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- Name: Bolter Gareth Armstrong
- =Occupation: Local law enforcement=
- Aptitudes: Agility, Finesse, Strength, Willpower, Toughness -- IMPORTANT, this determines how easy it is to learn a talent or skill.
- ==Equipment:==
- MAX WEIGHT: 36 kg
- USED WEIGHT: 16,5 kg
- =Weapons:=
- Stub Revolver: Dmg: 1d10+3 I Pen 0 Clip 6 Rld 2Full Reliable 1,5kg Plentiful
- Leather belt and holster
- 24 revolver bullets.
- Autogun: Dmg: 1d10+4 I Pen 0 Clip 30 Rld: 1Full 5kg Average.
- Holstered on shoulder.
- 4 autogun magazines.
- =Armor:=
- Flak cloak: Covers all but head. 3 AP. Weight 8
- Flak helmet: Covers head. 2 AP. Weight 2
- ==Regiment: 1st Remanorean Militia ==
- ==Background:==
- Born to a rancher family and spent his early life with them. He worked tirelessly in the old ranch and grew to be a strong young man. He left the ranch, much to the chagrin of his parents, to find a better life in the Ruckor Peninsula. A travel by boat later and a few weeks of working various menial jobs and he was spotted by the local law enforcement at 17 years of age. He spent the next 3 years training and keeping the law in the city of Gilliardus, provincial capital of the Ruckor Peninsula.
- Wounds: 10+3
- Insanity:
- Corruption:
- FATE points:
- ==Personality==
- ==Talents:==
- Weapon Training: Solid Projectile Pistol
- Quick Draw
- Talent Advances
- Matching Aptitudes Tier One Tier Two Tier Three
- Two 200 xp 300 xp 400 xp
- One 300 xp 450 xp 600 xp
- Zero 600 xp 900 xp 1,200 xp
- ==Characteristics:==
- Weapon Skill: 30
- Ballistic Skill: 28
- Strength: 37
- Toughness: 39
- Agility: 39
- Intelligence: 23
- Perception: 31
- Willpower: 34
- Fellowship: 29
- ==Skills:==
- Can be UNTRAINED (-20) KNOWN (no malus), TRAINED +10, EXPERIENCED +20, VETERAN +30 according to expertise.
- Increasing skills depends on the characters aptitudes, each skill has associated aptitudes and if they coincide with the character's aptitudes, the cost to advance them is reduced
- Matching Aptitudes Known Trained Experienced Veteran
- Two 100 xp 200 xp 300 xp 400 xp
- One 200 xp 400 xp 600 xp 800 xp
- Zero 300 xp 600 xp 900 xp 1,200 xp
- =Template=
- -Skill- -Aptitude 1- -Aptitude 2- Page (Only War)
- Acrobatics: Agility General 116
- Athletics: Strength General 117
- Awareness: Perception Fieldcraft 118
- Charm: Fellowship Social 118
- Command: Fellowship Leadership 119
- Commerce: Intelligence Knowledge 119
- Common Lore†: Intelligence Knowledge 120
- Deceive: Fellowship Social 120
- Dodge: Agility Defence 121
- Forbidden Lore†:Intelligence Knowledge 121
- Inquiry: Fellowship Social 122
- Interrogation: Willpower Social 122
- Intimidate: Strength Social 123
- Linguistics†: Intelligence General 124
- Logic Intelligence Knowledge 125
- Medicae Intelligence Fieldcraft 125
- Navigate† Intelligence Fieldcraft 127
- Operate† Agility Fieldcraft 128
- Parry Weapon Skill Defence 129
- Psyniscience Perception Psyker 129
- Schol. Lore† Intelligence Knowledge 130
- Scrutiny Perception General 131
- Security Intelligence Tech 131
- Sleight of Hand Agility Knowledge 131
- Stealth Agility Fieldcraft 132
- Survival Perception Fieldcraft 132
- Tech-Use Intelligence Tech 133
- Trade† Intelligence General 134
- Character's List of Aptitudes: Agility, Finesse, Strength, Willpower, Toughness
- Aptitudes are marked with a +. -- NOT YET MARKED
- Acrobatics(AGI):
- Athletics(STR):
- Awareness(PER):
- Charm(FEL):
- Command(FEL):
- Commerce(INT):
- Common Lore (INT):
- Imperial Creed
- Imperium
- Deceive(FEL):
- Dodge(AGI): (+20 Full cover, +10 half cover)
- Forbidden Lore (INT):
- Intimidate(STR):
- Inquiry(FEL):
- Interrogation(WIL):
- Linguistics(INT):
- Low Gothic:
- High Gothic:
- Logic(INT):
- Medicae(INT):
- Navigate (Surface) (INT):
- Operate(Aeronautica)(AGI):
- Operate(Surface)(AGI):
- Parry(WS):
- Psyniscience(PER):
- Scrutiny(FEL):
- Security(INT):
- Sleight of Hand (AGI)
- Stealth(AGI):
- Survival(PER):
- Tech-Use(INT):
- Trade (INT):
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