Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Mono path[0] = 'J:/Fractured/app/UnityClient@Windows_Data/Managed'
- Mono config path = 'J:/Fractured/app/MonoBleedingEdge/etc'
- Initialize engine version: 2019.2.14f1 (49dd4e9fa428)
- [XR] Discovering subsystems at path J:/Fractured/app/UnityClient@Windows_Data/UnitySubsystems
- GfxDevice: creating device client; threaded=1
- d3d11: D3D_FEATURE_LEVEL_11_1 not-recognized (only 11.0 runtime installed?)
- d3d11: QueryInterface(IDXGIFactory5) failed (80004002).
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: NVIDIA GeForce GTX 690 (ID=0x1188)
- Vendor:
- VRAM: 1979 MB
- Driver: 26.21.14.4587
- Begin MonoManager ReloadAssembly
- - Completed reload, in 2.086 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- UnloadTime: 2.228909 ms
- Invalid [DisableAutoCreation] on Improbable.Gdk.Core.CustomSpatialOSSendSystem`1 (only concrete types can be instantiated)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
- (Filename: C:\buildslave\unity\build\Runtime/SceneManager/SceneManager.cpp Line: 566)
- Validating credentials...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- The referenced script on this Behaviour (Game Object 'entity_CharcoalPile') is missing!
- (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
- Shader 'Particles/FXVille Blood 2017': fallback shader 'Paricles/Alpha Blended' not found
- NullReferenceException: Object reference not set to an instance of an object
- at ResourceNodeClient.OnDestroy () [0x0002c] in <732fd0ab060e423b8786ea73f51a251b>:0
- (Filename: <732fd0ab060e423b8786ea73f51a251b> Line: 0)
- NullReferenceException: Object reference not set to an instance of an object
- at ResourceNodeClient.OnDestroy () [0x0002c] in <732fd0ab060e423b8786ea73f51a251b>:0
- (Filename: <732fd0ab060e423b8786ea73f51a251b> Line: 0)
- NullReferenceException: Object reference not set to an instance of an object
- at ResourceNodeClient.OnDestroy () [0x0002c] in <732fd0ab060e423b8786ea73f51a251b>:0
- (Filename: <732fd0ab060e423b8786ea73f51a251b> Line: 0)
- NullReferenceException: Object reference not set to an instance of an object
- at ResourceNodeClient.OnDestroy () [0x0002c] in <732fd0ab060e423b8786ea73f51a251b>:0
- (Filename: <732fd0ab060e423b8786ea73f51a251b> Line: 0)
- NullReferenceException: Object reference not set to an instance of an object
- at ResourceNodeClient.OnDestroy () [0x0002c] in <732fd0ab060e423b8786ea73f51a251b>:0
- (Filename: <732fd0ab060e423b8786ea73f51a251b> Line: 0)
- CharacterSelectionController.ConnectionTimeout => 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- CharacterSelectionController.OnFailedWorldLogin =>
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Add Comment
Please, Sign In to add comment