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Fritzworth

XCOM2-WOTC-PBNCE-crash

Nov 8th, 2017
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  1. Log: Log file open, 11/07/17 12:30:25
  2. Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  3. Log: ... running in INSTALLED mode
  4. DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
  5. Init: Version: 8917
  6. Init: Epic Internal: 0
  7. Init: Compiled (64-bit): Oct 17 2017 16:31:03
  8. Init: Changelist: 1100000
  9. Init: Command line: -FROMLAUNCHER -noRedScreens -review -crashdumpwatcher -LANGUAGE=INT
  10. Init: Base directory: D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\
  11. Init: FxsChangelist: 314490
  12. Init: SeekfreeLoading: 1
  13. Init: Platform: PCConsole
  14. Init: TitleId: 268500
  15. [0000.17] Init: Computer: REDMIATA
  16. [0000.17] Init: User: BFWA
  17. [0000.17] Init: CPU Page size=4096, Processors=8
  18. [0000.17] Init: High frequency timer resolution =2.531250 MHz
  19. [0000.17] Init: Memory total: Physical=15.9GB (16GB approx) Pagefile=18.3GB Virtual=131072.0GB
  20. [0000.23] Log: STEAMWORKS initialized 1
  21. [0000.23] Log: Initializing Steamworks
  22. [0000.23] Init: Presizing for 130000 objects not considered by GC, pre-allocating 0 bytes.
  23. [0000.24] Init: Object subsystem initialized
  24. [0000.24] DevConfig: (System) 'Default__System' loading configuration from ..\..\XComGame\Config\XComEngine.ini
  25. [0000.24] DevConfig: Loading value for SeekFreePCPaths from [Core.System]
  26. [0000.24] DevConfig: Loading value for SeekFreePCExtensions from [Core.System]
  27. [0000.24] DevConfig: Loading value for CutdownPaths from [Core.System]
  28. [0000.24] DevConfig: Loading value for LocalizationPaths from [Core.System]
  29. [0000.24] DevConfig: Loading value for TextureFileCacheExtension from [Core.System]
  30. [0000.24] DevConfig: Loading value for Extensions from [Core.System]
  31. [0000.24] DevConfig: Loading value for Suppress from [Core.System]
  32. [0000.24] DevConfig: Loading value for FRScriptPaths from [Core.System]
  33. [0000.24] DevConfig: Loading value for ScriptPaths from [Core.System]
  34. [0000.24] DevConfig: Loading value for Paths from [Core.System]
  35. [0000.24] DevConfig: Loading value for ScreenShotPathOverride from [Core.System]
  36. [0000.24] DevConfig: Loading value for CacheExt from [Core.System]
  37. [0000.24] DevConfig: Loading value for CachePath from [Core.System]
  38. [0000.24] DevConfig: Loading value for SavePath from [Core.System]
  39. [0000.24] DevConfig: Loading value for AsyncIOBandwidthLimit from [Core.System]
  40. [0000.24] DevConfig: Loading value for PackageSizeSoftLimit from [Core.System]
  41. [0000.24] DevConfig: Loading value for MaxOverallCacheSize from [Core.System]
  42. [0000.24] DevConfig: Loading value for MaxStaleCacheSize from [Core.System]
  43. [0000.24] DevConfig: Loading value for StaleCacheDays from [Core.System]
  44. [0000.24] Log: Overriding lang INT w/ command-line option of INT
  45. [0000.95] Log: Caching packages from path ..\..\XComGame\CookedPC: 5737 packages
  46. [0000.97] DevDataBase: Connection to "Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2" or "10.1.20.20" failed
  47. [0000.97] Log: resX=1920, resY=1080
  48. [0001.40] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 960M
  49. [0001.40] Log: Adapter has 4064MB of dedicated video memory, 0MB of dedicated system memory, and 8141MB of shared system memory
  50. [0001.41] Log: Found D3D11 adapter 1: Intel(R) HD Graphics 530
  51. [0001.41] Log: Adapter has 128MB of dedicated video memory, 0MB of dedicated system memory, and 8141MB of shared system memory
  52. [0001.42] Log: Found D3D11 adapter 2: Microsoft Basic Render Driver
  53. [0001.42] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8141MB of shared system memory
  54. [0001.42] Log: Shader platform (RHI): PC-D3D-SM4
  55. [0001.43] Log: PhysX GPU Support: DISABLED
  56. [0001.44] Log: FaceFX 2015.2 (2152) initialized.
