Advertisement
Guest User

Untitled

a guest
Feb 21st, 2019
97
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.70 KB | None | 0 0
  1. Do Something Under Fire: roll+cool. 10+ You do it. 7-9 you flinch, hesitate, or stall.
  2. Go Aggro: roll+hard. Used to initiate combat. 10+ They either force your hand or suck it up. 7-9 They aren't as shaken.
  3. Seize by Force: roll+hard. Used to steal and inflict harm. 10+ choose 3. 7-9 choose 2.
  4. • you take definite hold of it
  5. • you suffer little harm
  6. • you inflict terrible harm
  7. • you impress, dismay or frighten your enemy
  8. Seduce or Manipulate: roll+hot. 10+ You've convinced them. Choose both. 7-9 They need convincing first. Choose one.
  9. • if they do it, they mark experience
  10. • if they refuse, it’s acting under fire
  11. Read a Sitch: roll+cool. Used to read the scene. 10+ Ask 3. 7-9 Ask 1.
  12. • where’s my best escape route / way in / way past?
  13. • which enemy is most vulnerable to me?
  14. • which enemy is the biggest threat?
  15. • what should I be on the lookout for?
  16. • what’s my enemy’s true position?
  17. • who’s in control here?
  18. Read a Person: roll+sharp. 10+ Hold 3 Questions for later. 7-9 Hold one.
  19. • is your character telling the truth?
  20. • what’s your character really feeling?
  21. • what does your character intend to do?
  22. • what does your character wish I’d do?
  23. • how could I get your character to __?
  24. Open Your Brain: roll+weird. Open your mind to the Psychic Maelstrom. 10+ Ask a question. 7-9: Answer a question for a question.
  25. Help or Interfere: roll+Hx. 10+ You either help (+1) or hinder (-2) their roll. 7-9 you expose yourself to danger, retribution, or cost.
  26.  
  27. Reminder: At the end of every session, add +1 Hx to someone you know better.
  28.  
  29. When you suffer Harm, roll+Harm suffered. You actually want to roll low on this one. 10+ It's pretty bad. 7-9 Something bad happens.
  30. When you inflict Harm on another PC, they get +1 Hx. At four Hx they mark experience and reset.
  31. When you heal Harm inflicted on another PC, +1 Hx with them for every segment of harm healed. At four mark experience and reset.
  32.  
  33. Optional Battle Rules (we may or may not be using these depending on the situation):
  34. Countdown Clock: three rounds of maneuvering/incidental fire (1-harm), three rounds concentrated fire (full harm)
  35. Provide Covering Fire: roll+cool. 10+ You prevent them from coming to harm. 7-9 Their position or course is untenable.
  36. Maintain an Untenable Position: roll+hard. 10+ hold it for three ticks, taking incidental fire. 7-9 hold for one tick. You may relinquish position to avoid fire.
  37. Stay the Fuck Down: roll+sharp. 10+ you come under no fire. 7-9 incidental fire. On a miss you must break position now or come under concentrated fire.
  38. Follow Through on Someone Else's Move: roll+Hx. 10+ You've aided that person. 7-9 You create an opportunity but haven't seized it yet.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement