Dancer_A

FE6A Major Changes

Jan 4th, 2023 (edited)
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  1. FE6A Major Changes
  2. Tentative Release Date: 03/29/2023
  3.  
  4. - Yes/No Prompts
  5. Kind of restricting to not have them with cases like Hugh, where the player could very well have enough money to buy him full price but doesn't plan on using him and would prefer to just pay the lower end for completion sake, or even just doesn't want to pay full price because of the secret shop on the map. However, outside of Hugh's recruitment, I have no plans to use them further.
  6. Most likely implementation will be similar to FE8's route split decision vs Rennac recruitment.
  7.  
  8. - Scaling Base Shops
  9. Irons until chapter 12, Steels until chapter 20, and Silvers from then on. In regards to magic, E rank until chapter 12, D rank until chapter 20, B rank from then on.
  10.  
  11. - Dual promotions
  12. Every class would have a new secondary option for promotion. Certain classes would remain somewhat exclusive (Lilina and Cecilia being the only Mage Knights for example), but outside of that and Roy, every class should have a secondary option.
  13.  
  14. - A small tutorial for newer players
  15. FE6 was the first title to offer a tutorial to the player, and with the new additions such as skills and mechanic changes like Bow WTA, this serves as a playground for less experienced players to test themselves. This would not have modes, as there would be little point. The units used in these chapters would not be any PCs in the main game, but they may make an appearance in other chapters... Maybe even as foes.
  16. 1: Basics of movement, combat, and item usage. Would focus on the mechanics of the Weapon Triangle, healing items, and stat boosters. Bows would be introduced as well, as will magic. Visit events and an introduction to recruitment as well.
  17. Overworld map.
  18. Victory: Seize
  19. Boss: Soldier, Javelin
  20.  
  21. 2: Introduction of skills, both combat and passive, and effectiveness. Doors, chests, and keys will also be explained, as well as the supply.
  22. Castle/fort map.
  23. Victory: Defeat Boss
  24. Boss: Phalanx, Hand Axe
  25.  
  26. 3: Final test, introduces Promotion items, shops, and enemy recruitment.
  27. Victory: Rout
  28. Boss: Gendarme, Steel Sword
  29.  
  30. - Final Boss Phase 2
  31. Granted the last chapter has been greatly expanded from it's original in FE6, it still feels a bit... shorter than it should. At least compared to the other GBA titles, FE6 sort of just ends. FE7 you fight Nergal and the Morphs right before being thrust into the finale with the Fire Dragon. FE8 is similar in that you fight Lyon and his monster horde before fighting Fomortiss. What this change would be, though, is unknown currently.
  32.  
  33. - Gold weapons (Hard Mode exclusive)
  34. The new strongest tier of weapons, wielded by enemies. Very few if any would be available to the player.
  35.  
  36. - 24x (Hard Mode exclusive)
  37. This chapter would pit Roy's army against Hartmut and the legendary heroes of Elibe. Unlock conditions would be having all of the regalia. This challenge was created to test Roy's convictions with the reward being all of the Legendary Weapons would have their full power unleashed. Full power would grant the weapons higher base stats, a x3 multiplier vs Dragons (with the current being lowered to x2), and their stat buffs giving an aura with half power to allies within 2 tiles.
  38. Hartmut - King
  39. - Centurion
  40. Roland - Hero
  41. Georg - Berserker
  42. Durbans - Berserker
  43. Kaim - Hero
  44. Barrigan - Champion
  45. - Cataphract
  46. Hanon - Nomad Trooper
  47. - Dreadfighter
  48. Athos - Sage
  49. - Warlock
  50. Elimine - Bishop
  51. - Paladin
  52. Brammimond - Warlock
  53. - Mage Knight
  54. Notable non-heroes would be Geog, Kaim, and (guy from fe7x).
  55.  
  56. - Expanded Trial Maps (Most likely will be in the third release if anything)
  57. Depending on how long I bother with this, want to address the extra chapters I added to my original FE6 remake on FE7 way back in the day. By that I mean Bern's invasion of both Sacae and Ilia, giving some kind of closure to Lyn as well (she's going to die, don't get it twisted). Additionally, I want some chapters that follow after the main story ends so you can use the units you built up for some maps as well.
  58. Pending List:
  59. Sacae's Fall (2 Parts: The Djute & Kutolah establishing a temporarily alliance, the clans united against Bern in a battle, final with the Djute's betrayal and subsequent death of Lyn, Guy, and Rath)
  60. Ilia's fall (2 parts?, Grant and Sykes should be in this chapter, Murdoch and Galle are allies)
  61. Lycian Shield (2 parts, Hector, Oswin, Matthew?, and Serra? and allies fighting against Bern's soldiers; part 2 Narcian and Brunnya are allies, Bern's forces against Hector, Oswin, Matthew?, and Serra?; timed mission that ultimately results in NPC manaketes entering the battlefield and ripping through Hector's forces)
  62. Mildain's Assassination Attempt (3 Parts?: An establishment of Mildain's character, Douglas and Larum escaping with him to the western isles, and Echidna joining forces with him?) This one is a bit ehh
  63. Dread Isle Exploration (Battle against morphs in the ruins, hints at Nergal's possible relation to Roy; Eliwood is available for this chapter)
  64. A Second Life (Battle against morphs in the ruins, hints at Nergal's possible relation to Roy; Eliwood is available for this chapter)
  65. [Some chapter with Zephiel as a playable unit] - Mirror dimension?
  66.  
  67. - Extra Units (Trial Map related)
  68. Eliwood - Knight Lord (Sword/Lance)
  69. Hector - Great Lord (Axe/Sword/Lance)
  70. Narcian - Wyvern Lord (Axe/Sword)
  71. Brunnya - Arcsage (Anima, Light, Staff)
  72. Murdock - Marshall (Axe/Sword/Lance)
  73. Zephiel - King (Sword/Staff)
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