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- 2018-01-18 10:15:23.375> Log Started
- 2018-01-18 10:15:23.381> Timezone (local - UTC): 1h
- 2018-01-18 10:15:23.381> App Version: 0.6.2.734DDB
- 2018-01-18 10:15:23.381> Steam build: Always true
- 2018-01-18 10:15:23.381> Is official: True [NO][IS][NAMP]
- 2018-01-18 10:15:23.381> Environment.ProcessorCount: 4
- 2018-01-18 10:15:23.381> Environment.OSVersion: Microsoft Windows NT 6.1.7601 Service Pack 1
- 2018-01-18 10:15:23.381> Environment.CommandLine: D:\SteamLibrary\steamapps\common\MedievalEngineers\Bin64\MedievalEngineers.exe
- 2018-01-18 10:15:23.381> Environment.Version: 4.6.1 or later (394271)
- 2018-01-18 10:15:23.381> Environment.CurrentDirectory: D:\SteamLibrary\steamapps\common\MedievalEngineers\Bin64
- 2018-01-18 10:15:23.381> Default Culture: pl-PL
- 2018-01-18 10:15:23.381> Default UI Culture: pl-PL
- 2018-01-18 10:15:23.382> IsAdmin: False
- 2018-01-18 10:15:23.462|Main thread> MyConfig.Load() - START
- 2018-01-18 10:15:23.466|Main thread> Path: C:\Users\Hubi\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
- 2018-01-18 10:15:23.579|Main thread> RotationHints: False
- 2018-01-18 10:15:23.579|Main thread> GraphicsRenderer: DirectX 11
- 2018-01-18 10:15:23.579|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
- 2018-01-18 10:15:23.579|Main thread> Language: 0
- 2018-01-18 10:15:23.579|Main thread> ControlsJoystickName: Disabled
- 2018-01-18 10:15:23.579|Main thread> GameVersion: 0.6.1.8742611
- 2018-01-18 10:15:23.579|Main thread> FirstTimeRun: False
- 2018-01-18 10:15:23.579|Main thread> MinimalHud: False
- 2018-01-18 10:15:23.579|Main thread> VideoAdapter: 0
- 2018-01-18 10:15:23.579|Main thread> ScreenWidth: 1920
- 2018-01-18 10:15:23.579|Main thread> ScreenHeight: 1080
- 2018-01-18 10:15:23.579|Main thread> RefreshRate: 60000
- 2018-01-18 10:15:23.579|Main thread> WindowMode: 1
- 2018-01-18 10:15:23.579|Main thread> VerticalSync: False
- 2018-01-18 10:15:23.579|Main thread> FieldOfView: 80
- 2018-01-18 10:15:23.579|Main thread> VegetationViewDistance: 100
- 2018-01-18 10:15:23.579|Main thread> GrassDensity: 0.5
- 2018-01-18 10:15:23.579|Main thread> GrassDistance: 150
- 2018-01-18 10:15:23.579|Main thread> TerrainLodQuality: 1
- 2018-01-18 10:15:23.579|Main thread> ShadingQuality: 2
- 2018-01-18 10:15:23.579|Main thread> ModelQuality: 2
- 2018-01-18 10:15:23.579|Main thread> LowMemSwitchToLow: 0
- 2018-01-18 10:15:23.579|Main thread> Tutorial: 2
- 2018-01-18 10:15:23.579|Main thread> MutedPlayers:
- 2018-01-18 10:15:23.580|Main thread> MyConfig.Load() - END
- 2018-01-18 10:15:24.426|Main thread> AdapterInfo = {
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- 2018-01-18 10:15:24.427|Main thread> Description = dev id: 5058, mem: 4201906176, shared mem: 3993323520, Luid: 36826, rev: 161, subsys id: 915084376, vendor id: 4318
- 2018-01-18 10:15:24.427|Main thread> Driver version = 23.21.13.8871
- 2018-01-18 10:15:24.427|Main thread> Driver date = 20171215000000.000000-000
- 2018-01-18 10:15:24.427|Main thread> DriverUpdateNecessary = False
- 2018-01-18 10:15:24.427|Main thread> Adapter id = 0
- 2018-01-18 10:15:24.427|Main thread> Supported = True
- 2018-01-18 10:15:24.427|Main thread> RAM = 4201906176
- 2018-01-18 10:15:24.427|Main thread> Priority = 2
- 2018-01-18 10:15:24.427|Main thread> Multithreaded rendering supported = True
- 2018-01-18 10:15:24.427|Main thread> Output is attached = True
- 2018-01-18 10:15:24.427|Main thread> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
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- 2018-01-18 10:15:24.428|Main thread> 1280x960@139.998Hz
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- 2018-01-18 10:15:24.428|Main thread> 1360x768@71.999Hz
- 2018-01-18 10:15:24.428|Main thread> 1360x768@74.999Hz
- 2018-01-18 10:15:24.428|Main thread> 1360x768@85.002Hz
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- 2018-01-18 10:15:24.428|Main thread> 1366x768@71.998Hz