  57. [0001.57] Log: Video Settings
  58. [0001.57] Log: Mode: Fullscreen
  59. [0001.57] Log: Resolution: 1920 x 1080
  60. [0001.57] Log: VSync: True
  61. [0001.57] Log: Graphics Settings
  62. [0001.57] Log: Anti-Aliasing: Disabled
  63. [0001.57] Log: AO: Tiled AO
  64. [0001.57] Log: Decals: Medium
  65. [0001.57] Log: LD Draw Distance: Low
  66. [0001.57] Log: Shadows: Static Only
  67. [0001.57] Log: Shadow Quality: Low
  68. [0001.57] Log: Texture Detail: Low
  69. [0001.57] Log: Texture Filtering: Trilinear
  70. [0001.57] Log: High Res Translucency: 0
  71. [0001.57] Log: Depth of Field: 0
  72. [0001.57] Log: Bloom: 0
  73. [0001.57] Log: Dirty Lens: 0
  74. [0001.57] Log: Subsurface Scattering: 0
  75. [0001.57] Log: Screenspace Reflections: 0
  76. [0001.84] Log: LoadAnIniFile was unable to find FilenameToLoad: D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultPlaylist.ini
  77. [0001.84] Log: LoadAnIniFile was unable to find FilenameToLoad: D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\XComPlaylist.ini
  78. [0003.66] Log: LoadAnIniFile was unable to find FilenameToLoad: D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultWeb.ini
  79. [0003.66] Log: LoadAnIniFile was unable to find FilenameToLoad: D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\XComWeb.ini
  80. [0005.37] Error: Corrupt texture [Texture2D XComEngineMaterials.borderGradientDashed]! Missing bulk data for MipIndex=0
  81. [0005.39] Log: 208149 objects as part of root set at end of initial load.
  82. [0005.39] Log: 0 out of 0 bytes used by permanent object pool.
  83. [0005.40] Log: Enum Cache created: 132708 bytes
  84. [0005.40] Log: Initializing Engine...
  85. [0005.40] Warning: Warning, Not a Portcullis build
  86. [0005.40] Warning: Warning, Using TBB Allocator
  87. [0005.40] Log: Redscreens disabled
  88. [0005.84] Log: Logged in as 'Fritzworth'
  89. [0005.88] Log: Checking DLC installation for ../../XComGame/DLC/DLC_1 ...
  90. [0005.89] Log: IS INSTALLED : Anarchy's Children, YES
  91. [0005.89] Log: Checking DLC installation for ../../XComGame/DLC/DLC_2 ...
  92. [0005.89] Log: IS INSTALLED : Alien Hunters, YES
  93. [0005.90] Log: Checking DLC installation for ../../XComGame/DLC/DLC_3 ...
  94. [0005.90] Log: IS INSTALLED : Shen's Last Gift, YES
  95. [0005.91] Log: Checking DLC installation for ../../XComGame/DLC/XCom_DLC_Day0 ...
  96. [0005.91] Log: IS INSTALLED : Resistance Warrior Pack, YES
  97. [0005.92] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1079953981 ...
  98. [0005.92] Log: IS INSTALLED : , YES
  99. [0005.93] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1092571334 ...
  100. [0005.93] Log: IS INSTALLED : , YES
  101. [0005.93] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1123037187 ...
  102. [0005.93] Log: IS INSTALLED : , YES
  103. [0005.94] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1123260291 ...
  104. [0005.94] Log: IS INSTALLED : , YES
  105. [0005.97] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1124284135 ...
  106. [0005.97] Log: IS INSTALLED : , YES
  107. [0006.00] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1124288875 ...
  108. [0006.00] Log: IS INSTALLED : , YES
  109. [0006.02] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1124410215 ...
  110. [0006.02] Log: IS INSTALLED : , YES
  111. [0006.05] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1125494196 ...
  112. [0006.05] Log: IS INSTALLED : , YES
  113. [0006.05] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1126395106 ...
  114. [0006.05] Log: IS INSTALLED : , YES
  115. [0006.07] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1126788564 ...
  116. [0006.07] Log: IS INSTALLED : , YES
  117. [0006.08] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1126869336 ...
  118. [0006.08] Log: IS INSTALLED : , YES
  119. [0006.08] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1127050498 ...
  120. [0006.08] Log: IS INSTALLED : , YES
  121. [0006.09] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1127064857 ...
  122. [0006.09] Log: IS INSTALLED : , YES
  123. [0006.09] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1127174933 ...
  124. [0006.09] Log: IS INSTALLED : , YES
  125. [0006.10] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1127491931 ...
  126. [0006.10] Log: IS INSTALLED : , YES
  127. [0006.11] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1128263618 ...
