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- local Q
- local QTP
- local ITP
- local MTP
- local MTPCD
- local W
- local SB
- local CD
- getgenv().APunch = false;
- getgenv().ADef = false;
- getgenv().AQuest = false;
- getgenv().ASSpam = false;
- getgenv().AMob = false;
- function AutoPunch()
- spawn(function ()
- while getgenv().APunch == true do
- local args = {[1] = {[1] = {[1] = "\3",[2] = "Combat",[3] = 1,[4] = false,[5] = game:GetService("Players").LocalPlayer.Character.Combat,[6] = "Melee"}}}
- game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.1)
- local args = {[1] = {[1] = {[1] = "\3",[2] = "Combat",[3] = 2,[4] = false,[5] = game:GetService("Players").LocalPlayer.Character.Combat,[6] = "Melee"}}}
- game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.1)
- local args = {[1] = {[1] = {[1] = "\3",[2] = "Combat",[3] = 3,[4] = false,[5] = game:GetService("Players").LocalPlayer.Character.Combat,[6] = "Melee"}}}
- game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.1)
- local args = {[1] = {[1] = {[1] = "\3",[2] = "Combat",[3] = 4,[4] = false,[5] = game:GetService("Players").LocalPlayer.Character.Combat,[6] = "Melee"}}}
- game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.1)
- local args = {[1] = {[1] = {[1] = "\3",[2] = "Combat",[3] = 5,[4] = false,[5] = game:GetService("Players").LocalPlayer.Character.Combat,[6] = "Melee"}}}
- game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.1)
- end
- end)
- end
- function AutoDefense()
- spawn(function ()
- while getgenv().ADef == true do
- local args = {[1] = {[1] = {[1] = "\3",[2] = "Defence",[3] = game:GetService("Players").LocalPlayer.Character.Defence,[4] = "Defence"}}}
- game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.1)
- end
- end)
- end
- function AutoQuest()
- spawn(function ()
- while getgenv().AQuest == true do
- if Q == "LVL 1" then local args = {[1] = {[1] = {[1] = "\7",[2] = "GetQuest",[3] = 1}}} game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.1) end
- if Q == "LVL 10" then local args = {[1] = {[1] = {[1] = "\7",[2] = "GetQuest",[3] = 2}}} game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.1) end
- if Q == "LVL 20" then local args = {[1] = {[1] = {[1] = "\7",[2] = "GetQuest",[3] = 3}}} game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.1) end
- if Q == "LVL 35" then local args = {[1] = {[1] = {[1] = "\7",[2] = "GetQuest",[3] = 4}}} game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.1) end
- if Q == "LVL 50" then local args = {[1] = {[1] = {[1] = "\7",[2] = "GetQuest",[3] = 5}}} game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.1) end
- if Q == "LVL 60" then local args = {[1] = {[1] = {[1] = "\7",[2] = "GetQuest",[3] = 6}}} game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.1) end
- if Q == "LVL 75" then local args = {[1] = {[1] = {[1] = "\7",[2] = "GetQuest",[3] = 7}}} game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.1) end
- if Q == "LVL 90" then local args = {[1] = {[1] = {[1] = "\7",[2] = "GetQuest",[3] = 8}}} game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.1) end
- if Q == "LVL 100" then local args = {[1] = {[1] = {[1] = "\7",[2] = "GetQuest",[3] = 9}}} game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.1) end
- if Q == "LVL 120" then local args = {[1] = {[1] = {[1] = "\7",[2] = "GetQuest",[3] = 10}}} game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.1) end
- if Q == "LVL 135" then local args = {[1] = {[1] = {[1] = "\7",[2] = "GetQuest",[3] = 11}}} game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.1) end
- if Q == "LVL 150" then local args = {[1] = {[1] = {[1] = "\7",[2] = "GetQuest",[3] = 12}}} game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.1) end
- if Q == "LVL 170" then local args = {[1] = {[1] = {[1] = "\7",[2] = "GetQuest",[3] = 13}}} game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.1) end
- if Q == "LVL 185" then local args = {[1] = {[1] = {[1] = "\7",[2] = "GetQuest",[3] = 14}}} game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.1) end
