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- <VanessaE> also, apples should drift around with the leaves - but NOT bend
- <VanessaE> (just move)
- <VanessaE> so we need MOAR SHADERZ
- <VanessaE> :D
- <VanessaE> waving=0/nil/false = no shaders. waving=1/true = use the default for the drawtype. waving = 2 = use alternate shader #2 for that drawtype (e.g. apples that move around with the leaves)
- <VanessaE> to cover all possible use cases, this will be needed.
- <VanessaE> re timers: ok so what are you waiting for, christmas? get busy ;)
- <VanessaE> *cracks whip*
- <RealBadAngel> i also thought bout apples
- <RealBadAngel> they shall simply move the same way as leaves do
- <RealBadAngel> the very same code as for leaves will do
- <VanessaE> also another plantlike shader is needed: one which puts the anchor in the center of the node. to be used with plantlike leaves in moretrees
- <VanessaE> no, don't bend the apples - just move them
- <RealBadAngel> and the flowers
- <RealBadAngel> leaves are full node movement
- <VanessaE> so as I see it,
- <VanessaE> we need three new shaders:
- <RealBadAngel> i mean like a box
- <RealBadAngel> so whatever is inside the box, ie apple will move
- <VanessaE> one that works on apples, pinecones, etc. one that works for raillike leaves (ferns mod). one that works for plantlike leaves in moretrees and realtest.
- <RealBadAngel> and here comes paramtype2 haha
- <VanessaE> no, leaves don't just move... look close, they bend and warp.
- <VanessaE> wait!
- <VanessaE> idea!
- <VanessaE> *ding!*
- <RealBadAngel> i can do that easily with it
- <VanessaE> paramtype2="waving", param2=0,1,2,3....
- <RealBadAngel> exactly
- <VanessaE> the number selects the shader
- <VanessaE> yes!
- <VanessaE> let's do it
- <RealBadAngel> thats why ive chosen paramtype2
- <VanessaE> 0 or nil = no shader at all is used
- <RealBadAngel> to be able to configure it easily
- <VanessaE> yes
- <VanessaE> I like this
- <RealBadAngel> i wanted also put there wind force
- <VanessaE> now go say it in -dev
- <VanessaE> naw, use a separate param for that - an actual global or area-wide wind speed
- <VanessaE> save that for later
- <RealBadAngel> ok
- <VanessaE> go tell shadow in -dev
- <VanessaE> let him know of this idea to use param2
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