Nakauri

SV WIP

May 23rd, 2015
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  1. hunter="Hunter_SV_T18M"
  2. level=100
  3. race=blood_elf
  4. role=attack
  5. position=ranged_back
  6. talents=0001333
  7. spec=survival
  8.  
  9. # This default action priority list is automatically created based on your character.
  10. # It is a attempt to provide you with a action list that is both simple and practicable,
  11. # while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
  12. # Feel free to edit, adapt and improve it to your own needs.
  13. # SimulationCraft is always looking for updates and improvements to the default action lists.
  14.  
  15. # Executed before combat begins. Accepts non-harmful actions only.
  16.  
  17. actions.precombat=flask,type=greater_draenic_agility_flask
  18. actions.precombat+=/food,type=salty_squid_roll
  19. actions.precombat+=/summon_pet
  20. # Snapshot raid buffed stats before combat begins and pre-potting is done.
  21. actions.precombat+=/snapshot_stats
  22. actions.precombat+=/exotic_munitions,ammo_type=poisoned,if=active_enemies<3
  23. actions.precombat+=/exotic_munitions,ammo_type=incendiary,if=active_enemies>=3
  24. actions.precombat+=/potion,name=draenic_agility
  25. actions.precombat+=/glaive_toss
  26. actions.precombat+=/explosive_shot
  27. actions.precombat+=/focusing_shot
  28.  
  29. actions+=/arcane_shot,if=(buff.thrill_of_the_hunt.react&focus>35)|buff.bestial_wrath.up
  30. # Executed every time the actor is available.
  31.  
  32. actions=auto_shot
  33. actions+=/arcane_torrent,if=focus.deficit>=30
  34. actions+=/use_item,name=beating_heart_of_the_mountain
  35. actions+=/blood_fury
  36. actions+=/berserking
  37. actions+=/use_item,slot=finger1
  38. actions+=/potion,name=draenic_agility,if=(((cooldown.stampede.remains<1)&(cooldown.a_murder_of_crows.remains<1))&(trinket.stat.any.up|buff.archmages_greater_incandescence_agi.up))|target.time_to_die<=25
  39. actions+=/call_action_list,name=aoe,if=active_enemies>1
  40. actions+=/a_murder_of_crows
  41. actions+=/stampede,if=buff.potion.up|(cooldown.potion.remains&(buff.archmages_greater_incandescence_agi.up|trinket.stat.any.up))|target.time_to_die<=45
  42. actions+=/black_arrow,cycle_targets=1,if=remains<gcd*1.5
  43. actions+=/arcane_shot,if=(trinket.proc.any.react&trinket.proc.any.remains<4)|dot.serpent_sting.remains<=3
  44. actions+=/explosive_shot
  45. actions+=/cobra_shot,if=buff.pre_steady_focus.up
  46. actions+=/dire_beast
  47. actions+=/arcane_shot,if=(buff.thrill_of_the_hunt.react&focus>35)|target.time_to_die<4.5
  48. actions+=/glaive_toss
  49. actions+=/powershot
  50. actions+=/barrage
  51. actions+=/explosive_trap
  52. actions+=/arcane_shot,if=talent.steady_focus.enabled&!talent.focusing_shot.enabled&focus.deficit<action.cobra_shot.cast_regen*2+28
  53. actions+=/cobra_shot,if=talent.steady_focus.enabled&buff.steady_focus.remains<5
  54. actions+=/focusing_shot,if=talent.steady_focus.enabled&buff.steady_focus.remains<=cast_time&focus.deficit>cast_regen
  55. actions+=/arcane_shot,if=focus>=70|talent.focusing_shot.enabled|(talent.steady_focus.enabled&focus>=50)
  56. actions+=/focusing_shot
  57. actions+=/cobra_shot
  58.  
  59. actions.aoe=stampede,if=buff.potion.up|(cooldown.potion.remains&(buff.archmages_greater_incandescence_agi.up|trinket.stat.any.up|buff.archmages_incandescence_agi.up))
  60. actions.aoe+=/explosive_shot,if=buff.lock_and_load.react&(!talent.barrage.enabled|cooldown.barrage.remains>0)
  61. actions.aoe+=/barrage
  62. actions.aoe+=/black_arrow,if=!ticking
  63. actions.aoe+=/explosive_shot,if=active_enemies<5
  64. actions.aoe+=/explosive_trap,if=dot.explosive_trap.remains<=5
  65. actions.aoe+=/a_murder_of_crows
  66. actions.aoe+=/dire_beast
  67. actions.aoe+=/multishot,if=buff.thrill_of_the_hunt.react&focus>50&cast_regen<=focus.deficit|dot.serpent_sting.remains<=5|target.time_to_die<4.5
  68. actions.aoe+=/glaive_toss
  69. actions.aoe+=/powershot
  70. actions.aoe+=/cobra_shot,if=buff.pre_steady_focus.up&buff.steady_focus.remains<5&focus+14+cast_regen<80
  71. actions.aoe+=/multishot,if=focus>=70|talent.focusing_shot.enabled
  72. actions.aoe+=/focusing_shot
  73. actions.aoe+=/cobra_shot
  74.  
  75. head=hood_of_the_savage_hunt,id=124296,bonus_id=567
  76. neck=choker_of_the_great_betrayer,id=124210,bonus_id=567,enchant_id=5320
  77. shoulders=pauldrons_of_the_savage_hunt,id=124307,bonus_id=567
  78. back=cloak_of_desperate_temerity,id=124134,bonus_id=567,enchant_id=5313
  79. chest=hauberk_of_the_savage_hunt,id=124284,bonus_id=567
  80. wrists=bracers_of_fel_empowerment,id=124314,bonus_id=567
  81. hands=eredar_felchain_gloves,id=124291,bonus_id=567
  82. waist=girdle_of_the_legion_general,id=124310,bonus_id=567
  83. # waist=torchbrazed_waistguard,id=124309,bonus_id=567
  84. legs=leggings_of_the_savage_hunt,id=124301,bonus_id=567
  85. feet=spiked_throatcrusher_boots,id=124287,bonus_id=567
  86. finger1=maalus_the_blood_drinker,id=124636,bonus_id=567,enchant_id=5327
  87. # finger2=pitextracted_stone_signet,id=124187,bonus_id=567,enchant_id=5327
  88. finger2=portal_key_signet,id=124189,bonus_id=567,enchant_id=5327
  89. # finger2=serrated_demontooth_ring,id=124188,bonus_id=567,enchant_id=5327
  90. # trinket1=talisman_of_the_master_tracker,id=124515,bonus_id=567
  91. trinket1=beating_heart_of_the_mountain,id=113931,bonus_id=567
  92. trinket2=malicious_censer,id=124226,bonus_id=567
  93. main_hand=cursed_demonbone_longbow,id=124361,bonus_id=567,enchant_id=5275
  94.  
  95. summon_pet=cat
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