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  1. /////////////////////////////CS 2///////////////////////////////////////////////
  2. /////////////////////////////////////////////CREATE OBJECTS/////////////////////
  3. CreateDynamicObject(1431,2167.2451000,-2252.1396000,12.8487000,0.0000000,0.0000000,309.9960000); //object(dyn_box_pile) (1)
  4. CreateDynamicObject(3631,2140.6492000,-2258.8142000,12.8743200,0.0000000,0.0000000,285.5000000); //object(oilcrat_las) (1)
  5. CreateDynamicObject(3632,2168.3428000,-2254.2920000,13.9329400,0.0000000,0.0000000,0.0000000); //object(imoildrum_las) (1)
  6. CreateDynamicObject(3633,2146.2161000,-2274.8176000,13.8707100,0.0000000,0.0000000,49.9990000); //object(imoildrum4_las) (1)
  7. CreateDynamicObject(2991,2154.1846000,-2240.4971000,14.0858700,0.0000000,0.0000000,316.0000000); //object(imy_bbox) (1)
  8. CreateDynamicObject(14877,2174.9675000,-2248.7144000,17.5905300,0.0000000,0.0000000,316.0000000); //object(michelle-stairs) (1)
  9. CreateDynamicObject(14877,2167.8259000,-2241.8120000,13.4372600,0.0000000,0.0000000,316.0000000); //object(michelle-stairs) (2)
  10. CreateDynamicObject(970,2168.8950000,-2244.8687000,16.0520000,0.0000000,0.0000000,316.0000000); //object(fencesmallb) (2)
  11. CreateDynamicObject(970,2163.4600000,-2262.7407000,20.1393600,0.0000000,0.0000000,44.9970000); //object(fencesmallb) (7)
  12. CreateDynamicObject(970,2166.4170000,-2259.7952000,20.1393600,0.0000000,0.0000000,44.7420000); //object(fencesmallb) (8)
  13. CreateDynamicObject(970,2169.3984000,-2256.8408000,20.1393600,0.0000000,0.0000000,44.9920000); //object(fencesmallb) (9)
  14. CreateDynamicObject(970,2172.3533000,-2253.8792000,20.1393600,0.0000000,0.0000000,44.9890000); //object(fencesmallb) (10)
  15. CreateDynamicObject(970,2173.7075000,-2252.5217000,20.1393600,0.0000000,0.0000000,44.9890000); //object(fencesmallb) (11)
  16. CreateDynamicObject(970,2160.4768000,-2262.7832000,20.1393600,0.0000000,0.0000000,134.9950000); //object(fencesmallb) (12)
  17. CreateDynamicObject(970,2157.5269000,-2259.8025000,20.1393600,0.0000000,0.0000000,134.9950000); //object(fencesmallb) (13)
  18. CreateDynamicObject(970,2154.5725000,-2256.8232000,20.1393600,0.0000000,0.0000000,134.9950000); //object(fencesmallb) (14)
  19. CreateDynamicObject(970,2151.6011000,-2253.8594000,20.1393600,0.0000000,0.0000000,134.9950000); //object(fencesmallb) (15)
  20. CreateDynamicObject(970,2148.6428000,-2250.8911000,20.1393600,0.0000000,0.0000000,134.9950000); //object(fencesmallb) (16)
  21. CreateDynamicObject(970,2145.6707000,-2247.9202000,20.1393600,0.0000000,0.0000000,134.9950000); //object(fencesmallb) (17)
  22. CreateDynamicObject(970,2144.3030000,-2246.5737000,20.1393600,0.0000000,0.0000000,134.9950000); //object(fencesmallb) (18)