- if Q == "LVL 200" then local args = {[1] = {[1] = {[1] = "\7",[2] = "GetQuest",[3] = 15}}} game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.1) end
- end
- end)
- end
- function SSPam(W, S, CD)
- spawn(function ()
- while getgenv().ASSpam == true do
- local args = {[1] = {[1] = {[1] = "\3",[2] = "skillsControl",[3] = W,[4] = S,[5] = "Release",[6] = Vector3.new(game:GetService("Players").LocalPlayer:GetMouse().Hit)}}}
- game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(CD)
- end
- end)
- end
- function AutoMob(CDBTP)
- spawn(function ()
- while getgenv().AMob == true do
- if MTP == "Bandit" then
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_01"].Bandit1.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_01"].Bandit2.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_01"].Bandit3.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_01"].Bandit4.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_01"].Bandit5.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_01"].Bandit6.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_01"].Bandit7.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_01"].Bandit8.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_01"].Bandit9.NpcModel.Torso.CFrame) wait(CDBTP)
- end
- if MTP == "Strong Bandit" then
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_01"].StrongBandit1.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_01"].StrongBandit2.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_01"].StrongBandit3.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_01"].StrongBandit4.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_01"].StrongBandit5.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_01"].StrongBandit6.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_01"].StrongBandit7.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_01"].StrongBandit8.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_01"].StrongBandit9.NpcModel.Torso.CFrame) wait(CDBTP)
- end
- if MTP == "Bandit Leader" then
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_01"].BanditLeader1.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_01"].BanditLeader2.NpcModel.Torso.CFrame) wait(CDBTP)
- end
- if MTP == "Monkey" then
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_02"].Monkey1.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_02"].Monkey2.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_02"].Monkey3.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_02"].Monkey4.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_02"].Monkey5.NpcModel.Torso.CFrame) wait(CDBTP)
- end
- if MTP == "Gorilla" then
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_02"].Gorilla1.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_02"].Gorilla2.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_02"].Gorilla3.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_02"].Gorilla4.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_02"].Gorilla5.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_02"].Gorilla6.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_02"].Gorilla7.NpcModel.Torso.CFrame) wait(CDBTP)
- end
- if MTP == "King Gorilla" then
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_02"].KingGorilla1.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_02"].KingGorilla2.NpcModel.Torso.CFrame) wait(CDBTP)
- end
- if MTP == "Clown" then
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_03"].Clown1.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_03"].Clown2.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_03"].Clown3.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_03"].Clown4.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_03"].Clown5.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_03"].Clown6.NpcModel.Torso.CFrame) wait(CDBTP)
- end
- if MTP == "Killer Clown" then
