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- Log: Log file open, 11/07/17 12:30:25
- Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- Log: ... running in INSTALLED mode
- DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
- Init: Version: 8917
- Init: Epic Internal: 0
- Init: Compiled (64-bit): Oct 17 2017 16:31:03
- Init: Changelist: 1100000
- Init: Command line: -FROMLAUNCHER -noRedScreens -review -crashdumpwatcher -LANGUAGE=INT
- Init: Base directory: D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\
- Init: FxsChangelist: 314490
- Init: SeekfreeLoading: 1
- Init: Platform: PCConsole
- Init: TitleId: 268500
- [0000.17] Init: Computer: REDMIATA
- [0000.17] Init: User: BFWA
- [0000.17] Init: CPU Page size=4096, Processors=8
- [0000.17] Init: High frequency timer resolution =2.531250 MHz
- [0000.17] Init: Memory total: Physical=15.9GB (16GB approx) Pagefile=18.3GB Virtual=131072.0GB
- [0000.23] Log: STEAMWORKS initialized 1
- [0000.23] Log: Initializing Steamworks
- [0000.23] Init: Presizing for 130000 objects not considered by GC, pre-allocating 0 bytes.
- [0000.24] Init: Object subsystem initialized
- [0000.24] DevConfig: (System) 'Default__System' loading configuration from ..\..\XComGame\Config\XComEngine.ini
- [0000.24] DevConfig: Loading value for SeekFreePCPaths from [Core.System]
- [0000.24] DevConfig: Loading value for SeekFreePCExtensions from [Core.System]
- [0000.24] DevConfig: Loading value for CutdownPaths from [Core.System]
- [0000.24] DevConfig: Loading value for LocalizationPaths from [Core.System]
- [0000.24] DevConfig: Loading value for TextureFileCacheExtension from [Core.System]
- [0000.24] DevConfig: Loading value for Extensions from [Core.System]
- [0000.24] DevConfig: Loading value for Suppress from [Core.System]
- [0000.24] DevConfig: Loading value for FRScriptPaths from [Core.System]
- [0000.24] DevConfig: Loading value for ScriptPaths from [Core.System]
- [0000.24] DevConfig: Loading value for Paths from [Core.System]
- [0000.24] DevConfig: Loading value for ScreenShotPathOverride from [Core.System]
- [0000.24] DevConfig: Loading value for CacheExt from [Core.System]
- [0000.24] DevConfig: Loading value for CachePath from [Core.System]
- [0000.24] DevConfig: Loading value for SavePath from [Core.System]
- [0000.24] DevConfig: Loading value for AsyncIOBandwidthLimit from [Core.System]
- [0000.24] DevConfig: Loading value for PackageSizeSoftLimit from [Core.System]
- [0000.24] DevConfig: Loading value for MaxOverallCacheSize from [Core.System]
- [0000.24] DevConfig: Loading value for MaxStaleCacheSize from [Core.System]
- [0000.24] DevConfig: Loading value for StaleCacheDays from [Core.System]
- [0000.24] Log: Overriding lang INT w/ command-line option of INT
- [0000.95] Log: Caching packages from path ..\..\XComGame\CookedPC: 5737 packages
- [0000.97] DevDataBase: Connection to "Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2" or "10.1.20.20" failed
- [0000.97] Log: resX=1920, resY=1080
- [0001.40] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 960M
- [0001.40] Log: Adapter has 4064MB of dedicated video memory, 0MB of dedicated system memory, and 8141MB of shared system memory
- [0001.41] Log: Found D3D11 adapter 1: Intel(R) HD Graphics 530
- [0001.41] Log: Adapter has 128MB of dedicated video memory, 0MB of dedicated system memory, and 8141MB of shared system memory
- [0001.42] Log: Found D3D11 adapter 2: Microsoft Basic Render Driver
- [0001.42] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8141MB of shared system memory
- [0001.42] Log: Shader platform (RHI): PC-D3D-SM4
- [0001.43] Log: PhysX GPU Support: DISABLED
- [0001.44] Log: FaceFX 2015.2 (2152) initialized.
- [0001.57] Log: Video Settings
- [0001.57] Log: Mode: Fullscreen
- [0001.57] Log: Resolution: 1920 x 1080
- [0001.57] Log: VSync: True
- [0001.57] Log: Graphics Settings
- [0001.57] Log: Anti-Aliasing: Disabled
- [0001.57] Log: AO: Tiled AO
- [0001.57] Log: Decals: Medium
- [0001.57] Log: LD Draw Distance: Low
- [0001.57] Log: Shadows: Static Only
- [0001.57] Log: Shadow Quality: Low
- [0001.57] Log: Texture Detail: Low
- [0001.57] Log: Texture Filtering: Trilinear
- [0001.57] Log: High Res Translucency: 0
- [0001.57] Log: Depth of Field: 0
- [0001.57] Log: Bloom: 0
- [0001.57] Log: Dirty Lens: 0
- [0001.57] Log: Subsurface Scattering: 0
- [0001.57] Log: Screenspace Reflections: 0
- [0001.84] Log: LoadAnIniFile was unable to find FilenameToLoad: D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultPlaylist.ini
- [0001.84] Log: LoadAnIniFile was unable to find FilenameToLoad: D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\XComPlaylist.ini
- [0003.66] Log: LoadAnIniFile was unable to find FilenameToLoad: D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultWeb.ini
- [0003.66] Log: LoadAnIniFile was unable to find FilenameToLoad: D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\XComWeb.ini
- [0005.37] Error: Corrupt texture [Texture2D XComEngineMaterials.borderGradientDashed]! Missing bulk data for MipIndex=0
- [0005.39] Log: 208149 objects as part of root set at end of initial load.
- [0005.39] Log: 0 out of 0 bytes used by permanent object pool.
- [0005.40] Log: Enum Cache created: 132708 bytes
- [0005.40] Log: Initializing Engine...
- [0005.40] Warning: Warning, Not a Portcullis build
- [0005.40] Warning: Warning, Using TBB Allocator
- [0005.40] Log: Redscreens disabled
- [0005.84] Log: Logged in as 'Fritzworth'
- [0005.88] Log: Checking DLC installation for ../../XComGame/DLC/DLC_1 ...
- [0005.89] Log: IS INSTALLED : Anarchy's Children, YES
- [0005.89] Log: Checking DLC installation for ../../XComGame/DLC/DLC_2 ...
- [0005.89] Log: IS INSTALLED : Alien Hunters, YES
- [0005.90] Log: Checking DLC installation for ../../XComGame/DLC/DLC_3 ...
- [0005.90] Log: IS INSTALLED : Shen's Last Gift, YES
- [0005.91] Log: Checking DLC installation for ../../XComGame/DLC/XCom_DLC_Day0 ...
- [0005.91] Log: IS INSTALLED : Resistance Warrior Pack, YES
- [0005.92] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1079953981 ...
- [0005.92] Log: IS INSTALLED : , YES
- [0005.93] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1092571334 ...
- [0005.93] Log: IS INSTALLED : , YES
- [0005.93] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1123037187 ...
- [0005.93] Log: IS INSTALLED : , YES
- [0005.94] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1123260291 ...
- [0005.94] Log: IS INSTALLED : , YES
- [0005.97] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1124284135 ...
- [0005.97] Log: IS INSTALLED : , YES
- [0006.00] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1124288875 ...
- [0006.00] Log: IS INSTALLED : , YES
- [0006.02] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1124410215 ...
- [0006.02] Log: IS INSTALLED : , YES
- [0006.05] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1125494196 ...
- [0006.05] Log: IS INSTALLED : , YES
- [0006.05] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1126395106 ...
- [0006.05] Log: IS INSTALLED : , YES
- [0006.07] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1126788564 ...
- [0006.07] Log: IS INSTALLED : , YES
- [0006.08] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1126869336 ...
- [0006.08] Log: IS INSTALLED : , YES
- [0006.08] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1127050498 ...
- [0006.08] Log: IS INSTALLED : , YES
- [0006.09] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1127064857 ...
- [0006.09] Log: IS INSTALLED : , YES
- [0006.09] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1127174933 ...
- [0006.09] Log: IS INSTALLED : , YES
- [0006.10] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1127491931 ...
- [0006.10] Log: IS INSTALLED : , YES
- [0006.11] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1128263618 ...
- [0006.11] Log: IS INSTALLED : , YES
- [0006.12] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1129464749 ...
- [0006.12] Log: IS INSTALLED : , YES
- [0006.13] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1131405167 ...
- [0006.13] Log: IS INSTALLED : , YES
- [0006.15] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1132904326 ...
- [0006.15] Log: IS INSTALLED : , YES
- [0006.21] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1133368143 ...
- [0006.21] Log: IS INSTALLED : , YES
- [0006.22] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1133721745 ...
- [0006.22] Log: IS INSTALLED : , YES
- [0006.26] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1134537412 ...
- [0006.26] Log: IS INSTALLED : , YES
- [0006.28] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1135224960 ...
- [0006.28] Log: IS INSTALLED : , YES
- [0006.29] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1136169275 ...
- [0006.29] Log: IS INSTALLED : , YES
- [0006.32] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1136729138 ...
- [0006.32] Log: IS INSTALLED : , YES
- [0006.34] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1139192059 ...
- [0006.34] Log: IS INSTALLED : , YES
- [0006.44] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1140305914 ...
- [0006.44] Log: IS INSTALLED : , YES
- [0006.45] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1144073441 ...
- [0006.45] Log: IS INSTALLED : , YES
- [0006.45] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1144463583 ...
- [0006.45] Log: IS INSTALLED : , YES
- [0006.46] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1148304893 ...
- [0006.46] Log: IS INSTALLED : , YES
- [0006.47] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1149493976 ...
- [0006.47] Log: IS INSTALLED : , YES
- [0006.47] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1154827808 ...
- [0006.47] Log: IS INSTALLED : , YES
- [0006.47] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1162222490 ...
- [0006.47] Log: IS INSTALLED : , YES
- [0006.50] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1163327507 ...
- [0006.50] Log: IS INSTALLED : , YES
- [0006.53] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1181681128 ...
- [0006.53] Log: IS INSTALLED : , YES
- [0006.53] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1183474335 ...
- [0006.53] Log: IS INSTALLED : , YES
- [0006.56] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\616359783 ...
- [0006.56] Log: IS INSTALLED : , YES
- [0006.57] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\618669868 ...
- [0006.57] Log: IS INSTALLED : , YES
- [0006.57] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\620600092 ...
- [0006.57] Log: IS INSTALLED : , YES
- [0006.60] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\621695447 ...
- [0006.60] Log: IS INSTALLED : , YES
- [0006.60] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\625430712 ...
- [0006.60] Log: IS INSTALLED : , YES
- [0006.60] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\626303273 ...
- [0006.60] Log: IS INSTALLED : , YES
- [0006.60] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\629910798 ...
- [0006.60] Log: IS INSTALLED : , YES
- [0006.60] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\648410303 ...
- [0006.60] Log: IS INSTALLED : , YES
- [0006.61] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\655847458 ...
- [0006.61] Log: IS INSTALLED : , YES
- [0006.61] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\666382532 ...
- [0006.61] Log: IS INSTALLED : , YES
- [0006.61] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\667691437 ...
- [0006.61] Log: IS INSTALLED : , YES
- [0006.61] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\703734451 ...
- [0006.61] Log: IS INSTALLED : , YES
- [0006.62] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\714941290 ...
- [0006.62] Log: IS INSTALLED : , YES
- [0006.62] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\719109968 ...
- [0006.62] Log: IS INSTALLED : , YES
- [0006.63] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\754041985 ...
- [0006.63] Log: IS INSTALLED : , YES
- [0006.63] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\771147826 ...
- [0006.63] Log: IS INSTALLED : , YES
- [0006.63] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\819693464 ...
- [0006.63] Log: IS INSTALLED : , YES
- [0006.64] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\844674609 ...
- [0006.64] Log: IS INSTALLED : , YES
- [0006.65] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\847481752 ...
- [0006.65] Log: IS INSTALLED : , YES
- [0006.66] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\847495317 ...
- [0006.66] Log: IS INSTALLED : , YES
- [0006.66] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\848750275 ...
- [0006.66] Log: IS INSTALLED : , YES
- [0006.66] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\853743138 ...
- [0006.66] Log: IS INSTALLED : , YES
- [0006.66] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\854366679 ...
- [0006.66] Log: IS INSTALLED : , YES
- [0006.67] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\854420428 ...
- [0006.67] Log: IS INSTALLED : , YES
- [0006.67] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\908638853 ...
- [0006.67] Log: IS INSTALLED : , YES
- [0006.67] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\910203574 ...
- [0006.67] Log: IS INSTALLED : , YES
- [0006.67] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\921572947 ...
- [0006.67] Log: IS INSTALLED : , YES
- [0006.67] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500268500 ...
- [0006.67] Log: IS INSTALLED : , YES
- [0008.86] Log: LoadAnIniFile was unable to find FilenameToLoad: D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultWOTCGotchaAgainSettings.ini
- [0008.88] Log: LoadAnIniFile was unable to find FilenameToLoad: D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultIAM_Settings.ini
- [0008.95] Log: LoadAnIniFile was unable to find FilenameToLoad: D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultEvacAll_WotC.ini
- [0008.95] Log: LoadAnIniFile was unable to find FilenameToLoad: D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\XComEvacAll_WotC.ini
- [0008.96] Warning: Warning, Failed to load 'BetterDoubleAgents': Can't find file 'BetterDoubleAgents'
- [0009.05] Warning: Warning, Failed to load 'MoreCitiesWotC': Can't find file 'MoreCitiesWotC'
- [0010.36] Error: (AddNetObject) Object MaterialInstanceConstant TextureLibrary_AdventFloors.Materials.MINST_AdventFloorConcreteB with invalid NetIndex 166 (max: 41)
- [0010.36] Error: (AddNetObject) Object Package RiverGround.Materials with invalid NetIndex 6 (max: 6)
- [0010.37] Error: (AddNetObject) Object MaterialInstanceConstant TextureLibrary_AdventFloors.Materials.MINST_AdventFloorB with invalid NetIndex 161 (max: 41)
- [0010.38] Error: (AddNetObject) Object Texture2D TextureLibrary_Sidewalk.Textures.UrbanSidewalk_Tile_A_DIF with invalid NetIndex 464 (max: 75)
- [0010.38] Error: (AddNetObject) Object Texture2D TextureLibrary_Sidewalk.Textures.UrbanSidewalk_Tile_A_MSK with invalid NetIndex 465 (max: 75)
- [0010.38] Error: (AddNetObject) Object Texture2D TextureLibrary_Sidewalk.Textures.UrbanSidewalk_Tile_BAlt_DIF with invalid NetIndex 472 (max: 75)
- [0010.38] Error: (AddNetObject) Object Texture2D TextureLibrary_Sidewalk.Textures.UrbanSidewalk_Tile_BAlt_NRM with invalid NetIndex 473 (max: 75)
- [0010.38] Error: (AddNetObject) Object Texture2D TextureLibrary_Sidewalk.Textures.UrbanSidewalk_Tile_A_NRM with invalid NetIndex 466 (max: 75)
- [0010.38] Error: (AddNetObject) Object Package TextureLibrary_AdventFloors.Textures with invalid NetIndex 210 (max: 41)
- [0010.38] Error: (AddNetObject) Object Texture2D TextureLibrary_AdventFloors.Textures.MetalFloorA_DIF with invalid NetIndex 431 (max: 41)
- [0010.38] Error: (AddNetObject) Object Texture2D TextureLibrary_AdventFloors.Textures.MetalFloorA_MSK with invalid NetIndex 432 (max: 41)
- [0010.38] Error: (AddNetObject) Object Texture2D TextureLibrary_AdventFloors.Textures.MetalFloorA_NRM with invalid NetIndex 433 (max: 41)
- [0010.38] Error: (AddNetObject) Object Texture2D TextureLibrary_AdventFloors.Textures.AdventFloorAltB_DIF with invalid NetIndex 423 (max: 41)
- [0010.38] Error: (AddNetObject) Object Texture2D TextureLibrary_AdventFloors.Textures.AdventFloorB_DIF with invalid NetIndex 425 (max: 41)
- [0010.38] Error: (AddNetObject) Object Package RiverGround.Textures with invalid NetIndex 7 (max: 6)
- [0010.38] Error: (AddNetObject) Object Texture2D RiverGround.Textures.RiverGroundA_MSK with invalid NetIndex 17 (max: 6)
- [0010.38] Error: (AddNetObject) Object Texture2D TextureLibrary_Rocks.Textures.RocksA_NRM with invalid NetIndex 30 (max: 7)
- [0010.38] Error: (AddNetObject) Object Package TextureLibrary_Mud.Textures with invalid NetIndex 13 (max: 7)
- [0010.38] Error: (AddNetObject) Object Texture2D TextureLibrary_Mud.Textures.MudA_NRM with invalid NetIndex 28 (max: 7)
- [0010.38] Error: (AddNetObject) Object Texture2D TextureLibrary_Mud.Textures.MudA_DIF with invalid NetIndex 27 (max: 7)
- [0010.38] Error: (AddNetObject) Object Texture2D TextureLibrary_Sidewalk.Textures.SidewalkTileA_MSK with invalid NetIndex 454 (max: 75)
- [0010.38] Error: (AddNetObject) Object Texture2D TextureLibrary_Sidewalk.Textures.SidewalkTileA_DIF with invalid NetIndex 453 (max: 75)
- [0010.38] Error: (AddNetObject) Object Texture2D TextureLibrary_Sidewalk.Textures.SidewalkTileA_NRM with invalid NetIndex 455 (max: 75)
- [0010.38] Error: (AddNetObject) Object Texture2D TextureLibrary_Sidewalk.Textures.SidewalkTileDamagedA_DIF with invalid NetIndex 456 (max: 75)
- [0010.38] Error: (AddNetObject) Object Texture2D TextureLibrary_Sidewalk.Textures.SidewalkTileDamagedA_NRM with invalid NetIndex 457 (max: 75)
- [0010.38] Error: (AddNetObject) Object Texture2D TextureLibrary_Sidewalk.Textures.SidewalkTileGravelA_DIF with invalid NetIndex 459 (max: 75)
- [0010.38] Error: (AddNetObject) Object Texture2D TextureLibrary_Sidewalk.Textures.SidewalkTileGravelA_NRM with invalid NetIndex 460 (max: 75)
- [0010.39] Error: (AddNetObject) Object Texture2D TextureLibrary_Sidewalk.Textures.UrbanSidewalk_Tile_I_DIF with invalid NetIndex 485 (max: 75)
- [0010.42] Error: (AddNetObject) Object Texture2D TextureLibrary_AdventFloors.Textures.AdventFloorA_Alt_DIF with invalid NetIndex 419 (max: 41)
- [0010.42] Error: (AddNetObject) Object Texture2D TextureLibrary_AdventFloors.Textures.AdventFloorA_NRM with invalid NetIndex 422 (max: 41)
- [0010.67] Log: LoadAnIniFile was unable to find FilenameToLoad: D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultPBNCE_Version.ini
- [0010.67] Log: LoadAnIniFile was unable to find FilenameToLoad: D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\XComPBNCE_Version.ini
- [0010.97] Log: LoadAnIniFile was unable to find FilenameToLoad: D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultBlackmarketUsage_Settings.ini
- [0010.98] Log: FiraxisLive: UX2FiraxisLiveClient::Init - Using SHIPPING_PC_GAME
- [0010.98] Log: FiraxisLive: UX2FiraxisLiveClient::Init - Using USING_OZZY_PROJECT
- [0012.55] ScriptLog: Adding EvacAll ability to template Soldier
- [0012.55] ScriptLog: Adding EvacAll ability to template Soldier
- [0012.55] ScriptLog: Adding EvacAll ability to template Soldier
- [0012.55] ScriptLog: Adding EvacAll ability to template Soldier
- [0012.55] ScriptLog: Adding EvacAll ability to template Soldier
- [0012.55] ScriptLog: Adding EvacAll ability to template TutorialCentral
- [0012.55] ScriptLog: Adding EvacAll ability to template StrategyCentral
- [0012.55] ScriptLog: Adding EvacAll ability to template Civilian
- [0012.55] ScriptLog: Adding EvacAll ability to template HostileCivilian
- [0012.55] ScriptLog: Adding EvacAll ability to template FriendlyVIPCivilian
- [0012.55] ScriptLog: Adding EvacAll ability to template FriendlyVIPCivilian
- [0012.55] ScriptLog: Adding EvacAll ability to template FriendlyVIPCivilian
- [0012.55] ScriptLog: Adding EvacAll ability to template FriendlyVIPCivilian
- [0012.55] ScriptLog: Adding EvacAll ability to template FriendlyVIPCivilian
- [0012.55] ScriptLog: Adding EvacAll ability to template Soldier_VIP
- [0012.55] ScriptLog: Adding EvacAll ability to template Soldier_VIP
- [0012.55] ScriptLog: Adding EvacAll ability to template Soldier_VIP
- [0012.55] ScriptLog: Adding EvacAll ability to template Soldier_VIP
- [0012.55] ScriptLog: Adding EvacAll ability to template Soldier_VIP
- [0012.55] ScriptLog: Adding EvacAll ability to template Scientist_VIP
- [0012.55] ScriptLog: Adding EvacAll ability to template Scientist_VIP
- [0012.55] ScriptLog: Adding EvacAll ability to template Scientist_VIP
- [0012.55] ScriptLog: Adding EvacAll ability to template Scientist_VIP
- [0012.55] ScriptLog: Adding EvacAll ability to template Scientist_VIP
- [0012.55] ScriptLog: Adding EvacAll ability to template Engineer_VIP
- [0012.55] ScriptLog: Adding EvacAll ability to template Engineer_VIP
- [0012.55] ScriptLog: Adding EvacAll ability to template Engineer_VIP
- [0012.55] ScriptLog: Adding EvacAll ability to template Engineer_VIP
- [0012.55] ScriptLog: Adding EvacAll ability to template Engineer_VIP
- [0012.55] ScriptLog: Adding EvacAll ability to template HostileVIPCivilian
- [0012.55] ScriptLog: Adding EvacAll ability to template Scientist
- [0012.55] ScriptLog: Adding EvacAll ability to template HeadScientist
- [0012.55] ScriptLog: Adding EvacAll ability to template Engineer
- [0012.55] ScriptLog: Adding EvacAll ability to template HeadEngineer
- [0012.55] ScriptLog: Adding EvacAll ability to template Clerk
- [0012.55] ScriptLog: Adding EvacAll ability to template CommanderVIP
- [0012.55] ScriptLog: Adding EvacAll ability to template CommanderVIP
- [0012.55] ScriptLog: Adding EvacAll ability to template CommanderVIP
- [0012.55] ScriptLog: Adding EvacAll ability to template CommanderVIP
- [0012.55] ScriptLog: Adding EvacAll ability to template CommanderVIP
- [0012.55] ScriptLog: Adding EvacAll ability to template StasisSuitVIP
- [0012.55] ScriptLog: Adding EvacAll ability to template StasisSuitVIP
- [0012.55] ScriptLog: Adding EvacAll ability to template StasisSuitVIP
- [0012.55] ScriptLog: Adding EvacAll ability to template StasisSuitVIP
- [0012.55] ScriptLog: Adding EvacAll ability to template StasisSuitVIP
- [0012.55] ScriptLog: Adding EvacAll ability to template AdvGeneralM1
- [0012.55] ScriptLog: Adding EvacAll ability to template AdvGeneralM1
- [0012.55] ScriptLog: Adding EvacAll ability to template AdvGeneralM1
- [0012.55] ScriptLog: Adding EvacAll ability to template AdvGeneralM1
- [0012.55] ScriptLog: Adding EvacAll ability to template AdvGeneralM1
- [0012.55] ScriptLog: Adding EvacAll ability to template AdvGeneralM2
- [0012.55] ScriptLog: Adding EvacAll ability to template AdvGeneralM2
- [0012.55] ScriptLog: Adding EvacAll ability to template AdvGeneralM2
- [0012.55] ScriptLog: Adding EvacAll ability to template AdvGeneralM2
- [0012.55] ScriptLog: Adding EvacAll ability to template AdvGeneralM2
- [0012.55] ScriptLog: Adding EvacAll ability to template AdvGeneralM3
- [0012.55] ScriptLog: Adding EvacAll ability to template AdvGeneralM3
- [0012.55] ScriptLog: Adding EvacAll ability to template AdvGeneralM3
- [0012.55] ScriptLog: Adding EvacAll ability to template AdvGeneralM3
- [0012.55] ScriptLog: Adding EvacAll ability to template AdvGeneralM3
- [0012.55] ScriptLog: Adding EvacAll ability to template ReaperSoldier
- [0012.55] ScriptLog: Adding EvacAll ability to template ReaperSoldier
- [0012.55] ScriptLog: Adding EvacAll ability to template ReaperSoldier
