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RetroArch Playstation input failure

May 27th, 2025
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  1. [INFO] [CORE]: Using content: F:\Game Emulation\Game ROMs\PS1\Heart of Darkness.m3u.
  2. [INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
  3. [INFO] [Core]: Unloading core..
  4. [INFO] [Core]: Unloading core symbols..
  5. [INFO] [Video]: Average monitor Hz: 58.153059 Hz. (15.474 % frame time deviation, based on 2048 last samples).
  6. [INFO] === Build =======================================
  7. [INFO] CPU Model Name: Intel(R) Core(TM) i3-7100 CPU @ 3.90GHz
  8. [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES AVX AVX2
  9. [INFO] Built: May 30 2021
  10. [INFO] Version: 1.9.4
  11. [INFO] =================================================
  12. [INFO] [Input]: Found input driver: "dinput".
  13. [INFO] [Core]: Loading dynamic libretro core from: "F:\Game Emulation\Cores\mednafen_psx_hw_libretro.dll"
  14. [INFO] [Overrides]: No core-specific overrides found at "C:\Apps\RetroArch\config\Beetle PSX HW\Beetle PSX HW.cfg".
  15. [INFO] [Overrides]: No content-dir-specific overrides found at "C:\Apps\RetroArch\config\Beetle PSX HW\PS1.cfg".
  16. [INFO] [Overrides]: No game-specific overrides found at "C:\Apps\RetroArch\config\Beetle PSX HW\Heart of Darkness.cfg".
  17. [INFO] [Environ]: GET_CORE_OPTIONS_VERSION.
  18. [INFO] [Environ]: GET_LANGUAGE: "0".
  19. [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL.
  20. [INFO] Core requested VFS version >= v2, providing v3
  21. [INFO] [Environ]: SET_CONTROLLER_INFO.
  22. [INFO] [Remaps]: Remap directory: "C:\Apps\RetroArch\config\remaps".
  23. [INFO] [Overrides]: Redirecting save file to "F:\Game Emulation\Saves\Heart of Darkness.srm".
  24. [INFO] [Overrides]: Redirecting save state to "C:\Apps\RetroArch\states\Heart of Darkness.state".
  25. [INFO] [Environ]: GET_LOG_INTERFACE.
  26. [INFO] [Environ]: GET_MESSAGE_INTERFACE_VERSION.
  27. [INFO] [Environ]: SYSTEM_DIRECTORY: "F:\Game Emulation\Cores".
  28. [INFO] [Environ]: GET_SAVE_DIRECTORY.
  29. [INFO] [Environ]: GET_DISK_CONTROL_INTERFACE_VERSION.
  30. [INFO] [Environ]: SET_DISK_CONTROL_EXT_INTERFACE.
  31. [INFO] [Environ]: GET_PERF_INTERFACE.
  32. [INFO] [Environ]: SET_SERIALIZATION_QUIRKS.
  33. [INFO] [Environ]: PERFORMANCE_LEVEL: 15.
  34. [INFO] [CONTENT LOAD]: Content loading skipped. Implementation will load it on its own.
  35. [INFO] [Environ]: SET_INPUT_DESCRIPTORS:
  36. [INFO] [Environ]: GET_RUMBLE_INTERFACE.
  37. [libretro INFO] Rumble interface supported!
  38. [INFO] [Environ]: SET_PIXEL_FORMAT: XRGB8888.
  39. [INFO] [Environ]: SET_CONTROLLER_INFO.
  40. [libretro INFO] Loading F:\Game Emulation\Game ROMs\PS1\Heart of Darkness.m3u...
  41. [libretro INFO] Checking if required firmware is present...
  42. [libretro INFO] Firmware found: F:\Game Emulation\Cores\scph5501.bin
  43. [libretro INFO] Firmware SHA1: 0555C6FAE8906F3F09BAF5988F00E55F88E9F30B
  44. [INFO] [Environ]: GET_PREFERRED_HW_RENDER, video driver name: gl1.
  45. [INFO] [Environ]: GET_PREFERRED_HW_RENDER - Context callback set to RETRO_HW_CONTEXT_NONE.
  46. [ERROR] [Environ]: SET_MESSAGE_EXT: Unable to find or open hardware renderer for frontend preferred hardware context. Falling back to software renderer.
  47. [INFO] [SRAM]: Skipping SRAM load..
  48. [INFO] Setting disc in tray: 1/2 - Heart of Darkness (USA) (Disc 1)
  49. [INFO] Version of libretro API: 1
  50. [INFO] Compiled against API: 1
  51. [INFO] [Audio]: Set audio input rate to: 44228.26 Hz.
  52. [INFO] [Video]: Video @ 1916x642
  53. [INFO] [GL1]: Found GL1 context: wgl
  54. [INFO] [GL1]: Detecting screen resolution 1920x1080.
