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- local tangerex = loadstring(game:HttpGet("https://raw.githubusercontent.com/PYXDYT/TGX-/main/Template"))()
- game:GetService("StarterGui"):SetCore("SendNotification",{
- Title = "SCRIPT WAS";
- Text = "Made By PY XD";
- Duration = 4;
- })
- reanimate = tangerex:Reanimate("SP",false --[[Usage: true or false to toggle click fling]]) -- SP / Simple, LF / Leg Fling, TF / Torso Fling, PD / Perma Death [Fling]
- reanimate:Animation("idle",function()
- reanimate:Hat("Memorial Day 2009 Army Helmet","Torso",true,function()
- workspace.Camera.CameraSubject.Parent["Memorial Day 2009 Army Helmet"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Memorial Day 2009 Army Helmet"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-0.2+0*math.cos(sine/10),-0.3+0*math.cos(sine/10),-0.3+0*math.cos(sine/10))*CFrame.Angles(math.rad(82.6+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(37.5+0*math.cos(sine/10))),0.5)
- end)
- reanimate:Hat("Racing Helmet","Torso",true,function()
- workspace.Camera.CameraSubject.Parent["Racing Helmet"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Racing Helmet"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-0.2+0*math.cos(sine/10),-0.3+0*math.cos(sine/10),-0.3+0*math.cos(sine/10))*CFrame.Angles(math.rad(82+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(-95.7+0*math.cos(sine/10))),0.5)
- end)
- reanimate:Hat("Red Beak","Torso",false,function()
- workspace.Camera.CameraSubject.Parent["Red Beak"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Red Beak"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),0.35+0*math.cos(sine/10),0.6+0*math.cos(sine/10))*CFrame.Angles(math.rad(48.2+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- end)
- RH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
- LH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
- NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- RS.C0=RS.C0:Lerp(CFrame.new(1.5+0*math.cos(sine/10),0.5+0.05*math.cos(sine/12),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- LS.C0=LS.C0:Lerp(CFrame.new(-1.5+0*math.cos(sine/10),0.5+0.05*math.cos(sine/12),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- RH.C0=RH.C0:Lerp(CFrame.new(0.55+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/11)),math.rad(0+0*math.cos(sine/10)),math.rad(-4+0*math.cos(sine/10))),0.5)
- LH.C0=LH.C0:Lerp(CFrame.new(-0.55+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/11)),math.rad(0+0*math.cos(sine/10)),math.rad(4+0*math.cos(sine/10))),0.5)
- end)
- reanimate:Animation("walk",function()
- reanimate:Hat("Memorial Day 2009 Army Helmet","Torso",true,function()
- workspace.Camera.CameraSubject.Parent["Memorial Day 2009 Army Helmet"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Memorial Day 2009 Army Helmet"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-0.2+0*math.cos(sine/10),-0.3+0*math.cos(sine/10),-0.3+0*math.cos(sine/10))*CFrame.Angles(math.rad(82.6+6*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(37.5+0*math.cos(sine/10))),0.5)
- end)
- reanimate:Hat("Racing Helmet","Torso",true,function()
- workspace.Camera.CameraSubject.Parent["Racing Helmet"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Racing Helmet"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-0.2+0*math.cos(sine/10),-0.3+0*math.cos(sine/10),-0.3+0*math.cos(sine/10))*CFrame.Angles(math.rad(82+6*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(-95.7+0*math.cos(sine/10))),0.5)
- end)
- reanimate:Hat("Red Beak","Torso",false,function()
- workspace.Camera.CameraSubject.Parent["Red Beak"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Red Beak"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),0.35+0*math.cos(sine/10),0.6+0*math.cos(sine/10))*CFrame.Angles(math.rad(48.2+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- end)
- RH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
- LH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
- NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- RS.C0=RS.C0:Lerp(CFrame.new(1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+-69*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- LS.C0=LS.C0:Lerp(CFrame.new(-1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+69*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- RH.C0=RH.C0:Lerp(CFrame.new(0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+40*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- LH.C0=LH.C0:Lerp(CFrame.new(-0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+-40*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- end)
- reanimate:Animation("run",function()
- reanimate:Hat("Memorial Day 2009 Army Helmet","Torso",true,function()
- workspace.Camera.CameraSubject.Parent["Memorial Day 2009 Army Helmet"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Memorial Day 2009 Army Helmet"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-0.2+0*math.cos(sine/10),-0.3+0*math.cos(sine/10),-0.3+0*math.cos(sine/10))*CFrame.Angles(math.rad(82.6+6*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(37.5+0*math.cos(sine/10))),0.5)
- end)
- reanimate:Hat("Racing Helmet","Torso",true,function()
- workspace.Camera.CameraSubject.Parent["Racing Helmet"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Racing Helmet"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-0.2+0*math.cos(sine/10),-0.3+0*math.cos(sine/10),-0.3+0*math.cos(sine/10))*CFrame.Angles(math.rad(82+6*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(-95.7+0*math.cos(sine/10))),0.5)
