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- .thumb
- .include "bscmds.txt"
- .equ CloseCombat, 0x16D
- .equ V_Create, 0x1DD
- .equ offset, 0x
- .org 0x20F74
- .word superpower_drops + rom
- .org offset
- superpower_drops:
- setbyte 0x02023FDF 0x0
- jumpifhalfword 0x0 0x02023D4A CloseCombat CC_drop_def + rom
- jumpifhalfword 0x0 0x02023D4A V_Create VC_drop_def + rom
- SP_drop_atk:
- playstatchangeanimation 0x1 0x6 0xD
- playstatchangeanimation 0x1 0x2 0x9
- setbyte 0x02023FDE 0x91 @attack
- goto first_drop + rom
- CC_drop_def:
- playstatchangeanimation 0x1 0x24 0xD
- goto drop_def + rom
- VC_drop_def:
- playstatchangeanimation 0x1 0x2C 0xD
- drop_def:
- playstatchangeanimation 0x1 0x4 0x9
- setbyte 0x02023FDE 0x92 @defense
- first_drop:
- statbuffchange 0xC1 next_one + rom
- jumpifbyte 0x0 0x02023E87 0x2 next_one + rom
- printfromtable 0x3FE588 + rom
- waitmessage 0x40
- next_one:
- jumpifhalfword 0x0 0x02023D4A CloseCombat CC_drop_spd + rom
- jumpifhalfword 0x0 0x02023D4A V_Create CC_drop_spd + rom
- SP_drop_def:
- playstatchangeanimation 0x1 0x4 0x9
- setbyte 0x02023FDE 0x92 @defense
- goto second_drop + rom
- CC_drop_spd:
- playstatchangeanimation 0x1 0x20 0x9
- setbyte 0x02023FDE 0x95 @special defense
- second_drop:
- statbuffchange 0xC1 next_two + rom
- jumpifbyte 0x0 0x02023E87 0x2 next_two + rom
- printfromtable 0x3FE588 + rom
- waitmessage 0x40
- next_two:
- jumpifhalfword 0x1 0x02023D4A V_Create quit + rom
- VC_drop_spe:
- playstatchangeanimation 0x1 0x8 0x9
- setbyte 0x02023FDE 0x93 @speed
- third_drop:
- statbuffchange 0xC1 quit + rom
- jumpifbyte 0x0 0x02023E87 0x2 quit + rom
- printfromtable 0x3FE588 + rom
- waitmessage 0x40
- quit:
- return
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