SethDragonheart5901

Some Hypothetical jrpg boss ideas.

Mar 11th, 2023 (edited)
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  1. Seth
  2. Phase 1
  3. HP: 1000
  4. Attack: 30
  5. Def: 0
  6. Magic Attack: 0
  7. Magic Defense: 0
  8. Agility: 80
  9. Evasion: 90
  10. Moveset:
  11. Revolver Shot: Shoots a powerful bullet at a target, dealing heavy physical damage with a chance to crit and paralyze the target
  12. ------------------------------------------------------------
  13. Lock-On: Aims his revolvers at a target. Next turn, Revolver Shot is guaranteed to hit his target, with double the damage.
  14. ------------------------------------------------------------
  15. Smoke Bomb: Throws a Smoke Bomb, lowering the accuracy of all party members.
  16. ------------------------------------------------------------
  17. Call for Reinforcements: Summons two robotic minions into the fight. One is a flying robot that can heal seth and debuff the heroes, and has a bunch of elemental attacks that can cause status effects, while the other is a giant sword wielding robot that can buff their team and has a variety of physical sword attacks. Seth can only use this move three times in the fight. Once at full health, once at 50% Health, and once at 25% Health. And he cannot spam this move. Also as soon as he uses this move, he immediately uses:
  18. ------------------------------------------------------------
  19. Nova shield: Creates a barrier using science that protects him from all damage and status effects. Can only be used when he has his robotic minions, and it goes away when they are defeated.
  20. ------------------------------------------------------------
  21. Counter Stance (Seth's Version): Prepares for an attack. If attacked, he will dodge the attack and counter with an extremely deadly gunshot attack that can kill anyone at low levels or health, and even if it doesn't, it can still deal massive damage and has a chance to cause paralysis.
  22. ------------------------------------------------------------
  23. He only has 16 shots in his revolvers (8 for each one). If he runs out of bullets, he must use
  24. Reload: Does nothing except reloads his guns.
  25. ~~~~~~~~~~~~~~~~~~~~~~~~~~~
  26. Alpha Falcon (Can only be summoned by Seth in his first phase)
  27. HP: 300
  28. Attack: 0
  29. Def: 0
  30. Magic Attack: 40
  31. Magic Defense: 0
  32. Agility: 70
  33. Evasion: 80
  34. Moveset:
  35. Laser Barrage: Shoots up to 5 lasers that can hit random party members. These deal light based elemental damage.
  36. Firewall: Shoots a laser across the ground, creating a small wall of fire that hits all party members. It deals medium damage, but has a 100% chance to inflict the burn status. This is a Fire Elemental attack.
  37. Wind Blast: Creates a large gust of wind using the fans in it's wings. Deals low Wind based elemental damage to all party members with a 30% chance to knock a party member or member(s) off their feet, preventing them from acting for a turn.
  38. Freeze Ray: Shoots a quick laser at a party member, doing low ice damage with a 75% chance to inflict freeze. This is a ice elemental attack.
  39. Heal Beam: Shoots a laser that can heal seth by 200 HP.
  40. Weakness Beam: Shoots a laser at all party members that lowers their stats by 10%.
  41. ~~~~~~~~~~~~~~~~~~~~~~~~~~~
  42. Omega Slasher (Can only be summoned by Seth in his first phase)
  43. HP: 500
  44. Attack: 40
  45. Def: 50
  46. Magic Attack: 0
  47. Magic Defense: 50
  48. Agility: 40
  49. Evasion: 20
  50. Moveset:
  51. Charge-Up: Increases the Attack and Magic Attack of all members of Seth's team by 20%.
  52. Defense-Up: Increases the Defense and Magic Defense of all members of Seth's team by 20%.
  53. Speed-Up: Increases the Agility and Evasion of all members of Seth's team by 20%.
  54. Heavy Slash: Deals a Powerful 1-Hit Sword slash attack that can deal heavy damage, but has a high chance to miss.
  55. Double-Slash: Attacks twice with two weak sword slash attacks, that can either hit one target twice, or two different targets.
  56. Slash Attack: Deals a Sword Slash Attack that deals moderate damage to a target.
  57. ~~~~~~~~~~~~~~~~~~~~~~~~~~~
  58. Seth
  59. Phase 2
  60. HP: 1500
  61. Attack: 30
  62. Def: 0
  63. Magic Attack: 150
  64. Magic Defense: 80
  65. Agility: 85
  66. Evasion: 99
  67. Dark Aura (Seth's Version): When the battle starts, Seth will create an aura around himself. Now each time it's a players turn, Seth will drain 10% of their HP and stats and add it to his. This is a dark elemental ability, and it cannot kill the party, also Seth's HP cannot raise past his maximum HP. In other words, once his HP reaches 1500, he will stop gaining HP until his HP gets lowered.
