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Feb 5th, 2020
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  1. OverflowException: Value was either too large or too small for an Int32.
  2. System.Numerics.BigInteger.op_Explicit (System.Numerics.BigInteger value) (at <28b1a8ae494b4e4cb235295429935c35>:0)
  3. OfficeRiot.Windows.TempHudWindow.OnIncomeChanged (OfficeRiot.ResourcesManagement.IncomeSignal args) (at Assets/Scripts/Windows/TempHudWindow/TempHudWindow.cs:115)
  4. Zenject.SignalBus+<>c__DisplayClass31_0`1[TSignal].<SubscribeId>b__0 (System.Object args) (at Assets/Plugins/Zenject/OptionalExtras/Signals/Main/SignalBus.cs:212)
  5. Zenject.SignalSubscription.Invoke (System.Object signal) (at Assets/Plugins/Zenject/OptionalExtras/Signals/Internal/SignalSubscription.cs:75)
  6. Zenject.SignalDeclaration.FireInternal (System.Collections.Generic.List`1[T] subscriptions, System.Object signal) (at Assets/Plugins/Zenject/OptionalExtras/Signals/Internal/SignalDeclaration.cs:129)
  7. Zenject.SignalDeclaration.Fire (System.Object signal) (at Assets/Plugins/Zenject/OptionalExtras/Signals/Internal/SignalDeclaration.cs:97)
  8. Zenject.SignalBus.FireId[TSignal] (System.Object identifier, TSignal signal) (at Assets/Plugins/Zenject/OptionalExtras/Signals/Main/SignalBus.cs:82)
  9. Zenject.SignalBus.Fire[TSignal] (TSignal signal) (at Assets/Plugins/Zenject/OptionalExtras/Signals/Main/SignalBus.cs:87)
  10. OfficeRiot.StatsManagement.StatsController.UpdateIncome (System.Numerics.BigInteger _old, System.Numerics.BigInteger _new) (at Assets/Scripts/Management/StatsManagement/StatsController.cs:101)
  11. OfficeRiot.StatsManagement.BuildingStat.UpdateIncome (System.Numerics.BigInteger _old, System.Numerics.BigInteger _new) (at Assets/Scripts/Management/StatsManagement/BuildingStat.cs:69)
  12. OfficeRiot.StatsManagement.FloorStat.RecalculateIncome () (at Assets/Scripts/Management/StatsManagement/FloorStat.cs:99)
  13. OfficeRiot.StatsManagement.BuildingStat.UpdateActiveFloor () (at Assets/Scripts/Management/StatsManagement/BuildingStat.cs:93)
  14. OfficeRiot.StatsManagement.StatsController.UpdateActiveFloor () (at Assets/Scripts/Management/StatsManagement/StatsController.cs:120)
  15. OfficeRiot.Gameplay.Floor.FloorController.UpdateFloorIncome () (at Assets/Scripts/Gameplay/Floor/FloorController.cs:154)
  16. OfficeRiot.Gameplay.ActorController`4[TModel,TBalance,TSave,TView].UpgradeActor () (at Assets/Scripts/Gameplay/ActorController.cs:155)
  17. OfficeRiot.Gameplay.Slot.SlotController.UpgradeActor () (at Assets/Scripts/Gameplay/Slot/SlotController.cs:190)
  18. OfficeRiot.Windows.ActorInfo.StatsLayout+<>c__DisplayClass15_0.<Setup>b__0 () (at Assets/Scripts/Windows/ActorInfoWindow/StatsLayout.cs:90)
  19. UnityEngine.Events.InvokableCall.Invoke () (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent.cs:166)
  20. UnityEngine.Events.UnityEvent.Invoke () (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent/UnityEvent_0.cs:58)
  21. OfficeRiot.UITools.UIHoldButton.InvokeClick () (at Assets/Scripts/UITools/UIHoldButton.cs:40)
  22. OfficeRiot.UITools.UIHoldButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at Assets/Scripts/UITools/UIHoldButton.cs:48)
  23. UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at /Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:50)
  24. UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at /Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:261)
  25. UnityEngine.EventSystems.EventSystem:Update()
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