  128. [0006.11] Log: IS INSTALLED : , YES
  129. [0006.12] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1129464749 ...
  130. [0006.12] Log: IS INSTALLED : , YES
  131. [0006.13] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1131405167 ...
  132. [0006.13] Log: IS INSTALLED : , YES
  133. [0006.15] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1132904326 ...
  134. [0006.15] Log: IS INSTALLED : , YES
  135. [0006.21] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1133368143 ...
  136. [0006.21] Log: IS INSTALLED : , YES
  137. [0006.22] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1133721745 ...
  138. [0006.22] Log: IS INSTALLED : , YES
  139. [0006.26] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1134537412 ...
  140. [0006.26] Log: IS INSTALLED : , YES
  141. [0006.28] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1135224960 ...
  142. [0006.28] Log: IS INSTALLED : , YES
  143. [0006.29] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1136169275 ...
  144. [0006.29] Log: IS INSTALLED : , YES
  145. [0006.32] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1136729138 ...
  146. [0006.32] Log: IS INSTALLED : , YES
  147. [0006.34] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1139192059 ...
  148. [0006.34] Log: IS INSTALLED : , YES
  149. [0006.44] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1140305914 ...
  150. [0006.44] Log: IS INSTALLED : , YES
  151. [0006.45] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1144073441 ...
  152. [0006.45] Log: IS INSTALLED : , YES
  153. [0006.45] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1144463583 ...
  154. [0006.45] Log: IS INSTALLED : , YES
  155. [0006.46] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1148304893 ...
  156. [0006.46] Log: IS INSTALLED : , YES
  157. [0006.47] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1149493976 ...
  158. [0006.47] Log: IS INSTALLED : , YES
  159. [0006.47] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1154827808 ...
  160. [0006.47] Log: IS INSTALLED : , YES
  161. [0006.47] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1162222490 ...
  162. [0006.47] Log: IS INSTALLED : , YES
  163. [0006.50] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1163327507 ...
  164. [0006.50] Log: IS INSTALLED : , YES
  165. [0006.53] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1181681128 ...
  166. [0006.53] Log: IS INSTALLED : , YES
  167. [0006.53] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\1183474335 ...
  168. [0006.53] Log: IS INSTALLED : , YES
  169. [0006.56] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\616359783 ...
  170. [0006.56] Log: IS INSTALLED : , YES
  171. [0006.57] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\618669868 ...
  172. [0006.57] Log: IS INSTALLED : , YES
  173. [0006.57] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\620600092 ...
  174. [0006.57] Log: IS INSTALLED : , YES
  175. [0006.60] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\621695447 ...
  176. [0006.60] Log: IS INSTALLED : , YES
  177. [0006.60] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\625430712 ...
  178. [0006.60] Log: IS INSTALLED : , YES
  179. [0006.60] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\626303273 ...
  180. [0006.60] Log: IS INSTALLED : , YES
  181. [0006.60] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\629910798 ...
  182. [0006.60] Log: IS INSTALLED : , YES
  183. [0006.60] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\648410303 ...
  184. [0006.60] Log: IS INSTALLED : , YES
  185. [0006.61] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\655847458 ...
  186. [0006.61] Log: IS INSTALLED : , YES
  187. [0006.61] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\666382532 ...
  188. [0006.61] Log: IS INSTALLED : , YES
  189. [0006.61] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\667691437 ...
  190. [0006.61] Log: IS INSTALLED : , YES
  191. [0006.61] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\703734451 ...
  192. [0006.61] Log: IS INSTALLED : , YES
  193. [0006.62] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\714941290 ...
  194. [0006.62] Log: IS INSTALLED : , YES
  195. [0006.62] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\719109968 ...
  196. [0006.62] Log: IS INSTALLED : , YES
  197. [0006.63] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\754041985 ...
  198. [0006.63] Log: IS INSTALLED : , YES
  199. [0006.63] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\771147826 ...
  200. [0006.63] Log: IS INSTALLED : , YES
  201. [0006.63] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\819693464 ...
  202. [0006.63] Log: IS INSTALLED : , YES
  203. [0006.64] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\844674609 ...
  204. [0006.64] Log: IS INSTALLED : , YES
  205. [0006.65] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\847481752 ...
  206. [0006.65] Log: IS INSTALLED : , YES
  207. [0006.66] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\847495317 ...
  208. [0006.66] Log: IS INSTALLED : , YES
  209. [0006.66] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\848750275 ...
  210. [0006.66] Log: IS INSTALLED : , YES
  211. [0006.66] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\853743138 ...
