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  1. C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\gdtdb\gdtdb.exe /update
  2.  
  3. gdtDB: updating
  4.  
  5. processed (0 GDTs) (0 assets) in 2.706 sec
  6.  
  7. gdtDB: successfully updated database.
  8.  
  9. C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\bin\cod2map64.exe -platform pc -navmesh -navvolume -loadFrom C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\map_source\zm\zm_buried.map C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\share\raw\maps\zm\zm_buried.d3dbsp
  10.  
  11. main: Enter
  12.  
  13. FPU Precision set to 64 bits
  14. CoD2Map: T7
  15. Build Changelist: 2574648
  16. Build Machine: CODBUILD8-764
  17. ---- cod2map ----
  18. navmesh = true
  19. navvolume = full generation
  20. ----- FS_Startup -----
  21. Current search path:
  22. C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\devraw
  23. C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\devdiscdata
  24. C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\devraw
  25. C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\raw
  26. C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\raw
  27. C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\discdata
  28. C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\devdiscdata
  29. C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\devraw
  30. C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\raw
  31. C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\discdata
  32. C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\main
  33. C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\main
  34. C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\players
  35. C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\zone
  36. C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\local_storage
  37. ----------------------
  38. Connected to data signature database
  39. Loading map file C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\map_source\zm\zm_buried.map
  40. Layer '000_Global/No Comp' ignored
  41.  
  42. reveal volume decal texture 1x1, 9 bytes. 0 packed 0 unpacked. 0 voldecals.
  43.  
  44. restricting BSP to sky brushes
  45. writing C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\share\raw\maps\zm\zm_buried.d3dprt
  46.  
  47. finding triangle windings...
  48.  
  49. assigning primary lights...
  50. splitting windings into lightable areas...
  51. coalescing coincident windings...
  52. removing occluded winding fragments...
  53. finding sun shadow casters...
  54.  
  55. splitting large windings...
  56. merging into concave windings...
  57. fixing t-junctions...
  58.  
  59. tethering holes to their concave windings...
  60.  
  61. finding index mapping and snapping vertices...
  62. triangulating all windings...
  63. 0 self-tjunctions fixed
  64. 0 degenerate tris removed
  65. smoothing normals...
  66. emitting triangles...
  67.  
  68. 500 vertices couldn't be merged because the textures point different ways
  69.  
  70. emitting cells and portals...
  71.  
  72. building curve/terrain collision...
  73.  
  74. Adding brush neighbor bevels...
  75.  
  76. Removing redundant brush collision planes...
  77. removed 38 brush sides
  78. elapsed time 0 seconds
  79. Finished processing world entity
  80.  
  81.  
  82. Ignoring empty brush model entity
  83. Map C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\map_source\zm\zm_buried.map entity 10
  84. Ignoring empty brush model entity
  85. Map C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\map_source\zm\zm_buried.map entity 90
  86.  
  87. Ignoring empty brush model entity
  88. Map C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\map_source\zm\zm_buried.map entity 91
  89. Ignoring empty brush model entity
  90. Map C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\map_source\zm\zm_buried.map entity 93
  91. splitting up large himip volumes...
  92. surfCount went from 17 to 26
  93.  
  94. Umbra Visibility Groups: 1 groups
  95.  
  96. <worldvisgroup> 0
  97.  
  98. begin navmesh generation...
  99.  
  100. Umbra Tome Triggers: 0 total
  101.  
  102.  
  103.  
  104. UMBRA smallest_occluder=72.000 small_hole=4.000
  105. removed 0 duplicate triangles from set of 5237 - 0.0 seconds
  106. generating Nav Mesh ...
  107. Removing tiny boundary edges...
  108.  
  109.  
  110. done - 0.4 seconds
  111. WARNING: NavVolume generation is skipped. Flying units might not behave correctly. This might be due to there is no nav_volume brush in the level, or the generation is skipped purposely by skipping -navvolume option.
  112. Writing C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\share\raw\maps\zm\zm_buried_navmesh.hkt
  113. Writing C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\share\raw\maps\zm\zm_buried_navvolume.hkt
  114. Writing C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\share\raw\maps\zm\zm_buried.d3dbsp
  115.  
  116. 2 seconds elapsed
  117. main: 2.18786 secs
  118.  
  119. C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\bin\linker_modtools.exe -language english -modsource zm_buried
  120.  
  121. Linking "zm_buried" (usermaps\zm_buried stable 2574116 v593):
  122.  
  123.  
  124. "C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\sound\snd_convert.exe" pc usermaps\zm_buried usermaps\zm_buried zone_source usermaps\zm_buried all zm_buried
  125. ERROR: C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\sound_assets\ricos\guns\aw_m1911\aw_m1911_reload.wav
  126. ERROR: Missing source checksum
  127.  
  128. processing...
  129.  
  130. ^1ERROR: Material bo2_materimtl_weapon_m14_scope_rail was not found in gdtDB
  131.  
  132. material:mc/bo2_materimtl_weapon_m14_scope_rail
  133. xmodel:bo2_m14_viewmodel
  134. weapon:bo2_m14_zm
  135. csv:zone_source/zm_buried.zone
  136. ^1The model (bo2_m14_viewmodel) uses material (bo2_materimtl_weapon_m14_scope_rail) but there is no techset for surface 1
  137. xmodel:bo2_m14_viewmodel
  138. weapon:bo2_m14_zm
  139. csv:zone_source/zm_buried.zone
  140. ^1The model (bo2_m14_worldmodel) uses material (bo2_materimtl_weapon_m14_scope_rail) but there is no techset for surface 1
  141. xmodel:bo2_m14_worldmodel
  142. weapon:bo2_m14_zm
  143. csv:zone_source/zm_buried.zone
  144. ^1ERROR: Material camo_t7_m14_standard_ship was not found in gdtDB
  145. material:mc/camo_t7_m14_standard_ship
  146. weaponcamo:camo_t7_m14_standard_ship
  147. weapon:bo2_m14_zm
  148. csv:zone_source/zm_buried.zone
  149.  
  150. done: 0m24.41s
  151.  
  152. Linking "en_zm_buried" (usermaps\zm_buried stable 2574116 v593):
  153. processing...
  154. done: 0m6.32s
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