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- 2018-01-18 10:15:24.428|Main thread> 1366x768@143.999Hz
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- 2018-01-18 10:15:24.429|Main thread> }
- 2018-01-18 10:15:24.429|Main thread> }
- 2018-01-18 10:15:24.430|Main thread> AdapterInfo = {
- 2018-01-18 10:15:24.431|Main thread> Name = NVIDIA GeForce GTX 970 + DISPLAY1
- 2018-01-18 10:15:24.431|Main thread> Description = dev id: 5058, mem: 4201906176, shared mem: 3993323520, Luid: 36826, rev: 161, subsys id: 915084376, vendor id: 4318
- 2018-01-18 10:15:24.431|Main thread> Driver version = 23.21.13.8871
- 2018-01-18 10:15:24.431|Main thread> Driver date = 20171215000000.000000-000
- 2018-01-18 10:15:24.431|Main thread> DriverUpdateNecessary = False
- 2018-01-18 10:15:24.431|Main thread> Adapter id = 0
- 2018-01-18 10:15:24.431|Main thread> Supported = True
- 2018-01-18 10:15:24.431|Main thread> RAM = 4201906176
- 2018-01-18 10:15:24.431|Main thread> Priority = 2
- 2018-01-18 10:15:24.431|Main thread> Multithreaded rendering supported = True
- 2018-01-18 10:15:24.431|Main thread> Output is attached = True
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- 2018-01-18 10:15:24.432|Main thread> 1280x720@60Hz
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- 2018-01-18 10:15:24.432|Main thread> 1280x768@60Hz
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- 2018-01-18 10:15:24.432|Main thread> 1280x800@60Hz
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- 2018-01-18 10:15:24.432|Main thread> }
- 2018-01-18 10:15:24.432|Main thread> }
- 2018-01-18 10:15:24.490|Main thread> Steam.IsActive: True
- 2018-01-18 10:15:24.490|Main thread> Steam.IsOnline: True
- 2018-01-18 10:15:24.490|Main thread> Steam.OwnsGame: False
- 2018-01-18 10:15:24.491|Main thread> Steam.UserId: 76561198159177794
- 2018-01-18 10:15:24.491|Main thread> Steam.UserName: Fatty with Hacks
- 2018-01-18 10:15:24.491|Main thread> Steam.Branch: default
- 2018-01-18 10:15:24.491|Main thread> Build date: 2018-01-16 04:07
- 2018-01-18 10:15:24.491|Main thread> Build version: 0.1.6590.29024
- 2018-01-18 10:15:24.558|Main thread> MySandboxGame.Constructor() - START
- 2018-01-18 10:15:25.721|Main thread> Game dir: D:\SteamLibrary\steamapps\common\MedievalEngineers\Bin64
- 2018-01-18 10:15:25.721|Main thread> Content dir: D:\SteamLibrary\steamapps\common\MedievalEngineers\Content
- 2018-01-18 10:15:25.722|Main thread> Found processor count: 4
- 2018-01-18 10:15:25.722|Main thread> Using processor count: 4
- 2018-01-18 10:15:31.242|Main thread> Info: Type metadata loaded in 5.2800181s.
- 2018-01-18 10:15:31.243|Main thread> Preallocate - START
- 2018-01-18 10:15:31.244|Main thread> MyEntities - START
- 2018-01-18 10:15:31.249|Main thread> MyEntities - END
- 2018-01-18 10:15:31.249|Main thread> MyObjectBuilder_Base - START
- 2018-01-18 10:15:31.249|Main thread> MyObjectBuilder_Base - END
- 2018-01-18 10:15:31.249|Main thread> MyTransparentGeometry - START
- 2018-01-18 10:15:31.302|Main thread> MyTransparentGeometry - END
- 2018-01-18 10:15:31.302|Main thread> MyCubeGridDeformationTables - START
- 2018-01-18 10:15:31.309|Main thread> MyCubeGridDeformationTables - END
- 2018-01-18 10:15:31.309|Main thread> MyMath - START
- 2018-01-18 10:15:31.312|Main thread> MyMath - END
- 2018-01-18 10:15:31.313|Main thread> MySimpleObjectDraw - START
- 2018-01-18 10:15:31.316|Main thread> MySimpleObjectDraw - END
- 2018-01-18 10:15:31.316|Main thread> Preallocate - END
- 2018-01-18 10:15:31.405|Main thread> MySandboxGame.Constructor() - END
- 2018-01-18 10:15:31.990|Main thread> Performing start-up memory test...
- 2018-01-18 10:15:31.993|Main thread> Physical memory is 8,523,517,952 bytes.
- 2018-01-18 10:15:31.993|Main thread> Minimum requirement is 8,000,000,000 bytes.
- 2018-01-18 10:15:31.993|Main thread> System meets minimum memory requirements.
