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- Mister-Ricky
- 1 point
- ·
- 13 days ago
- Hi, please nerf the moostafa's range and dagger damage, moostafa is hitting things behind it, and the daggers doing 20 damage is too much, if a player get diamond daggers and bull helmet he/she can kill someone in 3 hits, as dagger is very fast with a trap and 2 turrets, noone can survive. Also add an anti-hack please, guys using hacks to change helmets extremely fast is being annoying already, thanks. (i'd say around 15 damage for daggers)
- arena_closer_diep_io
- 2 points
- ·
- 14 days ago
- new syhentrite tools: when you get a diamond weapon then you have to get 30000 of every resource, gold, wood,stone and food and you will get the rainbow syhentrite weapon
- BroFistTM
- 1 point
- ·
- 15 days ago
- I just feel that the game is leaning too far towards offense play and there's no need for bases, they should add more buildings like electric walls, sniper towers, mortars, spring traps, and mines for example (sorry if I borrowed too much ideas from CoC)
- saglke
- 1 point
- ·
- 16 days ago
- Please make some system where tribes can be allied or something. This would make it easier for me and my mercenary tribe members to work jobs for other tribes. But the alliace thing would be like you're in two seperate tribes, but at peace. I think this would add a cool element to the game, and also make being a merc alot easier
- And also I want slaves. Please. The most I want in this game is some goddamned slaves. The ones who I enslave rn are kinda stupid and try to attack me when i tell them to give me their mills. smh.
- CommonMisspellingBot
- 1 point
- ·
- 16 days ago
- Hey, saglke, just a quick heads-up:
- seperate is actually spelled separate. You can remember it by -par- in the middle.
- Have a nice day!
- The parent commenter can reply with 'delete' to delete this comment.
- 0Pdude
- 1 point
- ·
- 22 days ago
- Better controls for mobile! Please buff the controls! It is so painful when I kill those handicapped players!
- Moistyfish
- 1 point
- ·
- 25 days ago
- Slaves, warriors, guards for defending and growing your kingdom you can only have 3 of each ..
- [{TBE}]
- reddithello456
- 1 point
- ·
- 26 days ago
- 3 second cooldown while placing stuff, so that PvP using only buildings will be way harder.
- gfyghughi
- 1 point
- ·
- 26 days ago
- YOU COULD ADD CONDITIONS TO JOIN CLANS LIKE:
- PAY A TAX OF (ANY NUMBER) TO THE CLAN LEADER
- YOU HAVE TO BE IN THE LEADER-BOARD
- YOU HAVE TO HAVE MORE THAN (ANY NUMBER) KILLS
- Dabs-on-Haters
- 2 points
- ·
- 27 days ago
- Dabbing after kills
- Militaryman2002
- 1 point
- ·
- 28 days ago
- Being cave people is really fun. I would like to see a lot of primitive tech, caves, and primitive clothing.
- [HQ]
- Perussi_Gaming
- 2 points
- ·
- 28 days ago
- I think ranged weapons should be affected by hats. If you do this it would be good dor the ranged weapons, if you don't the monkey tail is good for ranged weapons.
- Stanima bar for hunger. I'm not sure how much I like how good you are in a fight, unless you trap, is how fast your fingers can heal you. You can only eat so much at one time, but it recharges quickly. Well, I mean, quick eating is probably going to be MORE important but at least it does something to the opponent other than just losing 15 food.
- Remove traps. 75% of kills. totally accurate They're just too good. I'd say really nerf them, only give us 2, or totally remove them. Spikes in fighting seem a lot more strategic. Only absolute pro players can escape them.
- Make windmills give a lot more gold. Base building and maintaining is really not worth it. It's a lot easier to kill bulls and wolves. Either decrease bull and wolf gold or increase windmill gold. I think it would be fine if they were near equal, then people would actually kills animals beside bulls and wolves (oh, and that duck).
- arena_closer_diep_io
- 1 point
- ·
- 1 month ago
- medirytic tools
- 5tardrake
- 1 point
- ·
- 1 month ago
- Here is a good suggestion: RELEASE THE DARN GAME (or even beta is good enough)
- OG Moderator
- meatman2tasty
- 1 point
- ·
- 1 month ago
- it looks like there is going to be a delay, sid's takin a break from moomoo2 and is already working on finishing another new game up
- Edit
- PixelNinja112
- 1 point
- ·
- 1 month ago
- There should be a war-axe. It is a final upgrade for the axe, which gives it the range and damage of a sword, but with the resource bonus of a regular axe. That way there's a middle ground between focusing on resource collection and fighting.