  212. [0006.66] Log: IS INSTALLED : , YES
  213. [0006.66] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\854366679 ...
  214. [0006.66] Log: IS INSTALLED : , YES
  215. [0006.67] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\854420428 ...
  216. [0006.67] Log: IS INSTALLED : , YES
  217. [0006.67] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\908638853 ...
  218. [0006.67] Log: IS INSTALLED : , YES
  219. [0006.67] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\910203574 ...
  220. [0006.67] Log: IS INSTALLED : , YES
  221. [0006.67] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500\921572947 ...
  222. [0006.67] Log: IS INSTALLED : , YES
  223. [0006.67] Log: Checking DLC installation for D:\SteamLibrary\steamapps\workshop\content\268500268500 ...
  224. [0006.67] Log: IS INSTALLED : , YES
  225. [0008.86] Log: LoadAnIniFile was unable to find FilenameToLoad: D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultWOTCGotchaAgainSettings.ini
  226. [0008.88] Log: LoadAnIniFile was unable to find FilenameToLoad: D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultIAM_Settings.ini
  227. [0008.95] Log: LoadAnIniFile was unable to find FilenameToLoad: D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultEvacAll_WotC.ini
  228. [0008.95] Log: LoadAnIniFile was unable to find FilenameToLoad: D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\XComEvacAll_WotC.ini
  229. [0008.96] Warning: Warning, Failed to load 'BetterDoubleAgents': Can't find file 'BetterDoubleAgents'
  230. [0009.05] Warning: Warning, Failed to load 'MoreCitiesWotC': Can't find file 'MoreCitiesWotC'
  231. [0010.36] Error: (AddNetObject) Object MaterialInstanceConstant TextureLibrary_AdventFloors.Materials.MINST_AdventFloorConcreteB with invalid NetIndex 166 (max: 41)
  232. [0010.36] Error: (AddNetObject) Object Package RiverGround.Materials with invalid NetIndex 6 (max: 6)
  233. [0010.37] Error: (AddNetObject) Object MaterialInstanceConstant TextureLibrary_AdventFloors.Materials.MINST_AdventFloorB with invalid NetIndex 161 (max: 41)
  234. [0010.38] Error: (AddNetObject) Object Texture2D TextureLibrary_Sidewalk.Textures.UrbanSidewalk_Tile_A_DIF with invalid NetIndex 464 (max: 75)
  235. [0010.38] Error: (AddNetObject) Object Texture2D TextureLibrary_Sidewalk.Textures.UrbanSidewalk_Tile_A_MSK with invalid NetIndex 465 (max: 75)
  236. [0010.38] Error: (AddNetObject) Object Texture2D TextureLibrary_Sidewalk.Textures.UrbanSidewalk_Tile_BAlt_DIF with invalid NetIndex 472 (max: 75)
  237. [0010.38] Error: (AddNetObject) Object Texture2D TextureLibrary_Sidewalk.Textures.UrbanSidewalk_Tile_BAlt_NRM with invalid NetIndex 473 (max: 75)
  238. [0010.38] Error: (AddNetObject) Object Texture2D TextureLibrary_Sidewalk.Textures.UrbanSidewalk_Tile_A_NRM with invalid NetIndex 466 (max: 75)
  239. [0010.38] Error: (AddNetObject) Object Package TextureLibrary_AdventFloors.Textures with invalid NetIndex 210 (max: 41)
  240. [0010.38] Error: (AddNetObject) Object Texture2D TextureLibrary_AdventFloors.Textures.MetalFloorA_DIF with invalid NetIndex 431 (max: 41)
  241. [0010.38] Error: (AddNetObject) Object Texture2D TextureLibrary_AdventFloors.Textures.MetalFloorA_MSK with invalid NetIndex 432 (max: 41)
  242. [0010.38] Error: (AddNetObject) Object Texture2D TextureLibrary_AdventFloors.Textures.MetalFloorA_NRM with invalid NetIndex 433 (max: 41)
  243. [0010.38] Error: (AddNetObject) Object Texture2D TextureLibrary_AdventFloors.Textures.AdventFloorAltB_DIF with invalid NetIndex 423 (max: 41)
  244. [0010.38] Error: (AddNetObject) Object Texture2D TextureLibrary_AdventFloors.Textures.AdventFloorB_DIF with invalid NetIndex 425 (max: 41)