  68. ------------------------------------------------------------
  69. Revolver Shot: Shoots a powerful bullet at a target, dealing heavy physical damage with a chance to crit and paralyze the target
  70. ------------------------------------------------------------
  71. Lock-On: Aims his revolvers at a target. Next turn, Revolver Shot is guaranteed to hit his target, with double the damage.
  72. ------------------------------------------------------------
  73. Darkness Generator: Creates a machine that until destroyed, releases waves of darkness that powers up Seth's darkness elemental moves (except dark aura).
  74. ------------------------------------------------------------
  75. Counter Stance (Seth's Version): Prepares for an attack. If attacked, he will dodge the attack and counter with an extremely deadly gunshot attack that can kill anyone at low levels or health, and even if it doesn't, it can still deal massive damage and has a chance to cause paralysis.
  76. ------------------------------------------------------------
  77. Smoke Bomb: Throws a Smoke Bomb, lowering the accuracy of all party members.
  78. ------------------------------------------------------------
  79. Dark Drain: Drains 50% of a single target's HP and puts them to sleep. This is a dark elemental ability.
  80. ------------------------------------------------------------
  81. Blackout Bomb: Creates a giant explosion that deals 50% of damage to the entire party, with a 30% chance to cause either stun, poison, paralysis, or sleep. This is a Dark elemental attack.
  82. ------------------------------------------------------------
  83. Shadow Malevolence: For three turns, any attack of his that uses bullets (Aka Revolver Shot and Counter Stance) deals Dark elemental damage, and uses his magical attack stat for damage calculation, instead of his physical attack stat.
  84. ------------------------------------------------------------
  85. He only has 16 shots in his revolvers (8 for each one). If he runs out of bullets, he must use
  86. Reload: Does nothing except reloads his guns.
  87.  
  88. ~~~~~~~~~~~~~~~~~~~~~~~~~~~
  89.  
  90. Lunarie Morningstar
  91. HP: 2500
  92. Attack: 150
  93. Def: 80
  94. Magic Attack: 50
  95. Magic Defense: 50
  96. Agility: 50
  97. Evasion: 45
  98. Moveset:
  99. Quick-Slash: Does a stance. Then, before a party member performs an action, Lunarie does a quick one-hit sword slash attack with his sword that does light damage.
  100. ------------------------------------------------------------
  101. Sword Slasher: Does moderate damage to a single target with a 50% Chance to inflict the bleed status effect
  102. ------------------------------------------------------------
  103. Flurry of Slashes: does up to 5 sword slashes of light sword damage on random targets.
  104. ------------------------------------------------------------
  105. Berserker Rage: Increases his Attack and agility by 30%, but lowers his defense to 0. This lasts for three turns.
  106. ------------------------------------------------------------
  107. Defensive Guard: Protects against all Physical Attacks for three turns.
  108. ------------------------------------------------------------
  109. Magical Deflector: For three turns, if attacked by single target magic attacks and abilities, he will deflect it back at the caster.
  110. ------------------------------------------------------------
  111. Fireball: Deals Light fire elemental damage to a target, with a 10% Chance to Burn.
  112. ------------------------------------------------------------
  113. Firestorm: This is an Fire Based Elemental attack that hits the Entire party. It uses All of his magic attack as damage calculation, to deal massive damage, and maybe even instantly kill the party, but it takes three turns to charge up, and if enough damage is done to him, he cannot use this move and is stunned for a few turns instead.
  114. ------------------------------------------------------------
  115. Dark Aura (Lunarie's Version): can instantly kill off a single party member, draining all of their HP and stats. This is a Dark Elemental Move.
  116.  
  117. ~~~~~~~~~~~~~~~~~~~~~~~~~~~
  118.  
  119. Jasper Morningstar
  120. HP: 5000
  121. Attack: 200
  122. Def: 150
  123. Magic Attack: 200
  124. Magic Defense: 150
  125. Agility: 75
  126. Evasion: 50
  127. Moveset:
  128. ------------------------------------------------------------
  129. Quick-Slash: Does a stance. Then, before a party member performs an action, Jasper does a quick one-hit sword slash attack with his sword that does light damage.
