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- #include < weapon-config >
- #include < SKY >
- #if defined _ALS_OnPlayerGiveDamage
- #undef OnPlayerGiveDamage
- #else
- #define _ALS_OnPlayerGiveDamage
- #endif
- #define OnPlayerGiveDamage NULL_OnPlayerGiveDamage
- #if defined NULL_OnPlayerGiveDamage
- forward NULL_OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid);
- #endif
- #if defined _ALS_OnPlayerTakeDamage
- #undef OnPlayerTakeDamage
- #else
- #define _ALS_OnPlayerTakeDamage
- #endif
- #define OnPlayerTakeDamage NULL_OnPlayerTakeDamage
- #if defined NULL_OnPlayerTakeDamage
- forward NULL_OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid);
- #endif
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