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- Parent cvar in server.dll not allowed (spit_scaling_min_scale)
- Game supporting (2) split screen players
- maxplayers set to 18
- UpdateSystemLevel: ConVar mat_queue_mode controlled by gpu_level/cpu_level must not be marked as FCVAR_ARCHIVE or FCVAR_CHEAT!
- Couldn't find custom font file 'resource/marlett.ttf'
- Couldn't find custom font file 'resource/Stubble-Bold.vfont'
- Steam config directory: D:\Games\Steam\steamapps\common\Left 4 Dead 2\left4dead2.exe\platform\config
- UpdateSystemLevel: ConVar mat_queue_mode controlled by gpu_level/cpu_level must not be marked as FCVAR_ARCHIVE or FCVAR_CHEAT!
- Couldn't find custom font file 'resource/Stubble-Bold.vfont'
- Duplicate sequence 3 in sheet file
- Error! Variable "$blendframes" is multiply defined in material "particle/smoke1/smoke1_add_nearcull"!
- Unknown command "chet_debug_idle"
- Can't use cheat cvar nav_show_area_info in multiplayer, unless the server has sv_cheats set to 1.
- Can't use cheat cvar rr_thenany_score_slop in multiplayer, unless the server has sv_cheats set to 1.
- CAsyncWavDataCache: 0 .wavs total 0 bytes, 0.00 % of capacity
- Error! Variable "$blendframes" is multiply defined in material "particle/smoke1/smoke1_add_nearcull"!
- CAsyncWavDataCache: 0 .wavs total 0 bytes, 0.00 % of capacity
- Error! Variable "$blendframes" is multiply defined in material "particle/smoke1/smoke1_add_nearcull"!
- NET_GetBindAddresses found 192.168.0.100: 'Realtek PCIe FE Family Controller'
- Opened Steam Socket NS_SERVER ( virtual port 27015 ) : listen socket handle( 5 )
- Opened Steam Socket NS_CLIENT ( virtual port 27005 ) : listen socket handle( 65542 )
- Network: IP 192.168.0.100, mode MP, dedicated No, ports 27015 SV / 27005 CL
- CAsyncWavDataCache: 0 .wavs total 0 bytes, 0.00 % of capacity
- Error! Variable "$blendframes" is multiply defined in material "particle/smoke1/smoke1_add_nearcull"!
- BinkOpen( d:\games\steam\steamapps\common\left 4 dead 2\left4dead2\media\l4d2_background05.bik )
- Can't use cheat cvar fog_start in multiplayer, unless the server has sv_cheats set to 1.
- Can't use cheat cvar fog_end in multiplayer, unless the server has sv_cheats set to 1.
- Can't use cheat cvar fog_color in multiplayer, unless the server has sv_cheats set to 1.
- Can't use cheat cvar fog_colorskybox in multiplayer, unless the server has sv_cheats set to 1.
- Can't use cheat cvar fog_color in multiplayer, unless the server has sv_cheats set to 1.
- Can't use cheat cvar fog_colorskybox in multiplayer, unless the server has sv_cheats set to 1.
- Can't use cheat cvar fog_color in multiplayer, unless the server has sv_cheats set to 1.
- Can't use cheat cvar fog_colorskybox in multiplayer, unless the server has sv_cheats set to 1.
- Can't use cheat cvar fog_startskybox in multiplayer, unless the server has sv_cheats set to 1.
- Can't use cheat cvar fog_endskybox in multiplayer, unless the server has sv_cheats set to 1.
- Can't use cheat cvar fog_color in multiplayer, unless the server has sv_cheats set to 1.
- Can't use cheat cvar fog_colorskybox in multiplayer, unless the server has sv_cheats set to 1.
- Can't use cheat cvar fog_color in multiplayer, unless the server has sv_cheats set to 1.
- Can't use cheat cvar fog_colorskybox in multiplayer, unless the server has sv_cheats set to 1.
- Can't use cheat cvar fog_color in multiplayer, unless the server has sv_cheats set to 1.
- Can't use cheat cvar fog_colorskybox in multiplayer, unless the server has sv_cheats set to 1.
- Can't use cheat cvar r_farz in multiplayer, unless the server has sv_cheats set to 1.
- Can't use cheat cvar r_farz in multiplayer, unless the server has sv_cheats set to 1.
- Connecting to public(85.214.222.39:27021)
- Sending UDP connect to public IP 85.214.222.39:27021
- Server using '<none>' lobbies, requiring pw no, lobby id 0
- RememberIPAddressForLobby: lobby 0 from address 85.214.222.39:27021
- CSteam3Client::InitiateConnection: 85.214.222.39:27021
- Connected to 85.214.222.39:27021
- Left 4 Dead 2
- Map: c1m4_atrium
- Players: 7 (0 bots) / 8 humans
- Build: 5463
- Server Number: 49
- CAsyncWavDataCache: 3 .wavs total 0 bytes, 0.00 % of capacity
- Error! Variable "$blendframes" is multiply defined in material "particle/smoke1/smoke1_add_nearcull"!
- ConVarRef sm_advertisements_version doesn't point to an existing ConVar
- SetConVar: No such cvar ( sm_advertisements_version set to 0.6a), skipping
- ConVarRef sm_name_checker doesn't point to an existing ConVar
- SetConVar: No such cvar ( sm_name_checker set to 1.5d), skipping
- ConVarRef l4d_votemanager2 doesn't point to an existing ConVar
- SetConVar: No such cvar ( l4d_votemanager2 set to 1.5.7), skipping
- No pure server whitelist. sv_pure = 0
- Error! Variable "$blendframes" is multiply defined in material "particle/smoke1/smoke1_add_nearcull"!
- CMaterial::PrecacheVars: error loading vmt file skybox/sky_l4d_c1_1_ldrrt for skybox/sky_l4d_c1_1_hdrrt
- CMaterial::PrecacheVars: error loading vmt file skybox/sky_l4d_c1_1_ldrbk for skybox/sky_l4d_c1_1_hdrbk
- CMaterial::PrecacheVars: error loading vmt file skybox/sky_l4d_c1_1_ldrlf for skybox/sky_l4d_c1_1_hdrlf
- CMaterial::PrecacheVars: error loading vmt file skybox/sky_l4d_c1_1_ldrft for skybox/sky_l4d_c1_1_hdrft
- CMaterial::PrecacheVars: error loading vmt file skybox/sky_l4d_c1_1_ldrup for skybox/sky_l4d_c1_1_hdrup
- CMaterial::PrecacheVars: error loading vmt file skybox/sky_l4d_c1_1_ldrdn for skybox/sky_l4d_c1_1_hdrdn
- Redownloading all lightmaps
- Points have been loaded successfully!
- #Cstrike_TitlesTXT_Game_connected
- Pufonel from Romania has joined.
- #Cstrike_TitlesTXT_Game_connected
- Points have been loaded successfully!
- Receiving uncompressed update from server
- #Cstrike_TitlesTXT_Game_connected
- VIVONX : !rules
- Pufonel unpaused the game
- #Cstrike_TitlesTXT_Game_connected
- Client: 7, Fake: 0, Spec: 0, Connect: 0
- #Cstrike_TitlesTXT_Game_connected
- #Cstrike_TitlesTXT_Game_connected
- #Cstrike_TitlesTXT_Game_connected
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