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Warped Necromancer

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Aug 23rd, 2018
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  1. Warped Necromancer CR 11 (10 acording to M.Gen.)
  2. XP 9600
  3. CE Medium Aberration (Dwarf)
  4. Init +7; Senses Darkvision 60ft; Perception +17
  5. Auras Fear Aura (60ft., DC 24), Desecrating Aura
  6. ------------------------------
  7. DEFENSE
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  9. AC 27, touch 16, flat-footed 21 (+3 Dex, +3 dodge, +11 natural)
  10. hp 149 (11d8+99); Fast Healing 5
  11. Fort +14, Ref +10, Will +12
  12. Immunities Acid Resist Cold 10, Electricity 10, Fire 10
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  14. OFFENSE
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  16. Speed 30 ft.
  17. Melee 2 claws +10 (1d4+2)
  18. Spell-Like Abilities (CL 11; concentration +20)
  19. The save DC against a Warped Necromancer's spells is 19+ spell level. A Warped Necromancer's spells use Charisma as the primary casting attribute.
  20. At Will: Animate Dead, Cure Serious Wounds, Sanctuary
  21. 3/day: Feeblemind, Enervation, Fireball(Frost), Quickened Sanctuary
  22. 1/day: Create Undead, Flesh to Stone, Harm
  23. Special Attacks Breath Weapon (30ft. cone, 10d6 acid damage, Reflex DC 24 for half, usable every 1d4 rounds), Channel Negative Energy (6d6, DC 24)
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  25. STATISTICS
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  27. Str 10, Dex 16, Con 24, Int 16, Wis 16, Cha 28
  28. Base Atk +8; CMB +8; CMD 21
  29. Feats Ability Focus (Breath Weapon (acid)), Dodge, Great Fortitude, Improved Channel, Improved Initiative, Improved Lightning Reflexes, Lightning Reflexes, Quicken Spell-Like Ability
  30. Skills Bluff +20, Intimidate +23, Knowledge (arcana) +14, Knowledge (planes) +17, Knowledge (religion) +14, Perception +17, Stealth +17
  31. Languages Common, Telepathy 100ft
  32. SQ Aberration Traits, Amorphous Anatomy, Swift Reactions
  33. ------------------------------
  34. SPECIAL ABILITIES
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  36. Breath Weapon (Su)
  37. A Warped Necromancer can exhale a 30ft. cone of acid as a breath weapon. This attack causes 10d6 damage and allows a DC 24 reflex save for Half damage. A Warped Necromancer can use its breath weapon once every 1d6 rounds.
  38.  
  39. Channel Negative Energy (Su)
  40. A Warped Necromancer can release a wave of negative energy. This energy can by used to heal undead or cause damage to living creatures (but not both). A Warped Necromancer heals or causes 6d6 damage to each creature of the type selected in a 30-foot radius centered on the + Warped Necromancer. A Warped Necromancer can channel energy 12 times per day. Creatures damaged by the energy gain a will save (DC 24, or 30 inside Desecration) for half damage. This is a standard action that does not provoke attacks of oppotunity.
  41.  
  42. Aberration Traits
  43. An aberration has a bizarre anatomy, strange abilities, an alien mindset, or any combination of the three.
  44. -Darkvision 60 feet.
  45. -Aberrations breathe, eat, and sleep.
  46.  
  47. Fear Aura (Su)
  48. A Warped Necromancer radiates a 30ft. aura that will affect everyone entering or standing within as the 'Fear' spell. This is a mind-affecting fear effect that allows a DC 24 will save to negate. The save DC is charisma-based.
  49.  
  50. Amorphous Anatomy (Ex)
  51. A Warped Necromancer's vital organs shift and change shape and position constantly. This grants it a 50% chance to ignore additional damage caused by critical hits and sneak attacks, and grants it immunity to polymorph effects (unless the Warped Necromancer is a willing target). A Warped Necromancer automatically recovers from physical blindness or deafness after 1 round by growing new sensory organs to replace those that were compromised.
  52.  
  53. Swift Reactions (Ex)
  54. A Warped Necromancer moves and reacts much more swiftly than normal constructs. They gain 'Improved Initiative' and 'Lightning Reflexes' as bonus feats, and gain a +2 dodge bonus to AC.
  55.  
  56. Desecrating Aura (Su)
  57. A Warped Necromancer has a 30-foot radius 'Desecration' spell in effect which functions as if centered on a shrine of evil power. Undead within this radius (including the Warped Necromancer) gain a +2 profane bonus on attack and damage rolls and saving throws, as well as +2 hit points per die, and the save DC of channeled negative energy is increased by 6 (these adjustments are already included in a Warped Necromancer's statistics block). This aura can be negated by 'Dispel Evil', but the Warped Necromancer can reactivate it on its turn as a free action. A desecrating aura suppresses and is supressed by 'Consecrate' or 'Hallow'; both effects are negated within any overlapping area of effect.
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  60. ECOLOGY
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  62. Environment:
  63. Organization:
  64. Treasure:
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  68. Look up abominations from dragon age - pretty much that + plates of steel and ice infused into its skin and even more deformed.
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