAnimation(moveAnim)
- idleTrack.Priority = Enum.AnimationPriority.Action -- Higher than Core
- moveTrack.Priority = Enum.AnimationPriority.Movement
- idleTrack:Play()
- RunService.Heartbeat:Connect(function()
- local speed = humanoid.MoveDirection.Magnitude
- -- Force-stop other idle animations
- for _, track in pairs(humanoid:GetPlayingAnimationTracks()) do
- if track.Animation.AnimationId ~= idleAnim.AnimationId
- and track.Animation.AnimationId ~= moveAnim.AnimationId then
- if track.Priority == Enum.AnimationPriority.Core
- or track.Name == "idle"
- or track.Animation.AnimationId:lower():find("idle") then
- track:Stop()
- end
- end
- end
- if speed > 0.01 then
- if not moveTrack.IsPlaying then
- idleTrack:Stop()
- moveTrack:Play()
- end
- else
- if not idleTrack.IsPlaying then
- moveTrack:Stop()
- idleTrack:Play()
- end
- end
- end)
- end
- -- Support for current and future character loads
- if player.Character then
- setupAnimations(player.Character)
- end
- player.CharacterAdded:Connect(setupAnimations)
- end,
- })
- local Button = Tab3:CreateButton({
- Name = "unlocked all [clients]",
- Callback = function()
- unlockall()
- end,
- })
- local Button = Tab3:CreateButton({
- Name = "c00lkidd",
- Callback = function(state)
- if state then
- print('oke!')
- end
- game.DescendantAdded:Connect(function(descendant)
- for _, v in pairs(hawktuahactivatesound) do
- if descendant.Name == v then
- if hawktuahactive then
- local propout = {
- ImageTransparency = 1
- }
- local propin = {
- ImageTransparency = 0
- }
- local screengui = Instance.new("ScreenGui")
- local frame = Instance.new("Frame")
- local image = Instance.new("ImageLabel")
- local sound = Instance.new("Sound")
- sound.Parent = game.Workspace
- sound.SoundId = "rbxassetid://17787027130"
- sound:Play()
- screengui.Parent = game.Players.LocalPlayer.PlayerGui
- screengui.IgnoreGuiInset = true
- frame.Parent = screengui
- image.Parent = frame
- frame.Size = UDim2.new(1,0,1,0)
- frame.Position = UDim2.new(0, 0, 0, 0)
- frame.BackgroundTransparency = 1
- image.Size = UDim2.new(1,0,1,0)
- image.Position = UDim2.new(0, 0, 0, 0)
- image.BackgroundTransparency = 1
- image.Image = "http://www.roblox.com/asset/?id=100505038126957"
- local tweeninfoI = TweenInfo.new(0.3, Enum.EasingStyle.Sine, Enum.EasingDirection.In)
- local tween = TS:Create(image,tweeninfoI, propout)
- tween:play()
- wait(1)
- local tweeninfoII = TweenInfo.new(0.6, Enum.EasingStyle.Sine, Enum.EasingDirection.Out)
- local tweenI = TS:Create(image,tweeninfoII, propin)
- tweenI:play()
- screengui:Destroy()
- end
- end
- end
- end)
- end,
- })
- local Button = Tab3:CreateButton({
- Name = "Guest1334",
- Callback = function()
- for _, v in pairs(player.Character:GetChildren()) do
- if v:IsA("Shirt") then
- v:Destroy()
- end
- if v:IsA("Pants") then
- v:Destroy()
- end
- local headband = Instance.new("Accessory")
- local scarf = Instance.new("Accessory")
- local shirt = Instance.new("Shirt")
- local pants = Instance.new("Pants")
- --
- local headbandhandle = Instance.new("Part")
- local scarfhandle = Instance.new("Part")
- local headbandhandleattach = Instance.new("Attachment")
- local scarfhandleattach = Instance.new("Attachment")
- local headbandweld = Instance.new("Weld")
- local scarfweld = Instance.new("Weld")
- scarfhandle.Name = "Handle"
- headbandhandle.Name = "Handle"
- scarfhandle.CanCollide = false
- headbandhandle.CanCollide = false
- --
- local headbandmesh = Instance.new("SpecialMesh")
- local scarfmesh = Instance.new("SpecialMesh")
- --
- shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=836903658"
- pants.PantsTemplate = "http://www.roblox.com/asset/?id=731578592"
- shirt.Parent = player.Character
- pants.Parent = player.Character
- --
- headband.Parent = player.Character
- scarf.Parent = player.Character
- scarfhandle.Parent = scarf
- headbandhandle.Parent = headband
- headbandhandleattach.Parent = headbandhandle
- scarfhandleattach.Parent = scarfhandle
- headbandmesh.Parent = headbandhandle
- scarfmesh.Parent = scarfhandle
- headbandhandle.Color = Color3.fromRGB(27, 42, 53)
- scarfhandle.Color = Color3.fromRGB(27, 42, 53)
- --
- headbandweld.Parent = headbandhandle
- headbandweld.Name = "AccessoryWeld"
- headbandweld.Part0 = headbandhandle
- headbandweld.Part1 = player.Character.Head
- headbandweld.C0 = CFrame.new(0, 0, 0)
- headbandweld.C1 = CFrame.new(0, 0, 0)
- --
- scarfweld.Parent = scarfhandle
- scarfweld.Name = "AccessoryWeld"
- scarfweld.Part0 = scarfhandle
- scarfweld.Part1 = player.Character.Torso
- scarfweld.C0 = CFrame.new(0, -0.4, 0)
- scarfweld.C1 = CFrame.new(0, 0, 0)
- --
- headbandmesh.MeshId = "http://www.roblox.com/asset/?id=20407184"
- headbandmesh.Scale = Vector3.new(1.103, 1.071, 1.103)
- scarfmesh.MeshId = "http://www.roblox.com/asset/?id=99856331"
- scarfmesh.Scale = Vector3.new(1.071, 1.071, 1.071)
- scarfmesh.VertexColor = Vector3.new(1, 2, 1)
- --
- headbandhandleattach.Name = "HatAttachment"
- headbandhandleattach.CFrame = CFrame.new(0, 0.557, 0)
- scarfhandleattach.Name = "NeckAttachment"
- scarfhandleattach.CFrame = CFrame.new(0, 0.519, 0)
- local playergui = player.PlayerGui
- local playerinfo = playergui.TemporaryUI.PlayerInfo
- playerinfo.PlayerIcon.Image = "http://www.roblox.com/asset/?id=97047410245118"
- end
- end,
- })
- local Button = Tab3:CreateButton({
- Name = "Shedletsky",
- Callback = function()
- for _, v in pairs(player.Character:GetChildren()) do
- if v:IsA("Shirt") then
- v:Destroy()
- end
- if v:IsA("Pants") then
- v:Destroy()
- end
- local headband = Instance.new("Accessory")
- local shirt = Instance.new("Shirt")
- local pants = Instance.new("Pants")
- local tshirt = Instance.new("ShirtGraphic")
- --
- local headbandhandle = Instance.new("Part")
- local headbandhandleattach = Instance.new("Attachment")
- local headbandweld = Instance.new("Weld")
- headbandhandle.Name = "Handle"
- headbandhandle.CanCollide = false
- --
- local headbandmesh = Instance.new("SpecialMesh")
- --
- shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1808496"
- pants.PantsTemplate = "http://www.roblox.com/asset/?id=1809861"
- tshirt.Graphic = "http://www.roblox.com/asset/?id=2426992"
- shirt.Parent = player.Character
- pants.Parent = player.Character
- tshirt.Parent = player.Character
- --
- headband.Parent = player.Character
- headbandhandle.Parent = headband
- headbandhandleattach.Parent = headbandhandle
- headbandmesh.Parent = headbandhandle
- headbandhandle.Color = Color3.fromRGB(27, 42, 53)
- --
- headbandweld.Parent = headbandhandle
- headbandweld.Name = "AccessoryWeld"
- headbandweld.Part0 = headbandhandle
- headbandweld.Part1 = player.Character.Head
- headbandweld.C0 = CFrame.new(0, -0.5, 0)
- headbandweld.C1 = CFrame.new(0, 0, 0)
- --
- --
- headbandmesh.MeshId = "http://www.roblox.com/asset/?id=1286103"
- headbandmesh.TextureId = "rbxassetid://6858319251"
- headbandmesh.Scale = Vector3.new(0.992, 0.994, 0.992)
- if player.Character:FindFirstChild("ShedHair") then
- player.Character:FindFirstChild("ShedHair"):Destroy()
- end
- --
- headbandhandleattach.Name = "HatAttachment"
- headbandhandleattach.CFrame = CFrame.new(0, 0.557, 0)
- local playergui = player.PlayerGui
- local playerinfo = playergui.TemporaryUI.PlayerInfo
- playerinfo.PlayerIcon.Image = "http://www.roblox.com/asset/?id=118308385507069"
- end
- end,
- })
- local Section = Tab3:CreateSection("This Stamina For Speed")
- local Input = Tab3:CreateInput({
- Name = "Gain Stamina",
- CurrentValue = "",
- PlaceholderText = "stamina",
