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Creatura85

L4D2 console output

Jan 6th, 2014
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  1. Parent cvar in server.dll not allowed (spit_scaling_min_scale)
  2. Game supporting (2) split screen players
  3. maxplayers set to 18
  4. UpdateSystemLevel: ConVar mat_queue_mode controlled by gpu_level/cpu_level must not be marked as FCVAR_ARCHIVE or FCVAR_CHEAT!
  5. Couldn't find custom font file 'resource/marlett.ttf'
  6. Couldn't find custom font file 'resource/Stubble-Bold.vfont'
  7. Steam config directory: D:\Games\Steam\steamapps\common\Left 4 Dead 2\left4dead2.exe\platform\config
  8. UpdateSystemLevel: ConVar mat_queue_mode controlled by gpu_level/cpu_level must not be marked as FCVAR_ARCHIVE or FCVAR_CHEAT!
  9. Couldn't find custom font file 'resource/Stubble-Bold.vfont'
  10. Duplicate sequence 3 in sheet file
  11. Error! Variable "$blendframes" is multiply defined in material "particle/smoke1/smoke1_add_nearcull"!
  12. Unknown command "chet_debug_idle"
  13. Can't use cheat cvar nav_show_area_info in multiplayer, unless the server has sv_cheats set to 1.
  14. Can't use cheat cvar rr_thenany_score_slop in multiplayer, unless the server has sv_cheats set to 1.
  15. CAsyncWavDataCache: 0 .wavs total 0 bytes, 0.00 % of capacity
  16. Error! Variable "$blendframes" is multiply defined in material "particle/smoke1/smoke1_add_nearcull"!
  17. CAsyncWavDataCache: 0 .wavs total 0 bytes, 0.00 % of capacity
  18. Error! Variable "$blendframes" is multiply defined in material "particle/smoke1/smoke1_add_nearcull"!
  19. NET_GetBindAddresses found 192.168.0.100: 'Realtek PCIe FE Family Controller'
  20. Opened Steam Socket NS_SERVER ( virtual port 27015 ) : listen socket handle( 5 )
  21. Opened Steam Socket NS_CLIENT ( virtual port 27005 ) : listen socket handle( 65542 )
  22. Network: IP 192.168.0.100, mode MP, dedicated No, ports 27015 SV / 27005 CL
  23. CAsyncWavDataCache: 0 .wavs total 0 bytes, 0.00 % of capacity
  24. Error! Variable "$blendframes" is multiply defined in material "particle/smoke1/smoke1_add_nearcull"!
  25. BinkOpen( d:\games\steam\steamapps\common\left 4 dead 2\left4dead2\media\l4d2_background05.bik )
  26. Can't use cheat cvar fog_start in multiplayer, unless the server has sv_cheats set to 1.
  27. Can't use cheat cvar fog_end in multiplayer, unless the server has sv_cheats set to 1.
  28. Can't use cheat cvar fog_color in multiplayer, unless the server has sv_cheats set to 1.
  29. Can't use cheat cvar fog_colorskybox in multiplayer, unless the server has sv_cheats set to 1.
  30. Can't use cheat cvar fog_color in multiplayer, unless the server has sv_cheats set to 1.
  31. Can't use cheat cvar fog_colorskybox in multiplayer, unless the server has sv_cheats set to 1.
  32. Can't use cheat cvar fog_color in multiplayer, unless the server has sv_cheats set to 1.
  33. Can't use cheat cvar fog_colorskybox in multiplayer, unless the server has sv_cheats set to 1.
  34. Can't use cheat cvar fog_startskybox in multiplayer, unless the server has sv_cheats set to 1.
  35. Can't use cheat cvar fog_endskybox in multiplayer, unless the server has sv_cheats set to 1.
  36. Can't use cheat cvar fog_color in multiplayer, unless the server has sv_cheats set to 1.
  37. Can't use cheat cvar fog_colorskybox in multiplayer, unless the server has sv_cheats set to 1.
  38. Can't use cheat cvar fog_color in multiplayer, unless the server has sv_cheats set to 1.
  39. Can't use cheat cvar fog_colorskybox in multiplayer, unless the server has sv_cheats set to 1.
  40. Can't use cheat cvar fog_color in multiplayer, unless the server has sv_cheats set to 1.
  41. Can't use cheat cvar fog_colorskybox in multiplayer, unless the server has sv_cheats set to 1.
  42. Can't use cheat cvar r_farz in multiplayer, unless the server has sv_cheats set to 1.
  43. Can't use cheat cvar r_farz in multiplayer, unless the server has sv_cheats set to 1.
  44. Connecting to public(85.214.222.39:27021)
  45. Sending UDP connect to public IP 85.214.222.39:27021
  46. Server using '<none>' lobbies, requiring pw no, lobby id 0
  47. RememberIPAddressForLobby: lobby 0 from address 85.214.222.39:27021
  48. CSteam3Client::InitiateConnection: 85.214.222.39:27021
  49. Connected to 85.214.222.39:27021
  50.  
  51. Left 4 Dead 2
  52. Map: c1m4_atrium
  53. Players: 7 (0 bots) / 8 humans
  54. Build: 5463
  55. Server Number: 49
  56.  
  57. CAsyncWavDataCache: 3 .wavs total 0 bytes, 0.00 % of capacity
  58. Error! Variable "$blendframes" is multiply defined in material "particle/smoke1/smoke1_add_nearcull"!
  59. ConVarRef sm_advertisements_version doesn't point to an existing ConVar
  60. SetConVar: No such cvar ( sm_advertisements_version set to 0.6a), skipping
  61. ConVarRef sm_name_checker doesn't point to an existing ConVar
  62. SetConVar: No such cvar ( sm_name_checker set to 1.5d), skipping
  63. ConVarRef l4d_votemanager2 doesn't point to an existing ConVar
  64. SetConVar: No such cvar ( l4d_votemanager2 set to 1.5.7), skipping
  65. No pure server whitelist. sv_pure = 0
  66. Error! Variable "$blendframes" is multiply defined in material "particle/smoke1/smoke1_add_nearcull"!
  67. CMaterial::PrecacheVars: error loading vmt file skybox/sky_l4d_c1_1_ldrrt for skybox/sky_l4d_c1_1_hdrrt
  68. CMaterial::PrecacheVars: error loading vmt file skybox/sky_l4d_c1_1_ldrbk for skybox/sky_l4d_c1_1_hdrbk
  69. CMaterial::PrecacheVars: error loading vmt file skybox/sky_l4d_c1_1_ldrlf for skybox/sky_l4d_c1_1_hdrlf
  70. CMaterial::PrecacheVars: error loading vmt file skybox/sky_l4d_c1_1_ldrft for skybox/sky_l4d_c1_1_hdrft
  71. CMaterial::PrecacheVars: error loading vmt file skybox/sky_l4d_c1_1_ldrup for skybox/sky_l4d_c1_1_hdrup
  72. CMaterial::PrecacheVars: error loading vmt file skybox/sky_l4d_c1_1_ldrdn for skybox/sky_l4d_c1_1_hdrdn
  73. Redownloading all lightmaps
  74. Points have been loaded successfully!
  75. #Cstrike_TitlesTXT_Game_connected
  76. Pufonel from Romania has joined.
  77. #Cstrike_TitlesTXT_Game_connected
  78. Points have been loaded successfully!
  79. Receiving uncompressed update from server
  80. #Cstrike_TitlesTXT_Game_connected
  81. VIVONX : !rules
  82. Pufonel unpaused the game
  83. #Cstrike_TitlesTXT_Game_connected
  84. Client: 7, Fake: 0, Spec: 0, Connect: 0
  85. #Cstrike_TitlesTXT_Game_connected
  86. #Cstrike_TitlesTXT_Game_connected
  87. #Cstrike_TitlesTXT_Game_connected
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