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- --//====================================================\\--
- --|| BASIS
- --\\====================================================//--
- require(3747589551)()
- wait (1)
- Player = game:GetService("Players").ytjazmir
- PlayerGui = Player.PlayerGui
- Cam = workspace.CurrentCamera
- Backpack = Player.Backpack
- Character = Player.Character
- local MOUSEHOLD = false
- Humanoid = Character.Humanoid
- Mouse = Player:GetMouse()
- RootPart = Character["HumanoidRootPart"]
- Torso = Character["Torso"]
- Head = Character["Head"]
- RightArm = Character["Right Arm"]
- LeftArm = Character["Left Arm"]
- RightLeg = Character["Right Leg"]
- LeftLeg = Character["Left Leg"]
- RootJoint = RootPart["RootJoint"]
- Neck = Torso["Neck"]
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- local MODULE = script["Dual Doom"]
- local PLAYER = game:GetService("Players").ytjazmir
- local CHARACTER = PLAYER.Character
- local HUM = CHARACTER.Humanoid
- local REMOTE = MODULE.Event
- local ROOT = HUM.Torso
- local HEAD = CHARACTER.Head
- local TORSO = CHARACTER.Torso
- local RIGHTARM = CHARACTER["Right Arm"]
- local LEFTARM = CHARACTER["Left Arm"]
- local RIGHTLEG = CHARACTER["Right Leg"]
- local LEFTLEG = CHARACTER["Left Leg"]
- local ROOTJOINT = ROOT["RootJoint"]
- local NECK = TORSO["Neck"]
- local RIGHTSHOULDER = TORSO["Right Shoulder"]
- local LEFTSHOULDER = TORSO["Left Shoulder"]
- local RIGHTHIP = TORSO["Right Hip"]
- local LEFTHIP = TORSO["Left Hip"]
- local MOUSEPOS = ROOT.Position
- IT = Instance.new
- CF = CFrame.new
- VT = Vector3.new
- RAD = math.rad
- C3 = Color3.new
- UD2 = UDim2.new
- BRICKC = BrickColor.new
- ANGLES = CFrame.Angles
- EULER = CFrame.fromEulerAnglesXYZ
- COS = math.cos
- ACOS = math.acos
- SIN = math.sin
- ASIN = math.asin
- ABS = math.abs
- MRANDOM = math.random
- FLOOR = math.floor
- --//====================================================\\--
- --|| FE CODE
- --\\====================================================//--
- --//====================================================\\--
- --|| BACKGROUND VALUES
- --\\====================================================//--
- local ANIM_SPEED = 3
- local MOUSE = PLAYER:GetMouse()
- local FRAME_SPEED = 0.1 / 60 -- (1 / 30) OR (1 / 60)
- local CHANGE = 14 / ANIM_SPEED
- local DAMAGEMULTIPLIER = 1
- local ANIM = "Idle"
- local KEYHOLD = false
- local MOUSEHOLD = false
- local SINE = 0
- local COMBO = 1
- local ATTACKING = false
- local Debris = game:GetService("Debris")
- local Effects = IT("Folder",CHARACTER)
- Effects.Name = "FXFolder"
- local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
- local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
- local KICKMESSAGES = {
- "BYE HAVE A GREAT TIME",
- "ow",
- "NOBODY TOUCHES SASHA",
- "EHWOT",
- "YOU JUST GOT YOUR CELLULAR STATE REARRANGED INTO THAT OF A CABBAGE",
- "begone",
- "THANKS FOR STANDING STILL WANKER",
- "You've been kicked, with questionable intentions.",
- "AMAI YOU JUST GOT YEETED",
- "thanks",
- "you hammer ha",
- "goth spaghetti",
- "GRAVITY IS A HOAX",
- "who?",
- "THE ETERNAL SPAGHETTI LIVES ON",
- "GLORY TO SPACE-CAKES",
- "[insert low-quality soldier wheeze here, thanks.]",
- "you",
- "NO, THIS, WILL, NOT, DO",
- "i",
- "TFHIEUKJFHNETESTIGHKHESJDTFHNIKUEJDTHGNIUKEJDMG",
- "questions",
- "[insert funny quote here]",
- "I NEVER LEARNED HOW TO READ",
- "because you got shot by a gun that shoots hammer which kick, duh.",
- "BIG LINCOLN SENDS YOU TO HELL",
- "Overjoyed",
- "Big Kick Theory",
- "I diagnose you with dead"
- }
- --//====================================================\\--
- --|| HEARTBEAT
- --\\====================================================//--
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "ArtificialHB"
- script:WaitForChild("ArtificialHB")
- frame = FRAME_SPEED