- 2018-01-18 10:15:31.998|Main thread> MyVideoModeManager.LogApplicationInformation - START
- 2018-01-18 10:15:31.999|Main thread> Assembly.GetName: Sandbox.Game, Version=0.1.6590.29024, Culture=neutral, PublicKeyToken=null
- 2018-01-18 10:15:31.999|Main thread> Assembly.FullName: Sandbox.Game, Version=0.1.6590.29024, Culture=neutral, PublicKeyToken=null
- 2018-01-18 10:15:31.999|Main thread> Assembly.Location: D:\SteamLibrary\steamapps\common\MedievalEngineers\Bin64\Sandbox.Game.dll
- 2018-01-18 10:15:31.999|Main thread> Assembly.ImageRuntimeVersion: v4.0.30319
- 2018-01-18 10:15:31.999|Main thread> MyVideoModeManager.LogApplicationInformation - END
- 2018-01-18 10:15:32.001|Main thread> MyVideoModeManager.LogEnvironmentInformation - START
- 2018-01-18 10:15:32.013|Main thread> Win32_ComputerSystem.Manufacturer: System manufacturer
- 2018-01-18 10:15:32.013|Main thread> Win32_ComputerSystem.Model: System Product Name
- 2018-01-18 10:15:32.014|Main thread> Virtualized: False
- 2018-01-18 10:15:32.088|Main thread> Environment.ProcessorName: Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
- 2018-01-18 10:15:32.089|Main thread> ComputerInfo.TotalPhysicalMemory: 8,523,517,952 bytes
- 2018-01-18 10:15:32.089|Main thread> ComputerInfo.TotalVirtualMemory: 8,796,092,891,136 bytes
- 2018-01-18 10:15:32.089|Main thread> ComputerInfo.AvailablePhysicalMemory: 4,612,046,848 bytes
- 2018-01-18 10:15:32.089|Main thread> ComputerInfo.AvailableVirtualMemory: 8,795,166,875,648 bytes
- 2018-01-18 10:15:32.095|Main thread> Drive C: | Capacity: 471,754,338,304 bytes | Free space: 106,434,355,200 bytes
- 2018-01-18 10:15:32.095|Main thread> Drive D: | Capacity: 528,342,839,296 bytes | Free space: 106,339,684,352 bytes
- 2018-01-18 10:15:32.095|Main thread> MyVideoModeManager.LogEnvironmentInformation - END
- 2018-01-18 10:15:32.097|Main thread> MySandboxGame.Initialize() - START
- 2018-01-18 10:15:32.375|Main thread> Havok: Physics.Init
- 2018-01-18 10:15:32.375|Main thread> Havok: Version: Release(0), 1800, [S]
- 2018-01-18 10:15:32.399|Main thread> HkGameName: MedievalEngineers Release
- 2018-01-18 10:15:32.478|Main thread> MySandboxGame.LoadData() - START
- 2018-01-18 10:15:32.484|Main thread> MyDefinitionManager.PreloadDefinitions() - START
- 2018-01-18 10:15:32.487|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - START
- 2018-01-18 10:15:35.840|Main thread> MyDefinitionManager.LoadScenarios() - START
- 2018-01-18 10:15:48.656|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - END
- 2018-01-18 10:15:48.730|Main thread> Loading scenarios
- 2018-01-18 10:15:48.734|Main thread> MyDefinitionManager.LoadScenarios() - END
- 2018-01-18 10:15:48.734|Main thread> MyDefinitionManager.PreloadDefinitions() - END
- 2018-01-18 10:15:48.740|Main thread> MyAudio.LoadData - START
- 2018-01-18 10:15:48.880|Main thread> MyAudio.CreateX3DAudio - Device: Głośniki (Realtek High Definition Audio) - Channel #: 6
- 2018-01-18 10:15:48.924|Main thread> MyAudio.LoadData - END
- 2018-01-18 10:15:48.933|Main thread> Warning: Could not find any sound for 'HudUse'
- 2018-01-18 10:15:48.933|Main thread> Warning: Could not find any sound for 'HudRotateBlock'
- 2018-01-18 10:15:48.933|Main thread> Warning: Could not find any sound for 'HudPlaceBlock'
- 2018-01-18 10:15:48.933|Main thread> Warning: Could not find any sound for 'HudDeleteBlock'
- 2018-01-18 10:15:48.933|Main thread> Warning: Could not find any sound for 'HudColorBlock'
- 2018-01-18 10:15:48.933|Main thread> Warning: Could not find any sound for 'PlayDropItem'
- 2018-01-18 10:15:48.933|Main thread> Warning: Could not find any sound for 'HudVocInventoryFull'
- 2018-01-18 10:15:48.933|Main thread> Warning: Could not find any sound for 'HudVocMeteorInbound'
- 2018-01-18 10:15:48.933|Main thread> Warning: Could not find any sound for 'HudVocHealthLow'
- 2018-01-18 10:15:48.933|Main thread> Warning: Could not find any sound for 'HudVocHealthCritical'
- 2018-01-18 10:15:48.933|Main thread> Warning: Could not find any sound for 'None'
- 2018-01-18 10:15:48.933|Main thread> Warning: Could not find any sound for 'HudVocEnergyLow'
- 2018-01-18 10:15:48.933|Main thread> Warning: Could not find any sound for 'HudVocStationFuelLow'
- 2018-01-18 10:15:48.933|Main thread> Warning: Could not find any sound for 'HudVocShipFuelLow'
- 2018-01-18 10:15:48.933|Main thread> Warning: Could not find any sound for 'HudVocEnergyCrit'
- 2018-01-18 10:15:48.933|Main thread> Warning: Could not find any sound for 'HudVocStationFuelCrit'
- 2018-01-18 10:15:48.933|Main thread> Warning: Could not find any sound for 'HudVocShipFuelCrit'
- 2018-01-18 10:15:48.933|Main thread> Warning: Could not find any sound for 'HudVocEnergyNo'
- 2018-01-18 10:15:48.933|Main thread> Warning: Could not find any sound for 'HudVocStationFuelNo'
- 2018-01-18 10:15:48.933|Main thread> Warning: Could not find any sound for 'HudVocShipFuelNo'
- 2018-01-18 10:15:48.933|Main thread> Warning: Could not find any sound for 'HudCraftBarProgressLoop'
- 2018-01-18 10:15:48.933|Main thread> Warning: Could not find any sound for 'HudOpenCraftWin'
- 2018-01-18 10:15:48.933|Main thread> Warning: Could not find any sound for 'HudOpenInventory'
- 2018-01-18 10:15:48.933|Main thread> Warning: Could not find any sound for 'PlayTakeItem'
- 2018-01-18 10:15:48.933|Main thread> Warning: Could not find any sound for 'HudPlaceItem'
- 2018-01-18 10:15:48.933|Main thread> Warning: Could not find any sound for 'QuestCompleted'
- 2018-01-18 10:15:48.933|Main thread> Warning: Could not find any sound for 'QuestStepCompleted'
- 2018-01-18 10:15:48.936|Main thread> MyGuiManager()
- 2018-01-18 10:15:49.004|Main thread> MyScreenManager()
- 2018-01-18 10:15:49.104|Main thread> MyGuiManager.LoadContent() - START
- 2018-01-18 10:15:49.131|Main thread> MyGuiManager.LoadContent() - START
- 2018-01-18 10:15:49.132|Main thread> MyGuiManager.LoadContent() - END
- 2018-01-18 10:15:49.132|Main thread> MyGuiManager.LoadContent() - END
- 2018-01-18 10:15:49.274|Main thread> MySandboxGame.LoadData() - END
- 2018-01-18 10:15:50.339|Main thread> Analytics helper process start reported
- 2018-01-18 10:15:50.346|Main thread> MySandboxGame.Initialize() - END
- 2018-01-18 10:15:50.351|Main thread> Timer Frequency: 2648632
- 2018-01-18 10:15:50.352|Main thread> Ticks per frame: 44329
- 2018-01-18 10:15:50.413|Worker Logic 0> Loading available saves - START
- 2018-01-18 10:15:50.415|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Hubi\AppData\Roaming\MedievalEngineers\Saves\76561198159177794'
- 2018-01-18 10:15:50.579|Worker Logic 0> Loading available saves - END
- 2018-01-18 10:15:50.580|Worker Logic 0> Loading available saves - START
- 2018-01-18 10:15:50.581|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Hubi\AppData\Roaming\MedievalEngineers\Saves\76561198159177794'
- 2018-01-18 10:15:50.583|Worker Logic 0> Loading available saves - END
- 2018-01-18 10:23:49.784|Main thread> StartNewSandbox - Start
- 2018-01-18 10:23:49.802|Main thread> StartNewSandbox - End
- 2018-01-18 10:23:50.110|Main thread> Starting world Safe Area Start 2018-01-18 22:23
- 2018-01-18 10:23:50.243|Main thread> Process information Session Start:
- 2018-01-18 10:23:50.245|Main thread> Managed Memory: 305,029,624 B
- 2018-01-18 10:23:50.248|Main thread> Private Memory: 1,335,074,816 B
- 2018-01-18 10:23:50.248|Main thread> Nr of Threads: 33
- 2018-01-18 10:23:50.248|Main thread> Simulation Speed: 0.01
- 2018-01-18 10:23:50.248|Main thread> Current:
- 2018-01-18 10:23:50.249|Main thread> Paged Memory: 1,335,074,816 B
- 2018-01-18 10:23:50.249|Main thread> Working Set: 752,738,304 B
- 2018-01-18 10:23:50.249|Main thread> Virtual Memory: 2,189,627,392 B
- 2018-01-18 10:23:50.249|Main thread> Peak:
- 2018-01-18 10:23:50.250|Main thread> Paged Memory: 1,404,051,456 B
- 2018-01-18 10:23:50.250|Main thread> Working Set: 793,243,648 B
- 2018-01-18 10:23:50.250|Main thread> Virtual Memory: 2,273,734,656 B
- 2018-01-18 10:23:50.667|Main thread> Finished loading stage Initializing session, elapsed time: 0.412 seconds
- 2018-01-18 10:23:50.672|Main thread> MyModManager.LoadData() - START
- 2018-01-18 10:23:50.695|Main thread> MyModManager.LoadData() - END
- 2018-01-18 10:23:50.700|Main thread> MyDefinitionManager.LoadData() - START
- 2018-01-18 10:23:50.714|Main thread> List of used mods (0) - START
- 2018-01-18 10:23:50.714|Main thread> List of used mods - END
- 2018-01-18 10:23:51.767|Main thread> Warning: Cannot find sound cue named
- 2018-01-18 10:23:51.768|Main thread> Warning: Cannot find sound cue named
- 2018-01-18 10:23:51.768|Main thread> Warning: Cannot find sound cue named
- 2018-01-18 10:23:51.768|Main thread> Warning: Cannot find sound cue named
- 2018-01-18 10:23:51.768|Main thread> Warning: Cannot find sound cue named
- 2018-01-18 10:23:51.768|Main thread> Warning: Cannot find sound cue named
- 2018-01-18 10:23:51.769|Main thread> Warning: Cannot find sound cue named
- 2018-01-18 10:23:52.046|Main thread> MyAudio.UnloadData - START
- 2018-01-18 10:23:52.055|Main thread> MyAudio.UnloadData - END
- 2018-01-18 10:23:52.055|Main thread> MyAudio.LoadData - START
- 2018-01-18 10:23:52.067|Main thread> MyAudio.CreateX3DAudio - Device: Głośniki (Realtek High Definition Audio)nition Audio) - Channel #: 6
- 2018-01-18 10:23:57.972|Main thread> MyAudio.LoadData - END
- 2018-01-18 10:23:57.972|Main thread> MyDefinitionManager.LoadScenarios() - START
- 2018-01-18 10:23:58.005|Main thread> Loading scenarios
- 2018-01-18 10:23:58.005|Main thread> MyDefinitionManager.LoadScenarios() - END
- 2018-01-18 10:23:58.005|Main thread> MyDefinitionManager.LoadData() - END
- 2018-01-18 10:23:58.007|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
- 2018-01-18 10:23:58.010|Main thread> Finished loading stage Loading definitions, elapsed time: 7.315 seconds
- 2018-01-18 10:23:58.012|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
- 2018-01-18 10:23:58.141|Main thread> MyTransparentGeometry.LoadData - START
- 2018-01-18 10:23:58.166|External Debugging Listener> External debugger: listening...