  23. CreateDynamicObject(2959,2120.3499000,-2274.5027000,19.5892400,0.0000000,0.0000000,44.7500000); //object(rider1_door) (1)
  24. CreateDynamicObject(3632,2121.6194000,-2275.3394000,20.1426800,0.0000000,0.0000000,0.0000000); //object(imoildrum_las) (2)
  25. CreateDynamicObject(3632,2122.0479000,-2274.8835000,20.1426800,0.0000000,0.0000000,0.0000000); //object(imoildrum_las) (3)
  26. CreateDynamicObject(3632,2121.6191000,-2275.3389000,21.0999000,0.0000000,0.0000000,0.0000000); //object(imoildrum_las) (5)
  27. CreateDynamicObject(3632,2122.0479000,-2274.8838000,21.0985600,0.0000000,0.0000000,0.0000000); //object(imoildrum_las) (7)
  28. CreateDynamicObject(3632,2122.4846000,-2274.4463000,20.1426800,0.0000000,0.0000000,0.0000000); //object(imoildrum_las) (8)
  29. CreateDynamicObject(3632,2125.2615000,-2271.6177000,20.1426800,0.0000000,0.0000000,0.0000000); //object(imoildrum_las) (11)
  30. CreateDynamicObject(3632,2124.8049000,-2272.0496000,20.1426800,0.0000000,0.0000000,0.0000000); //object(imoildrum_las) (12)
  31. CreateDynamicObject(3632,2124.3684000,-2272.4753000,20.1426800,0.0000000,0.0000000,0.0000000); //object(imoildrum_las) (13)
  32. CreateDynamicObject(3632,2125.2617000,-2271.6172000,21.0972900,0.0000000,0.0000000,0.0000000); //object(imoildrum_las) (14)
  33. CreateDynamicObject(3632,2124.3682000,-2272.4756000,21.0999000,0.0000000,0.0000000,0.0000000); //object(imoildrum_las) (15)
  34. CreateDynamicObject(3632,2131.5940000,-2277.9905000,20.1391100,0.0000000,0.0000000,0.0000000); //object(imoildrum_las) (16)
  35. CreateDynamicObject(3632,2131.1375000,-2278.4561000,20.1391100,0.0000000,0.0000000,0.0000000); //object(imoildrum_las) (17)
  36. CreateDynamicObject(3632,2131.5938000,-2277.9902000,21.0896800,0.0000000,0.0000000,0.0000000); //object(imoildrum_las) (18)
  37. CreateDynamicObject(3632,2128.0027000,-2281.7246000,20.1391100,0.0000000,0.0000000,0.0000000); //object(imoildrum_las) (19)
  38. CreateDynamicObject(3632,2128.4309000,-2281.2744000,20.1391100,0.0000000,0.0000000,0.0000000); //object(imoildrum_las) (20)
  39. CreateDynamicObject(3632,2128.8643000,-2280.8184000,20.1391100,0.0000000,0.0000000,0.0000000); //object(imoildrum_las) (21)
  40. CreateDynamicObject(3632,2128.8643000,-2280.8184000,21.0910300,0.0000000,0.0000000,0.0000000); //object(imoildrum_las) (22)
  41. CreateDynamicObject(3632,2128.0029000,-2281.7246000,21.0776800,0.0000000,0.0000000,0.0000000); //object(imoildrum_las) (23)
  42. CreateDynamicObject(10558,2178.0503000,-2254.5342000,15.6820300,0.0000000,0.0000000,315.0000000); //object(tbnsfs) (1)
  43. CreateDynamicObject(3631,2170.4589800,-2256.3317900,12.8786400,0.0000000,0.0000000,315.5000000); //object(oilcrat_las) (4)