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.ArtificialHB:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- ArtificialHB:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- ArtificialHB:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function PositiveAngle(NUMBER)
- if NUMBER >= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function NegativeAngle(NUMBER)
- if NUMBER <= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function Swait(NUMBER)
- if NUMBER == 0 or NUMBER == nil then
- ArtificialHB.Event:wait()
- else
- for i = 1, NUMBER do
- ArtificialHB.Event:wait()
- end
- end
- end
- --//====================================================\\--
- --|| CLERP
- --\\====================================================//--
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = ACOS(cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((1 - t) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- else
- if (1 + cosTheta) > 0.0001 then
- local theta = ACOS(-cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((t - 1) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- function Clerp(a, b, t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- --//====================================================\\--
- --|| FUNCTIONS
- --\\====================================================//--
- function WeldParts(A,B)
- local WLD = IT("ManualWeld")
- WLD.Part0 = A
- WLD.Part1 = B
- WLD.C1 = B.CFrame:inverse() * A.CFrame
- WLD.Parent = A
- return WLD
- end
- --NewSound({ID = 0,PARENT = ROOT,VOLUME = 0.5,PITCH = 1,LOOP = false,MAXDISTANCE = 1000,EMITTERSIZE = 10,PLAYING = true,PLAYONREMOVE = false,DOESDEBRIS = true})
- function NewSound(TABLE)
- local ID = "rbxassetid://"..(TABLE.ID or 0)
- local PARENT = (TABLE.PARENT or ROOT)
- local VOLUME = (TABLE.VOLUME or 0.5)
- local PITCH = (TABLE.PITCH or 1)
- local LOOP = (TABLE.LOOP or false)
- local MAXDISTANCE = (TABLE.MAXDISTANCE or 100)
- local EMITTERSIZE = (TABLE.EMITTERSIZE or 10)
- local PLAYING = (TABLE.PLAYING or true)
- local PLAYONREMOVE = (TABLE.PLAYONREMOVE or false)
- local DOESDEBRIS = (TABLE.DOESDEBRIS or true)
- if ID ~= "rbxassetid://0" then
- local SOUND = IT("Sound",PARENT)
- SOUND.SoundId = ID
- SOUND.Volume = VOLUME
- SOUND.Pitch = PITCH
- SOUND.Looped = LOOP
- SOUND.MaxDistance = MAXDISTANCE
- SOUND.EmitterSize = EMITTERSIZE
- SOUND.PlayOnRemove = PLAYONREMOVE
- if DOESDEBRIS == true and PLAYING == true and LOOP == false then
- Debris:AddItem(SOUND,SOUND.TimeLength+5)
- end
- if PLAYING == true then
- SOUND:Play()
- end
- return SOUND
- end
- end
- function ApplyDamageTo(HUM,DAMAGE)
- if HUM.Health >= 0 then
- HUM:TakeDamage(DAMAGE)
- end
- end
- function AreaOfEffect(AREA,RANGE,MIN,MAX,RETURN)
- local HIT = {}
- for index, CHILD in pairs(workspace:GetChildren()) do
- if CHILD:FindFirstChildOfClass("Humanoid") and CHILD ~= CHARACTER then
- local HUMAN = CHILD:FindFirstChildOfClass("Humanoid")
- local ROOT = HUMAN.Torso
- if ROOT then
- if (ROOT.Position - AREA).Magnitude <= RANGE then
- if RETURN == true then
- table.insert(HIT,{CHILD,HUMAN,ROOT})
- else
- ApplyDamageTo(HUMAN,MRANDOM(MIN,MAX))
- end
- end
- end
- end
- end
- if RETURN == true then
- return HIT
- end
- end
- function ConnectDamage(PART,MIN,MAX)
- local HITS = {}
- local TOUCH = PART.Touched:Connect(function(HITP)
- if HITP.Parent then
- if HITP.Parent:FindFirstChildOfClass("Humanoid") then
- local HUMAN = HITP.Parent:FindFirstChildOfClass("Humanoid")
- local PASS = true
- for E = 1, #HITS do
- if HITS[E] == HUMAN then
- PASS = false
- break
- end
- end
- if PASS == true and HUM ~= HUMAN then
- ApplyDamageTo(HUMAN,MRANDOM(MIN,MAX))
- table.insert(HITS,HUMAN)
- end
- end
- end
- end)
- return TOUCH
- end
- function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
- local NEWMESH = IT(MESH)
- if MESH == "SpecialMesh" then
- NEWMESH.MeshType = MESHTYPE
- if MESHID ~= "nil" and MESHID ~= "" then
- NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
- end
- if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
- NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
- end
- end
- NEWMESH.Offset = OFFSET or VT(0, 0, 0)
- NEWMESH.Scale = SCALE
- NEWMESH.Parent = PARENT
- return NEWMESH
- end
- function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
- local NEWPART = IT("Part")
- NEWPART.formFactor = FORMFACTOR
- NEWPART.Reflectance = REFLECTANCE
- NEWPART.Transparency = TRANSPARENCY
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.Anchored = true
- if ANCHOR == false then
- NEWPART.Anchored = false
- end
- NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
- NEWPART.Name = NAME
- NEWPART.Size = SIZE
- NEWPART.Position = ROOT.Position
- NEWPART.Material = MATERIAL
- NEWPART:BreakJoints()
- NEWPART.Parent = PARENT
- return NEWPART
- end
- function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
- return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
- end
- --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
- function WACKYEFFECT(Table)
- local TYPE = (Table.EffectType or "Sphere")
- local SIZE = (Table.Size or VT(1,1,1))
- local ENDSIZE = (Table.Size2 or VT(0,0,0))
- local TRANSPARENCY = (Table.Transparency or 0)
- local ENDTRANSPARENCY = (Table.Transparency2 or 1)
- local CFRAME = (Table.CFrame or ROOT.CFrame)
- local MOVEDIRECTION = (Table.MoveToPos or nil)
- local ROTATION1 = (Table.RotationX or 0)
- local ROTATION2 = (Table.RotationY or 0)
- local ROTATION3 = (Table.RotationZ or 0)
- local MATERIAL = (Table.Material or "Neon")
- local COLOR = (Table.Color or C3(1,1,1))
- local TIME = (Table.Time or 45)
- local SOUNDID = (Table.SoundID or nil)
- local SOUNDPITCH = (Table.SoundPitch or nil)
- local SOUNDVOLUME = (Table.SoundVolume or nil)
- local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
- local BOOMERANG = (Table.Boomerang or 0)
- local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
- coroutine.resume(coroutine.create(function()
- local PLAYSSOUND = false
- local SOUND = nil
- local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
- if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
- PLAYSSOUND = true
- SOUND = NewSound({ID = SOUNDID,PARENT = EFFECT,VOLUME = SOUNDVOLUME,PITCH = SOUNDPITCH,LOOP = false,MAXDISTANCE = 200,EMITTERSIZE = 15,PLAYING = true,PLAYONREMOVE = false,DOESDEBRIS = true})
- end
- EFFECT.Color = COLOR
- local MSH = nil
- if TYPE == "Sphere" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
- elseif TYPE == "Block" or TYPE == "Box" then
- MSH = IT("BlockMesh",EFFECT)
- MSH.Scale = SIZE
- elseif TYPE == "Wave" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
- elseif TYPE == "Ring" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
- elseif TYPE == "Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
- elseif TYPE == "Round Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
- elseif TYPE == "Swirl" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
- elseif TYPE == "Skull" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
- elseif TYPE == "Crystal" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
- end
- if MSH ~= nil then
- local BOOMR1 = 1+BOOMERANG/50
- local BOOMR2 = 1+SIZEBOOMERANG/50
- local MOVESPEED = nil
- if MOVEDIRECTION ~= nil then
- if USEBOOMERANGMATH == true then
- MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
- else
- MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
- end
- end
- local GROWTH = nil
- if USEBOOMERANGMATH == true then
- GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
- else
- GROWTH = (SIZE - ENDSIZE)
- end
- local TRANS = TRANSPARENCY - ENDTRANSPARENCY
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- else
- EFFECT.CFrame = CFRAME
- end
- if USEBOOMERANGMATH == true then
- for LOOP = 1, TIME+1 do
- Swait()
- MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