  130. ------------------------------------------------------------
  131. Sword Slasher: Does moderate damage to a single target with a 50% Chance to inflict the bleed status effect
  132. ------------------------------------------------------------
  133. Flurry of Slashes: does up to 5 sword slashes of light sword damage on random targets.
  134. ------------------------------------------------------------
  135. Berserker Rage: Increases his Attack and agility by 30%, but lowers his defense to 0. This lasts for three turns.
  136. --------------------------------------------------------------
  137. Defensive Guard: Protects against all Physical Attacks for three turns.
  138. --------------------------------------------------------------
  139. Magical Deflector: For three turns, if attacked by single target magic attacks and abilities, he will deflect it back at the caster.
  140. --------------------------------------------------------------
  141. Dark Drain: Drains 50% of a single target's HP and puts them to sleep. This is a dark elemental ability.
  142. --------------------------------------------------------------
  143. Firestorm: This is an Fire Based Elemental attack that hits the Entire party. It uses All of his magic attack as damage calculation, to deal massive, and maybe even instantly kill the party, but it takes three turns to charge up, and if enough damage is done to him, he cannot use this move and is stunned for a few turns instead.
  144. --------------------------------------------------------------
  145. Blackout Bomb: Creates a giant explosion that deals 50% of damage to the entire party, with a 30% chance to cause either stun, poison, paralysis, or sleep. This is a Dark elemental attack.
  146. --------------------------------------------------------------
  147. Counter Stance (Jasper's Version): Prepares for an attack. If attacked, he will dodge the attack and counter with an extremely deadly sword slash attack that can kill anyone at low levels or health, and even if it doesn't, it can still deal massive damage and has a chance to cause bleed.
  148. --------------------------------------------------------------
  149. Dark Aura (Jasper's Version): Creates an Aura around himself that can drain their HP to 6 and 30 % of their stats and add it to his. This is a Dark elemental move, and he can only start using it once he hits 25% of his health. Also, it takes a turn to charge up. After he uses this move on his turn, the aura goes away.
  150. ~~~~~~~~~~~~~~~~~~~~~~~~~~~
  151. Aniyah ililitu Dragonwolf
  152. HP: 3000
  153. Attack: 250
  154. Defense: 100
  155. Magic Attack: 150
  156. Magic Defense: 100
  157. Agility: 80
  158. Evasion: 40
  159. Moveset:
  160. Succubus Drain: Drains 50% HP from a single sleeping target. This is a Dark Elemental move.
  161. --------------------------------------------------------------
  162. Succubus Gaze: Causes a 100% chance to put a party member to sleep.
  163. --------------------------------------------------------------
  164. Succubus Gleam: Causes a 20% chance to charm a party member.
  165. --------------------------------------------------------------
  166. Dark Wave: Releases a Dark Elemental Energy wave that hits the Entire party for massive damage.
  167. --------------------------------------------------------------
  168. Razor Claw Fury Slash: Does up to 5 razor claw slashes of moderate physical damage on random targets with a 2% chance to instantly kill the target.
  169. --------------------------------------------------------------
  170. Ultimate Heal: Takes 1 turn to prepare. Next turn, she will instantly heal a ally on her team with low health to full. After this, all stats except hp drops to 0. This lasts for a turn. This is a Light elemental move.
  171. --------------------------------------------------------------
  172. Demonic Summon: Asks a demon of a random type and difficulty (except bosses and the extremely difficult ones) to help her. It has a 50% chance to work.
  173. ~~~~~~~~~~~~~~~~~~~~~~~~~~~
  174.  
  175. Seth EX
  176. Phase 1
  177. HP: 2000
  178. Attack: 50
  179. Def: 40
  180. Magic Attack: 0
  181. Magic Defense: 40
  182. Agility: 80
  183. Evasion: 99
  184. Moveset:
  185. Revolver Shot: Shoots a powerful bullet at a target, dealing heavy physical damage with a chance to crit and paralyze the target
  186. --------------------------------------------------------------
  187. Lock-On: Aims his revolvers at a target. Next turn, Revolver Shot is guaranteed to hit his target, with double the damage.
  188. --------------------------------------------------------------
  189. Ammo Change: Changes his ammo to a new type (The types of ammo he can use is Normal, Poison, Fire, and Ice. Normal has no Special traits to it, and works as normal with both the Revolver Shot and counter stance moves, while the poison ammo gives his revolver shot and counter stance move a 30% chance to poison the target, and while the Fire ammo gives those moves a 25% chance to inflict burn on the target, and finally, the ice ammo is the same as the others, except it has a 10% chance to freeze the target).