- [0012.55] ScriptLog: Adding EvacAll ability to template ReaperSoldier
- [0012.55] ScriptLog: Adding EvacAll ability to template ReaperSoldier
- [0012.55] ScriptLog: Adding EvacAll ability to template SkirmisherSoldier
- [0012.55] ScriptLog: Adding EvacAll ability to template SkirmisherSoldier
- [0012.55] ScriptLog: Adding EvacAll ability to template SkirmisherSoldier
- [0012.55] ScriptLog: Adding EvacAll ability to template SkirmisherSoldier
- [0012.55] ScriptLog: Adding EvacAll ability to template SkirmisherSoldier
- [0012.55] ScriptLog: Adding EvacAll ability to template TemplarSoldier
- [0012.55] ScriptLog: Adding EvacAll ability to template TemplarSoldier
- [0012.55] ScriptLog: Adding EvacAll ability to template TemplarSoldier
- [0012.55] ScriptLog: Adding EvacAll ability to template TemplarSoldier
- [0012.55] ScriptLog: Adding EvacAll ability to template TemplarSoldier
- [0012.55] ScriptLog: Adding EvacAll ability to template LostAndAbandonedElena
- [0012.55] ScriptLog: Adding EvacAll ability to template LostAndAbandonedElena
- [0012.55] ScriptLog: Adding EvacAll ability to template LostAndAbandonedElena
- [0012.55] ScriptLog: Adding EvacAll ability to template LostAndAbandonedElena
- [0012.55] ScriptLog: Adding EvacAll ability to template LostAndAbandonedElena
- [0012.55] ScriptLog: Adding EvacAll ability to template LostAndAbandonedMox
- [0012.55] ScriptLog: Adding EvacAll ability to template LostAndAbandonedMox
- [0012.55] ScriptLog: Adding EvacAll ability to template LostAndAbandonedMox
- [0012.55] ScriptLog: Adding EvacAll ability to template LostAndAbandonedMox
- [0012.55] ScriptLog: Adding EvacAll ability to template LostAndAbandonedMox
- [0012.55] ScriptLog: Adding EvacAll ability to template VolunteerArmyMilitia
- [0012.55] ScriptLog: Adding EvacAll ability to template VolunteerArmyMilitiaM2
- [0012.55] ScriptLog: Adding EvacAll ability to template VolunteerArmyMilitiaM3
- [0012.55] ScriptLog: Adding EvacAll ability to template AdvTrooperMP
- [0012.55] ScriptLog: Adding EvacAll ability to template AdvTrooperMP
- [0012.55] ScriptLog: Adding EvacAll ability to template AdvTrooperMP
- [0012.55] ScriptLog: Adding EvacAll ability to template AdvTrooperMP
- [0012.55] ScriptLog: Adding EvacAll ability to template AdvTrooperMP
- [0012.55] ScriptLog: Adding EvacAll ability to template AdvCaptainMP
- [0012.55] ScriptLog: Adding EvacAll ability to template AdvCaptainMP
- [0012.55] ScriptLog: Adding EvacAll ability to template AdvCaptainMP
- [0012.55] ScriptLog: Adding EvacAll ability to template AdvCaptainMP
- [0012.55] ScriptLog: Adding EvacAll ability to template AdvCaptainMP
- [0012.55] ScriptLog: Adding EvacAll ability to template AdvStunLancerMP
- [0012.55] ScriptLog: Adding EvacAll ability to template AdvStunLancerMP
- [0012.55] ScriptLog: Adding EvacAll ability to template AdvStunLancerMP
- [0012.55] ScriptLog: Adding EvacAll ability to template AdvStunLancerMP
- [0012.55] ScriptLog: Adding EvacAll ability to template AdvStunLancerMP
- [0012.55] ScriptLog: Adding EvacAll ability to template AdvShieldBearerMP
- [0012.55] ScriptLog: Adding EvacAll ability to template AdvShieldBearerMP
- [0012.55] ScriptLog: Adding EvacAll ability to template AdvShieldBearerMP
- [0012.55] ScriptLog: Adding EvacAll ability to template AdvShieldBearerMP
- [0012.55] ScriptLog: Adding EvacAll ability to template AdvShieldBearerMP
- [0012.55] ScriptLog: Adding EvacAll ability to template AdvMEC_MP
- [0012.55] ScriptLog: Adding EvacAll ability to template AdvMEC_MP
- [0012.55] ScriptLog: Adding EvacAll ability to template AdvMEC_MP
- [0012.55] ScriptLog: Adding EvacAll ability to template AdvMEC_MP
- [0012.55] ScriptLog: Adding EvacAll ability to template AdvMEC_MP
- [0012.55] ScriptLog: Adding EvacAll ability to template AdvPurifierMP
- [0012.55] ScriptLog: Adding EvacAll ability to template AdvPurifierMP
- [0012.55] ScriptLog: Adding EvacAll ability to template AdvPurifierMP
- [0012.55] ScriptLog: Adding EvacAll ability to template AdvPurifierMP
- [0012.55] ScriptLog: Adding EvacAll ability to template AdvPurifierMP
- [0012.55] ScriptLog: Adding EvacAll ability to template AdvPriestMP
- [0012.55] ScriptLog: Adding EvacAll ability to template AdvPriestMP
- [0012.55] ScriptLog: Adding EvacAll ability to template AdvPriestMP
- [0012.55] ScriptLog: Adding EvacAll ability to template AdvPriestMP
- [0012.55] ScriptLog: Adding EvacAll ability to template AdvPriestMP
- [0012.55] ScriptLog: Adding EvacAll ability to template SectoidMP
- [0012.55] ScriptLog: Adding EvacAll ability to template SectoidMP
- [0012.55] ScriptLog: Adding EvacAll ability to template SectoidMP
- [0012.55] ScriptLog: Adding EvacAll ability to template SectoidMP
- [0012.55] ScriptLog: Adding EvacAll ability to template SectoidMP
- [0012.55] ScriptLog: Adding EvacAll ability to template FacelessMP
- [0012.55] ScriptLog: Adding EvacAll ability to template FacelessMP
- [0012.55] ScriptLog: Adding EvacAll ability to template FacelessMP
- [0012.55] ScriptLog: Adding EvacAll ability to template FacelessMP
- [0012.55] ScriptLog: Adding EvacAll ability to template FacelessMP
- [0012.55] ScriptLog: Adding EvacAll ability to template ViperMP
- [0012.55] ScriptLog: Adding EvacAll ability to template ViperMP
- [0012.55] ScriptLog: Adding EvacAll ability to template ViperMP
- [0012.55] ScriptLog: Adding EvacAll ability to template ViperMP
- [0012.55] ScriptLog: Adding EvacAll ability to template ViperMP
- [0012.55] ScriptLog: Adding EvacAll ability to template MutonMP
- [0012.55] ScriptLog: Adding EvacAll ability to template MutonMP
- [0012.55] ScriptLog: Adding EvacAll ability to template MutonMP
- [0012.55] ScriptLog: Adding EvacAll ability to template MutonMP
- [0012.55] ScriptLog: Adding EvacAll ability to template MutonMP
- [0012.55] ScriptLog: Adding EvacAll ability to template CyberusMP
- [0012.55] ScriptLog: Adding EvacAll ability to template CyberusMP
- [0012.55] ScriptLog: Adding EvacAll ability to template CyberusMP
- [0012.55] ScriptLog: Adding EvacAll ability to template CyberusMP
- [0012.55] ScriptLog: Adding EvacAll ability to template CyberusMP
- [0012.55] ScriptLog: Adding EvacAll ability to template BerserkerMP
- [0012.55] ScriptLog: Adding EvacAll ability to template BerserkerMP
- [0012.55] ScriptLog: Adding EvacAll ability to template BerserkerMP
- [0012.55] ScriptLog: Adding EvacAll ability to template BerserkerMP
- [0012.55] ScriptLog: Adding EvacAll ability to template BerserkerMP
- [0012.55] ScriptLog: Adding EvacAll ability to template ArchonMP
- [0012.55] ScriptLog: Adding EvacAll ability to template ArchonMP
- [0012.55] ScriptLog: Adding EvacAll ability to template ArchonMP
- [0012.55] ScriptLog: Adding EvacAll ability to template ArchonMP
- [0012.55] ScriptLog: Adding EvacAll ability to template ArchonMP
- [0012.55] ScriptLog: Adding EvacAll ability to template ChryssalidMP
- [0012.55] ScriptLog: Adding EvacAll ability to template ChryssalidMP
- [0012.55] ScriptLog: Adding EvacAll ability to template ChryssalidMP
- [0012.55] ScriptLog: Adding EvacAll ability to template ChryssalidMP
- [0012.55] ScriptLog: Adding EvacAll ability to template ChryssalidMP
- [0012.55] ScriptLog: Adding EvacAll ability to template AndromedonMP
- [0012.55] ScriptLog: Adding EvacAll ability to template AndromedonMP
- [0012.55] ScriptLog: Adding EvacAll ability to template AndromedonMP
- [0012.55] ScriptLog: Adding EvacAll ability to template AndromedonMP
- [0012.55] ScriptLog: Adding EvacAll ability to template AndromedonMP
- [0012.55] ScriptLog: Adding EvacAll ability to template SectopodMP
- [0012.55] ScriptLog: Adding EvacAll ability to template SectopodMP
- [0012.55] ScriptLog: Adding EvacAll ability to template SectopodMP
- [0012.55] ScriptLog: Adding EvacAll ability to template SectopodMP
- [0012.55] ScriptLog: Adding EvacAll ability to template SectopodMP
- [0012.55] ScriptLog: Adding EvacAll ability to template GatekeeperMP
- [0012.55] ScriptLog: Adding EvacAll ability to template GatekeeperMP
- [0012.55] ScriptLog: Adding EvacAll ability to template GatekeeperMP
- [0012.55] ScriptLog: Adding EvacAll ability to template GatekeeperMP
- [0012.55] ScriptLog: Adding EvacAll ability to template GatekeeperMP
- [0012.55] ScriptLog: Adding EvacAll ability to template SpectreMP
- [0012.55] ScriptLog: Adding EvacAll ability to template SpectreMP
- [0012.55] ScriptLog: Adding EvacAll ability to template SpectreMP
- [0012.55] ScriptLog: Adding EvacAll ability to template SpectreMP
- [0012.55] ScriptLog: Adding EvacAll ability to template SpectreMP
- [0012.55] ScriptLog: Adding EvacAll ability to template PsiZombieMP
- [0012.55] ScriptLog: Adding EvacAll ability to template PsiZombieMP
- [0012.55] ScriptLog: Adding EvacAll ability to template PsiZombieMP
- [0012.55] ScriptLog: Adding EvacAll ability to template PsiZombieMP
- [0012.55] ScriptLog: Adding EvacAll ability to template PsiZombieMP
- [0012.55] ScriptLog: Adding EvacAll ability to template PsiZombieHumanMP
- [0012.55] ScriptLog: Adding EvacAll ability to template PsiZombieHumanMP
- [0012.55] ScriptLog: Adding EvacAll ability to template PsiZombieHumanMP
- [0012.55] ScriptLog: Adding EvacAll ability to template PsiZombieHumanMP
- [0012.55] ScriptLog: Adding EvacAll ability to template PsiZombieHumanMP
- [0012.55] ScriptLog: Adding EvacAll ability to template AndromedonRobotMP
- [0012.55] ScriptLog: Adding EvacAll ability to template AndromedonRobotMP
- [0012.55] ScriptLog: Adding EvacAll ability to template AndromedonRobotMP
- [0012.55] ScriptLog: Adding EvacAll ability to template AndromedonRobotMP
- [0012.55] ScriptLog: Adding EvacAll ability to template AndromedonRobotMP
- [0012.55] ScriptLog: Adding EvacAll ability to template NestCentral
- [0012.55] ScriptLog: Adding EvacAll ability to template SparkSoldier
- [0012.55] ScriptLog: Adding EvacAll ability to template SparkSoldier
- [0012.55] ScriptLog: Adding EvacAll ability to template SparkSoldier
- [0012.55] ScriptLog: Adding EvacAll ability to template SparkSoldier
- [0012.55] ScriptLog: Adding EvacAll ability to template SparkSoldier
- [0012.55] ScriptLog: Adding EvacAll ability to template LostTowersSpark
- [0012.55] ScriptLog: Adding EvacAll ability to template LostTowersSpark
- [0012.55] ScriptLog: Adding EvacAll ability to template LostTowersSpark
- [0012.55] ScriptLog: Adding EvacAll ability to template LostTowersSpark
- [0012.55] ScriptLog: Adding EvacAll ability to template LostTowersSpark
- [0012.55] ScriptLog: Adding EvacAll ability to template LostTowersShen
- [0012.55] PBNCE: Point-Based NCE: Not implementing for TutorialCentral - Template is excluded
- [0012.55] PBNCE: Point-Based NCE: Not implementing for NestCentral - Template is excluded
- [0012.55] PBNCE: Point-Based NCE: Not implementing for LostTowersShen - Template is excluded
- [0013.99] Warning: Warning, The Outer object (Package SulzDevXPACK.Cubes) for 'SulzDevXPACK.Cubes.PlayaSunriseFixed' couldn't be loaded [while loading package SulzDevXPACK]: Invalid linker index [couldn't load Package SulzDevXPACK.Cubes]?
- [0014.00] Warning: Warning, Failed to load 'TextureCube SulzDevXPACK.Cubes.PlayaSunriseFixed': Failed to find object 'TextureCube SulzDevXPACK.Cubes.PlayaSunriseFixed'
- [0014.03] Log: Working around XDK XAudio2 regression: TRUE
- [0014.04] Log: Wwise(R) SDK Version 2016.1.6 Build 5926. Copyright (c) 2006-2012 Audiokinetic Inc. / All Rights Reserved.
- [0014.87] Log: Using D3D11 adapter: NVIDIA GeForce GTX 960M
- [0015.09] Log: Detected 1 Nvidia GPU for rendering
- [0015.13] Log: MMDevice Endpoint 0: "Speakers (Conexant SmartAudio HD)" ({0.0.0.00000000}.{2c10ce8d-d223-4132-b83c-116eb0cad909}) (DEFAULT)
- [0015.14] Log: ###### OnlineEventMgr waited 0.00 seconds for saves to complete
- [0015.14] Log: LoadMap: XPACK_Shell_Intro?Name=Player?Team=255
- [0016.09] Log: Setting Game Info for World (0x277d9180) 'XPACK_Shell_Intro.TheWorld:PersistentLevel.WorldInfo_0'
- [0016.09] Log: Game class is 'XComShell'
- [0016.09] Log: Set Game Info as (0x274d6080) 'XPACK_Shell_Intro.TheWorld:PersistentLevel.XComShell_0'
- [0016.11] Log: Bringing World XPACK_Shell_Intro.TheWorld up for play (0) at 2017.11.07-12.30.41
- [0016.12] Log: Bringing up level for play took: 0.027537
- [0016.55] Warning: Redscreen: ERROR: UXComParcelManager::GetValidPlotsForMission - Excluding Plot Map: 'Plot_Multiplayer_Test', Unable to find associated package.
- [0016.63] Log: ########### Finished loading level: 1.489245 seconds
- [0016.89] Error: (AddNetObject) Objects XComPhysicalMaterialProperty PhysicalMaterials.PM_Panels_Alien:XComPhysicalMaterialProperty_0 and XComPhysicalMaterialProperty PhysicalMaterials.PM_Water:XComPhysicalMaterialProperty_2 have duplicate NetIndex 49
- [0016.99] Log: Movie Started Event: 1080_X2_2KFXS_Logos
- [0022.11] Log: Initializing Engine Completed
- [0022.11] Log: AnalyticsGameMovie : Failed
- [0022.11] Log: Movie Finished Event: X2_2KFXS_Logos, 5.119810, 0.000000
- [0029.56] Log: >>>>>>>>>>>>>> Initial startup: 29.56s <<<<<<<<<<<<<<<
- [0029.75] Warning: Attempting to detach NULL component from SkeletalMeshComponent_12
- [0029.78] Warning: Attempting to detach NULL component from SkeletalMeshComponent_12
- [0029.78] Warning: Attempting to detach NULL component from SkeletalMeshComponent_12
- [0030.27] Warning: Redscreen: GetSingleGameStateObjectForClass FAILED, no object found with type XComGameState_CampaignSettings
- Script call stack:
- (Default__RemoveMissingModsSettings) RemoveMissingModsSettings::GetScreenToUse
- (Default__UIScreenListener_UnbindMods) UIScreenListener_UnbindMods::OnInit
- [0035.66] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
- [0035.71] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
- [0036.11] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
- [0036.11] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
- [0036.57] Log: UOnlineSubsystem OnlineSubsystemSteamworks_0
- [0037.30] Log: Decal Regeneration: 0 times, 0.013 ms
- [0039.45] ScriptLog: Script call stack:
- Function XComGame.UIFinalShell:CheckForNewChallenges
- [0040.68] Warning: SeqAct_ActivateRemoteEvent XPACK_Shell_Intro.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_1 failed to find target event: FinishedTransitionToShell
- [0052.26] SWSupport: Actual Second wave length: 0
- [0052.26] SWSupport: New Second wave length: 9
- [0089.50] Log: Movie Started Event: CIN_XP_PreIntro
- [0093.21] Log: Movie Finished Event: CIN_XP_PreIntro, 3.714026, 150.833328
- [0093.21] Log: --- LOADING MOVIE START ---
- [0094.49] Log: Movie Started Event: CIN_TP_Intro
- [0094.68] Warning: ERROR: UXComParcelManager::GetValidPlotsForMission - Excluding Plot Map: 'Plot_Multiplayer_Test', Unable to find associated package.
- [0094.68] Warning: GetSingleGameStateObjectForClass FAILED, no object found with type XComGameState_CampaignSettings
- Script call stack:
- (Default__RemoveMissingModsSettings) RemoveMissingModsSettings::GetScreenToUse
- (Default__UIScreenListener_UnbindMods) UIScreenListener_UnbindMods::OnInit
- [0094.71] Log: ###### OnlineEventMgr waited 0.00 seconds for saves to complete
- [0094.71] Log: LoadMap: Avenger_Root?Name=Player?Team=255?game=XComGame.XComHeadQuartersGame
- [0094.90] Error: (RemoveNetObject) Objects XComPhysicalMaterialProperty PhysicalMaterials.PM_Panels_Alien:XComPhysicalMaterialProperty_0 and XComPhysicalMaterialProperty PhysicalMaterials.PM_Water:XComPhysicalMaterialProperty_2 have duplicate NetIndex 49
- [0095.71] Log: Setting Game Info for World (0x23ee2100) 'Avenger_Root.TheWorld:PersistentLevel.WorldInfo_0'
- [0095.71] Log: Game class is 'XComHeadquartersGame'
- [0095.71] Log: Set Game Info as (0x23db4f00) 'Avenger_Root.TheWorld:PersistentLevel.XComHeadquartersGame_0'
- [0095.87] Log: Bringing World Avenger_Root.TheWorld up for play (0) at 2017.11.07-12.32.01
- [0095.93] Log: Bringing up level for play took: 0.219226
- [0095.97] Log: ########### Finished loading level: 1.261898 seconds
- [0098.26] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
- [0098.27] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
- [0098.35] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
- [0098.35] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
- [0098.43] Warning: Redscreen: FullyLoading in DynamicLoadObject: DLC_60_NarrativeMoments (DLC_60_NarrativeMoments.DLC2_S_King_Lives_Escapees_Remain)
- [0098.44] Warning: Redscreen: FullyLoading in DynamicLoadObject: DLC_90_NarrativeMoments (DLC_90_NarrativeMoments.DLC3_S_Julian_Lives)
- [0098.67] Warning: Warning, Failed to load 'UI_Cover': Can't find file for package 'UI_Cover' while loading NULL
- [0098.67] Warning: Warning, Failed to load 'UI_Cover': Can't find file for package 'UI_Cover' while loading NULL
- [0099.04] Log: Movie Finished Event: CIN_TP_Intro, 4.529099, 173.100006
- [0099.04] Warning: Warning, Failed to load 'UI_Cover.Editor_Meshes.CoverTileNeighbor'! Referenced by 'Plot_CTY_MdObj_Canal_Voz_1C.TheWorld:PersistentLevel' ('---').
- [0099.04] Warning: Warning, Failed to load 'UI_Cover': Can't find file for package 'UI_Cover' while loading NULL
- [0099.04] Warning: Warning, Failed to load 'UI_Cover.Editor_Meshes.RampTile'! Referenced by 'Plot_CTY_MdObj_Canal_Voz_1C.TheWorld:PersistentLevel' ('---').
- [0099.04] Warning: Warning, Failed to load 'UI_Cover': Can't find file for package 'UI_Cover' while loading NULL
- [0099.04] Log: --- LOADING MOVIE TIME: 5.82 sec ---
- [0099.15] Error: (AddNetObject) Object MaterialInstanceConstant TextureLibrary_Sidewalk.Materials.UrbanSidewalk_Tile_B with invalid NetIndex 153 (max: 75)
- [0099.26] Log: --- LOADING MOVIE START ---
- [0099.33] Warning: FullyLoading in DynamicLoadObject: DLC_60_NarrativeMoments (DLC_60_NarrativeMoments.DLC2_S_King_Lives_Escapees_Remain)
- [0099.33] Warning: FullyLoading in DynamicLoadObject: DLC_90_NarrativeMoments (DLC_90_NarrativeMoments.DLC3_S_Julian_Lives)
- [0099.35] Error: (RemoveNetObject) Object MaterialInstanceConstant TextureLibrary_Sidewalk.Materials.UrbanSidewalk_Tile_B with invalid NetIndex 153 (max: 75)
- [0099.39] Log: ###### OnlineEventMgr waited 0.00 seconds for saves to complete
- [0099.39] Log: LoadMap: Plot_CTY_MdObj_Canal_Voz_1C?Name=Player?Team=255?game=XComGame.XComTacticalGame
- [0102.40] Warning: Warning, Failed to load 'UI_Cover.Textures.PeekHorizontal'! Referenced by 'Plot_CTY_MdObj_Canal_Voz_1C.TheWorld:PersistentLevel' ('---').
- [0102.40] Warning: Warning, Failed to load 'UI_Cover': Can't find file for package 'UI_Cover' while loading NULL
- [0102.40] Warning: Warning, Failed to load 'UI_Cover.Textures.coverFloor'! Referenced by 'Plot_CTY_MdObj_Canal_Voz_1C.TheWorld:PersistentLevel' ('---').
- [0102.40] Warning: Warning, Failed to load 'UI_Cover': Can't find file for package 'UI_Cover' while loading NULL
- [0102.40] Warning: Warning, Failed to load 'UI_Cover.Editor_Meshes.CoverTileNeighbor'! Referenced by 'Plot_CTY_MdObj_Canal_Voz_1C.TheWorld:PersistentLevel' ('---').
- [0102.40] Warning: Warning, Failed to load 'UI_Cover': Can't find file for package 'UI_Cover' while loading NULL
- [0102.40] Warning: Warning, Failed to load 'UI_Cover.Editor_Meshes.RampTile'! Referenced by 'Plot_CTY_MdObj_Canal_Voz_1C.TheWorld:PersistentLevel' ('---').
- [0102.40] Warning: Warning, Failed to load 'UI_Cover': Can't find file for package 'UI_Cover' while loading NULL
- [0102.41] Error: (AddNetObject) Object MaterialInstanceConstant TextureLibrary_Sidewalk.Materials.UrbanSidewalk_Tile_B with invalid NetIndex 153 (max: 75)
- [0102.42] Log: Setting Game Info for World (0x27451180) 'Plot_CTY_MdObj_Canal_Voz_1C.TheWorld:PersistentLevel.WorldInfo_6'
- [0102.42] Log: Game class is 'XComTacticalGame'
- [0102.42] Log: Set Game Info as (0x26700100) 'Plot_CTY_MdObj_Canal_Voz_1C.TheWorld:PersistentLevel.XComTacticalGame_0'
- [0102.43] Log: Bringing World Plot_CTY_MdObj_Canal_Voz_1C.TheWorld up for play (0) at 2017.11.07-12.32.07
- [0102.43] Log: XComTacticalGame::PendingMatch - Begin State
- [0102.43] Log: Bringing up level for play took: 0.014110
- [0102.47] Log: ########### Finished loading level: 3.077145 seconds
- [0102.47] Log: XComTacticalGame::PendingMatch - Wait on Async Loading
- [0102.47] Log: XComTacticalGame::PendingMatch - Wait on Async Loading Complete
- [0102.47] Log: XComTacticalGame::StartMatch
- [0102.47] Log: XComTacticalGRI::StartMatch: Dropship=False, AutoTests=False, bTacticalQuickLaunch=False
- [0102.47] Log: TacticalGRI::InitBattle: StartGameState=XComGameState_118, IntendedForReloadLevel=False
- [0102.47] Log: X2TacticalGameRuleset_0 CreateTacticalGame: BeginState
- [0102.47] Log: XComTacticalGame::PendingMatch - End State -> Playing
- [0102.47] Log: XComTacticalGame::Playing - Begin State
- [0102.47] Log: X2TacticalGameRuleset_0 CreateTacticalGame: Start of Begin Block
- [0103.79] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
- [0103.80] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
- [0103.87] Log: Decal Regeneration: 0 times, 0.022 ms
- [0106.92] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
- [0106.92] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
- [0106.93] Log: --- LOADING MOVIE TIME: 7.66 sec ---
- [0107.99] Log: Tactical Load Debug: Generating Map
- [0109.42] Error: (AddNetObject) Objects XComLevelActor Urban_RoadPlateA.Archetype_Plates.ARC_CityCenter_RdPlt_08x16_A and XComLevelActor Urban_RoadPlateA.Archetype_Plates.ARC_CityCenter_RdInt_16x16_B have duplicate NetIndex 448
- [0110.12] Error: (AddNetObject) Objects XComLevelActor Urban_RoadPlateA.Archetypes_Walks.ARC_CityCenter_WalkPlt_08x16_A and XComLevelActor Urban_RoadPlateA.Archetypes_Driveways.ARC_RdDriveCap_x08 have duplicate NetIndex 496
- [0110.18] Error: (AddNetObject) Objects Package Urban_RoadPlateA.Archetypes_Walks and MaterialInstanceConstant Urban_RoadPlateA.Materials.RoadDeco have duplicate NetIndex 73
- [0110.24] Error: (AddNetObject) Objects Package Urban_RoadPlateA.Meshes and MaterialInstanceConstant Urban_RoadPlateA.Materials.RoadSignLight_Strip have duplicate NetIndex 76
- [0110.24] Error: (AddNetObject) Objects Package Urban_RoadPlateA.Meshes.Walkway and MaterialInstanceConstant Urban_RoadPlateA.Materials.RoadSignLight_Strip_noanim have duplicate NetIndex 77
- [0110.27] Error: (AddNetObject) Object RB_BodySetup CityCenterPlanters.Meshes.CityCenterPlanter_FlatShrub_1x2:RB_BodySetup_1 with invalid NetIndex 900 (max: 161)
- [0110.96] Error: (AddNetObject) Object SoundCue SoundEnvironmentDestruction.Foliage_Large_Cue with invalid NetIndex 49 (max: 31)
- [0111.14] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0111.14] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0111.14] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0111.14] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0111.15] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0111.15] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0111.15] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0111.25] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0111.25] Warning: Warning, Failed to load 'FX_Water_Deco_Env.ARC_Fountain_Splashing_Flat_A:ParticleSystemComponent0'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_0' ('Engine.Emitter:ParticleSystemComponent').
- [0111.25] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0111.25] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0111.25] Warning: Warning, Failed to load 'FX_Water_Deco_Env.ARC_Fountain_Splashing_Flat_A:ParticleSystemComponent0'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_1' ('Engine.Emitter:ParticleSystemComponent').
