Awooslayer699

Untitled

Mar 22nd, 2019
101
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
  5.  
  6. --//====================================================\\--
  7. --|| CREATED BY LifeBest
  8. --\\====================================================//--
  9.  
  10.  
  11.  
  12. wait(0.2)
  13.  
  14.  
  15.  
  16. Player = game:GetService("Players").LocalPlayer
  17. PlayerGui = Player.PlayerGui
  18. Cam = workspace.CurrentCamera
  19. Backpack = Player.Backpack
  20. Character = Player.Character
  21. Humanoid = Character.Humanoid
  22. Mouse = Player:GetMouse()
  23. RootPart = Character["HumanoidRootPart"]
  24. Torso = Character["Torso"]
  25. Head = Character["Head"]
  26. RightArm = Character["Right Arm"]
  27. LeftArm = Character["Left Arm"]
  28. RightLeg = Character["Right Leg"]
  29. LeftLeg = Character["Left Leg"]
  30. RootJoint = RootPart["RootJoint"]
  31. Neck = Torso["Neck"]
  32. RightShoulder = Torso["Right Shoulder"]
  33. LeftShoulder = Torso["Left Shoulder"]
  34. RightHip = Torso["Right Hip"]
  35. LeftHip = Torso["Left Hip"]
  36. local sick = Instance.new("Sound",Character)
  37. sick.SoundId = "rbxassetid://1382487536"
  38. sick.Looped = true
  39. sick.Pitch = 1
  40. sick.Volume = 5
  41. sick:Play()
  42. LightningBolts = {}
  43. LastBolt = nil
  44.  
  45. local naeeym2 = Instance.new("BillboardGui",Character)
  46. naeeym2.AlwaysOnTop = true
  47. naeeym2.Size = UDim2.new(5,35,2,35)
  48. naeeym2.StudsOffset = Vector3.new(0,3,0)
  49. naeeym2.Adornee = Character.Head
  50. naeeym2.Name = "Name"
  51. --naeeym2.PlayerToHideFrom = Player
  52. naeeym2.MaxDistance = 200
  53. local tecks2 = Instance.new("TextLabel",naeeym2)
  54. tecks2.BackgroundTransparency = 1
  55. tecks2.TextScaled = true
  56. tecks2.BorderSizePixel = 0
  57. tecks2.Text = ""
  58. tecks2.Font = "Antique"
  59. tecks2.TextSize = 30
  60. tecks2.TextStrokeTransparency = 0.9
  61. tecks2.TextColor3 = Color3.new(0,0,0)
  62. tecks2.TextStrokeColor3 = Color3.new(0,0,1)
  63. tecks2.Size = UDim2.new(1,0,0.5,0)
  64. tecks2.Parent = naeeym2
  65.  
  66. IT = Instance.new
  67. CF = CFrame.new
  68. VT = Vector3.new
  69. RAD = math.rad
  70. C3 = Color3.new
  71. UD2 = UDim2.new
  72. BRICKC = BrickColor.new
  73. ANGLES = CFrame.Angles
  74. EULER = CFrame.fromEulerAnglesXYZ
  75. COS = math.cos
  76. ACOS = math.acos
  77. SIN = math.sin
  78. ASIN = math.asin
  79. ABS = math.abs
  80. MRANDOM = math.random
  81. FLOOR = math.floor
  82.  
  83. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  84. local NEWMESH = IT(MESH)
  85. if MESH == "SpecialMesh" then
  86. NEWMESH.MeshType = MESHTYPE
  87. if MESHID ~= "nil" and MESHID ~= "" then
  88. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  89. end
  90. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  91. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  92. end
  93. end
  94. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  95. NEWMESH.Scale = SCALE
  96. NEWMESH.Parent = PARENT
  97. return NEWMESH
  98. end
  99.  
  100. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
  101. local NEWPART = IT("Part")
  102. NEWPART.formFactor = FORMFACTOR
  103. NEWPART.Reflectance = REFLECTANCE
  104. NEWPART.Transparency = TRANSPARENCY
  105. NEWPART.CanCollide = false
  106. NEWPART.Anchored = true
  107. NEWPART.Locked = true
  108. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  109. NEWPART.Name = NAME
  110. NEWPART.Size = SIZE
  111. NEWPART.Position = Torso.Position
  112. NEWPART.Material = MATERIAL
  113. NEWPART:BreakJoints()
  114. NEWPART.Parent = PARENT
  115. return NEWPART
  116. end
  117.  
  118.  
  119. --//=================================\\
  120. --|| CUSTOMIZATION
  121. --\\=================================//
  122.  
  123. Class_Name = "Template"
  124. Weapon_Name = "Add-ons"
  125.  
  126. Custom_Colors = {
  127. Custom_Color_1 = BRICKC("Institutional Cyan"); --1st color for the weapon.
  128. Custom_Color_2 = BRICKC("Institutional Cyan"); --2nd color for the weapon.
  129.  
  130. Custom_Color_3 = BRICKC("Institutional Cyan"); --Color for the abilities.
  131. Custom_Color_4 = BRICKC("Institutional Cyan"); --Color for the secondary bar.
  132. Custom_Color_5 = BRICKC("Institutional Cyan"); --Color for the mana bar.
  133. Custom_Color_6 = BRICKC("Institutional Cyan"); --Color for the health bar.
  134. Custom_Color_7 = BRICKC("Institutional Cyan"); --Color for the stun bar.
  135.  
  136. Custom_Color_8 = BRICKC("Institutional Cyan"); --Background for the mana bar.
  137. Custom_Color_9 = BRICKC("Institutional Cyan"); --Background for the secondary mana bar.
  138. Custom_Color_10 = BRICKC("Institutional Cyan"); --Background for the stun bar.
  139. Custom_Color_11 = BRICKC("Institutional Cyan"); --Background for the health bar.
  140. Custom_Color_12 = BRICKC("Institutional Cyan"); --Background for the abilities.
  141. }
  142.  
  143.  
  144. Player_Size = 1 --Size of the player.
  145. Animation_Speed = 3
  146. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  147.  
  148. local Speed = 16
  149. local Effects2 = {}
  150.  
  151. --//=================================\\
  152. --|| END OF CUSTOMIZATION
  153. --\\=================================//
  154.  
  155. local function weldBetween(a, b)
  156. local weldd = Instance.new("ManualWeld")
  157. weldd.Part0 = a
  158. weldd.Part1 = b
  159. weldd.C0 = CFrame.new()
  160. weldd.C1 = b.CFrame:inverse() * a.CFrame
  161. weldd.Parent = a
  162. return weldd
  163. end
  164.  
  165. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  166. local acs = Instance.new("Part")
  167. acs.CanCollide = false
  168. acs.Anchored = false
  169. acs.Size = Vector3.new(0,0,0)
  170. acs.CFrame = attachmentpart.CFrame
  171. acs.Parent = Character
  172. acs.BrickColor = color
  173. local meshs = Instance.new("SpecialMesh")
  174. meshs.MeshId = mesh
  175. meshs.TextureId = texture
  176. meshs.Parent = acs
  177. meshs.Scale = scale
  178. meshs.Offset = offset
  179. weldBetween(attachmentpart,acs)
  180. end
  181.  
  182. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  183. if TYPE == "Gem" then
  184. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  185. acs.Anchored = false
  186. acs.CanCollide = false
  187. acs.CFrame = PART.CFrame
  188. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  189. weldBetween(PART,acs)
  190. elseif TYPE == "Skull" then
  191. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  192. acs.Anchored = false
  193. acs.CanCollide = false
  194. acs.CFrame = PART.CFrame
  195. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  196. weldBetween(PART,acs)
  197. elseif TYPE == "Eye" then
  198. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  199. acs.Anchored = false
  200. acs.CanCollide = false
  201. acs.CFrame = PART.CFrame
  202. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  203. weldBetween(PART,acs)
  204. end
  205. end
  206.  
  207. --//=================================\\
  208. --|| USEFUL VALUES
  209. --\\=================================//
  210.  