  245. [0010.38] Error: (AddNetObject) Object Package RiverGround.Textures with invalid NetIndex 7 (max: 6)
  246. [0010.38] Error: (AddNetObject) Object Texture2D RiverGround.Textures.RiverGroundA_MSK with invalid NetIndex 17 (max: 6)
  247. [0010.38] Error: (AddNetObject) Object Texture2D TextureLibrary_Rocks.Textures.RocksA_NRM with invalid NetIndex 30 (max: 7)
  248. [0010.38] Error: (AddNetObject) Object Package TextureLibrary_Mud.Textures with invalid NetIndex 13 (max: 7)
  249. [0010.38] Error: (AddNetObject) Object Texture2D TextureLibrary_Mud.Textures.MudA_NRM with invalid NetIndex 28 (max: 7)
  250. [0010.38] Error: (AddNetObject) Object Texture2D TextureLibrary_Mud.Textures.MudA_DIF with invalid NetIndex 27 (max: 7)
  251. [0010.38] Error: (AddNetObject) Object Texture2D TextureLibrary_Sidewalk.Textures.SidewalkTileA_MSK with invalid NetIndex 454 (max: 75)
  252. [0010.38] Error: (AddNetObject) Object Texture2D TextureLibrary_Sidewalk.Textures.SidewalkTileA_DIF with invalid NetIndex 453 (max: 75)
  253. [0010.38] Error: (AddNetObject) Object Texture2D TextureLibrary_Sidewalk.Textures.SidewalkTileA_NRM with invalid NetIndex 455 (max: 75)
  254. [0010.38] Error: (AddNetObject) Object Texture2D TextureLibrary_Sidewalk.Textures.SidewalkTileDamagedA_DIF with invalid NetIndex 456 (max: 75)
  255. [0010.38] Error: (AddNetObject) Object Texture2D TextureLibrary_Sidewalk.Textures.SidewalkTileDamagedA_NRM with invalid NetIndex 457 (max: 75)
  256. [0010.38] Error: (AddNetObject) Object Texture2D TextureLibrary_Sidewalk.Textures.SidewalkTileGravelA_DIF with invalid NetIndex 459 (max: 75)
  257. [0010.38] Error: (AddNetObject) Object Texture2D TextureLibrary_Sidewalk.Textures.SidewalkTileGravelA_NRM with invalid NetIndex 460 (max: 75)
  258. [0010.39] Error: (AddNetObject) Object Texture2D TextureLibrary_Sidewalk.Textures.UrbanSidewalk_Tile_I_DIF with invalid NetIndex 485 (max: 75)
  259. [0010.42] Error: (AddNetObject) Object Texture2D TextureLibrary_AdventFloors.Textures.AdventFloorA_Alt_DIF with invalid NetIndex 419 (max: 41)
  260. [0010.42] Error: (AddNetObject) Object Texture2D TextureLibrary_AdventFloors.Textures.AdventFloorA_NRM with invalid NetIndex 422 (max: 41)
  261. [0010.67] Log: LoadAnIniFile was unable to find FilenameToLoad: D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultPBNCE_Version.ini
  262. [0010.67] Log: LoadAnIniFile was unable to find FilenameToLoad: D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\XComPBNCE_Version.ini
  263. [0010.97] Log: LoadAnIniFile was unable to find FilenameToLoad: D:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultBlackmarketUsage_Settings.ini
  264. [0010.98] Log: FiraxisLive: UX2FiraxisLiveClient::Init - Using SHIPPING_PC_GAME
  265. [0010.98] Log: FiraxisLive: UX2FiraxisLiveClient::Init - Using USING_OZZY_PROJECT
  266. [0012.55] ScriptLog: Adding EvacAll ability to template Soldier
  267. [0012.55] ScriptLog: Adding EvacAll ability to template Soldier
  268. [0012.55] ScriptLog: Adding EvacAll ability to template Soldier
  269. [0012.55] ScriptLog: Adding EvacAll ability to template Soldier
  270. [0012.55] ScriptLog: Adding EvacAll ability to template Soldier
  271. [0012.55] ScriptLog: Adding EvacAll ability to template TutorialCentral
  272. [0012.55] ScriptLog: Adding EvacAll ability to template StrategyCentral
  273. [0012.55] ScriptLog: Adding EvacAll ability to template Civilian
  274. [0012.55] ScriptLog: Adding EvacAll ability to template HostileCivilian
  275. [0012.55] ScriptLog: Adding EvacAll ability to template FriendlyVIPCivilian
  276. [0012.55] ScriptLog: Adding EvacAll ability to template FriendlyVIPCivilian
  277. [0012.55] ScriptLog: Adding EvacAll ability to template FriendlyVIPCivilian
  278. [0012.55] ScriptLog: Adding EvacAll ability to template FriendlyVIPCivilian
  279. [0012.55] ScriptLog: Adding EvacAll ability to template FriendlyVIPCivilian
  280. [0012.55] ScriptLog: Adding EvacAll ability to template Soldier_VIP
  281. [0012.55] ScriptLog: Adding EvacAll ability to template Soldier_VIP
  282. [0012.55] ScriptLog: Adding EvacAll ability to template Soldier_VIP
  283. [0012.55] ScriptLog: Adding EvacAll ability to template Soldier_VIP
  284. [0012.55] ScriptLog: Adding EvacAll ability to template Soldier_VIP
  285. [0012.55] ScriptLog: Adding EvacAll ability to template Scientist_VIP
  286. [0012.55] ScriptLog: Adding EvacAll ability to template Scientist_VIP
  287. [0012.55] ScriptLog: Adding EvacAll ability to template Scientist_VIP
  288. [0012.55] ScriptLog: Adding EvacAll ability to template Scientist_VIP
  289. [0012.55] ScriptLog: Adding EvacAll ability to template Scientist_VIP
  290. [0012.55] ScriptLog: Adding EvacAll ability to template Engineer_VIP
  291. [0012.55] ScriptLog: Adding EvacAll ability to template Engineer_VIP
  292. [0012.55] ScriptLog: Adding EvacAll ability to template Engineer_VIP
  293. [0012.55] ScriptLog: Adding EvacAll ability to template Engineer_VIP
  294. [0012.55] ScriptLog: Adding EvacAll ability to template Engineer_VIP
  295. [0012.55] ScriptLog: Adding EvacAll ability to template HostileVIPCivilian
  296. [0012.55] ScriptLog: Adding EvacAll ability to template Scientist
  297. [0012.55] ScriptLog: Adding EvacAll ability to template HeadScientist
  298. [0012.55] ScriptLog: Adding EvacAll ability to template Engineer
  299. [0012.55] ScriptLog: Adding EvacAll ability to template HeadEngineer
  300. [0012.55] ScriptLog: Adding EvacAll ability to template Clerk
  301. [0012.55] ScriptLog: Adding EvacAll ability to template CommanderVIP
  302. [0012.55] ScriptLog: Adding EvacAll ability to template CommanderVIP
  303. [0012.55] ScriptLog: Adding EvacAll ability to template CommanderVIP
  304. [0012.55] ScriptLog: Adding EvacAll ability to template CommanderVIP
  305. [0012.55] ScriptLog: Adding EvacAll ability to template CommanderVIP
  306. [0012.55] ScriptLog: Adding EvacAll ability to template StasisSuitVIP
  307. [0012.55] ScriptLog: Adding EvacAll ability to template StasisSuitVIP
  308. [0012.55] ScriptLog: Adding EvacAll ability to template StasisSuitVIP
  309. [0012.55] ScriptLog: Adding EvacAll ability to template StasisSuitVIP
  310. [0012.55] ScriptLog: Adding EvacAll ability to template StasisSuitVIP
  311. [0012.55] ScriptLog: Adding EvacAll ability to template AdvGeneralM1
  312. [0012.55] ScriptLog: Adding EvacAll ability to template AdvGeneralM1
  313. [0012.55] ScriptLog: Adding EvacAll ability to template AdvGeneralM1
  314. [0012.55] ScriptLog: Adding EvacAll ability to template AdvGeneralM1
  315. [0012.55] ScriptLog: Adding EvacAll ability to template AdvGeneralM1
  316. [0012.55] ScriptLog: Adding EvacAll ability to template AdvGeneralM2
  317. [0012.55] ScriptLog: Adding EvacAll ability to template AdvGeneralM2
  318. [0012.55] ScriptLog: Adding EvacAll ability to template AdvGeneralM2
  319. [0012.55] ScriptLog: Adding EvacAll ability to template AdvGeneralM2
  320. [0012.55] ScriptLog: Adding EvacAll ability to template AdvGeneralM2
  321. [0012.55] ScriptLog: Adding EvacAll ability to template AdvGeneralM3
  322. [0012.55] ScriptLog: Adding EvacAll ability to template AdvGeneralM3
  323. [0012.55] ScriptLog: Adding EvacAll ability to template AdvGeneralM3
  324. [0012.55] ScriptLog: Adding EvacAll ability to template AdvGeneralM3
  325. [0012.55] ScriptLog: Adding EvacAll ability to template AdvGeneralM3