- [0111.25] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0111.25] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0111.25] Warning: Warning, Failed to load 'FX_Water_Deco_Env.ARC_Waves_Side_A:ParticleSystemComponent0'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_10' ('Engine.Emitter:ParticleSystemComponent').
- [0111.25] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0111.25] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0111.25] Warning: Warning, Failed to load 'FX_Water_Deco_Env.ARC_Fountain_Splashing_Top_A:ParticleSystemComponent0'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_11' ('Engine.Emitter:ParticleSystemComponent').
- [0111.25] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0111.25] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0111.25] Warning: Warning, Failed to load 'FX_Water_Deco_Env.ARC_Fountain_Splashing_Top_A:ParticleSystemComponent0'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_3' ('Engine.Emitter:ParticleSystemComponent').
- [0111.25] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0111.25] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0111.25] Warning: Warning, Failed to load 'FX_Water_Deco_Env.ARC_Fountain_Splashing_Top_A:ParticleSystemComponent0'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_5' ('Engine.Emitter:ParticleSystemComponent').
- [0111.25] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0111.25] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0111.25] Warning: Warning, Failed to load 'FX_Water_Deco_Env.ARC_Fountain_Splashing_Flat_A:ParticleSystemComponent0'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_6' ('Engine.Emitter:ParticleSystemComponent').
- [0111.25] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0111.25] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0111.25] Warning: Warning, Failed to load 'FX_Water_Deco_Env.ARC_Waves_Side_A:ParticleSystemComponent0'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_8' ('Engine.Emitter:ParticleSystemComponent').
- [0111.25] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0111.25] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0111.25] Warning: Warning, Failed to load 'FX_Water_Deco_Env.ARC_Waves_Side_A:ParticleSystemComponent0'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_9' ('Engine.Emitter:ParticleSystemComponent').
- [0111.25] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0111.27] Warning: Warning, Failed to load 'FX_Water_Deco_Env.M_Water_Froth_Sprite_MIC'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_11.ParticleSystemComponent_3' ('Engine.ParticleSystem:ParticleSysParam.Material').
- [0111.27] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0111.27] Warning: Warning, Failed to load 'FX_Water_Deco_Env.M_Water_Froth_Sprite_MIC'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_3.ParticleSystemComponent_3' ('Engine.ParticleSystem:ParticleSysParam.Material').
- [0111.27] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0111.27] Warning: Warning, Failed to load 'FX_Water_Deco_Env.M_Water_Froth_Sprite_MIC'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_5.ParticleSystemComponent_3' ('Engine.ParticleSystem:ParticleSysParam.Material').
- [0111.27] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0111.30] Error: (AddNetObject) Object StaticMesh CityCenterGrass.Meshes.Plaza.CityCPlazaGrassCrn_3x3B with invalid NetIndex 841 (max: 659)
- [0111.33] Error: (AddNetObject) Object RB_BodySetup CityCenterGrass.Meshes.Plaza.CityCPlazaGrassCrn_3x3B:RB_BodySetup_27 with invalid NetIndex 722 (max: 659)
- [0112.56] Log: Decal Regeneration: 0 times, 2.906 ms
- [0114.00] Log: Decal Regeneration: 0 times, 5.726 ms
- [0114.02] Log: Started building visibility map... (85680 tiles ( 84 x 60 x 17 ))
- [0116.14] Log: Finished building visibility map. Map dimensions: 85680 tiles ( 84 x 60 x 17 )
- [0116.14] Log: ----------------------------
- [0116.14] Log: StaticTileFlags 332.54 KB (128.00 KB overhead) | 2909 of 5040 blocks used
- [0116.14] Log: VisibilityBlockingVoxels 33181.48 KB (128.00 KB overhead) | 1667 of 5040 blocks used
- [0116.14] Log: CoverFlags 177.01 KB (128.00 KB overhead) | 697 of 5040 blocks used
- [0116.14] Log: FloorTileData 1219.25 KB (128.00 KB overhead) | 970 of 5040 blocks used
- [0116.14] Log: CoverTileData 422.05 KB (128.00 KB overhead) | 697 of 5040 blocks used
- [0116.14] Log: InteractPoints 128.56 KB (128.00 KB overhead) | 2 of 5040 blocks used
- [0116.14] Log: DynamicWorldFlags 128.00 KB (128.00 KB overhead) | 0 of 5040 blocks used
- [0116.14] Log: FullTileOccupiers 294.08 KB (128.00 KB overhead) | 1181 of 5040 blocks used
- [0116.14] Log: EnvDmgTileData 128.00 KB (128.00 KB overhead) | 0 of 5040 blocks used
- [0116.14] Log: DestructibleTileData 128.00 KB (128.00 KB overhead) | 0 of 5040 blocks used
- [0116.14] Log: DestructibleEffectTileData 128.00 KB (128.00 KB overhead) | 0 of 5040 blocks used
- [0116.14] Log: ----------------------------
- [0116.18] Log: Total Data Size: 38272.07KB
- [0116.47] Log: Decal Regeneration: 0 times, 9.301 ms
- [0120.45] XCom_Maps: , Plot_CTY_MdObj_Canal_Voz_1C, , 17.54
- [0120.49] Log: XCom3DCursor::CachePlotDefinitionValues: Caching 3 as the MaxFloor.
- [0120.60] ScriptLog: Gotcha Again v142: Initialization complete.
- [0120.61] ScriptLog: LPUtilities: Starting Garbage Collection and Validation.
- [0121.05] Log: Physics mode for (SkeletalMeshActor_9) is not compatible with TickGroup(0) adjusting
- [0121.06] Log: Decal Regeneration: 0 times, 12.984 ms
- [0121.47] Log: Kismet: Soldier added to intro
- [0121.47] Log: Kismet: Soldier added to intro
- [0121.47] Log: Kismet: Soldier added to intro
- [0121.47] Log: Kismet: Soldier added to intro
- [0121.47] Log: Kismet: 4 units parsed for intro
- [0121.59] ScriptLog: [NMD] - NMD Initializing
- [0121.59] ScriptLog: [NMD] - NMD at version: 1.0.2
- [0124.14] Warning: SeqAct_ActivateRemoteEvent CIN_SkyrangerIntros.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_7 failed to find target event: CIN_EndCapture
- [0128.49] Warning: SeqAct_ActivateRemoteEvent CIN_SkyrangerIntros.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_11 failed to find target event: CIN_EndCapture
- [0128.54] XCom_Event:
- Validation Failure Summary (These event listeners have been REMOVED) :
- [0128.54] Log: X2TacticalGameRuleset_0 CreateTacticalGame: End of Begin Block
- [0128.54] Log: X2TacticalGameRuleset_0 PostCreateTacticalGame: BeginState
- [0128.54] Log: X2TacticalGameRuleset_0 PostCreateTacticalGame: Start of Begin Block
- [0128.63] Log: XCom3DCursor::ResetPlotValueCache
- [0128.63] Log: Kismet: <<<< Mission Startup Block >>>>
- [0128.63] Log: Kismet: X : Pulling global ini values
- [0128.63] Warning: SeqAct_ActivateRemoteEvent Obj_SabotageCC.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_31 failed to find target event: Gatecrasher_PullInitializedValues
- [0128.63] Log: Kismet: X : Pulling gatecrasher ini values
- [0128.63] Log: Kismet: X : Updating values based on SitRep overrides
- [0128.64] Log: Kismet: << Processing XCom Unit List >>
- [0128.64] Log: Kismet: 4 : Units registered to XCOM squad list
- [0128.64] Log: Kismet: X : Updating XCOM list counts
- [0128.64] Log: Kismet: 4 : XCOM squad units in play
- [0128.64] Log: Kismet: 0 : XCOM squad units killed
- [0128.64] Log: Kismet: 0 : XCOM squad units extracted
- [0128.64] Log: Kismet: 2 : Set XCom Heavy Losses threshold
- [0128.64] Warning: SeqAct_ActivateRemoteEvent Obj_SabotageCC.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_8 failed to find target event: UMS_InitializeRNFSystem
- [0128.64] Warning: SeqAct_ActivateRemoteEvent Obj_SabotageCC.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_10 failed to find target event: UMS_SetupMissionTimer
- [0128.65] Log: Kismet: X : TacIntro Camera to Vector : pan->mark->viewer->return
- [0128.65] Log: Kismet: Mission Difficulty set to VETERAN
- [0128.69] Log: XCom3DCursor::CachePlotDefinitionValues: Caching 3 as the MaxFloor.
- [0129.06] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: BeginState
- [0129.06] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: Start of Begin Block
- [0129.06] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: End of Begin Block
- [0129.06] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: BeginState
- [0129.06] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Start of Begin Block
- [0129.07] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0136.20] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0136.20] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0136.21] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0136.23] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0136.23] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0163.35] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0163.37] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0169.42] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0169.44] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0176.80] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0176.83] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0188.43] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0188.45] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0194.75] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0194.77] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 2
- [0197.97] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0197.99] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0198.01] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0198.01] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0198.03] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0198.05] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0198.05] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0198.14] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0198.16] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0198.21] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0198.21] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
- [0198.25] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 2
- [0201.04] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0201.06] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0201.08] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0201.08] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0201.19] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0201.21] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0201.27] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0201.31] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0201.33] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0201.35] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0201.35] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0201.36] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0201.38] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0201.38] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0201.40] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0201.42] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0201.42] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0201.44] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0201.46] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0201.46] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0201.48] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0201.50] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0201.52] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0201.52] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0201.54] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0201.56] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0201.58] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0201.59] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0201.61] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0201.63] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0201.65] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0201.65] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0201.67] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0201.69] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0201.71] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0201.72] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0201.74] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0201.76] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0201.78] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0201.78] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0201.80] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0201.80] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 3
- [0201.84] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Updating AI Activity
- [0201.84] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Ending the Phase
- [0201.84] Log: X2TacticalGameRuleset_0 TurnPhase_End: BeginState
- [0201.84] Log: X2TacticalGameRuleset_0 TurnPhase_End: Start of Begin Block
- [0201.84] Log: X2TacticalGameRuleset_0 TurnPhase_End: End of Begin Block
- [0201.84] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: BeginState
- [0201.84] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: Start of Begin Block
- [0201.84] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: End of Begin Block
- [0201.84] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: BeginState
- [0201.85] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Start of Begin Block
- [0201.86] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0201.92] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0201.92] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0201.93] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0201.95] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0201.95] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0208.27] Log: Kismet: X : Exec LOS Camera to Vector : pan->mark->VO->return
- [0208.31] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0208.34] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0224.92] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0224.94] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0234.38] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0234.40] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0245.09] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0245.12] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0252.70] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0252.73] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 2
- [0256.43] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0256.45] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0256.47] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0256.47] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0256.49] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0256.51] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0256.51] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0256.56] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0256.57] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 2
- [0259.50] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0259.52] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0259.54] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0259.54] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0259.65] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0259.67] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0259.73] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0259.76] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0259.78] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0259.80] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0259.80] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0259.81] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0259.83] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0259.83] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0259.85] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0259.87] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0259.87] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0259.88] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0259.90] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0259.90] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0259.92] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0259.94] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0259.96] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0259.96] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0259.98] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0259.99] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0260.01] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0260.02] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0260.04] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0260.05] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0260.07] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0260.08] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0260.09] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0260.11] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0260.13] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0260.14] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0260.15] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0260.17] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0260.19] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0260.19] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0260.21] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0260.21] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 3
- [0260.24] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Updating AI Activity
- [0260.24] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Ending the Phase
- [0260.24] Log: X2TacticalGameRuleset_0 TurnPhase_End: BeginState
- [0260.24] Log: X2TacticalGameRuleset_0 TurnPhase_End: Start of Begin Block
- [0260.24] Log: X2TacticalGameRuleset_0 TurnPhase_End: End of Begin Block
- [0260.24] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: BeginState
- [0260.24] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: Start of Begin Block
- [0260.24] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: End of Begin Block
- [0260.24] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: BeginState
- [0260.25] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Start of Begin Block
- [0260.27] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0260.32] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0260.32] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0260.34] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0260.37] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0260.37] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0272.83] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0272.85] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0284.57] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0284.60] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0291.04] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0291.06] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0301.63] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0301.65] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0310.38] Warning: SeqAct_IsUnitAGivenTemplate: No unit or invalid unit passed to kismet action
- [0310.38] Warning: SeqAct_IsUnitAGivenTemplate: No unit or invalid unit passed to kismet action
- [0310.38] Warning: SeqAct_IsUnitAGivenTemplate: No unit or invalid unit passed to kismet action
- [0310.38] Warning: SeqAct_IsUnitAGivenTemplate: No unit or invalid unit passed to kismet action
- [0310.42] Log: ###### OnlineEventMgr waited 0.00 seconds for saves to complete
- [0310.42] Log: LoadMap: Plot_CTY_MdObj_Canal_Voz_1C?Name=Player?Team=255?game=XComGame.XComTacticalGame?LoadingSave
- [0310.47] Log: --- LOADING MOVIE START ---
- [0310.48] Log: Movie Started Event: 1080_Black
- [0310.97] Error: (RemoveNetObject) Object MaterialInstanceConstant TextureLibrary_Sidewalk.Materials.UrbanSidewalk_Tile_B with invalid NetIndex 153 (max: 75)
- [0311.11] Error: (RemoveNetObject) Objects XComLevelActor Urban_RoadPlateA.Archetype_Plates.ARC_CityCenter_RdPlt_08x16_A and None have duplicate NetIndex 448
- [0311.13] Error: (RemoveNetObject) Objects Package Urban_RoadPlateA.Archetypes_Walks and None have duplicate NetIndex 73
- [0311.13] Error: (RemoveNetObject) Objects XComLevelActor Urban_RoadPlateA.Archetypes_Walks.ARC_CityCenter_WalkPlt_08x16_A and XComLevelActor Urban_RoadPlateA.Archetypes_Driveways.ARC_RdDriveCap_x08 have duplicate NetIndex 496
- [0311.13] Error: (RemoveNetObject) Objects Package Urban_RoadPlateA.Meshes and None have duplicate NetIndex 76
- [0311.13] Error: (RemoveNetObject) Objects Package Urban_RoadPlateA.Meshes.Walkway and None have duplicate NetIndex 77
- [0311.13] Error: (RemoveNetObject) Object RB_BodySetup CityCenterPlanters.Meshes.CityCenterPlanter_FlatShrub_1x2:RB_BodySetup_1 with invalid NetIndex 900 (max: 161)
- [0311.13] Error: (RemoveNetObject) Object SoundCue SoundEnvironmentDestruction.Foliage_Large_Cue with invalid NetIndex 49 (max: 31)
- [0311.13] Error: (RemoveNetObject) Object StaticMesh CityCenterGrass.Meshes.Plaza.CityCPlazaGrassCrn_3x3B with invalid NetIndex 841 (max: 659)
- [0311.13] Error: (RemoveNetObject) Object RB_BodySetup CityCenterGrass.Meshes.Plaza.CityCPlazaGrassCrn_3x3B:RB_BodySetup_27 with invalid NetIndex 722 (max: 659)
- [0312.75] Warning: Warning, Failed to load 'UI_Cover.Textures.PeekHorizontal'! Referenced by 'Plot_CTY_MdObj_Canal_Voz_1C.TheWorld:PersistentLevel' ('XComGame.XComGameState_Item:OwnerStateObject').
- [0312.75] Warning: Warning, Failed to load 'UI_Cover': Can't find file for package 'UI_Cover' while loading NULL
- [0312.75] Warning: Warning, Failed to load 'UI_Cover.Textures.coverFloor'! Referenced by 'Plot_CTY_MdObj_Canal_Voz_1C.TheWorld:PersistentLevel' ('XComGame.XComGameState_Item:OwnerStateObject').
- [0312.75] Warning: Warning, Failed to load 'UI_Cover': Can't find file for package 'UI_Cover' while loading NULL
- [0312.76] Warning: Warning, Failed to load 'UI_Cover.Editor_Meshes.CoverTileNeighbor'! Referenced by 'Plot_CTY_MdObj_Canal_Voz_1C.TheWorld:PersistentLevel' ('XComGame.XComGameState_Item:OwnerStateObject').
- [0312.76] Warning: Warning, Failed to load 'UI_Cover': Can't find file for package 'UI_Cover' while loading NULL
- [0312.76] Warning: Warning, Failed to load 'UI_Cover.Editor_Meshes.RampTile'! Referenced by 'Plot_CTY_MdObj_Canal_Voz_1C.TheWorld:PersistentLevel' ('XComGame.XComGameState_Item:OwnerStateObject').
- [0312.76] Warning: Warning, Failed to load 'UI_Cover': Can't find file for package 'UI_Cover' while loading NULL
- [0312.77] Error: (AddNetObject) Object MaterialInstanceConstant TextureLibrary_Sidewalk.Materials.UrbanSidewalk_Tile_B with invalid NetIndex 153 (max: 75)
- [0312.77] Log: Setting Game Info for World (0x20382100) 'Plot_CTY_MdObj_Canal_Voz_1C.TheWorld:PersistentLevel.WorldInfo_6'
- [0312.77] Log: Game class is 'XComTacticalGame'
- [0312.77] Log: Set Game Info as (0x1e69f200) 'Plot_CTY_MdObj_Canal_Voz_1C.TheWorld:PersistentLevel.XComTacticalGame_1'
- [0312.78] Log: Bringing World Plot_CTY_MdObj_Canal_Voz_1C.TheWorld up for play (0) at 2017.11.07-12.35.38
- [0312.79] Log: XComTacticalGame::PendingMatch - Begin State
- [0312.79] Log: Bringing up level for play took: 0.016853
- [0312.83] Log: ########### Finished loading level: 2.410270 seconds
- [0312.83] Log: XComTacticalGame::PendingMatch - Wait on Async Loading
- [0314.36] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
- [0314.37] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
- [0314.45] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
- [0314.45] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
- [0314.47] Log: XComTacticalGame::PendingMatch - Wait on Async Loading Complete
- [0314.47] Log: XComTacticalGame::StartMatch
- [0314.47] Log: XComTacticalGRI::StartMatch: Dropship=False, AutoTests=False, bTacticalQuickLaunch=False
- [0314.55] Log: TacticalGRI::InitBattle: StartGameState=None, IntendedForReloadLevel=False
- [0314.55] Log: X2TacticalGameRuleset_1 LoadTacticalGame: BeginState
- [0314.57] Log: XComTacticalGame::PendingMatch - End State -> Playing
- [0314.57] Log: XComTacticalGame::Playing - Begin State
- [0314.57] Log: X2TacticalGameRuleset_1 LoadTacticalGame: Start of Begin Block
- [0314.57] Log: XCom3DCursor::ResetPlotValueCache
- [0314.57] Log: Loading Map Phase 1: Stream Parcels
- [0315.70] Error: (AddNetObject) Objects XComLevelActor Urban_RoadPlateA.Archetypes_Walks.ARC_CityCenter_WalkPlt_08x16_A and XComLevelActor Urban_RoadPlateA.Archetypes_Driveways.ARC_RdDriveCap_x08 have duplicate NetIndex 496
- [0315.75] Error: (AddNetObject) Objects Package Urban_RoadPlateA.Archetypes_Walks and MaterialInstanceConstant Urban_RoadPlateA.Materials.RoadDeco have duplicate NetIndex 73
- [0315.79] Error: (AddNetObject) Objects Package Urban_RoadPlateA.Meshes and MaterialInstanceConstant Urban_RoadPlateA.Materials.RoadSignLight_Strip have duplicate NetIndex 76
- [0315.79] Error: (AddNetObject) Objects Package Urban_RoadPlateA.Meshes.Walkway and MaterialInstanceConstant Urban_RoadPlateA.Materials.RoadSignLight_Strip_noanim have duplicate NetIndex 77
- [0315.81] Error: (AddNetObject) Object RB_BodySetup CityCenterPlanters.Meshes.CityCenterPlanter_FlatShrub_1x2:RB_BodySetup_1 with invalid NetIndex 900 (max: 161)
- [0316.09] Error: (AddNetObject) Object SoundCue SoundEnvironmentDestruction.Foliage_Large_Cue with invalid NetIndex 49 (max: 31)
- [0316.16] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0316.16] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0316.16] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0316.16] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0316.16] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0316.16] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0316.16] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0316.17] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0316.17] Warning: Warning, Failed to load 'FX_Water_Deco_Env.ARC_Fountain_Splashing_Flat_A:ParticleSystemComponent0'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_0' ('Engine.Emitter:ParticleSystemComponent').
- [0316.17] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0316.17] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0316.17] Warning: Warning, Failed to load 'FX_Water_Deco_Env.ARC_Fountain_Splashing_Flat_A:ParticleSystemComponent0'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_1' ('Engine.Emitter:ParticleSystemComponent').
- [0316.17] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0316.17] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0316.17] Warning: Warning, Failed to load 'FX_Water_Deco_Env.ARC_Waves_Side_A:ParticleSystemComponent0'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_10' ('Engine.Emitter:ParticleSystemComponent').
- [0316.17] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0316.17] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0316.17] Warning: Warning, Failed to load 'FX_Water_Deco_Env.ARC_Fountain_Splashing_Top_A:ParticleSystemComponent0'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_11' ('Engine.Emitter:ParticleSystemComponent').
- [0316.17] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0316.17] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0316.17] Warning: Warning, Failed to load 'FX_Water_Deco_Env.ARC_Fountain_Splashing_Top_A:ParticleSystemComponent0'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_3' ('Engine.Emitter:ParticleSystemComponent').
- [0316.17] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0316.17] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0316.17] Warning: Warning, Failed to load 'FX_Water_Deco_Env.ARC_Fountain_Splashing_Top_A:ParticleSystemComponent0'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_5' ('Engine.Emitter:ParticleSystemComponent').
- [0316.17] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0316.17] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0316.17] Warning: Warning, Failed to load 'FX_Water_Deco_Env.ARC_Fountain_Splashing_Flat_A:ParticleSystemComponent0'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_6' ('Engine.Emitter:ParticleSystemComponent').
- [0316.17] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0316.17] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0316.17] Warning: Warning, Failed to load 'FX_Water_Deco_Env.ARC_Waves_Side_A:ParticleSystemComponent0'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_8' ('Engine.Emitter:ParticleSystemComponent').
- [0316.17] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0316.17] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0316.17] Warning: Warning, Failed to load 'FX_Water_Deco_Env.ARC_Waves_Side_A:ParticleSystemComponent0'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_9' ('Engine.Emitter:ParticleSystemComponent').
- [0316.17] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0316.18] Warning: Warning, Failed to load 'FX_Water_Deco_Env.M_Water_Froth_Sprite_MIC'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_11.ParticleSystemComponent_3' ('Engine.ParticleSystem:ParticleSysParam.Material').
- [0316.18] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0316.18] Warning: Warning, Failed to load 'FX_Water_Deco_Env.M_Water_Froth_Sprite_MIC'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_3.ParticleSystemComponent_3' ('Engine.ParticleSystem:ParticleSysParam.Material').
- [0316.18] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0316.18] Warning: Warning, Failed to load 'FX_Water_Deco_Env.M_Water_Froth_Sprite_MIC'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_5.ParticleSystemComponent_3' ('Engine.ParticleSystem:ParticleSysParam.Material').
- [0316.18] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0316.18] Error: (AddNetObject) Object StaticMesh CityCenterGrass.Meshes.Plaza.CityCPlazaGrassCrn_3x3B with invalid NetIndex 841 (max: 659)
- [0316.19] Error: (AddNetObject) Object RB_BodySetup CityCenterGrass.Meshes.Plaza.CityCPlazaGrassCrn_3x3B:RB_BodySetup_27 with invalid NetIndex 722 (max: 659)
- [0317.18] Log: Physics mode for (SkeletalMeshActor_9) is not compatible with TickGroup(0) adjusting
- [0317.29] Log: Decal Regeneration: 0 times, 15.709 ms
- [0317.35] Log: Loading Map Phase 2: Layer Selection
- [0317.50] Log: Decal Regeneration: 0 times, 19.256 ms
- [0317.50] Log: Loading Map Phase 3: Building World Data
- [0317.50] Log: Started building visibility map... (85680 tiles ( 84 x 60 x 17 ))
- [0319.39] Log: Finished building visibility map. Map dimensions: 85680 tiles ( 84 x 60 x 17 )
- [0319.39] Log: ----------------------------
- [0319.39] Log: StaticTileFlags 332.54 KB (128.00 KB overhead) | 2909 of 5040 blocks used
- [0319.39] Log: VisibilityBlockingVoxels 33181.48 KB (128.00 KB overhead) | 1667 of 5040 blocks used
- [0319.39] Log: CoverFlags 177.01 KB (128.00 KB overhead) | 697 of 5040 blocks used
- [0319.39] Log: FloorTileData 1219.25 KB (128.00 KB overhead) | 970 of 5040 blocks used
- [0319.39] Log: CoverTileData 422.05 KB (128.00 KB overhead) | 697 of 5040 blocks used
- [0319.39] Log: InteractPoints 128.56 KB (128.00 KB overhead) | 2 of 5040 blocks used
- [0319.39] Log: DynamicWorldFlags 128.00 KB (128.00 KB overhead) | 0 of 5040 blocks used
- [0319.39] Log: FullTileOccupiers 294.08 KB (128.00 KB overhead) | 1181 of 5040 blocks used
- [0319.39] Log: EnvDmgTileData 128.00 KB (128.00 KB overhead) | 0 of 5040 blocks used
- [0319.39] Log: DestructibleTileData 128.00 KB (128.00 KB overhead) | 0 of 5040 blocks used
- [0319.39] Log: DestructibleEffectTileData 128.00 KB (128.00 KB overhead) | 0 of 5040 blocks used
- [0319.39] Log: ----------------------------
- [0319.41] Log: Total Data Size: 38272.07KB
- [0319.66] Log: Decal Regeneration: 0 times, 23.823 ms
- [0320.05] XCom_Event:
- Validation Failure Summary (These event listeners have been REMOVED) :
- [0320.58] XCom_Maps: , Plot_CTY_MdObj_Canal_Voz_1C, , 5.68
- [0320.63] Log: XCom3DCursor::CachePlotDefinitionValues: Caching 3 as the MaxFloor.
- [0320.73] ScriptLog: Gotcha Again v142: Initialization complete.
