sawgamer1

Untitled

Jun 26th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27. Character.Archivable = true
  28. Player:ClearCharacterAppearance()
  29.  
  30. IT = Instance.new
  31. CF = CFrame.new
  32. VT = Vector3.new
  33. RAD = math.rad
  34. C3 = Color3.new
  35. UD2 = UDim2.new
  36. BRICKC = BrickColor.new
  37. ANGLES = CFrame.Angles
  38. EULER = CFrame.fromEulerAnglesXYZ
  39. COS = math.cos
  40. ACOS = math.acos
  41. SIN = math.sin
  42. ASIN = math.asin
  43. ABS = math.abs
  44. MRANDOM = math.random
  45. FLOOR = math.floor
  46.  
  47. --//=================================\\
  48. --|| USEFUL VALUES
  49. --\\=================================//
  50.  
  51. Animation_Speed = 3
  52. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  53. local Speed = 20
  54. local SIZE = 1.4
  55. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  56. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  57. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  58. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  59. local DAMAGEMULTIPLIER = 1
  60. local ANIM = "Idle"
  61. local ATTACK = false
  62. local EQUIPPED = false
  63. local HOLD = false
  64. local COMBO = 1
  65. local Rooted = false
  66. local SINE = 0
  67. local KEYHOLD = false
  68. local CHANGE = 2 / Animation_Speed
  69. local WALKINGANIM = false
  70. local VALUE1 = false
  71. local VALUE2 = false
  72. local ROBLOXIDLEANIMATION = IT("Animation")
  73. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  74. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  75. local ATANIM = IT("Animation")
  76. ATANIM.Name = "Attack Animation"
  77. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  78. --ROBLOXIDLEANIMATION.Parent = Humanoid
  79. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  80. WEAPONGUI.Name = "Weapon GUI"
  81. local Weapon = IT("Model")
  82. Weapon.Name = "Adds"
  83. local Effects = IT("Folder", Weapon)
  84. Effects.Name = "Effects"
  85. local ANIMATOR = Humanoid.Animator
  86. local ANIMATE = Character.Animate
  87. local UNANCHOR = true
  88. local CLOCKLOOP = 0
  89. local SONG = 1382488262
  90. local CLOCKTARGET = nil
  91. local CLOCKSPEED = 1
  92. script.Parent = WEAPONGUI
  93. local CLONE = Character:Clone()
  94. CLONE.Parent = nil
  95. Character.Archivable = false
  96. local sick = Instance.new("Sound",Torso)
  97.  
  98. --//=================================\\
  99. --\\=================================//
  100.  
  101.  
  102. --//=================================\\
  103. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  104. --\\=================================//
  105.  
  106. ArtificialHB = Instance.new("BindableEvent", script)
  107. ArtificialHB.Name = "ArtificialHB"
  108.  
  109. script:WaitForChild("ArtificialHB")
  110.  
  111. frame = Frame_Speed
  112. tf = 0
  113. allowframeloss = false
  114. tossremainder = false
  115. lastframe = tick()
  116. script.ArtificialHB:Fire()
  117.  
  118. game:GetService("RunService").Heartbeat:connect(function(s, p)
  119. tf = tf + s
  120. if tf >= frame then
  121. if allowframeloss then
  122. script.ArtificialHB:Fire()
  123. lastframe = tick()
  124. else
  125. for i = 1, math.floor(tf / frame) do
  126. script.ArtificialHB:Fire()
  127. end
  128. lastframe = tick()
  129. end
  130. if tossremainder then
  131. tf = 0
  132. else
  133. tf = tf - frame * math.floor(tf / frame)
  134. end
  135. end
  136. end)
  137. --- Left wing.
  138.  
  139. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  140. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  141. local lwing1weld = CreateWeld(lwing1,handle,lwing1,3,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  142.  
  143. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  144. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  145. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  146. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  147. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  148. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  149. A0 = Instance.new('Attachment',wed)
  150. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  151. CreateMesh(wed,"Wedge",0.05,0.5,3)
  152. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  153. A1 = Instance.new('Attachment',wed)
  154. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  155. CreateMesh(wed,"Wedge",0.05,3,0.5)
  156. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  157.  
  158. tl1 = Instance.new('Trail',wed)
  159. tl1.Attachment0 = A0
  160. tl1.Attachment1 = A1
  161. --tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  162. tl1.LightEmission = 1
  163. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  164. tl1.Color = ColorSequence.new(BrickColor.random().Color)
  165. tl1.Lifetime = 0.6
  166.  
  167.  
  168. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  169. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  170. local lwing2weld = CreateWeld(lwing2,handle,lwing2,4,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  171.  
  172. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  173. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  174. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  175. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  176. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  177. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  178. A0 = Instance.new('Attachment',wed)
  179. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  180. CreateMesh(wed,"Wedge",0.05,0.5,3)
  181. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  182. A1 = Instance.new('Attachment',wed)
  183. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  184. CreateMesh(wed,"Wedge",0.05,3,0.5)
  185. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  186.  
  187. tl2 = Instance.new('Trail',wed)
  188. tl2.Attachment0 = A0
  189. tl2.Attachment1 = A1
  190. --tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  191. tl2.LightEmission = 1
  192. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  193. tl2.Color = ColorSequence.new(BrickColor.random().Color)
  194. tl2.Lifetime = 0.6
  195.  
  196. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  197. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  198. local lwing3weld = CreateWeld(lwing3,handle,lwing3,4.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  199.  
  200. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  201. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  202. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  203. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  204. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  205. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  206. A0 = Instance.new('Attachment',wed)
  207. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  208. CreateMesh(wed,"Wedge",0.05,0.5,3)
  209. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  210. A1 = Instance.new('Attachment',wed)
  211. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  212. CreateMesh(wed,"Wedge",0.05,3,0.5)
  213. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  214.  
  215. tl3 = Instance.new('Trail',wed)
  216. tl3.Attachment0 = A0
  217. tl3.Attachment1 = A1
  218. --tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  219. tl3.LightEmission = 1
  220. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  221. tl3.Color = ColorSequence.new(BrickColor.random().Color)
  222. tl3.Lifetime = 0.6
  223.  
  224. tl1.Enabled = false
  225. tl2.Enabled = false
  226. tl3.Enabled = false
  227. local lwing4 = CreateParta(m,1,1,"Neon",maincolor)
  228. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  229. local lwing4weld = CreateWeld(lwing4,handle,lwing4,5.75,3,0,math.rad(20),math.rad(0),math.rad(50),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  230.  
  231. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  232. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  233. CreateWeld(wed,lwing4,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  234. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  235. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  236. CreateWeld(wed,lwing4,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  237. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  238. CreateMesh(wed,"Wedge",0.05,0.5,3)
  239. CreateWeld(wed,lwing4,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  240. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  241. CreateMesh(wed,"Wedge",0.05,3,0.5)
  242. CreateWeld(wed,lwing4,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  243.  
  244. local lwing5 = CreateParta(m,1,1,"Neon",maincolor)
  245. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  246. local lwing5weld = CreateWeld(lwing5,handle,lwing5,6.75,4,0,math.rad(25),math.rad(0),math.rad(62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  247.  
  248. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  249. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  250. CreateWeld(wed,lwing5,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  251. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  252. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  253. CreateWeld(wed,lwing5,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  254. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  255. CreateMesh(wed,"Wedge",0.05,0.5,3)
  256. CreateWeld(wed,lwing5,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  257. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  258. CreateMesh(wed,"Wedge",0.05,3,0.5)
  259. CreateWeld(wed,lwing5,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  260.  
  261. local lwing6 = CreateParta(m,1,1,"Neon",maincolor)
  262. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  263. local lwing6weld = CreateWeld(lwing6,handle,lwing6,7.75,5,0,math.rad(30),math.rad(0),math.rad(75),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  264.  
  265. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  266. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  267. CreateWeld(wed,lwing6,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  268. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  269. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  270. CreateWeld(wed,lwing6,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  271. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  272. CreateMesh(wed,"Wedge",0.05,0.5,3)
  273. CreateWeld(wed,lwing6,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  274. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  275. CreateMesh(wed,"Wedge",0.05,3,0.5)
  276. CreateWeld(wed,lwing6,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  277.  
  278. -- Right wing.
  279.  