- 2018-01-18 10:24:01.665|Main thread> MyLights.LoadData() - START
- 2018-01-18 10:24:01.669|Main thread> MyLights.LoadData() - END
- 2018-01-18 10:24:01.761|Main thread> Finished loading stage Loading session components, elapsed time: 3.751 seconds
- 2018-01-18 10:24:08.439|Main thread> Warning: Model is missing for MyObjectBuilder_CompoundCubeBlock/CompoundBlock
- 2018-01-18 10:24:22.398|Main thread> Finished loading stage Loading models, elapsed time: 20.635 seconds
- 2018-01-18 10:24:22.398|Main thread> Finished loading stage Loading data, elapsed time: 31.731 seconds
- 2018-01-18 10:24:22.399|Main thread> MyWorldGenerator.GenerateWorld - START
- 2018-01-18 10:24:23.342|Main thread> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\MedievalEngineers\Content\Scenarios\SafeAreaStart\EarthSecond-1251102759r5000.vx2'
- 2018-01-18 10:24:26.909|Main thread> Voxel storage was in old format. It is updated but needs to be saved.
- 2018-01-18 10:24:28.305|Main thread> Models\Cubes\small\dead_astronaut.mwm does not have destruction data
- 2018-01-18 10:24:29.729|Main thread> Models\Cubes\Small\TorchWall.mwm does not have destruction data
- 2018-01-18 10:24:32.996|Main thread> Models\Cubes\large\Doors\WoodenCeilingDoor.mwm does not have destruction data
- 2018-01-18 10:24:33.428|Main thread> Finished loading stage Loading 93 objects, elapsed time: 10.09 seconds
- 2018-01-18 10:24:33.434|Main thread> MyWorldGenerator.GenerateWorld - END
- 2018-01-18 10:24:33.434|Main thread> Finished loading stage Loading planet, elapsed time: 11.036 seconds
- 2018-01-18 10:24:33.736|Main thread> MySession.Static.LogSettings - START
- 2018-01-18 10:24:33.737|Main thread> Name = Safe Area Start 2018-01-18 22:23
- 2018-01-18 10:24:33.737|Main thread> Description =
- 2018-01-18 10:24:33.737|Main thread> InGameTime = 01/01/0001 00:00:00
- 2018-01-18 10:24:33.737|Main thread> Scenario = Safe Area Start
- 2018-01-18 10:24:33.737|Main thread> Password =
- 2018-01-18 10:24:33.737|Main thread> CurrentPath = C:\Users\Hubi\AppData\Roaming\MedievalEngineers\Saves\76561198159177794\Safe Area Start 2018-01-18 2223
- 2018-01-18 10:24:33.738|Main thread> WorkshopId =
- 2018-01-18 10:24:33.738|Main thread> CameraController =
- 2018-01-18 10:24:33.738|Main thread> ThumbPath = C:\Users\Hubi\AppData\Roaming\MedievalEngineers\Saves\76561198159177794\Safe Area Start 2018-01-18 2223\thumb.jpg
- 2018-01-18 10:24:33.739|Main thread> Settings:
- 2018-01-18 10:24:33.740|Main thread> Auto-Save Time (Minutes) = 5
- 2018-01-18 10:24:33.740|Main thread> Cut, Copy and Paste = True
- 2018-01-18 10:24:33.740|Main thread> Days per season = 4
- 2018-01-18 10:24:33.740|Main thread> Game Mode = Creative
- 2018-01-18 10:24:33.740|Main thread> Inventory size multiplier = 1
- 2018-01-18 10:24:33.740|Main thread> Maximum Backup Saves = 5
- 2018-01-18 10:24:33.740|Main thread> Maximum Floating Objects = 64
- 2018-01-18 10:24:33.740|Main thread> Maximum Fracture Pieces = 50
- 2018-01-18 10:24:33.740|Main thread> Maximum Players = 4
- 2018-01-18 10:24:33.740|Main thread> Maximum Solar Altitude = 0.41
- 2018-01-18 10:24:33.740|Main thread> Online Mode = PRIVATE
- 2018-01-18 10:24:33.740|Main thread> Show player names on HUD = True
- 2018-01-18 10:24:33.740|Main thread> Spectator = False
- 2018-01-18 10:24:33.740|Main thread> Structural Integrity = True
- 2018-01-18 10:24:33.740|Main thread> Sun rotation interval = 120
- 2018-01-18 10:24:33.740|Main thread> View distance = 2600
- 2018-01-18 10:24:33.740|Main thread> MySession.Static.LogSettings - END
- 2018-01-18 10:24:33.740|Main thread> Finished loading stage Loading character data, elapsed time: 0.306 seconds
- 2018-01-18 10:24:33.749|Main thread> Setting update order on MyPhysicsComponentSystem to AfterSimulation
- 2018-01-18 10:24:33.750|Main thread> Setting update order on MySessionComponentExtDebug to BeforeSimulation
- 2018-01-18 10:24:33.750|Main thread> Setting update order on MySessionComponentAnimationSystem to BeforeSimulation
- 2018-01-18 10:24:33.750|Main thread> Setting update order on MyParticlesManager to AfterSimulation
- 2018-01-18 10:24:33.750|Main thread> Setting update order on MySimulatedClientsManager to AfterSimulation
- 2018-01-18 10:24:33.750|Main thread> Setting update order on MyDestructionData to AfterSimulation
- 2018-01-18 10:24:33.750|Main thread> Setting update order on MyAiTargetManager to AfterSimulation
- 2018-01-18 10:24:33.750|Main thread> Setting update order on MyToolbarComponent to BeforeSimulation
- 2018-01-18 10:24:33.750|Main thread> Setting update order on MyAIComponent to Simulation, AfterSimulation
- 2018-01-18 10:24:33.753|Main thread> Setting update order on MyCubeGrids to NoUpdate
- 2018-01-18 10:24:33.753|Main thread> Setting update order on MyEnvironmentBotSpawningSystem to AfterSimulation
