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Player.log

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Oct 9th, 2021
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  1. Preloaded 'cimgui.so'
  2. Preloaded 'libProcessStart.so'
  3. Preloaded 'lib_burst_generated.so'
  4. Preloaded 'libfmodstudio.so'
  5. Preloaded 'libfmodstudioL.so'
  6. Preloaded 'libresonanceaudio.so'
  7. Preloaded 'libsteam_api.so'
  8. Preloaded 'cimgui-freetype.so'
  9. Display 0 'Acer B286HK 28"': 3840x2160 (primary device).
  10. Desktop is 3840 x 2160 @ 60 Hz
  11. Initialize engine version: 2019.4.23f1 (3f4e01f1a5ec)
  12. [Subsystems] Discovering subsystems at path /home/willis/.local/share/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems
  13. GfxDevice: creating device client; threaded=1
  14. Renderer: Radeon RX 5500 XT (NAVI14, DRM 3.40.0, 5.11.0-051100-generic, LLVM 12.0.1)
  15. Vendor: AMD
  16. Version: 4.6 (Core Profile) Mesa 21.2.3 - kisak-mesa PPA
  17. GLES: 0
  18. GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_multisample_advanced GL_AMD_gpu_shader_int64 GL_AMD_multi_draw_indirect GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_dist
  19. ance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel
  20. _buffer_object GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_sparse_buffer GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB
  21. _tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_
  22. ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_meminfo GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_EGL_image_storage GL_EXT_EGL_sync GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_demote_to_helper_invocation GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shader_samples_identical GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_mirror_clamp GL_EXT
  23. _texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_IBM_multimode_draw_arrays GL_INTEL_blackhole_render GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_framebuffer_flip_y GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NVX_gpu_memory_info GL_NV_alpha_to_coverage_dither_control GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_copy_image GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_shader_atomic_int64 GL_NV_texture_barrier GL_NV_vdpau_interop GL_OES_EGL_image GL_S3_s3tc
  24. OPENGL LOG: Creating OpenGL 4.6 graphics device ; Context level <OpenGL 4.5> ; Context handle 42537936
  25. The referenced script on this Behaviour (Game Object 'fireSpray') is missing!
  26. (Filename: Line: 334)
  27.  
  28. The referenced script on this Behaviour (Game Object 'fireSpray') is missing!
  29. (Filename: Line: 334)
  30.  
  31. The referenced script (WFX_LightCurves) on this Behaviour is missing!
  32. (Filename: Line: 199)
  33.  
  34. The referenced script (WFX_LightCurves) on this Behaviour is missing!
  35. (Filename: Line: 199)
  36.  
  37. The referenced script on this Behaviour (Game Object 'Point light') is missing!
  38. (Filename: Line: 334)
  39.  
  40. The referenced script on this Behaviour (Game Object 'Point light') is missing!
  41. (Filename: Line: 334)
  42.  
  43. Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found
  44. [Instantiation] Loaded Serializers:
  45. PlayOneShotSound - Generated.PlayOneShotSoundSerializerGenerated
  46. SelfDestroyer - Generated.SelfDestroyerSerializerGenerated
  47. DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated
  48. RotatesToAngle - Generated.RotatesToAngleSerializerGenerated
  49. DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated
  50. StartsAtTarget - Generated.StartsAtTargetSerializerGenerated
  51. RFX1_LightCurves - Generated.RFX1_LightCurvesSerializerGenerated
  52. StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated
  53. VelocityForDuration - Generated.VelocityForDurationSerializerGenerated
  54. RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated
  55. ConstantRotation - Generated.ConstantRotationSerializerGenerated
  56. SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated
  57. SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated
  58. ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated
  59. TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated
  60. RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated
  61. ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated
  62. RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated
  63. FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated
  64. FT_LineRender - Generated.FT_LineRenderSerializerGenerated
  65. StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated
  66. MagicalFX.FX_Rotation - Generated.FX_RotationSerializerGenerated
  67. CreateOnDeath - Generated.CreateOnDeathSerializerGenerated
  68. StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated
  69. StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated
  70. UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer
  71. UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer
  72. UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer
  73. UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer
  74.  