  211. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  212. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  213. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  214. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  215. local CO1 = 0
  216. local CO2 = 0
  217. local CO3 = 0
  218. local CO4 = 0
  219. local CHANGEDEFENSE = 0
  220. local CHANGEDAMAGE = 0
  221. local CHANGEMOVEMENT = 0
  222. local ANIM = "Idle"
  223. local ATTACK = false
  224. local EQUIPPED = false
  225. local KEYHOLD = true
  226. local HOLD = false
  227. local COMBO = 1
  228. local LASTPOINT = nil
  229. local BLCF = nil
  230. local SCFR = nil
  231. local STAGGERHITANIM = false
  232. local STAGGERANIM = false
  233. local STUNANIM = false
  234. local CRITCHANCENUMBER = 0
  235. local IDLENUMBER = 0
  236. local DONUMBER = 0
  237. local HANDIDLE = false
  238. local SINE = 0
  239. local CHANGE = 2 / Animation_Speed
  240. local WALKINGANIM = false
  241. local WALK = 0
  242. local DISABLEJUMPING = false
  243. local HASBEENBLOCKED = false
  244. local STUNDELAYNUMBER = 0
  245. local MANADELAYNUMBER = 0
  246. local SECONDARYMANADELAYNUMBER = 0
  247. local ROBLOXIDLEANIMATION = IT("Animation")
  248. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  249. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  250. --ROBLOXIDLEANIMATION.Parent = Humanoid
  251. local WEAPONGUI = IT("ScreenGui", nil)
  252. WEAPONGUI.Name = "Weapon GUI"
  253. local WEAPONTOOL = IT("HopperBin", nil)
  254. WEAPONTOOL.Name = Weapon_Name
  255. local Weapon = IT("Model")
  256. Weapon.Name = Weapon_Name
  257. local Effects = IT("Folder", Weapon)
  258. Effects.Name = "Effects"
  259. local ANIMATOR = Humanoid.Animator
  260. local ANIMATE = Character.Animate
  261. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  262. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  263. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  264. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  265. local CASTSOUNDS = {"1369158","2974000","2974249"}
  266. local BOLTSOUNDS = {"821439273","224339201","168586586"}
  267. local TORNADOSOUND = "362395087"
  268. local UNANCHOR = true
  269. local TOP = "1214113669"
  270. local BOTTOM = "1214113757"
  271.  
  272. --//=================================\\
  273. --\\=================================//
  274.  
  275. --//=================================\\
  276. --|| STATS
  277. --\\=================================//
  278.  
  279. if Character:FindFirstChild("Stats") ~= nil then
  280. Character:FindFirstChild("Stats").Parent = nil
  281. end
  282.  
  283. local Stats = IT("Folder", nil)
  284. Stats.Name = "Stats"
  285. local ChangeStat = IT("Folder", Stats)
  286. ChangeStat.Name = "ChangeStat"
  287. local Defense = IT("NumberValue", Stats)
  288. Defense.Name = "Defense"
  289. Defense.Value = 1
  290. local Movement = IT("NumberValue", Stats)
  291. Movement.Name = "Movement"
  292. Movement.Value = 1
  293. local Damage = IT("NumberValue", Stats)
  294. Damage.Name = "Damage"
  295. Damage.Value = 1
  296. local Mana = IT("NumberValue", Stats)
  297. Mana.Name = "Mana"
  298. Mana.Value = 0
  299. local SecondaryMana = IT("NumberValue", Stats)
  300. SecondaryMana.Name = "SecondaryMana"
  301. SecondaryMana.Value = 0
  302. local CanCrit = IT("BoolValue", Stats)
  303. CanCrit.Name = "CanCrit"
  304. CanCrit.Value = false
  305. local CritChance = IT("NumberValue", Stats)
  306. CritChance.Name = "CritChance"
  307. CritChance.Value = 20
  308. local CanPenetrateArmor = IT("BoolValue", Stats)
  309. CanPenetrateArmor.Name = "CanPenetrateArmor"
  310. CanPenetrateArmor.Value = false
  311. local AntiTeamKill = IT("BoolValue", Stats)
  312. AntiTeamKill.Name = "AntiTeamKill"
  313. AntiTeamKill.Value = false
  314. local Rooted = IT("BoolValue", Stats)
  315. Rooted.Name = "Rooted"
  316. Rooted.Value = false
  317. local Block = IT("BoolValue", Stats)
  318. Block.Name = "Block"
  319. Block.Value = false
  320. local RecentEnemy = IT("ObjectValue", Stats)
  321. RecentEnemy.Name = "RecentEnemy"
  322. RecentEnemy.Value = nil
  323. local StaggerHit = IT("BoolValue", Stats)
  324. StaggerHit.Name = "StaggerHit"
  325. StaggerHit.Value = false
  326. local Stagger = IT("BoolValue", Stats)
  327. Stagger.Name = "Stagger"
  328. Stagger.Value = false
  329. local Stun = IT("BoolValue", Stats)
  330. Stun.Name = "Stun"
  331. Stun.Value = false
  332. local StunValue = IT("NumberValue", Stats)
  333. StunValue.Name = "StunValue"
  334. StunValue.Value = 0
  335.  
  336.  
  337. --//=================================\\
  338. --\\=================================//
  339.  
  340.  
  341.  
  342.  
  343.  
  344. --//=================================\\
  345. --|| DEBUFFS / BUFFS
  346. --\\=================================//
  347.  
  348. local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
  349. DEFENSECHANGE1.Name = "ChangeDefense"
  350. DEFENSECHANGE1.Value = 0
  351.  
  352. local MOVEMENTCHANGE1 = IT("NumberValue", nil)
  353. MOVEMENTCHANGE1.Name = "ChangeMovement"
  354. MOVEMENTCHANGE1.Value = 0
  355.  
  356. --//=================================\\
  357. --\\=================================//
  358.  
  359.  
  360.  
  361.  
  362.  
  363. --//=================================\\
  364. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  365. --\\=================================//
  366.  
  367. ArtificialHB = Instance.new("BindableEvent", script)
  368. ArtificialHB.Name = "ArtificialHB"
  369.  
  370. script:WaitForChild("ArtificialHB")
  371.  
  372. frame = Frame_Speed
  373. tf = 0
  374. allowframeloss = false
  375. tossremainder = false
  376. lastframe = tick()
  377. script.ArtificialHB:Fire()
  378.  
  379. game:GetService("RunService").Heartbeat:connect(function(s, p)
  380. tf = tf + s
  381. if tf >= frame then
  382. if allowframeloss then
  383. script.ArtificialHB:Fire()
  384. lastframe = tick()
  385. else
  386. for i = 1, math.floor(tf / frame) do
  387. script.ArtificialHB:Fire()
  388. end
  389. lastframe = tick()
  390. end
  391. if tossremainder then
  392. tf = 0
  393. else
  394. tf = tf - frame * math.floor(tf / frame)
  395. end
  396. end
  397. end)
  398.  
  399. --//=================================\\
  400. --\\=================================//
  401.  
  402.  
  403.  
  404.  
  405.  
  406. --//=================================\\
  407. --|| SOME FUNCTIONS
  408. --\\=================================//
  409.  
  410. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  411. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  412. end
  413.  
  414. function PositiveAngle(NUMBER)
  415. if NUMBER >= 0 then
  416. NUMBER = 0
  417. end
  418. return NUMBER
  419. end
  420.  
  421. function NegativeAngle(NUMBER)
  422. if NUMBER <= 0 then
  423. NUMBER = 0
  424. end
  425. return NUMBER
  426. end
  427.  
  428. function Swait(NUMBER)
  429. if NUMBER == 0 or NUMBER == nil then
  430. ArtificialHB.Event:wait()
  431. else
  432. for i = 1, NUMBER do
  433. ArtificialHB.Event:wait()
  434. end
  435. end
  436. end
  437.  
  438. function QuaternionFromCFrame(cf)
  439. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  440. local trace = m00 + m11 + m22
  441. if trace > 0 then
  442. local s = math.sqrt(1 + trace)
  443. local recip = 0.5 / s
  444. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  445. else
  446. local i = 0
  447. if m11 > m00 then
  448. i = 1
  449. end
  450. if m22 > (i == 0 and m00 or m11) then
  451. i = 2
  452. end
  453. if i == 0 then
  454. local s = math.sqrt(m00 - m11 - m22 + 1)
  455. local recip = 0.5 / s
  456. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  457. elseif i == 1 then
  458. local s = math.sqrt(m11 - m22 - m00 + 1)
  459. local recip = 0.5 / s
  460. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  461. elseif i == 2 then
  462. local s = math.sqrt(m22 - m00 - m11 + 1)
  463. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  464. end
  465. end
  466. end
  467.  