- 2018-01-18 10:24:33.753|Main thread> Setting update order on MyTrashRemoval to AfterSimulation
- 2018-01-18 10:24:33.753|Main thread> Setting update order on MyPlanetEnvironmentSessionComponent to BeforeSimulation
- 2018-01-18 10:24:33.766|Main thread> Setting update order on MyPlanets to NoUpdate
- 2018-01-18 10:24:33.766|Main thread> Setting update order on MyTimerComponentSystem to AfterSimulation
- 2018-01-18 10:24:33.766|Main thread> Setting update order on MyCoordinateSystem to NoUpdate
- 2018-01-18 10:24:33.766|Main thread> Setting update order on MyParticleEditorComponent to AfterSimulation
- 2018-01-18 10:24:33.766|Main thread> Setting update order on MyEnvironmentItemEditor to AfterSimulation
- 2018-01-18 10:24:33.766|Main thread> Setting update order on MyDestructionEffectsComponent to NoUpdate
- 2018-01-18 10:24:33.766|Main thread> Setting update order on MyPlayerStorageComponent to NoUpdate
- 2018-01-18 10:24:33.767|Main thread> Setting update order on MyPlanetTrackComponent to AfterSimulation
- 2018-01-18 10:24:33.767|Main thread> Setting update order on MySessionComponentSpectator to NoUpdate
- 2018-01-18 10:24:33.768|Main thread> Setting update order on MySoundSystem to Simulation
- 2018-01-18 10:24:33.768|Main thread> Setting update order on MyCubeGridSmallToLargeConnection to NoUpdate
- 2018-01-18 10:24:33.768|Main thread> Setting update order on MyDamageSystem to NoUpdate
- 2018-01-18 10:24:33.768|Main thread> Setting update order on MyPlaceAreas to NoUpdate
- 2018-01-18 10:24:33.768|Main thread> Setting update order on MyChatSystem to AfterSimulation
- 2018-01-18 10:24:33.768|Main thread> Setting update order on MyFracturedPiecesManager to AfterSimulation
- 2018-01-18 10:24:33.768|Main thread> Setting update order on MyGravityProviderSystem to NoUpdate
- 2018-01-18 10:24:33.768|Main thread> Setting update order on MyHeightMapLoadingSystem to AfterSimulation
- 2018-01-18 10:24:33.768|Main thread> Setting update order on MyGridPickupComponent to NoUpdate
- 2018-01-18 10:24:33.768|Main thread> Setting update order on MyClipboardComponent to BeforeSimulation
- 2018-01-18 10:24:33.769|Main thread> Setting update order on MyHitReportingComponent to NoUpdate
- 2018-01-18 10:24:33.769|Main thread> Setting update order on MyRopeComponent to BeforeSimulation, AfterSimulation
- 2018-01-18 10:24:33.769|Main thread> Setting update order on MyScriptedGroupsSystem to AfterSimulation
- 2018-01-18 10:24:33.769|Main thread> Setting update order on MySessionComponentPlanetAmbientSounds to AfterSimulation
- 2018-01-18 10:24:33.769|Main thread> Setting update order on MySessionComponentResearch to NoUpdate
- 2018-01-18 10:24:33.769|Main thread> Setting update order on MySessionComponentThrower to AfterSimulation
- 2018-01-18 10:24:33.769|Main thread> Setting update order on MyVoiceChatSessionComponent to AfterSimulation
- 2018-01-18 10:24:33.769|Main thread> Setting update order on MySessionComponentVoxelHand to BeforeSimulation
- 2018-01-18 10:24:33.769|Main thread> Setting update order on MyHudWarnings to AfterSimulation
- 2018-01-18 10:24:33.769|Main thread> Setting update order on MyFloatingObjects to AfterSimulation
- 2018-01-18 10:24:33.769|Main thread> Setting update order on MyHud to BeforeSimulation
- 2018-01-18 10:24:33.769|Main thread> Setting update order on MyAudioComponent to BeforeSimulation
- 2018-01-18 10:24:33.769|Main thread> Setting update order on MyProjectiles to BeforeSimulation
- 2018-01-18 10:24:33.769|Main thread> Setting update order on MyGamePruningStructure to Simulation
- 2018-01-18 10:24:33.769|Main thread> Setting update order on MyLights to NoUpdate
- 2018-01-18 10:24:33.769|Main thread> Setting update order on MyPhysics to Simulation
- 2018-01-18 10:24:33.769|Main thread> Setting update order on MyMaterialPropertiesHelper to NoUpdate
- 2018-01-18 10:24:33.769|Main thread> Setting update order on MySector to BeforeSimulation, AfterSimulation
- 2018-01-18 10:24:33.769|Main thread> Setting update order on MyCubeBuilderMedieval to BeforeSimulation
- 2018-01-18 10:24:33.769|Main thread> Setting update order on MyMedievalBuildComponent to NoUpdate
- 2018-01-18 10:24:33.769|Main thread> Setting update order on MyDiplomacyManager to NoUpdate
- 2018-01-18 10:24:33.769|Main thread> Setting update order on MyActionTrackingSystem to BeforeSimulation
- 2018-01-18 10:24:33.769|Main thread> Setting update order on MyBannerComponent to BeforeSimulation
- 2018-01-18 10:24:33.770|Main thread> Setting update order on MyCuttingComponent to AfterSimulation
- 2018-01-18 10:24:33.771|Main thread> Setting update order on MyDecaySystem to BeforeSimulation
- 2018-01-18 10:24:33.771|Main thread> Setting update order on MyEnvironmentGatheringSystem to AfterSimulation
- 2018-01-18 10:24:33.771|Main thread> Setting update order on MyEnvironmentRegrowthSystem to NoUpdate
- 2018-01-18 10:24:33.771|Main thread> Setting update order on MyFastTravelSystem to AfterSimulation
- 2018-01-18 10:24:33.771|Main thread> Setting update order on MyFactionManager to NoUpdate
- 2018-01-18 10:24:33.849|Main thread> Setting update order on MyFarmingSystem to NoUpdate
- 2018-01-18 10:24:33.850|Main thread> Setting update order on MyKeychainSystem to NoUpdate
- 2018-01-18 10:24:33.850|Main thread> Setting update order on MyManipulationComponent to BeforeSimulation
- 2018-01-18 10:24:33.852|Main thread> Setting update order on MyMapSessionComponent to BeforeSimulation
- 2018-01-18 10:24:33.852|Main thread> Setting update order on MyMedievalMeasurementsSessionComponent to BeforeSimulation
- 2018-01-18 10:24:33.852|Main thread> Setting update order on MyMedievalReachabilityComponent to NoUpdate
- 2018-01-18 10:24:33.852|Main thread> Setting update order on MyAreaOwnershipSystem to BeforeSimulation
- 2018-01-18 10:24:33.852|Main thread> Setting update order on MyAreaPermissionSystem to NoUpdate
- 2018-01-18 10:24:33.852|Main thread> Setting update order on MyAreaUpkeepSystem to BeforeSimulation
- 2018-01-18 10:24:33.852|Main thread> Setting update order on MySearchSystem to NoUpdate
- 2018-01-18 10:24:33.852|Main thread> Setting update order on MyUniqueEntitySystem to NoUpdate
- 2018-01-18 10:24:33.857|Main thread> Setting update order on MyWaypointSystem to NoUpdate
- 2018-01-18 10:24:33.857|Main thread> Setting update order on MyMechanicalSmallGridsSystem to BeforeSimulation
- 2018-01-18 10:24:33.857|Main thread> Setting update order on MyMedievalPlanetRespawnComponent to BeforeSimulation
- 2018-01-18 10:24:33.857|Main thread> Setting update order on MyMapDataComponent to NoUpdate
- 2018-01-18 10:24:33.857|Main thread> Finished loading stage Starting Components, elapsed time: 0.109 seconds
- 2018-01-18 10:24:46.343|Main thread> Saving world - START
- 2018-01-18 10:24:46.344|Main thread> Making world state snapshot.
- 2018-01-18 10:24:46.344|Main thread> Process information Before snapshot.:
- 2018-01-18 10:24:46.345|Main thread> Managed Memory: 2,364,230,080 B
- 2018-01-18 10:24:46.346|Main thread> Private Memory: 3,620,343,808 B
- 2018-01-18 10:24:46.346|Main thread> Nr of Threads: 40
- 2018-01-18 10:24:46.346|Main thread> Simulation Speed: 0.01
- 2018-01-18 10:24:46.346|Main thread> Current:
- 2018-01-18 10:24:46.347|Main thread> Paged Memory: 3,620,343,808 B
- 2018-01-18 10:24:46.347|Main thread> Working Set: 2,784,571,392 B
- 2018-01-18 10:24:46.347|Main thread> Virtual Memory: 4,330,811,392 B
- 2018-01-18 10:24:46.347|Main thread> Peak:
- 2018-01-18 10:24:46.348|Main thread> Paged Memory: 3,621,748,736 B
- 2018-01-18 10:24:46.348|Main thread> Working Set: 2,785,832,960 B
- 2018-01-18 10:24:46.348|Main thread> Virtual Memory: 4,332,879,872 B
- 2018-01-18 10:24:47.051|Main thread> Process information After snapshot.:
- 2018-01-18 10:24:47.052|Main thread> Managed Memory: 2,376,055,064 B
- 2018-01-18 10:24:47.053|Main thread> Private Memory: 3,631,439,872 B
- 2018-01-18 10:24:47.053|Main thread> Nr of Threads: 40
- 2018-01-18 10:24:47.053|Main thread> Simulation Speed: 0.01
- 2018-01-18 10:24:47.053|Main thread> Current:
- 2018-01-18 10:24:47.054|Main thread> Paged Memory: 3,631,439,872 B
- 2018-01-18 10:24:47.054|Main thread> Working Set: 2,793,914,368 B
- 2018-01-18 10:24:47.054|Main thread> Virtual Memory: 4,330,942,464 B
- 2018-01-18 10:24:47.054|Main thread> Peak:
- 2018-01-18 10:24:47.055|Main thread> Paged Memory: 3,631,443,968 B
- 2018-01-18 10:24:47.055|Main thread> Working Set: 2,793,951,232 B
- 2018-01-18 10:24:47.055|Main thread> Virtual Memory: 4,333,432,832 B
- 2018-01-18 10:24:47.055|Main thread> Process information Directory cleanup:
- 2018-01-18 10:24:47.056|Main thread> Managed Memory: 2,376,415,360 B
- 2018-01-18 10:24:47.057|Main thread> Private Memory: 3,631,439,872 B
- 2018-01-18 10:24:47.057|Main thread> Nr of Threads: 40
- 2018-01-18 10:24:47.057|Main thread> Simulation Speed: 0.01
- 2018-01-18 10:24:47.057|Main thread> Current:
- 2018-01-18 10:24:47.058|Main thread> Paged Memory: 3,631,439,872 B
- 2018-01-18 10:24:47.058|Main thread> Working Set: 2,793,914,368 B
- 2018-01-18 10:24:47.058|Main thread> Virtual Memory: 4,330,942,464 B
- 2018-01-18 10:24:47.058|Main thread> Peak:
- 2018-01-18 10:24:47.059|Main thread> Paged Memory: 3,631,505,408 B
- 2018-01-18 10:24:47.059|Main thread> Working Set: 2,793,951,232 B
- 2018-01-18 10:24:47.059|Main thread> Virtual Memory: 4,333,432,832 B
- 2018-01-18 10:24:47.059|Main thread> Saving world - END
- 2018-01-18 10:24:47.063|Main thread> Session snapshot save - START
- 2018-01-18 10:24:47.064|Main thread> Checking file access for files in target dir.
