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- My favorite setup for the flags:
- J2KC2T4S4BNE3$2X2Y2WZ
- I use this set and don't open any chests except for the 1 in Land of Summons for the Key Item and utilizing glitches helps make money so you can buy the stuff you need from shops and utilize the mp underflow glitch for D.Machine grind in the Giant of Babil when you can't find Sirens.
- You can use whatever flags you want :) This note is just for my copy-paste so I don't have to keep re-selecting all the flags each time I make a new seed
- MAP LINKS: http://ian-albert.com/games/final_fantasy_ii_maps/
- (I recommend downloading the zip file so you can have the PNGs)
- NOTE: Keep your slowest character in the center if at all possible (increases everyone else's amounts of turns) unless you have Cecil at which point it doesn't matter. You want your agility stat of this character to be 14 or a multiple of 14 (28, 42, 56). If you can't hit the exact number, I've found that being a little over is better than a little under.
- NOTE: Move Sort to the top for faster sorting
- CHARACTERS:
- DKnight Cecil: BAD! Go straight to Mount Ordeals when you get a full party to fight the 3 bosses to make him into Paladin for him to be useful.
- Paladin Cecil: FIGHTER Good. Look for Excalibur, Crystal Sword, Light Sword, Defender, or Avenger as his weapon and let him go ham with physical damage.
- Kain: FIGHTER REALLY GOOD providing you find White Spear, Dragoon Spear, Gungnir, or Avenger. He's left handed so the weapon goes in that hand.
- Rydia: BLACK MAGE/SUMMONER(FIGHTER if equipped with Dragon Whip or Artemis Bow and Arrows and Minerva(AKA Heroine)) Use depends on summons you can find. If Bahamut is found, she can be super useful. Asura is great for curing (High cure on regular face, SUPER HIGH cure on red face, Life 1 on Black Face). Odin can help on Monster-in-a-Box's. Loses the ability to equip staves and her white magic after you fight the bosses in the Dwarf Castle but also gains other summons and the ability to equip the Zeus armlet. Tiara is her best magic power helmet to boost her summon and black magic damage (also increases Asura's heals).
- Tellah: MAGE Kinda good. Depends on a lot of things. Has Exit from the get-go. Gets Virus and higher healing spells after you go through Mount Ordeals. Also starts with warp if you want to use it to get the 2nd key item in the Dwarf Castle using the warp glitch. If you never get Cecil but you get Cursed Ring, you can put him in the center and equip him with it to set up his agility if needed. You want his actual agility at 14 or 28 at which point he can take a permanent dirt nap unless you're actually stuck with him (see Flag Setting C3 at the bottom of this guide)
- Edward: BAD but CAN be Pretty Good. Get rid of him if you don't find an Artemis Bow. If he's an early member and you can get a Dancing Dagger he's also good using that. If you keep him you're really wanting to give him the Artemis Bow and Poison, Samurai, or Artemis Arrows and also some high physical defense armors with a Protect Ring.
- Rosa: WHITE MAGE REALLY GOOD! 1 of 2 White Mages. Best Equip with Life Staff, White Robe, Magus Hat, and Rune Armlet to boost her healing (stat is Will). You can make her a Physical Fighter if you give her a good bow (preferably Artemis) and arrow (Poison, Samurai, Artemis) and give her the Minerva (Heroine) as her armor with a Protect Ring. Hat is up to you but Ribbon seems to be better with the physical setup.
- Yang: FIGHTER REALLY GOOD! Gets tremendous HP at higher levels. Deals just as much damage as Kain or Cecil most of the time with proper equips (Best is Cat Claws).
- Porom: WHITE MAGE REALLY GOOD! 1 of 2 White Mages. Same best equips as Rosa
- Palom: BLACK MAGE Good. Learns good spells at higher level.
- Cid: FIGHTER Decent. Can hit hard depending on equipment. If you have access to Kain, Edge, Yang, or Cecil, boot him to the curb.
- Edge: FIGHTER REALLY GOOD! Equip for speed, not power. Masamune in both hands (never Murasame because it lowers his speed), Ninja Helm, Ninja Armor, Crystal Ring/Strength Ring/ Zeus (Glove)/Protect Ring. If you can find Excaliburs in a shop or in several chests, save them to toss at Zeromus. They do almost the same damage as the Spoon.
- FuSoYa: MAGE REALLY GOOD! Best for black magic but can be a white mage too. Best equips Stardust Rod for weapon, Rune Armlet for accessory. Helm and Armor he starts with is best unless you find Adamant Armor. If you go for White mage, Same equips as Rosa and Porom.
