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- import pygame
- pygame.init()
- win = pygame.display.set_mode((500, 500))
- pygame.display.set_caption("Run Away")
- walkRight = [pygame.image.load('platformChar_idle'),
- x = 50
- y = 430
- width = 40
- height = 60
- speed = 5
- left = False
- right = False
- animCount = 0
- run = True
- while run:
- pygame.time.delay(50)
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- run = False
- keys = pygame.key.get_pressed()
- if keys [pygame.K_LEFT] and x > 5 :
- x -= speed
- if keys [pygame.K_RIGHT] and x < 500 - width - 5:
- x += speed
- if keys [pygame.K_UP]:
- y -= speed
- if keys [pygame.K_DOWN]:
- y += speed
- win.fill((0,0,0))
- pygame.draw.rect(win, (0,0,255), (x, y, width, height))
- pygame.display.update()
- pygame.quit()
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