- if TYPE == "Wave" then
- MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
- end
- EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- else
- EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
- end
- if MOVEDIRECTION ~= nil then
- local ORI = EFFECT.Orientation
- EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
- EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
- end
- end
- else
- for LOOP = 1, TIME+1 do
- Swait()
- MSH.Scale = MSH.Scale - GROWTH/TIME
- if TYPE == "Wave" then
- MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
- end
- EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- else
- EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
- end
- if MOVEDIRECTION ~= nil then
- local ORI = EFFECT.Orientation
- EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
- EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
- end
- end
- end
- EFFECT.Transparency = 1
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
- EFFECT:remove()
- end
- else
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
- EFFECT:remove()
- end
- end
- end))
- end
- function CameraShake(AREA,RANGE,SHAKE,TIMER)
- for index, CHILD in pairs(workspace:GetChildren()) do
- if CHILD:FindFirstChildOfClass("Humanoid") then
- local HUMAN = CHILD:FindFirstChildOfClass("Humanoid")
- local ROOT = HUMAN.Torso
- if ROOT then
- if (ROOT.Position - AREA).Magnitude <= RANGE then
- if CHILD:FindFirstChild("CamShake") then
- CHILD:FindFirstChild("CamShake"):Remove()
- end
- local SHAKE = script.CamShake:Clone()
- SHAKE.Parent = CHILD
- local TIMER_V = IT("NumberValue",SHAKE)
- TIMER_V.Name = "Timer"
- TIMER_V.Value = TIMER
- local SHAKE_V = IT("NumberValue",SHAKE)
- SHAKE_V.Name = "Shake"
- SHAKE_V.Value = SHAKE
- SHAKE.Disabled = false
- Debris:AddItem(SHAKE,TIMER)
- end
- end
- end
- end
- end
- function Chatter(Text,Timer)
- local chat = coroutine.wrap(function()
- if CHARACTER:FindFirstChild("SpeechBoard")~= nil then
- CHARACTER:FindFirstChild("SpeechBoard"):destroy()
- end
- local naeeym2 = IT("BillboardGui",CHARACTER)
- naeeym2.Size = UD2(0,100,0,40)
- naeeym2.StudsOffset = Vector3.new(0,2,0)
- naeeym2.Adornee = HEAD
- naeeym2.Name = "SpeechBoard"
- naeeym2.AlwaysOnTop = true
- local tecks2 = IT("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = ""
- tecks2.Font = "Arcade"
- tecks2.TextSize = 222
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = Color3.new(1,1,1)
- tecks2.TextStrokeColor3 = Color3.new(0,0,0)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- for i = 1,string.len(Text),1 do
- if naeeym2.Parent ~= CHARACTER then
- break
- end
- NewSound({ID = 1205457048,PARENT = HEAD,VOLUME = 1,PITCH = MRANDOM(8,12)/10,LOOP = false,MAXDISTANCE = 75,EMITTERSIZE = 15,PLAYING = true,PLAYONREMOVE = false,DOESDEBRIS = true})
- tecks2.Text = string.sub(Text,1,i)
- wait(Timer)
- end
- wait(1)
- naeeym2:Destroy()
- end)
- chat()
- end
- --//====================================================\\--
- --|| STUFF
- --\\====================================================//--
- local RIGHTGUN = script.GunModel:Clone()
- RIGHTGUN.Parent = CHARACTER
- RIGHTGUN:SetPrimaryPartCFrame(RIGHTARM.CFrame)
- RIGHTGUN.PrimaryPart:Remove()
- local RHAMMER = RIGHTGUN.Hammer
- RHAMMER.CFrame = RHAMMER.CFrame*ANGLES(0,0,RAD(180))
- for index, CHILD in pairs(RIGHTGUN:GetChildren()) do
- CHILD.Anchored = false
- WeldParts(RIGHTARM,CHILD)
- end
- local LEFTGUN = script.GunModel:Clone()
- LEFTGUN.Parent = CHARACTER
- LEFTGUN:SetPrimaryPartCFrame(LEFTARM.CFrame)
- LEFTGUN.PrimaryPart:Remove()
- local LHAMMER = LEFTGUN.Hammer
- for index, CHILD in pairs(LEFTGUN:GetChildren()) do
- CHILD.Anchored = false
- WeldParts(LEFTARM,CHILD)
- end
- script.GunModel:Remove()
- --//====================================================\\--
- --|| ABILITIES
- --\\====================================================//--
- Player_Size = 1 --Size of the player.
