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May 29th, 2020
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  1. Mono path[0] = 'J:/Fractured/app/UnityClient@Windows_Data/Managed'
  2. Mono config path = 'J:/Fractured/app/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.2.14f1 (49dd4e9fa428)
  4. [XR] Discovering subsystems at path J:/Fractured/app/UnityClient@Windows_Data/UnitySubsystems
  5. GfxDevice: creating device client; threaded=1
  6. d3d11: D3D_FEATURE_LEVEL_11_1 not-recognized (only 11.0 runtime installed?)
  7. d3d11: QueryInterface(IDXGIFactory5) failed (80004002).
  8. Direct3D:
  9. Version: Direct3D 11.0 [level 11.0]
  10. Renderer: NVIDIA GeForce GTX 690 (ID=0x1188)
  11. Vendor:
  12. VRAM: 1979 MB
  13. Driver: 26.21.14.4587
  14. Begin MonoManager ReloadAssembly
  15. - Completed reload, in 2.086 seconds
  16. <RI> Initializing input.
  17.  
  18. <RI> Input initialized.
  19.  
  20. <RI> Initialized touch support.
  21.  
  22. WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
  23. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  24. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
  25. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  26. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  27. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  28. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  29. UnloadTime: 2.228909 ms
  30. Invalid [DisableAutoCreation] on Improbable.Gdk.Core.CustomSpatialOSSendSystem`1 (only concrete types can be instantiated)
  31.  
  32. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  33.  
  34. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  35.  
  36. (Filename: C:\buildslave\unity\build\Runtime/SceneManager/SceneManager.cpp Line: 566)
  37.  
  38. Validating credentials...
  39.  
  40. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  41.  
  42. The referenced script on this Behaviour (Game Object 'entity_CharcoalPile') is missing!
  43.  
  44. (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
  45.  
  46. Shader 'Particles/FXVille Blood 2017': fallback shader 'Paricles/Alpha Blended' not found
  47. NullReferenceException: Object reference not set to an instance of an object
  48. at ResourceNodeClient.OnDestroy () [0x0002c] in <732fd0ab060e423b8786ea73f51a251b>:0
  49.  
  50. (Filename: <732fd0ab060e423b8786ea73f51a251b> Line: 0)
  51.  
  52. NullReferenceException: Object reference not set to an instance of an object
  53. at ResourceNodeClient.OnDestroy () [0x0002c] in <732fd0ab060e423b8786ea73f51a251b>:0
  54.  
  55. (Filename: <732fd0ab060e423b8786ea73f51a251b> Line: 0)
  56.  
  57. NullReferenceException: Object reference not set to an instance of an object
  58. at ResourceNodeClient.OnDestroy () [0x0002c] in <732fd0ab060e423b8786ea73f51a251b>:0
  59.  
  60. (Filename: <732fd0ab060e423b8786ea73f51a251b> Line: 0)
  61.  
  62. NullReferenceException: Object reference not set to an instance of an object
  63. at ResourceNodeClient.OnDestroy () [0x0002c] in <732fd0ab060e423b8786ea73f51a251b>:0
  64.  
  65. (Filename: <732fd0ab060e423b8786ea73f51a251b> Line: 0)
  66.  
  67. NullReferenceException: Object reference not set to an instance of an object
  68. at ResourceNodeClient.OnDestroy () [0x0002c] in <732fd0ab060e423b8786ea73f51a251b>:0
  69.  
  70. (Filename: <732fd0ab060e423b8786ea73f51a251b> Line: 0)
  71.  
  72. CharacterSelectionController.ConnectionTimeout => 1
  73.  
  74. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  75.  
  76. CharacterSelectionController.OnFailedWorldLogin =>
  77.  
  78. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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