  280. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  281. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  282. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-3,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  283.  
  284. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  285. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  286. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  287. A0 = Instance.new('Attachment',wed)
  288. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  289. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  290. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  291. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  292. CreateMesh(wed,"Wedge",0.05,0.5,3)
  293. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  294. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  295. CreateMesh(wed,"Wedge",0.05,3,0.5)
  296. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  297. A1 = Instance.new('Attachment',wed)
  298.  
  299. tr1 = Instance.new('Trail',wed)
  300. tr1.Attachment0 = A0
  301. tr1.Attachment1 = A1
  302. --tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  303. tr1.LightEmission = 1
  304. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  305. tr1.Color = ColorSequence.new(BrickColor.random().Color)
  306. tr1.Lifetime = 0.6
  307.  
  308. local rwing2 = CreateParta(m,1,1,"Neon",maincolor)
  309. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  310. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-4,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  311.  
  312. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  313. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  314. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  315. A0 = Instance.new('Attachment',wed)
  316. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  317. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  318. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  319. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  320. CreateMesh(wed,"Wedge",0.05,0.5,3)
  321. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  322. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  323. CreateMesh(wed,"Wedge",0.05,3,0.5)
  324. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  325. A1 = Instance.new('Attachment',wed)
  326.  
  327. tr2 = Instance.new('Trail',wed)
  328. tr2.Attachment0 = A0
  329. tr2.Attachment1 = A1
  330. --tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  331. tr2.LightEmission = 1
  332. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  333. tr2.Color = ColorSequence.new(BrickColor.random().Color)
  334. tr2.Lifetime = 0.6
  335.  
  336. local rwing3 = CreateParta(m,1,1,"Neon",maincolor)
  337. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  338. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-4.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  339.  
  340. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  341. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  342. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  343. A0 = Instance.new('Attachment',wed)
  344. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  345. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  346. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  347. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  348. CreateMesh(wed,"Wedge",0.05,0.5,3)
  349. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  350. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  351. CreateMesh(wed,"Wedge",0.05,3,0.5)
  352. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  353. A1 = Instance.new('Attachment',wed)
  354.  
  355. tr3 = Instance.new('Trail',wed)
  356. tr3.Attachment0 = A0
  357. tr3.Attachment1 = A1
  358. --tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  359. tr3.LightEmission = 1
  360. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  361. tr3.Color = ColorSequence.new(BrickColor.random().Color)
  362. tr3.Lifetime = 0.6
  363.  
  364.  
  365. local rwing4 = CreateParta(m,1,1,"Neon",maincolor)
  366. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  367. local rwing4weld = CreateWeld(rwing4,handle,rwing4,-5.75,3,0,math.rad(20),math.rad(0),math.rad(-50),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  368.  
  369. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  370. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  371. CreateWeld(wed,rwing4,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  372. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  373. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  374. CreateWeld(wed,rwing4,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  375. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  376. CreateMesh(wed,"Wedge",0.05,0.5,3)
  377. CreateWeld(wed,rwing4,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  378. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  379. CreateMesh(wed,"Wedge",0.05,3,0.5)
  380. CreateWeld(wed,rwing4,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  381.  
  382. local rwing5 = CreateParta(m,1,1,"Neon",maincolor)
  383. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  384. local rwing5weld = CreateWeld(rwing5,handle,rwing5,-6.75,4,0,math.rad(25),math.rad(0),math.rad(-62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  385.  
  386. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  387. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  388. CreateWeld(wed,rwing5,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  389. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  390. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  391. CreateWeld(wed,rwing5,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  392. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  393. CreateMesh(wed,"Wedge",0.05,0.5,3)
  394. CreateWeld(wed,rwing5,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  395. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  396. CreateMesh(wed,"Wedge",0.05,3,0.5)
  397. CreateWeld(wed,rwing5,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  398.  
  399. local rwing6 = CreateParta(m,1,1,"Neon",maincolor)
  400. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  401. local rwing6weld = CreateWeld(rwing6,handle,rwing6,-7.75,3,0,math.rad(30),math.rad(0),math.rad(-75),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  402.  
  403. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  404. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  405. CreateWeld(wed,rwing6,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  406. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  407. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  408. CreateWeld(wed,rwing6,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  409. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  410. CreateMesh(wed,"Wedge",0.05,0.5,3)
  411. CreateWeld(wed,rwing6,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  412. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  413. CreateMesh(wed,"Wedge",0.05,3,0.5)
  414. CreateWeld(wed,rwing6,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  415.  
  416. --//=================================\\
  417. --\\=================================//
  418.  
  419. --//=================================\\
  420. --|| SOME FUNCTIONS
  421. --\\=================================//
  422.  
  423. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  424. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  425. end
  426.  
  427. function PositiveAngle(NUMBER)
  428. if NUMBER >= 0 then
  429. NUMBER = 0
  430. end
  431. return NUMBER
  432. end
  433.  
  434. function NegativeAngle(NUMBER)
  435. if NUMBER <= 0 then
  436. NUMBER = 0
  437. end
  438. return NUMBER
  439. end
  440.  
  441. function Swait(NUMBER)
  442. if NUMBER == 0 or NUMBER == nil then
  443. ArtificialHB.Event:wait()
  444. else
  445. for i = 1, NUMBER do
  446. ArtificialHB.Event:wait()
  447. end
  448. end
  449. end
  450.  
  451. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  452. local NEWMESH = IT(MESH)
  453. if MESH == "SpecialMesh" then
  454. NEWMESH.MeshType = MESHTYPE
  455. if MESHID ~= "nil" and MESHID ~= "" then
  456. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  457. end
  458. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  459. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  460. end
  461. end
  462. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  463. NEWMESH.Scale = SCALE
  464. NEWMESH.Parent = PARENT
  465. return NEWMESH
  466. end
  467.  
  468. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  469. local NEWPART = IT("Part")
  470. NEWPART.formFactor = FORMFACTOR
  471. NEWPART.Reflectance = REFLECTANCE
  472. NEWPART.Transparency = TRANSPARENCY
  473. NEWPART.CanCollide = false
  474. NEWPART.Locked = true
  475. NEWPART.Anchored = true
  476. if ANCHOR == false then
  477. NEWPART.Anchored = false
  478. end
  479. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  480. NEWPART.Name = NAME
  481. NEWPART.Size = SIZE
  482. NEWPART.Position = Torso.Position
  483. NEWPART.Material = MATERIAL
  484. NEWPART:BreakJoints()
  485. NEWPART.Parent = PARENT
  486. return NEWPART
  487. end
  488.  
  489. local function weldBetween(a, b)
  490. local weldd = Instance.new("ManualWeld")
  491. weldd.Part0 = a
  492. weldd.Part1 = b
  493. weldd.C0 = CFrame.new()
  494. weldd.C1 = b.CFrame:inverse() * a.CFrame
  495. weldd.Parent = a
  496. return weldd
  497. end
  498.  
  499.  
  500. function QuaternionFromCFrame(cf)
  501. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  502. local trace = m00 + m11 + m22
  503. if trace > 0 then
  504. local s = math.sqrt(1 + trace)
  505. local recip = 0.5 / s
  506. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  507. else
  508. local i = 0
  509. if m11 > m00 then
  510. i = 1
  511. end
  512. if m22 > (i == 0 and m00 or m11) then
  513. i = 2
  514. end
  515. if i == 0 then
  516. local s = math.sqrt(m00 - m11 - m22 + 1)
  517. local recip = 0.5 / s
  518. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  519. elseif i == 1 then
  520. local s = math.sqrt(m11 - m22 - m00 + 1)
  521. local recip = 0.5 / s
  522. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  523. elseif i == 2 then
  524. local s = math.sqrt(m22 - m00 - m11 + 1)
  525. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  526. end
  527. end
  528. end
  529.  
  530. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  531. local xs, ys, zs = x + x, y + y, z + z
  532. local wx, wy, wz = w * xs, w * ys, w * zs
  533. local xx = x * xs
  534. local xy = x * ys
  535. local xz = x * zs
  536. local yy = y * ys
  537. local yz = y * zs
  538. local zz = z * zs
  539. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  540. end
  541.  