  468. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  469. local xs, ys, zs = x + x, y + y, z + z
  470. local wx, wy, wz = w * xs, w * ys, w * zs
  471. local xx = x * xs
  472. local xy = x * ys
  473. local xz = x * zs
  474. local yy = y * ys
  475. local yz = y * zs
  476. local zz = z * zs
  477. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  478. end
  479.  
  480. function QuaternionSlerp(a, b, t)
  481. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  482. local startInterp, finishInterp;
  483. if cosTheta >= 0.0001 then
  484. if (1 - cosTheta) > 0.0001 then
  485. local theta = ACOS(cosTheta)
  486. local invSinTheta = 1 / SIN(theta)
  487. startInterp = SIN((1 - t) * theta) * invSinTheta
  488. finishInterp = SIN(t * theta) * invSinTheta
  489. else
  490. startInterp = 1 - t
  491. finishInterp = t
  492. end
  493. else
  494. if (1 + cosTheta) > 0.0001 then
  495. local theta = ACOS(-cosTheta)
  496. local invSinTheta = 1 / SIN(theta)
  497. startInterp = SIN((t - 1) * theta) * invSinTheta
  498. finishInterp = SIN(t * theta) * invSinTheta
  499. else
  500. startInterp = t - 1
  501. finishInterp = t
  502. end
  503. end
  504. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  505. end
  506.  
  507. function Clerp(a, b, t)
  508. local qa = {QuaternionFromCFrame(a)}
  509. local qb = {QuaternionFromCFrame(b)}
  510. local ax, ay, az = a.x, a.y, a.z
  511. local bx, by, bz = b.x, b.y, b.z
  512. local _t = 1 - t
  513. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  514. end
  515.  
  516. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  517. local frame = IT("Frame")
  518. frame.BackgroundTransparency = TRANSPARENCY
  519. frame.BorderSizePixel = BORDERSIZEPIXEL
  520. frame.Position = POSITION
  521. frame.Size = SIZE
  522. frame.BackgroundColor3 = COLOR
  523. frame.BorderColor3 = BORDERCOLOR
  524. frame.Name = NAME
  525. frame.Parent = PARENT
  526. return frame
  527. end
  528.  
  529. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  530. local label = IT("TextLabel")
  531. label.BackgroundTransparency = 1
  532. label.Size = UD2(1, 0, 1, 0)
  533. label.Position = UD2(0, 0, 0, 0)
  534. label.TextColor3 = C3(255, 255, 255)
  535. label.TextStrokeTransparency = STROKETRANSPARENCY
  536. label.TextTransparency = TRANSPARENCY
  537. label.FontSize = TEXTFONTSIZE
  538. label.Font = TEXTFONT
  539. label.BorderSizePixel = BORDERSIZEPIXEL
  540. label.TextScaled = true
  541. label.Text = TEXT
  542. label.Name = NAME
  543. label.Parent = PARENT
  544. return label
  545. end
  546.  
  547. function NoOutlines(PART)
  548. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  549. end
  550.  
  551.  
  552. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  553. local NEWWELD = IT(TYPE)
  554. NEWWELD.Part0 = PART0
  555. NEWWELD.Part1 = PART1
  556. NEWWELD.C0 = C0
  557. NEWWELD.C1 = C1
  558. NEWWELD.Parent = PARENT
  559. return NEWWELD
  560. end
  561.  
  562. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  563. local NEWSOUND = nil
  564. coroutine.resume(coroutine.create(function()
  565. NEWSOUND = IT("Sound", PARENT)
  566. NEWSOUND.Volume = VOLUME
  567. NEWSOUND.Pitch = PITCH
  568. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  569. Swait()
  570. NEWSOUND:play()
  571. if DOESLOOP == false then
  572. repeat Swait() until NEWSOUND.Playing == false
  573. NEWSOUND:remove()
  574. elseif DOESLOOP == true then
  575. NEWSOUND.Looped = true
  576. end
  577. end))
  578. return NEWSOUND
  579. end
  580.  
  581. function CFrameFromTopBack(at, top, back)
  582. local right = top:Cross(back)
  583. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  584. end
  585.  
  586. function CreateWave(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  587. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  588. local mesh = IT("SpecialMesh",wave)
  589. mesh.MeshType = "FileMesh"
  590. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  591. mesh.Scale = VT(size,size,size)
  592. mesh.Offset = VT(0,0,-size/8)
  593. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  594. coroutine.resume(coroutine.create(function(PART)
  595. for i = 1, waitt do
  596. Swait()
  597. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  598. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  599. if doesrotate == true then
  600. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  601. end
  602. wave.Transparency = wave.Transparency + (0.5/waitt)
  603. if wave.Transparency > 0.99 then
  604. wave:remove()
  605. end
  606. end
  607. end))
  608. end
  609.  
  610. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  611. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  612. local mesh = IT("SpecialMesh",wave)
  613. mesh.MeshType = "FileMesh"
  614. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  615. mesh.Scale = VT(size,size,size)
  616. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  617. coroutine.resume(coroutine.create(function(PART)
  618. for i = 1, waitt do
  619. Swait()
  620. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  621. if doesrotate == true then
  622. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  623. end
  624. wave.Transparency = wave.Transparency + (0.5/waitt)
  625. if wave.Transparency > 0.99 then
  626. wave:remove()
  627. end
  628. end
  629. end))
  630. end
  631.  
  632. function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  633. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  634. local mesh = IT("SpecialMesh",wave)
  635. mesh.MeshType = "FileMesh"
  636. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  637. mesh.Scale = VT(size,size,size)
  638. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  639. coroutine.resume(coroutine.create(function(PART)
  640. for i = 1, waitt do
  641. Swait()
  642. if doesrotate == true then
  643. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  644. end
  645. wave.Transparency = wave.Transparency + (0.5/waitt)
  646. if wave.Transparency > 0.99 then
  647. wave.Parent = nil
  648. end
  649. end
  650. end))
  651. return wave
  652. end
  653.  
  654. function CreateRing(inair,size,doesrotate,rotatedirection,waitt,part,offset,spin1,spin2,color)
  655. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  656. local mesh = IT("SpecialMesh",wave)
  657. mesh.MeshType = "FileMesh"
  658. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  659. mesh.Scale = VT(size,size,size)
  660. mesh.Offset = VT(0,0,0)
  661. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  662. coroutine.resume(coroutine.create(function(PART)
  663. for i = 1, waitt do
  664. Swait()
  665. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  666. if doesrotate == true then
  667. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
  668. end
  669. wave.Transparency = wave.Transparency + (0.5/waitt)
  670. if wave.Transparency > 0.99 then
  671. wave:remove()
  672. end
  673. end
  674. end))
  675. end
  676.  
  677. function MagicSphere(size,waitt,part,offset,color)
  678. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(0,0,0))
  679. local mesh = IT("SpecialMesh",wave)
  680. mesh.MeshType = "FileMesh"
  681. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  682. mesh.Scale = VT(size,size,size)
  683. mesh.Offset = VT(0,0,0)
  684. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0))
  685. coroutine.resume(coroutine.create(function(PART)
  686. for i = 1, waitt do
  687. Swait()
  688. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  689. wave.Transparency = wave.Transparency + (1/waitt)
  690. if wave.Transparency > 0.99 then
  691. wave:remove()
  692. end
  693. end
  694. end))
  695. end
  696.  
  697. function MagicBlock(size,waitt,part,offset,color)
  698. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
  699. local mesh = IT("BlockMesh",wave)
  700. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0))
  701. coroutine.resume(coroutine.create(function(PART)
  702. for i = 1, waitt do
  703. Swait()
  704. mesh.Scale = mesh.Scale + VT(size/15,size/15,size/15)
  705. wave.CFrame = CF(wave.Position) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  706. wave.Transparency = wave.Transparency + (1/waitt)
  707. if wave.Transparency > 0.99 then
  708. wave:remove()
  709. end
  710. end
  711. end))
  712. end
  713.  