- RemoveTextAfterFocusLost = false,
- Callback = function(Text)
- -- i didn't make this
- end,
- })
- local Input = Tab3:CreateInput({
- Name = "Speed Stamina",
- CurrentValue = "",
- PlaceholderText = "stamina",
- RemoveTextAfterFocusLost = false,
- Callback = function(Text)
- -- i didn't make this
- end,
- })
- local Input = Tab3:CreateInput({
- Name = "min Stamina",
- CurrentValue = "",
- PlaceholderText = "stamina",
- RemoveTextAfterFocusLost = false,
- Callback = function(Text)
- -- i didn't make this
- end,
- })
- local Input = Tab3:CreateInput({
- Name = "max Stamina",
- CurrentValue = "",
- PlaceholderText = "stamina",
- RemoveTextAfterFocusLost = false,
- Callback = function(Text)
- -- i didn't make this
- end,
- })
- local Input = Tab3:CreateInput({
- Name = "speed Stamina",
- CurrentValue = "",
- PlaceholderText = "stamina",
- RemoveTextAfterFocusLost = false,
- Callback = function(Text)
- -- i didn't make this
- end,
- })
- local Toggle = Tab3:CreateToggle({
- Name = "infinite Stamina",
- CurrentValue = false,
- Callback = function(state)
- stam = state
- local stamscript = require(game.ReplicatedStorage.Systems.Character.Game.Sprinting)
- local connection
- connection = game:GetService("RunService").Heartbeat:Connect(function()
- if not stam then
- connection:Disconnect()
- stamscript.StaminaLossDisabled = nil
- return
- end
- stamscript.StaminaLossDisabled = function()
- end
- end)
- end,
- })
- local Section = Tab3:CreateSection("This Generator For Auto")
- local Toggle1 = Tab3:CreateToggle({
- Name = "Auto Generator",
- CurrentValue = false,
- Callback = function(state)
- autogen(state)
- end,
- })
- local Keybind = Tab3:CreateKeybind({
- Name = "Do Current Generator Puzzle",
- CurrentKeybind = "H",
- HoldToInteract = false,
- Callback = function(Keybind)
- solvegen()
- end,
- })
- local Slider1 = Tab3:CreateSlider({
- Name = "Auto Gen Delay",
- Range = {2.5, 10},
- Increment = 0.1,
- Suffix = "seconds",
- CurrentValue = 0.1,
- Callback = function(value)
- setdelay(value)
- end,
- })
- local Toggle = Tab4:CreateToggle({
- Name = "Aimbot Two Time",
- CurrentValue = false,
- Callback = function(state)
- if state then
- twotimeaimbotLoop = game.Players.LocalPlayer.Character.HumanoidRootPart.ChildAdded:Connect(function(child)
- if not chanceaim then return end
- for _, v in pairs(twotimeaimbotsounds) do
- if child.Name == v then
- local killer = game.Workspace.Players:FindFirstChild("Killers"):FindFirstChildOfClass("Model")
- if killer and killer:FindFirstChild("HumanoidRootPart") then
- local killerHRP = killer.HumanoidRootPart
- local playerHRP = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
- if playerHRP then
- local direction = (killerHRP.Position - playerHRP.Position).Unit
- local num = 1
- local maxIterations = 100
- while num <= maxIterations do
- task.wait(0.01)
- num = num + 1
- workspace.CurrentCamera.CFrame = CFrame.new(workspace.CurrentCamera.CFrame.Position, killerHRP.Position)
- playerHRP.CFrame = CFrame.lookAt(playerHRP.Position, Vector3.new(killerHRP.Position.X, killerHRP.Position.Y, killerHRP.Position.Z))
- end
- end
- end
- end
- end
- end)
- else
- if twotimeaimbotLoop then
- twotimeaimbotLoop:Disconnect()
- twotimeaimbotLoop = nil
- end
- end
- end,
- })
- local Toggle = Tab4:CreateToggle({
- Name = "Aimbot Chance",
- CurrentValue = false,
- Callback = function(state)
- if state then
- chanceaimbotLoop = game.Players.LocalPlayer.Character.HumanoidRootPart.ChildAdded:Connect(function(child)
- if not chanceaim then return end
- for _, v in pairs(chanceaimbotsounds) do
- if child.Name == v then
- local killer = game.Workspace.Players:FindFirstChild("Killers"):FindFirstChildOfClass("Model")
- if killer and killer:FindFirstChild("HumanoidRootPart") then