  190. --------------------------------------------------------------
  191. Grenade Toss: Tosses a Grenade that deals light damage with a 10% chance to inflict burn.
  192. --------------------------------------------------------------
  193. Smoke Bomb: Throws a Smoke Bomb, lowering the accuracy of all party members.
  194. --------------------------------------------------------------
  195. First-Aid Delta: Using the power of science, he can heal 30% of his health and cure all status ailments and debuffs. He can only use it once once he gets to 25% of his HP.
  196. --------------------------------------------------------------
  197. Call for Reinforcements: Summons two robotic minions into the fight. One is a flying robot that can heal seth and debuff the heroes, and has a bunch of elemental attacks that can cause status effects, while the other is a giant sword wielding robot that can buff their team and has a variety of physical sword attacks. Seth can only use this move three times in the fight. Once at full health, once at 50% Health, and once at 25% Health. And he cannot spam this move. Also as soon as he uses this move, he immediately uses:
  198. --------------------------------------------------------------
  199. Nova shield: Creates a barrier using science that protects him from all damage and status effects. Can only be used when he has his robotic minions, and it goes away when they are defeated.
  200. --------------------------------------------------------------
  201. Counter Stance (Seth's Version): Prepares for an attack. If attacked, he will dodge the attack and counter with an extremely deadly gunshot attack that can kill anyone at low levels or health, and even if it doesn't, it can still deal massive damage and has a chance to cause paralysis.
  202. --------------------------------------------------------------
  203. He has 24 shots in his revolvers (12 for each one). If he runs out of bullets, he must use
  204. Reload: Does nothing except reloads his guns.
  205. ~~~~~~~~~~~~~~~~~~~~~~~~~~~
  206. Alpha Falcon MK2 (Can only be summoned by Seth EX in his first phase)
  207. HP: 600
  208. Attack: 0
  209. Def: 30
  210. Magic Attack: 80
  211. Magic Defense: 30
  212. Agility: 70
  213. Evasion: 80
  214. Moveset:
  215. Laser Barrage: Shoots up to 5 lasers that can hit random party members. These deal low light based elemental damage.
  216. Firewall: Shoots a laser across the ground, creating a small wall of fire that hits all party members. It deals medium damage, but has a 100% chance to inflict the burn status. This is a Fire Elemental attack.
  217. Wind Blast: Creates a large gust of wind using the fans in it's wings. Deals low Wind based elemental damage to all party members with a 30% chance to knock a party member or member(s) off their feet, preventing them from acting for a turn.
  218. Freeze Ray: Shoots a quick laser at a party member, doing low ice damage with a 75% chance to inflict freeze. This is a ice elemental attack.
  219. Heal Beam: Shoots a laser that can heal seth by 200 HP.
  220. Weakness Beam: Shoots a laser at all party members that lowers their stats by 10%.
  221. Poison Gas: Spews Toxic Gas at all party members that has a 100% Chance to inflict the Poison Status.
  222. Debilitating Shriek: Lets out a loud mechanical Scream that has a 30% chance to inflict stun to a party member or to multiple party members.
  223. ~~~~~~~~~~~~~~~~~~~~~~~~~~~
  224. Omega Slasher MK2 (Can only be summoned by Seth EX in his first phase)
  225. HP: 1000
  226. Attack: 80
  227. Def: 70
  228. Magic Attack: 0
  229. Magic Defense: 70
  230. Agility: 50
  231. Evasion: 30
  232. Moveset:
  233. Charge-Up: Increases the Attack and Magic Attack of all members of Seth's team by 20%.
  234. Defense-Up: Increases the Defense and Magic Defense of all members of Seth's team by 20%.
  235. Speed-Up: Increases the Agility and Evasion of all members of Seth's team by 20%.
  236. Heavy Slash: Deals a Powerful 1-Hit Sword slash attack that can deal heavy damage, but has a high chance to miss.
  237. Double-Slash: Attacks twice with two weak sword slash attacks, that can either hit one target twice, or two different targets.
  238. Slash Attack: Deals a Sword Slash Attack that deals moderate damage to a target.
  239. Gigantic Slash Wave: Charges up its attack power for 1 turn. On it's next turn, it deals a powerful 1-hit sword slash attack that hits multiple targets for massive sword damage.