  714. local EyeSizes={
  715. NumberSequenceKeypoint.new(0,1,0),
  716. NumberSequenceKeypoint.new(1,0.2,0)
  717. }
  718. local EyeTrans={
  719. NumberSequenceKeypoint.new(0,0.8,0),
  720. NumberSequenceKeypoint.new(1,1,0)
  721. }
  722. local PE=Instance.new("ParticleEmitter")
  723. PE.LightEmission=0
  724. PE.Size=NumberSequence.new(EyeSizes)
  725. PE.Transparency=NumberSequence.new(EyeTrans)
  726. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  727. PE.Rotation=NumberRange.new(0,360)
  728. PE.Rate=15
  729. PE.Acceleration = Vector3.new(0,75,0)
  730. PE.Drag = 5
  731. PE.Enabled = false
  732. PE.Speed = NumberRange.new(0,0,0)
  733. PE.Texture="http://www.roblox.com/asset/?id=1179557490"
  734. PE.ZOffset = 0
  735. PE.Name = "Particles"
  736.  
  737. function CreateParticles(art,text,accel,drag,rate,type,isenabledbydefault)
  738. local particle = PE:Clone()
  739. particle.Parent = art
  740. particle.Acceleration = accel
  741. PE.Rate = rate
  742. if type == "Fire" then
  743. local EyeSizes={
  744. NumberSequenceKeypoint.new(0,1,0.3),
  745. NumberSequenceKeypoint.new(1,0.2,0.2)
  746. }
  747. PE.Size = NumberSequence.new(EyeSizes)
  748. elseif type == "Smoke" then
  749. local EyeSizes={
  750. NumberSequenceKeypoint.new(0,1,0),
  751. NumberSequenceKeypoint.new(1,5,0.5)
  752. }
  753. PE.Size = NumberSequence.new(EyeSizes)
  754. elseif type == "Solid" then
  755. local EyeSizes={
  756. NumberSequenceKeypoint.new(0,1,0),
  757. NumberSequenceKeypoint.new(1,1,0)
  758. }
  759. PE.Size = NumberSequence.new(EyeSizes)
  760. end
  761. PE.Drag = drag
  762. particle.Texture = "http://www.roblox.com/asset/?id="..text
  763. particle.Enabled = isenabledbydefault
  764. return particle
  765. end
  766.  
  767. local Decal = IT("Decal")
  768.  
  769. function CreateMagicCircle(size,doesrotate,rotatedirection,waitt,cframe,alwaysfade)
  770. local sinkhole = IT("Part")
  771. sinkhole.Size = VT(size,0,size)
  772. sinkhole.CFrame = cframe
  773. --sinkhole.Orientation = VT(0,0,0)
  774. sinkhole.Parent = Effects
  775. sinkhole.Material = "Neon"
  776. sinkhole.Color = C3(1,0,0)
  777. sinkhole.Anchored = true
  778. sinkhole.CanCollide = false
  779. sinkhole.Transparency = 1
  780. local decal = Decal:Clone()
  781. decal.Parent = sinkhole
  782. decal.Face = "Top"
  783. decal.Texture = "http://www.roblox.com/asset/?id="..TOP
  784. local decal2 = Decal:Clone()
  785. decal2.Parent = sinkhole
  786. decal2.Face = "Bottom"
  787. decal2.Texture = "http://www.roblox.com/asset/?id="..BOTTOM
  788. coroutine.resume(coroutine.create(function(PART)
  789. for i = 1, waitt do
  790. Swait()
  791. if doesrotate == true then
  792. sinkhole.CFrame = sinkhole.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  793. end
  794. if alwaysfade == true then
  795. decal.Transparency = decal.Transparency + (1/waitt)
  796. decal2.Transparency = decal.Transparency + (1/waitt)
  797. end
  798. if i > waitt-11 and (alwaysfade ~= true) then
  799. decal.Transparency = decal.Transparency + 0.1
  800. decal2.Transparency = decal.Transparency + 0.1
  801. end
  802. end
  803. sinkhole.Parent = nil
  804. end))
  805. return sinkhole
  806. end
  807.  
  808. --//=================================\\
  809. --\\=================================//
  810.  
  811.  
  812. --//=================================\\
  813. --|| WEAPON CREATION
  814. --\\=================================//
  815.  
  816. if Player_Size ~= 1 then
  817. for _, v in pairs (Weapon:GetChildren()) do
  818. if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  819. local p1 = v.Part1
  820. v.Part1 = nil
  821. local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  822. v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  823. v.Part1 = p1
  824. elseif v.ClassName == "Part" then
  825. for _, b in pairs (v:GetChildren()) do
  826. if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  827. b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  828. end
  829. end
  830. end
  831. end
  832. end
  833.  
  834. for _, c in pairs(Weapon:GetChildren()) do
  835. if c.ClassName == "Part" then
  836. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  837. end
  838. end
  839.  
  840. Weapon.Parent = Character
  841.  
  842. Humanoid.Died:connect(function()
  843. ATTACK = true
  844. end)
  845.  
  846. print(Class_Name.." loaded.")
  847.  
  848. --//=================================\\
  849. --|| BIG ZAPS
  850. --\\=================================//
  851.  
  852. BaseLightning = IT("Part")
  853. BaseLightning.Anchored = true
  854. BaseLightning.CanCollide = false
  855. BaseLightning.Material = "Neon"
  856.  
  857. function CheckTableForString(Table, String)
  858. for i, v in pairs(Table) do
  859. if string.find(string.lower(String), string.lower(v)) then
  860. return true
  861. end
  862. end
  863. return false
  864. end
  865.  
  866. function CheckIntangible(Hit)
  867. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  868. if Hit and Hit.Parent then
  869. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  870. return true
  871. end
  872. end
  873. return false
  874. end
  875.  
  876. Debris = game:GetService("Debris")
  877.  
  878. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  879. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  880. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore)
  881. if RayHit and CheckIntangible(RayHit) then
  882. if DelayIfHit then
  883. wait()
  884. end
  885. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  886. end
  887. return RayHit, RayPos, RayNormal
  888. end
  889.  
  890. --Zap({StartPosition = Position, TargetPosition = Position, Character = Character, Color = "Color", Individual = true})
  891. function Zap(Table)
  892. local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color
  893. local Duration = (Table.Duration or 2)
  894. local FadeRate = (Table.FadeRate or 0.05)
  895. local Offset = (Table.Offset or 2)
  896. local Individualize = (Table.Individualize or false)
  897. local MaxRange = (Table.MaxRange or 200)
  898. local DoesKill = (Table.DoesKill or false)
  899. local SegmentLength = (Table.SegmentLength or 5)
  900. local TimeToFade = (Table.TimeToFade or 0.5)
  901. local Ignore = (Table.Ignore or {})
  902. local SIZE = (Table.Size or 0.3)
  903. if not StartPos or not TargetPos or not Character then
  904. return
  905. end
  906. local LightningModel = Effects
  907. for i, v in pairs({Character, LightningModel}) do
  908. table.insert(Ignore, v)
  909. end
  910. local LastPos = StartPos
  911. local Direction = CFrame.new(StartPos, TargetPos).lookVector
  912. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false)
  913. local RayLength = (StartPos - RayPos).Magnitude
  914. local Struck = false
  915. local TotalSegments = math.ceil(RayLength / SegmentLength)
  916. Direction = CFrame.new(StartPos, RayPos).lookVector
  917. local LightningBolt = IT("Model",Effects)
  918. LightningBolt.Name = "Lightning"
  919. if not Individualize then
  920. table.insert(LightningBolts, LightningBolt)
  921. end
  922. LastBolt = LightningBolt
  923. Debris:AddItem(LightningBolt, Duration)
  924. LightningBolt.Parent = LightningModel
  925. for i = 1, TotalSegments do
  926. if not Struck then
  927. local Entropy = Vector3.new(((math.random() * Offset*2.5) - Offset), ((math.random() * Offset*2.5) - Offset), ((math.random() * Offset*2.5) - Offset))
  928. local NewPos = (StartPos + (Direction * (RayLength * (i / TotalSegments))) + Entropy)
  929. local SegmentVec = (NewPos - LastPos)
  930. local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
  931. local RayVec = (LastPos - RayPos)
  932. local LightningPart = BaseLightning:Clone()
  933. LightningPart.BrickColor = BrickColor.new(Color)
  934. LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude)
  935. LightningPart.CFrame = (CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2)))
  936. table.insert(Effects2,{LightningPart,"Disappear",0.025,1,1,1,2})
  937. --Make circular
  938. local CylinderMesh = IT("CylinderMesh",LightningPart)
  939. local OrigCF = LightningPart.CFrame
  940. LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y)
  941. LightningPart.CFrame = (OrigCF * CFrame.Angles((math.pi / 2), 0, 0))
  942. LightningPart.Parent = LightningBolt
  943. LastPos = NewPos
  944. if DoesKill == true then
  945. killnearest(NewPos,40,100)
  946. AoEDamage(NewPos,75,15,65,0,false,6,3,false)
  947. end
  948. Spawn(function()
  949. local FadeRate = 0.05
  950. local OrigTransparency = LightningPart.Transparency
  951. for i = 1, (TimeToFade / FadeRate) do
  952. wait(FadeRate)
  953. LightningPart.Transparency = (OrigTransparency + (i / (TimeToFade / FadeRate)))
  954. end
  955. end)
  956. end
  957. end
  958. return {RayHit = RayHit, RayPos = RayPos, RayNormal = RayNormal, LightningModel = LightningModel}
  959. end
  960.  
