midash

Orangebear_BLU

Mar 5th, 2016
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  1. include('organizer-lib')
  2. include('organizer-lib')
  3. -------------------------------------------------------------------------------------------------------------------
  4. -- Setup functions for this job. Generally should not be modified.
  5. -------------------------------------------------------------------------------------------------------------------
  6.  
  7. -- Initialization function for this job file.
  8. function get_sets()
  9. mote_include_version = 2
  10.  
  11. -- Load and initialize the include file.
  12. include('Mote-Include.lua')
  13. end
  14.  
  15.  
  16. -- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
  17. function job_setup()
  18. state.Buff['Burst Affinity'] = buffactive['Burst Affinity'] or false
  19. state.Buff['Chain Affinity'] = buffactive['Chain Affinity'] or false
  20. state.Buff.Convergence = buffactive.Convergence or false
  21. state.Buff.Diffusion = buffactive.Diffusion or false
  22. state.Buff.Efflux = buffactive.Efflux or false
  23.  
  24. state.Buff['Unbridled Learning'] = buffactive['Unbridled Learning'] or false
  25.  
  26.  
  27. blue_magic_maps = {}
  28.  
  29. -- Mappings for gear sets to use for various blue magic spells.
  30. -- While Str isn't listed for each, it's generally assumed as being at least
  31. -- moderately signficant, even for spells with other mods.
  32.  
  33. -- Physical Spells --
  34.  
  35. -- Physical spells with no particular (or known) stat mods
  36. blue_magic_maps.Physical = S{
  37. 'Bilgestorm'
  38. }
  39.  
  40. -- Spells with heavy accuracy penalties, that need to prioritize accuracy first.
  41. blue_magic_maps.PhysicalAcc = S{
  42. 'Heavy Strike',
  43. }
  44.  
  45. -- Physical spells with Str stat mod
  46. blue_magic_maps.PhysicalStr = S{
  47. 'Battle Dance','Bloodrake','Death Scissors','Dimensional Death',
  48. 'Empty Thrash','Quadrastrike','Sinker Drill','Spinal Cleave',
  49. 'Uppercut','Vertical Cleave'
  50. }
  51.  
  52. -- Physical spells with Dex stat mod
  53. blue_magic_maps.PhysicalDex = S{
  54. 'Amorphic Spikes','Asuran Claws','Barbed Crescent','Claw Cyclone','Disseverment',
  55. 'Foot Kick','Frenetic Rip','Goblin Rush','Hysteric Barrage','Paralyzing Triad',
  56. 'Seedspray','Sickle Slash','Smite of Rage','Terror Touch','Thrashing Assault',
  57. 'Vanity Dive'
  58. }
  59.  
  60. -- Physical spells with Vit stat mod
  61. blue_magic_maps.PhysicalVit = S{
  62. 'Body Slam','Cannonball','Delta Thrust','Glutinous Dart','Grand Slam',
  63. 'Power Attack','Quad. Continuum','Sprout Smack','Sub-zero Smash'
  64. }
  65.  
  66. -- Physical spells with Agi stat mod
  67. blue_magic_maps.PhysicalAgi = S{
  68. 'Benthic Typhoon','Feather Storm','Helldive','Hydro Shot','Jet Stream',
  69. 'Pinecone Bomb','Ifrit Spin','Wild Oats'
  70. }
  71.  
  72. -- Physical spells with Int stat mod
  73. blue_magic_maps.PhysicalInt = S{
  74. 'Mandibular Bite','Queasyshroom'
  75. }
  76.  
  77. -- Physical spells with Mnd stat mod
  78. blue_magic_maps.PhysicalMnd = S{
  79. 'Ram Charge','Screwdriver','Tourbillion'
  80. }
  81.  
  82. -- Physical spells with Chr stat mod
  83. blue_magic_maps.PhysicalChr = S{
  84. 'Bludgeon'
  85. }
  86.  
  87. -- Physical spells with HP stat mod
  88. blue_magic_maps.PhysicalHP = S{
  89. 'Final Sting'
  90. }
  91.  
  92. -- Magical Spells --
  93.  
  94. -- Magical spells with the typical Int mod
  95. blue_magic_maps.Magical = S{
  96. 'Blastbomb','Blazing Bound','Bomb Toss','Cursed Sphere','Dark Orb','Death Ray',
  97. 'Diffusion Ray','Droning Whirlwind','Embalming Earth','Firespit','Foul Waters',
  98. 'Ice Break','Leafstorm','Maelstrom','Rail Cannon','Regurgitation','Rending Deluge',
  99. 'Retinal Glare','Subduction','Tem. Upheaval','Water Bomb'
  100. }
  101.  
  102. -- Magical spells with a primary Mnd mod
  103. blue_magic_maps.MagicalMnd = S{
  104. 'Acrid Stream','Evryone. Grudge','Magic Hammer','Mind Blast'
  105. }
  106.  
  107. -- Magical spells with a primary Chr mod
  108. blue_magic_maps.MagicalChr = S{
  109. 'Eyes On Me','Mysterious Light'
  110. }
  111.  
  112. -- Magical spells with a Vit stat mod (on top of Int)
  113. blue_magic_maps.MagicalVit = S{
  114. 'Thermal Pulse'
  115. }
  116.  
  117. -- Magical spells with a Dex stat mod (on top of Int)
  118. blue_magic_maps.MagicalDex = S{
  119. 'Charged Whisker','Gates of Hades'
  120. }
  121.  
  122. -- Magical spells (generally debuffs) that we want to focus on magic accuracy over damage.
  123. -- Add Int for damage where available, though.
  124. blue_magic_maps.MagicAccuracy = S{
  125. '1000 Needles','Absolute Terror','Actinic Burst','Auroral Drape','Awful Eye',
  126. 'Blank Gaze','Blistering Roar','Blood Drain','Blood Saber','Chaotic Eye',
  127. 'Cimicine Discharge','Cold Wave','Corrosive Ooze','Demoralizing Roar','Digest',
  128. 'Dream Flower','Enervation','Feather Tickle','Filamented Hold','Frightful Roar',
  129. 'Geist Wall','Hecatomb Wave','Infrasonics','Jettatura','Light of Penance',
  130. 'Lowing','Mind Blast','Mortal Ray','MP Drainkiss','Osmosis','Reaving Wind',
  131. 'Sandspin','Sandspray','Sheep Song','Soporific','Sound Blast','Stinking Gas',
  132. 'Sub-zero Smash','Venom Shell','Voracious Trunk','Yawn'
  133. }
  134.  
  135. -- Breath-based spells
  136. blue_magic_maps.Breath = S{
  137. 'Bad Breath','Flying Hip Press','Frost Breath','Heat Breath',
  138. 'Hecatomb Wave','Magnetite Cloud','Poison Breath','Radiant Breath','Self-Destruct',
  139. 'Thunder Breath','Vapor Spray','Wind Breath'
  140. }
  141.  
  142. -- Stun spells
  143. blue_magic_maps.Stun = S{
  144. 'Blitzstrahl','Frypan','Head Butt','Sudden Lunge','Tail slap','Temporal Shift',
  145. 'Thunderbolt','Whirl of Rage'
  146. }
  147.  
  148. -- Healing spells
  149. blue_magic_maps.Healing = S{
  150. 'Healing Breeze','Magic Fruit','Plenilune Embrace','Pollen','Restoral','White Wind',
  151. 'Wild Carrot'
  152. }
  153.  
  154. -- Buffs that depend on blue magic skill
  155. blue_magic_maps.SkillBasedBuff = S{
  156. 'Barrier Tusk','Diamondhide','Magic Barrier','Metallic Body','Plasma Charge',
  157. 'Pyric Bulwark','Reactor Cool',
  158. }
  159.  
  160. -- Other general buffs
  161. blue_magic_maps.Buff = S{
  162. 'Amplification','Animating Wail','Battery Charge','Carcharian Verve','Cocoon',
  163. 'Erratic Flutter','Exuviation','Fantod','Feather Barrier','Harden Shell',
  164. 'Memento Mori','Nat. Meditation','Occultation','Orcish Counterstance','Refueling',
  165. 'Regeneration','Saline Coat','Triumphant Roar','Warm-Up','Winds of Promyvion',
  166. 'Zephyr Mantle'
  167. }
  168.  
  169.  
  170. -- Spells that require Unbridled Learning to cast.
  171. unbridled_spells = S{
  172. 'Absolute Terror','Bilgestorm','Blistering Roar','Bloodrake','Carcharian Verve',
  173. 'Droning Whirlwind','Gates of Hades','Harden Shell','Pyric Bulwark','Thunderbolt',
  174. 'Tourbillion'
  175. }
  176. end
  177.  