  44. CreateDynamicObject(3632,2156.3269000,-2242.3442000,13.9329400,0.0000000,0.0000000,0.0000000); //object(imoildrum_las) (24)
  45. CreateDynamicObject(2991,2170.4590000,-2256.3604000,14.0858700,0.0000000,0.0000000,316.0000000); //object(imy_bbox) (2)
  46. CreateDynamicObject(3632,2164.1919000,-2246.9126000,12.7660400,0.0000000,0.0000000,0.0000000); //object(imoildrum_las) (26)
  47. CreateDynamicObject(1431,2158.3730000,-2243.7598000,12.8487000,0.0000000,0.0000000,309.9960000); //object(dyn_box_pile) (4)
  48. CreateDynamicObject(3578,2147.7751000,-2242.8215000,11.5430900,0.0000000,0.0000000,45.0000000); //object(dockbarr1_la) (6)
  49. CreateDynamicObject(3578,2140.4880000,-2250.0906000,11.5430900,0.0000000,0.0000000,44.9950000); //object(dockbarr1_la) (1)
  50. CreateDynamicObject(3578,2133.2024000,-2257.3645000,11.5430900,0.0000000,0.0000000,44.9950000); //object(dockbarr1_la) (2)
  51. CreateDynamicObject(3633,2172.2295000,-2254.9980000,20.1466800,0.0000000,0.0000000,49.9990000); //object(imoildrum4_las) (2)
  52. CreateDynamicObject(3633,2172.2295000,-2254.9980000,21.1066000,0.0000000,0.0000000,49.9990000); //object(imoildrum4_las) (3)
  53. CreateDynamicObject(3633,2173.1245000,-2255.9207000,20.1466800,0.0000000,0.0000000,49.9990000); //object(imoildrum4_las) (5)
  54. CreateDynamicObject(3633,2171.3347000,-2260.0291000,20.1466800,0.0000000,0.0000000,49.9990000); //object(imoildrum4_las) (6)
  55. CreateDynamicObject(3633,2171.3350000,-2260.0293000,21.1025900,0.0000000,0.0000000,49.9990000); //object(imoildrum4_las) (7)
  56. CreateDynamicObject(3633,2164.0100000,-2263.1824000,20.1466800,0.0000000,0.0000000,49.9990000); //object(imoildrum4_las) (8)
  57. CreateDynamicObject(3633,2164.0098000,-2263.1826000,21.0852500,0.0000000,0.0000000,49.9990000); //object(imoildrum4_las) (9)
  58. CreateDynamicObject(3632,2158.6489000,-2265.5530000,20.1414300,0.0000000,0.0000000,0.0000000); //object(imoildrum_las) (6)
  59. CreateDynamicObject(3632,2159.6008000,-2268.2439000,20.1466800,0.0000000,0.0000000,0.0000000); //object(imoildrum_las) (9)
  60. CreateDynamicObject(3633,2144.1992000,-2282.9927000,20.1466800,0.0000000,0.0000000,49.9990000); //object(imoildrum4_las) (10)
  61. CreateDynamicObject(3633,2144.1992000,-2282.9922000,21.0892500,0.0000000,0.0000000,49.9990000); //object(imoildrum4_las) (11)
  62. CreateDynamicObject(3633,2145.1182000,-2283.9072000,20.1466800,0.0000000,0.0000000,49.9990000); //object(imoildrum4_las) (12)
  63. CreateDynamicObject(3633,2143.8083000,-2250.7554000,20.1388700,0.0000000,0.0000000,49.9990000); //object(imoildrum4_las) (13)
  64. CreateDynamicObject(3633,2143.8086000,-2250.7549000,21.0934400,0.0000000,0.0000000,49.9990000); //object(imoildrum4_las) (14)