- Squidopedia
- 1 point
- ·
- 1 month ago
- okay but then sword needs an upgrade too. I say we add a LiGhTsAbEr
- Squidopedia
- 1 point
- ·
- 1 month ago
- end me
- PixelNinja112
- 1 point
- ·
- 1 month ago
- There should be a universal clan chat, or something of that sort.
- Also, there should be death-messages for when a clan member dies, which includes who killed the member. This way it's easy to find traitors, and they don't get back in a bunch of times. Example: Sidney was killed by Corp X
- TheRealAnitaku
- 1 point
- ·
- 1 month ago
- Add musket back gay homo.
- Squidopedia
- 1 point
- ·
- 1 month ago
- Yeah wtf sidder. WE NEED OUR G U N S
- RedDeathNick
- 1 point
- ·
- 1 month ago
- For me, moomoo.io is... a little slow. I just sit there mining for like 20 minutes and then go bull hunting for 20 minutes and then mine turrets for gold for 20 minutes and then i can actually start playing the game. So my suggestion is to make all resources "trees, mines, bushes, and gold" all give 2x as much resources from them. The axes give more resources, but they can still make you mine faster and worry less about resources. And if it's really that bad, you could buff their speed.
- dgdgdgdgcooh
- 4 points
- ·
- 1 month ago
- all of the silly gimmick tactics need to be gone like trap killing, tribe kick killing, and boost pads and what not. traps should be a thing but there should be no way to jsut delete all of someones health in .2 seconds
- dgdgdgdgcooh
- 3 points
- ·
- 1 month ago
- BASES NEED A PURPOSE. right now bases are just annoying to maintain and when you leave you just worry. because of this i never eve build a base like most good players just roam.
- RedDeathNick
- 1 point
- ·
- 1 month ago
- i maintain bases where i don't leave... and everyone is there, so we have a lot of power, and the walls spikes and turrets make it harder to come in to steal your mills. Also, my "philosophy" on fighting is that it's easier when your opponent is coming after you. 2. You can leave your base and leave it to others to protect, and if you are a sad lonely vegetable with no friends, you can check how many walls, mills, and turrets you have constantly.
- dgdgdgdgcooh
- 2 points
- ·
- 1 month ago
- The healing meta is really bad and we need some sort of cool down or slower fire rate. Please add a way to check on you base or feel like your base is protected, because as it is you ca nnot make cross map ventures without worrying so most good players dont even build a base. Lower level players should always run faster so that they can get a foot down. the entire idea of jsut winnig a fight because you have more food then someone is stupid. you should onyl get liek 10 to 12 heals in a fight. I defintly reccomend borrwoign from health systems of any other game, because moomoo 1's health sytesm is super weird. items should have to be out for a second before you can use them so you cant just instaspike or trap somebody. when players log off dont delete their base jsut make the walls start to decay unless someone else moves in. perhaps add a system similar to rust tool cuboards. part of a good io game is that low level players CAN win but its hard. high level players should not jsut be able to run around and get free kilss however hey should feel safe form low level players attacks.
- RedDeathNick
- 1 point
- ·
- 1 month ago
- I like the healing mechanic but it could be reduced. 2. I suggested a radar idea that would fix it, but also you can keep checking the amount of traps, spikes, woodwalls, and mills so that you can see if anyone has destroyed anything. 2. I do agree 100% that age1 should have faster move speed, but when you said that having more food makes you win is stupid, you forgot that this is a .io game. Getting stronger is the whole point of .io games...3. The item having to be out for a second, it should just be that you have to hold for one second to place a building, but food and weapons are instant. 4. when players log off the walls and stuff should stay, i agree. but decaying is even more weird than the health system.
- RedDeathNick
- 2 points
- ·
- 1 month ago
- ·
- edited 1 month ago
- 5. If you are pro you'll know that you can use spikes to kill some of the dumber more aggressive high age players. And if you make it to age 5 or something, you can definitely beat a high level player.
- CommonMisspellingBot
- 2 points
- ·
- 1 month ago
- Hey, RedDeathNick, just a quick heads-up:
- agressive is actually spelled aggressive. You can remember it by two gs.
