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Mark Military Buildings

Aug 1st, 2016
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SQF 2.64 KB | None | 0 0
  1. _middle             = worldSize/2;         
  2. _spawnCenter        = [_middle,_middle,0];
  3. _maxDistance        = _middle;
  4.  
  5. _buildingTypes                  = [ "Land_TentHangar_V1_F","Land_Hangar_F","Land_Airport_Tower_F","Land_Cargo_House_V1_F",
  6.                                 "Land_Cargo_House_V3_F","Land_Cargo_HQ_V1_F","Land_Cargo_HQ_V2_F","Land_Cargo_HQ_V3_F",
  7.                                 "Land_u_Barracks_V2_F","Land_i_Barracks_V2_F","Land_i_Barracks_V1_F","Land_Cargo_Patrol_V1_F",
  8.                                 "Land_Cargo_Patrol_V2_F","Land_Cargo_Tower_V1_F","Land_Cargo_Tower_V1_No1_F","Land_Cargo_Tower_V1_No2_F",
  9.                                 "Land_Cargo_Tower_V1_No3_F","Land_Cargo_Tower_V1_No4_F","Land_Cargo_Tower_V1_No5_F","Land_Cargo_Tower_V1_No6_F",
  10.                                 "Land_Cargo_Tower_V1_No7_F","Land_Cargo_Tower_V2_F","Land_Cargo_Tower_V3_F","Land_MilOffices_V1_F",
  11.                                 "Land_Radar_F","Land_budova4_winter","land_hlaska","Land_Vysilac_FM","land_st_vez","Land_ns_Jbad_Mil_Barracks",
  12.                                 "Land_ns_Jbad_Mil_ControlTower","Land_ns_Jbad_Mil_House","land_pozorovatelna","Land_vys_budova_p1",
  13.                                 "Land_Vez","Land_Mil_Barracks_i","Land_Mil_Barracks_L","Land_Mil_Barracks",
  14.                                 "Land_Hlidac_budka","Land_Ss_hangar","Land_Mil_ControlTower","Land_a_stationhouse",
  15.                                 "Land_Farm_WTower","Land_Mil_Guardhouse","Land_A_statue01","Land_A_Castle_Gate",
  16.                                 "Land_A_Castle_Donjon","Land_A_Castle_Wall2_30","Land_A_Castle_Stairs_A",
  17.                                 "Land_i_Barracks_V1_dam_F","Land_Cargo_Patrol_V3_F","Land_Radar_Small_F","Land_Dome_Big_F",
  18.                                 "Land_Dome_Small_F","Land_Army_hut3_long_int","Land_Army_hut_int","Land_Army_hut2_int",
  19.                                 "Land_Barracks_01_camo_F","Land_Barracks_01_grey_F","land_AII_last_floor","land_AII_middle_floor",
  20.                                 "land_AII_upper_part","Land_Ind_IlluminantTower","Land_Misc_deerstand","Land_ns_Jbad_A_Stationhouse",
  21.                                 "Land_Airport_01_controlTower_F","Land_Airport_01_terminal_F","Land_Airport_02_controlTower_F",
  22.                                 "Land_Airport_02_terminal_F","Land_Cargo_House_V4_F","Land_Cargo_HQ_V4_F","Land_Cargo_Patrol_V4_F",
  23.                                 "Land_Cargo_Tower_V4_F"
  24.                                 ];
  25. {
  26.     _buildingType = _x;
  27.     _building = _spawnCenter nearObjects [_buildingType, _maxDistance];
  28.     {
  29.         _foundBuilding = _x;
  30.         _pos = _foundBuilding buildingPos 0;
  31.         _location = getPosATL _foundBuilding;
  32.         _marker = createMarker [format ["%1", _foundBuilding],_pos];
  33.         _marker setMarkerShape "Icon";
  34.         _marker setMarkerSize [1,1];
  35.         _marker setMarkerType "mil_dot";
  36.         _marker setMarkerBrush "Solid";
  37.         _marker setMarkerAlpha 0.5;
  38.         _marker setMarkerColor "ColorRed";
  39.         _marker setMarkerText format["%1", _foundBuilding];    
  40.     }forEach _building;
  41. }forEach _buildingTypes;
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