- [0320.73] ScriptLog: LPUtilities: Starting Garbage Collection and Validation.
- [0320.74] Warning: Redscreen: FullyLoading in DynamicLoadObject: XPACK_SoundTacticalUI (XPACK_SoundTacticalUI.ChosenTurn)
- [0320.97] Log: Tactical Load Debug: Detected loading movie
- [0320.97] Log: Tactical Load Debug: Engine Request Stop Movie
- [0320.97] Log: Tactical Load Debug: Requested loading movie stop
- [0321.12] Log: Movie Finished Event: 1080_LoadingScreen_Advent_1, 10.645229, 20.000000
- [0321.12] Log: --- LOADING MOVIE TIME: 10.6 sec ---
- [0321.13] ScriptLog: [NMD] - NMD Initializing
- [0321.13] ScriptLog: [NMD] - NMD at version: 1.0.2
- [0324.95] Log: Tactical Load Debug: Post loading movie check
- [0324.95] Log: X2TacticalGameRuleset_1 LoadTacticalGame: End of Begin Block
- [0324.95] Log: X2TacticalGameRuleset_1 TurnPhase_End: BeginState
- [0324.95] Log: X2TacticalGameRuleset_1 TurnPhase_End: Start of Begin Block
- [0324.95] Log: X2TacticalGameRuleset_1 TurnPhase_End: End of Begin Block
- [0324.95] Log: X2TacticalGameRuleset_1 TurnPhase_Begin: BeginState
- [0324.95] Log: X2TacticalGameRuleset_1 TurnPhase_Begin: Start of Begin Block
- [0324.95] Log: X2TacticalGameRuleset_1 TurnPhase_Begin: End of Begin Block
- [0324.95] Log: X2TacticalGameRuleset_1 TurnPhase_UnitActions: BeginState
- [0324.95] Log: X2TacticalGameRuleset_1 TurnPhase_UnitActions: Start of Begin Block
- [0324.97] Log: X2TacticalGameRuleset_1 TurnPhase_UnitActions: Check for Available Actions
- [0324.97] Log: X2TacticalGameRuleset_1 TurnPhase_UnitActions: Going to the Next Player
- [0324.99] Log: X2TacticalGameRuleset_1 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0325.02] Log: X2TacticalGameRuleset_1 TurnPhase_UnitActions: Check for Available Actions
- [0325.02] Log: X2TacticalGameRuleset_1 TurnPhase_UnitActions: Available Actions
- [0379.66] Log: X2TacticalGameRuleset_1 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0379.69] Log: X2TacticalGameRuleset_1 TurnPhase_UnitActions: Available Actions
- [0394.75] Warning: FullyLoading in DynamicLoadObject: XPACK_SoundTacticalUI (XPACK_SoundTacticalUI.ChosenTurn)
- [0394.80] Log: ###### OnlineEventMgr waited 0.00 seconds for saves to complete
- [0394.80] Log: LoadMap: Plot_CTY_MdObj_Canal_Voz_1C?Name=Player?Team=255?game=XComGame.XComTacticalGame?LoadingSave
- [0394.85] Log: --- LOADING MOVIE START ---
- [0394.86] Log: Movie Started Event: 1080_Black
- [0395.25] Error: (RemoveNetObject) Object RB_BodySetup CityCenterGrass.Meshes.Plaza.CityCPlazaGrassCrn_3x3B:RB_BodySetup_27 with invalid NetIndex 722 (max: 659)
- [0395.25] Error: (RemoveNetObject) Object StaticMesh CityCenterGrass.Meshes.Plaza.CityCPlazaGrassCrn_3x3B with invalid NetIndex 841 (max: 659)
- [0395.25] Error: (RemoveNetObject) Object SoundCue SoundEnvironmentDestruction.Foliage_Large_Cue with invalid NetIndex 49 (max: 31)
- [0395.25] Error: (RemoveNetObject) Object RB_BodySetup CityCenterPlanters.Meshes.CityCenterPlanter_FlatShrub_1x2:RB_BodySetup_1 with invalid NetIndex 900 (max: 161)
- [0395.25] Error: (RemoveNetObject) Objects Package Urban_RoadPlateA.Meshes.Walkway and MaterialInstanceConstant Urban_RoadPlateA.Materials.RoadSignLight_Strip_noanim have duplicate NetIndex 77
- [0395.25] Error: (RemoveNetObject) Objects Package Urban_RoadPlateA.Meshes and MaterialInstanceConstant Urban_RoadPlateA.Materials.RoadSignLight_Strip have duplicate NetIndex 76
- [0395.25] Error: (RemoveNetObject) Objects XComLevelActor Urban_RoadPlateA.Archetypes_Walks.ARC_CityCenter_WalkPlt_08x16_A and XComLevelActor Urban_RoadPlateA.Archetypes_Driveways.ARC_RdDriveCap_x08 have duplicate NetIndex 496
- [0395.25] Error: (RemoveNetObject) Objects Package Urban_RoadPlateA.Archetypes_Walks and MaterialInstanceConstant Urban_RoadPlateA.Materials.RoadDeco have duplicate NetIndex 73
- [0395.28] Error: (RemoveNetObject) Object MaterialInstanceConstant TextureLibrary_Sidewalk.Materials.UrbanSidewalk_Tile_B with invalid NetIndex 153 (max: 75)
- [0396.86] Warning: Warning, Failed to load 'UI_Cover.Textures.PeekHorizontal'! Referenced by 'Plot_CTY_MdObj_Canal_Voz_1C.TheWorld:PersistentLevel' ('XComGame.XComGameState_Item:OwnerStateObject').
- [0396.86] Warning: Warning, Failed to load 'UI_Cover': Can't find file for package 'UI_Cover' while loading NULL
- [0396.86] Warning: Warning, Failed to load 'UI_Cover.Textures.coverFloor'! Referenced by 'Plot_CTY_MdObj_Canal_Voz_1C.TheWorld:PersistentLevel' ('XComGame.XComGameState_Item:OwnerStateObject').
- [0396.86] Warning: Warning, Failed to load 'UI_Cover': Can't find file for package 'UI_Cover' while loading NULL
- [0396.87] Warning: Warning, Failed to load 'UI_Cover.Editor_Meshes.CoverTileNeighbor'! Referenced by 'Plot_CTY_MdObj_Canal_Voz_1C.TheWorld:PersistentLevel' ('XComGame.XComGameState_Item:OwnerStateObject').
- [0396.87] Warning: Warning, Failed to load 'UI_Cover': Can't find file for package 'UI_Cover' while loading NULL
- [0396.87] Warning: Warning, Failed to load 'UI_Cover.Editor_Meshes.RampTile'! Referenced by 'Plot_CTY_MdObj_Canal_Voz_1C.TheWorld:PersistentLevel' ('XComGame.XComGameState_Item:OwnerStateObject').
- [0396.87] Warning: Warning, Failed to load 'UI_Cover': Can't find file for package 'UI_Cover' while loading NULL
- [0396.88] Error: (AddNetObject) Object MaterialInstanceConstant TextureLibrary_Sidewalk.Materials.UrbanSidewalk_Tile_B with invalid NetIndex 153 (max: 75)
- [0396.88] Log: Setting Game Info for World (0x1893b080) 'Plot_CTY_MdObj_Canal_Voz_1C.TheWorld:PersistentLevel.WorldInfo_6'
- [0396.88] Log: Game class is 'XComTacticalGame'
- [0396.88] Log: Set Game Info as (0x1f8c2b00) 'Plot_CTY_MdObj_Canal_Voz_1C.TheWorld:PersistentLevel.XComTacticalGame_2'
- [0396.89] Log: Bringing World Plot_CTY_MdObj_Canal_Voz_1C.TheWorld up for play (0) at 2017.11.07-12.37.02
- [0396.90] Log: XComTacticalGame::PendingMatch - Begin State
- [0396.90] Log: Bringing up level for play took: 0.014751
- [0396.94] Log: ########### Finished loading level: 2.141094 seconds
- [0396.94] Log: XComTacticalGame::PendingMatch - Wait on Async Loading
- [0398.46] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
- [0398.47] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
- [0398.55] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
- [0398.55] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
- [0398.56] Log: XComTacticalGame::PendingMatch - Wait on Async Loading Complete
- [0398.56] Log: XComTacticalGame::StartMatch
- [0398.56] Log: XComTacticalGRI::StartMatch: Dropship=False, AutoTests=False, bTacticalQuickLaunch=False
- [0398.64] Log: TacticalGRI::InitBattle: StartGameState=None, IntendedForReloadLevel=False
- [0398.64] Log: X2TacticalGameRuleset_2 LoadTacticalGame: BeginState
- [0398.67] Log: XComTacticalGame::PendingMatch - End State -> Playing
- [0398.67] Log: XComTacticalGame::Playing - Begin State
- [0398.67] Log: X2TacticalGameRuleset_2 LoadTacticalGame: Start of Begin Block
- [0398.67] Log: XCom3DCursor::ResetPlotValueCache
- [0398.67] Log: Loading Map Phase 1: Stream Parcels
- [0399.82] Error: (AddNetObject) Objects XComLevelActor Urban_RoadPlateA.Archetypes_Walks.ARC_CityCenter_WalkPlt_08x16_A and XComLevelActor Urban_RoadPlateA.Archetypes_Driveways.ARC_RdDriveCap_x08 have duplicate NetIndex 496
- [0399.86] Error: (AddNetObject) Objects Package Urban_RoadPlateA.Archetypes_Walks and MaterialInstanceConstant Urban_RoadPlateA.Materials.RoadDeco have duplicate NetIndex 73
- [0399.90] Error: (AddNetObject) Objects Package Urban_RoadPlateA.Meshes and MaterialInstanceConstant Urban_RoadPlateA.Materials.RoadSignLight_Strip have duplicate NetIndex 76
- [0399.90] Error: (AddNetObject) Objects Package Urban_RoadPlateA.Meshes.Walkway and MaterialInstanceConstant Urban_RoadPlateA.Materials.RoadSignLight_Strip_noanim have duplicate NetIndex 77
- [0399.93] Error: (AddNetObject) Object RB_BodySetup CityCenterPlanters.Meshes.CityCenterPlanter_FlatShrub_1x2:RB_BodySetup_1 with invalid NetIndex 900 (max: 161)
- [0400.19] Error: (AddNetObject) Object SoundCue SoundEnvironmentDestruction.Foliage_Large_Cue with invalid NetIndex 49 (max: 31)
- [0400.27] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0400.27] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0400.27] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0400.27] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0400.27] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0400.27] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0400.27] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0400.28] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0400.28] Warning: Warning, Failed to load 'FX_Water_Deco_Env.ARC_Fountain_Splashing_Flat_A:ParticleSystemComponent0'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_0' ('Engine.Emitter:ParticleSystemComponent').
- [0400.28] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0400.28] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0400.28] Warning: Warning, Failed to load 'FX_Water_Deco_Env.ARC_Fountain_Splashing_Flat_A:ParticleSystemComponent0'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_1' ('Engine.Emitter:ParticleSystemComponent').
- [0400.28] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0400.28] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0400.28] Warning: Warning, Failed to load 'FX_Water_Deco_Env.ARC_Waves_Side_A:ParticleSystemComponent0'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_10' ('Engine.Emitter:ParticleSystemComponent').
- [0400.28] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0400.28] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0400.28] Warning: Warning, Failed to load 'FX_Water_Deco_Env.ARC_Fountain_Splashing_Top_A:ParticleSystemComponent0'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_11' ('Engine.Emitter:ParticleSystemComponent').
- [0400.28] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0400.28] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0400.28] Warning: Warning, Failed to load 'FX_Water_Deco_Env.ARC_Fountain_Splashing_Top_A:ParticleSystemComponent0'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_3' ('Engine.Emitter:ParticleSystemComponent').
- [0400.28] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0400.28] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0400.28] Warning: Warning, Failed to load 'FX_Water_Deco_Env.ARC_Fountain_Splashing_Top_A:ParticleSystemComponent0'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_5' ('Engine.Emitter:ParticleSystemComponent').
- [0400.28] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0400.28] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0400.28] Warning: Warning, Failed to load 'FX_Water_Deco_Env.ARC_Fountain_Splashing_Flat_A:ParticleSystemComponent0'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_6' ('Engine.Emitter:ParticleSystemComponent').
- [0400.28] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0400.28] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0400.28] Warning: Warning, Failed to load 'FX_Water_Deco_Env.ARC_Waves_Side_A:ParticleSystemComponent0'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_8' ('Engine.Emitter:ParticleSystemComponent').
- [0400.28] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0400.28] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0400.28] Warning: Warning, Failed to load 'FX_Water_Deco_Env.ARC_Waves_Side_A:ParticleSystemComponent0'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_9' ('Engine.Emitter:ParticleSystemComponent').
- [0400.28] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0400.28] Warning: Warning, Failed to load 'FX_Water_Deco_Env.M_Water_Froth_Sprite_MIC'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_11.ParticleSystemComponent_3' ('Engine.ParticleSystem:ParticleSysParam.Material').
- [0400.28] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0400.28] Warning: Warning, Failed to load 'FX_Water_Deco_Env.M_Water_Froth_Sprite_MIC'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_3.ParticleSystemComponent_3' ('Engine.ParticleSystem:ParticleSysParam.Material').
- [0400.28] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0400.28] Warning: Warning, Failed to load 'FX_Water_Deco_Env.M_Water_Froth_Sprite_MIC'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_5.ParticleSystemComponent_3' ('Engine.ParticleSystem:ParticleSysParam.Material').
- [0400.28] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
- [0400.29] Error: (AddNetObject) Object StaticMesh CityCenterGrass.Meshes.Plaza.CityCPlazaGrassCrn_3x3B with invalid NetIndex 841 (max: 659)
- [0400.29] Error: (AddNetObject) Object RB_BodySetup CityCenterGrass.Meshes.Plaza.CityCPlazaGrassCrn_3x3B:RB_BodySetup_27 with invalid NetIndex 722 (max: 659)
- [0401.28] Log: Physics mode for (SkeletalMeshActor_9) is not compatible with TickGroup(0) adjusting
- [0401.39] Log: Decal Regeneration: 0 times, 26.926 ms
- [0401.45] Log: Loading Map Phase 2: Layer Selection
- [0401.60] Log: Decal Regeneration: 0 times, 29.678 ms
- [0401.60] Log: Loading Map Phase 3: Building World Data
- [0401.60] Log: Started building visibility map... (85680 tiles ( 84 x 60 x 17 ))
- [0403.55] Log: Finished building visibility map. Map dimensions: 85680 tiles ( 84 x 60 x 17 )
- [0403.55] Log: ----------------------------
- [0403.55] Log: StaticTileFlags 332.54 KB (128.00 KB overhead) | 2909 of 5040 blocks used
- [0403.55] Log: VisibilityBlockingVoxels 33181.48 KB (128.00 KB overhead) | 1667 of 5040 blocks used
- [0403.55] Log: CoverFlags 177.01 KB (128.00 KB overhead) | 697 of 5040 blocks used
- [0403.55] Log: FloorTileData 1219.25 KB (128.00 KB overhead) | 970 of 5040 blocks used
- [0403.55] Log: CoverTileData 422.05 KB (128.00 KB overhead) | 697 of 5040 blocks used
- [0403.55] Log: InteractPoints 128.56 KB (128.00 KB overhead) | 2 of 5040 blocks used
- [0403.55] Log: DynamicWorldFlags 128.00 KB (128.00 KB overhead) | 0 of 5040 blocks used
- [0403.55] Log: FullTileOccupiers 294.08 KB (128.00 KB overhead) | 1181 of 5040 blocks used
- [0403.55] Log: EnvDmgTileData 128.00 KB (128.00 KB overhead) | 0 of 5040 blocks used
- [0403.55] Log: DestructibleTileData 128.00 KB (128.00 KB overhead) | 0 of 5040 blocks used
- [0403.55] Log: DestructibleEffectTileData 128.00 KB (128.00 KB overhead) | 0 of 5040 blocks used
- [0403.55] Log: ----------------------------
- [0403.57] Log: Total Data Size: 38272.07KB
- [0403.82] Log: Decal Regeneration: 0 times, 32.495 ms
- [0404.22] XCom_Event:
- Validation Failure Summary (These event listeners have been REMOVED) :
- [0404.73] XCom_Maps: , Plot_CTY_MdObj_Canal_Voz_1C, , 5.82
- [0404.78] Log: XCom3DCursor::CachePlotDefinitionValues: Caching 3 as the MaxFloor.
- [0404.87] ScriptLog: Gotcha Again v142: Initialization complete.
- [0404.87] ScriptLog: LPUtilities: Starting Garbage Collection and Validation.
- [0405.09] Log: Tactical Load Debug: Detected loading movie
- [0405.09] Log: Tactical Load Debug: Engine Request Stop Movie
- [0405.09] Log: Tactical Load Debug: Requested loading movie stop
- [0405.24] Log: Movie Finished Event: 1080_LoadingScreen_XCOM_4, 10.381367, 20.000000
- [0405.24] Log: --- LOADING MOVIE TIME: 10.3 sec ---
- [0405.26] ScriptLog: [NMD] - NMD Initializing
- [0405.26] ScriptLog: [NMD] - NMD at version: 1.0.2
- [0409.10] Log: Tactical Load Debug: Post loading movie check
- [0409.11] Log: X2TacticalGameRuleset_2 LoadTacticalGame: End of Begin Block
- [0409.11] Log: X2TacticalGameRuleset_2 TurnPhase_End: BeginState
- [0409.11] Log: X2TacticalGameRuleset_2 TurnPhase_End: Start of Begin Block
- [0409.11] Log: X2TacticalGameRuleset_2 TurnPhase_End: End of Begin Block
- [0409.11] Log: X2TacticalGameRuleset_2 TurnPhase_Begin: BeginState
- [0409.11] Log: X2TacticalGameRuleset_2 TurnPhase_Begin: Start of Begin Block
- [0409.11] Log: X2TacticalGameRuleset_2 TurnPhase_Begin: End of Begin Block
- [0409.11] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: BeginState
- [0409.11] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Start of Begin Block
- [0409.12] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
- [0409.12] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
- [0409.14] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0409.18] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
- [0409.18] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions
- [0418.77] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0418.84] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions
- [0424.09] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0424.12] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions
- [0432.15] Log: Kismet: << XCOM : Concealment Broken >>
- [0432.15] Warning: SeqAct_ActivateRemoteEvent UMS_MissionCore.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_22 failed to find target event: UMS_XCOMFirstLossOfConcealment
- [0432.20] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0432.24] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions
- [0432.36] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0432.36] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
- [0447.89] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions
- [0454.82] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0454.85] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions
- [0464.56] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0464.59] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions
- [0475.11] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0475.13] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 2
- [0475.24] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
- [0475.26] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0475.28] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
- [0475.28] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
- [0475.30] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0475.32] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
- [0475.32] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
- [0475.34] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0475.37] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
- [0475.37] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions
- [0475.47] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0475.49] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions
- [0475.71] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0475.71] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
- [0484.63] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 2
- [0490.42] Warning: Warning, 87.071 [XComAlienPawn_15] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=10732.324 Y=9757.241 Z=0.000) RMT=(X=12.638 Y=11.490 Z=0.000)
- [0494.75] Log: XComPawnPhysicsProp_36 is attached to XComAlienPawn_15 which is in another level. Using actor's location as collision center.
- [0494.75] Log: XComPawnPhysicsProp_36 is attached to XComAlienPawn_15 which is in another level. Using actor's location as collision center.