  65. CreateDynamicObject(3633,2144.1726000,-2249.5613000,20.1388700,0.0000000,0.0000000,49.9990000); //object(imoildrum4_las) (15)
  66. CreateDynamicObject(3633,2131.2988000,-2262.9160000,20.1431500,0.0000000,0.0000000,49.9990000); //object(imoildrum4_las) (16)
  67. CreateDynamicObject(3633,2131.2988000,-2262.9160000,21.1003700,0.0000000,0.0000000,49.9990000); //object(imoildrum4_las) (17)
  68. CreateDynamicObject(3633,2131.1216000,-2261.3823000,20.1431500,0.0000000,0.0000000,49.9990000); //object(imoildrum4_las) (18)
  69. CreateDynamicObject(1431,2132.2153000,-2275.0234000,20.2194900,0.0000000,0.0000000,345.9960000); //object(dyn_box_pile) (3)
  70. CreateDynamicObject(1431,2159.6621000,-2266.6035000,20.2194900,0.0000000,0.0000000,285.9910000); //object(dyn_box_pile) (5)
  71. CreateDynamicObject(1431,2135.8975000,-2279.3018000,20.2194900,0.0000000,0.0000000,285.9910000); //object(dyn_box_pile) (6)
  72. CreateDynamicObject(3632,2135.7798000,-2276.8818000,20.1466800,0.0000000,0.0000000,0.0000000); //object(imoildrum_las) (10)
  73. CreateDynamicObject(3632,2134.3840000,-2275.6008000,20.1466800,0.0000000,0.0000000,0.0000000); //object(imoildrum_las) (29)
  74. CreateDynamicObject(2991,2140.0481000,-2271.5090000,15.2607900,0.0000000,0.0000000,315.2500000); //object(imy_bbox) (3)
  75. CreateDynamicObject(3632,2146.7478000,-2275.6763000,14.2551400,0.0000000,0.0000000,0.0000000); //object(imoildrum_las) (31)
  76. CreateDynamicObject(3633,2143.2556000,-2263.4543000,12.7731000,0.0000000,0.0000000,49.9990000); //object(imoildrum4_las) (19)
  77. CreateDynamicObject(3633,2146.2158000,-2274.8174000,14.8239300,0.0000000,0.0000000,49.9990000); //object(imoildrum4_las) (20)
  78. CreateDynamicObject(3576,2132.1843000,-2262.7244000,15.2759100,0.0000000,0.0000000,100.0000000); //object(dockcrates2_la) (2)
  79. CreateDynamicObject(3633,2146.9636000,-2268.3560000,13.7091800,0.0000000,0.0000000,49.9990000); //object(imoildrum4_las) (21)
  80. CreateDynamicObject(3633,2150.9492000,-2272.3555000,13.7091800,0.0000000,0.0000000,49.9990000); //object(imoildrum4_las) (22)
  81. CreateDynamicObject(3633,2145.1094000,-2266.4629000,13.7091800,0.0000000,0.0000000,49.9990000); //object(imoildrum4_las) (23)
  82. CreateDynamicObject(3633,2148.8589000,-2270.2646000,13.7091800,0.0000000,0.0000000,49.9990000); //object(imoildrum4_las) (24)
  83. CreateDynamicObject(3632,2152.6565000,-2273.9480000,13.8270500,0.0000000,0.0000000,0.0000000); //object(imoildrum_las) (32)
  84. CreateDynamicObject(8378,2138.2925000,-2281.3135000,-14.2731800,0.0000000,90.0000000,314.0000000); //object(vgsbighngrdoor) (1)
  85. CreateDynamicObject(8378,2129.7468000,-2272.4731000,-14.2731800,0.0000000,90.0000000,313.9950000); //object(vgsbighngrdoor) (2)