  178. -------------------------------------------------------------------------------------------------------------------
  179. -- User setup functions for this job. Recommend that these be overridden in a sidecar file.
  180. -------------------------------------------------------------------------------------------------------------------
  181.  
  182. -- Setup vars that are user-dependent. Can override this function in a sidecar file.
  183. function user_setup()
  184. state.OffenseMode:options('Normal', 'Acc', 'Refresh', 'Learning', 'DWNormAcc')
  185. state.WeaponskillMode:options('Normal', 'Acc')
  186. state.CastingMode:options('Normal', 'Resistant')
  187. state.IdleMode:options('Normal', 'PDT', 'Learning')
  188.  
  189.  
  190. -- Additional local binds
  191. send_command('bind ^` input /ja "Chain Affinity" <me>')
  192. send_command('bind !` input /ja "Efflux" <me>')
  193. send_command('bind @` input /ja "Burst Affinity" <me>')
  194.  
  195. update_combat_form()
  196. select_default_macro_book()
  197. end
  198.  
  199.  
  200. -- Called when this job file is unloaded (eg: job change)
  201. function user_unload()
  202. send_command('unbind ^`')
  203. send_command('unbind !`')
  204. send_command('unbind @`')
  205. end
  206.  
  207.  
  208. -- Set up gear sets.
  209. function init_gear_sets()
  210. --------------------------------------
  211. -- Start defining the sets
  212. --------------------------------------
  213.  
  214. organizer_items = {
  215. echos="Echo Drops",
  216. remedy="Remedy",
  217. orb="Macrocosmic Orb",
  218. sushi="Squid Sushi",
  219. Crepe="Pear Crepe",
  220. sushi2="Sole Sushi"
  221. }
  222.  
  223. sets.buff['Burst Affinity'] = {feet="Mavi Basmak +2"}
  224. sets.buff['Chain Affinity'] = {head="Mavi Kavuk +2", feet="Assimilator's Charuqs"}
  225. sets.buff.Convergence = {head="Luhlaza Keffiyeh"}
  226. sets.buff.Diffusion = {feet="Luhlaza Charuqs"}
  227. sets.buff.Enchainment = {body="Luhlaza Jubbah"}
  228. sets.buff.Efflux = {legs="Mavi Tayt +2"}
  229.  
  230.  
  231. -- Precast Sets
  232.  
  233. -- Precast sets to enhance JAs
  234. sets.precast.JA['Azure Lore'] = {hands="Mirage Bazubands +2"}
  235.  
  236.  
  237. -- Waltz set (chr and vit)
  238. sets.precast.Waltz = {
  239. head="Uk'uxkaj Cap",
  240. body="Vanir Cotehardie",hands="Buremte Gloves",
  241. back="Iximulew Cape",waist="Caudata Belt",legs="Taeon Tights",feet="Taeon Boots"}
  242.  
  243. -- Don't need any special gear for Healing Waltz.
  244. sets.precast.Waltz['Healing Waltz'] = {}
  245.  
  246. -- Fast cast sets for spells
  247.  
  248. sets.precast.FC = {ammo="Impatiens",
  249. head="Taeon Chapeau",ear2="Loquacious Earring",
  250. body="Vanir Cotehardie",hands="Thaumas Gloves",ring1="Prolix Ring",ring2="Weather. Ring",
  251. back="Swith Cape +1",waist="Witful Belt",legs="Taeon Tights",feet="Chelona Boots"}
  252.  
  253. sets.precast.FC['Blue Magic'] = set_combine(sets.precast.FC, {body="Mavi Mintan +2"})
  254.  
  255.  
  256. -- Weaponskill sets
  257. -- Default set for any weaponskill that isn't any more specifically defined
  258. sets.precast.WS = {
  259. head="Dampening Tam",neck="Fotia Gorget",ear1="Brutal Earring",ear2="Moonshade Earring",
  260. body="Herculean Vest",hands="Herculean Gloves",ring1="Rajas Ring",ring2="Ifrit Ring",
  261. back="Atheling Mantle",waist="Fotia Belt",legs="Samnuha Tights",feet="Herculean Boots"}
  262.  
  263. sets.precast.WS.acc = set_combine(sets.precast.WS, {})
  264.  