  75. LE.Caching.Serialization:GetSerializers()
  76.  
  77. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
  78.  
  79. Default vsync count 0
  80. requesting resize 1920 x 1080
  81. requesting fullscreen 1920 x 1080 at 0 Hz
  82. Setting up downscaled viewport at 1920 x 1080
  83. Desktop is 3840 x 2160 @ 60 Hz
  84. The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
  85. (Filename: Line: 199)
  86.  
  87. The referenced script on this Behaviour (Game Object 'ChatTextTagged') is missing!
  88. (Filename: Line: 334)
  89.  
  90. The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing!
  91. (Filename: Line: 334)
  92.  
  93. A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
  94. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  95. (Filename: Line: 2337)
  96.  
  97. The referenced script (RuntimeDevMode) on this Behaviour is missing!
  98. (Filename: Line: 199)
  99.  
  100. The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing!
  101. (Filename: Line: 334)
  102.  
  103. A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes)
  104. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  105. (Filename: Line: 2337)
  106.  
  107. The referenced script on this Behaviour (Game Object 'GUI') is missing!
  108. (Filename: Line: 334)
  109.  
  110. The referenced script on this Behaviour (Game Object 'SceneLoader') is missing!
  111. (Filename: Line: 334)
  112.  
  113. The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing!
  114. (Filename: Line: 334)
  115.  
  116. The referenced script on this Behaviour (Game Object 'GeneralGameManager') is missing!
  117. (Filename: Line: 334)
  118.  
  119. The referenced script on this Behaviour (Game Object 'AbilityManager') is missing!
  120. (Filename: Line: 334)
  121.  
  122. UnloadTime: 88.559063 ms
  123. game version: 0.8.3e
  124. GameVersionManager:Awake()
  125.  
  126. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
  127.  
  128. The referenced script (NetworkedDebug) on this Behaviour is missing!
  129. (Filename: Line: 199)
  130.  
  131. The referenced script on this Behaviour (Game Object 'NetworkedDebugManager') is missing!
  132. (Filename: Line: 334)
  133.  
  134. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  135. (Filename: Line: 606)
  136.  
  137. reactivating main camera
  138. CharacterPreviewManager:DeactivatePreview()
  139. UnityEngine.Object:Instantiate(Object, Transform, Boolean)
  140. UnityEngine.Object:Instantiate(T, Transform, Boolean)
  141. UIPanel:GetInstance(Boolean)
  142. UIBase:Awake()
  143.  
  144. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
  145.  
  146. The referenced script on this Behaviour (Game Object '<null>') is missing!
  147. (Filename: Line: 334)
  148.  
  149. The referenced script on this Behaviour (Game Object '<null>') is missing!
  150. (Filename: Line: 334)
  151.  
  152. The referenced script on this Behaviour (Game Object '<null>') is missing!
  153. (Filename: Line: 334)
  154.  
  155. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  156. (Filename: Line: 606)
  157.  
  158. IMGUI OnEnable
  159. ImGuiNET.Unity.DearImGui:OnEnable()
  160.  
  161. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
  162.  
  163. Unloading 7 Unused Serialized files (Serialized files now loaded: 8)
  164. UnloadTime: 6.733856 ms
  165. Setting breakpad minidump AppID = 899770
  166. Steam_SetMinidumpSteamID: Caching Steam ID: 76561198010545724 [API loaded no]
  167.  
  168. Unloading 593 unused Assets to reduce memory usage. Loaded Objects now: 646908.
  169. Total: 1040.301214 ms (FindLiveObjects: 31.233545 ms CreateObjectMapping: 78.499615 ms MarkObjects: 929.324703 ms DeleteObjects: 1.242393 ms)
  170.  