  326. [0012.55] ScriptLog: Adding EvacAll ability to template ReaperSoldier
  327. [0012.55] ScriptLog: Adding EvacAll ability to template ReaperSoldier
  328. [0012.55] ScriptLog: Adding EvacAll ability to template ReaperSoldier
  329. [0012.55] ScriptLog: Adding EvacAll ability to template ReaperSoldier
  330. [0012.55] ScriptLog: Adding EvacAll ability to template ReaperSoldier
  331. [0012.55] ScriptLog: Adding EvacAll ability to template SkirmisherSoldier
  332. [0012.55] ScriptLog: Adding EvacAll ability to template SkirmisherSoldier
  333. [0012.55] ScriptLog: Adding EvacAll ability to template SkirmisherSoldier
  334. [0012.55] ScriptLog: Adding EvacAll ability to template SkirmisherSoldier
  335. [0012.55] ScriptLog: Adding EvacAll ability to template SkirmisherSoldier
  336. [0012.55] ScriptLog: Adding EvacAll ability to template TemplarSoldier
  337. [0012.55] ScriptLog: Adding EvacAll ability to template TemplarSoldier
  338. [0012.55] ScriptLog: Adding EvacAll ability to template TemplarSoldier
  339. [0012.55] ScriptLog: Adding EvacAll ability to template TemplarSoldier
  340. [0012.55] ScriptLog: Adding EvacAll ability to template TemplarSoldier
  341. [0012.55] ScriptLog: Adding EvacAll ability to template LostAndAbandonedElena
  342. [0012.55] ScriptLog: Adding EvacAll ability to template LostAndAbandonedElena
  343. [0012.55] ScriptLog: Adding EvacAll ability to template LostAndAbandonedElena
  344. [0012.55] ScriptLog: Adding EvacAll ability to template LostAndAbandonedElena
  345. [0012.55] ScriptLog: Adding EvacAll ability to template LostAndAbandonedElena
  346. [0012.55] ScriptLog: Adding EvacAll ability to template LostAndAbandonedMox
  347. [0012.55] ScriptLog: Adding EvacAll ability to template LostAndAbandonedMox
  348. [0012.55] ScriptLog: Adding EvacAll ability to template LostAndAbandonedMox
  349. [0012.55] ScriptLog: Adding EvacAll ability to template LostAndAbandonedMox
  350. [0012.55] ScriptLog: Adding EvacAll ability to template LostAndAbandonedMox
  351. [0012.55] ScriptLog: Adding EvacAll ability to template VolunteerArmyMilitia
  352. [0012.55] ScriptLog: Adding EvacAll ability to template VolunteerArmyMilitiaM2
  353. [0012.55] ScriptLog: Adding EvacAll ability to template VolunteerArmyMilitiaM3
  354. [0012.55] ScriptLog: Adding EvacAll ability to template AdvTrooperMP
  355. [0012.55] ScriptLog: Adding EvacAll ability to template AdvTrooperMP
  356. [0012.55] ScriptLog: Adding EvacAll ability to template AdvTrooperMP
  357. [0012.55] ScriptLog: Adding EvacAll ability to template AdvTrooperMP
  358. [0012.55] ScriptLog: Adding EvacAll ability to template AdvTrooperMP
  359. [0012.55] ScriptLog: Adding EvacAll ability to template AdvCaptainMP
  360. [0012.55] ScriptLog: Adding EvacAll ability to template AdvCaptainMP
  361. [0012.55] ScriptLog: Adding EvacAll ability to template AdvCaptainMP
  362. [0012.55] ScriptLog: Adding EvacAll ability to template AdvCaptainMP
  363. [0012.55] ScriptLog: Adding EvacAll ability to template AdvCaptainMP
  364. [0012.55] ScriptLog: Adding EvacAll ability to template AdvStunLancerMP
  365. [0012.55] ScriptLog: Adding EvacAll ability to template AdvStunLancerMP
  366. [0012.55] ScriptLog: Adding EvacAll ability to template AdvStunLancerMP
  367. [0012.55] ScriptLog: Adding EvacAll ability to template AdvStunLancerMP
  368. [0012.55] ScriptLog: Adding EvacAll ability to template AdvStunLancerMP
  369. [0012.55] ScriptLog: Adding EvacAll ability to template AdvShieldBearerMP
  370. [0012.55] ScriptLog: Adding EvacAll ability to template AdvShieldBearerMP
  371. [0012.55] ScriptLog: Adding EvacAll ability to template AdvShieldBearerMP
  372. [0012.55] ScriptLog: Adding EvacAll ability to template AdvShieldBearerMP