  542. function QuaternionSlerp(a, b, t)
  543. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  544. local startInterp, finishInterp;
  545. if cosTheta >= 0.0001 then
  546. if (1 - cosTheta) > 0.0001 then
  547. local theta = ACOS(cosTheta)
  548. local invSinTheta = 1 / SIN(theta)
  549. startInterp = SIN((1 - t) * theta) * invSinTheta
  550. finishInterp = SIN(t * theta) * invSinTheta
  551. else
  552. startInterp = 1 - t
  553. finishInterp = t
  554. end
  555. else
  556. if (1 + cosTheta) > 0.0001 then
  557. local theta = ACOS(-cosTheta)
  558. local invSinTheta = 1 / SIN(theta)
  559. startInterp = SIN((t - 1) * theta) * invSinTheta
  560. finishInterp = SIN(t * theta) * invSinTheta
  561. else
  562. startInterp = t - 1
  563. finishInterp = t
  564. end
  565. end
  566. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  567. end
  568.  
  569. function Clerp(a, b, t)
  570. local qa = {QuaternionFromCFrame(a)}
  571. local qb = {QuaternionFromCFrame(b)}
  572. local ax, ay, az = a.x, a.y, a.z
  573. local bx, by, bz = b.x, b.y, b.z
  574. local _t = 1 - t
  575. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  576. end
  577.  
  578. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  579. local frame = IT("Frame")
  580. frame.BackgroundTransparency = TRANSPARENCY
  581. frame.BorderSizePixel = BORDERSIZEPIXEL
  582. frame.Position = POSITION
  583. frame.Size = SIZE
  584. frame.BackgroundColor3 = COLOR
  585. frame.BorderColor3 = BORDERCOLOR
  586. frame.Name = NAME
  587. frame.Parent = PARENT
  588. return frame
  589. end
  590.  
  591. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  592. local label = IT("TextLabel")
  593. label.BackgroundTransparency = 1
  594. label.Size = UD2(1, 0, 1, 0)
  595. label.Position = UD2(0, 0, 0, 0)
  596. label.TextColor3 = TEXTCOLOR
  597. label.TextStrokeTransparency = STROKETRANSPARENCY
  598. label.TextTransparency = TRANSPARENCY
  599. label.FontSize = TEXTFONTSIZE
  600. label.Font = TEXTFONT
  601. label.BorderSizePixel = BORDERSIZEPIXEL
  602. label.TextStrokeColor3 = C3(1,1,1)
  603. label.TextScaled = false
  604. label.Text = TEXT
  605. label.Name = NAME
  606. label.Parent = PARENT
  607. return label
  608. end
  609.  
  610. function NoOutlines(PART)
  611. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  612. end
  613.  
  614. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  615. local NEWWELD = IT(TYPE)
  616. NEWWELD.Part0 = PART0
  617. NEWWELD.Part1 = PART1
  618. NEWWELD.C0 = C0
  619. NEWWELD.C1 = C1
  620. NEWWELD.Parent = PARENT
  621. return NEWWELD
  622. end
  623.  
  624. local S = IT("Sound")
  625. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  626. local NEWSOUND = nil
  627. coroutine.resume(coroutine.create(function()
  628. NEWSOUND = S:Clone()
  629. NEWSOUND.Parent = PARENT
  630. NEWSOUND.Volume = VOLUME
  631. NEWSOUND.Pitch = PITCH
  632. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  633. NEWSOUND:play()
  634. if DOESLOOP == true then
  635. NEWSOUND.Looped = true
  636. else
  637. repeat wait(1) until NEWSOUND.Playing == false
  638. NEWSOUND:remove()
  639. end
  640. end))
  641. return NEWSOUND
  642. end
  643.  
  644. function CFrameFromTopBack(at, top, back)
  645. local right = top:Cross(back)
  646. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  647. end
  648.  
  649. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  650. function WACKYEFFECT(Table)
  651. local TYPE = (Table.EffectType or "Sphere")
  652. local SIZE = (Table.Size or VT(1,1,1))
  653. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  654. local TRANSPARENCY = (Table.Transparency or 0)
  655. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  656. local CFRAME = (Table.CFrame or Torso.CFrame)
  657. local MOVEDIRECTION = (Table.MoveToPos or nil)
  658. local ROTATION1 = (Table.RotationX or 0)
  659. local ROTATION2 = (Table.RotationY or 0)
  660. local ROTATION3 = (Table.RotationZ or 0)
  661. local MATERIAL = (Table.Material or "Neon")
  662. local COLOR = (Table.Color or C3(1,1,1))
  663. local TIME = (Table.Time or 45)
  664. local SOUNDID = (Table.SoundID or nil)
  665. local SOUNDPITCH = (Table.SoundPitch or nil)
  666. local SOUNDVOLUME = (Table.SoundVolume or nil)
  667. coroutine.resume(coroutine.create(function()
  668. local PLAYSSOUND = false
  669. local SOUND = nil
  670. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  671. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  672. PLAYSSOUND = true
  673. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  674. end
  675. EFFECT.Color = COLOR
  676. local MSH = nil
  677. if TYPE == "Sphere" then
  678. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  679. elseif TYPE == "Block" then
  680. MSH = IT("BlockMesh",EFFECT)
  681. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  682. elseif TYPE == "Wave" then
  683. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  684. elseif TYPE == "Ring" then
  685. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  686. elseif TYPE == "Slash" then
  687. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  688. elseif TYPE == "Round Slash" then
  689. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  690. elseif TYPE == "Swirl" then
  691. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  692. elseif TYPE == "Skull" then
  693. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  694. elseif TYPE == "Crystal" then
  695. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  696. end
  697. if MSH ~= nil then
  698. local MOVESPEED = nil
  699. if MOVEDIRECTION ~= nil then
  700. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  701. end
  702. local GROWTH = SIZE - ENDSIZE
  703. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  704. if TYPE == "Block" then
  705. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  706. else
  707. EFFECT.CFrame = CFRAME
  708. end
  709. for LOOP = 1, TIME+1 do
  710. Swait()
  711. MSH.Scale = MSH.Scale - GROWTH/TIME
  712. if TYPE == "Wave" then
  713. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  714. end
  715. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  716. if TYPE == "Block" then
  717. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  718. else
  719. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  720. end
  721. if MOVEDIRECTION ~= nil then
  722. local ORI = EFFECT.Orientation
  723. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  724. EFFECT.Orientation = ORI
  725. end
  726. end
  727. if PLAYSSOUND == false then
  728. EFFECT:remove()
  729. else
  730. repeat Swait() until SOUND.Playing == false
  731. EFFECT:remove()
  732. end
  733. else
  734. if PLAYSSOUND == false then
  735. EFFECT:remove()
  736. else
  737. repeat Swait() until SOUND.Playing == false
  738. EFFECT:remove()
  739. end
  740. end
  741. end))
  742. end
  743.  
  744. function MakeForm(PART,TYPE)
  745. if TYPE == "Cyl" then
  746. local MSH = IT("CylinderMesh",PART)
  747. elseif TYPE == "Ball" then
  748. local MSH = IT("SpecialMesh",PART)
  749. MSH.MeshType = "Sphere"
  750. elseif TYPE == "Wedge" then
  751. local MSH = IT("SpecialMesh",PART)
  752. MSH.MeshType = "Wedge"
  753. end
  754. end
  755.  
  756. Debris = game:GetService("Debris")
  757.  
  758. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  759. local DIRECTION = CF(StartPos,EndPos).lookVector
  760. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  761. end
  762.  
  763. function turnto(position)
  764. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  765. end
  766.  
  767. --//=================================\\
  768. --|| WEAPON CREATION
  769. --\\=================================//
  770.  
  771. Humanoid.Parent = nil
  772. RootPart.Size = RootPart.Size*SIZE
  773. Torso.Size = Torso.Size*SIZE
  774. RightArm.Size = RightArm.Size*SIZE
  775. RightLeg.Size = RightLeg.Size*SIZE
  776. LeftArm.Size = LeftArm.Size*SIZE
  777. LeftLeg.Size = LeftLeg.Size*SIZE
  778. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  779. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  780. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  781. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  782. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  783. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  784. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  785. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  786. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  787. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  788. Head.Size = Head.Size*SIZE
  789. RootJoint.Parent = RootPart
  790. Neck.Parent = Torso
  791. RightShoulder.Parent = Torso
  792. LeftShoulder.Parent = Torso
  793. RightHip.Parent = Torso
  794. LeftHip.Parent = Torso
  795.  
  796. Humanoid.DisplayDistanceType = "None"
  797. local naeeym2 = IT("BillboardGui",Character)
  798. naeeym2.AlwaysOnTop = true
  799. naeeym2.Size = UDim2.new(5,35,2,15)
  800. naeeym2.StudsOffset = Vector3.new(0,2,0)
  801. naeeym2.MaxDistance = 75
  802. naeeym2.Adornee = Character.Head
  803. naeeym2.Name = "Name"
  804. naeeym2.PlayerToHideFrom = Player
  805. local tecks2 = IT("TextLabel",naeeym2)
  806. tecks2.BackgroundTransparency = 1
  807. tecks2.TextScaled = true
  808. tecks2.BorderSizePixel = 0
  809. tecks2.Text = "Pandora"
  810. tecks2.Font = "Fantasy"
  811. tecks2.TextSize = 30
  812. tecks2.TextStrokeTransparency = 0
  813. tecks2.TextColor3 = C3(1,1,1)
  814. tecks2.TextStrokeColor3 = C3(159/255, 111/255, 183/255)
  815. tecks2.Size = UDim2.new(1,0,0.5,0)
  816. tecks2.Parent = naeeym2
  817. local top = Instance.new("Shirt")
  818. top.ShirtTemplate = "rbxassetid://1533635803"
  819. top.Parent = Character
  820. top.Name = "Cloth"
  821. local bottom = Instance.new("Pants")
  822. bottom.PantsTemplate = "rbxassetid://1460022985"
  823. bottom.Parent = Character
  824. bottom.Name = "Cloth"
  825. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  826. PRT.Color = C3(0,0,0)
  827. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  828. CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1,1,1)*SIZE, VT(0,0,0))
  829. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  830. PRT.Color = C3(1,1,1)
  831. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  832. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
  833. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
  834. PRT.Color = C3(159/255, 111/255, 183/255)
  835. MakeForm(PRT,"Ball")
  836. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  837. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
  838. PRT.Color = C3(159/255, 111/255, 183/255)
  839. MakeForm(PRT,"Ball")
  840. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  841. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  842. PRT.Color = C3(159/255, 111/255, 183/255)
  843. MakeForm(PRT,"Ball")
  844. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  845. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  846. PRT.Color = C3(159/255, 111/255, 183/255)
  847. MakeForm(PRT,"Ball")
  848. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  849. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  850. PRT.Color = C3(159/255, 111/255, 183/255)
  851. MakeForm(PRT,"Ball")
  852. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  853. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  854. PRT.Color = C3(159/255, 111/255, 183/255)
  855. MakeForm(PRT,"Ball")
  856. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  857.  
  858. local LASTPART = Head
  859. for i = 1, 24 do
  860. local MATH = (1-(i/30))
  861. if LASTPART == Head then
  862. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  863. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
  864. LASTPART = Horn
  865. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  866. else
  867. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  868. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  869. LASTPART = Horn
  870. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  871. end
  872. end
  873. local LASTPART = Head
  874. for i = 1, 24 do
  875. local MATH = (1-(i/30))
  876. if LASTPART == Head then
  877. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  878. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
  879. LASTPART = Horn
  880. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  881. else
  882. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  883. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  884. LASTPART = Horn
  885. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  886. end
  887. end
  888. local LASTPART = Head
  889. for i = 1, 8 do
  890. local MATH = (1-(i/14))
  891. if LASTPART == Head then
  892. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  893. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
  894. LASTPART = Horn
  895. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  896. else
  897. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  898. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  899. LASTPART = Horn
  900. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  901. end
  902. end
  903. local LASTPART = Head
  904. for i = 1, 8 do
  905. local MATH = (1-(i/14))
  906. if LASTPART == Head then
  907. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  908. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
  909. LASTPART = Horn
  910. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  911. else
  912. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  913. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  914. LASTPART = Horn
  915. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  916. end
  917. end
  918. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  919. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  920. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  921. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  922. MakeForm(PRT,"Cyl")
  923. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  924. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  925. MakeForm(PRT,"Cyl")
  926. PRT.Color = C3(159/255, 111/255, 183/255)
  927. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  928. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  929. MakeForm(RING,"Cyl")
  930. RING.Color = C3(0,0,0)
  931. for i = 1, 12 do
  932. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  933. PRT.Color = C3(0,0,0)
  934. local MSH = IT("BlockMesh",PRT)
  935. MSH.Scale = VT(0.6,1,1)
  936. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  937. end
  938. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  939. PRT.Color = C3(0,0,0)
  940. local MSH = IT("BlockMesh",PRT)
  941. MSH.Scale = VT(0.4,1,1)
  942. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  943. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  944. PRT.Color = C3(0,0,0)
  945. local MSH = IT("BlockMesh",PRT)
  946. MSH.Scale = VT(0.4,1,1)
  947. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  948. coroutine.resume(coroutine.create(function()
  949. while true do
  950. Swait()
  951. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  952. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  953. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  954. if CLOCKLOOP <= -150 then
  955. if VALUE1 == false then
  956. CLOCKLOOP = 0
  957. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4})
  958. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  959. ApplyAoE(HITPOS,10,15,45,75,false)
  960. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  961. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  962. if CLOCKTARGET ~= nil then
  963. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  964. if CLOCKTARGET.Torso ~= nil then
  965. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  966. end
  967. if CLOCKTARGET.Health == 0 then
  968. CLOCKTARGET = nil
  969. end
  970. end
  971. end
  972. end
  973. end
  974. end))
  975.  
  976. for _, c in pairs(Weapon:GetChildren()) do
  977. if c.ClassName == "Part" then
  978. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  979. end
  980. end
  981.  
  982. Neck.Name = "Weld"
  983. RootJoint.Name = "Weld"
  984. RightShoulder.Name = "Weld"
  985. LeftShoulder.Name = "Weld"
  986. RightHip.Name = "Weld"
  987. LeftHip.Name = "Weld"
  988.  
  989. local SKILLTEXTCOLOR = C3(159/255, 111/255, 183/255)
  990. local SKILLFONT = "Fantasy"
  991. local SKILLTEXTSIZE = 7
  992.  
  993. Weapon.Parent = Character
  994. Humanoid.Parent = Character
  995.  
  996. Humanoid.Died:connect(function()
  997. ATTACK = true
  998. end)
  999.  
  1000. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1001. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1002. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1003. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1004. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1005.  
  1006. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Magic Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  1007. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  1008. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  1009. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  1010. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  1011.  
  1012. --//=================================\\
  1013. --|| DAMAGING
  1014. --\\=================================//
  1015.  
  1016. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1017. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1018. defence.Name = ("HitBy"..Player.Name)
  1019. game:GetService("Debris"):AddItem(defence, 0.001)
  1020. Damage = Damage * DAMAGEMULTIPLIER
  1021. if Humanoid.Health ~= 0 then
  1022. local CritChance = MRANDOM(1,100)
  1023. if Damage > Humanoid.Health then
  1024. Damage = math.ceil(Humanoid.Health)
  1025. if Damage == 0 then
  1026. Damage = 0.1
  1027. end
  1028. end
  1029. Humanoid.Health = Humanoid.Health - Damage
  1030. end
  1031. end
  1032.  
  1033. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1034. local CHILDREN = workspace:GetDescendants()
  1035. for index, CHILD in pairs(CHILDREN) do
  1036. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1037. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1038. if HUM then
  1039. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1040. if TORSO then
  1041. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1042. if INSTAKILL == true then
  1043. CHILD:BreakJoints()
  1044. else
  1045. local DMG = MRANDOM(MINDMG,MAXDMG)
  1046. ApplyDamage(HUM,DMG,TORSO)
  1047. end
  1048. if FLING > 0 then
  1049. for _, c in pairs(CHILD:GetChildren()) do
  1050. if c:IsA("BasePart") then
  1051. local bv = Instance.new("BodyVelocity")
  1052. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1053. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1054. bv.Parent = c
  1055. Debris:AddItem(bv,0.05)
  1056. end
  1057. end
  1058. end
  1059. end
  1060. end
  1061. end
  1062. end
  1063. end
  1064. end
  1065.  
  1066. --//=================================\\
  1067. --|| ATTACK FUNCTIONS AND STUFF
  1068. --\\=================================//
  1069.  
  1070. function MagicMissiles()
  1071. ATTACK = true
  1072. Rooted = true
  1073. local SELECTING = true
  1074. local SPOTS = {}
  1075. coroutine.resume(coroutine.create(function()
  1076. local LOOP = 0
  1077. repeat
  1078. LOOP = LOOP + 1
  1079. Swait()
  1080. if LOOP >= 10 then
  1081. LOOP = 0
  1082. for i = 1, #SPOTS do
  1083. if SPOTS[i] ~= nil then
  1084. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1085. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1086. end
  1087. end
  1088. end
  1089. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1090. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1091. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1092. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1093. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1094. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1095. until SELECTING == false
  1096. Rooted = false
  1097. repeat
  1098. LOOP = LOOP + 1
  1099. Swait()
  1100. if LOOP >= 10 then
  1101. LOOP = 0
  1102. for i = 1, #SPOTS do
  1103. if SPOTS[i] ~= nil then
  1104. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1105. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1106. end
  1107. end
  1108. end
  1109. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1110. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1111. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1112. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1113. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1114. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1115. until ATTACK == false
  1116. end))
  1117. repeat
  1118. repeat Swait() until HOLD == true
  1119. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1120. if DIST > 65 then
  1121. DIST = 65
  1122. end
  1123. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1124. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1125. if HITFLOOR ~= nil then
  1126. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  1127. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  1128. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1129. end
  1130. repeat Swait() until HOLD == false
  1131. until #SPOTS == 5
  1132. SELECTING = false
  1133. for i = 1, #SPOTS do
  1134. if SPOTS[i] ~= nil then
  1135. local POS = SPOTS[i]
  1136. coroutine.resume(coroutine.create(function()
  1137. local MISSILE = IT("Model",Effects)
  1138. MISSILE.Name = "Missile"
  1139. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,2,2))
  1140. MakeForm(BASEPART,"Cyl")
  1141. MISSILE.PrimaryPart = BASEPART
  1142. BASEPART.CFrame = POS*CF(0,-30*3,0)
  1143. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,4,2))
  1144. MakeForm(HEAD,"Ball")
  1145. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  1146. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2.5,0.1,2.5))
  1147. MakeForm(TAIL,"Cyl")
  1148. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  1149. for i = 1, 10 do
  1150. Swait()
  1151. for _, c in pairs(MISSILE:GetChildren()) do
  1152. if c.ClassName == "Part" then
  1153. c.Transparency = c.Transparency - 1/10
  1154. end
  1155. end
  1156. end
  1157. for i = 1, 15*1.5 do
  1158. Swait()
  1159. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  1160. end
  1161. ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
  1162. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  1163. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  1164. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1165. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1166. MISSILE:remove()
  1167. end))
  1168. end
  1169. end
  1170. wait(0.6)
  1171. ATTACK = false
  1172. Rooted = false
  1173. end
  1174.  
  1175. function TimesUp()
  1176. CLOCKTARGET = nil
  1177. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1178. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1179. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1180. if TORSO then
  1181. ATTACK = true
  1182. Rooted = false
  1183. coroutine.resume(coroutine.create(function()
  1184. repeat
  1185. Swait()
  1186. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1187. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1188. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1189. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1190. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1191. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1192. until ATTACK == false
  1193. end))
  1194. if Effects:FindFirstChild("NeonDoll") then
  1195. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  1196. end
  1197. wait(0.5)
  1198. local FAKECHARACTER = IT("Model",Effects)
  1199. FAKECHARACTER.Name = "NeonDoll"
  1200. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.3,0.3,0.15),false)
  1201. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  1202. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1203. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  1204. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1205. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  1206. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1207. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  1208. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1209. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  1210. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.15,0.15),false)
  1211. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  1212. CreateSound(201858045, TORS, 5, 0.4, false)
  1213. for i = 1, 150 do
  1214. Swait()
  1215. CLOCKSPEED = 6
  1216. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1217. if c.ClassName == "Part" then
  1218. c.Transparency = c.Transparency - 0.5/150
  1219. end
  1220. end
  1221. end
  1222. CLOCKTARGET = HUM
  1223. coroutine.resume(coroutine.create(function()
  1224. repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
  1225. for i = 1, 25 do
  1226. Swait()
  1227. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1228. if c.ClassName == "Part" then
  1229. c.Transparency = c.Transparency + 0.5/25
  1230. end
  1231. end
  1232. end
  1233. CLOCKSPEED = 1
  1234. FAKECHARACTER:remove()
  1235. end))
  1236. wait(0.5)
  1237. ATTACK = false
  1238. Rooted = false
  1239. end
  1240. end
  1241. end
  1242.  
  1243. function ChainPunch()
  1244. ATTACK = true
  1245. Rooted = false
  1246. local GYRO = IT("BodyGyro",RootPart)
  1247. GYRO.D = 25
  1248. GYRO.P = 2000
  1249. GYRO.MaxTorque = VT(0,40000,0)
  1250. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1251. repeat
  1252. Swait()
  1253. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1254. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1255. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1256. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1257. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1258. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1259. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1260. until HOLD == true
  1261. local POS = Mouse.Hit.p
  1262. local CHAINS = false
  1263. local CHAINLINKS = {}
  1264. local A = IT("Attachment",RightArm)
  1265. A.Position = VT(1,-1,0)*SIZE
  1266. A.Orientation = VT(-90, -89.982, 0)
  1267. local B = IT("Attachment",RightArm)
  1268. B.Position = VT(-1,-1,0)*SIZE
  1269. B.Orientation = VT(-90, 89.988, 0)
  1270. local C = IT("Attachment",RightArm)
  1271. C.Position = VT(0.5,-1.3,0)*SIZE
  1272. C.Orientation = VT(-90, -89.982, 0)
  1273. local D = IT("Attachment",RightArm)
  1274. D.Position = VT(-0.5,-1.3,0)*SIZE
  1275. D.Orientation = VT(-90, 89.988, 0)
  1276. local LIGHT = IT("Attachment",RightArm)
  1277. LIGHT.Position = VT(0,-1,0)*SIZE
  1278. local LIGHT2 = IT("PointLight",LIGHT)
  1279. LIGHT2.Range = 7
  1280. LIGHT2.Brightness = 5
  1281. LIGHT2.Color = SKILLTEXTCOLOR
  1282. for i = 1, 2 do
  1283. local TWIST = -2
  1284. local START = A
  1285. local END = B
  1286. if i == 1 then
  1287. START = B
  1288. END = A
  1289. end
  1290. local ChainLink = IT("Beam",Torso)
  1291. ChainLink.Texture = "rbxassetid://73042633"
  1292. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1293. ChainLink.TextureSpeed = 1
  1294. ChainLink.Width0 = 1
  1295. ChainLink.Width1 = 1
  1296. ChainLink.TextureLength = 2.5
  1297. ChainLink.Attachment0 = START
  1298. ChainLink.Attachment1 = END
  1299. ChainLink.CurveSize0 = TWIST
  1300. ChainLink.CurveSize1 = TWIST
  1301. --ChainLink.FaceCamera = true
  1302. ChainLink.Segments = 45
  1303. ChainLink.Transparency = NumberSequence.new(1)
  1304. table.insert(CHAINLINKS,ChainLink)
  1305. end
  1306. for i = 1, 2 do
  1307. local TWIST = -1
  1308. local START = C
  1309. local END = D
  1310. if i == 1 then
  1311. START = D
  1312. END = C
  1313. end
  1314. local ChainLink = IT("Beam",Torso)
  1315. ChainLink.Texture = "rbxassetid://73042633"
  1316. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1317. ChainLink.TextureSpeed = 1
  1318. ChainLink.Width0 = 1
  1319. ChainLink.Width1 = 1
  1320. ChainLink.TextureLength = 5
  1321. ChainLink.Attachment0 = START
  1322. ChainLink.Attachment1 = END
  1323. ChainLink.CurveSize0 = TWIST
  1324. ChainLink.CurveSize1 = TWIST
  1325. --ChainLink.FaceCamera = true
  1326. ChainLink.Segments = 25
  1327. ChainLink.LightEmission = 0.5
  1328. ChainLink.Transparency = NumberSequence.new(1)
  1329. table.insert(CHAINLINKS,ChainLink)
  1330. end
  1331. coroutine.resume(coroutine.create(function()
  1332. repeat
  1333. Swait()
  1334. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1335. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1336. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1337. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1338. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1339. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1340. until CHAINS == true
  1341. repeat
  1342. Swait()
  1343. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1344. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1345. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1346. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1347. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1348. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1349. until ATTACK == false
  1350. for e = 1, 15 do
  1351. Swait()
  1352. for i = 1, #CHAINLINKS do
  1353. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1354. end
  1355. end
  1356. A:remove()
  1357. B:remove()
  1358. C:remove()
  1359. D:remove()
  1360. end))
  1361. CreateSound(233856115, RightArm, 5, 1.2, false)
  1362. for e = 1, 15 do
  1363. Swait()
  1364. for i = 1, #CHAINLINKS do
  1365. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1366. end
  1367. end
  1368. CHAINS = true
  1369. Rooted = true
  1370. wait(0.25)
  1371. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Part", VT(2,2,2))
  1372. FIST.Color = C3(1, 215/255, 1)
  1373. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1374. local LIGHT3 = IT("PointLight",FIST)
  1375. LIGHT3.Range = 7
  1376. LIGHT3.Brightness = 5
  1377. LIGHT3.Color = SKILLTEXTCOLOR
  1378. CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
  1379. local FISTA = IT("Attachment",FIST)
  1380. FISTA.Position = VT(0.062, 0.977, 0)
  1381. local ChainLink = IT("Beam",Torso)
  1382. ChainLink.Texture = "rbxassetid://73042633"
  1383. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1384. ChainLink.TextureSpeed = 0
  1385. ChainLink.Width0 = 3
  1386. ChainLink.Width1 = 3
  1387. ChainLink.TextureLength = 12
  1388. ChainLink.Attachment0 = LIGHT
  1389. ChainLink.Attachment1 = FISTA
  1390. ChainLink.FaceCamera = true
  1391. ChainLink.Segments = 45
  1392. ChainLink.LightEmission = 0.5
  1393. ChainLink.Transparency = NumberSequence.new(0.25)
  1394. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1395. for i = 1, 85 do
  1396. Swait()
  1397. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1398. ChainLink.TextureLength = 12+(i*2)
  1399. ApplyAoE(FIST.Position,10,15,25,100,false)
  1400. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1401. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1402. if HITFLOOR ~= nil then
  1403. HITFLOOR:BreakJoints()
  1404. coroutine.resume(coroutine.create(function()
  1405. for i = 1, 15 do
  1406. Swait()
  1407. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1408. ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  1409. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1410. end
  1411. end))
  1412. break
  1413. end
  1414. end
  1415. coroutine.resume(coroutine.create(function()
  1416. for i = 1, 50 do
  1417. Swait()
  1418. FIST.Transparency = FIST.Transparency + 0.5/50
  1419. LIGHT3.Range = LIGHT3.Range - 7/50
  1420. end
  1421. FIST:remove()
  1422. end))
  1423. LIGHT:remove()
  1424. GYRO:remove()
  1425. ATTACK = false
  1426. Rooted = false
  1427. end
  1428.  
  1429. function WarpMeteor()
  1430. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1431. if DIST > 180 then
  1432. DIST = 180
  1433. end
  1434. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1435. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1436. if HITFLOOR then
  1437. local POS = HITPOS
  1438. ATTACK = true
  1439. Rooted = true
  1440. local WARPED = false
  1441. local SMASHED = false
  1442. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1443. coroutine.resume(coroutine.create(function()
  1444. repeat
  1445. Swait()
  1446. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1447. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1448. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1449. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1450. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1451. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1452. until WARPED == true
  1453. repeat
  1454. Swait()
  1455. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1456. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1457. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1458. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1459. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1460. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1461. until SMASHED == true
  1462. repeat
  1463. Swait()
  1464. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1465. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1466. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1467. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1468. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1469. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1470. until ATTACK == false
  1471. end))
  1472. VALUE1 = true
  1473. CreateSound(233856115, Torso, 5, 1.6, false)
  1474. for i = 1, 25 do
  1475. Swait()
  1476. for _, c in pairs(Character:GetChildren()) do
  1477. if c.ClassName == "Part" then
  1478. c.Transparency = c.Transparency + 1/25
  1479. end
  1480. end
  1481. for _, c in pairs(Weapon:GetChildren()) do
  1482. if c.ClassName == "Part" then
  1483. c.Transparency = c.Transparency + 1/25
  1484. end
  1485. end
  1486. end
  1487. UNANCHOR = false
  1488. RootPart.Anchored = true
  1489. RootPart.Velocity = VT(0,0,0)
  1490. local ROOTPOS = RootPart.Position
  1491. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1492. WARPED = true
  1493. for i = 1, 25 do
  1494. Swait()
  1495. for _, c in pairs(Character:GetChildren()) do
  1496. if c.ClassName == "Part" then
  1497. c.Transparency = c.Transparency - 1/25
  1498. end
  1499. end
  1500. for _, c in pairs(Weapon:GetChildren()) do
  1501. if c.ClassName == "Part" then
  1502. c.Transparency = c.Transparency - 1/25
  1503. end
  1504. end
  1505. end
  1506. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Part", VT(0,0,0))
  1507. SHELL.CFrame = RootPart.CFrame
  1508. MakeForm(SHELL,"Ball")
  1509. CreateSound(402981977, SHELL, 5, 1.6, false)
  1510. for i = 1, 10 do
  1511. Swait()
  1512. SHELL.Transparency = SHELL.Transparency - 1/10
  1513. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1514. end
  1515. for i = 1, math.ceil(75/2) do
  1516. Swait()
  1517. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1518. SHELL.CFrame = CF(RootPart.Position)
  1519. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1520. end
  1521. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1522. SHELL.CFrame = CF(RootPart.Position)
  1523. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1524. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1525. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1526. for i = 1, 5 do
  1527. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1528. end
  1529. SHELL:remove()
  1530. ApplyAoE(RootPart.Position,75,35,75,175,false)
  1531. SMASHED = true
  1532. wait(1)
  1533. VALUE1 = false
  1534. UNANCHOR = true
  1535. ATTACK = false
  1536. Rooted = false
  1537. end
  1538. end
  1539.  
  1540. function PandorasBox()
  1541. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1542. if HITFLOOR ~= nil then
  1543. ATTACK = true
  1544. Rooted = true
  1545. local RINGSPIN = true
  1546. local CONSTRUCTING = true
  1547. local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
  1548. RING.Color = C3(0,0,0)
  1549. MakeForm(RING,"Cyl")
  1550. RING.CFrame = CF(HITPOS)
  1551. CreateSound(402981977, RING, 5, 1.2, false)
  1552. coroutine.resume(coroutine.create(function()
  1553. repeat
  1554. Swait()
  1555. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1556. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1557. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1558. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1559. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1560. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1561. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1562. until CONSTRUCTING == false
  1563. repeat
  1564. Swait()
  1565. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1566. until RINGSPIN == false
  1567. for i = 1, 25 do
  1568. Swait()
  1569. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1570. RING.Size = RING.Size - VT(0.15,0,0.15)
  1571. --DECAL.Transparency = DECAL.Transparency + 1/25
  1572. RING.Transparency = RING.Transparency + 1/25
  1573. end
  1574. RING:remove()
  1575. end))
  1576. for i = 1, 15 do
  1577. Swait()
  1578. RING.Size = RING.Size + VT(0.75,0,0.75)
  1579. RING.Transparency = RING.Transparency - 1/15
  1580. end
  1581. local BOXSPIN = true
  1582. local PANDORASBOX = IT("Model",Effects)
  1583. PANDORASBOX.Name = "Pandora's Box"
  1584. local BOX = IT("Model",PANDORASBOX)
  1585. BOX.Name = "Body"
  1586. local LID = IT("Model",PANDORASBOX)
  1587. LID.Name = "Lid"
  1588. --BUILDING THE BOX--
  1589. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(2,1.8,2))
  1590. BASE.Color = C3(0,0,0)
  1591. PANDORASBOX.PrimaryPart = BASE
  1592. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1593. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1594. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1595. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1596. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1597. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1598. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1599. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1600. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1601. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1602. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1603. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1604. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1605. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1606. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1607. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1608. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1609. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1610. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1611. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1612. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1613. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1614. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1615. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1616. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1617. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1618. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1619. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1620. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1621. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1622. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1623. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1624. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1625. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1626. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1627. -------------
  1628. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1629. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1630. LID.PrimaryPart = LIDPART
  1631. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1632. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1633. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1634. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1635. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1636. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1637. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1638. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1639. local DECAL = IT("Decal",LIDPART)
  1640. DECAL.Face = "Top"
  1641. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1642. DECAL.Color3 = C3(0,0,0)
  1643. --BUILDING THE BOX--
  1644. coroutine.resume(coroutine.create(function()
  1645. repeat
  1646. Swait()
  1647. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1648. until BOXSPIN == false
  1649. end))
  1650. for i = 1, 25 do
  1651. Swait()
  1652. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1653. end
  1654. wait(0.5)
  1655. BOXSPIN = false
  1656. CONSTRUCTING = false
  1657. coroutine.resume(coroutine.create(function()
  1658. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1659. --[[for i = 1, 45 do
  1660. Swait()
  1661. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1662. end-
  1663. LID:remove()]]--
  1664. for _, c in pairs(LID:GetChildren()) do
  1665. if c.ClassName == "Part" then
  1666. c.Anchored = false
  1667. c.CanCollide = true
  1668. if c ~= LIDPART then
  1669. weldBetween(LIDPART,c)
  1670. end
  1671. end
  1672. end
  1673. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1674. Debris:AddItem(LID,15)
  1675. wait(0.5)
  1676. local RANDOMEFFECT = MRANDOM(1,4)
  1677. if RANDOMEFFECT == 1 then
  1678. for i = 1, 45 do
  1679. wait((2-(i/15))/15)
  1680. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1681. end
  1682. wait(1)
  1683. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1684. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1685. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1686. for i = 1, 5 do
  1687. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1688. end
  1689. ApplyAoE(BASE.Position,50,1,200,375,false)
  1690. ApplyAoE(BASE.Position,250,35,75,175,false)
  1691. elseif RANDOMEFFECT == 2 then
  1692. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1693. FIELD.CFrame = BASE.CFrame
  1694. MakeForm(FIELD,"Ball")
  1695. for i = 1, 50 do
  1696. Swait()
  1697. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1698. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1699. end
  1700. wait(0.2)
  1701. local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  1702. coroutine.resume(coroutine.create(function()
  1703. for i = 1, 75 do
  1704. Swait()
  1705. LOOP.Volume = LOOP.Volume + 10/75
  1706. LOOP.Parent = FIELD
  1707. local CHILDREN = workspace:GetDescendants()
  1708. for index, CHILD in pairs(CHILDREN) do
  1709. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1710. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1711. if HUM then
  1712. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1713. if TORSO then
  1714. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1715. HUM.Health = HUM.Health - 0.1
  1716. TORSO.Velocity = VT(0,5,0)
  1717. HUM.PlatformStand = true
  1718. if TORSO.RotVelocity.Magnitude < 15 then
  1719. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1720. end
  1721. end
  1722. end
  1723. end
  1724. end
  1725. end
  1726. FIELD.Size = FIELD.Size + VT(3,3,3)
  1727. FIELD.Transparency = FIELD.Transparency + 0.8/75
  1728. end
  1729. for i = 1, 500 do
  1730. Swait()
  1731. LOOP.Parent = FIELD
  1732. local CHILDREN = workspace:GetDescendants()
  1733. for index, CHILD in pairs(CHILDREN) do
  1734. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1735. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1736. if HUM then
  1737. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1738. if TORSO then
  1739. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1740. TORSO.Velocity = VT(0,5,0)
  1741. HUM.Health = HUM.Health - 0.1
  1742. HUM.PlatformStand = true
  1743. if TORSO.RotVelocity.Magnitude < 15 then
  1744. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1745. end
  1746. end
  1747. end
  1748. end
  1749. end
  1750. end
  1751. end
  1752. for i = 1, 25 do
  1753. Swait()
  1754. LOOP.Volume = LOOP.Volume + 10/25
  1755. LOOP.Parent = FIELD
  1756. local CHILDREN = workspace:GetDescendants()
  1757. for index, CHILD in pairs(CHILDREN) do
  1758. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1759. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1760. if HUM then
  1761. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1762. if TORSO then
  1763. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  1764. TORSO.Velocity = VT(0,5,0)
  1765. HUM.Health = HUM.Health - 0.1
  1766. HUM.PlatformStand = false
  1767. if TORSO.RotVelocity.Magnitude < 15 then
  1768. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1769. end
  1770. end
  1771. end
  1772. end
  1773. end
  1774. end
  1775. FIELD.Size = FIELD.Size - VT(3,3,3)
  1776. FIELD.Transparency = FIELD.Transparency + 0.2/25
  1777. end
  1778. FIELD:remove()
  1779. end))
  1780. elseif RANDOMEFFECT == 3 then
  1781. for i = 1, 10 do
  1782. wait(0.15)
  1783. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  1784. coroutine.resume(coroutine.create(function()
  1785. local MINION = CLONE:Clone()
  1786. MINION.Parent = Effects
  1787. MINION.Name = "Shadow"
  1788. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1789. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  1790. for _, c in pairs(MINION:GetChildren()) do
  1791. if c.ClassName == "Part" then
  1792. c.Material = "Neon"
  1793. c.Color = C3(0,0,0)
  1794. c.Transparency = 0.25
  1795. if c.Name == "Head" then
  1796. c:ClearAllChildren()
  1797. local MSH = IT("BlockMesh",c)
  1798. MSH.Scale = VT(0.5,1,1)
  1799. end
  1800. end
  1801. end
  1802. local TORSO = MINION.Torso
  1803. local HUMAN = MINION.Humanoid
  1804. HUMAN.WalkSpeed = 20
  1805. HUMAN.MaxHealth = math.huge
  1806. HUMAN.Health = math.huge
  1807. HUMAN.DisplayDistanceType = "None"
  1808. HUMAN.Died:connect(function()
  1809. MINION:remove()
  1810. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  1811. end)
  1812. wait(1)
  1813. local findNearestTorso = function(POS)
  1814. local list = game.Workspace:GetDescendants()
  1815. local torso = nil
  1816. local dist = 500
  1817. local temp = nil
  1818. local human = nil
  1819. local temp2 = nil
  1820. for x = 1, #list do
  1821. temp2 = list[x]
  1822. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  1823. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1824. human = temp2:findFirstChildOfClass("Humanoid")
  1825. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1826. if (temp.Position - POS).magnitude < dist then
  1827. torso = temp
  1828. dist = (temp.Position - POS).magnitude
  1829. end
  1830. end
  1831. end
  1832. end
  1833. return torso, dist
  1834. end
  1835. for i = 1, 40 do
  1836. if HUMAN.Health == 0 then
  1837. break
  1838. end
  1839. wait(0.3)
  1840. local target,dist= findNearestTorso(TORSO.Position)
  1841. if target then
  1842. HUMAN:MoveTo(target.Position)
  1843. if dist < 25 then
  1844. CreateSound(348663022, TORSO, 10, 1, true)
  1845. wait(2)
  1846. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  1847. --ANIM:Play()
  1848. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  1849. ApplyAoE(TORSO.Position,10,0,0,85,true)
  1850. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  1851. for i = 1, 5 do
  1852. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1853. end
  1854. break
  1855. end
  1856. end
  1857. end
  1858. MINION:remove()
  1859. end))
  1860. end
  1861. elseif RANDOMEFFECT == 4 then
  1862. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1863. FIELD.Color = C3(0,0,0)
  1864. FIELD.CFrame = BASE.CFrame
  1865. MakeForm(FIELD,"Ball")
  1866. FIELD.CanCollide = true
  1867. for i = 1, 50 do
  1868. Swait()
  1869. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1870. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1871. end
  1872. wait(0.2)
  1873. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  1874. coroutine.resume(coroutine.create(function()
  1875. local E = 0
  1876. for i = 1, 75 do
  1877. E = E + 1
  1878. Swait()
  1879. if E >= 35 then
  1880. E = 0
  1881. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1882. end
  1883. LOOP.Volume = LOOP.Volume + 10/75
  1884. LOOP.Parent = FIELD
  1885. local CHILDREN = workspace:GetDescendants()
  1886. for index, CHILD in pairs(CHILDREN) do
  1887. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1888. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1889. if HUM then
  1890. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1891. if TORSO then
  1892. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1893. for _, c in pairs(CHILD:GetChildren()) do
  1894. if c:IsA("BasePart") then
  1895. local bv = Instance.new("BodyVelocity")
  1896. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1897. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1898. bv.Parent = c
  1899. Debris:AddItem(bv,0.05)
  1900. end
  1901. end
  1902. HUM.Health = HUM.Health - 0.3
  1903. end
  1904. end
  1905. end
  1906. end
  1907. end
  1908. FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  1909. end
  1910. for i = 1, 180 do
  1911. E = E + 1
  1912. Swait()
  1913. if E >= 35 then
  1914. E = 0
  1915. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1916. end
  1917. LOOP.Parent = FIELD
  1918. local CHILDREN = workspace:GetDescendants()
  1919. for index, CHILD in pairs(CHILDREN) do
  1920. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1921. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1922. if HUM then
  1923. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1924. if TORSO then
  1925. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1926. for _, c in pairs(CHILD:GetChildren()) do
  1927. if c:IsA("BasePart") then
  1928. local bv = Instance.new("BodyVelocity")
  1929. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1930. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1931. bv.Parent = c
  1932. Debris:AddItem(bv,0.05)
  1933. end
  1934. end
  1935. HUM.Health = HUM.Health - 0.3
  1936. end
  1937. end
  1938. end
  1939. end
  1940. end
  1941. end
  1942. ApplyAoE(FIELD.Position,40,15,20,375,false)
  1943. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  1944. for i = 1, 5 do
  1945. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1946. end
  1947. FIELD:remove()
  1948. end))
  1949. elseif RANDOMEFFECT == 5 then
  1950. end
  1951. wait(0.5)
  1952. for i = 1, 25 do
  1953. Swait()
  1954. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  1955. end
  1956. PANDORASBOX:remove()
  1957. RINGSPIN = false
  1958. end))
  1959. ATTACK = false
  1960. Rooted = false
  1961. end
  1962. end
  1963.  