  86. CreateDynamicObject(3576,2148.5730000,-2279.9648000,15.2716800,0.0000000,0.0000000,179.9980000); //object(dockcrates2_la) (4)
  87. CreateDynamicObject(3631,2154.2002000,-2240.4971000,12.8786400,0.0000000,0.0000000,315.5000000); //object(oilcrat_las) (2)
  88. CreateDynamicObject(2991,2140.6677000,-2258.9507000,14.0815500,0.0000000,0.0000000,286.0000000); //object(imy_bbox) (5)
  89. CreateDynamicObject(3632,2141.3291000,-2261.6941000,13.9286200,0.0000000,0.0000000,0.0000000); //object(imoildrum_las) (33)
  90. CreateDynamicObject(3632,2139.8792000,-2255.9553000,13.9286200,0.0000000,0.0000000,0.0000000); //object(imoildrum_las) (34)
  91. CreateDynamicObject(3633,2158.6719000,-2256.4172000,12.7745100,0.0000000,0.0000000,49.9990000); //object(imoildrum4_las) (25)
  92. CreateDynamicObject(3633,2144.1387000,-2264.3469000,12.7731000,0.0000000,0.0000000,49.9990000); //object(imoildrum4_las) (26)
  93. CreateDynamicObject(3633,2143.8015000,-2263.8613000,13.7116700,0.0000000,0.0000000,43.9990000); //object(imoildrum4_las) (27)
  94. CreateDynamicObject(3577,2161.6760000,-2258.0430000,13.0838100,0.0000000,0.0000000,0.0000000); //object(dockcrates1_la) (1)
  95. CreateDynamicObject(3761,2168.3677000,-2248.6343000,14.3011200,0.0000000,0.0000000,44.7500000); //object(industshelves) (1)
  96. CreateDynamicObject(3761,2162.4594700,-2242.7981000,14.3011200,0.0000000,0.0000000,44.7500000); //object(industshelves) (3)
  97. CreateDynamicObject(3577,2161.6758000,-2258.0430000,14.6529900,0.0000000,0.0000000,90.0000000); //object(dockcrates1_la) (3)
  98. CreateDynamicObject(3577,2150.4519000,-2260.4561000,13.0837000,0.0000000,0.0000000,90.0000000); //object(dockcrates1_la) (4)
  99. CreateDynamicObject(3577,2150.4521000,-2260.4561000,14.5382400,0.0000000,0.0000000,180.0000000); //object(dockcrates1_la) (5)
  100. CreateDynamicObject(3633,2149.0608000,-2257.9045000,12.7732700,0.0000000,0.0000000,49.9990000); //object(imoildrum4_las) (28)
  101. CreateDynamicObject(3633,2147.6465000,-2252.4761000,12.7724900,0.0000000,0.0000000,49.9990000); //object(imoildrum4_las) (29)
  102. CreateDynamicObject(3633,2147.6465000,-2252.4756000,13.7124100,0.0000000,0.0000000,49.9990000); //object(imoildrum4_las) (30)
  103. CreateDynamicObject(3633,2148.9609000,-2253.9792000,13.7124100,0.0000000,0.0000000,49.9990000); //object(imoildrum4_las) (31)
  104. CreateDynamicObject(3633,2148.9609000,-2253.9795000,12.7618400,0.0000000,0.0000000,49.9990000); //object(imoildrum4_las) (32)
  105. CreateDynamicObject(2567,2157.1704000,-2267.4854000,14.2297100,0.0000000,0.0000000,0.0000000); //object(ab_warehouseshelf) (1)
  106. CreateDynamicObject(3576,2154.7126000,-2249.1951000,13.7890300,0.0000000,0.0000000,0.0000000); //object(dockcrates2_la) (6)
  107.  
  108.  
  109.  