- end)
- reanimate:Hat("Red Beak","Torso",false,function()
- workspace.Camera.CameraSubject.Parent["Red Beak"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Red Beak"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),0.35+0*math.cos(sine/10),0.6+0*math.cos(sine/10))*CFrame.Angles(math.rad(48.2+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- end)
- RH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
- LH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
- NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- RS.C0=RS.C0:Lerp(CFrame.new(1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+-69*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- LS.C0=LS.C0:Lerp(CFrame.new(-1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+69*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- RH.C0=RH.C0:Lerp(CFrame.new(0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+40*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- LH.C0=LH.C0:Lerp(CFrame.new(-0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+-40*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- --run lerp here
- end)
- reanimate:Animation("jump",function()
- reanimate:Hat("Memorial Day 2009 Army Helmet","Torso",true,function()
- workspace.Camera.CameraSubject.Parent["Memorial Day 2009 Army Helmet"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Memorial Day 2009 Army Helmet"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-0.2+0*math.cos(sine/10),-0.3+0*math.cos(sine/10),-0.3+0*math.cos(sine/10))*CFrame.Angles(math.rad(82.6+10*math.cos(sine/10)),math.rad(0+10*math.cos(sine/10)),math.rad(37.5+5*math.cos(sine/10))),0.5)
- end)
- reanimate:Hat("Racing Helmet","Torso",true,function()
- workspace.Camera.CameraSubject.Parent["Racing Helmet"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Racing Helmet"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-0.2+0*math.cos(sine/10),-0.3+0*math.cos(sine/10),-0.3+0*math.cos(sine/10))*CFrame.Angles(math.rad(82+-10*math.cos(sine/10)),math.rad(0+-10*math.cos(sine/10)),math.rad(-95.7+-5*math.cos(sine/10))),0.5)
- end)
- reanimate:Hat("Red Beak","Torso",false,function()
- workspace.Camera.CameraSubject.Parent["Red Beak"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Red Beak"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),0.35+0*math.cos(sine/10),0.6+0*math.cos(sine/10))*CFrame.Angles(math.rad(48.2+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- end)
- RH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
- LH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
- NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- RS.C0=RS.C0:Lerp(CFrame.new(1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(47.5+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- LS.C0=LS.C0:Lerp(CFrame.new(-1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(47+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- RH.C0=RH.C0:Lerp(CFrame.new(0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(-5.1+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- LH.C0=LH.C0:Lerp(CFrame.new(-0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(-7.6+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- --jump lerp here
- end)
- reanimate:Animation("fall",function()
- reanimate:Hat("Memorial Day 2009 Army Helmet","Torso",true,function()
- workspace.Camera.CameraSubject.Parent["Memorial Day 2009 Army Helmet"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Memorial Day 2009 Army Helmet"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-0.2+0*math.cos(sine/10),-0.3+0*math.cos(sine/10),-0.3+0*math.cos(sine/10))*CFrame.Angles(math.rad(82.6+10*math.cos(sine/10)),math.rad(0+10*math.cos(sine/10)),math.rad(37.5+5*math.cos(sine/10))),0.5)
- end)
- reanimate:Hat("Racing Helmet","Torso",true,function()
- workspace.Camera.CameraSubject.Parent["Racing Helmet"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Racing Helmet"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(-0.2+0*math.cos(sine/10),-0.3+0*math.cos(sine/10),-0.3+0*math.cos(sine/10))*CFrame.Angles(math.rad(82+-10*math.cos(sine/10)),math.rad(0+-10*math.cos(sine/10)),math.rad(-95.7+-5*math.cos(sine/10))),0.5)
- end)
- reanimate:Hat("Red Beak","Torso",false,function()
- workspace.Camera.CameraSubject.Parent["Red Beak"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Red Beak"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),0.35+0*math.cos(sine/10),0.6+0*math.cos(sine/10))*CFrame.Angles(math.rad(48.2+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- end)
- RH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
- LH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
- NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- RS.C0=RS.C0:Lerp(CFrame.new(1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(102.6+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- LS.C0=LS.C0:Lerp(CFrame.new(-1.5+0*math.cos(sine/10),0.5+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(110.1+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- RH.C0=RH.C0:Lerp(CFrame.new(0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(-5.1+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- LH.C0=LH.C0:Lerp(CFrame.new(-0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(-5+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- --fall lerp here
- end)
- -- Read the documentation for modes/attacks/keybinds/clickbinds
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