  171. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  172. (Filename: Line: 199)
  173.  
  174. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  175. (Filename: Line: 334)
  176.  
  177. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  178. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  179. (Filename: Line: 2337)
  180.  
  181. The referenced script on this Behaviour (Game Object 'CharacterSelectCamera') is missing!
  182. (Filename: Line: 334)
  183.  
  184. ERROR: ld.so: object '/home/willis/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  185. Input Mode : Mouse & Keyboard
  186. EpochInputManager:set_IsControllerActive(Boolean)
  187. <Start>d__58:MoveNext()
  188. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  189.  
  190. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
  191.  
  192. Deactivating main camera after delay
  193. CharacterPreviewManager:ActivatePreview()
  194. CharacterPreviewManager:SetPrefab(Int32, CharacterData)
  195. CharacterTile:SelectTile()
  196. CharacterSelect:FilterCharacterTiles(Int32)
  197. CharacterSelect:PopulateCharacterTiles()
  198. CharacterSelect:Start()
  199.  
  200. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
  201.  
  202. [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds.
  203. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
  204.  
  205. requesting resize 1920 x 1080
  206. requesting fullscreen 1920 x 1080 at 0 Hz
  207. Setting up downscaled viewport at 1920 x 1080
  208. Desktop is 3840 x 2160 @ 60 Hz
  209. 'filter' is null!
  210. Did you add the 'DomainManager' to the current scene?
  211. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
  212.  
  213. Deactivating main camera
  214. <disableMainCameraAfterDelay>d__12:MoveNext()
  215. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  216.  
  217. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
  218.  
  219. Game Log in Success!
  220. AuthenticateLogin:OnLoginAccelByte(Result)
  221. AccelByte.Core.ResultCallback:Invoke(Result)
  222. AccelByte.Api.<LoginAsync>d__14:MoveNext()
  223. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  224.  
  225. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
  226.  
  227. executeLoginEvent
  228. UserLoginInformation:ExecuteLoginEvent(String, String, String, String, String)
  229. AuthenticateLogin:<ProcessLoginAccelByte>b__84_0(Result`1)
  230. AccelByte.Core.ResultCallback`1:Invoke(Result`1)
  231. AccelByte.Api.<RefreshDataAsync>d__33:MoveNext()
  232. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  233.  
  234. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
  235.  
  236. Login Status Error: HTTP/1.1 405 Method Not Allowed
  237. <CallAPILogin>d__82:MoveNext()
  238. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  239.  
  240. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
  241.  
  242. 'filter' is null!
  243. Did you add the 'CapitalizationManager' to the current scene?
  244. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
  245.  
  246. 'filter' is null!
  247. Did you add the 'PunctuationManager' to the current scene?
  248. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
  249.  
  250. Failed to create agent because it is not close enough to the NavMesh
  251. (Filename: Line: 648)
  252.  
  253. full path | /home/willis/.config/unity3d/Eleventh Hour Games/Last Epoch/Saves/Epoch_Local_Global_Data_Beta
  254. GlobalSavingManager:deserialiseGlobalData(String, Boolean&)
  255. GlobalDataTracker:LoadGlobalDataFromDisk()
  256. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  257. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  258. LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion)
  259. ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject)
  260. PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer)
  261. LocalCharacterSlots:InitializeSPCharacter(String, Int32)
  262. LocalCharacterSlots:LoadCharacterBySlotIndex(Int32)
  263. LocalCharacterSlots:LoadCharacterByData(CharacterData)
  264. CharacterSelect:LoadCharacterClick()
  265. UnityEngine.Events.UnityAction:Invoke()
  266. UnityEngine.Events.UnityEvent:Invoke()
  267. UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
  268. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  269. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  270. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  271. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  272.  
  273. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
  274.  