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_03"].KillerClown1.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_03"].KillerClown2.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_03"].KillerClown3.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_03"].KillerClown4.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_03"].KillerClown5.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_03"].KillerClown6.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_03"].KillerClown7.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_03"].KillerClown8.NpcModel.Torso.CFrame) wait(CDBTP)
- end
- if MTP == "Clown King" then
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_03"].ClownKing1.NpcModel.Torso.CFrame) wait(CDBTP)
- end
- if MTP == "Marine" then
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].Marine1.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].Marine2.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].Marine3.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].Marine4.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].Marine5.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].Marine6.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].Marine7.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].Marine8.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].Marine9.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].Marine10.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].Marine11.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].Marine12.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].Marine13.NpcModel.Torso.CFrame) wait(CDBTP)
- end
- if MTP == "Marine Official" then
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].MarineOfficial1.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].MarineOfficial2.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].MarineOfficial3.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].MarineOfficial4.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].MarineOfficial5.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].MarineOfficial6.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].MarineOfficial7.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].MarineOfficial8.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].MarineOfficial9.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].MarineOfficial10.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].MarineOfficial11.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].MarineOfficial13.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].MarineOfficial14.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].MarineOfficial15.NpcModel.Torso.CFrame) wait(CDBTP)
- end
- if MTP == "Lorgan" then
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].Lorgan1.NpcModel.Torso.CFrame) wait(CDBTP)
- end
- if MTP == "Cat Pirate" then
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_05"].CatPirate1.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_05"].CatPirate2.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_05"].CatPirate3.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_05"].CatPirate4.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_05"].CatPirate5.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_05"].CatPirate6.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_05"].CatPirate7.NpcModel.Torso.CFrame) wait(CDBTP)
- end
- if MTP == "Mansion Guard" then
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_05"].MansionGuard1.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_05"].MansionGuard2.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_05"].MansionGuard3.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_05"].MansionGuard4.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_05"].MansionGuard5.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_05"].MansionGuard6.NpcModel.Torso.CFrame) wait(CDBTP)
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_05"].MansionGuard7.NpcModel.Torso.CFrame) wait(CDBTP)
- end
- if MTP == "Buros" then
- TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_05"].Buros1.NpcModel.Torso.CFrame) wait(CDBTP)
- end
- end
- end)
- end
- local library = loadstring(game:HttpGet(('https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wall%20v3')))()
- local w = library:CreateWindow("One Fruit Simulator")