  961.  
  962. --//=================================\\
  963. --|| DAMAGE FUNCTIONS
  964. --\\=================================//
  965.  
  966. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  967. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Fog", "Effect", VT())
  968. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  969. local BODYGYRO = IT("BodyGyro", STATPART)
  970. local BODYPOSITION = IT("BodyPosition", STATPART)
  971. BODYPOSITION.P = 2000
  972. BODYPOSITION.D = 100
  973. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  974. if LABELTYPE == "Normal" then
  975. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  976. elseif LABELTYPE == "Debuff" then
  977. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  978. elseif LABELTYPE == "Interruption" then
  979. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  980. end
  981. game:GetService("Debris"):AddItem(STATPART ,5)
  982. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  983. BILLBOARDGUI.Adornee = STATPART
  984. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  985. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  986. BILLBOARDGUI.AlwaysOnTop = false
  987. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  988. TEXTLABEL.BackgroundTransparency = 1
  989. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  990. TEXTLABEL.Text = TEXT
  991. TEXTLABEL.Font = "SciFi"
  992. TEXTLABEL.FontSize="Size42"
  993. TEXTLABEL.TextColor3 = COLOR
  994. TEXTLABEL.TextStrokeTransparency = 1
  995. TEXTLABEL.TextScaled = true
  996. TEXTLABEL.TextWrapped = true
  997. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  998. wait(0.2)
  999. for i=1, 5 do
  1000. wait()
  1001. THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  1002. end
  1003. wait(1.2)
  1004. for i=1, 5 do
  1005. wait()
  1006. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  1007. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  1008. THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  1009. end
  1010. THEPART.Parent = nil
  1011. end),STATPART, BODYPOSITION, TEXTLABEL)
  1012. end
  1013.  
  1014.  
  1015. --//=================================\\
  1016. --|| DAMAGING
  1017. --\\=================================//
  1018.  
  1019. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  1020. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  1021. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  1022. local dmg = "inf"
  1023. if humanoid.Health > 0 then
  1024. if beserk == true then
  1025. humanoid.Health = 0
  1026. else
  1027. CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10,false)
  1028. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  1029. if math.random(1,100) < critrate+1 then
  1030. humanoid.Health = humanoid.Health - dmg*critmultiplier
  1031. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1032. else
  1033. humanoid.Health = humanoid.Health - dmg
  1034. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  1035. end
  1036. local defence = Instance.new("BoolValue",hit.Parent)
  1037. defence.Name = ("HitBy"..Player.Name)
  1038. game:GetService("Debris"):AddItem(defence, 0.5)
  1039. end
  1040. end
  1041. end
  1042. end
  1043.  
  1044. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  1045. local dmg = "inf"
  1046. for i,v in ipairs(workspace:GetChildren()) do
  1047. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  1048. local body = v:GetChildren()
  1049. for part = 1, #body do
  1050. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1051. if(body[part].Position - position).Magnitude < radius then
  1052. if v.ClassName == "Model" then
  1053. if v:FindFirstChild("Humanoid") then
  1054. if v.Humanoid.Health ~= 0 then
  1055. if CanBeDodgedByJumping == true then
  1056. if body[part].Position.Y < position.Y+5 then
  1057. if math.random(1,100) < critrate+1 then
  1058. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1059. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1060. else
  1061. v.Humanoid.Health = v.Humanoid.Health - dmg
  1062. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1063. end
  1064. local defence = Instance.new("BoolValue",v)
  1065. defence.Name = ("HitBy"..Player.Name)
  1066. game:GetService("Debris"):AddItem(defence, 0.5)
  1067. end
  1068. else
  1069. if beserk == true then
  1070. v.Humanoid.Health = 0
  1071. end
  1072. if math.random(1,100) < critrate+1 then
  1073. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1074. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1075. else
  1076. v.Humanoid.Health = v.Humanoid.Health - dmg
  1077. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1078. end
  1079. local defence = Instance.new("BoolValue",v)
  1080. defence.Name = ("HitBy"..Player.Name)
  1081. game:GetService("Debris"):AddItem(defence, 0.5)
  1082. end
  1083. end
  1084. elseif v:FindFirstChild("Humanoid") == nil then
  1085. v:BreakJoints()
  1086. end
  1087. end
  1088. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*-maxstrength
  1089. end
  1090. end
  1091. end
  1092. if v.ClassName == "Part" then
  1093. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  1094. v.Velocity = CFrame.new(position,v.Position).lookVector*-maxstrength
  1095. end
  1096. end
  1097. end
  1098. end
  1099. end
  1100.  
  1101. function killnearest(position,range,maxstrength)
  1102. for i,v in ipairs(workspace:GetChildren()) do
  1103. local body = v:GetChildren()
  1104. for part = 1, #body do
  1105. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1106. if(body[part].Position - position).Magnitude < range then
  1107. if v.ClassName == "Model" then
  1108. v:BreakJoints()
  1109. end
  1110. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1111. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1112. end
  1113. end
  1114. end
  1115. if v.ClassName == "Part" then
  1116. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1117. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1118. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1119. end
  1120. end
  1121. end
  1122. end
  1123.  
  1124. --//=================================\\
  1125. --|| ATTACK FUNCTIONS AND STUFF
  1126. --\\=================================//
  1127.  
  1128. function turnto(pos)
  1129. RootPart.CFrame = CF(RootPart.Position,VT(pos.X,RootPart.Position.Y,pos.Z))
  1130. end
  1131.  
  1132. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1133. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1134. end
  1135.  
  1136. function attacktemplate()
  1137. ATTACK = true
  1138. for i=0, 1, 0.1 / Animation_Speed do
  1139. Swait()
  1140. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1141. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1142. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1143. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1144. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1145. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1146. end
  1147. ATTACK = false
  1148. end
  1149.  