  275. PreLoading Scene: A04
  276. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  277. <LoadScene>d__32:MoveNext()
  278. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  279. SceneLoader:RecursiveSceneQueueLoading()
  280. CharacterDataTracker:InitializeCharacter()
  281. CharacterDataTracker:SetupCharacterFromData(CharacterData1)
  282. CharacterDataTracker:LoadAndSetupCharacterFromSave(String)
  283. LocalCharacterSlots:InitializeSPCharacter(String, Int32)
  284. LocalCharacterSlots:LoadCharacterBySlotIndex(Int32)
  285. LocalCharacterSlots:LoadCharacterByData(CharacterData)
  286. CharacterSelect:LoadCharacterClick()
  287. UnityEngine.Events.UnityAction:Invoke()
  288. UnityEngine.Events.UnityEvent:Invoke()
  289. UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
  290. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  291. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  292. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  293. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  294.  
  295. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
  296.  
  297. Attempting Unload Scene References
  298. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  299. <LoadScene>d__32:MoveNext()
  300. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  301. SceneLoader:RecursiveSceneQueueLoading()
  302. CharacterDataTracker:InitializeCharacter()
  303. CharacterDataTracker:SetupCharacterFromData(CharacterData1)
  304. CharacterDataTracker:LoadAndSetupCharacterFromSave(String)
  305. LocalCharacterSlots:InitializeSPCharacter(String, Int32)
  306. LocalCharacterSlots:LoadCharacterBySlotIndex(Int32)
  307. LocalCharacterSlots:LoadCharacterByData(CharacterData)
  308. CharacterSelect:LoadCharacterClick()
  309. UnityEngine.Events.UnityAction:Invoke()
  310. UnityEngine.Events.UnityEvent:Invoke()
  311. UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
  312. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  313. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  314. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  315. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  316.  
  317. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
  318.  
  319. Finished Unload Scene References
  320. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  321. <LoadScene>d__32:MoveNext()
  322. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  323. SceneLoader:RecursiveSceneQueueLoading()
  324. CharacterDataTracker:InitializeCharacter()
  325. CharacterDataTracker:SetupCharacterFromData(CharacterData1)
  326. CharacterDataTracker:LoadAndSetupCharacterFromSave(String)
  327. LocalCharacterSlots:InitializeSPCharacter(String, Int32)
  328. LocalCharacterSlots:LoadCharacterBySlotIndex(Int32)
  329. LocalCharacterSlots:LoadCharacterByData(CharacterData)
  330. CharacterSelect:LoadCharacterClick()
  331. UnityEngine.Events.UnityAction:Invoke()
  332. UnityEngine.Events.UnityEvent:Invoke()
  333. UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
  334. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  335. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  336. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  337. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  338.  
  339. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
  340.  
  341. Attempting Load Scene References
  342. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  343. <LoadScene>d__32:MoveNext()
  344. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  345. SceneLoader:RecursiveSceneQueueLoading()
  346. CharacterDataTracker:InitializeCharacter()
  347. CharacterDataTracker:SetupCharacterFromData(CharacterData1)
  348. CharacterDataTracker:LoadAndSetupCharacterFromSave(String)
  349. LocalCharacterSlots:InitializeSPCharacter(String, Int32)
  350. LocalCharacterSlots:LoadCharacterBySlotIndex(Int32)
  351. LocalCharacterSlots:LoadCharacterByData(CharacterData)
  352. CharacterSelect:LoadCharacterClick()
  353. UnityEngine.Events.UnityAction:Invoke()
  354. UnityEngine.Events.UnityEvent:Invoke()
  355. UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
  356. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  357. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  358. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  359. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  360.  
  361. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
  362.  