  240. Quick-Slash: Deals a Quick Low damaging sword slash attack that has a 50% chance to inflict bleed.
  241. ~~~~~~~~~~~~~~~~~~~~~~~~~~~
  242. Seth EX
  243. Phase 2
  244. HP: 2500
  245. Attack: 50
  246. Def: 40
  247. Magic Attack: 250
  248. Magic Defense: 150
  249. Agility: 99
  250. Evasion: 100
  251. Dark Aura (Seth's Version): When the battle starts, Seth will create an aura around himself. Now each time it's a players turn, Seth will drain 10% of their HP and stats and add it to his. This is a dark elemental ability, and it cannot kill the party, also Seth's HP cannot raise past his maximum HP. In other words, once his HP reaches 2500, he will stop gaining HP until his HP gets lowered.
  252. --------------------------------------------------------------
  253. Revolver Shot: Shoots a powerful bullet at a target, dealing heavy physical damage with a chance to crit and paralyze the target
  254. --------------------------------------------------------------
  255. Lock-On: Aims his revolvers at a target. Next turn, Revolver Shot is guaranteed to hit his target, with double the damage.
  256. --------------------------------------------------------------
  257. Ammo Change: Changes his ammo to a new type (The types of ammo he can use is Normal, Poison, Fire, and Ice. Normal has no Special traits to it, and works as normal with both the Revolver Shot and counter stance moves, while the poison ammo gives his revolver shot and counter stance move a 30% chance to poison the target, and while the Fire ammo gives those moves a 25% chance to inflict burn on the target, and finally, the ice ammo is the same as the others, except it has a 10% chance to freeze the target).
  258. --------------------------------------------------------------
  259. Smoke Bomb: Throws a Smoke Bomb, lowering the accuracy of all party members.
  260. --------------------------------------------------------------
  261. Darkness Generator: Creates a machine that until destroyed, releases waves of darkness that powers up Seth's darkness elemental moves (except dark aura).
  262. --------------------------------------------------------------
  263. Counter Stance (Seth's Version): Prepares for an attack. If attacked, he will dodge the attack and counter with an extremely deadly gunshot attack that can kill anyone at low levels or health, and even if it doesn't, it can still deal massive damage and has a chance to cause paralysis.
  264. --------------------------------------------------------------
  265. Dark Drain: Drains 50% of a single target's HP and puts them to sleep. This is a dark elemental ability.
  266. --------------------------------------------------------------
  267. Blackout Bomb: Creates a giant explosion that deals 50% of damage to the entire party, with a 30% chance to cause either stun, poison, paralysis, or sleep. This is a Dark elemental attack.
  268. --------------------------------------------------------------
  269. Shadow Malevolence: For three turns, any attack of his that uses bullets (Aka Revolver Shot and Counter Stance) deals Dark elemental damage, and uses his magical attack stat for damage calculation, instead of his physical attack stat.
  270. --------------------------------------------------------------
  271. He only has 24 shots in his revolvers (12 for each one). If he runs out of bullets, he must use
  272. Reload: Does nothing except reloads his guns.
  273.  
  274. ~~~~~~~~~~~~~~~~~~~~~~~~~~~
  275. Lunarie Morningstar EX
  276. HP: 5000
  277. Attack: 250
  278. Def: 150
  279. Magic Attack: 100
  280. Magic Defense: 100
  281. Agility: 70
  282. Evasion: 60
  283. Moveset:
  284. Sword Stance: Raging Dragon!: Does a Stance. Then on his next turn, he deals double the damage with any attack.
  285. --------------------------------------------------------------
  286. Sword Stance: Mountain Heart!: Does a Stance. Then on your turn, all damage inflicted on him is decreased by 50%.
  287. --------------------------------------------------------------
  288. Sword Stance: Crying Wolf!: Lowers his defenses to 0. However, once his turn rolls around, any and all damage inflicted against him during the turn after his defenses drops to 0 by this move will increase his next attack by the damage inflicted against him.
  289. --------------------------------------------------------------
  290. Sword Stance: Wild Eagle!: For three turns, he can take two actions in a single turn. However, all damage he deals is lowered by 50%.
  291. --------------------------------------------------------------
  292. Sword Stance: Hurricane Hawk!: Deals moderate damage to the entire party with a 30% chance to bleed.
  293. --------------------------------------------------------------
  294. Counter Stance (Lunarie's Version): Prepares for an attack. If attacked, he will dodge the attack and counter with an extremely deadly sword slash attack that can kill anyone. And any party member this does not kill is cursed to die within three turns unless cured.
