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- #include <a_samp>
- #include <OPD> //OPD.inc
- public OnPlayerHealthChange(playerid, Float:oldHealth, Float:newHealth, Float:oldArmor, Float:newArmor)
- {
- new str[100];
- format(str, 100, "You just lost %.1f health and/or %.1f armor!", oldHealth - newHealth, oldArmor - newArmor);
- GameTextForPlayer(playerid, str, 3000, 3);
- return 1;
- }
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