Guest User

Untitled

a guest
Oct 23rd, 2017
116
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.11 KB | None | 0 0
  1. #pragma warning(push,0)
  2. /*
  3. JUNE 12th 2010 gunz
  4. if u fuck up the d3d menu just use simplebest source for d3d and check it!
  5. */
  6. #include <windows.h>
  7. #include <iostream>
  8. #include <vector>
  9. #include <time.h>
  10. #include <math.h>
  11. #include "NewMCommand.h"
  12. #include "Special.h"
  13. #include "LastInput.h"
  14. #include "Bytes.h"
  15. #include "NukeHeader.h"
  16. #include "d3dmenu.h"
  17. #include "vip.h"
  18.  
  19. int hackthreaddelay = 50;
  20. int xMass,yMass;
  21. //d3d crap
  22. D3DMenu *pMenu=NULL;
  23. //d3d crap
  24. char SPAM[256],NAMES[64];
  25. char filename[32],followtargetname[32],PWNname[32];
  26.  
  27. char szBuffer[512];
  28. char szPass[32];
  29.  
  30.  
  31. float QuereySpeedFactor = 1.0f;
  32. float reallyHigh[3] = {0,0,50000};
  33. float NukeMushroom[3],LastCoord[3],SkyPos[3],staticlocation[3],centerclock[3],originalcenterclock[3],originalpositionyes[3];
  34. int dashnum,numberofporn,iPic;
  35. float *pPosFrom, *pPosTo, *pos1,*pos2,*dir1, *pPointer, *pResult, *pTarPos, *pDirection;
  36. unsigned char bPWN;
  37. bool bGodmode,bActivated,bLawnmower,bMassives,bSpam,bFlipmower,bRocketspam,bTaunt,bSpawnmower,bFlame,bCharge,bChatSpam,bOkToLeave,bStrikeDown;
  38. bool bRoomRapeThreadOn,bFollowThreadOn,bAntiFollow,bAnonimoHotkeys,bWitchSpecialGun,bLungemower;
  39. bool bReload,bSpawnFood,bCreateMale,bAutoquest,bFacepalm,bBfhack,bSpeedhack,bLaser,Chanspam,bRoomrape,bSafeOff,bStrikeDownAll;
  40. bool bPollNew,bSpeedHack,bOnceTimelol,bQuestFarmMode,bChatIcon,bWhisperSpam,bChanSpam,bSuperDash,bSmartQuest2,bNukeAkshay,bKillQuestThread;
  41. bool bCounterRotate,bSlowTimeMatrix,bSlowTimeMatrixEntered,bYoYoMassives,bYoyo,bThrowYoYo,bReturnYoYo,bNukeVolcanoe,bCenter,bRegular,bGravity;
  42. bool bAutoSurvival,bAnchor,bSkywalk,bNinjaJump,bFakeHackerAll,bFakeHacker,bRealFake,bPiñata,bFPS,bNukeFast,bTargetPingAlready;
  43. bool bInfBlock,bBfhackClassic,bNegative,bToggledBox,bFollow,bCrosshair,bPornDownloadComplete,bNoFog,bWire,bImplosionMode,bWhisper;
  44. bool bRapeShot,bSkirt,bAimbotTest,bD3DHackEnable,bWindowedMode,bWitchGun,bBlastTargetAll,bAdvertose,bFoodSpam,bMagnetSpoofMode;
  45. bool bAimbotOld=false;
  46. extern int lolmyint;
  47. extern int n_Stride;
  48. extern int lolfilterstride;
  49. int iJack,iMusic,iBitch = 10,roomnumber;
  50. unsigned char bNukeShadow,bNukeMine,bMinesON,bMineActivated,bNukeUnder,bNukeKameha,bNukeWorld,bNukeClock,bNukeType;
  51. float AimToPosition0, AimToPosition1, AimToPosition2, CircleDirection, MedCircleAngle, towerheight, AimPosition0, AimPosition1, AimPosition2, AimAngleToXAxis, AimAngleToYAxis, AimAngleToZAxis, AimDirectionX, AimDirectionY, AimDirectionZ;
  52. char strikedownname[32],fakename[32],blastname[32];
  53. float CoasterPos[3],mineloc[3],savedmineloc[3],SavedHome[3],AimOld[3],AimNew[3];
  54. unsigned char bNukeNormal,bCoolKid,bNukeCone;
  55. int LastPing;
  56. float downdir[3] = {0,0,-.99};
  57.  
  58. unsigned long aimbottimer;
  59.  
  60. unsigned long ZMyCharacter( )
  61. {
  62. if (ZGetGame( ))
  63. return *(unsigned long*)(ZGetGame( ) + 0x94);
  64. return 0;
  65. }
  66.  
  67. float *GetDirection(unsigned long ZCharacter)
  68. {
  69. //DWORD EAX = *(DWORD*)(ZMyCharacter( ) + 0x28);
  70. //return (float*)(EAX + 0x30);
  71. return (float*)(ZCharacter + 0x334); //340 old february gunz
  72. }
  73. float *GetPosition( DWORD ZChar )
  74. {
  75. DWORD dwPos1 = *(DWORD*)(ZChar + 0x24),
  76. dwPos2 = DWORD(ZChar + 0x24);
  77. dwPos1-=dwPos2;
  78. return (float*)(dwPos1 + 0xF93B4508);
  79. }
  80. /*
  81. char* LastInput() //how we get the gunz output chat and stuff. Nuff' said
  82. {
  83. return (char*)(ZGetGameInterface() + 0x3A4);
  84. }
  85. */
  86.  
  87. char* KickString()
  88. {
  89. return (char*)(ZGetGameClient() + 0x7ED);
  90. }
  91.  
  92. MUID *GetPlayer( ){
  93. return (MUID*)(ZGetGameClient( ) + 0x1A0);}
  94. MUID *GetStage( ){
  95. return (MUID*)(ZGetGameClient( ) + 0x1B0);}
  96. MUID *GetChannel( ){
  97. return (MUID*)(ZGetGameClient( ) + 0x1A8);}
  98.  
  99. MUID *LastAttacker()
  100. {
  101. unsigned long ret = *(unsigned long*)(ZMyCharacter() + 0x3A8); //hpapmodule
  102. return (MUID*)(ret + 0x2C); //last attacker
  103. }
  104.  
  105.  
  106. unsigned long GetZCharacter(MUID* id) //getzcharacter is the object pointer
  107. {
  108. return ZCharacterManager__Find(id->a,id->id);
  109. }
  110.  
  111. char *GetLauncherParams( )
  112. {
  113. return GetCommandLineA( );
  114. }
  115.  
  116. bool Ingame()
  117. {
  118. return (ZMyCharacter( ));
  119. }
  120.  
  121. void Whisper(char *a,char *b,char *c)
  122. {
  123. __asm
  124. {
  125. PUSH c
  126. PUSH b
  127. PUSH a
  128. MOV EAX,_ZPostWhisperA
  129. CALL EAX
  130. ADD ESP,12
  131. }
  132. }
Add Comment
Please, Sign In to add comment