- [0495.12] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
- [0495.15] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0495.17] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
- [0495.17] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
- [0495.20] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0495.22] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
- [0495.22] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
- [0495.24] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0495.27] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
- [0495.27] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
- [0495.29] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0495.32] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
- [0495.32] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
- [0495.34] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0495.36] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
- [0495.36] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
- [0495.39] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0495.41] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
- [0495.41] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
- [0495.44] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0495.46] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
- [0495.46] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
- [0495.49] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0495.51] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
- [0495.51] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
- [0495.54] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0495.56] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
- [0495.56] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
- [0495.56] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 3
- [0495.61] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Updating AI Activity
- [0495.61] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Ending the Phase
- [0495.61] Log: X2TacticalGameRuleset_2 TurnPhase_End: BeginState
- [0495.61] Log: X2TacticalGameRuleset_2 TurnPhase_End: Start of Begin Block
- [0495.61] Log: X2TacticalGameRuleset_2 TurnPhase_End: End of Begin Block
- [0495.61] Log: X2TacticalGameRuleset_2 TurnPhase_Begin: BeginState
- [0495.61] Log: X2TacticalGameRuleset_2 TurnPhase_Begin: Start of Begin Block
- [0495.61] Log: X2TacticalGameRuleset_2 TurnPhase_Begin: End of Begin Block
- [0495.61] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: BeginState
- [0495.61] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Start of Begin Block
- [0495.64] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0495.76] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
- [0495.76] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
- [0495.77] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0495.80] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
- [0495.80] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions
- [0515.03] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0515.06] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions
- [0521.65] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0521.69] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions
- [0539.68] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0539.70] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions
- [0546.58] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0546.62] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions
- [0564.41] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0564.44] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions
- [0573.80] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0573.83] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions
- [0573.92] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0573.92] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
- [0577.97] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions
- [0584.56] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0584.59] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions
- [0599.16] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0599.20] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 2
- [0605.31] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
- [0605.34] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0605.36] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
- [0605.36] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
- [0605.39] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0605.42] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
- [0605.42] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
- [0605.44] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0605.47] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
- [0605.47] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
- [0605.50] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0605.52] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
- [0605.52] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
- [0605.55] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0605.57] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
- [0605.57] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
- [0605.60] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0605.63] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
- [0605.63] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
- [0605.65] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0605.68] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
- [0605.68] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
- [0605.71] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0605.73] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
- [0605.73] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
- [0605.76] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0605.79] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
- [0605.79] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
- [0605.81] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0605.84] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
- [0605.84] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
- [0605.86] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0605.89] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
- [0605.89] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
- [0605.92] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0605.95] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
- [0605.95] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
- [0605.95] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 3
- [0606.00] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Updating AI Activity
- [0606.00] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Ending the Phase
- [0606.00] Log: X2TacticalGameRuleset_2 TurnPhase_End: BeginState
- [0606.00] Log: X2TacticalGameRuleset_2 TurnPhase_End: Start of Begin Block
- [0606.00] Log: X2TacticalGameRuleset_2 TurnPhase_End: End of Begin Block
- [0606.00] Log: X2TacticalGameRuleset_2 TurnPhase_Begin: BeginState
- [0606.00] Log: X2TacticalGameRuleset_2 TurnPhase_Begin: Start of Begin Block
- [0606.00] Log: X2TacticalGameRuleset_2 TurnPhase_Begin: End of Begin Block
- [0606.00] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: BeginState
- [0606.00] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Start of Begin Block
- [0606.03] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0606.15] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
- [0606.15] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
- [0606.17] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0606.19] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
- [0606.19] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions
- [0609.83] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0609.86] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions
- [0610.11] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0610.11] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
- [0614.20] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions
- [0616.85] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0616.87] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions
- [0634.10] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0634.12] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
- [0634.15] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0634.17] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
- [0634.17] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
- [0634.19] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0634.21] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
- [0634.21] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
- [0634.24] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0634.26] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
- [0634.26] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
- [0634.29] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0634.31] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
- [0634.31] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
- [0634.33] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0634.36] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
- [0634.36] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
- [0634.38] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0634.40] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
- [0634.40] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
- [0634.42] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0634.45] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
- [0634.45] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
- [0634.47] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0634.49] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
- [0634.49] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
- [0634.52] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0634.54] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
- [0634.54] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
- [0634.56] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0634.59] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
- [0634.59] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
- [0634.61] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0634.63] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
- [0634.63] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
- [0634.65] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0634.68] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
- [0634.68] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
- [0634.68] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 3
- [0634.72] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Updating AI Activity
- [0634.72] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Ending the Phase
- [0634.72] Log: X2TacticalGameRuleset_2 TurnPhase_End: BeginState
- [0634.72] Log: X2TacticalGameRuleset_2 TurnPhase_End: Start of Begin Block
- [0634.72] Log: X2TacticalGameRuleset_2 TurnPhase_End: End of Begin Block
- [0634.72] Log: X2TacticalGameRuleset_2 TurnPhase_Begin: BeginState
- [0634.72] Log: X2TacticalGameRuleset_2 TurnPhase_Begin: Start of Begin Block
- [0634.72] Log: X2TacticalGameRuleset_2 TurnPhase_Begin: End of Begin Block
- [0634.72] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: BeginState
- [0634.74] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Start of Begin Block
- [0634.75] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0635.38] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
- [0635.38] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
- [0635.40] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0635.43] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
- [0635.43] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions
- [0638.41] ScriptLog: DLC2 OnTacticalGameEnd
- [0638.41] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0638.45] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 2
- [0659.35] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
- [0659.35] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 3
- [0659.42] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Updating AI Activity
- [0659.42] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Ending the Phase
- [0659.42] Log: X2TacticalGameRuleset_2 EndTacticalGame: BeginState
- [0659.43] Log: X2TacticalGameRuleset_2 EndTacticalGame: Start of Begin Block
- [0659.46] ScriptLog: Added item MimicBeacon object id 1774
- [0668.51] Warning: Warning, Failed to load 'Texture UILibrary_XPACK_Common.posterIcon1': Failed to find object 'Texture UILibrary_XPACK_Common.posterIcon1'
- [0668.51] Warning: Warning, Failed to load 'Texture UILibrary_XPACK_Common.posterIcon2': Failed to find object 'Texture UILibrary_XPACK_Common.posterIcon2'
- [0668.51] Warning: Warning, Failed to load 'Texture UILibrary_XPACK_Common.posterIcon3': Failed to find object 'Texture UILibrary_XPACK_Common.posterIcon3'
- [0668.51] Warning: Warning, Failed to load 'Texture UILibrary_XPACK_Common.posterIcon4': Failed to find object 'Texture UILibrary_XPACK_Common.posterIcon4'
- [0668.51] Warning: Warning, Failed to load 'Texture UILibrary_XPACK_Common.posterIcon5': Failed to find object 'Texture UILibrary_XPACK_Common.posterIcon5'
- [0668.51] Warning: Warning, Failed to load 'Texture UILibrary_XPACK_Common.posterIcon6': Failed to find object 'Texture UILibrary_XPACK_Common.posterIcon6'
- [0668.51] Warning: Warning, Failed to load 'Texture UILibrary_XPACK_Common.posterIcon7': Failed to find object 'Texture UILibrary_XPACK_Common.posterIcon7'
- [0668.51] Warning: Warning, Failed to load 'Texture UILibrary_XPACK_Common.posterIcon8': Failed to find object 'Texture UILibrary_XPACK_Common.posterIcon8'
- [0668.51] Warning: Warning, Failed to load 'Texture UILibrary_XPACK_Common.posterIcon9': Failed to find object 'Texture UILibrary_XPACK_Common.posterIcon9'
- [0668.51] Warning: Warning, Failed to load 'Texture UILibrary_XPACK_Common.posterIcon10': Failed to find object 'Texture UILibrary_XPACK_Common.posterIcon10'
- [0668.51] Warning: Warning, Failed to load 'Texture UILibrary_XPACK_Common.posterIcon11': Failed to find object 'Texture UILibrary_XPACK_Common.posterIcon11'
- [0668.51] Warning: Warning, Failed to load 'Texture UILibrary_XPACK_Common.posterIcon12': Failed to find object 'Texture UILibrary_XPACK_Common.posterIcon12'
- [0668.51] Warning: Warning, Failed to load 'Texture UILibrary_XPACK_Common.posterIcon13': Failed to find object 'Texture UILibrary_XPACK_Common.posterIcon13'
- [0668.51] Warning: Warning, Failed to load 'Texture UILibrary_XPACK_Common.posterIcon14': Failed to find object 'Texture UILibrary_XPACK_Common.posterIcon14'
- [0668.51] Warning: Warning, Failed to load 'Texture UILibrary_XPACK_Common.posterIcon15': Failed to find object 'Texture UILibrary_XPACK_Common.posterIcon15'
- [0668.51] Warning: Warning, Failed to load 'Texture UILibrary_XPACK_Common.posterIcon16': Failed to find object 'Texture UILibrary_XPACK_Common.posterIcon16'
- [0668.51] Warning: Warning, Failed to load 'Texture UILibrary_XPACK_Common.posterIcon17': Failed to find object 'Texture UILibrary_XPACK_Common.posterIcon17'
- [0668.51] Warning: Warning, Failed to load 'Texture UILibrary_XPACK_Common.posterIcon18': Failed to find object 'Texture UILibrary_XPACK_Common.posterIcon18'
- [0668.51] Warning: Warning, Failed to load 'Texture UILibrary_XPACK_Common.posterIcon19': Failed to find object 'Texture UILibrary_XPACK_Common.posterIcon19'
- [0668.51] Warning: Warning, Failed to load 'Texture UILibrary_XPACK_Common.posterIcon20': Failed to find object 'Texture UILibrary_XPACK_Common.posterIcon20'
- [0668.51] Warning: Warning, Failed to load 'Texture UILibrary_XPACK_Common.posterIcon21': Failed to find object 'Texture UILibrary_XPACK_Common.posterIcon21'
- [0668.51] Log: Decal Regeneration: 0 times, 35.441 ms
- [0679.48] Log: --- LOADING MOVIE START ---
- [0679.49] Log: X2TacticalGameRuleset_2 EndTacticalGame: End of Begin Block
- [0679.99] Warning: Effect Yell has no stat modifiers. Author: jbouscher / @gameplay
- [0680.04] Log: ###### OnlineEventMgr waited 0.00 seconds for saves to complete
- [0680.04] Log: LoadMap: Avenger_Root?Name=Player?Team=255?game=XComGame.XComHeadQuartersGame
- [0680.35] Error: (RemoveNetObject) Object RB_BodySetup CityCenterGrass.Meshes.Plaza.CityCPlazaGrassCrn_3x3B:RB_BodySetup_27 with invalid NetIndex 722 (max: 659)
- [0680.35] Error: (RemoveNetObject) Object StaticMesh CityCenterGrass.Meshes.Plaza.CityCPlazaGrassCrn_3x3B with invalid NetIndex 841 (max: 659)
- [0680.35] Error: (RemoveNetObject) Object SoundCue SoundEnvironmentDestruction.Foliage_Large_Cue with invalid NetIndex 49 (max: 31)
- [0680.35] Error: (RemoveNetObject) Object RB_BodySetup CityCenterPlanters.Meshes.CityCenterPlanter_FlatShrub_1x2:RB_BodySetup_1 with invalid NetIndex 900 (max: 161)
- [0680.35] Error: (RemoveNetObject) Objects Package Urban_RoadPlateA.Meshes.Walkway and MaterialInstanceConstant Urban_RoadPlateA.Materials.RoadSignLight_Strip_noanim have duplicate NetIndex 77
- [0680.35] Error: (RemoveNetObject) Objects Package Urban_RoadPlateA.Meshes and MaterialInstanceConstant Urban_RoadPlateA.Materials.RoadSignLight_Strip have duplicate NetIndex 76
- [0680.35] Error: (RemoveNetObject) Objects XComLevelActor Urban_RoadPlateA.Archetypes_Walks.ARC_CityCenter_WalkPlt_08x16_A and XComLevelActor Urban_RoadPlateA.Archetypes_Driveways.ARC_RdDriveCap_x08 have duplicate NetIndex 496
- [0680.35] Error: (RemoveNetObject) Objects Package Urban_RoadPlateA.Archetypes_Walks and MaterialInstanceConstant Urban_RoadPlateA.Materials.RoadDeco have duplicate NetIndex 73
- [0680.38] Error: (RemoveNetObject) Object MaterialInstanceConstant TextureLibrary_Sidewalk.Materials.UrbanSidewalk_Tile_B with invalid NetIndex 153 (max: 75)
- [0681.47] Log: Setting Game Info for World (0x1a64b080) 'Avenger_Root.TheWorld:PersistentLevel.WorldInfo_0'
- [0681.47] Log: Game class is 'XComHeadquartersGame'
- [0681.47] Log: Set Game Info as (0x1fc76400) 'Avenger_Root.TheWorld:PersistentLevel.XComHeadquartersGame_1'
- [0681.59] Log: Bringing World Avenger_Root.TheWorld up for play (0) at 2017.11.07-12.41.46
- [0681.61] Log: Bringing up level for play took: 0.141831
- [0681.65] Log: ########### Finished loading level: 1.610328 seconds
- [0683.20] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
- [0683.21] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
- [0683.29] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
- [0683.29] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
- [0683.39] Log: Decal Regeneration: 0 times, 35.445 ms
- [0683.86] XCom_Event:
- Validation Failure Summary (These event listeners have been REMOVED) :
- [0683.97] Error: (AddNetObject) Objects XComPhysicalMaterialProperty PhysicalMaterials.PM_Panels_Alien:XComPhysicalMaterialProperty_0 and XComPhysicalMaterialProperty PhysicalMaterials.PM_Water:XComPhysicalMaterialProperty_2 have duplicate NetIndex 49
- [0685.30] Log: Decal Regeneration: 0 times, 35.454 ms
- [0692.03] Log: Decal Regeneration: 0 times, 35.489 ms
- [0693.75] Log: --- LOADING MOVIE TIME: 14.2 sec ---
- [0698.80] Log: Activated Avenger_Cap 1 1 1
- [0700.14] Log: Activated Avenger_Cap 1 1 1
- [0744.52] Log: Activated AVG_Armory_CAP 1 1 0
- [0744.56] Log: Decal Regeneration: 0 times, 35.570 ms
- [0746.49] Log: Activated Avenger_Cap 1 0 1
- [0746.49] Log: Activated AVG_Armory_CAP 1 0 0
- [0748.50] Warning: Failed to find state State_UINarrative
- [0749.57] Log: Movie Started Event: Cin_Welcome_Labs_Part1
- [0750.22] Log: Movie Finished Event: Cin_Welcome_Labs_Part1, 0.651909, 78.866669
- [0750.22] Log: Movie Finished Event: Cin_Welcome_Labs_Part1, 0.651924, 78.866669
- [0757.00] Warning: Failed to find state State_UINarrative
- [0758.40] Log: Movie Started Event: CIN_TP_WelcomeEngineering
- [0759.36] Log: Movie Finished Event: CIN_TP_WelcomeEngineering, 0.954024, 78.833336
- [0759.36] Log: Movie Finished Event: CIN_TP_WelcomeEngineering, 0.954067, 78.833336
- [0770.25] Log: Decal Regeneration: 0 times, 35.602 ms
- [0774.32] Warning: Failed to find state State_UINarrative
- [0775.17] Log: Decal Regeneration: 0 times, 35.668 ms
- [0775.39] Log: Movie Started Event: CIN_WelcomeHQ_NS
- [0776.52] Log: Movie Finished Event: CIN_WelcomeHQ_NS, 1.131690, 32.433334
- [0783.38] ScriptLog: Spawning Button on SaveScreen Using Primary Method
- [0783.38] ScriptLog: ShowInTactical is False
- [0811.43] Log: Decal Regeneration: 0 times, 35.714 ms
- [0828.92] Log: Decal Regeneration: 0 times, 35.751 ms
- [0843.28] Log: Decal Regeneration: 0 times, 35.800 ms
- [0874.63] Log: Activated AVG_Armory_CAP 1 1 0
- [0874.70] Log: Decal Regeneration: 0 times, 35.851 ms
- [0882.02] ModEverythingReloaded: EquipmentList UIList_56 Avenger_Root.TheWorld:PersistentLevel.UIArmory_EquipmentSelect_0.OnItemClicked
- [0882.03] ModEverythingReloaded: Adding FragGrenade to upgradable items
- [0883.20] ModEverythingReloaded: EquipmentList OnItemClicked False
- [0883.20] ModEverythingReloaded: UIArmory_WeaponUpgrade IsNotInStack False 1786 Avenger_Root.TheWorld:PersistentLevel.UIArmory_WeaponUpgrade_0.IsVisible
- [0883.27] ModEverythingReloaded: WeaponUpgradeScreen Avenger_Root.TheWorld:PersistentLevel.UIArmory_WeaponUpgrade_0.OnItemClicked
- [0883.27] ModEverythingReloaded: bHasModularWeapons True
- [0886.37] ModEverythingReloaded: Adding FragGrenade to upgradable items
- [0896.76] ModEverythingReloaded: EquipmentList UIList_62 Avenger_Root.TheWorld:PersistentLevel.UIArmory_EquipmentSelect_1.OnItemClicked
- [0896.77] ModEverythingReloaded: Adding FragGrenade to upgradable items
- [0898.14] ModEverythingReloaded: EquipmentList OnItemClicked False
- [0898.14] ModEverythingReloaded: UIArmory_WeaponUpgrade IsNotInStack False 1791 Avenger_Root.TheWorld:PersistentLevel.UIArmory_WeaponUpgrade_1.IsVisible
- [0898.21] ModEverythingReloaded: WeaponUpgradeScreen Avenger_Root.TheWorld:PersistentLevel.UIArmory_WeaponUpgrade_1.OnItemClicked
- [0898.21] ModEverythingReloaded: bHasModularWeapons True
- [0901.38] ModEverythingReloaded: WeaponUpgradeScreen Avenger_Root.TheWorld:PersistentLevel.UIArmory_WeaponUpgrade_1.OnItemClicked
- [0901.38] ModEverythingReloaded: bHasModularWeapons True
- [0902.22] ModEverythingReloaded: Adding FragGrenade to upgradable items
- [0919.17] Log: Activated Avenger_Cap 1 1 1
- [0919.24] Log: Decal Regeneration: 0 times, 35.901 ms
- [0919.26] Log: Activated AVG_Armory_CAP 1 0 0
- [0924.71] Log: Activated Avenger_Cap 1 0 1
- [0924.81] Log: Decal Regeneration: 0 times, 35.948 ms
- [0924.81] Log: Activated AVG_Armory_CAP 1 0 0
- [0927.43] Log: --- LOADING MOVIE START ---
- [0927.50] Log: ###### OnlineEventMgr waited 0.00 seconds for saves to complete
- [0927.50] Log: LoadMap: Plot_TUN_Sewer_PsiTrans_01?Name=Player?Team=255?game=XComGame.XComTacticalGame
- [0927.82] Error: (RemoveNetObject) Objects XComPhysicalMaterialProperty PhysicalMaterials.PM_Panels_Alien:XComPhysicalMaterialProperty_0 and XComPhysicalMaterialProperty PhysicalMaterials.PM_Water:XComPhysicalMaterialProperty_2 have duplicate NetIndex 49
- [0929.60] Log: Setting Game Info for World (0x25f01180) 'Plot_TUN_Sewer_PsiTrans_01.TheWorld:PersistentLevel.WorldInfo_6'
- [0929.60] Log: Game class is 'XComTacticalGame'
- [0929.60] Log: Set Game Info as (0x206c1600) 'Plot_TUN_Sewer_PsiTrans_01.TheWorld:PersistentLevel.XComTacticalGame_3'
- [0929.61] Log: Bringing World Plot_TUN_Sewer_PsiTrans_01.TheWorld up for play (0) at 2017.11.07-12.45.54
- [0929.61] Log: XComTacticalGame::PendingMatch - Begin State
- [0929.61] Log: Bringing up level for play took: 0.015221
- [0929.65] Log: ########### Finished loading level: 2.145893 seconds
- [0929.65] Log: XComTacticalGame::PendingMatch - Wait on Async Loading
- [0929.65] Log: XComTacticalGame::PendingMatch - Wait on Async Loading Complete
- [0929.65] Log: XComTacticalGame::StartMatch
- [0929.65] Log: XComTacticalGRI::StartMatch: Dropship=False, AutoTests=False, bTacticalQuickLaunch=False
- [0929.65] Log: TacticalGRI::InitBattle: StartGameState=XComGameState_47065, IntendedForReloadLevel=False
- [0929.65] Log: X2TacticalGameRuleset_3 CreateTacticalGame: BeginState
- [0929.65] Log: XComTacticalGame::PendingMatch - End State -> Playing
- [0929.65] Log: XComTacticalGame::Playing - Begin State
- [0929.65] Log: X2TacticalGameRuleset_3 CreateTacticalGame: Start of Begin Block
- [0930.97] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
- [0930.98] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
- [0931.06] Log: Decal Regeneration: 0 times, 35.955 ms
- [0931.35] Log: --- LOADING MOVIE TIME: 3.92 sec ---
- [0931.36] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
- [0931.36] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
- [0932.17] Warning: Redscreen: [DanK] Unable to find EncounterID 'LIST_TheLost_PrePlaced'
- [0932.17] Warning: Redscreen: [DanK] Unable to find EncounterID 'LIST_TheLost_PrePlaced'
- [0932.17] Warning: Redscreen: [DanK] Unable to find EncounterID 'LIST_TheLost_PrePlaced'
- [0932.17] Warning: Redscreen: [DanK] Unable to find EncounterID 'LIST_TheLost_PrePlaced'
- [0932.25] Log: Tactical Load Debug: Generating Map
- [0935.75] Log: Decal Regeneration: 0 times, 39.256 ms
- [0937.30] Log: Decal Regeneration: 0 times, 42.334 ms
- [0937.33] Log: Started building visibility map... (57564 tiles ( 82 x 78 x 9 ))
- [0940.28] Log: Finished building visibility map. Map dimensions: 57564 tiles ( 82 x 78 x 9 )
- [0940.28] Log: ----------------------------
- [0940.28] Log: StaticTileFlags 317.56 KB (128.00 KB overhead) | 2696 of 3640 blocks used
- [0940.28] Log: VisibilityBlockingVoxels 38971.30 KB (128.00 KB overhead) | 1959 of 3640 blocks used
- [0940.28] Log: CoverFlags 169.91 KB (128.00 KB overhead) | 596 of 3640 blocks used
- [0940.28] Log: FloorTileData 1129.25 KB (128.00 KB overhead) | 890 of 3640 blocks used
- [0940.28] Log: CoverTileData 379.44 KB (128.00 KB overhead) | 596 of 3640 blocks used
- [0940.28] Log: InteractPoints 136.72 KB (128.00 KB overhead) | 31 of 3640 blocks used
- [0940.28] Log: DynamicWorldFlags 128.00 KB (128.00 KB overhead) | 0 of 3640 blocks used
- [0940.28] Log: FullTileOccupiers 306.03 KB (128.00 KB overhead) | 1266 of 3640 blocks used
- [0940.28] Log: EnvDmgTileData 128.00 KB (128.00 KB overhead) | 0 of 3640 blocks used
- [0940.28] Log: DestructibleTileData 128.00 KB (128.00 KB overhead) | 0 of 3640 blocks used
- [0940.28] Log: DestructibleEffectTileData 128.00 KB (128.00 KB overhead) | 0 of 3640 blocks used
- [0940.28] Log: ----------------------------
- [0940.30] Log: Total Data Size: 43624.55KB
- [0940.31] Warning: Redscreen: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Crn_16x16_02_932.XComDestructibleActor_135"
- [0940.32] Warning: Redscreen: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Crn_16x16_02_932.XComDestructibleActor_140"
- [0940.32] Warning: Redscreen: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Crn_16x16_02_932.XComDestructibleActor_758"
- [0940.32] Warning: Redscreen: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Crn_16x16_02_932.XComDestructibleActor_759"
- [0940.32] Warning: Redscreen: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Crn_16x16_02_932.XComDestructibleActor_762"
- [0940.32] Warning: Redscreen: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Crn_16x16_02_932.XComDestructibleActor_763"
- [0940.32] Warning: Redscreen: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Crn_16x16_02_932.XComDestructibleActor_764"
- [0940.32] Warning: Redscreen: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Str_16x16_01_933.XComDestructibleActor_235"
- [0940.32] Warning: Redscreen: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Str_16x16_01_933.XComDestructibleActor_241"
- [0940.32] Warning: Redscreen: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Str_16x16_01_933.XComDestructibleActor_262"
- [0940.32] Warning: Redscreen: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Str_16x16_01_933.XComDestructibleActor_263"
- [0940.32] Warning: Redscreen: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Str_16x16_01_933.XComDestructibleActor_267"
- [0940.32] Warning: Redscreen: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Str_16x16_01_933.XComDestructibleActor_272"
- [0940.32] Warning: Redscreen: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Str_16x16_01_933.XComDestructibleActor_273"
- [0940.32] Warning: Redscreen: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Str_16x16_01_933.XComDestructibleActor_135"
- [0940.32] Warning: Redscreen: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Str_16x16_01_933.XComDestructibleActor_140"
- [0940.32] Warning: Redscreen: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Str_16x16_01_933.XComDestructibleActor_758"
- [0940.32] Warning: Redscreen: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Str_16x16_01_933.XComDestructibleActor_759"
- [0940.32] Warning: Redscreen: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Str_16x16_01_933.XComDestructibleActor_762"
- [0940.32] Warning: Redscreen: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Str_16x16_01_933.XComDestructibleActor_763"
- [0940.32] Warning: Redscreen: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Str_16x16_01_933.XComDestructibleActor_764"
- [0940.57] Log: Decal Regeneration: 0 times, 45.605 ms
- [0943.44] XCom_Maps: , Plot_TUN_Sewer_PsiTrans_01, , 14.53
- [0943.46] Log: XCom3DCursor::CachePlotDefinitionValues: Caching 1 as the MaxFloor.
- [0943.57] ScriptLog: Gotcha Again v142: Initialization complete.
- [0943.57] ScriptLog: LPUtilities: Starting Garbage Collection and Validation.
- [0944.26] Log: Physics mode for (SkeletalMeshActor_9) is not compatible with TickGroup(0) adjusting
- [0944.27] Log: Decal Regeneration: 0 times, 50.032 ms
- [0944.49] Log: Kismet: Soldier added to intro
- [0944.49] Log: Kismet: Soldier added to intro
- [0944.49] Log: Kismet: Soldier added to intro
- [0944.49] Log: Kismet: Soldier added to intro
- [0944.49] Log: Kismet: 4 units parsed for intro
- [0944.60] ScriptLog: [NMD] - NMD Initializing
- [0944.60] ScriptLog: [NMD] - NMD at version: 1.0.2
- [0948.69] Warning: SeqAct_ActivateRemoteEvent CIN_SkyrangerIntros.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_6 failed to find target event: CIN_EndCapture
- [0948.74] XCom_Event:
- Validation Failure Summary (These event listeners have been REMOVED) :
- [0948.74] Log: X2TacticalGameRuleset_3 CreateTacticalGame: End of Begin Block
- [0948.74] Log: X2TacticalGameRuleset_3 PostCreateTacticalGame: BeginState
- [0948.74] Log: X2TacticalGameRuleset_3 PostCreateTacticalGame: Start of Begin Block
- [0948.83] Log: XCom3DCursor::ResetPlotValueCache
- [0948.83] Log: Kismet: <<<< Mission Startup Block >>>>
- [0948.83] Log: Kismet: X : Pulling global ini values
- [0948.83] Log: Kismet: X : Pulling guerilla ops ini values
- [0948.83] Log: Kismet: X : Pulling destroy transmitter ini values
- [0948.83] Log: Kismet: X : Generate Objectives
- [0948.83] Log: Kismet: : Starting point relative to LOP anchor
- [0948.83] Log: Kismet: 2 : Generate psionic node at tile mark
- [0948.84] Log: Kismet: 6 : Generate psionic node at tile mark
- [0948.84] Log: Kismet: 10 : Generate psionic node at tile mark
- [0948.84] Log: Kismet: 14 : Generate psionic node at tile mark
- [0948.84] Log: Kismet: 18 : Generate psionic node at tile mark
- [0948.85] Log: Kismet: 22 : Generate psionic node at tile mark
- [0948.85] Log: Kismet: 26 : Generate psionic node at tile mark
- [0948.85] Log: Kismet: X : Finished generating nodes
- [0948.85] Log: Kismet: << Processing XCom Unit List >>
- [0948.85] Log: Kismet: 4 : Units registered to XCOM squad list
- [0948.85] Log: Kismet: X : Updating XCOM list counts
- [0948.85] Log: Kismet: 4 : XCOM squad units in play
- [0948.85] Log: Kismet: 0 : XCOM squad units killed
- [0948.85] Log: Kismet: 0 : XCOM squad units extracted
- [0948.85] Log: Kismet: 2 : Set XCom Heavy Losses threshold
- [0948.86] Log: Kismet: << Configuring Chance Based Reinforcements >>
- [0948.86] Log: Kismet: 30 : Reinforcements Roll
- [0948.86] Log: Kismet: X : Standard reinforcements queued
- [0948.86] Log: Kismet: << Setup Mission Timer >>
- [0948.86] Log: Kismet: X : Timer engaged at mission start
- [0948.86] Log: Kismet: <<<< Obtaining objective references and data >>>>
- [0948.87] Warning: SeqAct_ActivateRemoteEvent Obj_DestroyTransmitter.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_0 failed to find target event: Sitrep_IntroVO
- [0948.87] Log: Kismet: Mission Difficulty set to VETERAN
- [0948.93] Log: XCom3DCursor::CachePlotDefinitionValues: Caching 1 as the MaxFloor.