  363. Finished Load Scene References, Time Taken: 3.183067
  364. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  365. <LoadScene>d__32:MoveNext()
  366. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  367. SceneLoader:RecursiveSceneQueueLoading()
  368. CharacterDataTracker:InitializeCharacter()
  369. CharacterDataTracker:SetupCharacterFromData(CharacterData1)
  370. CharacterDataTracker:LoadAndSetupCharacterFromSave(String)
  371. LocalCharacterSlots:InitializeSPCharacter(String, Int32)
  372. LocalCharacterSlots:LoadCharacterBySlotIndex(Int32)
  373. LocalCharacterSlots:LoadCharacterByData(CharacterData)
  374. CharacterSelect:LoadCharacterClick()
  375. UnityEngine.Events.UnityAction:Invoke()
  376. UnityEngine.Events.UnityEvent:Invoke()
  377. UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
  378. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  379. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  380. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  381. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  382.  
  383. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
  384.  
  385. Unload scene complete
  386. <LoadScene>d__32:MoveNext()
  387. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  388. SceneLoader:RecursiveSceneQueueLoading()
  389. CharacterDataTracker:InitializeCharacter()
  390. CharacterDataTracker:SetupCharacterFromData(CharacterData1)
  391. CharacterDataTracker:LoadAndSetupCharacterFromSave(String)
  392. LocalCharacterSlots:InitializeSPCharacter(String, Int32)
  393. LocalCharacterSlots:LoadCharacterBySlotIndex(Int32)
  394. LocalCharacterSlots:LoadCharacterByData(CharacterData)
  395. CharacterSelect:LoadCharacterClick()
  396. UnityEngine.Events.UnityAction:Invoke()
  397. UnityEngine.Events.UnityEvent:Invoke()
  398. UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
  399. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  400. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  401. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  402. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  403.  
  404. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
  405.  
  406. Unloading 5 Unused Serialized files (Serialized files now loaded: 10)
  407. reactivating main camera
  408. CharacterPreviewManager:DeactivatePreview()
  409. CharacterSelect:LoadCharacterClick()
  410. UnityEngine.Events.UnityAction:Invoke()
  411. UnityEngine.Events.UnityEvent:Invoke()
  412. UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
  413. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  414. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  415. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  416. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  417.  
  418. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
  419.  
  420. Joining the default global chat channel
  421. AccelByte.Core.ResultCallback`1:Invoke(Result`1)
  422. AccelByte.Core.ResultCallback`1:Invoke(Result`1)
  423. System.Action:Invoke()
  424. AccelByte.Core.<RunCallbacks>d__10:MoveNext()
  425. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  426.  
  427. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
  428.  
  429.  
  430. Unloading 333 unused Assets to reduce memory usage. Loaded Objects now: 702751.
  431. Total: 1257.027830 ms (FindLiveObjects: 41.560565 ms CreateObjectMapping: 95.813409 ms MarkObjects: 1118.424628 ms DeleteObjects: 1.228650 ms)
  432.  
  433. Unload assets/previous scene complete
  434. <LoadScene>d__32:MoveNext()
  435. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  436.  
  437. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
  438.  
  439. Loading Scene A04
  440. <LoadScene>d__32:MoveNext()
  441. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  442.  
  443. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
  444.  
  445. Time to load A04 4.90 s
  446. <LoadScene>d__32:MoveNext()
  447. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  448.  
  449. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
  450.  
  451. The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing!
  452. (Filename: Line: 334)
  453.  
  454. The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing!
  455. (Filename: Line: 334)
  456.  
  457. The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
  458. (Filename: Line: 334)
  459.  
  460. Unloading 10 Unused Serialized files (Serialized files now loaded: 10)
  461. UnloadTime: 41.705220 ms
  462. Failed to create agent because it is not close enough to the NavMesh
  463. (Filename: Line: 648)
  464.  
  465.  
  466. Unloading 457 unused Assets to reduce memory usage. Loaded Objects now: 823947.
  467. Total: 1282.478694 ms (FindLiveObjects: 47.109862 ms CreateObjectMapping: 95.501279 ms MarkObjects: 1136.342071 ms DeleteObjects: 3.524786 ms)
  468.  
  469. Shrine spawn rate multiplier from zone size | 0.9328484
  470. ShrinePlacementManager:Start()
  471.  
  472. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
  473.  
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