- local killerHRP = killer.HumanoidRootPart
- local playerHRP = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
- if playerHRP then
- local direction = (killerHRP.Position - playerHRP.Position).Unit
- local num = 1
- local maxIterations = 100
- while num <= maxIterations do
- task.wait(0.01)
- num = num + 1
- workspace.CurrentCamera.CFrame = CFrame.new(workspace.CurrentCamera.CFrame.Position, killerHRP.Position)
- playerHRP.CFrame = CFrame.lookAt(playerHRP.Position, Vector3.new(killerHRP.Position.X, killerHRP.Position.Y, killerHRP.Position.Z))
- end
- end
- end
- end
- end
- end)
- else
- if chanceaimbotLoop then
- chanceaimbotLoop:Disconnect()
- chanceaimbotLoop = nil
- end
- end
- end,
- })
- local Toggle = Tab4:CreateToggle({
- Name = "Aimbot ShedletSky",
- CurrentValue = false,
- Callback = function(state)
- if state then
- shedloop = game.Players.LocalPlayer.Character.Sword.ChildAdded:Connect(function(child)
- if not shedaim then return end
- for _, v in pairs(shedaimbotsounds) do
- if child.Name == v then
- local killersFolder = game.Workspace.Players:FindFirstChild("Killers")
- if killersFolder then
- local killer = killersFolder:FindFirstChildOfClass("Model")
- if killer and killer:FindFirstChild("HumanoidRootPart") then
- local killerHRP = killer.HumanoidRootPart
- local playerHRP = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
- if playerHRP then
- local num = 1
- local maxIterations = 100
- while num <= maxIterations do
- task.wait(0.01)
- num = num + 1
- workspace.CurrentCamera.CFrame = CFrame.new(workspace.CurrentCamera.CFrame.Position, killerHRP.Position)
- playerHRP.CFrame = CFrame.lookAt(playerHRP.Position, killerHRP.Position)
- end
- end
- end
- end
- end
- end
- end)
- else
- if shedloop then
- shedloop:Disconnect()
- shedloop = nil
- end
- end
- end,
- })
- local Toggle = Tab4:CreateToggle({
- Name = "Aimbot Guest1334",
- CurrentValue = false,
- Callback = function(state)
- if state then
- shedloop = game.Players.LocalPlayer.Character.HumanoidRootPart.ChildAdded:Connect(function(child)
- if not shedaim then return end
- for _, v in pairs(guestsounds) do
- if child.Name == v then
- local killersFolder = game.Workspace.Players:FindFirstChild("Killers")
- if killersFolder then
- local killer = killersFolder:FindFirstChildOfClass("Model")
- if killer and killer:FindFirstChild("HumanoidRootPart") then
- local killerHRP = killer.HumanoidRootPart
- local playerHRP = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
- if playerHRP then
- local num = 1
- local maxIterations = 100
- while num <= maxIterations do
- task.wait(0.01)
- num = num + 1
- workspace.CurrentCamera.CFrame = CFrame.new(workspace.CurrentCamera.CFrame.Position, killerHRP.Position)
- playerHRP.CFrame = CFrame.lookAt(playerHRP.Position, killerHRP.Position)
- end
- end
- end
- end
- end
- end
- end)
- else
- if guestloop then
- guestloop:Disconnect()
- guestloop = nil
- end
- end
- end,
- })
- local Section = Tab4:CreateSection("This Aimbot For Killers")
- local Toggle = Tab4:CreateToggle({
- Name = "Aimbot John Doe",
- CurrentValue = false,
- Callback = function(state)
- if state then
- johnloop = game.Players.LocalPlayer.Character.HumanoidRootPart.ChildAdded:Connect(function(child)
- if not johnaim then return end
- for _, v in pairs(johnaimbotsounds) do
- if child.Name == v then
- local survivors = {}
- for _, player in pairs(game.Players:GetPlayers()) do
- if player ~= game.Players.LocalPlayer then
- local character = player.Character
- if character and character:FindFirstChild("HumanoidRootPart") then
- table.insert(survivors, character)
- end
- end
- end
- local nearestSurvivor = nil
- local shortestDistance = math.huge
- for _, survivor in pairs(survivors) do
- local survivorHRP = survivor.HumanoidRootPart
- local playerHRP = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
- if playerHRP then
- local distance = (survivorHRP.Position - playerHRP.Position).Magnitude
- if distance < shortestDistance then
- shortestDistance = distance
- nearestSurvivor = survivor
- end
- end
- end
- if nearestSurvivor then
- local nearestHRP = nearestSurvivor.HumanoidRootPart
- local playerHRP = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
- local maxIterations = 330
- if playerHRP then
- local direction = (nearestHRP.Position - playerHRP.Position).Unit
- local num = 1
- while num <= maxIterations do
- task.wait(0.01)
- num = num + 1
- workspace.CurrentCamera.CFrame = CFrame.new(workspace.CurrentCamera.CFrame.Position, nearestHRP.Position)
- playerHRP.CFrame = CFrame.lookAt(playerHRP.Position, Vector3.new(nearestHRP.Position.X, nearestHRP.Position.Y, nearestHRP.Position.Z))
- end
- end
- end
- end
- end
- end)
- else
- if johnloop then
- johnloop:Disconnect()
- johnloop = nil
- end
- end
- end,
- })
- local Toggle = Tab4:CreateToggle({
- Name = "Aimbot 1x1x1x1",
- CurrentValue = false,
- Callback = function(state)
- if state then
- aimbot1x1loop = game.Players.LocalPlayer.Character.HumanoidRootPart.ChildAdded:Connect(function(child)
- if not aimbot1x1 then return end
- for _, v in pairs(aimbot1x1sounds) do
- if child.Name == v then
- local survivors = {}
- for _, player in pairs(game.Players:GetPlayers()) do
- if player ~= game.Players.LocalPlayer then
- local character = player.Character
- if character and character:FindFirstChild("HumanoidRootPart") then
- table.insert(survivors, character)
- end
- end
- end
- local nearestSurvivor = nil
- local shortestDistance = math.huge
- for _, survivor in pairs(survivors) do
- local survivorHRP = survivor.HumanoidRootPart
- local playerHRP = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
- if playerHRP then
- local distance = (survivorHRP.Position - playerHRP.Position).Magnitude
- if distance < shortestDistance then
- shortestDistance = distance
- nearestSurvivor = survivor
- end
- end
- end
- if nearestSurvivor then
- local nearestHRP = nearestSurvivor.HumanoidRootPart
- local playerHRP = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
- if playerHRP then
- local direction = (nearestHRP.Position - playerHRP.Position).Unit
- local num = 1
- local maxIterations = 100
- if child.Name == "rbxassetid://79782181585087" then
- maxIterations = 220
- end
- while num <= maxIterations do
- task.wait(0.01)
- num = num + 1
- workspace.CurrentCamera.CFrame = CFrame.new(workspace.CurrentCamera.CFrame.Position, nearestHRP.Position)
- playerHRP.CFrame = CFrame.lookAt(playerHRP.Position, Vector3.new(nearestHRP.Position.X, nearestHRP.Position.Y, nearestHRP.Position.Z))
- end
- end
- end
- end
- end
- end)
- else
- if aimbot1x1loop then
- aimbot1x1loop:Disconnect()
- aimbot1x1loop = nil
- end
- end
- end,
- })
- local Toggle = Tab4:CreateToggle({
- Name = "Aimbot c00lkidd",
- CurrentValue = false,
- Callback = function(state)
- if state then
- aimbot1x1loop = game.Players.LocalPlayer.Character.HumanoidRootPart.ChildAdded:Connect(function(child)
- if not aimbot1x1 then return end
- for _, v in pairs(aimbot1x1sounds) do
- if child.Name == v then
- local survivors = {}
- for _, player in pairs(game.Players:GetPlayers()) do
- if player ~= game.Players.LocalPlayer then
- local character = player.Character
- if character and character:FindFirstChild("HumanoidRootPart") then
- table.insert(survivors, character)
- end
- end
- end
- local nearestSurvivor = nil
- local shortestDistance = math.huge
- for _, survivor in pairs(survivors) do
- local survivorHRP = survivor.HumanoidRootPart
- local playerHRP = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