- [0949.24] Log: X2TacticalGameRuleset_3 TurnPhase_Begin: BeginState
- [0949.24] Log: X2TacticalGameRuleset_3 TurnPhase_Begin: Start of Begin Block
- [0949.24] Log: X2TacticalGameRuleset_3 TurnPhase_Begin: End of Begin Block
- [0949.24] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: BeginState
- [0949.25] Log: Kismet: <<<< Processing Turn Timer : UMS Basic Timer >>>>
- [0949.25] Log: Kismet: X : Turn timer decrement bypassed for first timed turn
- [0949.25] Warning: SeqAct_ActivateRemoteEvent UMS_BasicMissionTimer.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_13 failed to find target event: UMS_MissionTimerActivated
- [0949.25] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Start of Begin Block
- [0949.27] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0958.48] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [0958.48] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [0958.50] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0958.52] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [0958.52] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1002.50] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1002.53] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1014.02] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1014.04] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1027.93] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1027.95] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1037.46] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1037.48] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 2
- [1044.74] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1044.77] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1044.79] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1044.79] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1044.80] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1044.82] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1044.82] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1044.90] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1044.92] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1044.96] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1044.96] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
- [1045.00] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 2
- [1047.80] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1047.82] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1047.84] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1047.84] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1047.92] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1047.94] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1047.98] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1047.98] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
- [1048.02] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1048.03] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1048.05] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1048.05] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1048.43] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1048.45] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1048.49] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1048.49] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
- [1048.54] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1048.55] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1048.57] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1048.57] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1048.57] Log: Kismet: X : Lost exterminated, disabling system
- [1048.58] Log: Kismet: X : Sweep is not complete
- [1048.59] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1048.61] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1048.61] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1048.62] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1048.64] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1048.64] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1048.64] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 3
- [1048.69] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Updating AI Activity
- [1048.69] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Ending the Phase
- [1048.69] Log: X2TacticalGameRuleset_3 TurnPhase_End: BeginState
- [1048.69] Log: X2TacticalGameRuleset_3 TurnPhase_End: Start of Begin Block
- [1048.69] Log: X2TacticalGameRuleset_3 TurnPhase_End: End of Begin Block
- [1048.69] Log: X2TacticalGameRuleset_3 TurnPhase_Begin: BeginState
- [1048.69] Log: X2TacticalGameRuleset_3 TurnPhase_Begin: Start of Begin Block
- [1048.69] Log: X2TacticalGameRuleset_3 TurnPhase_Begin: End of Begin Block
- [1048.69] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: BeginState
- [1048.69] Log: Kismet: <<<< Processing Turn Timer : UMS Basic Timer >>>>
- [1048.69] Log: Kismet: X : Decrement mission timer
- [1048.69] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Start of Begin Block
- [1048.71] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1048.78] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1048.78] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1048.80] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1048.82] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1048.82] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1051.57] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1051.59] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1063.56] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1063.58] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1070.01] Log: Kismet: X : Used object was not the bomb emplacement
- [1070.03] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1070.05] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1077.97] Log: Kismet: << XCOM : Concealment Broken >>
- [1077.97] Log: Kismet: X : Chance base RNF system has engaged
- [1077.97] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1078.00] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1089.83] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1089.86] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1095.51] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1095.54] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1102.35] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1102.37] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1107.45] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1107.47] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1107.64] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1107.64] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
- [1117.19] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1137.56] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1137.59] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 2
- [1144.86] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1144.89] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1144.91] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1144.91] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1144.93] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1144.95] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1144.95] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1144.97] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1144.99] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1145.00] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1145.08] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1145.10] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1145.14] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1145.14] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
- [1145.18] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 2
- [1147.98] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1148.00] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1148.02] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1148.02] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1148.09] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1148.11] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1148.16] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1148.16] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
- [1148.19] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1148.21] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1148.23] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1148.23] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1148.25] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1148.26] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1148.26] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1148.28] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1148.31] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1148.31] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1148.31] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 3
- [1148.34] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Updating AI Activity
- [1148.34] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Ending the Phase
- [1148.34] Log: X2TacticalGameRuleset_3 TurnPhase_End: BeginState
- [1148.34] Log: X2TacticalGameRuleset_3 TurnPhase_End: Start of Begin Block
- [1148.34] Log: X2TacticalGameRuleset_3 TurnPhase_End: End of Begin Block
- [1148.34] Log: X2TacticalGameRuleset_3 TurnPhase_Begin: BeginState
- [1148.34] Log: X2TacticalGameRuleset_3 TurnPhase_Begin: Start of Begin Block
- [1148.34] Log: X2TacticalGameRuleset_3 TurnPhase_Begin: End of Begin Block
- [1148.34] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: BeginState
- [1148.34] Log: Kismet: 0.187 Turn roll
- [1148.34] Log: Kismet: <<<< Processing Turn Timer : UMS Basic Timer >>>>
- [1148.34] Log: Kismet: X : Decrement mission timer
- [1148.34] Log: Kismet: X : Play first time warning VO
- [1148.34] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Start of Begin Block
- [1148.36] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1148.56] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1148.56] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1148.58] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1148.61] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1148.61] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1156.32] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1156.34] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1172.37] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1172.40] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1195.54] Log: Kismet: X : Used object was not the bomb emplacement
- [1195.56] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1195.59] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1205.79] ScriptLog: NMD - Game state was interrupted: OnKickedDoor
- [1205.81] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1205.83] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1212.34] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1212.36] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 2
- [1216.01] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1216.03] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1216.05] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1216.05] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1216.07] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1216.09] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1216.09] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1216.11] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1216.13] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1216.13] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1216.20] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1216.22] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1216.41] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1216.41] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
- [1224.60] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 2
- [1231.73] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1231.75] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1231.77] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1231.77] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1231.85] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1231.87] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1231.92] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1231.92] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
- [1231.96] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1231.98] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1232.00] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1232.00] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1232.02] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1232.04] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1232.04] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1232.05] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1232.07] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1232.07] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1232.07] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 3
- [1232.11] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Updating AI Activity
- [1232.11] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Ending the Phase
- [1232.11] Log: X2TacticalGameRuleset_3 TurnPhase_End: BeginState
- [1232.11] Log: X2TacticalGameRuleset_3 TurnPhase_End: Start of Begin Block
- [1232.11] Log: X2TacticalGameRuleset_3 TurnPhase_End: End of Begin Block
- [1232.11] Log: X2TacticalGameRuleset_3 TurnPhase_Begin: BeginState
- [1232.11] Log: X2TacticalGameRuleset_3 TurnPhase_Begin: Start of Begin Block
- [1232.11] Log: X2TacticalGameRuleset_3 TurnPhase_Begin: End of Begin Block
- [1232.11] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: BeginState
- [1232.11] Log: Kismet: 0.518 Turn roll
- [1232.11] Log: Kismet: <<<< Processing Turn Timer : UMS Basic Timer >>>>
- [1232.11] Log: Kismet: X : Decrement mission timer
- [1232.11] Log: Kismet: X : Play final time warning VO
- [1232.12] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Start of Begin Block
- [1232.13] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1232.31] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1232.31] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1232.33] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1232.36] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1232.36] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1250.92] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1250.94] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1259.21] Log: Kismet: <<<< Handle power node destruction >>>>
- [1259.21] Log: Kismet: 1 : Adding turns to the timer
- [1259.21] Log: Kismet: X : Increment mission timer
- [1259.24] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1259.27] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1282.28] ScriptLog: NMD - Game state was interrupted: OnUnitMoveFinished
- [1282.30] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1282.33] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1299.97] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1299.99] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1311.55] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1311.58] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1321.19] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1321.22] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 2
- [1326.87] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1326.89] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1326.91] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1326.91] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1326.93] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1326.95] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1326.95] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1326.97] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1326.99] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1326.99] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1327.07] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1327.09] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1327.21] Log: Kismet: X : Used object was not the bomb emplacement
- [1327.21] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1327.21] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
- [1328.28] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 2
- [1331.80] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1331.82] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1331.84] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1331.84] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1331.91] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1331.93] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1332.11] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1332.11] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
- [1335.79] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 2
- [1343.37] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1343.40] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1343.42] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1343.42] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1343.44] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1343.46] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1343.46] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1343.48] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1343.50] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1343.50] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1343.50] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 3
- [1343.55] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Updating AI Activity
- [1343.55] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Ending the Phase
- [1343.55] Log: X2TacticalGameRuleset_3 TurnPhase_End: BeginState
- [1343.55] Log: X2TacticalGameRuleset_3 TurnPhase_End: Start of Begin Block
- [1343.55] Log: X2TacticalGameRuleset_3 TurnPhase_End: End of Begin Block
- [1343.55] Log: X2TacticalGameRuleset_3 TurnPhase_Begin: BeginState
- [1343.55] Log: X2TacticalGameRuleset_3 TurnPhase_Begin: Start of Begin Block
- [1343.55] Log: X2TacticalGameRuleset_3 TurnPhase_Begin: End of Begin Block
- [1343.55] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: BeginState
- [1343.55] Log: Kismet: 0.652 Turn roll
- [1343.55] Log: Kismet: <<<< Processing Turn Timer : UMS Basic Timer >>>>
- [1343.55] Log: Kismet: X : Decrement mission timer
- [1343.56] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Start of Begin Block
- [1343.57] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1343.66] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1343.66] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1343.68] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1343.70] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1343.70] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1350.28] Log: Kismet: <<<< Handle power node destruction >>>>
- [1350.28] Log: Kismet: 1 : Adding turns to the timer
- [1350.28] Log: Kismet: X : Increment mission timer
- [1350.31] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1350.33] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1358.39] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1358.41] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1367.17] Log: Kismet: <<<< Handle power node destruction >>>>
- [1367.17] Log: Kismet: 1 : Adding turns to the timer
- [1367.17] Log: Kismet: X : Increment mission timer
- [1367.17] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1367.20] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1385.95] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1385.98] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1396.66] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1396.68] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1404.80] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1405.17] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 2
- [1410.11] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1410.14] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1410.16] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1410.16] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1410.18] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1410.20] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1410.20] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1410.22] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1410.24] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1410.24] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1410.42] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1410.44] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 2
- [1413.99] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1414.00] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1414.03] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1414.03] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1414.15] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1414.17] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1414.23] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1414.23] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
- [1417.20] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 2
- [1420.77] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1420.80] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1420.83] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1420.83] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1420.86] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1420.88] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1420.88] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1420.90] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1420.92] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1420.92] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1420.92] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 3
- [1420.95] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Updating AI Activity
- [1420.95] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Ending the Phase
- [1420.95] Log: X2TacticalGameRuleset_3 TurnPhase_End: BeginState
- [1420.95] Log: X2TacticalGameRuleset_3 TurnPhase_End: Start of Begin Block
- [1420.95] Log: X2TacticalGameRuleset_3 TurnPhase_End: End of Begin Block
- [1420.95] Log: X2TacticalGameRuleset_3 TurnPhase_Begin: BeginState
- [1420.96] Log: X2TacticalGameRuleset_3 TurnPhase_Begin: Start of Begin Block
- [1420.96] Log: X2TacticalGameRuleset_3 TurnPhase_Begin: End of Begin Block
- [1420.96] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: BeginState
- [1420.96] Log: Kismet: 0.451 Turn roll
- [1420.96] Log: Kismet: X : Reinforcements system triggered
- [1420.96] Log: Kismet: X : Standard reinforcements call issued
- [1420.96] Log: Kismet: <<<< Processing Turn Timer : UMS Basic Timer >>>>
- [1420.96] Log: Kismet: X : Decrement mission timer
- [1420.99] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Start of Begin Block
- [1421.01] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1421.70] Warning: Redscreen: FullyLoading in DynamicLoadObject: FX_Tunnel_Reinforcements (FX_Tunnel_Reinforcements.P_Digging_Warning)
- [1425.13] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1425.13] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1425.15] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1425.18] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1425.18] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1431.19] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1431.22] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1437.51] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1437.54] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1446.24] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1446.26] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1456.06] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1456.08] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1469.33] ScriptLog: NMD - Game state was interrupted: OnUnitMoveFinished
- [1469.35] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1469.38] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1502.58] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1502.62] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 2
- [1504.52] Log: XComPawnHitEffect_64 PLAYSOUND with no sound cue called from PostBeginPlay
- [1504.52] Log: Script call stack:
- Function XComGame.GenericHitEffect:PostBeginPlay
- [1508.03] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1508.06] Log: Kismet: X : RNF module has deactivated
- [1508.06] Log: Kismet: X : Clearing RNF required flag
- [1508.12] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1515.20] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1515.20] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1515.23] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1521.69] Warning: Warning, 582.486 [XComAlienPawn_42] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-10256.387 Y=-10256.384 Z=0.000) RMT=(X=-9.906 Y=-9.906 Z=0.000)
- [1527.80] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1527.80] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1527.82] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1527.84] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1527.84] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1527.86] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1527.88] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1527.88] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1528.03] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1528.05] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1528.40] Log: Decal Regeneration: 0 times, 52.905 ms
- [1528.41] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1528.41] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
- [1531.79] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 2
- [1546.38] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1546.40] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1546.43] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1546.43] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1546.45] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1546.47] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1546.47] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1546.50] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1546.52] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1546.52] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1546.55] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1546.57] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1546.57] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1546.59] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1546.61] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1546.61] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1546.64] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1546.66] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1546.66] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1546.66] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 3
- [1546.70] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Updating AI Activity
- [1546.70] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Ending the Phase
- [1546.70] Log: X2TacticalGameRuleset_3 TurnPhase_End: BeginState
- [1546.71] Log: X2TacticalGameRuleset_3 TurnPhase_End: Start of Begin Block
- [1546.71] Log: X2TacticalGameRuleset_3 TurnPhase_End: End of Begin Block
- [1546.71] Log: X2TacticalGameRuleset_3 TurnPhase_Begin: BeginState
- [1546.71] Log: X2TacticalGameRuleset_3 TurnPhase_Begin: Start of Begin Block
- [1546.71] Log: X2TacticalGameRuleset_3 TurnPhase_Begin: End of Begin Block
- [1546.71] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: BeginState
- [1546.71] Log: Kismet: <<<< Processing Turn Timer : UMS Basic Timer >>>>
- [1546.71] Log: Kismet: X : Decrement mission timer
- [1546.75] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Start of Begin Block
- [1546.78] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1546.90] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1546.90] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1546.93] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1546.99] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1546.99] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1561.82] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1561.85] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1591.12] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1591.15] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1596.78] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1596.82] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1610.83] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1610.86] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1617.33] Warning: SeqAct_ActivateRemoteEvent Obj_DestroyTransmitter.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_58 failed to find target event: SITREP_Waves_CancelReinforcements
- [1617.33] Log: Kismet: X : Reinforcements system triggered
- [1617.33] Log: Kismet: X : XCOM hunt system engaged
- [1617.33] Log: Kismet: 3 : Alien units remaining
- [1617.33] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1617.36] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1633.68] ScriptLog: NMD - Game state was interrupted: OnUnitMoveFinished
- [1633.70] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1633.72] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1650.17] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1650.19] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 2
- [1655.71] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1655.72] Log: Kismet: X : Updating XCOM position alert for hunt system
- [1655.75] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1655.77] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1655.77] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1655.79] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1655.80] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1655.80] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1655.82] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1655.84] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1655.84] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1655.86] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1655.88] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1655.88] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1656.02] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1656.04] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1656.09] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1656.09] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
- [1656.41] Error: Can't call TermBody() on (XComDestructibleActor_221)->(RB_BodyInstance_16781) during async work!
- [1656.41] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Str_16x16_02_910.XComDestructibleActor_221 Component: StaticMeshComponent_42 StaticMesh: Tunnel_Girders.Meshes.Pillars.UtilityPillar_B_LoCov_Base_1x1_Destro
- [1658.96] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 2
- [1663.26] Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for Plot_TUN_Sewer_PsiTrans_01.TheWorld:PersistentLevel.XComWeapon_256.SkeletalMeshComponent_6266 with skeletalmesh FX_Weapons_Shared.Weapon_Dummy
- [1677.06] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1677.09] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1677.11] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1677.11] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1677.23] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1677.25] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1677.32] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1677.32] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
- [1679.83] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 2
- [1686.23] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1686.24] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1686.26] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1686.26] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1686.28] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1686.30] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1686.31] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1686.44] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1686.46] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 2
- [1697.46] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1697.48] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1697.50] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1697.50] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1697.52] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1697.54] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1697.54] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1697.56] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1697.58] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1697.58] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1697.58] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 3
- [1697.62] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Updating AI Activity
- [1697.62] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Ending the Phase
- [1697.62] Log: X2TacticalGameRuleset_3 TurnPhase_End: BeginState
- [1697.62] Log: X2TacticalGameRuleset_3 TurnPhase_End: Start of Begin Block
- [1697.62] Log: X2TacticalGameRuleset_3 TurnPhase_End: End of Begin Block
- [1697.62] Log: X2TacticalGameRuleset_3 TurnPhase_Begin: BeginState
- [1697.62] Log: X2TacticalGameRuleset_3 TurnPhase_Begin: Start of Begin Block
- [1697.62] Log: X2TacticalGameRuleset_3 TurnPhase_Begin: End of Begin Block
- [1697.62] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: BeginState
- [1697.62] Log: Kismet: <<<< Processing Turn Timer : UMS Basic Timer >>>>
- [1697.62] Log: Kismet: X : Timer has already resolved
- [1697.63] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Start of Begin Block
- [1697.66] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1698.46] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1698.46] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1698.48] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1698.55] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
- [1698.55] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1706.02] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1706.05] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1718.76] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_TUN_Sewer_PsiTrans_01.TheWorld:PersistentLevel.XComWeapon_253.SkeletalMeshComponent_6225 with skeletalmesh: NULL
- [1718.76] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_TUN_Sewer_PsiTrans_01.TheWorld:PersistentLevel.XComWeapon_253.SkeletalMeshComponent_6225 with skeletalmesh: NULL
- [1727.92] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1727.95] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
- [1734.18] ScriptLog: NMD - Game state was interrupted: OnUnitMoveFinished
- [1734.20] Log: Kismet: 0 : Alien units remaining
- [1734.20] Log: Kismet: 0 : Lost Active
- [1734.20] Log: Kismet: X : Sweep is complete
- [1734.20] ScriptLog: DLC2 OnTacticalGameEnd
- [1734.22] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1734.26] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 2
- [1742.24] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
- [1742.24] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 3
- [1742.28] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Updating AI Activity
- [1742.28] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Ending the Phase
- [1742.28] Log: X2TacticalGameRuleset_3 EndTacticalGame: BeginState
- [1742.29] Log: X2TacticalGameRuleset_3 EndTacticalGame: Start of Begin Block
- [1747.09] Log: Decal Regeneration: 0 times, 56.224 ms
- [1747.70] Log: --- LOADING MOVIE START ---
- [1747.71] Log: X2TacticalGameRuleset_3 EndTacticalGame: End of Begin Block
- [1748.19] Warning: [DanK] Unable to find EncounterID 'LIST_TheLost_PrePlaced'
- [1748.19] Warning: [DanK] Unable to find EncounterID 'LIST_TheLost_PrePlaced'
- [1748.19] Warning: [DanK] Unable to find EncounterID 'LIST_TheLost_PrePlaced'
- [1748.19] Warning: [DanK] Unable to find EncounterID 'LIST_TheLost_PrePlaced'
- [1748.19] Warning: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Crn_16x16_02_932.XComDestructibleActor_135"
- [1748.19] Warning: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Crn_16x16_02_932.XComDestructibleActor_140"
- [1748.19] Warning: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Crn_16x16_02_932.XComDestructibleActor_758"
- [1748.19] Warning: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Crn_16x16_02_932.XComDestructibleActor_759"
- [1748.19] Warning: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Crn_16x16_02_932.XComDestructibleActor_762"
- [1748.19] Warning: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Crn_16x16_02_932.XComDestructibleActor_763"
- [1748.19] Warning: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Crn_16x16_02_932.XComDestructibleActor_764"
- [1748.19] Warning: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Str_16x16_01_933.XComDestructibleActor_235"
- [1748.19] Warning: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Str_16x16_01_933.XComDestructibleActor_241"
- [1748.19] Warning: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Str_16x16_01_933.XComDestructibleActor_262"
- [1748.19] Warning: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Str_16x16_01_933.XComDestructibleActor_263"
- [1748.19] Warning: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Str_16x16_01_933.XComDestructibleActor_267"
- [1748.19] Warning: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Str_16x16_01_933.XComDestructibleActor_272"
- [1748.19] Warning: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Str_16x16_01_933.XComDestructibleActor_273"
- [1748.19] Warning: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Str_16x16_01_933.XComDestructibleActor_135"
- [1748.19] Warning: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Str_16x16_01_933.XComDestructibleActor_140"
- [1748.19] Warning: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Str_16x16_01_933.XComDestructibleActor_758"
- [1748.19] Warning: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Str_16x16_01_933.XComDestructibleActor_759"
- [1748.19] Warning: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Str_16x16_01_933.XComDestructibleActor_762"
- [1748.19] Warning: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Str_16x16_01_933.XComDestructibleActor_763"
- [1748.19] Warning: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Str_16x16_01_933.XComDestructibleActor_764"
- [1748.19] Warning: SeqAct_IsUnitAGivenTemplate: No unit or invalid unit passed to kismet action
- [1748.19] Warning: SeqAct_IsUnitAGivenTemplate: No unit or invalid unit passed to kismet action
- [1748.19] Warning: Effect Yell has no stat modifiers. Author: jbouscher / @gameplay
- [1748.19] Warning: FullyLoading in DynamicLoadObject: FX_Tunnel_Reinforcements (FX_Tunnel_Reinforcements.P_Digging_Warning)
- [1748.25] Log: ###### OnlineEventMgr waited 0.00 seconds for saves to complete
- [1748.25] Log: LoadMap: Avenger_Root?Name=Player?Team=255?game=XComGame.XComHeadQuartersGame
- [1749.95] Log: Setting Game Info for World (0x11130200) 'Avenger_Root.TheWorld:PersistentLevel.WorldInfo_0'
- [1749.95] Log: Game class is 'XComHeadquartersGame'
- [1749.95] Log: Set Game Info as (0xbf11d00) 'Avenger_Root.TheWorld:PersistentLevel.XComHeadquartersGame_2'
- [1750.07] Log: Bringing World Avenger_Root.TheWorld up for play (0) at 2017.11.07-12.59.35
- [1750.09] Log: Bringing up level for play took: 0.140506
- [1750.13] Log: ########### Finished loading level: 1.887420 seconds
- [1751.58] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
- [1751.59] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
- [1751.67] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
- [1751.68] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
- [1751.78] Log: Decal Regeneration: 0 times, 56.229 ms
- [1751.96] XCom_Event:
- Validation Failure Summary (These event listeners have been REMOVED) :
- [1752.33] Error: (AddNetObject) Objects XComPhysicalMaterialProperty PhysicalMaterials.PM_Panels_Alien:XComPhysicalMaterialProperty_0 and XComPhysicalMaterialProperty PhysicalMaterials.PM_Water:XComPhysicalMaterialProperty_2 have duplicate NetIndex 49
- [1753.00] Log: Decal Regeneration: 0 times, 56.260 ms
- [1756.50] Log: Decal Regeneration: 0 times, 56.293 ms
- [1757.70] Log: --- LOADING MOVIE TIME: 9.99 sec ---
- [1760.54] Log: Activated Avenger_Cap 1 1 1
- [1762.05] Log: Activated Avenger_Cap 1 1 1
- [1785.25] Log: Activated AVG_Armory_CAP 1 1 0
- [1785.29] Log: Decal Regeneration: 0 times, 56.338 ms
- [1787.06] Log: Movie Started Event: CIN_TP_WelcomeResistance
- [1788.17] Log: Movie Finished Event: CIN_TP_WelcomeResistance, 1.104746, 98.000000
- [1788.17] Log: Movie Finished Event: CIN_TP_WelcomeResistance, 1.104761, 98.000000
- [1788.20] Log: OnConversationSoundCueLoaded called with an INVALID LoadedObject!
- [1791.98] Warning: SeqAct_ActivateRemoteEvent Avenger_Root.TheWorld:CIN_PostMission1_957.Main_Sequence.SeqAct_ActivateRemoteEvent_7 failed to find target event: CIN_UnhideOutline
- [1791.98] Log: Activated Avenger_Cap 1 0 1
- [1791.98] Log: Activated AVG_Armory_CAP 1 0 0
- [1806.83] Log: Decal Regeneration: 0 times, 56.435 ms
- [1817.51] Warning: SeqAct_ActivateRemoteEvent Avenger_Root.TheWorld:AVG_QuartersCommander_A_990.Main_Sequence.SeqAct_ActivateRemoteEvent_2 failed to find target event: CIN_CouncilMovieComplete
- [1818.99] Warning: SeqAct_ActivateRemoteEvent Avenger_Root.TheWorld:AVG_QuartersCommander_A_990.Main_Sequence.SeqAct_ActivateRemoteEvent_0 failed to find target event: CIN_PrefinalMovieComplete
- [1818.99] Warning: SeqAct_ActivateRemoteEvent Avenger_Root.TheWorld:AVG_QuartersCommander_A_990.Main_Sequence.SeqAct_ActivateRemoteEvent_3 failed to find target event: CIN_ReaperLeaderMovieComplete
- [1818.99] Warning: SeqAct_ActivateRemoteEvent Avenger_Root.TheWorld:AVG_QuartersCommander_A_990.Main_Sequence.SeqAct_ActivateRemoteEvent_4 failed to find target event: CIN_SkirmisherLeaderMovieComplete
- [1818.99] Warning: SeqAct_ActivateRemoteEvent Avenger_Root.TheWorld:AVG_QuartersCommander_A_990.Main_Sequence.SeqAct_ActivateRemoteEvent_1 failed to find target event: CIN_TemplarLeaderMovieComplete
- [1831.93] Log: Decal Regeneration: 0 times, 56.472 ms
- [1831.96] Log: Movie Started Event: CIN_Flyin_GuerillaTacticsSchool
- [1833.29] Log: Movie Finished Event: CIN_Flyin_GuerillaTacticsSchool, 1.322185, 7.033326
- [1833.29] Log: Movie Finished Event: CIN_Flyin_GuerillaTacticsSchool, 1.322261, 7.033326
- [1846.81] Log: Decal Regeneration: 0 times, 56.518 ms
- [1877.05] Log: Decal Regeneration: 0 times, 56.560 ms
- [1904.32] Log: Decal Regeneration: 0 times, 56.596 ms
- [1914.05] Log: Decal Regeneration: 0 times, 56.643 ms
- [1918.35] Warning: Failed to find state State_UINarrative
- [1919.37] Log: Movie Started Event: CIN_Welcome_Labs_Part2
- [1920.20] Log: Movie Finished Event: CIN_Welcome_Labs_Part2, 0.828182, 89.699997
- [1920.47] Log: OnConversationSoundCueLoaded called with an INVALID LoadedObject!