- BEST EQUIPS
- WEAPONS:
- Avenger (Cecil/Kain) - Sets to Auto Berzerk so you don't have to do their inputs
- Rune Axe (Cid) - Earth Mallet is good alt
- Dragoon Spear (Kain) - High Damage to Dragon types
- Excalibur (Cecil) - High Damage (Also best item for Dart on Final Boss)
- Crystal Sword (Cecil) - REALLY High Damage
- Stardust Rod (Rydia, Palom, Tellah, Fusoya) - Boosts Wisdom for Black Magic and Summons
- Cat's Claws (Yang) - Best Claw bar-none
- Masamune (Edge) - +5Agl and High Damage
- Life Staff (Rosa, Porom, Tellah, Fusoya) - Boosts Will for White Magic
- Dragon Whip (Rydia) - Only for Physical Attack Rydia Setup
- UPGRADES:
- Kain - Dragoon, White, Gungnir, Avenger
- Cecil - Light, Defender
- Cid - Earth Mallet, Poison Axe
- Edge - (weak to strong) Middle > Long > Ninja = Full Moon
- Rosa/Porom - Silence Staff
- Rydia/Palom/Tellah/Fusoya - Lilith, Change, Charm (weak to strong)
- ARMOR:
- SHIELDS: (in order of weaker to stronger)
- Samurai
- Aegis
- Dragoon
- Crystal (Cecil only)
- HELM:
- Magus Hat - Magic Increase for spellcasters
- Ribbon - Makes immune to Golbez's Demolish
- Bandanna - Increases strength
- Ninja - Best Helm for speed + strength
- Gaea - Not as Good as Magus but increases spellcasting stats
- Dragoon (Kain/Cecil) - High Defenses
- Glass - High Defenses
- Crystal (Cecil only) - Makes him immune to berzerk spell
- UPGRADES:
- Gaea - Mages Spellpower increases
- Samurai - Fighters second highest defenses
- Headband - Fighters. Strength but not as much as bandana
- ARMOR:
- Adamant - Best Armor. Halves elemental damage. (If de-equipped it makes you weak to all elements so be careful)
- Ninja (Edge Only) - Speed
- Power (Fighters) - Strength (Rydia for physical Setup also [unsure if she can actually equip this though])
- Sorcerer (Mages) - Will (White) Wisdom (Black)
- White (White Mages) - Will
- Dragoon (Kain/Cecil) - High Defenses
- Crystal (Cecil only) - REALLY High Defenses
- UPGRADES:
- Samurai (Kain/Cecil/Cid) - Good Defenses
- Magus (Mages) - increases Will and Wisdom
- Gaea (Mages) - increases Will and Wisdom (less than Magus)
- ACCESSORIES:
- Rune Ring (Mages) - Will and Wisdom
- Strength Ring (Fighters) - Strength (Rydia for physical also)
- Zeus Gloves (Fighters) - Strength. Better than Strength Ring
- Protect Ring - Really Good if you don't have the stat boosters
- Crystal Ring - Really Good if you don't have Protect
- Crystal Gloves (Cecil only) - High Defenses
- Dragoon (Kain/Cecil/Cid) - High Defenses
- Samurai (Kain/Cecil/Cid) - High Defenses (not as high as dragoon)
- THINGS OPEN FOR START (Itallics are non-important checks)
- Opening Scene - 2 characters + Key item
- Baron Town (you're right over it from the start) - 1 character (2 boss fights first boss is weaker than second), 1 key item (from 2nd boss), 7 items outside (1 in pot in front of inn, 1 in pot beside top right house, 2 items in water by going through river down waterfall, 3 items in grass in top left using secret pass beside old lady in the top right), 2 items in top right house (1 on left side of bookshelf, 1 in leftmost pot), 4 items in inn (press sword switch for 3, other one is in the bottom pot just left of the inn), item shop check
- Mist Cave(just north of baron and to the left) - 4 items, 1 boss (boss is weaker because it's first boss in vanilla playthrough)
- Mist Town(just north of baron) - weapon shop, armor shop, 3 items outside (1 in top right grass, 2 in bottom right grass through secret path in trees), 4 items in top house(secret path in fireplace)
- Kaipo Town(center of the desert) - 1 item outside(pot beside weapon shop), item shop (inn), weapon shop, armor shop
- Watery Pass(up and right from kaipo) - 1 Character, 19 items
- Waterfalls(have to enter from Castle Damacyan side) - 1 boss (kind of easy fight, depends on what's there really), 4 items (2 in each room)
- Damacyan Castle(castle in top center) - 1 Character, 13 items (one on the way up, to get the others go 1 square past entrance like going outside then go right and up to room. 9 downstairs, 3 inside cells press button on the wall)
- Antlion's Den(east of Damacyan castle) - 13 items, 1 boss (also kind of easy just depends on what's there), 1 key item
- Mt Hobs(east of antlion's den) - 1 character, 1 boss (kind of easy, depends on what it is), 5 items
- Fabul Castle(straight east of Mt Hobs) - 4 items in king's throne room, 1 in king's bedroom, 1 in pot 1 floor below that, 4 items 1st floor left tower, item shop, weapon/armor shop, 1 boss (kind of easy, depends on what it is), 1 key item
- Mysidia (south and east of Baron) - 2 Characters, item shop, weapon shop, armor shop
- Mt Ordeals(East of Mysidia) - 1 character, 4 items, 3 bosses (the first 2 bosses are moderately difficult depending on your characters and their equips, third boss gives full heal BEFORE AND AFTER the fight with no exp gain so just focus on killing it), 1 key item
- Toroia Castle(top left in the forest) - 9 Items without earth crytal (right side of castle. 1 in pot in middle staircase just go down and right it's the top pot. the other 8 are in the right staircase and you press the button to get to them), key item from edward (on left side)
- Toroia Town(Just outside the castle) - 4 items (go through water to top left grass for all 4), item shop, weapon shop, armor shop, item shop 2 (red lady inside bar)
- Agart (south of baron on an island) - 1 item(in the bottom right corner of the left grass), item shop (inn), weapon shop, armor shop
- Silvera (North of ordeals) - 3 items(one in right corner grass, 1 in top right grass near frog, 1 in top middle grass behind the weapon shop), item shop, weapon shop, armor shop
- Black Chocobo Forest (north of Toria) - 3 item (east side lower left corner just hold up+right and you'll enter the secret path to get to it. the other 2 are in the top right grass you get to through a secret path from directly left of them)
- Eblan Castle (near Babil) - 22 chests (3 monster in a box [1 lamia 2 coeurl] [3 mad ogre] [1 stale man 4 skeleton]), it's best to start with the left tower to get everything in 1 go so i'll type this as if you're doing that. first floor has item in secret pass by going back down like you're going back out but then going right. 2nd floor go left and down into the seemingly deadend to get the other 1st floor chest. item in the pot top left. secret path between south pots with item in bottom right, 2 chests. back to main castle entrance, secret path directly right to the first floor chest. secret paths directly left of throne for 2 chests and directly right of throne for 3 chests (down and around to get the 3rd). back out and go to the right tower. secret path in top left behind the column to get the left chest. up to the 2nd floor, 2 chests left, item in right pot, secret path directly right of the pot to get to the chest behind the hole, the other chest is free before you fall. drop down and grab the chest. 3 chests in the room by going south from there. then around and out.