- Have a nice day!
- The parent commenter can reply with 'delete' to delete this comment.
- BroFistTM
- 1 point
- ·
- 15 days ago
- good bot
- whythough2321
- 1 point
- ·
- 1 month ago
- Why are you taking suggestions now when the game isn't even out yet and we were told it would be by now?
- OG Moderator
- meatman2tasty
- 2 points
- ·
- 1 month ago
- so sid could possibly integrate a few of them before release lul
- Edit
- calcal987
- 1 point
- ·
- 1 month ago
- Around how close is release date. A week, weeks, a month?
- OG Moderator
- meatman2tasty
- 1 point
- ·
- 1 month ago
- Anywhere between now and when sid finishes the game lul
- Edit
- calcal987
- 1 point
- ·
- 1 month ago
- Thanks lul
- Squidopedia
- 1 point
- ·
- 1 month ago
- helpful. Good job meaty
- KillaKris96
- 1 point
- ·
- 1 month ago
- Get rid of the pit trap and make a quicksand trap that slows people down as they move through it, also maybe a barbed wire trap that damages the player as they move through it. Add a 1 second building placement time so people use buildings less in combat. Add more weapons. New shark npc for ocean biome. The ability to build a base on platforms in the ocean would be great. Make it so you can see the buildings you place on the map so you know if their getting destroyed.
- RedDeathNick
- 1 point
- ·
- 1 month ago
- don't get rid of the pittrap, just make it have a placement time like all the rest... i like to use pittraps around my base so that A we can all kill them and they cant pick us off one at a time and B so that little pests can't come in, break some things, and run away. 2. the replacement ideas are terrible and underpowered 3. A in real life, you never know when people are attacking B you could just stay and protect it C you can check the amount of each buildings you have to see if anyone is raiding.
- KillaKris96
- 1 point
- ·
- 1 month ago
- They already said they are getting rid of the pit trap because it completely ruined moomoo, so that's good. Base building never works because, like you said, people can destroy 1 wall and sneak in and destroy everything while your away and you will have no idea unless your checking your amount of buildings every second(which is annoying), also teammates can destroy your stuff and you won't know who did it if your not there. I think a sandpit would be the best replacement, it would still trap people and slow them down a lot but it won't ruin the game. Lastly, this game isn't "real life" so comparing it to that is just plain stupid.
- RedDeathNick
- 1 point
- ·
- 1 month ago
- if you want to build a base, defend it. It's unreasonable to build a base, leave, come back to see it destroyed and be mad about it. Of course it's going to get destroyed! Just defend it. You can leave if you want, but remember that that's a risk. You can leave sometimes if you have other tribe members to defend it, but if not, don't leave and get mad when it gets destroyed. If it WAS a problem, which it isn't, i would suggest a radar that senses enemies near it, but i would consider it as useless as all the other age 8 buildings aside from the turret, due to the fact that if i'm not a lazy butt, i can just check. You don't have to check every 5 seconds, but check every once in a while :/
- [peace]
- PatatitaXD
- 4 points
- ·
- 1 month ago
- Turret upgrades. One with two cannons (maybe Double turret or Dual turret), other with area damage and short range (Bomb turret), other with area damage and long reach but can't detect targets inside certain aera (Mortar), one that attacks multiple targets at once (Stacked turrets), other with a Sniper that reaches further, has faster bullet speed but lower reload (Sniper turret), etc...
- PEPE-_-
- 2 points
- ·
- 1 month ago
- circle of death is nomore ;(
- Squidopedia
- 2 points
- ·
- 1 month ago
- Thank fucking god. That took no skill lol
- Alek_Luschik
- 1 point
- ·
- 1 month ago
- Add mystical, or mythological creatures
- pineapplescake
- 1 point
- ·
- 1 month ago
- It'd be cool if you could start a fire. It'd take like a lot of wood or gold to start it. Once started, you can burn wooden walls and things connected to it. Fires would be able to be put out by whacking burning objects or immersing yourself into rivers.
- TheWWWtaken
- 1 point
- ·
- 1 month ago
- Upgraded buildings definitely, and perhaps higher health, and more animals.