- Animation_Speed = 3
- Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
- local Speed1 = 30
- local Speed = 16
- local Effects2 = {}
- function FIRE_IN_THE_HOLE()
- ATTACKING = true
- coroutine.resume(coroutine.create(function()
- local GYRO = IT("BodyGyro")
- GYRO.D = 20
- GYRO.P = 5000
- GYRO.MaxTorque = VT(0,4000000,0)
- GYRO.CFrame = CF(ROOT.Position,Mouse.Hit.p)
- GYRO.Parent = ROOT
- repeat
- Swait()
- GYRO.CFrame = CF(ROOT.Position,Mouse.Hit.p)
- until ATTACKING == false
- GYRO:Remove()
- end))
- local FIRE = function(HAMMER)
- local PROJECTILE = HAMMER:Clone()
- local F = NewSound({ID = 159490394,PARENT = PROJECTILE,VOLUME = 1,PITCH = MRANDOM(9,11)/10,LOOP = false,MAXDISTANCE = 1000,EMITTERSIZE = 50,PLAYING = true,PLAYONREMOVE = false,DOESDEBRIS = true})
- local C = CF(HAMMER.Position,Mouse.Hit.p)
- PROJECTILE.CFrame = C*CFrame.new(0,0,-1.5)*CFrame.Angles(math.rad(180),0,math.rad(-90))
- PROJECTILE.CanCollide = true
- PROJECTILE.Parent = workspace
- local MOVE = IT("BodyVelocity")
- MOVE.Velocity = C.lookVector*250
- MOVE.Parent = PROJECTILE
- MOVE.MaxForce = VT(500000,500000,500000)
- Debris:AddItem(PROJECTILE,20)
- KICKOCLOCK = PROJECTILE.Touched:Connect(function(HIT)
- if HIT.Parent then
- if HIT.Parent:FindFirstChildOfClass("Humanoid") then
- F:Remove()
- KICKOCLOCK:Disconnect()
- MOVE:Remove()
- PROJECTILE.Velocity = VT(0,0,0)
- local TORS = HIT.Parent:FindFirstChildOfClass("Humanoid").Torso
- if TORS then
- if game.Players:GetPlayerFromCharacter(HIT.Parent) ~= Player then
- WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(4,4,4), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 147722910, SoundPitch = 1, SoundVolume = 5, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50})
- if game.Players:GetPlayerFromCharacter(HIT.Parent) then
- local MSG = KICKMESSAGES[MRANDOM(1,#KICKMESSAGES)]
- Chatter(MSG)
- game.Players:GetPlayerFromCharacter(HIT.Parent):Kick(MSG)
- end
- local MSG = KICKMESSAGES[MRANDOM(1,#KICKMESSAGES)]
- Chatter(MSG)
- HIT.Parent:Remove()
- end
- end
- elseif HIT.CanCollide == true or HIT.Anchored == true then
- F:Remove()
- KICKOCLOCK:Disconnect()
- MOVE:Remove()
- end
- end
- end)
- end
- repeat
- if COMBO == 1 then
- COMBO = 2
- for i=0, 0.25, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35+MRANDOM(-10,10)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-40), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145 - 45 * SIN(SINE / 12)), RAD(0), RAD(-45+MRANDOM(-5,5))) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.2 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65+MRANDOM(-10,10)), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- end
- FIRE(RHAMMER)
- RHAMMER.Kick.Enabled = false
- RHAMMER.Transparency = 1
- for i=0, 0.15, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35+MRANDOM(-10,10)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-40), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145 - 45 * SIN(SINE / 12)), RAD(0), RAD(-45+MRANDOM(-5,5))) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.2 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65+MRANDOM(-10,10)), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- end