  295. --------------------------------------------------------------
  296. Quick-Slash: Does a stance. Then, before a party member performs an action, Lunarie does a quick one-hit sword slash attack with his sword that does light damage.
  297. --------------------------------------------------------------
  298. Sword Slasher: Does moderate damage to a single target with a 50% Chance to inflict the bleed status effect
  299. --------------------------------------------------------------
  300. Flurry of Slashes: does up to 5 sword slashes of light sword damage on random targets.
  301. --------------------------------------------------------------
  302. Berserker Rage: Increases his Attack and agility by 30%, but lowers his defense to 0. This lasts for three turns.
  303. --------------------------------------------------------------
  304. Defensive Guard: Protects against all Physical Attacks for three turns.
  305. --------------------------------------------------------------
  306. Magical Deflector: For three turns, if attacked by single target magic attacks and abilities, he will deflect it back at the caster.
  307. --------------------------------------------------------------
  308. Fireball: Deals Light fire elemental damage to a target, with a 10% Chance to Burn.
  309. --------------------------------------------------------------
  310. Firestorm: This is an Fire Based Elemental attack that hits the Entire party. It uses All of his magic attack as damage calculation, to deal massive damage, and maybe even instantly kill the party, but it takes three turns to charge up, and if enough damage is done to him, he cannot use this move and is stunned for a few turns instead.
  311. --------------------------------------------------------------
  312. Dark Aura (Lunarie's Version): can instantly kill off a single party member, draining all of their HP and stats. This is a Dark Elemental Move.
  313. ~~~~~~~~~~~~~~~~~~~~~~~~~~~
  314. Jasper Morningstar EX
  315. HP: 10,000
  316. Attack: 250
  317. Def: 200
  318. Magic Attack: 250
  319. Magic Defense: 200
  320. Agility: 80
  321. Evasion: 70
  322. Moveset:
  323.  
  324. Order of the King: Summons a Giant Demonic Dragon to aid him in the fight. Can only be used during the start of the fight.
  325. ------------------------------------------------------------
  326. Demonic Fire Blast: Inflicts critical fire damage to a single target with a 100% chance to burn.
  327. ------------------------------------------------------------
  328. Demonic Storm Blast: Inflicts critical electric damage to a single target with a 100% chance to paralyze.
  329. ------------------------------------------------------------
  330. Demonic Snow Blast: Inflicts critical ice damage to a single target with a 100% chance to freeze.
  331. ------------------------------------------------------------
  332. The Emperor's Might: Raises all stats by 10%, and lowers all stats of each party member by 10%.
  333. ------------------------------------------------------------
  334. Fallacy Destroyer: If hit by a debuff or status condition while charging up for his Firestorm move, he regains all his health, and all status conditions and/or debuffs on him is removed.
  335. ------------------------------------------------------------
  336. Quick-Slash: Does a stance. Then, before a party member performs an action, Jasper does a quick one-hit sword slash attack with his sword that does light damage.
  337. ------------------------------------------------------------
  338. Sword Slasher: Does moderate damage to a single target with a 50% Chance to inflict the bleed status effect
  339. ------------------------------------------------------------
  340. Flurry of Slashes: does up to 5 sword slashes of light sword damage on random targets.
  341. ------------------------------------------------------------
  342. Berserker Rage: Increases his Attack and agility by 30%, but lowers his defense to 0. This lasts for three turns.
  343. ------------------------------------------------------------
  344. Defensive Guard: Protects against all Physical Attacks for three turns.
  345. ------------------------------------------------------------
  346. Magical Deflector: For three turns, if attacked by single target magic attacks and abilities, he will deflect it back at the caster.
  347. ------------------------------------------------------------
  348. Dark Drain: Drains 50% of a single target's HP and puts them to sleep. This is a dark elemental ability.
  349. ------------------------------------------------------------
  350. Firestorm: This is an Fire Based Elemental attack that hits the Entire party. It uses All of his magic attack as damage calculation, to deal massive, and maybe even instantly kill the party, but it takes three turns to charge up, and if enough damage is done to him, he cannot use this move and is stunned for a few turns instead.
  351. ------------------------------------------------------------
  352. Blackout Bomb: Creates a giant explosion that deals 50% of damage to the entire party, with a 30% chance to cause either stun, poison, paralysis, or sleep. This is a Dark elemental attack.