- There is also 5 basic chocobo forests in the world with 1 item apiece in the same spot in each one. Their locations are as follows: South of Toria across the bridge to the left in the small section of the forest that is disconnected from the larger portion; east of Baron in the small section of forest there; on the island north of Myst; east of Fabul in between the mountain; south of Mount Ordeals in the small separated section of forest
- The item is: align yourself with the first tree column to the right of the entrance and go up until you get stopped in the grass. You're looking right at the item.
- DEPENDING ON KEY ITEMS YOU CAN ALSO DO THE FOLLOWING
- Earth Crystal
- Toroia Castle - 18 chests (right side of the castle, left stairway, talk to lady and say you've found the earth crystal
- Tower of Zot - 2 characters, 2 bosses, 1 key item, 6 items
- Magma Key
- Entry into the underworld and all it contains which is the following:
- Dwarf Castle - Item shop, Weapon Shop, Armor Shop, item beside inn (pot), 17 other items (path of travel: go downstairs beside inn, talk to dwarf to open secret path beside shelf, 3 chests down through here. go back to the main part of the castle. 3 items in pots on right side. go upstairs then upstairs to the right of the armor shop to get into right tower. chest on the first floor. item in pot on left (go behind on south side of the pots). 4 items on next floor (start with left chest, hold up+right to get second, hold right+down to get to third, hold down+left to get to 4th and back downstairs) downstairs. straight south outside. to the left to get to the left tower. upstairs. item in pot around south (get around pots on the left side) on the top floor it's different than right tower. go to left chest. move back under the wall and hold up to start the secret path. then hold up left to get to the back of the tower. down and right to get to the right side of the north chest. then down right again to grab the right chest. then down left to get to bottom chest. then up left to get back to the left chest and go right to get back downstairs, key item (from luca) (extra key item if you didn't turn on the Glitchless Flag: use warp spell without leaving throne room. this bypasses the need to go through the sealed cave using the Luca Key)
- Tomra Town (lower left) - item shop, weapon shop, armor shop, 6 items top left house (pot beside lower left chest, pot beside upper right chest, 4 chests)
- Tower of Babil (From Underworld) (top center) - 15 items, 1 boss, 1 Key item
- Land of Summons (or with hook) (cave on island) - 21 items, key item, 2 bosses (2 more items), item shop, weapon shop, armor shop
- Underworld Smith - 2 items (1st floor)
- Tower Key +Hook/Magma Key
- Tower of Babil - 1 Boss (super easy fight), 1 key item (exit tower. be sure to get the key item from fighting the boss on the top of the tower before this one because this locks you from going back)
- Twin Harp
- Magnetic Cave - 10 items, 1 boss, 1 key item
- Package
- Mist Village - 1 Character (go to kaipo inn), 1 Boss (super easy)
- Sand Ruby
- Kaipo - 1 Character (top right house)
- Baron Key
- Baron Town - Weapon/Armor Shop, 2 items (secret path in bottom right)
- Baron Sewer - 1 item before going downstairs, 8 items (1 through secret path right side of save room)
- Baron Castle - 3 bosses (1 automatic after getting to the main area, 1 in throne room, 1 in bottom of right tower [don't ever bother with this one. it only gives you a random item and it's super hard], 1 key item, 1 character (defeat boss in throne room), 20 items (3 in main room. press switch on wall. through the right stairwell. into the next room. press switch on left torch for 6 items. go outside south. into the right tower. 4 chests on first floor (to get the 4th you'll need to go downstairs. get the item in the pot before going back up. the rest of that path leads to the boss you don't need to fight). 2nd floor 2 chests. 3rd floor 3 chests and 1 pot right beside stairs.)
