Advertisement
_PoY

[DP Glitchless] New Seed ?

Feb 5th, 2018
270
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.96 KB | None | 0 0
  1. "31 adamant"
  2. lonely/naughty HP Rock
  3. . 31 63+ 0
  4. A 27 65+ 6
  5. B 23 66+ 13
  6. C 19 68+ 10
  7. D 18 70 4
  8. -----------------------
  9. TO TEST :
  10. C2051533 93 5 22551 D6DAC6D8 Lonely 0 25 31 24 27 26 30 Rock 66 M M M M
  11. > 4678 4707 8 YES
  12. > 4770 4999 8 YES
  13. > 4880 5071 8 YES
  14. > 4995 5000 8 YES
  15.  
  16. 194 = mo*d + mi + s = 12*12 + 21 + 29
  17. 05 = h
  18. 5427 = ~5328 (1:29.08)
  19. test : Dec 12th 2098, 05:19:00, f5287
  20. console : Dec 12th 2099, 05:09:00, 7000|93150
  21. ID : -2 -1 0 +1 +2
  22. 22551 | 56723
  23. NPCs : du, uR | ulr | r, ud, ur || uR, rLR | Lab? | dU | rL, lU
  24.  
  25. around mid panel; left col; top row then 1D extra to Lake (92) Home (193)
  26. top row; optimal (304)
  27. 2D, no ledge, optimal; top row (441)
  28. walk 1R then run, top row; enter from 4th right col, optimal
  29. bot tutorial (591) reset, middle row; optimal (658 / 665)
  30. > walks left : OK
  31. > looks left : early (walk until 1 after panel, run down then right => fix in school)
  32. optimal + talk (688) middle (711 / 753)
  33. RUL Clowns (836 / 917 / 981) Director from left (1096)
  34. Left NPC bonk twice from left, right most road column when going up (1209)
  35. reset, no tiles; bot row, walk 2D (Starly - Tackle) walk 1D, run right, then
  36. near NPC 1D, max left in grass, 1U, max right, run up & enter; optimal (1368)
  37. optimal mine (1625) Menu when Machop looks down (0.2s wait after facing down) (1630/1631)
  38. > audio cue : count as 3 4 measure, clear on xth, menu on xth of 4th cycle (x=1,2,3)
  39. > ↑ lud ... lRu ↓
  40. > backup: if walks R, menu when it exactly stops moving
  41.  
  42. Oreburgh verification :
  43. > 1630 OKAY: dr | l | uD | dl
  44. > 1631 OKAY: lu | dR | dr | .U (1757->1765)
  45. > 1633 LATE: uD ...
  46. *¤*¤*¤* Check for better Roark combinations : Absorb + RZ when ? Withdraw safe strat ?
  47. *¤*¤*¤* RZ* when ?
  48.  
  49. //Straight to path (1840)
  50. Mart + 1D (1884) Optimal [bonk NPC once from below in Jubilife] (2038)
  51. > if turn frame after mart, run left & 1D, walk DL before 2nd door column
  52. count as 4 4 measure; 2nd beat + 3 1/2 beat + 4th beat (2397)
  53. > 3 3/: seen
  54. > 3 4 : late Shinx
  55. > 3/ 3 : seen (r l)
  56. > 3/ 3/: seen (r l)
  57. > 3/ 4 : Bidoof
  58. > 3/ 4/: Bidoof
  59. > 4 3/: seen
  60. > 4 4 : Bidoof
  61. > 4 4/: Bidoof
  62. > 4/ 4 : Starly (u lr)
  63. > 4/ 4/: Starly (u lr)
  64. run U till transition, walk RDLU LLDU, classic dodge (Bidoof - Absorb) (2517)
  65. menu in + optimal, walk when going up & run 2nd col; 1st right col (2622->2664)
  66. bot exit (2729->2731->2732) run behind, walk 2L2U2R (2745->2753)
  67. No grass, left col, walk near spinner 2L2U1R full up, run 1 tile after top Pokéball
  68. At mid col, walk up, run in sight
  69. run around, full right, walk DLU, run upmost, left col entrance (2891)
  70. around top row (2900) cut through bot row (2915) Repel before big grass
  71.  
  72. wait ~60+ steps after re-entering Hearthome for ~100f advance & no step-based manip
  73. - step counter >3020 is okay
  74.  
  75.  
  76.  
  77.  
  78.  
  79.  
  80. -------
  81.  
  82. B01616FE 85 22 64020 65D8DE98 Lonely 0 15 30 20 31 26 30 Rock 67 M M M F
  83. > 4658 4671 8 YES
  84. > 4766 4779 8 YES
  85. > 4970 5067 8 YES
  86. > 5037 5082 8 YES
  87.  
