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- # KASHacters - ESX Multi Characters
- ## Installation
- **_How to install instruction._ Created By XxFri3ndlyxX**
- <br>
- - First you need a serrver that has at least the basic scripts and their requirements.
- ```
- ### [ESSENTIALS] ###
- start mysql-async
- start essentialmode
- start esplugin_mysql
- start es_extended
- start async
- start es_ui
- start es_admin2
- start esx_kashacters
- start esx_identity
- start skinchanger
- start esx_skin
- start instance
- start esx_datastore
- start esx_addonaccount
- start esx_addoninventory
- start cron
- start esx_menu_default
- start esx_menu_list
- start esx_menu_dialog
- start esx_license
- start esx_billing
- start esx_society
- start esx_policejob
- start esx_ambulancejob
- start esx_vehicleshop
- ```
- <br>
- Then
- <br>
- - Download the resource
- - Rename the resource to esx_kashacters
- - import the sql file in your database
- - Go to *essentialmode\client\main.lua* and edit/comment the code.
- ```
- --[[Citizen.CreateThread(function()
- while true do
- Citizen.Wait(0)
- if NetworkIsSessionStarted() then
- TriggerServerEvent('es:firstJoinProper')
- TriggerEvent('es:allowedToSpawn')
- return
- end
- end
- end)]]--
- ```
- ## Inventory Quick Fix
- - To fix the inventory not showing after death.
- Quick fix you can do.
- In es_extended Look for
- ```
- -- Menu interactions
- Citizen.CreateThread(function()
- while true do
- Citizen.Wait(0)
- if IsControlJustReleased(0, Keys['F2']) and IsInputDisabled(0) and not isDead and not ESX.UI.Menu.IsOpen('default', 'es_extended', 'inventory') then
- ESX.ShowInventory()
- end
- end
- end)
- ```
- and change it to
- ```
- -- Menu interactions
- Citizen.CreateThread(function()
- while true do
- Citizen.Wait(0)
- if IsControlJustReleased(0, Keys['F2']) and IsInputDisabled(0) and not ESX.UI.Menu.IsOpen('default', 'es_extended', 'inventory') then
- ESX.ShowInventory()
- end
- end
- end)
- ```
- -I know this is not the best solution. But i don't have time to fix this the proper way. Use this quick fix or fix it properly on your own. I's something to do with isdead not being trigged properly. Also you can do the same to other menu that don't work by removing the and not isDead
- ## Tables (Owned & Identifier)
- - Now we edit the table and add all our identifier to make sure our character loads.
- - *Edit the code in esx_kashacters\server\main.lua*
- ```
- local IdentifierTables = {
- {table = "addon_account_data", column = "owner"},
- {table = "addon_inventory_items", column = "owner"},
- {table = "billing", column = "identifier"},
- {table = "characters", column = "identifier"},
- {table = "datastore_data", column = "owner"},
- {table = "owned_vehicles", column = "owner"},
- {table = "rented_vehicles", column = "owner"},
- {table = "society_moneywash", column = "identifier"},
- {table = "users", column = "identifier"},
- {table = "user_accounts", column = "identifier"},
- {table = "user_inventory", column = "identifier"},
- {table = "user_licenses", column = "owner"},
- }
- ```
- To get your identifier.
- Do this query in your database
- `SELECT * FROM INFORMATION_SCHEMA.COLUMNS WHERE COLUMN_NAME = 'owner'`
- and
- `SELECT * FROM INFORMATION_SCHEMA.COLUMNS WHERE COLUMN_NAME = 'indentifier'`
- Credit @Xnubil for this query line
- The table list provided is just an example. Yours may differ depending on what you install on your server.
- Once You've done all that. add start esx_kashacters to your server.cfg
- ## Ambulance Fix
- The Fix for the ambulance on the kashacter script is already implemented.
- Now all you have to do is go to your ambulance script that is up to date and
- comment or delete
- ```
- --[[
- AddEventHandler('playerSpawned', function()
- IsDead = false
- if FirstSpawn then
- exports.spawnmanager:setAutoSpawn(false) -- disable respawn
- FirstSpawn = false
- ESX.TriggerServerCallback('esx_ambulancejob:getDeathStatus', function(isDead)
- if isDead and Config.AntiCombatLog then
- while not PlayerLoaded do
- Citizen.Wait(1000)
- end
- ESX.ShowNotification(_U('combatlog_message'))
- RemoveItemsAfterRPDeath()
- end
- end)
- end
- end)
- ]]--
- ```
- <br>
- Then add this
- <br>
- ```
- RegisterNetEvent('esx_ambulancejob:multicharacter')
- AddEventHandler('esx_ambulancejob:multicharacter', function()
- IsDead = false
- ESX.TriggerServerCallback('esx_ambulancejob:getDeathStatus', function(isDead)
- if isDead and Config.AntiCombatLog then
- ESX.ShowNotification(_U('combatlog_message'))
- RemoveItemsAfterRPDeath()
- end
- end)
- end)
- ```
- Then change this
- ```
- function RespawnPed(ped, coords, heading)
- SetEntityCoordsNoOffset(ped, coords.x, coords.y, coords.z, false, false, false, true)
- NetworkResurrectLocalPlayer(coords.x, coords.y, coords.z, heading, true, false)
- SetPlayerInvincible(ped, false)
- TriggerEvent('playerspawned', coords.x, coords.y, coords.z)
- ClearPedBloodDamage(ped)
- ESX.UI.Menu.CloseAll()
- end
- ```
- to
- ```
- function RespawnPed(ped, coords, heading)
- SetEntityCoordsNoOffset(ped, coords.x, coords.y, coords.z, false, false, false, true)
- NetworkResurrectLocalPlayer(coords.x, coords.y, coords.z, heading, true, false)
- SetPlayerInvincible(ped, false)
- TriggerEvent('esx_ambulancejob:multicharacter', coords.x, coords.y, coords.z)
- ClearPedBloodDamage(ped)
- ESX.UI.Menu.CloseAll()
- end
- ```
- If you do not do this last part once you repawn after death you will be frozen into place.
- ## Duplication Entry (Datastore)
- To fix The datastore duplicated entry download this https://github.com/XxFri3ndlyxX/esx_datastore
- Or
- Add this code to your server/main.lua
- ```-- Fix for kashacters duplication entry --
- -- Fix was taken from this link --
- -- https://forum.fivem.net/t/release-esx-kashacters-multi-character/251613/448?u=xxfri3ndlyxx --
- AddEventHandler('esx:playerLoaded', function(source)
- local result = MySQL.Sync.fetchAll('SELECT * FROM datastore')
- for i=1, #result, 1 do
- local name = result[i].name
- local label = result[i].label
- local shared = result[i].shared
- local result2 = MySQL.Sync.fetchAll('SELECT * FROM datastore_data WHERE name = @name', {
- ['@name'] = name
- })
- if shared == 0 then
- table.insert(DataStoresIndex, name)
- DataStores[name] = {}
- for j=1, #result2, 1 do
- local storeName = result2[j].name
- local storeOwner = result2[j].owner
- local storeData = (result2[j].data == nil and {} or json.decode(result2[j].data))
- local dataStore = CreateDataStore(storeName, storeOwner, storeData)
- table.insert(DataStores[name], dataStore)
- end
- end
- end
- local _source = source
- local xPlayer = ESX.GetPlayerFromId(_source)
- local dataStores = {}
- for i=1, #DataStoresIndex, 1 do
- local name = DataStoresIndex[i]
- local dataStore = GetDataStore(name, xPlayer.identifier)
- if dataStore == nil then
- MySQL.Async.execute('INSERT INTO datastore_data (name, owner, data) VALUES (@name, @owner, @data)',
- {
- ['@name'] = name,
- ['@owner'] = xPlayer.identifier,
- ['@data'] = '{}'
- })
- dataStore = CreateDataStore(name, xPlayer.identifier, {})
- table.insert(DataStores[name], dataStore)
- end
- table.insert(dataStores, dataStore)
- end
- xPlayer.set('dataStores', dataStores)
- end)
- ```
- > *Pay ATTENTION: You have to call the resource 'esx_kashacters' in order for the javascript to work!!!**
- ## How it works
- > What this script does it manipulates ESX for loading characters
- So when you are choosing your character it changes your steam id which is normally steam: to Char: this prevents ESX from loading another character because it is looking for you exact steamid. So when you choose your character it will change it from Char: to your normal steam id (steam:). When creating a new character it will spawn you without an exact steamid which creates a new database entry for your steamid
- ## Credits
- > ESX Framework and **KASH** AND **Onno204** for creating the resource. You can do whatever the f with it what you want but it is nice to give the main man credits ;)
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