- Luca Key +Hook/Magma Key
- Sealed Cave - 1 boss, 1 key item (if you turned on the Glitchless Flag), 19 items. mid- bosses (trap doors) if you turn battles on. otherwise the fights don't trigger
- Adamant + Legend Sword
- Underworld Smithy (lower Right) - Free Excalibur, shop (weapons/armor)
- Pan +Hook/Magma Key
- Sylvan Cave - 32 items (2 trips required) (7 TRAP CHESTS: 2 centipedes, 6x ghost, 6x ghost, 6x ghost, toad lady 6x toads, 2 malboro 2 trent, 2 malboro PATH: use float on every floor to keep from getting damage from green floor tiles. 2 chests on first floor. downstairs. around to the top stairs. 3 chests. go through secret path right of the stairs you started on and up the stairs there. 9 chests. fall through hole. north then west to teleport. 6 chests. warp to outside. back inside. south downstairs. south downstairs. up and right go through secret path for 1 chest. back around to the left for 2 chests. down left stairs. up the first stairs in this path. 5 chests in this room. back down then further north in the previous room. 1 chest in secret path right of the stairs. down those stairs. 1 item left of there. 2 items in the sylvans' house, 2 Key Items (One for talking to the Sylph beside the bed, another for hitting Yang with the pan. To get them talk to Yang's Wife in Fabul)
- Hook
- Eblan Cave - 5 items (3 chests in first cave area, 2 items in pots in the infirmary (far left room), item shop, weapon shop,
- armor shop
- Pass to Babil (from Eblan Cave) - 1 Character, 17 items (all straight forward. you should see the secret paths. one of the items
- is in the save room. one of the chests is a monster-in-a-box with 4 mad ogres)
- Tower of Babil (from Eblan Cave) - 6 items (1 monster-in-a-box with 4 mad ogres), 1 boss, pitfall, then 2 items
- +Rat Tail - Key item
- +Pink Tail - Adamant Armor
- Dark Crystal
- Mysidia - Automatic Cutscene for Lunar Whale
- Crystal Palace (Moon) - 1 Character
- Bahamut Cave (Moon) - 4 items, 1 boss (unnecessary to fight boss as it only gives a andom item
- Hummingway Cave (Moon) - item shop (from the start before they move the Hummingway with the shop is beside the wall on the right
- straight up)
- Lunar Path 1 (Moon) - 3 items (1 monster in a box with 1 pink parasite 2 blue parasites)
- Giant of Babil (Talk to right guy on Whale) - 8 items, 1 character (Behind 2 Bosses)
- Lunar Subterrane (Moon) - 36 items + 5 more on boss fights (Map link at top)
- NOTE: Could be important if you randomized the key items a certain way
- BOSSES: (in order as on SchalaKitty's Tracker)
- Mist Dragon: Don't attack while it's mist form or it counter-attacks with cold breath. Turns to mist after attacking you 3 times. Should be pretty easy besides depending on where it's at
- Kaipo Guards: Just attack. They're pretty easy as well unless they're in an end-game area like the lunar subterrane.
- Octomamm: Murder it with Lit or Nuke or Virus or high powered physicals. Kinda dangerous depending on where it's at
- Antlion: Physical attacks trigger a counter attack. Jump, Darkness, Dart, and Power don't trigger. Spells don't trigger the counter either. Easy depending on where it's at
- Water Hag: Hit it with 3 attacks (doesn't matter what so just use physicals) and it auto-dies unless you set the N2 flag at which point you just need to hammer it's HP down.
- Mom Bomb: Moderately difficult unless in an easy spot (i'll go over these spots down below later). If it explodes just use high damage all-attacks (Stardust Rod's item use (item menu, up, click twice on the rod), any of the Japanese Spell-Items (Boreas, ThorsRage, Stardust, BigBomb etc) or Virus on all, or summoning spells and physical attacks with your fighters to take down the 3 balloons and 3 bombs
- Fabul Gauntlet: Pretty Easy (Unless they're in a end-game boss location like Lunar Subterrane). Just spam your high-powered attacks and multi-target spells
- Milon: Pretty Easy depending on where he's at. Kill using High-Powered physicals and spells. The Zombies are weak to fire and are pretty easy to take out. Milon will counter with Lit1 if hit.
- MilonZ: Medium Difficulty. Weak to holy and fire.
- DKnight: Difficulty depends on where he's at. If at an end game area, you're probably gonna die from darkness. He spams just that. Most any overworld location would be pretty easy to fight him at. Alternate strat is same as original game (survive 3 hits from Darkness without retaliating)
- Baron Inn Guards: Counter physicals with Mini. Counter magicals with Piggy. Strong attacks and spells will take them down. Difficulty depends on location but shouldn't be too difficult anywhere
- Yang: Just use strong hits and he'll go down. His kick can hurt everyone a lot depending on which area he's at. Alternate strat is same as original game unless you turned N2 flag on (let him hit 2 times and then hit him)
- Baigan - Uses Fast on arms. Arms explode if left alone after killing the body. Uses reflect on body if hit with spell. Use strong physicals to take down all 3 parts.
- Kainazzo - Weak to Lit. Use Lit when he gathers water to prevent him from using Wave. Hides in shell and cures self when low health.
- Dark Elf - Changes to Dragon Form when weak. Dragon form takes extra damage from Excalibur, Crystal Sword, and Dragoon Spear.
- Magus Sisters - Back sister uses reflect on middle sister. Front sister uses level 2 spells on middle sister AFTER middle sister has reflect. Middle sister can revive the other sisters. If you kill the back sister fast enough, the front sister MAY still hit the middle sister with a level 2 spell. If the middle sister doesn't have reflect, the front sister uses level 1 spells on the party.