  265. sets.precast.WS['Chant du Cygne'] = set_combine(sets.precast.WS, {
  266. ammo="Ginsen",
  267. head="Taeon Chapeau",neck="Fotia Gorget",
  268. ear1="Brutal Earring",ear2="Moonshade Earring",
  269. body="Herculean Vest",hands="Herculean Gloves",
  270. ring1="Ifrit Ring",ring2="Ifrit Ring",
  271. back="Agema Cape",waist="Fotia Belt",
  272. legs="Samnuha Tights",feet="Herculean Boots"})
  273.  
  274.  
  275. -- Specific weaponskill sets. Uses the base set if an appropriate WSMod version isn't found.
  276. sets.precast.WS['Requiescat'] = set_combine(sets.precast.WS, {ring1="Leviathan Ring"})
  277.  
  278. sets.precast.WS['Savage Blade'] = set_combine(sets.precast.WS, {ring1="Ramuh Ring",ring2="Ramuh Ring"})
  279.  
  280. sets.precast.WS['Sanguine Blade'] = {ammo="Ghastly Tathlum +1",
  281. head="Helios Band",neck="Eddy Necklace",ear1="Friomisi Earring",ear2="Crematio Earring",
  282. body="Helios Jacket",hands="Helios Gloves",ring1="Acumen Ring",ring2="Shiva Ring +1",
  283. back="Toro Cape",legs="Helios Spats",feet="Helios Boots"}
  284.  
  285.  
  286. -- Midcast Sets
  287. sets.midcast.FastRecast = {
  288. head="Taeon Chapeau",ear2="Loquacious Earring",
  289. body="Vanir Cotehardie",hands="Thaumas Gloves",ring1="Prolix Ring",ring2="Weather. Ring",
  290. back="Swith Cape +1",waist="Witful Belt",legs="Taeon Tights",feet="Taeon Boots"}
  291.  
  292. sets.midcast['Blue Magic'] = {}
  293.  
  294. -- Physical Spells --
  295.  
  296. sets.midcast['Blue Magic'].Physical = {ammo="Mavi Tathlum",
  297. head="Taeon Chapeau",neck="Ej Necklace",ear1="Bladeborn Earring",ear2="Steelflash Earring",
  298. body="Taeon Tabard",hands="Taeon Gloves",ring1="Rajas Ring",ring2="Ifrit Ring",
  299. back="Cornflower Cape",waist="Eschan Stone",legs="Taeon Tights",feet="Taeon Boots"}
  300.  
  301. sets.midcast['Blue Magic'].PhysicalAcc = {ammo="Ginsen",
  302. head="Taeon Chapeau",neck="Ej Necklace",ear1="Bladeborn Earring",ear2="Steelflash Earring",
  303. body={ name="Herculean Vest", augments={'Accuracy+20 Attack+20','"Triple Atk."+3','AGI+8','Accuracy+14','Attack+11',}},
  304. hands="Taeon Gloves",ring1="Rajas Ring",ring2="Ifrit Ring",
  305. back="Cornflower Cape",waist="Eschan Stone",legs="Taeon Tights",feet="Taeon Boots"}
  306.  
  307. sets.midcast['Blue Magic'].PhysicalStr = set_combine(sets.midcast['Blue Magic'].Physical,
  308. {head="Whirlpool Mask",ring1="Ifrit Ring",ring2="Ifrit Ring",waist="Caudata Belt",back="Cornflower Cape"})
  309.  
  310. sets.midcast['Blue Magic'].PhysicalDex = set_combine(sets.midcast['Blue Magic'].Physical,
  311. {ammo="Jukukik Feather",waist="Chaac Belt"})
  312.  
  313. sets.midcast['Blue Magic'].PhysicalVit = set_combine(sets.midcast['Blue Magic'].Physical,
  314. {back="Iximulew Cape"})
  315.  
  316. sets.midcast['Blue Magic'].PhysicalAgi = set_combine(sets.midcast['Blue Magic'].Physical,
  317. {ring2="Garuda Ring",waist="Chaac Belt"})
  318.  
  319. sets.midcast['Blue Magic'].PhysicalInt = set_combine(sets.midcast['Blue Magic'].Physical,
  320. {ear1="Psystorm Earring",body="Helios Jacket",hands="Helios Gloves",ring1="Shiva Ring",ring2="Shiva Ring +1",
  321. back="Toro Cape",feet="Helios Boots"})
  322.  
  323. sets.midcast['Blue Magic'].PhysicalMnd = set_combine(sets.midcast['Blue Magic'].Physical,
  324. {ear1="Lifestorm Earring",body="Helios Jacket",hands="Helios Gloves",
  325. ring2="Leviathan Ring",back="Refraction Cape"})
  326.  
  327. sets.midcast['Blue Magic'].PhysicalChr = set_combine(sets.midcast['Blue Magic'].Physical,
  328. {back="Refraction Cape",waist="Chaac Belt"})
  329.  
  330. sets.midcast['Blue Magic'].PhysicalHP = set_combine(sets.midcast['Blue Magic'].Physical)
  331.  
  332.  
  333. -- Magical Spells --
  334.  
  335. sets.midcast['Blue Magic'].Magical = {ammo="Ghastly Tathlum +1",
  336. head="Helios Band",neck="Eddy Necklace",ear1="Friomisi Earring",ear2="Crematio Earring",
  337. body="Helios Jacket",hands="Helios Gloves",ring1="Shiva Ring +1",ring2="Sangoma Ring",
  338. back="Cornflower Cape",waist="Eschan Stone",legs="Helios Spats",feet="Helios Boots"}
  339.  
  340. sets.midcast['Blue Magic'].Magical.Resistant = set_combine(sets.midcast['Blue Magic'].Magical,
  341. {ring1="Sangoma Ring",legs="Hagondes Pants +1"})
  342.  
  343. sets.midcast['Blue Magic'].MagicalMnd = set_combine(sets.midcast['Blue Magic'].Magical,
  344. {ring1="Leviathan Ring"})
  345.  
  346. sets.midcast['Blue Magic'].MagicalChr = set_combine(sets.midcast['Blue Magic'].Magical)
  347.  
  348. sets.midcast['Blue Magic'].MagicalVit = set_combine(sets.midcast['Blue Magic'].Magical,
  349. {})
  350.  
  351. sets.midcast['Blue Magic'].MagicalDex = set_combine(sets.midcast['Blue Magic'].Magical)
  352.  
  353. sets.midcast['Blue Magic'].MagicAccuracy = {ammo="Mavi Tathlum",
  354. head="Helios Band",neck="Eddy Necklace",ear1="Lifestorm Earring",ear2="Psystorm Earring",
  355. body="Helios Jacket",hands="Hagondes Cuffs +1",ring2="Sangoma Ring",ring1="Weather. Ring",
  356. back="Cornflower Cape",legs="Hagondes Pants +1",feet="Helios Boots"}
  357.  
  358. -- Breath Spells --
  359.  
  360. sets.midcast['Blue Magic'].Breath = {ammo="Mavi Tathlum",
  361. head="Helios Band",neck="Ej Necklace",ear1="Lifestorm Earring",ear2="Psystorm Earring",
  362. body="Helios Jacket",hands="Helios Gloves",ring1="K'ayres Ring",
  363. back="Refraction Cape",legs="Helios Spats",feet="Helios Boots"}
  364.  
  365. -- Other Types --
  366.  
  367. sets.midcast['Blue Magic'].Stun = set_combine(sets.midcast['Blue Magic'].MagicAccuracy,
  368. {waist="Chaac Belt"})
  369.  
  370. sets.midcast['Blue Magic']['White Wind'] = {
  371. head="Whirlpool Mask",ear1="Bloodgem Earring",ear2="Loquacious Earring",
  372. body="Vanir Cotehardie",hands="Buremte Gloves",ring1="K'ayres Ring",
  373. waist="Eschan Stone",legs="Taeon Tights",feet="Helios Boots"}
  374.  
  375. sets.midcast['Blue Magic'].Healing = {
  376. head="Taeon Chapeau",ear1="Lifestorm Earring",ear2="Loquacious Earring",
  377. body="Helios Jacket",hands="Buremte Gloves",ring1="Leviathan Ring",ring2="Sirona's Ring",
  378. back="Pahtli Cape",legs="Helios Spats",feet="Helios Boots"}
  379.  
  380. sets.midcast['Blue Magic'].SkillBasedBuff = {ammo="Mavi Tathlum",
  381. head="Luhlaza Keffiyeh",
  382. body="Assimilator's Jubbah",
  383. back="Cornflower Cape",legs="Mavi Tayt +2",feet="Luhlaza Charuqs"}
  384.  