  110. //////////////////////REMOVE OBJECTS CS 2/////////////////
  111. RemoveBuildingForPlayer(playerid, 5259, 2168.8438, -2246.7812, 13.9375, 8.7063732); // removeWorldObject (las2dkwar01) (1)
  112. RemoveBuildingForPlayer(playerid, 5132, 2163.2891, -2251.6094, 14.14063, 17.136318); // removeWorldObject (las2dkwar107) (1)
  113. RemoveBuildingForPlayer(playerid, 5269, 2146.375, -2248.7969, 14.61719, 6.8085423); // removeWorldObject (las2dkwar05) (1)
  114. RemoveBuildingForPlayer(playerid, 5262, 2152.7109, -2256.7812, 15.21094, 9.974123); // removeWorldObject (las2dkwar04) (1)
  115. RemoveBuildingForPlayer(playerid, 3633, 2158.0078, -2257.2656, 16.21875, 3.0143523); // removeWorldObject (imoildrum4_LAS) (1)
  116. RemoveBuildingForPlayer(playerid, 3632, 2158.5703, -2251.0156, 15.8125, 2.6531615); // removeWorldObject (imoildrum_LAS) (1)
  117. RemoveBuildingForPlayer(playerid, 3633, 2153.7734, -2253.0859, 14.20313, 3.0143523); // removeWorldObject (imoildrum4_LAS) (2)
  118. RemoveBuildingForPlayer(playerid, 3633, 2150.6953, -2252.9141, 16.23438, 3.0143523); // removeWorldObject (imoildrum4_LAS) (3)
  119. RemoveBuildingForPlayer(playerid, 3632, 2149.8125, -2253.3672, 16.23438, 2.6531615); // removeWorldObject (imoildrum_LAS) (2)
  120. RemoveBuildingForPlayer(playerid, 3632, 2150.6641, -2251.5547, 12.76563, 2.6531615); // removeWorldObject (imoildrum_LAS) (3)
  121. RemoveBuildingForPlayer(playerid, 3577, 2170.0781, -2257.6641, 16.03906, 4.4201498); // removeWorldObject (DockCrates1_LA) (1)
  122. RemoveBuildingForPlayer(playerid, 3632, 2167.1719, -2257.125, 16.40625, 2.6531615); // removeWorldObject (imoildrum_LAS) (4)
  123. RemoveBuildingForPlayer(playerid, 3633, 2167.6641, -2256.7812, 13.71094, 3.0143523); // removeWorldObject (imoildrum4_LAS) (4)
  124. RemoveBuildingForPlayer(playerid, 5260, 2161.3438, -2264.9141, 14.01563, 8.5134621); // removeWorldObject (las2dkwar02) (1)
  125. RemoveBuildingForPlayer(playerid, 3631, 2163.375, -2262.6875, 16.35156, 5.9873238); // removeWorldObject (oilcrat_LAS) (1)
  126. RemoveBuildingForPlayer(playerid, 3577, 2160.5781, -2234.8203, 13.02344, 4.4201498); // removeWorldObject (DockCrates1_LA) (2)
  127. RemoveBuildingForPlayer(playerid, 5261, 2152.2578, -2239.4609, 14.5, 9.4132204); // removeWorldObject (las2dkwar03) (1)
  128. RemoveBuildingForPlayer(playerid, 3631, 2142.3047, -2255.8984, 12.875, 5.9873238); // removeWorldObject (oilcrat_LAS) (2)
  129. RemoveBuildingForPlayer(playerid, 5171, 2124.9453, -2275.4531, 20.14063, 6.4999456); // removeWorldObject (dockoff01_LAs2) (1)
  130. RemoveBuildingForPlayer(playerid, 3633, 2142.9141, -2256.3359, 13.92969, 3.0143523); // removeWorldObject (imoildrum4_LAS) (5)
  131. RemoveBuildingForPlayer(playerid, 3632, 2144.2969, -2258.1484, 13.92969, 2.6531615); // removeWorldObject (imoildrum_LAS) (5)
  132. RemoveBuildingForPlayer(playerid, 3633, 2140.3828, -2254.1016, 13.92969, 3.0143523); // removeWorldObject (imoildrum4_LAS) (6)
  133. RemoveBuildingForPlayer(playerid, 3631, 2149.1406, -2266.9062, 12.875, 5.9873238); // removeWorldObject (oilcrat_LAS) (3)
  134. RemoveBuildingForPlayer(playerid, 3577, 2126.8516, -2270.4453, 14.46875, 4.4201498); // removeWorldObject (DockCrates1_LA) (3)
  135. RemoveBuildingForPlayer(playerid, 3577, 2131.3438, -2274.6641, 14.46875, 4.4201498); // removeWorldObject (DockCrates1_LA) (4)
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