  353. ------------------------------------------------------------
  354. Counter Stance (Jasper's Version): Prepares for an attack. If attacked, he will dodge the attack and counter with an extremely deadly sword slash attack that can kill anyone at low levels or health, and even if it doesn't, it can still deal massive damage and has a chance to cause bleed.
  355. ------------------------------------------------------------
  356. Dark Aura (Jasper's Version): Creates an Aura around himself that can drain their HP to 6 and 30 % of their stats and add it to his. This is a Dark elemental move, and he can only start using it once he hits 25% of his health. Also, it takes a turn to charge up. After he uses this move on his turn, the aura goes away.
  357. ~~~~~~~~~~~~~~~~~~~~~~~~~~~
  358. Aniyah ililitu Dragonwolf EX
  359. HP: 6000
  360. Attack: 300
  361. Defense: 200
  362. Magic Attack: 250
  363. Magic Defense: 150
  364. Agility: 90
  365. Evasion: 60
  366. Moveset:
  367. The Empress's Gift: Used at the very beginning of the Battle. Now every time it's someone's turn, she will gain 100 HP. It cannot get her HP pass her starting HP of 6000.
  368. ------------------------------------------------------------
  369. The Empress's Wrath: If an Ally on her team is defeated, it increases her Physical Attack by 200% for one turn, but decreases her accuracy by 50%.
  370. ------------------------------------------------------------
  371. The Empress's Bloodlust: Her next attack will have a 100% Critical hit chance.
  372. ------------------------------------------------------------
  373. The Empress's Punishment: If her Physical attack is lowered by the party, she can take two actions in a row during her next turn.
  374. ------------------------------------------------------------
  375. Unholy Prayer: Revives a fallen ally on her team with 50% HP. She cannot attack on the same turn she does this.
  376. ------------------------------------------------------------
  377. Succubus Drain: Drains 50% HP from a single sleeping target. This is a Dark Elemental move.
  378. ------------------------------------------------------------
  379. Succubus Gaze: Causes a 100% chance to put a party member to sleep.
  380. ------------------------------------------------------------
  381. Succubus Gleam: Causes a 20% chance to charm a party member.
  382. ------------------------------------------------------------
  383. Dark Wave: Releases a Dark Elemental Energy wave that hits the Entire party for massive damage.
  384. ------------------------------------------------------------
  385. Razor Claw Fury Slash: Does up to 5 razor claw slashes of moderate physical damage on random targets with a 2% chance to instantly kill the target.
  386. ------------------------------------------------------------
  387. Ultimate Heal: Takes 1 turn to prepare. Next turn, she will instantly heal a ally on her team with low health to full. After this, all stats except hp drops to 0. This lasts for a turn. This is a Light elemental move.
  388. ------------------------------------------------------------
  389. Demonic Summon: Asks a demon of a random type and difficulty (except bosses and the extremely difficult ones) to help her. It has a 50% chance to work.
  390. ~~~~~~~~~~~~~~~~~~~~~~~~~~~
  391. This boss has two sets of stats. One before you use his weakness - The Heaven's light - and one after using his weakness.
  392. Satan - (Secret True Final Boss)
  393. HP: 50,000
  394. Attack: 999 (after using the heaven's light: 400)
  395. Defense: 999 (after using the heaven's light: 400)
  396. Magic Attack: 999 (after using the heaven's light: 300)
  397. Magic Defense: 999 (after using the heaven's light: 300)
  398. Agility: 999 (after using the heaven's light: 100)
  399. Evasion: 999 (after using the heaven's light: 80)
  400. Moveset:
  401. Despairing Aura: This is the true power and version of the move originally known as "Dark Aura". It can only go away by using the heaven's light, and while it's active, the party will have a 50% accuracy decrease, and Satan will drain 30% of the party's HP and stats each time its their turn.
  402. ------------------------------------------------------------
  403. Demonic Spectral Berserker Armor: Increases his attack and magic attack by 50%, but lowers his defense and magic defense by 50%. This lasts for 3 turns.
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  405. Demonic Spectral Protector Armor: Increases his defense and magic defense by 50%, but lowers his attack and magic attack by 50%. This lasts for 3 turns.
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  407. Chaotic Winds: Summons two huge Tornados to attack the party. This deals great wind damage to the entire party, with a 30% chance to knock a party member or member(s) off their feet, preventing them from acting for a turn. This is a Wind Elemental attack.
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  409. Wrath of the Abyss: This is the true power and version of the move originally known as "Blackout Bomb". He becomes invincible for a turn and charges up. On his next turn, he creates a giant explosion that deals 50% of damage to the entire party, with a 60% chance to cause sleep, a 40% chance to poison, a 30% chance to stun, a 25% chance to cause paralysis, and a 20% chance to cause instant death. This is a Dark elemental attack.
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  411. Burning Hellfire: This is the true power and version of the move originally known as "Firestorm". This is an Fire Based Elemental attack that hits the Entire party. It takes 1 turn to charge up, and then he deals insane damage to the entire party, and inflicts the burn status to every party member if possible. It can instantly kill anyone at level 50 or below, and can leave party members to at least a quarter of their health.
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  413. Call of the Devil: Summons two powerful demons (except bosses) to aid him.
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  415. Dark Drain: Drains 50% of a single target's HP and puts them to sleep. This is a dark elemental ability.
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  417. Dark Wave: Releases a Dark Elemental Energy wave that hits the Entire party for massive damage.
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  419. Defensive Guard: Protects against all Physical Attacks for three turns.
  420. --------------------------------------------------------------
  421. Magical Deflector: For three turns, if attacked by single target magic attacks and abilities, he will deflect it back at the caster.
  422. --------------------------------------------------------------
  423. Quick-Slash: Does a stance. Then, before a party member performs an action, Satan does a quick one-hit sword slash attack with his sword that does light damage.
  424. --------------------------------------------------------------
  425. Sword Slasher: Does moderate damage to a single target with a 50% Chance to inflict the bleed status effect
  426. --------------------------------------------------------------
  427. Flurry of Slashes: does up to 5 sword slashes of light sword damage on random targets.
  428. --------------------------------------------------------------
  429. Soul Crusher: Takes one turn to charge up. Then he deals a 1-hit sword slash attack that if it connects, will instantly kill a party member.
  430. --------------------------------------------------------------
  431. Soul Shredder: By killing demons on his side, he can power up a powerful demonic sword slash that can deal massive damage to the entire party, and the attack does both attack and magic attack damage. For each demon he kills, the attack power and magic attack power of this move goes up by 20%.
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  433. Diablo Beam: Has a 50% chance to turn a party member to Stone.
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  435. Satanic Shot: Shoots a devastatingly powerful bullet at a target, dealing critical physical damage and will paralyze the target. Also Satan does not need to reload his revolver.
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  437. Evil Glare: Aims his revolver at a target. Next turn, Satanic Shot is guaranteed to hit his target, with double the damage.
  438. --------------------------------------------------------------
  439. Demonic Fire Blast: Inflicts critical fire damage to a single target with a 100% chance to burn.
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  441. Demonic Storm Blast: Inflicts critical electric damage to a single target with a 100% chance to paralyze.
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  443. Demonic Snow Blast: Inflicts critical ice damage to a single target with a 100% chance to freeze.
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  445. Cataclysmic Destruction: Snaps his fingers, then a huge blast of chaotic energy hits all Party Members that deals medium Fire Damage with a 50% chance to cause the burn status effect. After this he gains a 30% increase to his Attack and Magic Attack Stat.
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  447. Sacrificial Betrayal: If Satan or a demon on his side is at low health, he will kill a demon on his side (usually the one with lower health) and drain it's HP. He also gains a 20% boost to his attack, magic attack, defense, and magic defense for three turns.
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  449. Pride's Beckoning: Increases his critical rate by 50%, also he will gain 500 HP each time its someone's turn. However while this is is active, he takes double the damage from all light and holy based attacks. This lasts for three turns.
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  451. Charming One: Inflicts Charm to a random party member with a 70% Success rate.
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  453. Heartless Soul: Removes all buffs to all party members and lowers their defense and magic defense by 25%.
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  455. Egotistical Prayer: Heals 2,500 HP.
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  457. Crying Angel: Can only be used during his third turn. If the heaven's light item is not used during this battle before this point, this move will instantly kill all party members, resulting in a instant loss. If the heaven's light is used before this point, this move deals 90% damage to each party member's HP with a 5% Chance to cause instant death instead. He must skip his next two turns resting after using this move.
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  459. Armageddon of the Fallen One: Can only be used once when Satan reaches 25% of his health. Now, he will cast a spell that, after ten minutes of real time, will instantly make the party vanish from existence, making it an instant loss for the player unless Satan is defeated before the ten minutes are up.
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