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- public void synthDamageT1(double dmax, double dmin, String rarity) {
- int raritydecide;
- raritydecide = (int)(Math.random() * 100) + 1;
- if (raritydecide < 70 && raritydecide >= 1) {
- dmax = 5;
- dmin = 1;
- rarity = "Common";
- } else if (raritydecide < 93 && raritydecide >= 70) {
- dmax = 7;
- dmin = 2;
- rarity = "Rare";
- } else if (raritydecide < 96 && raritydecide >= 93) {
- dmax = 13;
- dmin = 7;
- rarity = "Legendary";
- } else if (raritydecide < 98 && raritydecide >= 96) {
- dmax = 18;
- dmin = 10;
- rarity = "Exotic";
- } else if (raritydecide < 100 && raritydecide >= 98) {
- dmax = 30;
- dmin = 20;
- rarity = "Hyper";
- }
- }
- public void openTest(Player p) {
- Inventory inv = Bukkit.createInventory(null, 27, ChatColor.GOLD + "Weapons");
- double dmax = 0;
- double dmin = 0;
- String rarity = "";
- double dmax2 = 0;
- double dmin2 = 0;
- String rarity2 = "";
- synthDamageT1(dmax, dmin, rarity);
- ItemStack woodensword1 = new ItemStack(Material.WOOD_SWORD);
- ItemMeta woodmeta1 = woodensword1.getItemMeta();
- woodmeta1.setDisplayName(ChatColor.WHITE + "Flimsy Wooden Sword");
- ArrayList<String> lore1 = new ArrayList<String>();
- lore1.add(ChatColor.WHITE + "Damage : " + ChatColor.RED + dmin + "-" + dmax);
- lore1.add(ChatColor.WHITE + rarity);
- woodmeta1.setLore(lore1);
- woodensword1.setItemMeta(woodmeta1);
- //p.getInventory().addItem(woodensword1);
- synthDamageT1(dmax2, dmin2, rarity2);
- ItemStack woodensword2 = new ItemStack(Material.WOOD_SWORD);
- ItemMeta woodmeta2 = woodensword2.getItemMeta();
- woodmeta2.setDisplayName(ChatColor.WHITE + "Basic Wooden Sword");
- ArrayList<String> lore2 = new ArrayList<String>();
- lore2.add(ChatColor.WHITE + "Damage : " + ChatColor.RED + dmin2 + "-" + dmax2);
- lore2.add(ChatColor.WHITE + rarity2);
- woodmeta2.setLore(lore2);
- woodensword2.setItemMeta(woodmeta2);
- inv.setItem(10, woodensword1);
- inv.setItem(12, woodensword2);
- p.openInventory(inv);
- }
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