- RHAMMER.Kick.Enabled = true
- RHAMMER.Transparency = 0
- elseif COMBO == 2 then
- COMBO = 1
- for i=0, 0.25, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35+MRANDOM(-10,10)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(145 + 45 * SIN(SINE / 12)), RAD(0), RAD(45+MRANDOM(-5,5))) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(50), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.2 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65+MRANDOM(-10,10)), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- end
- FIRE(LHAMMER)
- LHAMMER.Kick.Enabled = false
- LHAMMER.Transparency = 1
- for i=0, 0.15, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35+MRANDOM(-10,10)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(145 + 45 * SIN(SINE / 12)), RAD(0), RAD(45+MRANDOM(-5,5))) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(50), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.2 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65+MRANDOM(-10,10)), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- end
- LHAMMER.Kick.Enabled = true
- LHAMMER.Transparency = 0
- end
- until MOUSEHOLD == false
- ATTACKING = false
- end
- function England()
- ATTACKING = true
- Chatter(KICKMESSAGES[MRANDOM(1,#KICKMESSAGES)])
- for i = 1, 100 do
- Swait()
- ROOTJOINT.C0 = Clerp(ROOTJOINT.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(MRANDOM(0,350)), RAD(MRANDOM(0,350)), RAD(MRANDOM(0,350))), 2 / ANIM_SPEED)
- NECK.C0 = Clerp(NECK.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(0,350)), RAD(MRANDOM(0,350)), RAD(MRANDOM(0,350))), 2 / ANIM_SPEED)
- RIGHTSHOULDER.C0 = Clerp(RIGHTSHOULDER.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(MRANDOM(0,350)), RAD(MRANDOM(0,350)), RAD(MRANDOM(0,350))) * RIGHTSHOULDERC0, 2 / ANIM_SPEED)
- LEFTSHOULDER.C0 = Clerp(LEFTSHOULDER.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(MRANDOM(0,350)), RAD(MRANDOM(0,350)), RAD(MRANDOM(0,350))) * LEFTSHOULDERC0, 2 / ANIM_SPEED)
- RIGHTHIP.C0 = Clerp(RIGHTHIP.C0, CF(1, -1, 0) * ANGLES(RAD(MRANDOM(0,350)), RAD(MRANDOM(0,350)), RAD(MRANDOM(0,350))), 2 / ANIM_SPEED)
- LEFTHIP.C0 = Clerp(LEFTHIP.C0, CF(-1, -1, 0) * ANGLES(RAD(MRANDOM(0,350)), RAD(MRANDOM(0,350)), RAD(MRANDOM(0,350))), 2 / ANIM_SPEED)
- end
- ATTACKING = false
- end
- --//====================================================\\--
- --|| WRAP
- --\\====================================================//--
- REMOTE.OnServerEvent:Connect(function(PLR,V1,V2)
- if PLR == PLAYER then
- --if V1 == "MousePositionUpdate" then
- --MOUSEPOS = V2
- if V1 == "KeyUp" then
- KEYHOLD = false
- elseif V1 == "MouseUp" then
- MOUSEHOLD = false
- end
- if ATTACKING == false then
- if V1 == "MouseDown" then
- MOUSEHOLD = true
- FIRE_IN_THE_HOLE()
- elseif V1 == "KeyDown" then
- KEYHOLD = true
- if V2 == "e" then
- if ROOT:FindFirstChild("BGM_MUSIC") then
- ROOT:FindFirstChild("BGM_MUSIC"):Remove()
- else