  88. 176 = mo*d + mi + s = 12*11 + 8 + 36
  89. 22 = h
  90. 5886 = ~5787 (~1:36.75)
  91. test : Dec 11th 2098, 22:06:00 f5745
  92.  
  93. RIP : RNG too fast
  94. ------------
  95.  
  96. 690617D8 103 6 23317 AD41126E Lonely 0 15 31 18 31 22 30 Rock 70 F M M F
  97. > 4544 4611 8 YES
  98. > 4561 4628 10 YES
  99. > 4567 4572 8 YES
  100. > 4706 4719 8 YES
  101.  
  102. 105 = mo*d + mi + s = 5*5 + 40 + 40
  103. 06 = h
  104. 6104 = ~6005 (1:40.40)
  105. test : May 5th 2098, 06:38:00 f5963/64
  106.  
  107. 2nd left col, bot row, reload R201 (between 4th & 5th tree)
  108. Rowan (126) bot row, 3+ in; up 4th col from right, walk right, run from behind tree (235)
  109. 2D, ledge, top row (349)
  110. bot row, 1+ in; optimal; bot (496)
  111. reset, bot line; top line (Bidoof) Tristan (613) Natalie (623)
  112. walk 3 grass R, 1 grass D, DRR, run up (Starly), straight up, seen, optimal (699->752)
  113. ULR Clowns, Director (1142) Top NPC, 2 bonks from above, optimal (1237)
  114. optimal, no extra grass (1316)
  115. H A R S H C A V E
  116.  
  117. [OLD]
  118. ------------------------------------
  119. Morning or Night => h = [0;9]u[20;24]
  120. Delay = [5000;6000]
  121. Frame = [70;130]
  122. Min stats = 20/30/20/30/20/29 (Lonely or Naughty)
  123. Kricketot frame = [300;750]
  124. Chansey frames = [4900;6000]
  125.  
  126. D615196C 107 21 31217 3A4071A9 Naughty 1 31 30 30 31 26 30 Rock 70 M M M F
  127. > 712
  128. > 4495 4600 8 YES
  129. > 4816 4863 10 YES
  130. > 5100 5137 8 YES
  131. > 5142 5185 10 YES
  132. > 5547 5616 8 YES
  133. > 5726 5827 10 YES
  134. > 5882 5947 10 YES
  135. > 5916 5961 8 YES
  136. > 5918 5977 8 YES
  137. > 5937 6016 8 YES
  138.  
  139. 214 = mo*d + mi + s = 12*12 + 23 + 47 (Dec 12th 2098, 21:21:00 f6367)
  140. 21 = h
  141. 6508 = ~6409 (~1:47.15)
  142.  
  143. 1st col, 3 b&f, top row + 1 tile down ... Rowan (218)
  144. top row, 4th entr from left (342->358)
  145. 2D, left, down at NPC, top row (481)
  146. > OR 2nd top row (483)
  147. > OR 4 1 (485)
  148. > OR jump + top (460) optimal, mid Lucas (588)
  149. > OR max grass then opti (600)
  150. > OR max grass (487)
  151.  
  152. test : 1 extra in town, 2nd top tow & @end 2U3L, optimal but walk 1 when turn right (650)
  153. reset route, middle row + 2U in, 1st col (Kricketot)
  154. 2 extra, then menu ... !!avoid turn frame in grass!! (Bidoof)
  155. seen, optimal, RUL Clown, Bonk twice to left NPC from bot, opti to Rival
  156. 2 bot grass, (Starly), opti
  157. 2R from pillar, 2b&f before ER, wait below Machop, move when M looks left
  158. ER when M looks U/D (can't recall)
  159. behind left house from below, until right to rock, walk 3U, run left
  160. left col, walk 2R2L aligned with Youngster, optimal
  161. 3rd beat => 2 1/2-3rd beat
  162. run 2L, walk DRU RR DLU LDL UDUDU run, classic dodge (2612->2631)
  163. 2504: ?
  164. 2508: seen
  165. 2511: ?
  166. 2509: seen
  167. [2515]: OK
  168. 2514: seen
  169. 2517: Starly
  170. Optimal dodge on 2nd col, then 1st col, classic (2713)
  171. Pecha Berry then (2753->2761)
  172. Menu, then Shop (6/3/3/2) (2806)
  173. Bot row then optimal grass around sign (2843)
  174. Run right then behind spinner, top row dodge (2856->2864)
  175. Heal in Windworks
  176. 1D, left & max grass, left on bridge, walk below spinner, run up
  177. walk 1L, run then walk exit grass asap, run in sight
  178. left on stairs, walk 1R in grass, run below runner from earliest
  179. (3002) least right grass (3022) skip small grass (3034->3038)
  180. Minimum grass, & before last patch, 6tile b&f + 2x 5tile b&f
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement