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PY_XD

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Jul 20th, 2022
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  1. local tangerex = loadstring(game:HttpGet("https://raw.githubusercontent.com/PYXDYT/TGX-/main/Template"))()
  2.  
  3. game:GetService("StarterGui"):SetCore("SendNotification",{
  4. Title = "SCRIPT WAS";
  5. Text = "Made By PY XD";
  6. Duration = 4;
  7. })
  8.  
  9. reanimate = tangerex:Reanimate("SP",false --[[Usage: true or false to toggle click fling]]) -- SP / Simple, LF / Leg Fling, TF / Torso Fling, PD / Perma Death [Fling]
  10.  
  11. reanimate:Animation("idle",function()
  12.  
  13. reanimate:Hat("Memorial Day 2009 Army Helmet","Torso",true,function()
  14. workspace.Camera.CameraSubject.Parent["Memorial Day 2009 Army Helmet"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Memorial Day 2009 Army Helmet"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-0.2+0*math.cos(sine/10),-0.3+0*math.cos(sine/10),-0.3+0*math.cos(sine/10))*CFrame.Angles(math.rad(82.6+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(37.5+0*math.cos(sine/10))),0.5)
  15. end)
  16.  
  17. reanimate:Hat("Racing Helmet","Torso",true,function()
  18. workspace.Camera.CameraSubject.Parent["Racing Helmet"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Racing Helmet"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-0.2+0*math.cos(sine/10),-0.3+0*math.cos(sine/10),-0.3+0*math.cos(sine/10))*CFrame.Angles(math.rad(82+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(-95.7+0*math.cos(sine/10))),0.5)
  19. end)
  20.  
  21. reanimate:Hat("Red Beak","Torso",false,function()
  22. workspace.Camera.CameraSubject.Parent["Red Beak"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Red Beak"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),0.35+0*math.cos(sine/10),0.6+0*math.cos(sine/10))*CFrame.Angles(math.rad(48.2+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  23. end)
  24.  
  25. RH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
  26. LH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
  27. NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  28. RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  29. RS.C0=RS.C0:Lerp(CFrame.new(1.5+0*math.cos(sine/10),0.5+0.05*math.cos(sine/12),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  30. LS.C0=LS.C0:Lerp(CFrame.new(-1.5+0*math.cos(sine/10),0.5+0.05*math.cos(sine/12),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  31. RH.C0=RH.C0:Lerp(CFrame.new(0.55+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/11)),math.rad(0+0*math.cos(sine/10)),math.rad(-4+0*math.cos(sine/10))),0.5)
  32. LH.C0=LH.C0:Lerp(CFrame.new(-0.55+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/11)),math.rad(0+0*math.cos(sine/10)),math.rad(4+0*math.cos(sine/10))),0.5)
  33. end)
  34.  
  35. reanimate:Animation("walk",function()
  36.  
  37.  
  38. reanimate:Hat("Memorial Day 2009 Army Helmet","Torso",true,function()
  39. workspace.Camera.CameraSubject.Parent["Memorial Day 2009 Army Helmet"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Memorial Day 2009 Army Helmet"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-0.2+0*math.cos(sine/10),-0.3+0*math.cos(sine/10),-0.3+0*math.cos(sine/10))*CFrame.Angles(math.rad(82.6+6*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(37.5+0*math.cos(sine/10))),0.5)
  40. end)
  41.  
  42. reanimate:Hat("Racing Helmet","Torso",true,function()
  43. workspace.Camera.CameraSubject.Parent["Racing Helmet"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Racing Helmet"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-0.2+0*math.cos(sine/10),-0.3+0*math.cos(sine/10),-0.3+0*math.cos(sine/10))*CFrame.Angles(math.rad(82+6*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(-95.7+0*math.cos(sine/10))),0.5)
  44. end)
  45.  
  46. reanimate:Hat("Red Beak","Torso",false,function()
  47. workspace.Camera.CameraSubject.Parent["Red Beak"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Red Beak"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),0.35+0*math.cos(sine/10),0.6+0*math.cos(sine/10))*CFrame.Angles(math.rad(48.2+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  48. end)
  49.  
  50. RH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
  51. LH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
  52. NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  53. RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  54. RS.C0=RS.C0:Lerp(CFrame.new(1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+-69*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  55. LS.C0=LS.C0:Lerp(CFrame.new(-1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+69*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  56. RH.C0=RH.C0:Lerp(CFrame.new(0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+40*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  57. LH.C0=LH.C0:Lerp(CFrame.new(-0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+-40*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  58.  
  59. end)
  60. reanimate:Animation("run",function()
  61.  
  62. reanimate:Hat("Memorial Day 2009 Army Helmet","Torso",true,function()
  63. workspace.Camera.CameraSubject.Parent["Memorial Day 2009 Army Helmet"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Memorial Day 2009 Army Helmet"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-0.2+0*math.cos(sine/10),-0.3+0*math.cos(sine/10),-0.3+0*math.cos(sine/10))*CFrame.Angles(math.rad(82.6+6*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(37.5+0*math.cos(sine/10))),0.5)
  64. end)
  65.  
  66. reanimate:Hat("Racing Helmet","Torso",true,function()
  67. workspace.Camera.CameraSubject.Parent["Racing Helmet"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Racing Helmet"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-0.2+0*math.cos(sine/10),-0.3+0*math.cos(sine/10),-0.3+0*math.cos(sine/10))*CFrame.Angles(math.rad(82+6*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(-95.7+0*math.cos(sine/10))),0.5)
  68. end)
  69.  
  70. reanimate:Hat("Red Beak","Torso",false,function()
  71. workspace.Camera.CameraSubject.Parent["Red Beak"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Red Beak"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),0.35+0*math.cos(sine/10),0.6+0*math.cos(sine/10))*CFrame.Angles(math.rad(48.2+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  72. end)
  73.  
  74. RH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
  75. LH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
  76. NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  77. RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  78. RS.C0=RS.C0:Lerp(CFrame.new(1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+-69*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  79. LS.C0=LS.C0:Lerp(CFrame.new(-1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+69*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  80. RH.C0=RH.C0:Lerp(CFrame.new(0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+40*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  81. LH.C0=LH.C0:Lerp(CFrame.new(-0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+-40*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  82.  
  83. --run lerp here
  84. end)
  85.  
  86. reanimate:Animation("jump",function()
  87.  
  88. reanimate:Hat("Memorial Day 2009 Army Helmet","Torso",true,function()
  89. workspace.Camera.CameraSubject.Parent["Memorial Day 2009 Army Helmet"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Memorial Day 2009 Army Helmet"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-0.2+0*math.cos(sine/10),-0.3+0*math.cos(sine/10),-0.3+0*math.cos(sine/10))*CFrame.Angles(math.rad(82.6+10*math.cos(sine/10)),math.rad(0+10*math.cos(sine/10)),math.rad(37.5+5*math.cos(sine/10))),0.5)
  90. end)
  91.  
  92. reanimate:Hat("Racing Helmet","Torso",true,function()
  93. workspace.Camera.CameraSubject.Parent["Racing Helmet"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Racing Helmet"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-0.2+0*math.cos(sine/10),-0.3+0*math.cos(sine/10),-0.3+0*math.cos(sine/10))*CFrame.Angles(math.rad(82+-10*math.cos(sine/10)),math.rad(0+-10*math.cos(sine/10)),math.rad(-95.7+-5*math.cos(sine/10))),0.5)
  94. end)
  95.  
  96.  
  97. reanimate:Hat("Red Beak","Torso",false,function()
  98. workspace.Camera.CameraSubject.Parent["Red Beak"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Red Beak"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),0.35+0*math.cos(sine/10),0.6+0*math.cos(sine/10))*CFrame.Angles(math.rad(48.2+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  99. end)
  100. RH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
  101. LH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
  102. NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  103. RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  104. RS.C0=RS.C0:Lerp(CFrame.new(1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(47.5+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  105. LS.C0=LS.C0:Lerp(CFrame.new(-1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(47+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  106. RH.C0=RH.C0:Lerp(CFrame.new(0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(-5.1+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  107. LH.C0=LH.C0:Lerp(CFrame.new(-0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(-7.6+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  108.  
  109. --jump lerp here
  110. end)
  111.  
  112. reanimate:Animation("fall",function()
  113.  
  114. reanimate:Hat("Memorial Day 2009 Army Helmet","Torso",true,function()
  115. workspace.Camera.CameraSubject.Parent["Memorial Day 2009 Army Helmet"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Memorial Day 2009 Army Helmet"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-0.2+0*math.cos(sine/10),-0.3+0*math.cos(sine/10),-0.3+0*math.cos(sine/10))*CFrame.Angles(math.rad(82.6+10*math.cos(sine/10)),math.rad(0+10*math.cos(sine/10)),math.rad(37.5+5*math.cos(sine/10))),0.5)
  116. end)
  117.  
  118. reanimate:Hat("Racing Helmet","Torso",true,function()
  119. workspace.Camera.CameraSubject.Parent["Racing Helmet"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Racing Helmet"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-0.2+0*math.cos(sine/10),-0.3+0*math.cos(sine/10),-0.3+0*math.cos(sine/10))*CFrame.Angles(math.rad(82+-10*math.cos(sine/10)),math.rad(0+-10*math.cos(sine/10)),math.rad(-95.7+-5*math.cos(sine/10))),0.5)
  120. end)
  121.  
  122.  
  123. reanimate:Hat("Red Beak","Torso",false,function()
  124. workspace.Camera.CameraSubject.Parent["Red Beak"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Red Beak"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),0.35+0*math.cos(sine/10),0.6+0*math.cos(sine/10))*CFrame.Angles(math.rad(48.2+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  125. end)
  126.  
  127. RH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
  128. LH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
  129. NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  130. RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  131. RS.C0=RS.C0:Lerp(CFrame.new(1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(102.6+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  132. LS.C0=LS.C0:Lerp(CFrame.new(-1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(110.1+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  133. RH.C0=RH.C0:Lerp(CFrame.new(0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(-5.1+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  134. LH.C0=LH.C0:Lerp(CFrame.new(-0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(-5+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  135.  
  136. --fall lerp here
  137. end)
  138.  
  139. -- Read the documentation for modes/attacks/keybinds/clickbinds
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