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  1. Object Container Streaming Testing Instructions
  2. An OCS release will be available to test in the specific windows listed below. Outside of the time slots, OCS servers will NOT be active. You can access the OCS building via the "PTU" tab on your PTU launcher. Where possible, please try to have the OCS build downloaded and ready to play prior to the testing window start time. The OCS build will be nearly identical to the 3.3.0 build though you may observe some small differences. Please focus on the testing focus. While testing, please have #etf-megachat open for instructions and please use the OCS specific build for all issue council reports (ex. 3.3.0-PTU.OCS.941839)
  3.  
  4. Issue Callout
  5.  
  6. Players spawn without a spacesuit on or in their inventory. W/A: Purchase and equip one at Port Olisar.
  7. Scramble races are turned on but may still have incomplete tasks.
  8.  
  9. OCS Testing Focus
  10.  
  11. Beacon Travel (Quantum and Service)
  12. Mission System
  13. Interdiction
  14. Death/Respawn
  15.  
  16. OCS Testing Windows
  17. Thursday - 9/27
  18.  
  19. PDT - 18:00
  20. CDT - 20:00
  21. EDT - 21:00
  22. UTC (Fri) - 01:00
  23. CEDT (Fri) - 03:00
  24. AEDT (Fri) - 12:00
  25.  
  26. Window Duration: Overnight
  27. Notes
  28. Feature Updates
  29. Universe
  30.  
  31. Increased the motion of mineable asteroid chunks after break up.
  32.  
  33. Missions
  34.  
  35. Added "Scramble Race" style missions. Scramble races are death races using ships in space, orusing vehicles (Ursa/Cyclone) or Gravlev bikes (Nox/Dragonfly) on moons. Races use a checkpoint system with each player who shoots (ships) or moves over/near (vehicles) a checkpoint accruing a point toward victory. Additionally, players can destroy race leaders to gain their points. Note: This system still has pending tasks to complete and may lack functionality.
  36.  
  37. Ships and Vehicles
  38.  
  39. Added the Cyclone TR, AA, and RC variants.
  40. Updated turret control system: Switched mouse control to 1 to 1 motion system, reduced turret sensitivity, set-up joystick controls for turrets, and numerous minor tweaks and polish.
  41.  
  42. Bug Fixes
  43.  
  44. Accounts should no longer 15006 disconnect on first login.
  45. Turret power prompts on the Constellations should no longer power on/off the entire ship.
  46. Miles Eckhart should once again be active and working.
  47. OM points around moons should no longer show as obstructed when quantum routing tries to plot a route around the moon.
  48. EVA re-entry for the Mustang Omega should now be in a more accessible location.
  49. Fixed a missing chunk of the rest stop.
  50. Logging out in the bed of a ship on a moon should no longer teleport the player to the middle of nowhere on the next login.
  51. Elevator movement should no longer appear out of sync for some players.
  52. Elevators at Levski should now take their doors with them properly as they move.
  53. Players should no longer be able to spool their quantum drive in Arena Commander game modes.
  54. Transitioning from sprint to walk and back should now play smoothly on the HUD.
  55. Ruto should be working properly.
  56.  
  57. Technical
  58.  
  59. Fixed 3 server crashes.
  60. Fixed 2 client crashes.
  61. Fixed a server deadlock.
  62.  
  63. Current Ship List
  64. Gladius, Gladius Valiant, Retaliator, Sabre, Sabre Comet, Hornet F7C, Hornet F7C Wildfire, Hornet F7CS, Hurricane, Terrapin, Mustang Alpha, Buccaneer, Cutlass, Dragonfly, Herald, Merlin, Prospector, Reliant, Starfarer, Starfarer Gemini, 300i, 315p, 325a, 350r, 600i, 85x, Aurora CL, Aurora LN, Aurora LX, Aurora MR, Constellation Andromeda, Constellation Aquila, Nox, Khartu-Al, Ursa, Cyclone variants.
  65.  
  66. Star Citizen Leaks - https://discord.gg/tK3M3RK
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