- if playerHRP then
- local distance = (survivorHRP.Position - playerHRP.Position).Magnitude
- if distance < shortestDistance then
- shortestDistance = distance
- nearestSurvivor = survivor
- end
- end
- end
- if nearestSurvivor then
- local nearestHRP = nearestSurvivor.HumanoidRootPart
- local playerHRP = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
- if playerHRP then
- local direction = (nearestHRP.Position - playerHRP.Position).Unit
- local num = 1
- local maxIterations = 100
- if child.Name == "rbxassetid://79782181585087" then
- maxIterations = 220
- end
- while num <= maxIterations do
- task.wait(0.01)
- num = num + 1
- workspace.CurrentCamera.CFrame = CFrame.new(workspace.CurrentCamera.CFrame.Position, nearestHRP.Position)
- playerHRP.CFrame = CFrame.lookAt(playerHRP.Position, Vector3.new(nearestHRP.Position.X, nearestHRP.Position.Y, nearestHRP.Position.Z))
- end
- end
- end
- end
- end
- end)
- else
- if aimbot1x1loop then
- aimbot1x1loop:Disconnect()
- aimbot1x1loop = nil
- end
- end
- end,
- })
- local Toggle = Tab4:CreateToggle({
- Name = "Aimbot Jason",
- CurrentValue = false,
- Callback = function(state)
- if state then
- jasonaimbotloop = game.Players.LocalPlayer.Character.HumanoidRootPart.ChildAdded:Connect(function(child)
- if not jasonaim then return end
- for _, v in pairs(jasonaimbotsounds) do
- if child.Name == v then
- local survivors = {}
- for _, player in pairs(game.Players:GetPlayers()) do
- if player ~= game.Players.LocalPlayer then
- local character = player.Character
- if character and character:FindFirstChild("HumanoidRootPart") then
- table.insert(survivors, character)
- end
- end
- end
- local nearestSurvivor = nil
- local shortestDistance = math.huge
- for _, survivor in pairs(survivors) do
- local survivorHRP = survivor.HumanoidRootPart
- local playerHRP = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
- if playerHRP then
- local distance = (survivorHRP.Position - playerHRP.Position).Magnitude
- if distance < shortestDistance then
- shortestDistance = distance
- nearestSurvivor = survivor
- end
- end
- end
- if nearestSurvivor then
- local nearestHRP = nearestSurvivor.HumanoidRootPart
- local playerHRP = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
- local maxIterations = 70
- if playerHRP then
- local direction = (nearestHRP.Position - playerHRP.Position).Unit
- local num = 1
- while num <= maxIterations do
- task.wait(0.01)
- num = num + 1
- playerHRP.CFrame = CFrame.lookAt(playerHRP.Position, Vector3.new(nearestHRP.Position.X, nearestHRP.Position.Y, nearestHRP.Position.Z))
- end
- end
- end
- end
- end
- end)
- else
- if jasonaimbotloop then
- jasonaimbotloop:Disconnect()
- jasonaimbotloop = nil
- end
- end
- end,
- })
- local Button = Tab4:CreateButton({
- Name = "1x1x1x1 Popups",
- Callback = function()
- while true do
- if Do1x1PopupsLoop then
- local player = game:GetService("Players").LocalPlayer
- local popups = player.PlayerGui.TemporaryUI:GetChildren()
- for _, i in ipairs(popups) do
- if i.Name == "1x1x1x1Popup" then
- local centerX = i.AbsolutePosition.X + (i.AbsoluteSize.X / 2)
- local centerY = i.AbsolutePosition.Y + (i.AbsoluteSize.Y / 2)
- VirtualBallsManager:SendMouseButtonEvent(centerX, centerY, Enum.UserInputType.MouseButton1.Value, true, player.PlayerGui, 1)
- VirtualBallsManager:SendMouseButtonEvent(centerX, centerY, Enum.UserInputType.MouseButton1.Value, false, player.PlayerGui, 1)
- end
- end
- end
- task.wait(0.1)
- end
- end,
- })
- local Paragraph = Tab5:CreateParagraph({Title = "Update Script", Content = "404 Not Found"})
- local Button = Tab5:CreateButton({
- Name = "Leave",
- Callback = function()
- Rayfield:Destroy()
- end,
- })
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