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nellshini

Redguard Barbarian

Aug 16th, 2017 (edited)
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  1. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  2. ;;           JALILA - REDGUARD BARBARIAN           ;;
  3. ;;  For use with Vanilla (M) - 60 Perks at Lvl 50  ;;
  4. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  5.  
  6.     MODS:
  7.     Disparity (https://www.nexusmods.com/skyrim/mods/63354)
  8.     Smithing Perks Overhaul - Modified Vanilla Tree (https://www.nexusmods.com/skyrimspecialedition/mods/19246)
  9.     Tomebound (Optional: https://www.nexusmods.com/skyrimspecialedition/mods/21403)
  10.     Religion (Optional: https://www.nexusmods.com/skyrimspecialedition/mods/25487)
  11.  
  12. "The finest steel has to go through the hottest fire."
  13.  
  14. The adage is older than Sentinel itself and its truth ate at you day after day while you practiced with the rest of Tava's warrior maidens. The order was a shade of its former self, not even large enough to retain its status as a guild and growing smaller still. It was clear the elders had no intention of providing the flame necessary for greatness, so you sought it elsewhere.
  15.  
  16. The captain of The Eastway promised smooth passage to Windhelm, seat of Ulfric Stormcloak, a man who'll undoubtedly provide the battlefields where legends are forged. You realized your folly a few days out at sea when you caught a hint of the Seal of Akatosh tattooed to a deckhands bicep. The imperials ambushed you the night after, tossing you into the murky waters along with the other would-be Stormcloak recruits.
  17.  
  18. You awoke to see the sun again thanks to Tava's benevolent guidance. The ash in the air suggests you aren't far from Solstheim, which itself is not far from Windhelm. A delay in your journey, surely, but all part of a legend's tale.
  19.  
  20.  
  21. [REDGUARD]
  22.     Adrenaline Rush : Stamina regenerates 10x faster for 60 seconds.
  23.     Resist Poison : Your Redguard blood gives you 50% resistance to poison.
  24.  
  25. [BARBARIAN]
  26.     Fearsome brutes who inspire fear and dread in the hearts of their enemies. Like a storm, swift and powerful. Finding little use for heavy armor, they rely on smashing their foes into the ground.
  27.    
  28. [BLESSING OF THE LADY]
  29.     The Lady : Regenerate Health (15%), Regenerate Stamina (25%), Regenerate Magicka (25%)
  30.  
  31. [OVERVIEW]
  32.     Tava's spirit flows through you and, through you, your blades. You are the storm itself, a whirlwind of blades that wears down the defense of anyone unfortunate enough to meet it. In your case, the best (and only) defense, is a relentless offense. Stamina management will be the difference between greatness and failure, so make sure never to be caught short on breath.  
  33.  
  34. [IDEAL ENCHANTMENTS]
  35.     WEAPON :
  36.     1. Shock Damage     - This is your main source of Shock damage in the mid-game onward.
  37.     2. Absorb Health    - If you have sustainability issues turning your attacks into heals should help.
  38.     3. Fear/Paralyze    - Crowd control is always a solid choice, though your perks won't improve anything here.
  39.    
  40.     ARMOR :
  41.     1. Fortify {Offense}    - One-Handed and Destruction will intensify the storm.
  42.     2. Resist Magic     - (Neck/Ring only) It'll be hard to have too much of this.
  43.     3. Fortify Light Armor  - It's also never bad to have more armor.
  44.    
  45. [ATTRIBUTES]
  46.     35% Health : 25% Magicka : 40% Stamina
  47.  
  48. [PERKS]
  49. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  50. ;;  EARLY GAME: LEFT FOR DEAD  ;;
  51. ;;       12 Perks by Lv10      ;;
  52. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  53.  
  54. After waking up on an island not far from Raven Rock you'll be too busy satisfying basic survival needs to focus on much else. Do what you can to get the 250 septims necessary for completing your journey to Windhelm. After that you can focus on gearing yourself up and paying the bills through Smithing. The other pieces will start falling into place.
  55.  
  56. [LIGHT ARMOR] 3 Points
  57. ; You'll be taking hits from the very start. Squeeze as much armor as you can out of your gear.
  58. Agile Defender 1 (0)
  59. Agile Defender 2 (20)
  60. Custom Fit (30)
  61.  
  62. [ONE HANDED] 5 Points
  63. ; A heavy investment, nearly half your early game points, but worth it to cut down enemies with ease.
  64. Armsman 1 (0)
  65. Armsman 2 (20)
  66. Fighting Stance (20)
  67. Dual Flurry 1 (30)
  68. Bladesman 1 (30)
  69.  
  70. [RESTORATION] 2 Points
  71. ; Your main source of healing shouldn't take more Magicka than it needs to.
  72. Novice Restoration (0)              Key Spell: Healing
  73. Regeneration (20)
  74.  
  75. [SMITHING] 2 Points
  76. ; Again, every piece of armor counts and you might not be able to find this gear at this point in the game.