- L4gg3y
- 3 points
- ·
- 1 month ago
- Remap buttons. This has already been suggested but it's important enough that I think it should be stated again. Remapping buttons will allow for the game to easier suit different play styles.
- Since Sidney is already fixing spikes, I don't think there should be any delay on placing any types of buildings. The spikes update will keep people from utilizing COD, but buildings will still be a major part of combat.
- [FRUITY]
- RazorSharpLennon
- 3 points
- ·
- 1 month ago
- Being able to remap buttons
- joey873
- 4 points
- ·
- 1 month ago
- One thing that annoys me the most about moomoo is that you have to choose what you get and what you dont get. I dont want to die over and over to get a loaded base and then farm for combat stuff. I want to be able to fight AND have a big, cool base.
- 5-6 different classes of weapons to choose from at the start. Make them all balanced and skillful in combat. Just have them have different playstyles.
- For example
- The spear has less damage than the sword but powerful critical hits;the sword has more damage but has less critical hits.
- 3. Building delay; the pit trap takes 4-5 seconds to build. This would eliminate circle of death.
- 4. More traps and base defense. This would encourage base building.
- 5. Delay for eating food
- 6. Make the animals have much less heath. The only way to take out one is chasing one around forever or trapping them.
- BroFistTM
- 1 point
- ·
- 15 days ago
- I just feel that the game is leaning too far towards offense play and there's no need for bases, they should add more buildings like electric walls, sniper towers, mortars, spring traps, and mines for example (sorry if I borrowed too much ideas from CoC)
- Jokaron
- 3 points
- ·
- 1 month ago
- Delay for eating food isn't good unless it is supported by something else, because then bull helm diamond spear players will have the advantage. Choosing if you want to be a base builder or a fighter is good, because then it makes for more strategy. You need base builders to protect windmills, but you need fighters to defend and raid, and so you have to choose wisely between your people who gets what role. Making animals have less health is like saying you want everyone to have all the hats and near unlimited food. Wolves are already way to easy to kill compared to the stuff they give, and bulls/bullys can be killed extremely easily with just a trap.
- dgdgdgdgcooh
- 2 points
- ·
- 1 month ago
- i disagree the game should be able to be played solo.
- Jokaron
- 1 point
- ·
- 1 month ago
- My idea is the exact same as how moomoo.io is played already; you want to be a basebuilder? Choose great axe and castle walls. A fighter? Sword and cookie. Moomoo.io can easily be played solo. But if Sidney wanted to make it more realistic, he would have to make it harder for fighters to be able to build.
- joey873
- 1 point
- ·
- 1 month ago
- Look at surviv.io , you can move slowly and cant attack while you are healing. A fighter can easialy destroy a base builder. Of course the animals would give less rewards, but if the building delay is added then you wont be able to just put a trap down.
- Jokaron
- 1 point
- ·
- 1 month ago
- Look at surviv.io , you can move slowly and cant attack while you are healing
- So?
- A fighter can easialy destroy a base builder
- So?
- Of course the animals would give less rewards,
- Not sure what you mean here, you never said in your original post that the animals would give less rewards.
- but if the building delay is added then you wont be able to just put a trap down
- No, because you can still easily trap animals. Just lure them into your trap or time it right, which isn't very hard.
- Jokaron
- 6 points
- ·
- 1 month ago
- ·
- edited 1 month ago
- A more advanced combat system: dodging, better shield mechanics, jumping/ducking, no buildings, multiple different types of weapons for combat (sword, axe, club, rapier, bow, spear, curved swords, greatswords, daggers, spiked weapons, dual blades, etc..). This would make battling people much more interesting and would reduce the amount of luck needed to win by a HUGE margin.
- By no buildings I mean make it harder or unable to use in combat (Make it so if you attack a player it starts a combat sequence where you cant place buildings, or make it so when you equip a building in your hand you have to wait a few seconds to place).
- Increase the amount of health a player has and make it so you have to wait 3 seconds to eat food and it slowly regens your health.
- Make it available to switch the locations of items in your hotbar for left handed people or for people who like the old way better.
- dgdgdgdgcooh
- 1 point
- ·
- 1 month ago
- buildings could just take like 2 seconds to place so you are vulnerable during placement
- Jokaron
- 1 point
- ·
- 1 month ago
- 2 seconds does not make you vulnerable enough to die.
- dgdgdgdgcooh
- 1 point
- ·
- 1 month ago
- But its usless during a fight.