  55. [INFO] [WGL] extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_ARB_context_flush_control WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_float_buffer
  56. [INFO] [WGL]: Adaptive VSync supported.
  57. [INFO] [GL1]: Using resolution 1916x642
  58. [INFO] [GL1]: Vendor: ATI Technologies Inc., Renderer: AMD Radeon (TM) R7 360 Series.
  59. [INFO] [GL1]: Version: 4.5.13497 Compatibility Profile Context 23.20.782.0.
  60. [INFO] [GL1]: Extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_occlusion_query_event GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_sparse_texture_pool GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
  61. [INFO] [XInput]: Found XInput v1.3.
  62. [INFO] [Joypad]: Found joypad driver: "xinput".
  63. [INFO] [Font]: Using font rendering backend: stb-unicode.
  64. [INFO] [Font]: Using font driver GL1
  65. [INFO] [GL1]: Init complete.
  66. [INFO] [Video]: Found display server: win32
  67. [INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
  68. [INFO] [Display]: Found display driver: "gl1".
  69. [INFO] [Font]: Using font rendering backend: stb-unicode.
  70. [INFO] [Font]: Using font driver GL1
  71. [INFO] [Font]: Using font rendering backend: stb-unicode.
  72. [INFO] [Font]: Using font driver GL1
  73. [INFO] [Font]: Using font rendering backend: stb-unicode.
  74. [INFO] [Font]: Using font driver GL1
  75. [INFO] [Font]: Using font rendering backend: stb-unicode.
  76. [INFO] [Font]: Using font driver GL1
  77. [INFO] [Font]: Using font rendering backend: stb-unicode.
  78. [INFO] [Font]: Using font driver GL1
  79. [INFO] [Font]: Using font rendering backend: stb-unicode.
  80. [INFO] [Font]: Using font driver GL1
  81. [INFO] [Font]: Using font rendering backend: stb-unicode.
  82. [INFO] [Font]: Using font driver GL1
  83. [INFO] [Font]: Using font rendering backend: stb-unicode.
  84. [INFO] [Font]: Using font driver GL1
  85. [INFO] [Font]: Using font rendering backend: stb-unicode.
  86. [INFO] [Font]: Using font driver GL1
  87. [libretro WARN] Controller 1: Unsupported Device (5)
  88. [libretro WARN] Controller 2: Unsupported Device (5)
  89. [INFO] [Playlist]: Loading history file: [C:\Apps\RetroArch\content_history.lpl].
  90. [INFO] [Playlist]: Loading history file: [C:\Apps\RetroArch\content_music_history.lpl].
  91. [INFO] [Playlist]: Loading history file: [C:\Apps\RetroArch\content_image_history.lpl].
  92. [INFO] [Playlist]: Loading favorites file: [C:\Apps\RetroArch\content_favorites.lpl].
  93. [INFO] [Font]: Using font rendering backend: stb-unicode.
  94. [INFO] [Font]: Using font driver GL1
  95. [INFO] [Font]: Using font rendering backend: stb-unicode.
  96. [INFO] [Font]: Using font driver GL1
  97. [INFO] [Font]: Using font rendering backend: stb-unicode.
  98. [INFO] [Font]: Using font driver GL1
  99. [INFO] [Font]: Using font rendering backend: stb-unicode.
  100. [INFO] [Font]: Using font driver GL1
  101. [INFO] [Font]: Using font rendering backend: stb-unicode.
  102. [INFO] [Font]: Using font driver GL1
  103. [INFO] [Font]: Using font rendering backend: stb-unicode.
  104. [INFO] [Font]: Using font driver GL1
  105. [INFO] [Environ]: SET_GEOMETRY.
  106. [INFO] [Environ]: SET_GEOMETRY: 320x240, aspect: 1.224.
  107. [INFO] [Environ]: SET_GEOMETRY: 320x240, aspect: 1.219.
  108. [INFO] [Environ]: SET_GEOMETRY.
  109. [INFO] [Environ]: SET_GEOMETRY.
  110. [INFO] [Environ]: SET_GEOMETRY.
  111. [INFO] [Environ]: SET_GEOMETRY: 320x240, aspect: 1.234.
  112. [INFO] [Environ]: SET_GEOMETRY: 320x240, aspect: 1.524.
  113. [INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 52 seconds.
  114. [INFO] Saving runtime log file: C:\Apps\RetroArch\playlists\logs\Beetle PSX HW\Heart of Darkness.lrtl
  115. [INFO] [CORE]: No content, starting dummy core.
  116. [INFO] [SRAM]: Saving RAM type #0 to "F:\Game Emulation\Saves\Heart of Darkness.srm".
  117. [INFO] [SRAM]: Saved successfully to "F:\Game Emulation\Saves\Heart of Darkness.srm".
  118. [INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
  119. [INFO] [Core]: Unloading game..
  120. [INFO] [Core]: Unloading core..