  385. sets.midcast['Blue Magic'].Buff = {}
  386.  
  387. sets.midcast.Protect = {ring1="Sheltered Ring"}
  388. sets.midcast.Protectra = {ring1="Sheltered Ring"}
  389. sets.midcast.Shell = {ring1="Sheltered Ring"}
  390. sets.midcast.Shellra = {ring1="Sheltered Ring"}
  391.  
  392.  
  393.  
  394.  
  395. -- Sets to return to when not performing an action.
  396.  
  397. -- Gear for learning spells: +skill and AF hands.
  398. sets.Learning = {ammo="Mavi Tathlum",hands="Assimilator's Bazubands +1",
  399. head="Luhlaza Keffiyeh",
  400. body="Assimilator's Jubbah",hands="Assimilator's Bazubands +1",
  401. back="Cornflower Cape",legs="Mavi Tayt +2",feet="Luhlaza Charuqs"}
  402.  
  403.  
  404. sets.latent_refresh = {waist="Fucho-no-obi"}
  405.  
  406. -- Resting sets
  407. sets.resting = {
  408. head="Wivre Hairpin",neck="Bathy Choker",
  409. body="Hagondes Coat +1",hands="Serpentes Cuffs",ring1="Sheltered Ring",ring2="Paguroidea Ring",
  410. feet="Serpentes Sabots"}
  411.  
  412. -- Idle sets
  413. sets.idle = {ammo="Impatiens",
  414. head=none,neck="Bathy Choker",ear1="Bloodgem Earring",ear2="Loquacious Earring",
  415. body="Respite Cloak",hands="Serpentes Cuffs",ring1="Sheltered Ring",ring2="Paguroidea Ring",
  416. back="Kumbira Cape",waist="Flume Belt",legs="Blood Cuisses",feet="Serpentes Sabots"}
  417.  
  418. sets.idle.PDT = {ammo="Impatiens",
  419. head=none,neck="Bathy Choker",ear1="Bloodgem Earring",ear2="Loquacious Earring",
  420. body="Respite Cloak",hands="Taeon Gloves",ring1="Dark Ring",ring2="Dark Ring",
  421. back="Shadow Mantle",waist="Flume Belt",legs="Taeon Tights",feet="Taeon Boots"}
  422.  
  423. sets.idle.Town = {ammo="Ginsen",
  424. head="Taeon Chapeau",
  425. neck="Asperity Necklace",
  426. ear1="Heartseeker Earring",ear2="Dudgeon Earring",
  427. body={ name="Herculean Vest", augments={'Accuracy+20 Attack+20','"Triple Atk."+3','AGI+8','Accuracy+14','Attack+11',}},
  428. hands="Herculean Gloves",
  429. ring1="Hetairoi Ring",ring2="Epona's Ring",
  430. back="Atheling Mantle",waist="Windbuffet Belt +1",
  431. legs="Samnuha Tights",feet="Herculean Boots"}
  432.  
  433. sets.Medicine = {hands="Remedy",head="Echo Drops",main="Claidheamh Soluis",main="Gabaxorea"}
  434.  
  435. sets.idle.Learning = set_combine(sets.idle, sets.Learning)
  436.  
  437.  
  438. -- Defense sets
  439. sets.defense.PDT = {ammo="Iron Gobbet",
  440. head="Taeon Chapeau",neck="Loricate Torque +1",ear1="Bloodgem Earring",
  441. body="Taeon Chapeau",hands="Taeon Gloves",ring1="Dark Ring",ring2="Dark Ring",
  442. back="Shadow Mantle",waist="Flume Belt",legs="Taeon Tights",feet="Taeon Boots"}
  443.  
  444. sets.defense.MDT = {ammo="Demonry Stone",
  445. head="Taeon Chapeau",neck="Loricate Torque +1",ear1="Bloodgem Earring",
  446. body="Taeon Chapeau",hands="Taeon Gloves",ring1="Dark Ring",ring2="Dark Ring",
  447. back="Shadow Mantle",waist="Flume Belt",legs="Taeon Tights",feet="Taeon Boots"}
  448.  
  449. sets.Kiting = {legs="Blood Cuisses"}
  450.  
  451. -- Engaged sets
  452.  
  453. -- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
  454. -- sets if more refined versions aren't defined.
  455. -- If you create a set with both offense and defense modes, the offense mode should be first.