  1150. function GaleForce()
  1151. ATTACK = true
  1152. for i=0, 1.5, 0.1 / Animation_Speed do
  1153. Swait()
  1154. turnto(Mouse.Hit.p)
  1155. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.4 / Animation_Speed)
  1156. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-75)), 0.2 / Animation_Speed)
  1157. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(100)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1158. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1159. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1160. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1161. end
  1162. local SIZE = 5
  1163. local loop = 0
  1164. repeat
  1165. Swait()
  1166. turnto(Mouse.Hit.p)
  1167. loop = loop + 1
  1168. if SIZE < 40 then
  1169. if loop == 5 then
  1170. SIZE = SIZE + 1
  1171. loop = 0
  1172. end
  1173. end
  1174. CreateMagicCircle(SIZE/3,false,-0.2,3*2,RightArm.CFrame * CF(0,-1.1,0),true)
  1175. until KEYHOLD == false
  1176. local force = IT("Part",Effects)
  1177. force.Size = VT(0,0,0)
  1178. force.CanCollide = false
  1179. force.Anchored = false
  1180. force.CFrame = RightArm.CFrame * CF(0,-1.1-(SIZE/10),0)
  1181. local bv = Instance.new("BodyVelocity")
  1182. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1183. bv.velocity = RootPart.CFrame.lookVector*70
  1184. bv.Parent = force
  1185. bv.Name = "DASH"
  1186. local loop = CreateSound(TORNADOSOUND, force, SIZE, MRANDOM(7, 12) / 10,true)
  1187. CreateSound(CASTSOUNDS[MRANDOM(1,#CASTSOUNDS)], RightArm, 5, 1 ,false)
  1188. coroutine.resume(coroutine.create(function()
  1189. Swait(SIZE*10)
  1190. force.Parent = nil
  1191. end))
  1192. coroutine.resume(coroutine.create(function()
  1193. repeat
  1194. Swait()
  1195. CreateSwirl(0,SIZE,true,-2,5,force,0,"Stone grey")
  1196. CreateSwirl(0,SIZE*0.7,true,2,5,force,0,"Stone grey")
  1197. AoEDamage(force.Position,SIZE*1.5,45,65,100,false,7,2,false)
  1198. until force.Parent == nil
  1199. end))
  1200. for i=0, 1.5, 0.1 / Animation_Speed do
  1201. Swait()
  1202. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.4 / Animation_Speed)
  1203. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-75)), 0.2 / Animation_Speed)
  1204. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(100)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1205. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1206. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1207. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1208. end
  1209. ATTACK = false
  1210. end
  1211.  
  1212. function ThunderStorm()
  1213. ATTACK = true
  1214. Rooted = true
  1215. CreateSound("305685800", Head, 10, 1.1 ,false)
  1216. for i=0, 1, 0.1 / Animation_Speed do
  1217. Swait()
  1218. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1219. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1220. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1221. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1222. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 0.15 / Animation_Speed)
  1223. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30)), 0.15 / Animation_Speed)
  1224. end
  1225. local SIZE = 1
  1226. local cloud = IT("Part",Effects)
  1227. cloud.Size = VT(0,0,0)
  1228. cloud.Color = C3(0.3,0.3,0.3)
  1229. cloud.Anchored = true
  1230. cloud.CanCollide = false
  1231. cloud.CFrame = CF(RootPart.Position) * CF(0,125,0)
  1232. local mesh = IT("SpecialMesh",cloud)
  1233. mesh.MeshType = "FileMesh"
  1234. mesh.MeshId = "http://www.roblox.com/asset/?id=111820358"
  1235. mesh.Scale = VT(1000,50,1000)
  1236. cloud.Transparency = 1
  1237. CreateSound("267154400", Effects, 5, 1 ,false)
  1238. for i = 1, 500 do
  1239. Swait()
  1240. if math.random(1,50) == 1 then
  1241. Zap({MaxRange = 125 ,StartPosition = RootPart.Position, TargetPosition = cloud.Position, Character = Character, Color = "Bright blue", Individual = true})
  1242. end
  1243. cloud.CFrame = CF(RootPart.Position) * CF(0,125,0)
  1244. CreateMagicCircle(SIZE/25,false,-0.2,3*2,RootPart.CFrame * CF(0,-2.9,0),true)
  1245. CreateMagicCircle(SIZE,false,-0.2,3*2,cloud.CFrame,true)
  1246. cloud.Transparency = cloud.Transparency - (1/500)
  1247. SIZE = SIZE + 1
  1248. end
  1249. cloud.Transparency = 0
  1250. local sound = CreateSound("236148388", Effects, 3, 1 ,true)
  1251. local lighteffect = IT("BlurEffect",game.Lighting)
  1252. lighteffect.Size = 0
  1253. coroutine.resume(coroutine.create(function()
  1254. for i =1, 12 do
  1255. Swait()
  1256. lighteffect.Size = lighteffect.Size + 0.2
  1257. end
  1258. end))
  1259. coroutine.resume(coroutine.create(function()
  1260. for i = 1, 1200 do
  1261. Swait()
  1262. CreateMagicCircle(SIZE/25,false,-0.2,3*2,RootPart.CFrame * CF(0,-2.9,0),true)
  1263. cloud.CFrame = CF(RootPart.Position) * CF(0,125,0)
  1264. for i =1, 2 do
  1265. local droplet = IT("Part",Effects)
  1266. droplet.Size = VT(1,2,1)
  1267. droplet.CanCollide = false
  1268. droplet.Color = BRICKC("Steel blue").Color
  1269. local mesh = IT("SpecialMesh",droplet)
  1270. mesh.MeshType = "Sphere"
  1271. droplet.Position = VT(cloud.Position.X+math.random(-600,600),cloud.Position.Y,cloud.Position.Z+math.random(-600,600))
  1272. end
  1273. CreateMagicCircle(SIZE,false,-0.2,3*2,cloud.CFrame,true)
  1274. if math.random(1,15) == 1 then
  1275. local POS = VT(RootPart.Position.X+math.random(-200,200),cloud.Position.Y,RootPart.Position.Z+math.random(-200,200))
  1276. local POS2 = VT(POS.X+math.random(-30,30),RootPart.Position.Y,POS.Z+math.random(-30,30))
  1277. local RayData = Zap({Offset = 12, Size = 6, SegmentLength = 8, StartPosition = POS, TargetPosition = POS2, Character = Character, Color = "Bright blue", Individual = true, DoesKill = true})
  1278. if RayData then
  1279. CreateSound(BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], Effects, 1, 1 ,false)
  1280. --MagicBlock(2.5,50,RayData.RayPos,0,BRICKC("Bright blue").Color)
  1281. end
  1282. end
  1283. end
  1284. sound:remove()
  1285. coroutine.resume(coroutine.create(function()
  1286. for i =1, 12 do
  1287. Swait()
  1288. lighteffect.Size = lighteffect.Size - 0.2
  1289. end
  1290. lighteffect:remove()
  1291. end))
  1292. for i = 1, 500 do
  1293. Swait()
  1294. CreateMagicCircle(SIZE/25,false,-0.2,3*2,cloud.CFrame * CF(0,-125-2.9,0),true)
  1295. CreateMagicCircle(SIZE,false,-0.2,3*2,cloud.CFrame,true)
  1296. cloud.Transparency = cloud.Transparency + (1/500)
  1297. SIZE = SIZE - 1
  1298. end
  1299. MagicBlock(5,50,cloud,0,BRICKC("Fog").Color)
  1300. MagicBlock(2.5,50,cloud,0,BRICKC("Fog").Color)
  1301. cloud:remove()
  1302. end))
  1303. Rooted = false
  1304. ATTACK = false
  1305. end
  1306.  