- local M = NewSound({ID = 322621962,PARENT = ROOT,VOLUME = 1.5,PITCH = 1,LOOP = true,MAXDISTANCE = 300,EMITTERSIZE = 300,PLAYING = true,PLAYONREMOVE = false,DOESDEBRIS = true})
- M.Name = "BGM_MUSIC"
- end
- elseif V2 == "t" then
- England()
- end
- end
- end
- end
- end)
- local M = NewSound({ID = 322621962,PARENT = ROOT,VOLUME = 1.5,PITCH = 1,LOOP = true,MAXDISTANCE = 300,EMITTERSIZE = 300,PLAYING = true,PLAYONREMOVE = false,DOESDEBRIS = true})
- M.Name = "BGM_MUSIC"
- HUM.HealthChanged:Connect(function()
- HUM.PlatformStand = false
- HUM.MaxHealth = 3000
- HUM.Health = 3000
- HUM.Name = PLAYER.UserId
- HUM.WalkSpeed = 75
- end)
- HUM.WalkSpeed = 75
- HUM.JumpPower = 165
- script.Parent = PLAYER.Backpack
- while true do
- Swait()
- SINE = SINE + CHANGE
- if CHARACTER:FindFirstChild("Animate") then
- CHARACTER:FindFirstChild("Animate"):Destroy()
- end
- if CHARACTER:FindFirstChild("Sound") then
- CHARACTER:FindFirstChild("Sound"):Destroy()
- end
- local TORSOVELOCITY = (ROOT.Velocity * VT(1, 0, 1)).magnitude
- local TORSOVERTICALVELOCITY = ROOT.Velocity.y
- local HITFLOOR = Raycast(ROOT.Position, (CF(ROOT.Position, ROOT.Position + VT(0, -1, 0))).lookVector, 4+HUM.HipHeight, CHARACTER)
- local WALKSPEEDVALUE = 2
- if ANIM == "Walk" and TORSOVELOCITY > 1 then
- ROOTJOINT.C1 = Clerp(ROOTJOINT.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - ROOT.RotVelocity.Y / 35, RAD(0)), 2 / ANIM_SPEED)
- NECK.C1 = Clerp(NECK.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - HEAD.RotVelocity.Y / 30), 0.8/ ANIM_SPEED)
- RIGHTHIP.C1 = Clerp(RIGHTHIP.C1, CF(0.5, 0.875 - 0.3 * SIN(SINE / WALKSPEEDVALUE), -0.5 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RIGHTLEG.RotVelocity.Y / 35, RAD(0), RAD(175 * COS(SINE / WALKSPEEDVALUE))), 0.6 / ANIM_SPEED)
- LEFTHIP.C1 = Clerp(LEFTHIP.C1, CF(-0.5, 0.875 + 0.3 * SIN(SINE / WALKSPEEDVALUE), 0.5 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LEFTLEG.RotVelocity.Y / 35, RAD(0), RAD(175 * COS(SINE / WALKSPEEDVALUE))), 0.6 / ANIM_SPEED)
- elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
- ROOTJOINT.C1 = Clerp(ROOTJOINT.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / ANIM_SPEED)
- NECK.C1 = Clerp(NECK.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / ANIM_SPEED)
- RIGHTHIP.C1 = Clerp(RIGHTHIP.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / ANIM_SPEED)
- LEFTHIP.C1 = Clerp(LEFTHIP.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / ANIM_SPEED)
- end
- if HITFLOOR then
- if TORSOVELOCITY < 1 and HITFLOOR ~= nil then
- ANIM = "Idle"
- if ATTACKING == false then
- ROOTJOINT.C0 = Clerp(ROOTJOINT.C0,ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / ANIM_SPEED)
- NECK.C0 = Clerp(NECK.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35+MRANDOM(-10,10)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 0.5 / ANIM_SPEED)
- RIGHTSHOULDER.C0 = Clerp(RIGHTSHOULDER.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(145 + 45 * SIN(SINE / 12)), RAD(0), RAD(45+MRANDOM(-5,5))) * RIGHTSHOULDERC0, 0.5 / ANIM_SPEED)
- LEFTSHOULDER.C0 = Clerp(LEFTSHOULDER.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145 - 45 * SIN(SINE / 12)), RAD(0), RAD(-45+MRANDOM(-5,5))) * LEFTSHOULDERC0, 0.5 / ANIM_SPEED)
- RIGHTHIP.C0 = Clerp(RIGHTHIP.C0, CF(1, -1 - 0.2 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / ANIM_SPEED)
- LEFTHIP.C0 = Clerp(LEFTHIP.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65+MRANDOM(-10,10)), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / ANIM_SPEED)
- end
- elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
- ANIM = "Walk"
- if ATTACKING == false then
- ROOTJOINT.C0 = Clerp(ROOTJOINT.C0,ROOTC0 * CF(0, 0, -0.2) * ANGLES(RAD(-45), RAD(0), RAD(0)), 0.25 / ANIM_SPEED)
- NECK.C0 = Clerp(NECK.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-75 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.25 / ANIM_SPEED)
- RIGHTSHOULDER.C0 = Clerp(RIGHTSHOULDER.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(200), RAD(-15), RAD(35)) * RIGHTSHOULDERC0, 0.75 / ANIM_SPEED)
- LEFTSHOULDER.C0 = Clerp(LEFTSHOULDER.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(200), RAD(15), RAD(-35)) * LEFTSHOULDERC0, 0.75 / ANIM_SPEED)
- RIGHTHIP.C0 = Clerp(RIGHTHIP.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / ANIM_SPEED)
- LEFTHIP.C0 = Clerp(LEFTHIP.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / ANIM_SPEED)
- end
- end
- else
- if TORSOVERTICALVELOCITY > 0 then
- ANIM = "Jump"
- if ATTACKING == false then
- ROOTJOINT.C0 = Clerp(ROOTJOINT.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / ANIM_SPEED)
- NECK.C0 = Clerp(NECK.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / ANIM_SPEED)
- RIGHTSHOULDER.C0 = Clerp(RIGHTSHOULDER.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.5 / ANIM_SPEED)
- LEFTSHOULDER.C0 = Clerp(LEFTSHOULDER.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.5 / ANIM_SPEED)
- RIGHTHIP.C0 = Clerp(RIGHTHIP.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.5 / ANIM_SPEED)
- LEFTHIP.C0 = Clerp(LEFTHIP.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.5 / ANIM_SPEED)
- end
- else
- ANIM = "Fall"
- if ATTACKING == false then
- ROOTJOINT.C0 = Clerp(ROOTJOINT.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(MRANDOM(0,350)), RAD(MRANDOM(0,350)), RAD(MRANDOM(0,350))), 2 / ANIM_SPEED)
- NECK.C0 = Clerp(NECK.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(0,350)), RAD(MRANDOM(0,350)), RAD(MRANDOM(0,350))), 2 / ANIM_SPEED)
- RIGHTSHOULDER.C0 = Clerp(RIGHTSHOULDER.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(MRANDOM(0,350)), RAD(MRANDOM(0,350)), RAD(MRANDOM(0,350))) * RIGHTSHOULDERC0, 2 / ANIM_SPEED)
- LEFTSHOULDER.C0 = Clerp(LEFTSHOULDER.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(MRANDOM(0,350)), RAD(MRANDOM(0,350)), RAD(MRANDOM(0,350))) * LEFTSHOULDERC0, 2 / ANIM_SPEED)
- RIGHTHIP.C0 = Clerp(RIGHTHIP.C0, CF(1, -1, 0) * ANGLES(RAD(MRANDOM(0,350)), RAD(MRANDOM(0,350)), RAD(MRANDOM(0,350))), 2 / ANIM_SPEED)
- LEFTHIP.C0 = Clerp(LEFTHIP.C0, CF(-1, -1, 0) * ANGLES(RAD(MRANDOM(0,350)), RAD(MRANDOM(0,350)), RAD(MRANDOM(0,350))), 2 / ANIM_SPEED)
- end
- end
- end
- end
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