- Jokaron
- 0 points
- ·
- 1 month ago
- No, not even close
- Laser_Turtles
- 2 points
- ·
- 1 month ago
- I agree with most of the things, but I think there should be a battle mode and building mode, that you could change with a button(no hotkeys, people can press it fast, so it won't fix anything).
- In attack mode you can attack and gather, but not build, while build mode is vice-versa. That would encourage building bases and most of the pit trap strategies would just go away. Also a delay (and maybe an animation) for building would be nice, since you don't just spawn a wall in front of yourself.
- What would the new weapons do?
- Jokaron
- 2 points
- ·
- 1 month ago
- The attack mode and build mode is a good idea with a major flaw: it is pointless because people can easily switch back and forth. It would have to be a long cooldown, but then you would be vulnerable if you were building and couldn't defend yourself. And so I think my idea has that advantage. The delay in animation is my idea exactly.
- All of the weapons would have short and long versions of themselves that have more attack speed, movement speed, damage, and knockback, depending on what it is. For instance, a long sword would be the middle tier, while the shortsword would be faster but do less damage and knock, and the greatsword is much slower but has more knockback and damage. It would take too long for me to go really in-depth on all the ideas I have for weapons, but I would say just think of how they would be used in real life. Thats how I would want the weapons to play in the game.
- Laser_Turtles
- 1 point
- ·
- 1 month ago
- I think a 1-2 second delay is enough. Won't get you vulnerable while building, but will make buildings hard to use in-battle.
- Jokaron
- 1 point
- ·
- 1 month ago
- It would still make buildings viable to use in battle, which is against how I think the combat system should work. My idea is better because it makes buildings unusable in battle while allowing you to build without being vulnerable.
- L4gg3y
- 3 points
- ·
- 1 month ago
- Why should buildings be harder to use in combat? It may not have been a part of the game at first, but buildings have become integral to moomoo.io gameplay. COD is too OP, but buildings should still be usable in battles.
- dgdgdgdgcooh
- 1 point
- ·
- 1 month ago
- they could have special times that are placeable in combat but the ideas of saving your spikes for combat and having to trade off what is on your base is stupid. too many players jsut dont ever build bases because of it. bases need a purpose
- Jokaron
- 2 points
- ·
- 1 month ago
- "they could have special times that are placeable in combat" not sure what you mean here
- "but the ideas of saving your spikes for combat and having to trade off what is on your base is stupid. too many players jsut dont ever build bases because of it. bases need a purpose"
- I agree. Spikes just are too unbalanced for combat. Don't get me wrong, they aren't OP, but you basically can counter anything (except for pit trap) with them. They feel bulky, and when you place it down that spike stays down unless you wait 10 seconds to break it. It ruins the flow of combat, and just makes it much more boring to fight.
- PixelNinja112
- 2 points
- ·
- 1 month ago
- What if spikes, turrets, platforms, and windmills are "built" rather than placed, and take 2-5 seconds to get built. That way they can be used in bases, but they don't break combat. Pit traps, walls, and possibly booster pads should still be placed instantly.
- Jokaron
- 1 point
- ·
- 1 month ago
- Oh I see, so maybe you have to place them down then spend up to 5 seconds bashing them with a hammer. Pit traps shouldn't be able to be placed instantly, not sure why you would leave them out of the mix. Boost pads should also have to go through this. Buildings in general should be harder to build but much stronger to make it more realistic.
- PixelNinja112
- 1 point
- ·
- 1 month ago
- I left pit traps out because that way they're still useful for catching bulls. And I think they do even out combat, because they can give lower level players a better chance of winning a battle. Without instant spike placement I don't think pit traps in combat would be so bad.
- Jokaron
- 3 points
- ·
- 1 month ago
- Bulls are too easy to kill, it would be harder to get gold and food if you had to kill them with your sword. Which is better, because right now getting gold and food is just too easy. They don't even out combat, and in any way you put it they are bad for the game. If you want to get started on that argument, we can, but I guarantee you I will win.
- PixelNinja112
- 1 point
- ·
- 1 month ago
- I think getting gold and food is at a good difficulty right now. This game's so dependant on food for survival in combat, so I think being able to rather easily get food is a good way to go. And I don't think gold should be hard to get, because hats and especially accessories are pretty expensive, and bulls aren't that common. It still takes a while to get hats and gear with or without windmills, and I think making hats and accesories harder to get would make life harder on lower level players, giving players who grind longer too much advantage.
