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- --[[
- This script works with; Synapse X, Script-Ware, Fluxus (If other executors support, let us know at discord.gg/3tbavgGaMP)
- If there is an error with the script or you have a suggestion, let us know in our discord.
- ]]
- _G.outfits = {
- {Name = "Brochacho", ID = "151675683.7449702628,1029025,2570215639,2570216445"};
- {Name = "Eastern Brochacho", ID = "151675683.4398197509,1033722,2570215639,2570216445"};
- {Name = "Western Brochacho", ID = "151675683.7449702628,4307246471,2570215639,2570216445,4307249081,4307264429"};
- {Name = "Medieval Brochacho", ID = "151675683.4383940795,13386385,2832699137,2832700156,4267030909,2274742626.4384429792,215748322.2675785344"};
- {Name = "Vietnam Brochacho", ID = "151675683.7449702628,3755349626,176718647,769164402"};
- {Name = "Pirate Brochacho", ID = "151675683.7449702628,1028859,74970669,4262731024,20721256,812711544,809822273"};
- {Name = "Hamaschacho", ID = "151675683.7449702628,7246508581,7246496750,5503629632,5496446998,6598676193,4566943042"};
- }
- _G.commands = {
- {name = "kill",info = "Kills Specific Player",func = function(args)
- if GetPlr(args[1]) ~= nil and args ~= nil then
- rape(GetPlr(args[1]))
- end
- end},
- {name = "goto",info = "Teleports to Specific Player",func = function(args)
- if GetPlr(args[1]) ~= nil and args ~= nil and IsValid(GetPlr(args[1])) then
- Tween(GetPlr(args[1]).Character:GetPivot(),.3)
- end
- end},
- {name = "rejoin",info = "Rejoins",func = function()
- game:GetService('TeleportService'):TeleportToPlaceInstance(game.PlaceId, game.JobId)
- end},
- {name = "view",info = "Views Specific Player",func = function(args)
- if GetPlr(args[1]) ~= nil and args ~= nil and IsValid(GetPlr(args[1])) then
- game:GetService("Workspace"):FindFirstChild("Camera").CameraSubject = GetPlr(args[1]).Character.Humanoid
- end
- end},
- {name = "unview",info = "Unviews",func = function()
- game:GetService("Workspace"):FindFirstChild("Camera").CameraSubject = LocalPlayer.Character.Humanoid
- end},
- }
- loadstring(game:HttpGet("https://raw.githubusercontent.com/GFXTI/d/main/Piano%20V2"))()
- --[[ Functions
- togglenote("Toggle Name",_G.yourtoggle)
- jet() -- equips invis jet
- semigod() -- semi gods
- rape(Player) -- kills player
- MeleeKill(Player) -- kills player with melee events
- GunKill(Player) -- kills player if gun found
- IsFlagged(Player) -- returns true if flagged
- flagup() -- flags your player if able too
- GetColorName(Player) --returns Red [if nametag is red], Purple [if semi godded], Orange [if flagged], White [if passive], Blue [if government role kinda]
- magnitudeplrs(Player,Player,Range) -- returns true if in magnitude
- CreateBulletHole(CFrame, Type) -- Types are [1,2,3,"C","LMF"]
- HitMarker(Position,Damage) -- makes hitmarker on position and damage is the text
- GetGun(Player) -- returns players gun or nil if no gun
- GetTool(Player) -- returns player tool or nil if no tool
- IsGun(Player) -- returns true if gun found
- IsTool(Player) -- returns true if tool found
- mpibself(Number) -- 1-22
- IsSemiGodded(Player) -- returns true if semi godded
- IsValid(Player) -- returns true if Player is in workspace
- GetPlr(String) -- returns Player from string ex. ["pla" returns Player]
- wallcheck(Player) -- returns true if not behind wall [uses camera:GetPartsObscuringTarget]
- Tween(Cframe,speed)
- sendnotification(String)
- senderror(String)
- -- UI Libray, This is not my UI library.
- local example = lib.WindowTab('Example')
- local addon = example.SideTab("Add on")
- local showcase = addon.Section("Showcase")
- showcase.Slider("This is a Slider",
- 1, -- minimum
- 20, -- max
- 10, -- default
- true, --precise [true == 1.28, false == 1]
- function(a)
- print(a)
- end)
- showcase.Button("This is a Button",function()
- print("button go rbrr")
- end)
- showcase.Toggle("This is a Toggle", -- true or false (i do this for the save feature)
- ,function(a)
- print(a)
- end)
- showcase.Box("This is a Text Box", --name
- "Or is it?" -- Input box text
- ,function(a)
- print(a)
- end)
- showcase.KeyBind("This is a Key Bind",
- Enum.KeyCode.L, -- default key
- function(a)
- print(a)
- end)
- showcase.Dropdown("This is a Dropdown",{"Item 1", "Item 2"},function(a)
- print(a)
- end)
- ]]
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