- local b = w:CreateFolder("Autofarm")
- b:Toggle("Auto Punch",function(val)
- getgenv().APunch = val
- AutoPunch()
- end)
- b:Toggle("Auto Defense",function(val)
- getgenv().ADef = val
- AutoDefense()
- end)
- b:Toggle("Autofarm Mob",function(val)
- getgenv().AMob = val
- AutoMob(MTPCD)
- end)
- b:Box("CD Between TP","number",function(val)
- MTPCD = val
- end)
- b:Toggle("Auto Take Quest",function(val)
- getgenv().AQuest = val
- AutoQuest()
- end)
- b:Dropdown("Mobs",{"Bandit","Stronga Bandit","Bandit Leader","Monkey","Gorilla","King Gorilla","Clown","Killer Clown","Clown King","Marine","Marine Official","Lorgan","Cat Pirate","Mansion Guard","Buros",},true,function(val)
- MTP = val
- end)
- b:Dropdown("Quest",{"LVL 1","LVL 10","LVL 20","LVL 35","LVL 50","LVL 60","LVL 75","LVL 90","LVL 100","LVL 120","LVL 135","LVL 150","LVL 170","LVL 185","LVL 200"},true,function(val)
- Q = val
- end)
- local b = w:CreateFolder("Skills")
- b:Toggle("Spam Skill",function(val)
- getgenv().ASSpam = val
- SSPam(W, SB, CD)
- end)
- b:Box("Spam Cooldown","yes",function(val)
- CD = val
- end)
- b:Bind("Skill Bind Toggle",Enum.KeyCode.C,function()
- local args = {[1] = {[1] = {[1] = "\3",[2] = "skillsControl",[3] = W,[4] = SB,[5] = "Release",[6] = Vector3.new(game:GetService("Players").LocalPlayer:GetMouse().Hit)}}}
- game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args))
- end)
- b:Box("Weapon","yes",function(val)
- W = val
- end)
- b:Box("Skill Bind","yes",function(val)
- SB = val
- end)
- local b = w:CreateFolder("Teleports")
- b:Dropdown("Quest TP",{"LVL 1","LVL 10","LVL 20","LVL 35","LVL 50","LVL 60","LVL 75","LVL 90","LVL 100","LVL 120","LVL 135","LVL 150","LVL 170","LVL 185","LVL 200"},true,function(val)
- QTP = val
- end)
- b:Button("Teleport To Quest",function()
- if QTP == "LVL 1" then TPTo(game:GetService("Workspace")["__GAME"]["__Quests"].Quest01.Torso.CFrame) end
- if QTP == "LVL 10" then TPTo(game:GetService("Workspace")["__GAME"]["__Quests"].Quest02.Torso.CFrame) end
- if QTP == "LVL 20" then TPTo(game:GetService("Workspace")["__GAME"]["__Quests"].Quest03.Torso.CFrame) end
- if QTP == "LVL 35" then TPTo(game:GetService("Workspace")["__GAME"]["__Quests"].Quest04.Torso.CFrame) end
- if QTP == "LVL 50" then TPTo(game:GetService("Workspace")["__GAME"]["__Quests"].Quest05.Torso.CFrame) end
- if QTP == "LVL 60" then TPTo(game:GetService("Workspace")["__GAME"]["__Quests"].Quest06.Torso.CFrame) end
- if QTP == "LVL 75" then TPTo(game:GetService("Workspace")["__GAME"]["__Quests"].Quest07.Torso.CFrame) end
- if QTP == "LVL 90" then TPTo(game:GetService("Workspace")["__GAME"]["__Quests"].Quest08.Torso.CFrame) end
- if QTP == "LVL 100" then TPTo(game:GetService("Workspace")["__GAME"]["__Quests"].Quest09.Torso.CFrame) end
- if QTP == "LVL 120" then TPTo(game:GetService("Workspace")["__GAME"]["__Quests"].Quest10.Torso.CFrame) end
- if QTP == "LVL 135" then TPTo(game:GetService("Workspace")["__GAME"]["__Quests"].Quest11.Torso.CFrame) end
- if QTP == "LVL 150" then TPTo(game:GetService("Workspace")["__GAME"]["__Quests"].Quest12.Torso.CFrame) end
- if QTP == "LVL 170" then TPTo(game:GetService("Workspace")["__GAME"]["__Quests"].Quest13.Torso.CFrame) end
- if QTP == "LVL 185" then TPTo(game:GetService("Workspace")["__GAME"]["__Quests"].Quest14.Torso.CFrame) end
- if QTP == "LVL 200" then TPTo(game:GetService("Workspace")["__GAME"]["__Quests"].Quest15.Torso.CFrame) end
- end)
- b:Dropdown("Island TP",{"Starter Island","Jungle","Clown Island","Grand City","Snow Island"},true,function(val)
- ITP = val
- end)
- b:Button("Teleport To Island",function()
- if ITP == "Starter Island" then TPTo(game:GetService("Workspace").Locations["Starter Island"].CFrame) end
- if ITP == "Jungle" then TPTo(game:GetService("Workspace").Locations.Jungle.CFrame) end
- if ITP == "Clown Island" then TPTo(game:GetService("Workspace").Locations["Clown Island"].CFrame) end
- if ITP == "Grand City" then TPTo(game:GetService("Workspace").Locations["Grand City"].CFrame) end
- if ITP == "Snow Island" then TPTo(game:GetService("Workspace").Locations["Snow Island"].CFrame) end