  77. Basic Smithing (0)
  78. Elven Smithing (30)
  79.  
  80.  
  81.  
  82. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  83. ;;    MID GAME: STORMCLOAK     ;;
  84. ;; 24 Additional Perks by Lv30 ;;
  85. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  86.  
  87. By now you're back on your feet and itching to give the Empire a fight. Ulfric Stormcloak is all too happy to have you in his ranks, however consider furthering your fighting prowess as a Companion as well. Just don't forget to pray to Tava/Kynareth to stay in her good graces.
  88.  
  89. [ALTERATION] 3 Points
  90. ; You'll encounter more magic as time goes on, so you'll need resistance on top of your armor.
  91. Novice Alteration (0)               Key Spell: Oakflesh
  92. Apprentice Alteration (25)          Key Spell: Shock Shell
  93. Magic Resistance 1 (30)
  94.  
  95. [DESTRUCTION] 3 Points
  96. ; Tava's storm begins to brew inside you here, providing an alternate method of attack for the moment.
  97. Novice Destruction (0)              Key Spell: Sparks
  98. Apprentice Destruction (25)         Key Spell: Weakness to Shock
  99. Augmented Shock 1 (30)
  100.  
  101. [LIGHT ARMOR] 4 Points
  102. ; With a goal of boundless Stamina, Wind Walker is absolutely vital.
  103. Agile Defender 3 (40)
  104. Unhindered (50)
  105. Wind Walker (60)
  106. Agile Defender 4 (60)
  107.  
  108. [ONE HANDED] 7 Points
  109. ; Critical Charge is crucial for putting your stamina to good use.
  110. Armsman 3 (40)
  111. Critical Charge (50)
  112. Dual Flurry 2 (50)
  113. Savage Strike (50)
  114. Armsman 4 (60)
  115. Bladesman 2 (60)
  116. Dual Savagery (70)
  117.  
  118. [RESTORATION] 2 Points
  119. ; Stamina is nearly as important as Health itself. Respite lets you heal both.
  120. Apprentice Restoration (25)
  121. Respite (40)
  122.  
  123. [SMITHING] 3 Points
  124. ; This will push you into the territory of gear that can't be obtained in the wild.
  125. Advanced Light Smithing (50)
  126. Arcane Blacksmith (60)
  127. Glass Smithing (70)
  128.  
  129. [SPEECH] 2 Points
  130. ; This is to lay the groundwork for the only social skill you care for: Intimidation.
  131. Haggling 1 (0)
  132. Bribery (30)
  133.  
  134.  
  135.  
  136. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  137. ;;   LATE GAME: TAVA'S STORM   ;;
  138. ;; 24 Additional Perks by Lv50 ;;
  139. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  140.  
  141. You've climbed the ranks of men, now ascend to the tier of legends. All of your core skills will reach their zenith, making you a unstoppable force on the battle field. With the whirlwind of your blades with the storm of Shock magic, quickly reduce your enemies to ash.
  142.  
  143. [ALTERATION] 5 Points
  144. ; Further increase your magic resistance, then turn offensive spells into your battery.
  145. Magic Resistance 2 (50)
  146. Adept Alternation (50)
  147. Magic Resistance 3 (70)
  148. Expert Alteration (75)
  149. Atronach (100)
  150.  
  151. [DESTRUCTION] 6 Points
  152. ; Add Shock auras to the storm, as well as a way to nicely end anyone at low health.
  153. Adept Destruction (50)              Key Spell: Lightning Cloak
  154. Augmented Shock 2 (60)
  155. Disintegrate (70)
  156. Expert Destruction (75)             Key Spell: Lightning Form
  157. ----------
  158. Destruction Dual Casting (20)
  159. Master Destruction (100)
  160.  
  161. [LIGHT ARMOR] 3 Points
  162. ; No reason to stop stacking armor now, and the 10% evasion rate is nothing to sneeze at.
  163. Matching Set (70)
  164. Agile Defender 5 (80)
  165. Deft Movement (100)
  166.  
  167. [ONE-HANDED] 3 Points
  168. ; Stronger, more frequent crits are always welcome, as is more power attack functionality.
  169. Armsman 5 (80)
  170. Bladesman 3 (90)
  171. Paralyzing Strike (100)
  172.  
  173. [RESTORATION] 4 Points
  174. ; Avoid Death is the gem here, providing a second wind once per day when needed.
  175. Recovery 1 (30)
  176. Adept Restoration (50)              Key Spell: Rejuvenate
  177. Recovery 2 (60)
  178. Avoid Death (90)
  179.  
  180. [SMITHING] 1 Point
  181. ; Put your trophies on display for your enemies to see before their own defeat.
  182. Dragon Smithing (100)
  183.  
  184. [SPEECH] 2 Points
  185. ; By now you've built a reputation for savagery. Let it be reflected in conversations.
  186. Persuasion (50)
  187. Intimidation (70)
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