- 2018-01-18 10:24:47.065|Main thread> Cleaning up old save.
- 2018-01-18 10:24:47.065|Main thread> Saving snapshot files to drive.
- 2018-01-18 10:24:47.320|Main thread> Core Data success: True
- 2018-01-18 10:24:47.363|Main thread> Voxel success: True
- 2018-01-18 10:24:47.363|Main thread> SaveLastSessionInfo success: True
- 2018-01-18 10:24:47.363|Main thread> Saving success: True
- 2018-01-18 10:24:47.363|Main thread> Saving succeeded, moving files from .new into save folder.
- 2018-01-18 10:24:47.366|Main thread> Making backup.
- 2018-01-18 10:24:47.376|Main thread> Session snapshot save - END
- 2018-01-18 10:24:47.377|Main thread> Finished loading stage Loading final details, elapsed time: 13.637 seconds
- 2018-01-18 10:24:47.377|Main thread> Finished loading stage Finished loading, elapsed time: 57.126 seconds
- 2018-01-18 10:24:47.456|Main thread> Process information Periodic Check:
- 2018-01-18 10:24:47.457|Main thread> Managed Memory: 2,425,755,312 B
- 2018-01-18 10:24:47.457|Main thread> Private Memory: 3,680,038,912 B
- 2018-01-18 10:24:47.457|Main thread> Nr of Threads: 40
- 2018-01-18 10:24:47.457|Main thread> Simulation Speed: 0.01
- 2018-01-18 10:24:47.457|Main thread> Current:
- 2018-01-18 10:24:47.458|Main thread> Paged Memory: 3,680,038,912 B
- 2018-01-18 10:24:47.459|Main thread> Working Set: 2,841,346,048 B
- 2018-01-18 10:24:47.459|Main thread> Virtual Memory: 4,600,623,104 B
- 2018-01-18 10:24:47.459|Main thread> Peak:
- 2018-01-18 10:24:47.459|Main thread> Paged Memory: 3,682,549,760 B
- 2018-01-18 10:24:47.459|Main thread> Working Set: 2,841,718,784 B
- 2018-01-18 10:24:47.459|Main thread> Virtual Memory: 4,602,691,584 B
- 2018-01-18 10:24:47.461|Main thread> Number of Worlds: 1
- 2018-01-18 10:24:47.462|Main thread> 0) RigidBodies: 99, ActiveRigidBodies: 17, CharacterRigidBodies: 1
- 2018-01-18 10:24:47.463|Main thread> 0) Constraints: 0
- 2018-01-18 10:24:48.440|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-01-18 10:24:48.441|Main thread> MySessionLoading status:
- 2018-01-18 10:24:48.442|Main thread> 0: Sandbox.Game.EntityComponents.Renders.MyRenderComponentVoxelMap+TerrainWaitStep
- 2018-01-18 10:24:49.495|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-01-18 10:24:49.495|Main thread> MySessionLoading status:
- 2018-01-18 10:24:49.496|Main thread> 0: Sandbox.Game.EntityComponents.Renders.MyRenderComponentVoxelMap+TerrainWaitStep
- 2018-01-18 10:24:50.549|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-01-18 10:24:50.549|Main thread> MySessionLoading status:
- 2018-01-18 10:24:50.550|Main thread> 0: Sandbox.Game.EntityComponents.Renders.MyRenderComponentVoxelMap+TerrainWaitStep
- 2018-01-18 10:24:51.604|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-01-18 10:24:51.604|Main thread> MySessionLoading status:
- 2018-01-18 10:24:51.606|Main thread> 0: Sandbox.Game.EntityComponents.Renders.MyRenderComponentVoxelMap+TerrainWaitStep
- 2018-01-18 10:24:52.753|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-01-18 10:24:52.753|Main thread> MySessionLoading status:
- 2018-01-18 10:24:52.756|Main thread> 0: Sandbox.Game.EntityComponents.Renders.MyRenderComponentVoxelMap+TerrainWaitStep
- 2018-01-18 10:24:53.539|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: True
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