- But I do agree that bulls are too easy, I think they should have some mechanic changes to make them not as easy to trap. Like maybe they slow down when you hold a pit trap, so that they're not as easy to trap. Maybe bulls can "fight" to get out of a trap, so there's a chance they can escape from the trap. Maybe after it loses a certain amount of health, it becomes enraged and gets faster, or can make sharper turns. But I think making bulls less vulnerable to traps would be the way to go, because that's what makes them so easy to kill.
- Jokaron
- 3 points
- ·
- 1 month ago
- Hats should be hard to get because the hats are incredibly powerful. Having hats makes you much stronger, and so you should have to wait a long time, and build up a huge base to be able to get them. It should work realistically, the more land and people you own, the richer you are, the more stuff you can buy. Bulls are very common. Right now, low level players have too much of an easy time killing the people playing on the server for a while. It should be a challenge, like a boss. Yet in 10 minutes you get can get as much stuff as you need to beat them and be as strong as them.
- You should have to build a trap in advance, then lure the bull into the trap. That makes the most sense. "Maybe bulls can "fight" to get out of a trap, so there's a chance they can escape from the trap. Maybe after it loses a certain amount of health, it becomes enraged and gets faster, or can make sharper turns. But I think making bulls less vulnerable to traps would be the way to go, because that's what makes them so easy to kill." I agree with this.
- Continue this thread
- dgdgdgdgcooh
- 1 point
- ·
- 1 month ago
- I meant special items
- Jokaron
- 0 points
- ·
- 1 month ago
- What do you mean by that?
- dgdgdgdgcooh
- 1 point
- ·
- 1 month ago
- like items that are made for combat and no for building that you place. maybe they dissapear after 20 seconds so there is no reason to have them on a base
- Jokaron
- 0 points
- ·
- 1 month ago
- That sounds like an awful idea
- CommonMisspellingBot
- 0 points
- ·
- 1 month ago
- Hey, dgdgdgdgcooh, just a quick heads-up:
- dissapear is actually spelled disappear. You can remember it by one s, two ps.
- Have a nice day!
- The parent commenter can reply with 'delete' to delete this comment.
- Jokaron
- 2 points
- ·
- 1 month ago
- I think buildings are a good element of pvp, but pvp would be more fun if they were removed. Buildings make fighting more boring, because you have to break them, and if sidney wanted to make spamming go away buildings would be way too overpowered because of how much damage they do. They also just don't work in the type of pvp system I want for moomoo.io. It also makes it stupid to ever aggress on your opponent because then they can deal free damage with a spike. A better way to sort of have buildings but not, is to add powerups. Not one for pit trap, but for there could be a boost powerup and a spike powerup that would be a special ability with a cooldown.
- L4gg3y
- 2 points
- ·
- 1 month ago
- Power ups wouldn't be that bad of an idea, if Sidney was going to remove buildings from battles.
- I still like building pvp, because I think it provides a semi-original and unique strategy of gaming that other games do not.
- Jokaron
- 1 point
- ·
- 1 month ago
- Original does not always mean good, especially if it makes pvp less fun (imo). I also don't see any 2D top looking website game with dodging and a variety of weapons.
- [TR]
- SnowHalation1
- 1 point
- ·
- 26 days ago
- why does it make it less fun?
- It make it much more intense imo
- Jokaron
- 1 point
- ·
- 25 days ago
- How are buildings more intense than realistic fighting with 15+ different weapons, dodging, and abilities? Spikes are just dumb in combat. Everyone has them, and they really disrupt everything. It doesn't take much skill, its just whoever has bigger hands and faster reaction time. Spikes you can just place down and boom, nobody can aggress eachother, and to get rid of it you need to wait 5 seconds to break it. It just feels clunky. And if you also mean pit traps, don't even get me started on how those are.
- manpanda_dude
- 3 points
- ·
- 1 month ago
- more skins, more building materials. and make it come out soon.
- Squidopedia
- 2 points
- ·
- 1 month ago
- More starting weapons. Idk what lol.
- Squidopedia
- 4 points
- ·
- 1 month ago
- Also, a better clans system, ranks and all.
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