  1307. function TornadoAlley()
  1308. ATTACK = true
  1309. for i=0, 1, 0.1 / Animation_Speed do
  1310. Swait()
  1311. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.2 * Player_Size, -0.1 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-12.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1312. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1313. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1314. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1315. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-12.5)), 0.15 / Animation_Speed)
  1316. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.2 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(12.5)), 0.15 / Animation_Speed)
  1317. end
  1318. local SIZE = 6
  1319. repeat
  1320. Swait()
  1321. if SIZE < 200 then
  1322. SIZE = SIZE*1.004
  1323. end
  1324. CreateMagicCircle(SIZE/3,false,-0.2,3*2,LeftLeg.CFrame * CF(0,-1.1,0),true)
  1325. until KEYHOLD == false
  1326. local Animation_Speed2 = Animation_Speed/8
  1327. for i=0, 1, 0.1 / Animation_Speed2 do
  1328. Swait()
  1329. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0.2 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1330. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1331. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  1332. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1333. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.15 / Animation_Speed2)
  1334. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(-25)), 0.15 / Animation_Speed2)
  1335. end
  1336. CreateSound(CASTSOUNDS[MRANDOM(1,#CASTSOUNDS)], LeftLeg, 5, 1 ,false)
  1337. CreateMagicCircle(SIZE,true,-0.2,35,RootPart.CFrame * CF(0,-2.5,0))
  1338. local nado = CreateTornado(0,SIZE,true,-0.7,35,RootPart,SIZE,"Fog")
  1339. local loop = CreateSound(TORNADOSOUND, Effects, SIZE/10, MRANDOM(7, 12) / 10,true)
  1340. coroutine.resume(coroutine.create(function()
  1341. repeat
  1342. Swait()
  1343. AoEDamage(nado.Position,SIZE*4,15,35,100,false,3,2,false)
  1344. until nado.Parent == nil
  1345. for i = 1, 10 do
  1346. Swait()
  1347. loop.Volume = loop.Volume - ((SIZE/10)/10)
  1348. end
  1349. loop:remove()
  1350. Swait(65)
  1351. if SIZE > 300 then
  1352. CreateSound("305685800", Head, 10, 1.1 ,false)
  1353. end
  1354. end))
  1355. local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 2.5), {Character})
  1356. local SpawnPosition = RayPos
  1357. local floor = RayHit
  1358. local cframe = RootPart.CFrame
  1359. local LastPosition = RootPart.Position
  1360. coroutine.resume(coroutine.create(function()
  1361. for i = 1, 20 do
  1362. if i == 20 then
  1363. SIZE = SIZE*1.3
  1364. end
  1365. local RayHit, RayPos = RayCast(LastPosition, cframe.lookVector, SIZE, {workspace})
  1366. local End = RayPos
  1367. LastPosition = End
  1368. local locatepart = Instance.new("Part",Effects)
  1369. locatepart.Position = End
  1370. locatepart.CanCollide = false
  1371. locatepart.Anchored = true
  1372. locatepart.Transparency = 1
  1373. CreateSound(CASTSOUNDS[MRANDOM(1,#CASTSOUNDS)], locatepart, 5, 1 ,false)
  1374. CreateMagicCircle(SIZE*0.9,true,-0.2,35,locatepart.CFrame * CF(0,-2.5,0))
  1375. CreateTornado(0,SIZE,true,0.7,35,locatepart,SIZE,"Fog")
  1376. local nado = CreateTornado(0,SIZE,true,-0.7,35,locatepart,SIZE,"Fog")
  1377. local loop = CreateSound(TORNADOSOUND, Effects, SIZE/10, MRANDOM(7, 12) / 10,true)
  1378. coroutine.resume(coroutine.create(function()
  1379. repeat
  1380. Swait()
  1381. AoEDamage(nado.Position,SIZE*4,25,45,100,false,3,2,false)
  1382. until nado.Parent == nil
  1383. for i = 1, 10 do
  1384. Swait()
  1385. loop.Volume = loop.Volume - ((SIZE/10)/10)
  1386. end
  1387. loop:remove()
  1388. end))
  1389. Swait(10)
  1390. end
  1391. end))
  1392. ATTACK = false
  1393. end
  1394.  
  1395. function Tornado()
  1396. ATTACK = true
  1397. for i=0, 1, 0.1 / Animation_Speed do
  1398. Swait()
  1399. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.2 * Player_Size, -0.1 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-12.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1400. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1401. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1402. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1403. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-12.5)), 0.15 / Animation_Speed)
  1404. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.2 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(12.5)), 0.15 / Animation_Speed)
  1405. end
  1406. local SIZE = 6
  1407. repeat
  1408. Swait()
  1409. if SIZE < 250 then
  1410. SIZE = SIZE*1.012
  1411. end
  1412. CreateMagicCircle(SIZE/10,false,-0.2,3*2,LeftLeg.CFrame * CF(0,-1.1,0),true)
  1413. until KEYHOLD == false
  1414. local Animation_Speed2 = Animation_Speed/8
  1415. for i=0, 1, 0.1 / Animation_Speed2 do
  1416. Swait()
  1417. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0.2 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1418. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1419. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  1420. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1421. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.15 / Animation_Speed2)
  1422. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(-25)), 0.15 / Animation_Speed2)
  1423. end
  1424. CreateSound(CASTSOUNDS[MRANDOM(1,#CASTSOUNDS)], LeftLeg, 5, 1 ,false)
  1425. CreateMagicCircle(SIZE,true,-0.2,SIZE+45*3,RootPart.CFrame * CF(0,-2.5,0))
  1426. CreateTornado(0,SIZE*0.9,true,0.7,SIZE+45*3,RootPart,SIZE,"Fog")
  1427. local nado = CreateTornado(0,SIZE,true,-0.7,SIZE+45*3,RootPart,SIZE,"Fog")
  1428. local loop = CreateSound(TORNADOSOUND, Effects, SIZE/10, MRANDOM(7, 12) / 10,true)
  1429. coroutine.resume(coroutine.create(function()
  1430. repeat
  1431. Swait()
  1432. AoEDamage(nado.Position,SIZE*2,15,35,100,false,3,2,false)
  1433. until nado.Parent == nil
  1434. for i = 1, 10 do
  1435. Swait()
  1436. loop.Volume = loop.Volume - ((SIZE/10)/10)
  1437. end
  1438. loop:remove()
  1439. Swait(65)
  1440. if SIZE > 100 then
  1441. CreateSound("305685800", Head, 10, 1.1 ,false)
  1442. end
  1443. end))
  1444. ATTACK = false
  1445. end
  1446.  
  1447. function grasp()
  1448. ATTACK = true
  1449. local GRAB = nil
  1450. for i=0, 1, 0.1 / Animation_Speed do
  1451. Swait()
  1452. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
  1453. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1454. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1455. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1456. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
  1457. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1458. end
  1459. local paw = RightArm.Touched:Connect(function(hit)
  1460. if GRAB == nil then
  1461. if hit.Parent:FindFirstChild("Humanoid") then
  1462. GRAB = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1463. MagicBlock(1,20,GRAB,0,BRICKC("Fog").Color)
  1464. end
  1465. end
  1466. end)
  1467. for i=0, 1, 0.1 / Animation_Speed do
  1468. Swait()
  1469. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(55)), 0.15 / Animation_Speed)
  1470. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.45 / Animation_Speed)
  1471. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1472. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1473. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
  1474. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-35), RAD(-75), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1475. end
  1476. if GRAB ~= nil then
  1477. GRAB.Anchored = true
  1478. for i=0, 2, 0.1 / Animation_Speed do
  1479. Swait()
  1480. turnto(GRAB.Position)
  1481. Rooted = true
  1482. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.35 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1483. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1484. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1485. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1486. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1487. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(-5)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1488. end
  1489. coroutine.resume(coroutine.create(function()
  1490. CreateSound(CASTSOUNDS[MRANDOM(1,#CASTSOUNDS)], GRAB, 5, 1 ,false)
  1491. for i = 1, 150 do
  1492. if GRAB then
  1493. Swait()
  1494. GRAB.CFrame = GRAB.CFrame * CF(0,0.5,0)
  1495. CreateMagicCircle(15,false,-0.2,3*2,GRAB.CFrame * CF(0,-4.1,0),true)
  1496. end
  1497. end
  1498. for i = 1, 50 do
  1499. if GRAB then
  1500. Swait()
  1501. CreateMagicCircle(15,false,-0.2,3*2,GRAB.CFrame * CF(0,-4.1,0),true)
  1502. end
  1503. end
  1504. if GRAB then
  1505. GRAB.Parent:BreakJoints()
  1506. GRAB.Anchored = false
  1507. CreateSound(CASTSOUNDS[MRANDOM(1,#CASTSOUNDS)], GRAB, 5, 1 ,false)
  1508. CreateMagicCircle(15,true,-0.2,45+45*3,GRAB.CFrame * CF(0,-2.5-15,0))
  1509. local nado = CreateTornado(0,15,true,-0.7,45+45*3,GRAB,0,"Fog")
  1510. local loop = CreateSound(TORNADOSOUND, Effects, 35/10, MRANDOM(7, 12) / 10,true)
  1511. coroutine.resume(coroutine.create(function()
  1512. repeat
  1513. Swait()
  1514. AoEDamage(nado.Position,15*2,15,35,100,false,3,2,false)
  1515. until nado.Parent == nil
  1516. for i = 1, 10 do
  1517. Swait()
  1518. loop.Volume = loop.Volume - ((10/10)/10)
  1519. end
  1520. loop:remove()
  1521. Swait(65)
  1522. end))
  1523. end
  1524. end))
  1525. local Animation_Speed2 = Animation_Speed/2
  1526. for i=0, 1, 0.1 / Animation_Speed2 do
  1527. Swait()
  1528. Rooted = true
  1529. turnto(GRAB.Position)
  1530. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1531. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1532. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  1533. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1534. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1535. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(5)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1536. end
  1537. end
  1538. Rooted = false
  1539. ATTACK = false
  1540. end
  1541.  