- Vivalis - Tornado form is almost completely immune to spells due to high magic evasion. To return her to regular form you must use Kain to JUMP on her. While in tornado form she spams Weak and Ray(Petrifies you slowly or after 3 uses on the same character immediate petrify). Wall can reflect weak back to her and put her in single digits for easy kill although not likely because of her high magic evade.
- Calcabrena - Spam Stardust Rod's item use or any of the japanese spell-items or high powered spells (Quake or All Virus or Bahamut or Leviathan). If they combine, just keep spamming your strongest attacks. Easy in most areas, hard at end-game areas
- Golbez - Immune to attacks until he summons Shadow, Shadow uses Demolish 3 times on Random targets, and retreats. Ribbons make you immune to Demolish (I think Adamant does too as well as the Protect Ring). Spams Virus and other high level magic after Shadow leaves. Just hit him hard and fast after Shadow leaves.
- Dr Lugae - First Battle: Accompanied by Balnab. Dr is weak, Balnab is strong. Try to kill them at the same time with hard hitting attacks. Will combine if you kill Balnab and leave Dr alone long enough. Combined will self-destruct after a time. If you kill Lugae first, Balnab will malfunction and explode. Second Battle: Dr uses Gas as counter. After he changes he'll use Poison on all to poison you. Just hit him hard and fast. Pretty Easy fight depending on where he's at
- Dark Imps - Can be Odin'd. Pretty Easy regardless of where they are as long as you can hit them hard and take their attacks.
- King/Queen Eblan - Alternate Win Condition is still same unless you set a flag to prevent it so you can just focus on survival instead of damage. Dealing the Damage can be faster depending on where they're at so be mindful of the boss location you're in.
- Rubicant - Weak to Ice when his leg is showing. Absorbs ice when covered by cloak. Spam your strongest attacks and try to use non-elemental (Virus/Nuke/Bahamut) instead of Ice
- Demon's Wall - Strat depends on where he's at but always spam strongest attacks and he should go down in no time
- 4 Elemental Fiends - Milon and Rubicant absorb Lit. Milon is weak to Fire. Rubicant is Weak to ice in the same way as he is above. Kainazzo is weak to Lit and has constant water so will use wave. Vivalis might never make an appearance but will always be in tornado state so plan accordingly
- CPU - the bottom of the 2 spheres uses remedy to cure the cpu. the top of the 2 spheres uses maser to deal 1/10th max hp to all characters. CPU will cast wall on itself so don't use spells that can be reflected. Stick to Quake to bypass Wall. If you kill both of the small spheres before the CPU the CPU will use Globe 199 which deals 9999 to whoever it hits. He will then revive both of the small orbs after a time. The Remedy will cure 1/10th of the CPU's max HP
- Odin - Hit him hard. Hit him fast. If he raises his sword he's getting ready to hit everyone with a strong physical hit that has the potential to kill you. Lit3 is your best friend.
- Asura - Cast wall on her if you can. If you can't, hopefully you have starveils or moonveils. If you use 2 of those on the same character, the first one uses wall, the second one reflects wall off the wall to put wall on her. With wall on her, wail on her with your strongest physical attacks, quake, and summons. She will reflect cure4 and cure3 and life1 off herself.
- Leviathan - Big Wave opener deals 1/4th of your max hp. When his head is turned away from you he'll use Ice2. Any time he turns back toward you he'll reuse Big Wave.
- Bahamut - Wail on him. After his countdown he uses Meganuke. If you have the ability to use Wall, it will reflect the Meganuke
- Pale Dim - Uses a Quake as a counter to Summons. Counters with Slow when hit with Fight. Hit him hard and fast to take him out.
- LunarD - Counters physical attacks by casting wall on themselves. They then reflect virus off themselves. Use spells to fight them. They won't cast wall on abilities like Dart, Power, or Jump.
- Plague - Starts off with Countdown (doom on all). 10 counts later you die. He casts Fast on you after Countdown to speed up your death. Hit him hard and fast to take him down. A berzerked fighter may survive the Countdown but your best bet is to get a Wall on somebody before he casts Countdown. After that he'll only continue to cast Countdown which will reset the affected characters back to 10 seconds left. Alternatively you can kill one of your characters and then revive them so that he continues to cast Countdown to afflict that character which will also reset everyone else's timer to 10
- Ogopogo - Usually double casts Big Wave (1/4 max health each so the double takes 1/2 max health). Hit him hard and fast and stay above half health. He usually casts the double Big Wave
- Wyvern - Opens with Meganuke (unless you turned the W Flag on to prevent it). Afterwards he'll cast wall on himself and reflect nukes off it. Use high powered Physicals and non-reflectable magics on him (Quake or Summons)
- Zeromus - After you use the crystal, just use your highest powered attacks. Berzerk your Fighters (Kain, Cecil, and Yang). Dart the spoon if you have it. Dart Excaliburs if you have them. Otherwise Berzerk Edge as well. Nuke after his shake and he'll counter with nuke which will lower the power of his Big Bang. Cure4 when hit with Big Bang to stay alive
- TIPS!!!!
- Keep lowest Agility character in center of the formation and hopefully have that agl at 14 or 28 (I think) unless you have Cecil at which point try to keep his agl at those values regardless of which position he's in.
- NEVER (AND I MEAN NEVER) bother using edward (except early if you have dancing daggers or later if you get adamant and artemis's)
- If you've not turned on the "Glitchless" flag, you should learn how to do the equip underflow glitch to get lots of money. (Usable with Cecil, Kain, Yang, Edge, Rosa and anyone else who can equip bow and arrow)
- (more coming soon. the grinding locations below is gonna be the last entry for all these notes because i'm having problems keeping it oriented and numbered)
- GRINDING LOCATIONS: (preferrably after you have 10 key items for double exp unless you don't have the Experience flag turned to 2)
- If you have the ability to buy sirens, BUY THEM! (About 40 should do. More if you're more rambunctious). Location of grinding is preferential to each person but I've seen 2:
- Underworld. Far left (little strip of land against the wall you can land on. 3 spaces vertically). Use Siren. Fight Egg. Gain
- Exp.
- Lunar Subterrane. Area with double stairway right next to each other. Use Sirens, Fight King Ryu (x2) and use life on the first
- one you kill to up the experience
- If you DON'T have the ability to buy sirens (because they're not in a shop or you're on a seed that doesn't have the Japanese Items Flag turned on, there's a couple of good locations to use. Note that these grinds will be faster if you have the EXP flag turned to 2 and have 10 key items but it's not necessary:
- Have the Darkness Crystal: (requires the WEAK black mage spell and knowledge of how your characters atb gets filled and also
- LIFE items [or spell but you'll also need cabins or ethers or the ability to use the mp underflow glitch])
- Talk to the soldier on the right side of the helm inside the Lunar Whale to go to the giant of babil. Go to the floor with
- the save point and set up:
- You need to unequip your fighters (Kain, Cecil, Cid, Yang, Edge) so they won't kill the Searcher in a couple hits.
- If you aren't in glitchless, you can set up MP underflow (Select a spell you can use out of battle but don't have the mp to
- cast, move so you're pointing at a spell you can use out of battle that you DO have the mp to cast [or a blank space] then,
- on the same frame, move back to the selected spell and confirm. it might take a couple tries but you'll notice when it
- works because the first digit of the character's mp value with become a strange symbol [like a backwards L]).
- If you're in glitchless it'll take you a lot of ethers or more than 1 battle and some cabins.
- In either case, do a safety save so you can restart faster if you screw up, go right from the save point and up at the
- intersection. Don't go into the teleport to the next room. On the platform with the teleport, walk around until you get
- into a battle with Searcher and 2x Beamer. Kill the beamers.
- Parry with everyone until you get the pattern of Fighter, Spellcaster with WEAK, Fighter and the other 2 can be any
- order. Hit the searcher with the first fighter. Queue up WEAK with the spellcaster and make sure you select the D. Machine.
- Wait for WEAK to start getting cast, then select the second fighter's attack to hit the D. Machine. The next character
- immediately selects the life item from the inventory (or if you're going with extra spell use use life from the white magic
- menu) and hit it on he D. Machine BEFORE it fully disentigrates. The game revives it with 0 HP (Because all enemies have 0
- Vit. I don't know all the details but that's what I've gotten) and it will instantly die again giving you spoils from
- killing it again (basically for double exp). If you're running glitchless, make sure your fifth character (the one after
- the life spell) uses ethers on you spellcasters. Repeat until you feel you've done enough, or you run out of items.
- Have Hook or Magma Key and Luca Key but no Darkness Crystal:
- Your best exp will come from killing the trap doors in the Sealed Cave (South cave near Tomra in Underworld)
- You can also use the monster-in-a-box's in the Cave of Summons (Island in lava Underworld) [1] and Sylph Cave (top
- left Underworld) [7]. If you utilize the life strats as much as possible as described in the D. Machine grind above you'll
- get a lot of exp.
- WEIRD YET FUN NOTE:
- Rydia Sylph Glitch: If you put Sylph in Rydia's summon list and then move it to the top right slot of her list, you can summon it without expending any MP. You'll STILL have to have enough MP to actually cast it otherwise it'll be greyed out but it won't expend MP
- FLAGS EXPLANATIONS
- Flag Setting V: V stands for Variant. It changes the way you play and how you accomplish certain tasks. Keeping it at 0 gives you the basic goal of FF IV: Finding the Crystal, Getting to Zeromus, and defeating Zeromus. V1 changes your gameplay to include a search for the Adamant key item and Legend Sword key item in order to "Forge The Crystal". V2 changes your gameplay to include the search for the Dark Crystal because only that will allow you access to the Giant of Babil dungeon that you will have to complete (kill both bosses) in order to finish the seed.
- Flag Setting J: J stands for Japanese Content. It adds things into the game that weren't in the North American release of the SNES version. J1 just adds items that were in the Japanese version that were removed from the North American release. J2 does what J1 does and also adds the Battle Commands and Spells from the Japanese version that were removed from the North American Release.
- Flag Setting K: K stands for Key Items. It determines where your key items can be located. Keeping it at 0 means all the key items are in their original locations. K1 randomizes the key items between each other by still being in their original locations. K2 randomizes the key items between each other's original locations AND the rewards for defeating the Summoned Creatures Odin, Leviathan, Asura, and Bahamut (their locations not the actual bosses so the 1 in Castle Baron, the 2 in the Feymarche/Land of Summons, and the 1 on the moon in Bahamut's cave). K3 Further adds on to K2's randomization by also randomizing the Key Items into Trapped Chests meaning you'll have to fight Monster-in-a-Box's probably in order to find some of them (Note: this mode will give you a way to the Underworld without having to go to the Moon). K4 is K3 except you MAY actually have to go to the Moon in order to get a key item that allows you to get to the Underworld.
- Flag Setting P:
- P stands for Pass.
- Pass is an item that allows you to go straight to Zeromus and commence the final battle by going to the Bar in Toria (Top left of world map in the huge forest area). You talk to the man at the back wall and show him the Pass.
- Keeping the flag at 0 means the Pass will show up in an Item Shop (Not Weapon or Armor).
- P1 Mixes it in with the Key Items. This setting means that 1 of either Adamant, Legend Sword, Spoon, or Pink Tail will not be found in the randomizer depending on other settings you may have used.
- P2 will put 3 passes in treasure locations but not on the moon.
- Flag Setting C:
- C stands for Characters.
- Keeping it at 0 means all characters will join your party at their original locations (Cecil and Kain from the start, Rydia by delivering the Package and defeating the boss in the Inn at Kaipo, etc).
- C1 randomizes which character you will get at the locations they are originally at including your starting 2. This setting sets it such that Edge and FuSoYa (2 of the Best characters) are harder to get into your party. You will always be able to find at least 1 of each character in your randomizer and you won't be able to have more than 1 of the same character in your party. If you find a second copy of a character in your party, nothing will happen when they join.
- C2 makes any of the characters available anywhere without making it harder to find Edge or FuSoYa. This setting also makes it so you will find at least 1 instance of all the characters in your randomizer.
- C3 randomizes which characters you get at any given location BUT there are only 5 characters available for you to get period. So you will never see 6 or more different characters in a randomizer with this setting.
- Flag Setting T:
- T stands for Treasures.
- Keeping it at 0 means the chests and hidden items in the grass and water will all be the same as in the original game.
- T1 randomizes all chests and hidden items. It most likely will keep overworld chest items in the overworld, and underworld chest items in the underworld. Regular chests will be randomized with Regular chests. Trapped Chests and prizes for defeating bosses (Odin, Asura, Leviathan, Bahamut, and the Lunar Subterrane Bosses) will be randomized with each other as well (so you could get Masamune, the reward for beating the boss at Pale Dim's location in the Lunar Subterrane, from Asura or vice versa). Trapped Chests are also randomized to be in different chests than their original locations but in the same dungeon.
- T2 randomizes the chests in the same way but chests from later in the original game's storyline will be more likely to have better stuff. It also makes the rewards from trapped chests and boss rewards be truely random instead of shuffling their original rewards.
- T3 randomizes all chest contents to be anything except the highest level of gear that are usually gained from fight or event rewards. Trapped Chests and Boss Rewards are also randomized to be anything. Trapped chests are randomly set to chests in the same dungeon they're usually in.
- T4 randomizes all chest contents to be absolutely anything. Trapped chests and Boss Rewards are also randomized to be anything. Trapped chests are still randomized to possibly be in different locations in their original dungeons
- T5 makes all untrapped chests empty. Trapped chests and Boss Rewards are randomized to be anything. Trapped Chests are still randomized to possibly be in different locations in their original dungeons
- Flag Setting S:
- S stands for Shops.
- Keeping it at 0 means all item shops, weapon shops, and armor shops are going to have their original items for sale. The Pass Shop will contain the Pass (Red Dress Girl in the Toria Bar)
- S1 randomizes all shops to contain random selection of items from all of the same type shop (You could find stuff from Agart's item shop in Baron's item shop etc and the same goes for the Weapon and Armor shops). Overworld shops are likely to be randomized with each other. Underworld shops are likely to be randomized with each other. Overworld shops are not likely to be randomized with Underworld shop items and vice versa. The shops will still sell the same stuff (Items will be in items, weapons in weapons, armor in armor). The Pass Shop (Red Dress Girl in the Bar in Toria) is included in this randomization as an Item shop (which means the Pass can be in any item shop)
- S2 randomizes the shops so that the later shops in the original storyline are likely to have better items and equipment. All of the items available are randomized to be anything except the very best equipment. Other than this, it's set the same as S1.
- S3 randomizes the shops so that they have anything except the very best equipment. Other than this, it's set the same as S2.
- S4 randomizes the shops so that they have absolutely anything, even the very best equipment.
- S5 sets it so that all the shops (even the weapon and armor shops) have nothing but Cabins
- Flag Setting B:
- B stands for Bosses.
- Keeping it at 0 means all the bosses are in their original positions (Mist Dragon will be in Mist Cave, Milon will be on Mount Ordeals etc)
- B1 Randomizes the bosses with each other so you could fight Golbez in the Mist Cave or Wyvern in the Baron Inn. Their stats are scaled to the original boss's stats from that location so the boss in the Mist Cave will have the HP and Speed of the original Mist Dragon and the boss at Bahamut's location in the original game will have Bahamut's HP and Speed etc. This setting also sets it so you can get to the Underworld without having to fight Golbez, Wyvern, or Valvalis (wherever they are) OR the boss at Odin's original location (Baron Castle East Tower Basement). If you have the flag N2 on, Dark Knight Cecil is also included to not block your path to the Underworld.
