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- #pragma warning(push,0)
- /*
- JUNE 12th 2010 gunz
- if u fuck up the d3d menu just use simplebest source for d3d and check it!
- */
- #include <windows.h>
- #include <iostream>
- #include <vector>
- #include <time.h>
- #include <math.h>
- #include "NewMCommand.h"
- #include "Special.h"
- #include "LastInput.h"
- #include "Bytes.h"
- #include "NukeHeader.h"
- #include "d3dmenu.h"
- #include "vip.h"
- int hackthreaddelay = 50;
- int xMass,yMass;
- //d3d crap
- D3DMenu *pMenu=NULL;
- //d3d crap
- char SPAM[256],NAMES[64];
- char filename[32],followtargetname[32],PWNname[32];
- char szBuffer[512];
- char szPass[32];
- float QuereySpeedFactor = 1.0f;
- float reallyHigh[3] = {0,0,50000};
- float NukeMushroom[3],LastCoord[3],SkyPos[3],staticlocation[3],centerclock[3],originalcenterclock[3],originalpositionyes[3];
- int dashnum,numberofporn,iPic;
- float *pPosFrom, *pPosTo, *pos1,*pos2,*dir1, *pPointer, *pResult, *pTarPos, *pDirection;
- unsigned char bPWN;
- bool bGodmode,bActivated,bLawnmower,bMassives,bSpam,bFlipmower,bRocketspam,bTaunt,bSpawnmower,bFlame,bCharge,bChatSpam,bOkToLeave,bStrikeDown;
- bool bRoomRapeThreadOn,bFollowThreadOn,bAntiFollow,bAnonimoHotkeys,bWitchSpecialGun,bLungemower;
- bool bReload,bSpawnFood,bCreateMale,bAutoquest,bFacepalm,bBfhack,bSpeedhack,bLaser,Chanspam,bRoomrape,bSafeOff,bStrikeDownAll;
- bool bPollNew,bSpeedHack,bOnceTimelol,bQuestFarmMode,bChatIcon,bWhisperSpam,bChanSpam,bSuperDash,bSmartQuest2,bNukeAkshay,bKillQuestThread;
- bool bCounterRotate,bSlowTimeMatrix,bSlowTimeMatrixEntered,bYoYoMassives,bYoyo,bThrowYoYo,bReturnYoYo,bNukeVolcanoe,bCenter,bRegular,bGravity;
- bool bAutoSurvival,bAnchor,bSkywalk,bNinjaJump,bFakeHackerAll,bFakeHacker,bRealFake,bPiñata,bFPS,bNukeFast,bTargetPingAlready;
- bool bInfBlock,bBfhackClassic,bNegative,bToggledBox,bFollow,bCrosshair,bPornDownloadComplete,bNoFog,bWire,bImplosionMode,bWhisper;
- bool bRapeShot,bSkirt,bAimbotTest,bD3DHackEnable,bWindowedMode,bWitchGun,bBlastTargetAll,bAdvertose,bFoodSpam,bMagnetSpoofMode;
- bool bAimbotOld=false;
- extern int lolmyint;
- extern int n_Stride;
- extern int lolfilterstride;
- int iJack,iMusic,iBitch = 10,roomnumber;
- unsigned char bNukeShadow,bNukeMine,bMinesON,bMineActivated,bNukeUnder,bNukeKameha,bNukeWorld,bNukeClock,bNukeType;
- float AimToPosition0, AimToPosition1, AimToPosition2, CircleDirection, MedCircleAngle, towerheight, AimPosition0, AimPosition1, AimPosition2, AimAngleToXAxis, AimAngleToYAxis, AimAngleToZAxis, AimDirectionX, AimDirectionY, AimDirectionZ;
- char strikedownname[32],fakename[32],blastname[32];
- float CoasterPos[3],mineloc[3],savedmineloc[3],SavedHome[3],AimOld[3],AimNew[3];
- unsigned char bNukeNormal,bCoolKid,bNukeCone;
- int LastPing;
- float downdir[3] = {0,0,-.99};
- unsigned long aimbottimer;
- unsigned long ZMyCharacter( )
- {
- if (ZGetGame( ))
- return *(unsigned long*)(ZGetGame( ) + 0x94);
- return 0;
- }
- float *GetDirection(unsigned long ZCharacter)
- {
- //DWORD EAX = *(DWORD*)(ZMyCharacter( ) + 0x28);
- //return (float*)(EAX + 0x30);
- return (float*)(ZCharacter + 0x334); //340 old february gunz
- }
- float *GetPosition( DWORD ZChar )
- {
- DWORD dwPos1 = *(DWORD*)(ZChar + 0x24),
- dwPos2 = DWORD(ZChar + 0x24);
- dwPos1-=dwPos2;
- return (float*)(dwPos1 + 0xF93B4508);
- }
- /*
- char* LastInput() //how we get the gunz output chat and stuff. Nuff' said
- {
- return (char*)(ZGetGameInterface() + 0x3A4);
- }
- */
- char* KickString()
- {
- return (char*)(ZGetGameClient() + 0x7ED);
- }
- MUID *GetPlayer( ){
- return (MUID*)(ZGetGameClient( ) + 0x1A0);}
- MUID *GetStage( ){
- return (MUID*)(ZGetGameClient( ) + 0x1B0);}
- MUID *GetChannel( ){
- return (MUID*)(ZGetGameClient( ) + 0x1A8);}
- MUID *LastAttacker()
- {
- unsigned long ret = *(unsigned long*)(ZMyCharacter() + 0x3A8); //hpapmodule
- return (MUID*)(ret + 0x2C); //last attacker
- }
- unsigned long GetZCharacter(MUID* id) //getzcharacter is the object pointer
- {
- return ZCharacterManager__Find(id->a,id->id);
- }
- char *GetLauncherParams( )
- {
- return GetCommandLineA( );
- }
- bool Ingame()
- {
- return (ZMyCharacter( ));
- }
- void Whisper(char *a,char *b,char *c)
- {
- __asm
- {
- PUSH c
- PUSH b
- PUSH a
- MOV EAX,_ZPostWhisperA
- CALL EAX
- ADD ESP,12
- }
- }
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