  1542. function warp()
  1543. local ori = RootPart.Position
  1544. MagicBlock(3,50,RootPart,0,BRICKC("Bright blue").Color)
  1545. local RayData = Zap({MaxRange = 75 ,StartPosition = RootPart.Position, TargetPosition = Mouse.Hit.p, Character = Character, Color = "Bright blue", Individual = true})
  1546. if RayData then
  1547. local Pos = RayData.RayPos
  1548. RootPart.CFrame = CF(Pos)
  1549. turnto(ori)
  1550. MagicBlock(3,50,RootPart,0,BRICKC("Bright blue").Color)
  1551. CreateMagicCircle(35,true,-0.2,75,CF(Pos),false)
  1552. CreateSound(BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], Effects, 1, 1 ,false)
  1553. end
  1554. end
  1555.  
  1556. --//=================================\\
  1557. --|| ASSIGN THINGS TO KEYS
  1558. --\\=================================//
  1559.  
  1560. Humanoid.Changed:connect(function(Jump)
  1561. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1562. Humanoid.Jump = false
  1563. end
  1564. end)
  1565.  
  1566. function MouseDown(Mouse)
  1567. if ATTACK == false then
  1568. end
  1569. end
  1570.  
  1571. function MouseUp(Mouse)
  1572. HOLD = false
  1573. end
  1574.  
  1575. function KeyDown(Key)
  1576. KEYHOLD = true
  1577. if Key == "k" and ATTACK == false then
  1578. warp()
  1579. end
  1580. if Key == "e" and ATTACK == false then
  1581. Tornado()
  1582. end
  1583. if Key == "x" and ATTACK == false then
  1584. ThunderStorm()
  1585. end
  1586. if Key == "j" and ATTACK == false then
  1587. grasp()
  1588. end
  1589. if Key == "g" and ATTACK == false then
  1590. TornadoAlley()
  1591. end
  1592. if Key == "q" and ATTACK == false then
  1593. GaleForce()
  1594. end
  1595. if Key == "t" and ATTACK == false then
  1596. CreateSound("305685800", Head, 10, 1.1 ,false)
  1597. end
  1598. end
  1599.  
  1600. function KeyUp(Key)
  1601. KEYHOLD = false
  1602. end
  1603.  
  1604. Mouse.Button1Down:connect(function(NEWKEY)
  1605. MouseDown(NEWKEY)
  1606. end)
  1607. Mouse.Button1Up:connect(function(NEWKEY)
  1608. MouseUp(NEWKEY)
  1609. end)
  1610. Mouse.KeyDown:connect(function(NEWKEY)
  1611. KeyDown(NEWKEY)
  1612. end)
  1613. Mouse.KeyUp:connect(function(NEWKEY)
  1614. KeyUp(NEWKEY)
  1615. end)
  1616.  
  1617. --//=================================\\
  1618. --\\=================================//
  1619.  
  1620.  
  1621. function unanchor()
  1622. if UNANCHOR == true then
  1623. g = Character:GetChildren()
  1624. for i = 1, #g do
  1625. if g[i].ClassName == "Part" then
  1626. g[i].Anchored = false
  1627. end
  1628. end
  1629. end
  1630. end
  1631.  
  1632.  
  1633. --//=================================\\
  1634. --|| WRAP THE WHOLE SCRIPT UP
  1635. --\\=================================//
  1636.  
  1637. Humanoid.Changed:connect(function(Jump)
  1638. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1639. Humanoid.Jump = false
  1640. end
  1641. end)
  1642.  
  1643. createbodypart("Eye","Fog",Head,VT(0.25, 0, -0.5),VT(3,3,3))
  1644. createbodypart("Eye","Fog",Head,VT(-0.25, 0, -0.5),VT(3,3,3))
  1645. createbodypart("Eye","Fog",Head,VT(0, 0.2, -0.55),VT(5,5,3))
  1646.  
  1647. ANIMATE.Parent = nil
  1648. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1649. IDLEANIMATION:Play()
  1650.  
  1651. while true do
  1652. Swait()
  1653. SINE = SINE + CHANGE
  1654. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1655. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1656. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1657. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1658. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1659. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1660. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1661. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1662. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1663. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1664. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1665. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1666. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1667. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1668. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1669. end
  1670. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1671. ANIM = "Jump"
  1672. if ATTACK == false then
  1673. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1674. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1675. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1676. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1677. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1678. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1679. end
  1680. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1681. ANIM = "Fall"
  1682. if ATTACK == false then
  1683. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1684. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1685. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1686. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1687. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1688. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1689. end
  1690. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1691. ANIM = "Idle"
  1692. if ATTACK == false then
  1693. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1694. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1695. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1696. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1697. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1698. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1699. end
  1700. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1701. ANIM = "Walk"
  1702. WALK = WALK + 1 / Animation_Speed
  1703. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1704. WALK = 0
  1705. if WALKINGANIM == true then
  1706. WALKINGANIM = false
  1707. elseif WALKINGANIM == false then
  1708. WALKINGANIM = true
  1709. end
  1710. end
  1711. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1712. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1713. if ATTACK == false then
  1714. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1715. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1716. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1717. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1718. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1719. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1720. end
  1721. end
  1722. if #Effects2>0 then
  1723. for e=1,#Effects2 do
  1724. if Effects2[e]~=nil then
  1725. local Thing=Effects2[e]
  1726. if Thing~=nil then
  1727. local Part=Thing[1]
  1728. local Mode=Thing[2]
  1729. local Delay=Thing[3]
  1730. local IncX=Thing[4]
  1731. local IncY=Thing[5]
  1732. local IncZ=Thing[6]
  1733. local Part2=Thing[8]
  1734. if Thing[1].Transparency<=1 then
  1735. if Thing[2]=="Block1" then
  1736. Thing[1].CFrame=Thing[1].CFrame
  1737. Mesh=Thing[1].Mesh
  1738. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1739. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1740. elseif Thing[2]=="Cylinder" then
  1741. Mesh=Thing[1].Mesh
  1742. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1743. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1744. elseif Thing[2]=="Blood" then
  1745. Mesh=Thing[7]
  1746. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1747. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1748. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1749. elseif Thing[2]=="Elec" then
  1750. Mesh=Thing[1].Mesh
  1751. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1752. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1753. elseif Thing[2]=="Disappear" then
  1754. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1755. end
  1756. else
  1757. Part.Parent=nil
  1758. table.remove(Effects2,e)
  1759. end
  1760. end
  1761. end
  1762. end
  1763. end
  1764. unanchor()
  1765. Humanoid.MaxHealth = "inf"
  1766. Humanoid.Health = "inf"
  1767. if Rooted == false then
  1768. Disable_Jump = false
  1769. Humanoid.WalkSpeed = Speed
  1770. elseif Rooted == true then
  1771. Disable_Jump = true
  1772. Humanoid.WalkSpeed = 0
  1773. end
  1774. Humanoid.DisplayDistanceType = "None"
  1775. q = Character:GetChildren()
  1776. for u = 1, #q do
  1777. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  1778. if q[u].Handle:FindFirstChild("FaceFrontAttachment") then
  1779. q[u]:remove()
  1780. end
  1781. end
  1782. end
  1783. if Head:FindFirstChild("face") then
  1784. Head.face:remove()
  1785. end
  1786. end
  1787.  
  1788. --//=================================\\
  1789. --\\=================================//
  1790.  
  1791.  
  1792.  
  1793.  
  1794.  
  1795. --//====================================================\\--
  1796. --|| END OF SCRIPT
  1797. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment