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- //#region -=-=- Beta 26 -=-=-
- /*
- *
- *
- * ===|Gameplay Changes|===
- *
- * Fixed issue with eraser orb reporting a runaway script error
- *
- * [New TM system]
- * TM's now work differently, rather than being individually purchased every time, they are unlocked after purchase either individually or
- * for the whole team depending on a Cvar. unlocked TM's are shown as green and cost nothing to relearn, effectively making them a part
- * of your levelup set.
- *
- * a new item is also introduced for this, the Mystery TM. when picked up it will unlock any random move that the player doesn't already have
- * unlocked either for themselves or for the entire team based on a Cvar
- *
- * [Status recovery]
- * now, all forms of status recovery (refresh,aromatherapy,ClenseSeeds) will grant 3 seconds of status immunity after
- * curing a status
- *
- * ===|Move Changes|===
- * [NEW MOVES]
- * FlameCharge
- * EggBomb
- * SoftBoiled
- * darkpulse
- * focusblast
- * furycutter
- *
- * [vaccum wave]
- * power reduced from 40 to 30
- *
- * [wing attack]
- * power reduced from 30 to 20
- *
- * [surf]
- * damage buffer increased from 17 frames to 25
- * knockback strength reduced from 55 to 25
- *
- * [fire Punch]
- * fire rate reduced
- * can proc burn again
- *
- * [Fire Fang]
- * can proc burn again
- *
- * [ice punch]
- * fire rate reduced
- * can proc freeze again
- *
- * [ice fang]
- * can proc freeze again
- *
- * [Thunder Punch]
- * fire rate reduced
- * can proc paralysis again
- *
- * [Sword Dance]
- * PP reduced from 25 to 10
- *
- * [Nasty Plot]
- * PP reduced from 25 to 10
- *
- * [Wish]
- * activation time reduced
- * Healing is now based on the user's HP instead of SP.ATK (heals 50% of their health)
- *
- * [life dew]
- * Healing is now based on the user's HP instead of SP.ATK (heals 50% of their health)
- *
- * [Heal Pulse]
- * Healing is now based on the recipient's HP instead of SP.ATK (heals 50% of their health)
- *
- * [Sludge]
- * sludge puddles are now classified as hazards, and can be removed by rapid spin and the eraser orb
- *
- * [SludgeBomb]
- * sludge puddles are now classified as hazards, and can be removed by rapid spin and the eraser orb
- *
- * [rapidspin]
- * PP increased from 10 > 20
- * recovery time reduced
- *
- * [Aromatherapy]
- * Grants lingering status immunity regardless if a status was healed or not
- *
- * [fire blast]
- * Explosion damage now has falloff
- *
- * [WoodHammer]
- * Radius increased from 75 > 125
- * PP increased from 10 > 20
- *
- * [SeedBomb]
- * now a continuous fire lob move
- * damage has been reduced slightly
- *
- * [StealthRock]
- * damage increased
- *
- * [Quick Attack]
- * PP increased from 10 > 30
- * recovery time reduced
- *
- * ===|TM Changes|===
- * added TM FlameCharge
- * added tm DarkPulse
- * added tm FuryCutter
- * added TM FocusBlast
- *
- * ===|Pokemon Changes|===
- *
- * [Speed changes]
- *
- * the number of natural movement tiers have been reduced back from 4 to 3,movement speed tiers have also been adjusted to reduce the gap in difference between them.
- * now across the 3 speed tiers, all are set between a 15% speed difference
- *
- * this means that normal speed pokemon are only 15% faster than slow pokemon, and fast pokemon are 15% faster than normal. and so on.
- *
- * [Leveling speed changes]
- *
- * Speed orders:
- * Rapid
- * Swift
- * Normal
- * Slow
- * Trudging
- *
- * Scyther family: Slow > Trudging
- * Zangoose: Slow > Normal
- * Seviper: Slow > Normal
- * Smeargle: Swift > Rapid
- * Happiny Family: normal > Swift
- *
- * [Stat changes]
- * Drowzee family's speed tier is raised from Slow > Normal
- * Drowzee's base HP from 60 > 70
- * Drowzee's base ATK from 48 > 55
- * Drowzee's base SP.ATK from 43 > 55
- *
- * Hypno's base HP from 85 > 95
- * Hypno's base ATK from 73 > 80
- * Hypno's base SP.ATK from 73 > 80
- *
- * Smeargle base HP from 55 > 80
- * Smeargle base ATK from 20 > 60
- * Smeargle base DEF from 35 > 80
- * Smeargle base SP.ATK from 20 > 60
- * Smeargle base SP.DEF from 45 > 95
- *
- *
- *
- *
- */
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