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- C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\gdtdb\gdtdb.exe /update
- gdtDB: updating
- processed (0 GDTs) (0 assets) in 2.706 sec
- gdtDB: successfully updated database.
- C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\bin\cod2map64.exe -platform pc -navmesh -navvolume -loadFrom C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\map_source\zm\zm_buried.map C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\share\raw\maps\zm\zm_buried.d3dbsp
- main: Enter
- FPU Precision set to 64 bits
- CoD2Map: T7
- Build Changelist: 2574648
- Build Machine: CODBUILD8-764
- ---- cod2map ----
- navmesh = true
- navvolume = full generation
- ----- FS_Startup -----
- Current search path:
- C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\devraw
- C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\devdiscdata
- C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\devraw
- C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\raw
- C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\raw
- C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\discdata
- C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\devdiscdata
- C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\devraw
- C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\raw
- C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\discdata
- C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\main
- C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\main
- C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\players
- C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\zone
- C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\local_storage
- ----------------------
- Connected to data signature database
- Loading map file C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\map_source\zm\zm_buried.map
- Layer '000_Global/No Comp' ignored
- reveal volume decal texture 1x1, 9 bytes. 0 packed 0 unpacked. 0 voldecals.
- restricting BSP to sky brushes
- writing C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\share\raw\maps\zm\zm_buried.d3dprt
- finding triangle windings...
- assigning primary lights...
- splitting windings into lightable areas...
- coalescing coincident windings...
- removing occluded winding fragments...
- finding sun shadow casters...
- splitting large windings...
- merging into concave windings...
- fixing t-junctions...
- tethering holes to their concave windings...
- finding index mapping and snapping vertices...
- triangulating all windings...
- 0 self-tjunctions fixed
- 0 degenerate tris removed
- smoothing normals...
- emitting triangles...
- 500 vertices couldn't be merged because the textures point different ways
- emitting cells and portals...
- building curve/terrain collision...
- Adding brush neighbor bevels...
- Removing redundant brush collision planes...
- removed 38 brush sides
- elapsed time 0 seconds
- Finished processing world entity
- Ignoring empty brush model entity
- Map C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\map_source\zm\zm_buried.map entity 10
- Ignoring empty brush model entity
- Map C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\map_source\zm\zm_buried.map entity 90
- Ignoring empty brush model entity
- Map C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\map_source\zm\zm_buried.map entity 91
- Ignoring empty brush model entity
- Map C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\map_source\zm\zm_buried.map entity 93
- splitting up large himip volumes...
- surfCount went from 17 to 26
- Umbra Visibility Groups: 1 groups
- <worldvisgroup> 0
- begin navmesh generation...
- Umbra Tome Triggers: 0 total
- UMBRA smallest_occluder=72.000 small_hole=4.000
- removed 0 duplicate triangles from set of 5237 - 0.0 seconds
- generating Nav Mesh ...
- Removing tiny boundary edges...
- done - 0.4 seconds
- WARNING: NavVolume generation is skipped. Flying units might not behave correctly. This might be due to there is no nav_volume brush in the level, or the generation is skipped purposely by skipping -navvolume option.
- Writing C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\share\raw\maps\zm\zm_buried_navmesh.hkt
- Writing C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\share\raw\maps\zm\zm_buried_navvolume.hkt
- Writing C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\share\raw\maps\zm\zm_buried.d3dbsp
- 2 seconds elapsed
- main: 2.18786 secs
- C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\bin\linker_modtools.exe -language english -modsource zm_buried
- Linking "zm_buried" (usermaps\zm_buried stable 2574116 v593):
- "C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\sound\snd_convert.exe" pc usermaps\zm_buried usermaps\zm_buried zone_source usermaps\zm_buried all zm_buried
- ERROR: C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\sound_assets\ricos\guns\aw_m1911\aw_m1911_reload.wav
- ERROR: Missing source checksum
- processing...
- ^1ERROR: Material bo2_materimtl_weapon_m14_scope_rail was not found in gdtDB
- material:mc/bo2_materimtl_weapon_m14_scope_rail
- xmodel:bo2_m14_viewmodel
- weapon:bo2_m14_zm
- csv:zone_source/zm_buried.zone
- ^1The model (bo2_m14_viewmodel) uses material (bo2_materimtl_weapon_m14_scope_rail) but there is no techset for surface 1
- xmodel:bo2_m14_viewmodel
- weapon:bo2_m14_zm
- csv:zone_source/zm_buried.zone
- ^1The model (bo2_m14_worldmodel) uses material (bo2_materimtl_weapon_m14_scope_rail) but there is no techset for surface 1
- xmodel:bo2_m14_worldmodel
- weapon:bo2_m14_zm
- csv:zone_source/zm_buried.zone
- ^1ERROR: Material camo_t7_m14_standard_ship was not found in gdtDB
- material:mc/camo_t7_m14_standard_ship
- weaponcamo:camo_t7_m14_standard_ship
- weapon:bo2_m14_zm
- csv:zone_source/zm_buried.zone
- done: 0m24.41s
- Linking "en_zm_buried" (usermaps\zm_buried stable 2574116 v593):
- processing...
- done: 0m6.32s
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