  456. -- EG: sets.engaged.Dagger.Accuracy.Evasion
  457.  
  458. -- Normal melee group
  459. sets.engaged = {ammo="Ginsen",
  460. head="Taeon Chapeau",neck="Asperity Necklace",ear1="Bladeborn Earring",ear2="Steelflash Earring",
  461. body={ name="Herculean Vest", augments={'Accuracy+20 Attack+20','"Triple Atk."+3','AGI+8','Accuracy+14','Attack+11',}},
  462. hands={ name="Herculean Gloves", augments={'"Triple Atk."+4','DEX+4',}},
  463. ring1="Rajas Ring",ring2="Epona's Ring",
  464. back="Atheling Mantle",waist="Windbuffet Belt +1",legs="Taeon Tights",feet="Taeon Boots"}
  465.  
  466. sets.engaged.Acc = {ammo="Ginsen",
  467. head="Taeon Chapeau",neck="Ej Necklace",ear1="Bladeborn Earring",ear2="Steelflash Earring",
  468. body={ name="Herculean Vest", augments={'Accuracy+20 Attack+20','"Triple Atk."+3','AGI+8','Accuracy+14','Attack+11',}},
  469. hands="Taeon Gloves",ring1="Rajas Ring",ring2="Epona's Ring",
  470. back="Atheling Mantle",waist="Eschan Stone",legs="Taeon Tights",feet="Taeon Boots"}
  471.  
  472. sets.engaged.Refresh = {ammo="Ginsen",
  473. head="Taeon Chapeau",neck="Asperity Necklace",ear1="Bladeborn Earring",ear2="Steelflash Earring",
  474. body="Hagondes Coat +1",hands="Serpentes Cuffs",ring1="Rajas Ring",ring2="Epona's Ring",
  475. back="Atheling Mantle",waist="Windbuffet Belt +1",legs="Taeon Tights",feet="Serpentes Sabots"}
  476.  
  477. sets.engaged.DW = {ammo="Ginsen",
  478. head="Taeon Chapeau",neck="Asperity Necklace",ear1="Heartseeker Earring",ear2="Dudgeon Earring",
  479. body={ name="Herculean Vest", augments={'Accuracy+20 Attack+20','"Triple Atk."+3','AGI+8','Accuracy+14','Attack+11',}},
  480. hands={ name="Herculean Gloves", augments={'"Triple Atk."+4','DEX+4',}},
  481. ring1="Hetairoi Ring",ring2="Epona's Ring",
  482. back="Atheling Mantle",waist="Reiki Yotai",legs="Samnuha Tights",
  483. feet="Herculean Boots"}
  484.  
  485. sets.engaged.DW.DWNormAcc = {ammo="Ginsen",
  486. head="Taeon Chapeau",
  487. neck="Asperity Necklace",
  488. ear1="Heartseeker Earring",ear2="Dudgeon Earring",
  489. body={ name="Herculean Vest", augments={'Accuracy+20 Attack+20','"Triple Atk."+3','AGI+8','Accuracy+14','Attack+11',}},
  490. hands="Herculean Gloves",
  491. ring1="Hetairoi Ring",ring2="Epona's Ring",
  492. back="Atheling Mantle",waist="Windbuffet Belt +1",
  493. legs="Samnuha Tights",feet="Herculean Boots"}
  494.  
  495.  
  496. sets.engaged.DW.Acc = {ammo="Honed Tathlum",
  497. head="Taeon Chapeau",neck="Ej Necklace",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
  498. body={ name="Herculean Vest", augments={'Accuracy+20 Attack+20','"Triple Atk."+3','AGI+8','Accuracy+14','Attack+11',}},
  499. hands="Herculean Gloves",ring1="Epona's Ring",ring2="Mars's Ring",
  500. back="Atheling Mantle",waist="Reiki Yotai",legs="Samnuha Tights",feet="Taeon Boots"}
  501.  
  502. sets.engaged.DW.Refresh = {ammo="Ginsen",
  503. head="Taeon Chapeau",neck="Asperity Necklace",ear1="Heartseeker Earring",ear2="Dudgeon Earring",
  504. body="Hagondes Coat +1",hands="Serpentes Cuffs",ring1="Rajas Ring",ring2="Epona's Ring",
  505. back="Atheling Mantle",waist="Windbuffet Belt +1",legs="Taeon Tights",feet="Serpentes Sabots"}
  506.  
  507. sets.engaged.Learning = set_combine(sets.engaged, sets.Learning)
  508. sets.engaged.DW.Learning = set_combine(sets.engaged.DW, sets.Learning)
  509.  
  510.  
  511. sets.self_healing = {}
  512. end
  513.  
  514. -------------------------------------------------------------------------------------------------------------------
  515. -- Job-specific hooks for standard casting events.
  516. -------------------------------------------------------------------------------------------------------------------
  517.  
  518. -- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
  519. -- Set eventArgs.useMidcastGear to true if we want midcast gear equipped on precast.
  520. function job_precast(spell, action, spellMap, eventArgs)
  521. if unbridled_spells:contains(spell.english) and not state.Buff['Unbridled Learning'] then
  522. eventArgs.cancel = true
  523. windower.send_command('@input /ja "Unbridled Learning" <me>; wait 1.5; input /ma "'..spell.name..'" '..spell.target.name)
  524. end
  525. end
  526.  
  527. -- Run after the default midcast() is done.
  528. -- eventArgs is the same one used in job_midcast, in case information needs to be persisted.
  529. function job_post_midcast(spell, action, spellMap, eventArgs)
  530. -- Add enhancement gear for Chain Affinity, etc.
  531. if spell.skill == 'Blue Magic' then
  532. for buff,active in pairs(state.Buff) do
  533. if active and sets.buff[buff] then
  534. equip(sets.buff[buff])
  535. end
  536. end
  537. if spellMap == 'Healing' and spell.target.type == 'SELF' and sets.self_healing then
  538. equip(sets.self_healing)
  539. end
  540. end
  541.  
  542. -- If in learning mode, keep on gear intended to help with that, regardless of action.
  543. if state.OffenseMode.value == 'Learning' then
  544. equip(sets.Learning)
  545. end
  546. end
  547.  
  548.  
  549. -------------------------------------------------------------------------------------------------------------------
  550. -- Job-specific hooks for non-casting events.
  551. -------------------------------------------------------------------------------------------------------------------
  552.  
  553. -- Called when a player gains or loses a buff.
  554. -- buff == buff gained or lost
  555. -- gain == true if the buff was gained, false if it was lost.
  556. function job_buff_change(buff, gain)
  557. if state.Buff[buff] ~= nil then
  558. state.Buff[buff] = gain
  559. end
  560. end
  561.  
  562. -------------------------------------------------------------------------------------------------------------------
  563. -- User code that supplements standard library decisions.
  564. -------------------------------------------------------------------------------------------------------------------
  565.  
  566. -- Custom spell mapping.
  567. -- Return custom spellMap value that can override the default spell mapping.
  568. -- Don't return anything to allow default spell mapping to be used.
  569. function job_get_spell_map(spell, default_spell_map)
  570. if spell.skill == 'Blue Magic' then
  571. for category,spell_list in pairs(blue_magic_maps) do
  572. if spell_list:contains(spell.english) then
  573. return category
  574. end
  575. end
  576. end
  577. end
  578.  
  579. -- Modify the default idle set after it was constructed.
  580. function customize_idle_set(idleSet)
  581. if player.mpp < 51 then
  582. set_combine(idleSet, sets.latent_refresh)
  583. end
  584. return idleSet
  585. end
  586.  
  587. -- Called by the 'update' self-command, for common needs.
  588. -- Set eventArgs.handled to true if we don't want automatic equipping of gear.
  589. function job_update(cmdParams, eventArgs)
  590. update_combat_form()
  591. end
  592.  
  593.  
  594.  
  595.  
  596. -------------------------------------------------------------------------------------------------------------------
  597. -- Utility functions specific to this job.
  598. -------------------------------------------------------------------------------------------------------------------
  599.  
  600. function update_combat_form()
  601. -- Check for H2H or single-wielding
  602. if player.equipment.sub == "Genbu's Shield" or player.equipment.sub == 'empty' then
  603. state.CombatForm:reset()
  604. else
  605. state.CombatForm:set('DW')
  606. end
  607. end
  608.  
  609.  
  610. -- Select default macro book on initial load or subjob change.
  611. function select_default_macro_book()
  612. -- Default macro set/book
  613. if player.sub_job == 'DNC' then
  614. set_macro_page(1, 9)
  615. else
  616. set_macro_page(1, 9)
  617. end
  618. end
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