- [1939.07] Log: Decal Regeneration: 0 times, 56.688 ms
- [1940.43] Log: Movie Started Event: CIN_XP_LA_SetUp
- [1947.19] Log: Movie Finished Event: CIN_XP_LA_SetUp, 6.760081, 119.966667
- [1956.94] Log: Activated AVG_Armory_CAP 1 1 0
- [1956.99] Log: Decal Regeneration: 0 times, 56.734 ms
- [1966.25] ModEverythingReloaded: EquipmentList UIList_115 Avenger_Root.TheWorld:PersistentLevel.UIArmory_EquipmentSelect_2.OnItemClicked
- [1966.26] ModEverythingReloaded: Adding Medikit to upgradable items
- [1967.39] ModEverythingReloaded: EquipmentList OnItemClicked False
- [1967.39] ModEverythingReloaded: UIArmory_WeaponUpgrade IsNotInStack False 445 Avenger_Root.TheWorld:PersistentLevel.UIArmory_WeaponUpgrade_2.IsVisible
- [1967.46] ModEverythingReloaded: WeaponUpgradeScreen Avenger_Root.TheWorld:PersistentLevel.UIArmory_WeaponUpgrade_2.OnItemClicked
- [1967.46] ModEverythingReloaded: bHasModularWeapons True
- [1971.94] ModEverythingReloaded: WeaponUpgradeScreen Avenger_Root.TheWorld:PersistentLevel.UIArmory_WeaponUpgrade_2.OnItemClicked
- [1971.94] ModEverythingReloaded: bHasModularWeapons True
- [1972.77] ModEverythingReloaded: Adding Medikit to upgradable items
- [2039.49] Log: Activated Avenger_Cap 1 1 1
- [2039.55] Log: Decal Regeneration: 0 times, 56.778 ms
- [2039.56] Log: Activated AVG_Armory_CAP 1 0 0
- [2045.02] Log: Activated Avenger_Cap 1 0 1
- [2045.11] Log: Decal Regeneration: 0 times, 56.819 ms
- [2045.12] Log: Activated AVG_Armory_CAP 1 0 0
- [2048.88] Log: --- LOADING MOVIE START ---
- [2048.96] Log: ###### OnlineEventMgr waited 0.00 seconds for saves to complete
- [2048.96] Log: LoadMap: Plot_ABN_LostAndAbandonedA?Name=Player?Team=255?game=XComGame.XComTacticalGame
- [2049.28] Error: (RemoveNetObject) Objects XComPhysicalMaterialProperty PhysicalMaterials.PM_Panels_Alien:XComPhysicalMaterialProperty_0 and XComPhysicalMaterialProperty PhysicalMaterials.PM_Water:XComPhysicalMaterialProperty_2 have duplicate NetIndex 49
- [2051.39] Log: Setting Game Info for World (0x18c0e100) 'Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.WorldInfo_6'
- [2051.39] Log: Game class is 'XComTacticalGame'
- [2051.39] Log: Set Game Info as (0x11371d00) 'Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComTacticalGame_4'
- [2051.40] Log: Bringing World Plot_ABN_LostAndAbandonedA.TheWorld up for play (0) at 2017.11.07-13.04.36
- [2051.41] Log: XComTacticalGame::PendingMatch - Begin State
- [2051.41] Log: Bringing up level for play took: 0.016572
- [2051.45] Log: ########### Finished loading level: 2.490222 seconds
- [2051.45] Log: ActivateLevel CIN_XP_LostAndAbandonedA_Swap 1 1 0
- [2051.45] Log: XComTacticalGame::PendingMatch - Wait on Async Loading
- [2051.45] Log: XComTacticalGame::PendingMatch - Wait on Async Loading Complete
- [2051.45] Log: XComTacticalGame::StartMatch
- [2051.45] Log: XComTacticalGRI::StartMatch: Dropship=False, AutoTests=False, bTacticalQuickLaunch=False
- [2051.45] Log: TacticalGRI::InitBattle: StartGameState=XComGameState_113976, IntendedForReloadLevel=False
- [2051.45] Log: X2TacticalGameRuleset_4 CreateTacticalGame: BeginState
- [2051.45] Log: XComTacticalGame::PendingMatch - End State -> Playing
- [2051.45] Log: XComTacticalGame::Playing - Begin State
- [2051.45] Log: X2TacticalGameRuleset_4 CreateTacticalGame: Start of Begin Block
- [2051.87] Error: (AddNetObject) Objects XComPhysicalMaterialProperty PhysicalMaterials.PM_Panels_Alien:XComPhysicalMaterialProperty_0 and XComPhysicalMaterialProperty PhysicalMaterials.PM_Water:XComPhysicalMaterialProperty_2 have duplicate NetIndex 49
- [2052.93] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
- [2052.94] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
- [2053.04] Log: Decal Regeneration: 0 times, 56.824 ms
- [2053.04] Log: Activated CIN_XP_LostAndAbandonedA_Swap 1 0 0
- [2054.52] Log: --- LOADING MOVIE TIME: 5.64 sec ---
- [2054.53] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
- [2054.53] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
- [2055.46] Log: Tactical Load Debug: Generating Map
- [2059.44] Log: Decal Regeneration: 0 times, 57.316 ms
- [2061.11] Log: Decal Regeneration: 0 times, 57.816 ms
- [2061.16] Log: Started building visibility map... (41888 tiles ( 44 x 56 x 17 ))
- [2061.16] Log: WARNING! XCom Cover generation processed giant mesh: StaticMesh Abandoned_Periphery.Meshes.AbandonedSkyline_A
- [2061.16] Log: WARNING! XCom Cover generation processed giant mesh: StaticMesh Abandoned_Periphery.Meshes.AbandonedSkyline_D
- [2061.16] Log: WARNING! XCom Cover generation processed giant mesh: StaticMesh Abandoned_Periphery.Meshes.AbandonedSkyline_B
- [2064.65] Log: Finished building visibility map. Map dimensions: 41888 tiles ( 44 x 56 x 17 )
- [2064.65] Log: ----------------------------
- [2064.65] Log: StaticTileFlags 301.04 KB (128.00 KB overhead) | 2461 of 2565 blocks used
- [2064.65] Log: VisibilityBlockingVoxels 27946.86 KB (128.00 KB overhead) | 1403 of 2565 blocks used
- [2064.65] Log: CoverFlags 155.84 KB (128.00 KB overhead) | 396 of 2565 blocks used
- [2064.65] Log: FloorTileData 823.25 KB (128.00 KB overhead) | 618 of 2565 blocks used
- [2064.65] Log: CoverTileData 295.06 KB (128.00 KB overhead) | 396 of 2565 blocks used
- [2064.65] Log: InteractPoints 144.88 KB (128.00 KB overhead) | 60 of 2565 blocks used
- [2064.65] Log: DynamicWorldFlags 128.00 KB (128.00 KB overhead) | 0 of 2565 blocks used
- [2064.65] Log: FullTileOccupiers 207.03 KB (128.00 KB overhead) | 562 of 2565 blocks used
- [2064.65] Log: EnvDmgTileData 128.00 KB (128.00 KB overhead) | 0 of 2565 blocks used
- [2064.65] Log: DestructibleTileData 128.00 KB (128.00 KB overhead) | 0 of 2565 blocks used
- [2064.65] Log: DestructibleEffectTileData 128.00 KB (128.00 KB overhead) | 0 of 2565 blocks used
- [2064.65] Log: ----------------------------
- [2064.70] Log: Total Data Size: 31897.67KB
- [2064.79] Log: WARNING! XCom Cover generation processed giant mesh: StaticMesh Abandoned_Periphery.Meshes.AbandonedSkyline_D
- [2065.44] Log: Decal Regeneration: 0 times, 61.027 ms
- [2073.39] XCom_Maps: , Plot_ABN_LostAndAbandonedA, , 22.48
- [2073.45] Log: WARNING! XCom Cover generation processed giant mesh: StaticMesh Abandoned_Periphery.Meshes.AbandonedSkyline_A
- [2073.45] Log: XCom3DCursor::CachePlotDefinitionValues: Caching 2 as the MaxFloor.
- [2073.56] ScriptLog: Gotcha Again v142: Initialization complete.
- [2073.56] ScriptLog: LPUtilities: Starting Garbage Collection and Validation.
- [2073.89] Log: Decal Regeneration: 0 times, 65.005 ms
- [2074.33] ScriptLog: [NMD] - NMD Initializing
- [2074.33] ScriptLog: [NMD] - NMD at version: 1.0.2
- [2166.23] XCom_Event:
- Validation Failure Summary (These event listeners have been REMOVED) :
- [2166.23] Log: X2TacticalGameRuleset_4 CreateTacticalGame: End of Begin Block
- [2166.23] Log: X2TacticalGameRuleset_4 PostCreateTacticalGame: BeginState
- [2166.23] Log: X2TacticalGameRuleset_4 PostCreateTacticalGame: Start of Begin Block
- [2166.37] Warning: Redscreen: ModifyStateObject called with a specified ObjectID of '1939' for class 'XComGameState_Player'- this is an invalid argument!
- Stack:
- Script call stack:
- (XComGameStateContext_Ability_1265) XComGameStateContext_Ability::AbilityPostActivationUpdates
- (XComGameStateContext_Ability_1265) XComGameStateContext_Ability::ContextBuildGameState
- (X2TacticalGameRuleset_4) X2GameRuleset::SubmitGameStateContext_Internal
- (X2TacticalGameRuleset_4) X2GameRuleset::SubmitGameStateContext
- (XComGameState_Ability_7606) XComGameState_Ability::MaybeApplyAbilityToUnitState
- (XComGameState_Ability_7606) XComGameState_Ability::OnUnitBeginPlay
- [2166.37] Warning: Redscreen: ModifyStateObject called with a specified ObjectID of '1939' for class 'XComGameState_Player'- this is an invalid argument!
- Stack:
- Script call stack:
- (XComGameStateContext_Ability_1267) XComGameStateContext_Ability::AbilityPostActivationUpdates
- (XComGameStateContext_Ability_1267) XComGameStateContext_Ability::ContextBuildGameState
- (X2TacticalGameRuleset_4) X2GameRuleset::SubmitGameStateContext_Internal
- (X2TacticalGameRuleset_4) X2GameRuleset::SubmitGameStateContext
- (XComGameState_Ability_7603) XComGameState_Ability::MaybeApplyAbilityToUnitState
- (XComGameState_Ability_7603) XComGameState_Ability::OnUnitBeginPlay
- [2166.37] Warning: Redscreen: ModifyStateObject called with a specified ObjectID of '1939' for class 'XComGameState_Player'- this is an invalid argument!
- Stack:
- Script call stack:
- (XComGameStateContext_Ability_1269) XComGameStateContext_Ability::AbilityPostActivationUpdates
- (XComGameStateContext_Ability_1269) XComGameStateContext_Ability::ContextBuildGameState
- (X2TacticalGameRuleset_4) X2GameRuleset::SubmitGameStateContext_Internal
- (X2TacticalGameRuleset_4) X2GameRuleset::SubmitGameStateContext
- (XComGameState_Ability_7659) XComGameState_Ability::MaybeApplyAbilityToUnitState
- (XComGameState_Ability_7659) XComGameState_Ability::OnUnitBeginPlay
- [2166.37] Warning: Redscreen: ModifyStateObject called with a specified ObjectID of '1939' for class 'XComGameState_Player'- this is an invalid argument!
- Stack:
- Script call stack:
- (XComGameStateContext_Ability_1271) XComGameStateContext_Ability::AbilityPostActivationUpdates
- (XComGameStateContext_Ability_1271) XComGameStateContext_Ability::ContextBuildGameState
- (X2TacticalGameRuleset_4) X2GameRuleset::SubmitGameStateContext_Internal
- (X2TacticalGameRuleset_4) X2GameRuleset::SubmitGameStateContext
- (XComGameState_Ability_7657) XComGameState_Ability::MaybeApplyAbilityToUnitState
- (XComGameState_Ability_7657) XComGameState_Ability::OnUnitBeginPlay
- [2166.44] Log: XCom3DCursor::ResetPlotValueCache
- [2166.44] Log: Kismet: <<<< Mission Startup Block >>>>
- [2166.44] Log: Kismet: >> Pulling global INI values
- [2166.45] Log: Kismet: << Processing XCom Unit List >>
- [2166.45] Log: Kismet: 2 : Units registered to XCOM squad list
- [2166.45] Log: Kismet: X : Updating XCOM list counts
- [2166.45] Log: Kismet: 2 : XCOM squad units in play
- [2166.45] Log: Kismet: 0 : XCOM squad units killed
- [2166.45] Log: Kismet: 0 : XCOM squad units extracted
- [2166.45] Log: Kismet: 1 : Set XCom Heavy Losses threshold
- [2166.45] Log: Kismet: << Setup Mission Timer >>
- [2166.45] Log: Kismet: X : No mission timer installed
- [2166.45] Warning: Redscreen: Unable to find Visualizer for Actor PersistentLevel.XComDestructibleActor_0 from ID during damage processing.
- [2166.47] Log: Kismet: X : Updating XCOM list counts
- [2166.47] Log: Kismet: 3 : XCOM squad units in play
- [2166.48] Log: Kismet: 0 : XCOM squad units killed
- [2166.48] Log: Kismet: 0 : XCOM squad units extracted
- [2166.49] Log: Kismet: Mission Difficulty set to VETERAN
- [2166.56] Log: XCom3DCursor::CachePlotDefinitionValues: Caching 2 as the MaxFloor.
- [2166.57] Log: Activated CIN_XP_LostAndAbandonedA_Swap 1 1 0
- [2166.78] Warning: Attempting to detach NULL component from SkeletalMeshComponent_8734
- [2166.79] Warning: Attempting to detach NULL component from SkeletalMeshComponent_8734
- [2166.80] Warning: Attempting to detach NULL component from SkeletalMeshComponent_8734
- [2166.92] Log: ActivateLevel CIN_XP_LostAndAbandonedA_IntroStage 0 0 0
- [2167.05] Log: X2TacticalGameRuleset_4 TurnPhase_Begin: BeginState
- [2167.05] Log: X2TacticalGameRuleset_4 TurnPhase_Begin: Start of Begin Block
- [2167.05] Log: X2TacticalGameRuleset_4 TurnPhase_Begin: End of Begin Block
- [2167.06] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: BeginState
- [2167.06] Log: Kismet: <<<< Processing Start of XCom Turn >>>>
- [2167.06] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Start of Begin Block
- [2167.18] Log: Decal Regeneration: 0 times, 66.027 ms
- [2167.20] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2190.87] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2190.87] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2190.90] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2192.87] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2192.87] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2196.36] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2196.39] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2212.52] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2212.54] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2218.91] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2218.94] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2226.75] ScriptLog: NMD - Game state was interrupted: OnBrokeWindow
- [2226.75] ScriptLog: NMD - Game state was interrupted: OnBrokeWindow
- [2226.84] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2226.86] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 2
- [2231.19] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2231.21] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2231.23] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2231.23] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2231.25] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2231.27] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2231.27] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2231.28] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2231.30] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2231.30] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2231.47] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2231.49] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 2
- [2239.99] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2240.01] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2240.03] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2240.03] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2240.06] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2240.07] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2240.09] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2240.11] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2240.11] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2240.32] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2240.35] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2240.44] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2240.44] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
- [2247.12] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 2
- [2255.19] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2255.21] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2255.23] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2255.23] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2255.27] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2255.29] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2255.31] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2255.33] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2255.33] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2255.46] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2255.47] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2255.49] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2255.51] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2255.51] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2255.65] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2255.66] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2255.69] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2255.71] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2255.71] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2255.73] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2255.75] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2255.75] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2255.75] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 3
- [2255.79] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Updating AI Activity
- [2255.79] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Ending the Phase
- [2255.79] Log: X2TacticalGameRuleset_4 TurnPhase_End: BeginState
- [2255.79] Log: X2TacticalGameRuleset_4 TurnPhase_End: Start of Begin Block
- [2255.79] Log: X2TacticalGameRuleset_4 TurnPhase_End: End of Begin Block
- [2255.79] Log: X2TacticalGameRuleset_4 TurnPhase_Begin: BeginState
- [2255.79] Log: X2TacticalGameRuleset_4 TurnPhase_Begin: Start of Begin Block
- [2255.79] Log: X2TacticalGameRuleset_4 TurnPhase_Begin: End of Begin Block
- [2255.79] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: BeginState
- [2255.79] Log: Kismet: <<<< Processing Start of XCom Turn >>>>
- [2255.79] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Start of Begin Block
- [2255.81] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2255.91] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2255.91] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2255.93] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2255.96] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2255.96] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2262.16] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2262.18] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2262.28] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2262.28] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
- [2275.50] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2278.68] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2278.71] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2279.68] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_341.SkeletalMeshComponent_8514 with skeletalmesh: NULL
- [2279.68] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_341.SkeletalMeshComponent_8514 with skeletalmesh: NULL
- [2279.76] Log: XComPawnHitEffect_70 PLAYSOUND with no sound cue called from PostBeginPlay
- [2279.76] Log: Script call stack:
- Function XComGame.GenericHitEffect:PostBeginPlay
- [2286.70] Log: Kismet: 16 : Lost Alive
- [2286.70] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2286.73] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2287.80] Log: XComPawnHitEffect_74 PLAYSOUND with no sound cue called from PostBeginPlay
- [2287.80] Log: Script call stack:
- Function XComGame.GenericHitEffect:PostBeginPlay
- [2287.92] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_340.SkeletalMeshComponent_8501 with skeletalmesh: NULL
- [2287.92] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_340.SkeletalMeshComponent_8501 with skeletalmesh: NULL
- [2294.86] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2294.88] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2302.16] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2302.18] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2308.29] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2308.31] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 2
- [2309.65] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2309.67] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2309.69] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2309.69] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2309.71] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2309.74] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2309.74] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2309.75] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2309.77] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2309.77] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2309.82] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2309.83] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 2
- [2312.77] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2312.79] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2312.81] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2312.81] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2312.86] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2312.87] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2312.89] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2312.91] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2312.91] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2313.05] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2313.07] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2313.09] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2313.11] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2313.11] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2313.25] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2313.27] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2313.29] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2313.31] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2313.31] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2313.46] Log: Kismet: 15 : Lost Alive
- [2313.54] Log: Kismet: 14 : Lost Alive
- [2313.63] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2313.65] Error: Redscreen: DisconnectAction called with a NULL ActionToDisconnect! Stack:
- Script call stack:
- (XComGameState_AIGroup_578) XComGameState_AIGroup::MergeGroupMoveVisualization
- (XComGameStateContext_Ability_1522) XComGameStateContext_Ability::MergeIntoVisualizationTree
- (XComGameStateVisualizationMgr_8) XComGameStateVisualizationMgr::BuildVisualizationFrame
- (XComGameStateVisualizationMgr_8) XComGameStateVisualizationMgr::EvaluateVisualizationState
- (XComGameStateVisualizationMgr_8) Idle::Tick
- [2313.65] Warning: Redscreen: ConnectAction called with a NULL action to place.
- Script callstack:
- Script call stack:
- (XComGameState_AIGroup_578) XComGameState_AIGroup::MergeGroupMoveVisualization
- (XComGameStateContext_Ability_1522) XComGameStateContext_Ability::MergeIntoVisualizationTree
- (XComGameStateVisualizationMgr_8) XComGameStateVisualizationMgr::BuildVisualizationFrame
- (XComGameStateVisualizationMgr_8) XComGameStateVisualizationMgr::EvaluateVisualizationState
- (XComGameStateVisualizationMgr_8) Idle::Tick
- [2313.66] Error: Redscreen: DisconnectAction called with a NULL ActionToDisconnect! Stack:
- Script call stack:
- (XComGameState_AIGroup_578) XComGameState_AIGroup::MergeGroupMoveVisualization
- (XComGameStateContext_Ability_1532) XComGameStateContext_Ability::MergeIntoVisualizationTree
- (XComGameStateVisualizationMgr_8) XComGameStateVisualizationMgr::BuildVisualizationFrame
- (XComGameStateVisualizationMgr_8) XComGameStateVisualizationMgr::EvaluateVisualizationState
- (XComGameStateVisualizationMgr_8) Idle::Tick
- [2313.66] Warning: Redscreen: ConnectAction called with a NULL action to place.
- Script callstack:
- Script call stack:
- (XComGameState_AIGroup_578) XComGameState_AIGroup::MergeGroupMoveVisualization
- (XComGameStateContext_Ability_1532) XComGameStateContext_Ability::MergeIntoVisualizationTree
- (XComGameStateVisualizationMgr_8) XComGameStateVisualizationMgr::BuildVisualizationFrame
- (XComGameStateVisualizationMgr_8) XComGameStateVisualizationMgr::EvaluateVisualizationState
- (XComGameStateVisualizationMgr_8) Idle::Tick
- [2313.66] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 2
- [2318.30] Log: XComPawnHitEffect_80 PLAYSOUND with no sound cue called from PostBeginPlay
- [2318.30] Log: Script call stack:
- Function XComGame.GenericHitEffect:PostBeginPlay
- [2318.32] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_335.SkeletalMeshComponent_8436 with skeletalmesh: NULL
- [2318.32] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_335.SkeletalMeshComponent_8436 with skeletalmesh: NULL
- [2324.19] Log: XComPawnHitEffect_82 PLAYSOUND with no sound cue called from PostBeginPlay
- [2324.19] Log: Script call stack:
- Function XComGame.GenericHitEffect:PostBeginPlay
- [2324.26] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_336.SkeletalMeshComponent_8449 with skeletalmesh: NULL
- [2324.26] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_336.SkeletalMeshComponent_8449 with skeletalmesh: NULL
- [2329.43] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2329.47] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2329.49] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2329.49] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2329.53] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2329.56] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2329.56] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2329.56] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 3
- [2329.60] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Updating AI Activity
- [2329.60] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Ending the Phase
- [2329.60] Log: X2TacticalGameRuleset_4 TurnPhase_End: BeginState
- [2329.60] Log: X2TacticalGameRuleset_4 TurnPhase_End: Start of Begin Block
- [2329.60] Log: X2TacticalGameRuleset_4 TurnPhase_End: End of Begin Block
- [2329.60] Log: X2TacticalGameRuleset_4 TurnPhase_Begin: BeginState
- [2329.60] Log: X2TacticalGameRuleset_4 TurnPhase_Begin: Start of Begin Block
- [2329.60] Log: X2TacticalGameRuleset_4 TurnPhase_Begin: End of Begin Block
- [2329.60] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: BeginState
- [2329.60] Log: Kismet: <<<< Processing Start of XCom Turn >>>>
- [2329.60] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Start of Begin Block
- [2329.62] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2329.73] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2329.73] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2329.74] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2329.78] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2329.78] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2333.50] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2333.53] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2339.04] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2339.07] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2346.40] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2346.43] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2350.70] Log: Kismet: 13 : Lost Alive
- [2350.70] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2350.73] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2353.09] Log: XComPawnHitEffect_87 PLAYSOUND with no sound cue called from PostBeginPlay
- [2353.09] Log: Script call stack:
- Function XComGame.GenericHitEffect:PostBeginPlay
- [2353.11] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_339.SkeletalMeshComponent_8488 with skeletalmesh: NULL
- [2353.11] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_339.SkeletalMeshComponent_8488 with skeletalmesh: NULL
- [2366.91] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2366.94] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2379.98] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2380.01] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 2
- [2382.98] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2383.00] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2383.02] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2383.02] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2383.05] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2383.07] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2383.07] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2383.09] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2383.11] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2383.11] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2383.16] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2383.17] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 2
- [2386.10] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2386.13] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2386.15] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2386.15] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2386.20] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2386.21] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2386.23] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2386.26] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2386.26] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2386.39] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2386.40] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2386.42] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2386.45] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2386.45] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2386.58] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2386.60] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2386.62] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2386.64] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2386.64] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2386.67] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2386.69] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2386.69] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2386.71] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2386.73] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2386.73] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2386.73] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 3
- [2386.77] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Updating AI Activity
- [2386.77] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Ending the Phase
- [2386.77] Log: X2TacticalGameRuleset_4 TurnPhase_End: BeginState
- [2386.77] Log: X2TacticalGameRuleset_4 TurnPhase_End: Start of Begin Block
- [2386.77] Log: X2TacticalGameRuleset_4 TurnPhase_End: End of Begin Block
- [2386.77] Log: X2TacticalGameRuleset_4 TurnPhase_Begin: BeginState
- [2386.77] Log: X2TacticalGameRuleset_4 TurnPhase_Begin: Start of Begin Block
- [2386.77] Log: X2TacticalGameRuleset_4 TurnPhase_Begin: End of Begin Block
- [2386.77] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: BeginState
- [2386.77] Log: Kismet: <<<< Processing Start of XCom Turn >>>>
- [2386.78] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Start of Begin Block
- [2386.80] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2386.89] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2386.89] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2386.90] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2386.94] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2386.94] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2390.97] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2390.99] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2396.36] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2396.38] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2396.49] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2396.49] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
- [2411.27] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2418.34] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2418.36] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2424.47] Log: Kismet: 12 : Lost Alive
- [2424.47] Log: Kismet: << XCOM : Concealment Broken >>
- [2424.47] Warning: SeqAct_ActivateRemoteEvent UMS_MissionCore.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_22 failed to find target event: UMS_XCOMFirstLossOfConcealment
- [2424.50] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2424.53] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2426.95] Log: XComPawnHitEffect_89 PLAYSOUND with no sound cue called from PostBeginPlay
- [2426.95] Log: Script call stack:
- Function XComGame.GenericHitEffect:PostBeginPlay
- [2426.98] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_337.SkeletalMeshComponent_8462 with skeletalmesh: NULL
- [2426.98] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_337.SkeletalMeshComponent_8462 with skeletalmesh: NULL
- [2436.05] Log: Kismet: 11 : Lost Alive
- [2436.05] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2436.09] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2438.49] Log: XComPawnHitEffect_91 PLAYSOUND with no sound cue called from PostBeginPlay
- [2438.49] Log: Script call stack:
- Function XComGame.GenericHitEffect:PostBeginPlay
- [2438.51] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_338.SkeletalMeshComponent_8475 with skeletalmesh: NULL
- [2438.51] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_338.SkeletalMeshComponent_8475 with skeletalmesh: NULL
- [2446.53] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2446.56] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2451.82] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2451.84] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2458.69] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2458.72] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 2
- [2476.15] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2476.18] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2476.20] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2476.20] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2476.22] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2476.24] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2476.24] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2476.28] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2476.31] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2476.31] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2476.35] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2476.36] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 2