  1964. function Taunt()
  1965. ATTACK = true
  1966. local LAUGH = nil
  1967. coroutine.resume(coroutine.create(function()
  1968. repeat
  1969. Swait()
  1970. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1971. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1972. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1973. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1974. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1975. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1976. until LAUGH ~= nil
  1977. repeat
  1978. Swait()
  1979. LAUGH.Parent = Head
  1980. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1981. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1982. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1983. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1984. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1985. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1986. until LAUGH.Playing == false
  1987. ATTACK = false
  1988. end))
  1989. wait(0.1)
  1990. LAUGH = CreateSound(525166232, Head, 10, 1, false)
  1991. end
  1992.  
  1993. --//=================================\\
  1994. --|| ASSIGN THINGS TO KEYS
  1995. --\\=================================//
  1996.  
  1997. function MouseDown(Mouse)
  1998. HOLD = true
  1999. if ATTACK == false then
  2000. end
  2001. end
  2002.  
  2003. function MouseUp(Mouse)
  2004. HOLD = false
  2005. end
  2006.  
  2007. function KeyDown(Key)
  2008. KEYHOLD = true
  2009. if Key == "z" and ATTACK == false then
  2010. MagicMissiles()
  2011. end
  2012.  
  2013. if Key == "b" and ATTACK == false then
  2014. TimesUp()
  2015. end
  2016.  
  2017. if Key == "c" and ATTACK == false then
  2018. ChainPunch()
  2019. end
  2020.  
  2021. if Key == "v" and ATTACK == false then
  2022. WarpMeteor()
  2023. end
  2024.  
  2025. if Key == "x" and ATTACK == false then
  2026. PandorasBox()
  2027. end
  2028.  
  2029. if Key == "t" and ATTACK == false then
  2030. Taunt()
  2031. end
  2032. end
  2033.  
  2034. function KeyUp(Key)
  2035. KEYHOLD = false
  2036. end
  2037.  
  2038. Mouse.Button1Down:connect(function(NEWKEY)
  2039. MouseDown(NEWKEY)
  2040. end)
  2041. Mouse.Button1Up:connect(function(NEWKEY)
  2042. MouseUp(NEWKEY)
  2043. end)
  2044. Mouse.KeyDown:connect(function(NEWKEY)
  2045. KeyDown(NEWKEY)
  2046. end)
  2047. Mouse.KeyUp:connect(function(NEWKEY)
  2048. KeyUp(NEWKEY)
  2049. end)
  2050.  
  2051. --//=================================\\
  2052. --\\=================================//
  2053.  
  2054.  
  2055. function unanchor()
  2056. if UNANCHOR == true then
  2057. RootPart.Anchored = false
  2058. end
  2059. g = Character:GetChildren()
  2060. for i = 1, #g do
  2061. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  2062. g[i].Anchored = false
  2063. end
  2064. end
  2065. g = Weapon:GetChildren()
  2066. for i = 1, #g do
  2067. if g[i].ClassName == "Part" then
  2068. g[i].Anchored = false
  2069. end
  2070. end
  2071. end
  2072.  
  2073.  
  2074. --//=================================\\
  2075. --|| WRAP THE WHOLE SCRIPT UP
  2076. --\\=================================//
  2077.  
  2078. Humanoid.Changed:connect(function(Jump)
  2079. if Jump == "Jump" and (Disable_Jump == true) then
  2080. Humanoid.Jump = false
  2081. end
  2082. end)
  2083.  
  2084. while true do
  2085. Swait()
  2086. script.Parent = WEAPONGUI
  2087. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2088. v:Stop();
  2089. end
  2090. ANIMATE.Parent = nil
  2091. SINE = SINE + CHANGE*1.5
  2092. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2093. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2094. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2095. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  2096. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2097. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2098. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2099. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2100. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2101. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2102. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2103. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2104. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2105. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2106. end
  2107. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2108. ANIM = "Jump"
  2109. if ATTACK == false then
  2110. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2111. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2112. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2113. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2114. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2115. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2116. end
  2117. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2118. ANIM = "Fall"
  2119. if ATTACK == false then
  2120. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2121. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2122. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2123. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2124. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2125. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2126. end
  2127. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2128. ANIM = "Idle"
  2129. if ATTACK == false then
  2130. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2131. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2132. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2133. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2134. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2135. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2136. end
  2137. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2138. ANIM = "Walk"
  2139. if ATTACK == false then
  2140. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2141. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  2142. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2143. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2144. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2145. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2146. end
  2147. end
  2148. unanchor()
  2149. Humanoid.MaxHealth = "inf"
  2150. Humanoid.Health = "inf"
  2151. if Rooted == false then
  2152. Disable_Jump = false
  2153. Humanoid.WalkSpeed = Speed
  2154. elseif Rooted == true then
  2155. Disable_Jump = true
  2156. Humanoid.WalkSpeed = 0
  2157. end
  2158. for _, c in pairs(Character:GetChildren()) do
  2159. if c.ClassName == "Part" and c.Name ~= "Detail" then
  2160. c.Material = "Fabric"
  2161. if c:FindFirstChildOfClass("ParticleEmitter") then
  2162. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2163. end
  2164. if c ~= Head then
  2165. c.Color = C3(0,0,0)
  2166. else
  2167. c.Color = C3(1,1,1)
  2168. end
  2169. if c == Head then
  2170. if c:FindFirstChild("face") then
  2171. c.face:remove()
  2172. end
  2173. end
  2174. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2175. c:remove()
  2176. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2177. c:remove()
  2178. end
  2179. end
  2180. sick.SoundId = "rbxassetid://"..SONG
  2181. sick.Looped = true
  2182. sick.Pitch = 1
  2183. sick.Volume = 5
  2184. sick.Parent = Torso
  2185. sick:Resume()
  2186. --sick.Playing = false
  2187. Humanoid.Name = "Pandora = "..Player.Name
  2188. end
  2189.  
  2190. --//=================================\\
  2191. --\\=================================//
  2192.  
  2193.  
  2194.  
  2195.  
  2196.  
  2197. --//====================================================\\--
  2198. --|| END OF SCRIPT
  2199. --\\====================================================//--
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