  121. [INFO] [Core]: Unloading core symbols..
  122. [INFO] [Core Options]: Saved core options file to "C:\Apps\RetroArch\config\Beetle PSX HW\Beetle PSX HW.opt"
  123. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  124. [INFO] === Build =======================================
  125. [INFO] CPU Model Name: Intel(R) Core(TM) i3-7100 CPU @ 3.90GHz
  126. [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES AVX AVX2
  127. [INFO] Built: May 30 2021
  128. [INFO] Version: 1.9.4
  129. [INFO] =================================================
  130. [INFO] [Input]: Found input driver: "dinput".
  131. [INFO] [Environ]: SET_PIXEL_FORMAT: RGB565.
  132. [INFO] Version of libretro API: 1
  133. [INFO] Compiled against API: 1
  134. [INFO] [Audio]: Set audio input rate to: 48000.00 Hz.
  135. [INFO] [Video]: Video @ 1916x622
  136. [INFO] [GL1]: Found GL1 context: wgl
  137. [INFO] [GL1]: Detecting screen resolution 1920x1080.
  138. [INFO] [WGL] extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_ARB_context_flush_control WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_float_buffer
  139. [INFO] [WGL]: Adaptive VSync supported.
  140. [INFO] [GL1]: Using resolution 1916x622
  141. [INFO] [GL1]: Vendor: ATI Technologies Inc., Renderer: AMD Radeon (TM) R7 360 Series.
  142. [INFO] [GL1]: Version: 4.5.13497 Compatibility Profile Context 23.20.782.0.
  143. [INFO] [GL1]: Extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_occlusion_query_event GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_sparse_texture_pool GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
  144. [INFO] [XInput]: Found XInput v1.3.
  145. [INFO] [Joypad]: Found joypad driver: "xinput".
  146. [INFO] [Font]: Using font rendering backend: stb-unicode.
  147. [INFO] [Font]: Using font driver GL1
  148. [INFO] [GL1]: Init complete.
  149. [INFO] [Video]: Found display server: win32
  150. [INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
  151. [INFO] [Display]: Found display driver: "gl1".
  152. [INFO] [Font]: Using font rendering backend: stb-unicode.
  153. [INFO] [Font]: Using font driver GL1
  154. [INFO] [Font]: Using font rendering backend: stb-unicode.
  155. [INFO] [Font]: Using font driver GL1
  156. [INFO] [Font]: Using font rendering backend: stb-unicode.
  157. [INFO] [Font]: Using font driver GL1
  158. [INFO] [Font]: Using font rendering backend: stb-unicode.
  159. [INFO] [Font]: Using font driver GL1
  160. [INFO] [Font]: Using font rendering backend: stb-unicode.
  161. [INFO] [Font]: Using font driver GL1
  162. [INFO] [Font]: Using font rendering backend: stb-unicode.
  163. [INFO] [Font]: Using font driver GL1
  164. [INFO] [Font]: Using font rendering backend: stb-unicode.
  165. [INFO] [Font]: Using font driver GL1
  166. [INFO] [Font]: Using font rendering backend: stb-unicode.
  167. [INFO] [Font]: Using font driver GL1
  168. [INFO] [Font]: Using font rendering backend: stb-unicode.
  169. [INFO] [Font]: Using font driver GL1
  170. [INFO] [SRAM]: SRAM will not be saved.
  171. [INFO] [Playlist]: Loading history file: [C:\Apps\RetroArch\content_history.lpl].
  172. [INFO] [Playlist]: Loading history file: [C:\Apps\RetroArch\content_music_history.lpl].
  173. [INFO] [Playlist]: Loading history file: [C:\Apps\RetroArch\content_image_history.lpl].
  174. [INFO] [Playlist]: Loading favorites file: [C:\Apps\RetroArch\content_favorites.lpl].
  175. [INFO] [Font]: Using font rendering backend: stb-unicode.
  176. [INFO] [Font]: Using font driver GL1
  177. [INFO] [Font]: Using font rendering backend: stb-unicode.
  178. [INFO] [Font]: Using font driver GL1
  179. [INFO] [Font]: Using font rendering backend: stb-unicode.
  180. [INFO] [Font]: Using font driver GL1
  181. [INFO] [Font]: Using font rendering backend: stb-unicode.
  182. [INFO] [Font]: Using font driver GL1
  183. [INFO] [Font]: Using font rendering backend: stb-unicode.
  184. [INFO] [Font]: Using font driver GL1
  185. [INFO] [Font]: Using font rendering backend: stb-unicode.
  186. [INFO] [Font]: Using font driver GL1
  187. [INFO] [Config]: Saved new config to "C:\Apps\RetroArch\retroarch.cfg".
  188. [INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
  189. [INFO] [Core]: Unloading core..
  190. [INFO] [Core]: Unloading core symbols..
  191. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  192. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  193.  
Tags: retroarch
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