- [2479.28] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2479.30] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2479.33] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2479.33] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2479.39] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2479.41] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2479.43] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2479.46] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2479.47] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2479.80] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2479.83] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 2
- [2487.32] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2487.38] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2487.41] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2487.41] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2487.43] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2487.46] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2487.46] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2487.46] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 3
- [2487.49] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Updating AI Activity
- [2487.49] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Ending the Phase
- [2487.49] Log: X2TacticalGameRuleset_4 TurnPhase_End: BeginState
- [2487.49] Log: X2TacticalGameRuleset_4 TurnPhase_End: Start of Begin Block
- [2487.49] Log: X2TacticalGameRuleset_4 TurnPhase_End: End of Begin Block
- [2487.49] Log: X2TacticalGameRuleset_4 TurnPhase_Begin: BeginState
- [2487.49] Log: X2TacticalGameRuleset_4 TurnPhase_Begin: Start of Begin Block
- [2487.49] Log: X2TacticalGameRuleset_4 TurnPhase_Begin: End of Begin Block
- [2487.49] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: BeginState
- [2487.50] Log: Kismet: <<<< Processing Start of XCom Turn >>>>
- [2487.50] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Start of Begin Block
- [2487.53] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2487.64] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2487.64] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2487.66] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2487.70] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2487.70] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2493.11] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2493.14] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2501.12] Log: Kismet: 10 : Lost Alive
- [2501.12] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2501.15] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2502.40] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_344.SkeletalMeshComponent_8553 with skeletalmesh: NULL
- [2502.40] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_344.SkeletalMeshComponent_8553 with skeletalmesh: NULL
- [2502.63] Log: XComPawnHitEffect_93 PLAYSOUND with no sound cue called from PostBeginPlay
- [2502.63] Log: Script call stack:
- Function XComGame.GenericHitEffect:PostBeginPlay
- [2506.88] Log: Kismet: 9 : Lost Alive
- [2506.88] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2506.92] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2507.89] Log: XComPawnHitEffect_95 PLAYSOUND with no sound cue called from PostBeginPlay
- [2507.89] Log: Script call stack:
- Function XComGame.GenericHitEffect:PostBeginPlay
- [2507.94] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_343.SkeletalMeshComponent_8540 with skeletalmesh: NULL
- [2507.94] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_343.SkeletalMeshComponent_8540 with skeletalmesh: NULL
- [2511.97] Log: Kismet: 8 : Lost Alive
- [2511.97] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2512.01] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2512.98] Log: XComPawnHitEffect_103 PLAYSOUND with no sound cue called from PostBeginPlay
- [2512.98] Log: Script call stack:
- Function XComGame.GenericHitEffect:PostBeginPlay
- [2513.01] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_342.SkeletalMeshComponent_8527 with skeletalmesh: NULL
- [2513.01] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_342.SkeletalMeshComponent_8527 with skeletalmesh: NULL
- [2518.49] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2518.52] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2523.26] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2523.30] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2529.59] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2529.62] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 2
- [2532.93] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2532.95] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2532.98] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2532.98] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2533.01] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2533.03] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2533.03] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2533.05] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2533.08] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2533.08] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2533.13] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2533.15] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 2
- [2536.07] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2536.09] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2536.12] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2536.12] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2536.17] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2536.19] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2536.22] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2536.24] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2536.24] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2536.27] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2536.29] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2536.29] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2536.32] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2536.34] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2536.34] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2536.34] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 3
- [2536.39] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Updating AI Activity
- [2536.39] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Ending the Phase
- [2536.39] Log: X2TacticalGameRuleset_4 TurnPhase_End: BeginState
- [2536.39] Log: X2TacticalGameRuleset_4 TurnPhase_End: Start of Begin Block
- [2536.39] Log: X2TacticalGameRuleset_4 TurnPhase_End: End of Begin Block
- [2536.39] Log: X2TacticalGameRuleset_4 TurnPhase_Begin: BeginState
- [2536.39] Log: X2TacticalGameRuleset_4 TurnPhase_Begin: Start of Begin Block
- [2536.39] Log: X2TacticalGameRuleset_4 TurnPhase_Begin: End of Begin Block
- [2536.39] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: BeginState
- [2536.39] Log: Kismet: <<<< Processing Start of XCom Turn >>>>
- [2536.39] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Start of Begin Block
- [2536.41] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2536.51] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2536.51] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2536.53] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2536.57] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2536.57] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2542.91] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2542.94] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2543.12] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2543.12] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
- [2558.98] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2562.38] Log: Kismet: 7 : Lost Alive
- [2562.38] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2562.41] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2564.45] Log: XComPawnHitEffect_110 PLAYSOUND with no sound cue called from PostBeginPlay
- [2564.45] Log: Script call stack:
- Function XComGame.GenericHitEffect:PostBeginPlay
- [2564.47] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_349.SkeletalMeshComponent_8618 with skeletalmesh: NULL
- [2564.47] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_349.SkeletalMeshComponent_8618 with skeletalmesh: NULL
- [2569.20] Log: Kismet: 6 : Lost Alive
- [2569.20] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2569.23] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2571.30] Log: XComPawnHitEffect_112 PLAYSOUND with no sound cue called from PostBeginPlay
- [2571.30] Log: Script call stack:
- Function XComGame.GenericHitEffect:PostBeginPlay
- [2571.32] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_352.SkeletalMeshComponent_8657 with skeletalmesh: NULL
- [2571.32] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_352.SkeletalMeshComponent_8657 with skeletalmesh: NULL
- [2576.31] Log: Kismet: 5 : Lost Alive
- [2576.31] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2576.33] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2578.40] Log: XComPawnHitEffect_114 PLAYSOUND with no sound cue called from PostBeginPlay
- [2578.40] Log: Script call stack:
- Function XComGame.GenericHitEffect:PostBeginPlay
- [2578.42] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_350.SkeletalMeshComponent_8631 with skeletalmesh: NULL
- [2578.42] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_350.SkeletalMeshComponent_8631 with skeletalmesh: NULL
- [2584.48] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2584.51] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2591.96] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2591.98] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2592.20] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2592.20] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
- [2605.07] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2608.11] Log: Kismet: 4 : Lost Alive
- [2608.11] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2608.14] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2609.38] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_347.SkeletalMeshComponent_8592 with skeletalmesh: NULL
- [2609.38] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_347.SkeletalMeshComponent_8592 with skeletalmesh: NULL
- [2609.77] Log: XComPawnHitEffect_116 PLAYSOUND with no sound cue called from PostBeginPlay
- [2609.77] Log: Script call stack:
- Function XComGame.GenericHitEffect:PostBeginPlay
- [2615.14] Log: Kismet: 3 : Lost Alive
- [2615.14] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2615.18] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2616.29] Log: XComPawnHitEffect_118 PLAYSOUND with no sound cue called from PostBeginPlay
- [2616.29] Log: Script call stack:
- Function XComGame.GenericHitEffect:PostBeginPlay
- [2616.44] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_346.SkeletalMeshComponent_8579 with skeletalmesh: NULL
- [2616.44] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_346.SkeletalMeshComponent_8579 with skeletalmesh: NULL
- [2620.07] Log: Kismet: 2 : Lost Alive
- [2620.07] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2620.10] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2621.25] Log: XComPawnHitEffect_121 PLAYSOUND with no sound cue called from PostBeginPlay
- [2621.25] Log: Script call stack:
- Function XComGame.GenericHitEffect:PostBeginPlay
- [2621.42] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_345.SkeletalMeshComponent_8566 with skeletalmesh: NULL
- [2621.42] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_345.SkeletalMeshComponent_8566 with skeletalmesh: NULL
- [2625.08] Log: Kismet: 1 : Lost Alive
- [2625.08] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2625.10] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2626.34] Log: XComPawnHitEffect_125 PLAYSOUND with no sound cue called from PostBeginPlay
- [2626.34] Log: Script call stack:
- Function XComGame.GenericHitEffect:PostBeginPlay
- [2626.40] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_348.SkeletalMeshComponent_8605 with skeletalmesh: NULL
- [2626.40] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_348.SkeletalMeshComponent_8605 with skeletalmesh: NULL
- [2631.16] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2631.19] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2635.63] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2635.66] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2641.61] Log: Kismet: X : Engaged recovery system
- [2641.61] Log: Kismet: 0 : Found in RCV
- [2641.61] Log: Kismet: 3 : Calculated outside of RCV
- [2641.63] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2641.65] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 2
- [2644.63] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2644.66] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2644.69] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2644.69] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2644.72] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2644.84] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2644.84] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2644.86] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2644.89] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2644.89] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2644.97] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2644.99] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 2
- [2650.48] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2650.51] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2650.54] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2650.54] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2650.56] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2650.58] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2650.58] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2650.58] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 3
- [2650.64] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Updating AI Activity
- [2650.64] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Ending the Phase
- [2650.64] Log: X2TacticalGameRuleset_4 TurnPhase_End: BeginState
- [2650.64] Log: X2TacticalGameRuleset_4 TurnPhase_End: Start of Begin Block
- [2650.64] Log: X2TacticalGameRuleset_4 TurnPhase_End: End of Begin Block
- [2650.64] Log: X2TacticalGameRuleset_4 TurnPhase_Begin: BeginState
- [2650.64] Log: X2TacticalGameRuleset_4 TurnPhase_Begin: Start of Begin Block
- [2650.64] Log: X2TacticalGameRuleset_4 TurnPhase_Begin: End of Begin Block
- [2650.64] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: BeginState
- [2650.64] Log: Kismet: <<<< Processing Start of XCom Turn >>>>
- [2650.64] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Start of Begin Block
- [2650.66] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2650.79] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2650.79] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2650.81] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2650.86] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2650.86] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2657.68] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2657.70] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2663.07] Log: Kismet: 0 : Lost Alive
- [2663.07] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2663.10] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2664.11] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_351.SkeletalMeshComponent_8644 with skeletalmesh: NULL
- [2664.11] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_351.SkeletalMeshComponent_8644 with skeletalmesh: NULL
- [2664.16] Log: XComPawnHitEffect_130 PLAYSOUND with no sound cue called from PostBeginPlay
- [2664.16] Log: Script call stack:
- Function XComGame.GenericHitEffect:PostBeginPlay
- [2668.72] Log: Kismet: 0 : Found in RCV
- [2668.72] Log: Kismet: 3 : Calculated outside of RCV
- [2668.74] Log: Kismet: 0 : Found in RCV
- [2668.74] Log: Kismet: 3 : Calculated outside of RCV
- [2668.74] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2668.77] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2675.18] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2675.20] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2681.85] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2681.88] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 2
- [2685.75] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2685.76] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2685.79] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2685.79] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2685.81] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2685.83] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2685.83] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2685.85] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2685.87] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2685.87] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2685.89] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2685.91] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2685.91] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2685.93] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2685.95] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2685.95] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2685.95] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 3
- [2685.99] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Updating AI Activity
- [2685.99] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Ending the Phase
- [2685.99] Log: X2TacticalGameRuleset_4 TurnPhase_End: BeginState
- [2685.99] Log: X2TacticalGameRuleset_4 TurnPhase_End: Start of Begin Block
- [2685.99] Log: X2TacticalGameRuleset_4 TurnPhase_End: End of Begin Block
- [2685.99] Log: X2TacticalGameRuleset_4 TurnPhase_Begin: BeginState
- [2685.99] Log: X2TacticalGameRuleset_4 TurnPhase_Begin: Start of Begin Block
- [2685.99] Log: X2TacticalGameRuleset_4 TurnPhase_Begin: End of Begin Block
- [2685.99] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: BeginState
- [2685.99] Log: Kismet: <<<< Processing Start of XCom Turn >>>>
- [2686.00] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Start of Begin Block
- [2686.02] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2686.11] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2686.11] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
- [2686.13] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [2686.17] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
- [2686.17] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2710.98] Log: Kismet: 0 : Found in RCV
- [2710.98] Log: Kismet: 3 : Calculated outside of RCV
- [2710.98] Log: Kismet: 0 : Found in RCV
- [2710.98] Log: Kismet: 3 : Calculated outside of RCV
- [2711.00] Log: Kismet: 0 : Found in RCV
- [2711.00] Log: Kismet: 3 : Calculated outside of RCV
- [2711.00] Log: Kismet: 1 : Found in RCV
- [2711.00] Log: Kismet: 2 : Calculated outside of RCV
- [2711.00] Log: Kismet: 1 : Found in RCV
- [2711.00] Log: Kismet: 2 : Calculated outside of RCV
- [2711.02] Log: Kismet: 1 : Found in RCV
- [2711.02] Log: Kismet: 2 : Calculated outside of RCV
- [2711.06] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2711.08] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2716.51] Log: Kismet: 1 : Found in RCV
- [2716.51] Log: Kismet: 2 : Calculated outside of RCV
- [2716.51] Log: Kismet: 1 : Found in RCV
- [2716.51] Log: Kismet: 2 : Calculated outside of RCV
- [2716.53] Log: Kismet: 2 : Found in RCV
- [2716.53] Log: Kismet: 1 : Calculated outside of RCV
- [2716.54] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2716.57] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2724.31] Log: Kismet: 2 : Found in RCV
- [2724.31] Log: Kismet: 1 : Calculated outside of RCV
- [2724.31] Log: Kismet: 3 : Found in RCV
- [2724.31] Log: Kismet: 0 : Calculated outside of RCV
- [2724.33] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2724.35] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
- [2727.46] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [2727.46] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
- [2739.11] Log: --- LOADING MOVIE START ---
- [2739.71] Log: ###### Player Controller triggering PreClientTravel
- [2739.74] Warning: ModifyStateObject called with a specified ObjectID of '1939' for class 'XComGameState_Player'- this is an invalid argument!
- Stack:
- Script call stack:
- (XComGameStateContext_Ability_1265) XComGameStateContext_Ability::AbilityPostActivationUpdates
- (XComGameStateContext_Ability_1265) XComGameStateContext_Ability::ContextBuildGameState
- (X2TacticalGameRuleset_4) X2GameRuleset::SubmitGameStateContext_Internal
- (X2TacticalGameRuleset_4) X2GameRuleset::SubmitGameStateContext
- (XComGameState_Ability_7606) XComGameState_Ability::MaybeApplyAbilityToUnitState
- (XComGameState_Ability_7606) XComGameState_Ability::OnUnitBeginPlay
- [2739.74] Warning: ModifyStateObject called with a specified ObjectID of '1939' for class 'XComGameState_Player'- this is an invalid argument!
- Stack:
- Script call stack:
- (XComGameStateContext_Ability_1267) XComGameStateContext_Ability::AbilityPostActivationUpdates
- (XComGameStateContext_Ability_1267) XComGameStateContext_Ability::ContextBuildGameState
- (X2TacticalGameRuleset_4) X2GameRuleset::SubmitGameStateContext_Internal
- (X2TacticalGameRuleset_4) X2GameRuleset::SubmitGameStateContext
- (XComGameState_Ability_7603) XComGameState_Ability::MaybeApplyAbilityToUnitState
- (XComGameState_Ability_7603) XComGameState_Ability::OnUnitBeginPlay
- [2739.74] Warning: ModifyStateObject called with a specified ObjectID of '1939' for class 'XComGameState_Player'- this is an invalid argument!
- Stack:
- Script call stack:
- (XComGameStateContext_Ability_1269) XComGameStateContext_Ability::AbilityPostActivationUpdates
- (XComGameStateContext_Ability_1269) XComGameStateContext_Ability::ContextBuildGameState
- (X2TacticalGameRuleset_4) X2GameRuleset::SubmitGameStateContext_Internal
- (X2TacticalGameRuleset_4) X2GameRuleset::SubmitGameStateContext
- (XComGameState_Ability_7659) XComGameState_Ability::MaybeApplyAbilityToUnitState
- (XComGameState_Ability_7659) XComGameState_Ability::OnUnitBeginPlay
- [2739.74] Warning: ModifyStateObject called with a specified ObjectID of '1939' for class 'XComGameState_Player'- this is an invalid argument!
- Stack:
- Script call stack:
- (XComGameStateContext_Ability_1271) XComGameStateContext_Ability::AbilityPostActivationUpdates
- (XComGameStateContext_Ability_1271) XComGameStateContext_Ability::ContextBuildGameState
- (X2TacticalGameRuleset_4) X2GameRuleset::SubmitGameStateContext_Internal
- (X2TacticalGameRuleset_4) X2GameRuleset::SubmitGameStateContext
- (XComGameState_Ability_7657) XComGameState_Ability::MaybeApplyAbilityToUnitState
- (XComGameState_Ability_7657) XComGameState_Ability::OnUnitBeginPlay
- [2739.74] Warning: Unable to find Visualizer for Actor PersistentLevel.XComDestructibleActor_0 from ID during damage processing.
- [2739.74] Warning: DisconnectAction called with a NULL ActionToDisconnect! Stack:
- Script call stack:
- (XComGameState_AIGroup_578) XComGameState_AIGroup::MergeGroupMoveVisualization
- (XComGameStateContext_Ability_1522) XComGameStateContext_Ability::MergeIntoVisualizationTree
- (XComGameStateVisualizationMgr_8) XComGameStateVisualizationMgr::BuildVisualizationFrame
- (XComGameStateVisualizationMgr_8) XComGameStateVisualizationMgr::EvaluateVisualizationState
- (XComGameStateVisualizationMgr_8) Idle::Tick
- [2739.74] Warning: ConnectAction called with a NULL action to place.
- Script callstack:
- Script call stack:
- (XComGameState_AIGroup_578) XComGameState_AIGroup::MergeGroupMoveVisualization
- (XComGameStateContext_Ability_1522) XComGameStateContext_Ability::MergeIntoVisualizationTree
- (XComGameStateVisualizationMgr_8) XComGameStateVisualizationMgr::BuildVisualizationFrame
- (XComGameStateVisualizationMgr_8) XComGameStateVisualizationMgr::EvaluateVisualizationState
- (XComGameStateVisualizationMgr_8) Idle::Tick
- [2739.74] Warning: DisconnectAction called with a NULL ActionToDisconnect! Stack:
- Script call stack:
- (XComGameState_AIGroup_578) XComGameState_AIGroup::MergeGroupMoveVisualization
- (XComGameStateContext_Ability_1532) XComGameStateContext_Ability::MergeIntoVisualizationTree
- (XComGameStateVisualizationMgr_8) XComGameStateVisualizationMgr::BuildVisualizationFrame
- (XComGameStateVisualizationMgr_8) XComGameStateVisualizationMgr::EvaluateVisualizationState
- (XComGameStateVisualizationMgr_8) Idle::Tick
- [2739.74] Warning: ConnectAction called with a NULL action to place.
- Script callstack:
- Script call stack:
- (XComGameState_AIGroup_578) XComGameState_AIGroup::MergeGroupMoveVisualization
- (XComGameStateContext_Ability_1532) XComGameStateContext_Ability::MergeIntoVisualizationTree
- (XComGameStateVisualizationMgr_8) XComGameStateVisualizationMgr::BuildVisualizationFrame
- (XComGameStateVisualizationMgr_8) XComGameStateVisualizationMgr::EvaluateVisualizationState
- (XComGameStateVisualizationMgr_8) Idle::Tick
- [2739.80] Log: ###### OnlineEventMgr waited 0.00 seconds for saves to complete
- [2739.80] Log: LoadMap: Plot_ABN_LostAndAbandonedB?Name=Player?Team=255?game=XComGame.XComTacticalGame
- [2740.34] Error: (RemoveNetObject) Objects XComPhysicalMaterialProperty PhysicalMaterials.PM_Panels_Alien:XComPhysicalMaterialProperty_0 and XComPhysicalMaterialProperty PhysicalMaterials.PM_Water:XComPhysicalMaterialProperty_2 have duplicate NetIndex 49
- [2742.49] Log: Setting Game Info for World (0x99ac200) 'Plot_ABN_LostAndAbandonedB.TheWorld:PersistentLevel.WorldInfo_6'
- [2742.49] Log: Game class is 'XComTacticalGame'
- [2742.49] Log: Set Game Info as (0x1ca88100) 'Plot_ABN_LostAndAbandonedB.TheWorld:PersistentLevel.XComTacticalGame_5'
- [2742.50] Log: Bringing World Plot_ABN_LostAndAbandonedB.TheWorld up for play (0) at 2017.11.07-13.16.07
- [2742.50] Log: XComTacticalGame::PendingMatch - Begin State
- [2742.50] Log: Bringing up level for play took: 0.016973
- [2742.54] Log: ########### Finished loading level: 2.743913 seconds
- [2742.54] Log: XComTacticalGame::PendingMatch - Wait on Async Loading
- [2742.54] Log: XComTacticalGame::PendingMatch - Wait on Async Loading Complete
- [2742.54] Log: XComTacticalGame::StartMatch
- [2742.54] Log: XComTacticalGRI::StartMatch: Dropship=False, AutoTests=False, bTacticalQuickLaunch=False
- [2742.54] Log: TacticalGRI::InitBattle: StartGameState=XComGameState_118219, IntendedForReloadLevel=False
- [2742.54] Log: X2TacticalGameRuleset_5 CreateTacticalGame: BeginState
- [2742.54] Log: XComTacticalGame::PendingMatch - End State -> Playing
- [2742.54] Log: XComTacticalGame::Playing - Begin State
- [2742.54] Log: X2TacticalGameRuleset_5 CreateTacticalGame: Start of Begin Block
- [2742.66] Warning: Redscreen: Could not find a valid PCP Definition for Plot_ABN_LostAndAbandonedB.TheWorld:PersistentLevel.XComPlotCoverParcel_71. Please tell an LD.
- [2742.66] Warning: Redscreen: Could not find a valid PCP Definition for Plot_ABN_LostAndAbandonedB.TheWorld:PersistentLevel.XComPlotCoverParcel_70. Please tell an LD.
- [2742.66] Warning: Redscreen: Could not find a valid PCP Definition for Plot_ABN_LostAndAbandonedB.TheWorld:PersistentLevel.XComPlotCoverParcel_67. Please tell an LD.
- [2742.66] Warning: Redscreen: Could not find a valid PCP Definition for Plot_ABN_LostAndAbandonedB.TheWorld:PersistentLevel.XComPlotCoverParcel_62. Please tell an LD.
- [2742.66] Warning: Redscreen: Could not find a valid PCP Definition for Plot_ABN_LostAndAbandonedB.TheWorld:PersistentLevel.XComPlotCoverParcel_63. Please tell an LD.
- [2742.66] Warning: Redscreen: Could not find a valid PCP Definition for Plot_ABN_LostAndAbandonedB.TheWorld:PersistentLevel.XComPlotCoverParcel_68. Please tell an LD.
- [2742.66] Warning: Redscreen: Could not find a valid PCP Definition for Plot_ABN_LostAndAbandonedB.TheWorld:PersistentLevel.XComPlotCoverParcel_69. Please tell an LD.
- [2742.67] Log: Tactical Load Debug: Generating Map
- [2743.96] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
- [2743.97] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
- [2744.03] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
- [2744.03] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
- [2744.38] Error: (AddNetObject) Objects XComPhysicalMaterialProperty PhysicalMaterials.PM_Panels_Alien:XComPhysicalMaterialProperty_0 and XComPhysicalMaterialProperty PhysicalMaterials.PM_Water:XComPhysicalMaterialProperty_2 have duplicate NetIndex 49
- [2749.00] Log: Decal Regeneration: 0 times, 82.921 ms
- [2749.25] Log: Decal Regeneration: 0 times, 94.778 ms
- [2749.31] Log: Started building visibility map... (69360 tiles ( 68 x 60 x 17 ))
- [2752.78] Log: Finished building visibility map. Map dimensions: 69360 tiles ( 68 x 60 x 17 )
- [2752.78] Log: ----------------------------
- [2752.78] Log: StaticTileFlags 295.84 KB (128.00 KB overhead) | 2387 of 4140 blocks used
- [2752.78] Log: VisibilityBlockingVoxels 32289.22 KB (128.00 KB overhead) | 1622 of 4140 blocks used
- [2752.78] Log: CoverFlags 154.72 KB (128.00 KB overhead) | 380 of 4140 blocks used
- [2752.78] Log: FloorTileData 923.38 KB (128.00 KB overhead) | 707 of 4140 blocks used
- [2752.78] Log: CoverTileData 288.31 KB (128.00 KB overhead) | 380 of 4140 blocks used
- [2752.78] Log: InteractPoints 135.03 KB (128.00 KB overhead) | 25 of 4140 blocks used
- [2752.78] Log: DynamicWorldFlags 128.00 KB (128.00 KB overhead) | 0 of 4140 blocks used
- [2752.78] Log: FullTileOccupiers 281.98 KB (128.00 KB overhead) | 1095 of 4140 blocks used
- [2752.78] Log: EnvDmgTileData 128.00 KB (128.00 KB overhead) | 0 of 4140 blocks used
- [2752.78] Log: DestructibleTileData 128.00 KB (128.00 KB overhead) | 0 of 4140 blocks used
- [2752.78] Log: DestructibleEffectTileData 128.00 KB (128.00 KB overhead) | 0 of 4140 blocks used
- [2752.78] Log: ----------------------------
- [2752.81] Log: Total Data Size: 36227.31KB
- [2752.81] Warning: Redscreen: Destructible Actor 'ABN_Street_Str_08x16_LNAB_Truck_1185.XComDestructibleActor_4' from Archetype 'ARC_Semi_A' has a location (pivot) that does not match up with tile occupancy. Pivot should be closer to the bounds of destructible. ~RussellA
- [2753.60] Log: Missing cached shader map for material M_Snow_Temp, compiling.
- [2753.61] Warning: Redscreen: Compiling M_Snow_Temp at run-time, please ensure this is part of the cooking process
- [2753.96] Log: Decal Regeneration: 0 times, 113.098 ms
- [2754.22] Log: Save=0.000000
- [2754.22] Log: Compressing '..\..\XComGame\CookedPCConsole\LocalShaderCache-PC-D3D-SM4_save.tmp' to '..\..\XComGame\CookedPCConsole\LocalShaderCache-PC-D3D-SM4.upk'
- [2754.47] Log: Tactical Load Debug: Engine Request Stop Movie
- [2754.76] XCom_Maps: , Plot_ABN_LostAndAbandonedB, , 11.85
- [2754.82] Log: XCom3DCursor::CachePlotDefinitionValues: Caching 2 as the MaxFloor.
- [2754.91] ScriptLog: Gotcha Again v142: Initialization complete.
- [2754.91] ScriptLog: LPUtilities: Starting Garbage Collection and Validation.
- [2755.41] Log: Physics mode for (SkeletalMeshActor_9) is not compatible with TickGroup(0) adjusting
- [2755.44] Log: Decal Regeneration: 0 times, 134.685 ms
- [2756.50] Log: --- LOADING MOVIE TIME: 17.3 sec ---
- [2756.91] ScriptLog: [NMD] - NMD Initializing
- [2756.91] ScriptLog: [NMD] - NMD at version: 1.0.2
- [2838.62] XCom_Event:
- Validation Failure Summary (These event listeners have been REMOVED) :
- [2838.62] Log: X2TacticalGameRuleset_5 CreateTacticalGame: End of Begin Block
- [2838.62] Log: X2TacticalGameRuleset_5 PostCreateTacticalGame: BeginState
- [2838.62] Log: X2TacticalGameRuleset_5 PostCreateTacticalGame: Start of Begin Block
- [2838.68] Log: Crash Detected: Dumping C:\Users\BFWA\Documents\My Games\XCOM2 War of the Chosen\Binaries\Win64\..\..\XComGame\Logs\XCom-REDMIATA-CL314490-2017.11.07-13.17.43-Crash\XCom-REDMIATA-CL314490-2017.11.07-13.17.43_Minidump.dmp
- [2838.68] Log: Crash: GettingNameData
- [2838.68] Log: Suspending Threads
- [2838.71] Log: Writing Minidmp
- [2839.79] Log: Crash: Saving Names Array
- [2839.79] Log: Crash: Saving Names Array Data
- [2839.79] Log: Dumping name table: (5521392)
- [2839.79] Log: Dumping name table: 0x05be8000 (5521392)
- [2839.79] Log: Crash: Saving Names Array Blocks
- [2839.81] Log: Crash: Saving Objects Array
- [2839.81] Log: Crash: Saving Objects Array Data
- [2839.81] Log: Crash: Saving Objects
- [2842.63] Log: Waking Threads
- [2849.56] Log: Crash: appSendCrashTelemetry
- [2849.56] Log: CRASH: Copying Log
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