- end)
- local w = library:CreateWindow("Others")
- local S
- local J
- local H
- local G
- local C
- local CF
- local b = w:CreateFolder("LocalPlayer")
- b:Box("Speed","number",function(val)
- S = val
- end)
- b:Box("Jump","number",function(val)
- J = val
- end)
- b:Box("Hip Height","number",function(val)
- H = val
- end)
- b:Box("Gravity","number",function(val)
- G = val
- end)
- b:Toggle("Speed",function(bool)
- getgenv().Speed = bool
- Speed(S)
- end)
- b:Toggle("Jump",function(bool)
- getgenv().Jump = bool
- Jump(J)
- end)
- b:Toggle("Hip Height",function(bool)
- getgenv().Hip = bool
- Hip(H)
- end)
- b:Toggle("Gravity",function(bool)
- getgenv().Grav = bool
- Grav(G)
- end)
- b:Slider("FOV (Default is 70)",{min = 0;max = 120;precise = true;},function(val)
- game.workspace.CurrentCamera.FieldOfView = val
- end)
- b:Button("Print Current XYZ",function()
- function GetPOS() return game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame end print(GetPOS())
- end)
- local b = w:CreateFolder("Stuff")
- b:Box("Chat","Message",function(val)
- C = val
- end)
- b:Box("Cooldown","Speed",function(val)
- CF = val
- end)
- b:Toggle("Spam",function(bool)
- getgenv().Chat = bool
- Chat(C, CF)
- end)
- b:Button("Rejoin",function()
- loadstring(game:HttpGet("https://pastebin.com/raw/mM7JBG5h", true))()
- end)
- b:Button("Giant",function()
- loadstring(game:HttpGet("https://pastebin.com/raw/2jnKKARG", true))()
- end)
- b:Button("Noclip",function()
- loadstring(game:HttpGet("https://pastebin.com/raw/hd03Vdwm", true))()
- end)
- b:Button("Reset",function()
- loadstring(game:HttpGet("https://pastebin.com/raw/EEY6SATj", true))()
- end)
- b:Button("RTX Summer",function()
- loadstring(game:HttpGet("https://paste.ee/r/h4fL2", true))()
- end)
- b:Button("RTX Autumn",function()
- loadstring(game:HttpGet("https://paste.ee/r/9eV0M", true))()
- end)
- b:Button("Anti-Report",function()
- loadstring(game:HttpGet("https://paste.ee/r/GphmF", true))()
- end)
- local b = w:CreateFolder("Credits")
- b:Label("Made by X_LuaF#0705",{
- TextSize = 21;
- TextColor = Color3.fromRGB(255,255,255);
- BgColor = Color3.fromRGB(69,69,69);
- })
- b:Button("Copy Discord Invite",function()
- setclipboard("https://discord.gg/8tRb8MQcW5")
- end)
- b:DestroyGui()
- getgenv().Speed = false;
- getgenv().Jump = false;
- getgenv().Hip = false;
- getgenv().Chat = false;
- getgenv().Grav = false;
- function Chat(Mes, Freq)
- spawn(function ()
- while getgenv().Chat == true do
- local args = {[1] = Mes,[2] = "All"} game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(unpack(args))
- wait(Freq)
- end
- end)
- end
- function Speed(Nume)
- spawn(function ()
- if getgenv().Speed == true then
- while getgenv().Speed == true do
- game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = Nume
- wait()
- end
- elseif getgenv().Speed == false then
- game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = 16
- end
- end)
- end
- function Jump(Nume)
- spawn(function ()
- if getgenv().Jump == true then
- while getgenv().Jump == true do
- game:GetService("Players").LocalPlayer.Character.Humanoid.JumpPower = Nume
- wait()
- end
- elseif getgenv().Jump == false then
- game:GetService("Players").LocalPlayer.Character.Humanoid.JumpPower = 50
- end
- end)
- end
- function Hip(Nume)
- spawn(function ()
- if getgenv().Hip == true then
- while getgenv().Hip == true do
- game:GetService("Players").LocalPlayer.Character.Humanoid.HipHeight = Nume
- wait()
- end
- elseif getgenv().Hip == false then
- game:GetService("Players").LocalPlayer.Character.Humanoid.HipHeight = 0.1
- end
- end)
- end
- function Grav(Nume)
- spawn(function ()
- if getgenv().Grav == true then
- while getgenv().Grav == true do
- game:GetService("Workspace").Gravity = Nume
- wait()
- end
- elseif getgenv().Grav == false then
- game:GetService("Workspace").Gravity = 196.2
- end
- end)
- end
- function TPTo(PCFrame)
- local plr = game.Players.LocalPlayer;
- if plr.Character then
- plr.Character.HumanoidRootPart.CFrame = PCFrame
- end
- end
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