- B2 randomizes any boss to be anywhere.
- Flag Setting F:
- F stands for FuSoYa Challenge
- Keeping it at 0 means FuSoYa will join your party as he usually would in the original game.
- F1 makes it so that FuSoYa joins your party with just 900 HP and a random selection of low-level spells. By defeating the 3rd boss on Mount Ordeals he will gain 1000 HP and regain all of his spells.
- F2 makes it so FuSoYa joins your party with just 500 HP and a random selection of 6 spells. Defeating a boss will give him 100HP and 3 more spells for each boss you kill (even if he's not in your party). After 14 bosses he will have his original 1900HP and his full set of spells
- Flag Setting N:
- N stands for "No Free Lunch"
- Keeping it at 0 doesn't change anything in the randomizer.
- N1 makes it so that you don't get "Free Lunch". What this means is that you won't get a character in the Watery Pass (where Tellah originally joins you in the original game), you won't get 2 characters by going to Mysidia and talking to the leader, you won't get a character on Mount Ordeals (where Tellah originally rejoins your party in the original game), and you won't get a character by going to the top of Castle Damacyan (where Edward originally joins you in the original game). Edward in Toria's Castle will also not give you a key item (He gives you the Twin Harp here in the Original Game). Instead you will have to defeat the Mist Dragon (the actual dragon, not the boss at the Mist Dragon's original location in the Mist Cave) and then go talk to Rydia's mother in Mist.
- N2 is exactly like N1 with the addition of the following: "No Free Bosses" which makes all bosses have the "boss bit" set. It also removes the alternative win conditions of Dark Knight (wait three turns without attacking), Karate (let him hit twice then hit him once), K/Q Eblan (just wait them out), and Water Hag (hit him 3 times). Instead you will have to deplete all of these bosses' HP to 0.
- Flag Setting E:
- E stands for Encounters
- Keeping it at 0 means you'll get random encounters the same as if you were playing the original game.
- E1 reduces the random encounter rate. It also disables about 2/3 of the Trap Door fights in the Sealed Cave. The forced Behemoth fights in Bahamut's Lair on the Moon have a 50% chance of not triggering
- E2 reduces the random encounter rate. It also disables all the Trap Door fights in the Sealed Cave. The forced Behemoth fights in Bahamut's Lair on the Moon are all disabled.
- E3 gives you a toggle in the Custom menu on your field menu where you can turn encounters completely off or on (off by default). The Trap Door fights in the Sealed Cave and the Behemoth fights in Bahamut's Layer can be fought with the toggle turned to ON or bypassed with the toggle turned to OFF.
- E4 disables ALL random encounters and Trap Doors in the Sealed Cave and Behemoths in Bahamut's Lair.
- Flag Setting $:
- $ stands for Money
- Keeping it at 0 doesn't change your gil gain rate of any kind.
- $1 makes chests that contain the earliest and least valuable equipment and items you find in chest instead give you gil of an equal amount as if you were to sell the items at a shop.
- $2 makes chest that contain the weakest items and equipment AND moderate items and equipment instead contain gil of an equal amount as if you were to sell the items at a shop.
- $3 makes all items in shops free
- Flag Setting X:
- X stands for Experience Acceleration
- Keeping it at 0 changes nothing about how you gain experience.
- X1 makes it so that the Exp gained after battles are not divided and instead each character gets that experience value but they must be alive to receive the exp.
- X2 does the same as X1 with 2 added BONUSES: After collecting 10 of the 18 key items, your experience received after battle is doubled from its original value. Also, when you have a full party, characters at WAY lower levels get an EXP boost in attempt to get them to the same average party level as the others (so a level 1 Rydia in a party of level 30s would gain so much experience that she could jump to level 35+ due to this depending on the amount of experience you get rewarded with) Either way the character will make large jumps in an attempt to catch up to the average party level.
- Flag Setting Y:
- Y stands for Turbo
- Keeping it at 0 means you need to hold Y to dash.
- Y1 is the same. It also sets the battle speed and battle message speed to 1 by default.
- Y2 gives you auto dash (hold Y to walk or fly slower). You can make the hover go faster still by holding Y
- Flag Setting G:
- G stands for Glitchless
- Keeping it off means you will be able to use glitches (Equipment Glitch, MP underflow glitch, Warp Glitch, Item Duplication Glitch, etc)
- Turning it on means you will not be able to get the key item from the Sealed Cave by Warping from the Dwarf Throne room back into the Crystal Room. You won't be able to do the Item Duplication glitch. And you won't be able to do the MP underflow glitch.
- Flag Setting W:
- W stands for Why Burn? (AKA Wyvern)
- Keeping it at 0 means the Wyvern will use Mega Nuke as his first attack. This is dangerous and can always wipe your party if you're not prepared for it.
- W1 means Wyvern will NOT use Mega Nuke as his first attack and instead go straight into his Wall+Nuke stage of attacking you
- W2 means Wyvern will have a RANDOM command instead of Mega Nuke. It's "usually" a better skill to have happen than Mega Nuke.
- Flag Setting Z:
- Z stands for Zeromus
- Keeping it off means you'll fight the original Zeromus at the end of the randomizer.
- Turning it on means Zeromus' True Form (after using the Crystal on him) could be anything from a random selection of 200+ sprites. His attacks and stats remain the same as his original form. This is merely an Aesthetic change.
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