  373. [0012.55] ScriptLog: Adding EvacAll ability to template AdvShieldBearerMP
  374. [0012.55] ScriptLog: Adding EvacAll ability to template AdvMEC_MP
  375. [0012.55] ScriptLog: Adding EvacAll ability to template AdvMEC_MP
  376. [0012.55] ScriptLog: Adding EvacAll ability to template AdvMEC_MP
  377. [0012.55] ScriptLog: Adding EvacAll ability to template AdvMEC_MP
  378. [0012.55] ScriptLog: Adding EvacAll ability to template AdvMEC_MP
  379. [0012.55] ScriptLog: Adding EvacAll ability to template AdvPurifierMP
  380. [0012.55] ScriptLog: Adding EvacAll ability to template AdvPurifierMP
  381. [0012.55] ScriptLog: Adding EvacAll ability to template AdvPurifierMP
  382. [0012.55] ScriptLog: Adding EvacAll ability to template AdvPurifierMP
  383. [0012.55] ScriptLog: Adding EvacAll ability to template AdvPurifierMP
  384. [0012.55] ScriptLog: Adding EvacAll ability to template AdvPriestMP
  385. [0012.55] ScriptLog: Adding EvacAll ability to template AdvPriestMP
  386. [0012.55] ScriptLog: Adding EvacAll ability to template AdvPriestMP
  387. [0012.55] ScriptLog: Adding EvacAll ability to template AdvPriestMP
  388. [0012.55] ScriptLog: Adding EvacAll ability to template AdvPriestMP
  389. [0012.55] ScriptLog: Adding EvacAll ability to template SectoidMP
  390. [0012.55] ScriptLog: Adding EvacAll ability to template SectoidMP
  391. [0012.55] ScriptLog: Adding EvacAll ability to template SectoidMP
  392. [0012.55] ScriptLog: Adding EvacAll ability to template SectoidMP
  393. [0012.55] ScriptLog: Adding EvacAll ability to template SectoidMP
  394. [0012.55] ScriptLog: Adding EvacAll ability to template FacelessMP
  395. [0012.55] ScriptLog: Adding EvacAll ability to template FacelessMP
  396. [0012.55] ScriptLog: Adding EvacAll ability to template FacelessMP
  397. [0012.55] ScriptLog: Adding EvacAll ability to template FacelessMP
  398. [0012.55] ScriptLog: Adding EvacAll ability to template FacelessMP
  399. [0012.55] ScriptLog: Adding EvacAll ability to template ViperMP
  400. [0012.55] ScriptLog: Adding EvacAll ability to template ViperMP
  401. [0012.55] ScriptLog: Adding EvacAll ability to template ViperMP
  402. [0012.55] ScriptLog: Adding EvacAll ability to template ViperMP
  403. [0012.55] ScriptLog: Adding EvacAll ability to template ViperMP
  404. [0012.55] ScriptLog: Adding EvacAll ability to template MutonMP
  405. [0012.55] ScriptLog: Adding EvacAll ability to template MutonMP
  406. [0012.55] ScriptLog: Adding EvacAll ability to template MutonMP
  407. [0012.55] ScriptLog: Adding EvacAll ability to template MutonMP
  408. [0012.55] ScriptLog: Adding EvacAll ability to template MutonMP
  409. [0012.55] ScriptLog: Adding EvacAll ability to template CyberusMP
  410. [0012.55] ScriptLog: Adding EvacAll ability to template CyberusMP
  411. [0012.55] ScriptLog: Adding EvacAll ability to template CyberusMP
  412. [0012.55] ScriptLog: Adding EvacAll ability to template CyberusMP
  413. [0012.55] ScriptLog: Adding EvacAll ability to template CyberusMP
  414. [0012.55] ScriptLog: Adding EvacAll ability to template BerserkerMP
  415. [0012.55] ScriptLog: Adding EvacAll ability to template BerserkerMP
  416. [0012.55] ScriptLog: Adding EvacAll ability to template BerserkerMP
  417. [0012.55] ScriptLog: Adding EvacAll ability to template BerserkerMP
  418. [0012.55] ScriptLog: Adding EvacAll ability to template BerserkerMP
  419. [0012.55] ScriptLog: Adding EvacAll ability to template ArchonMP
  420. [0012.55] ScriptLog: Adding EvacAll ability to template ArchonMP
  421. [0012.55] ScriptLog: Adding EvacAll ability to template ArchonMP
  422. [0012.55] ScriptLog: Adding EvacAll ability to template ArchonMP
  423. [0012.55] ScriptLog: Adding EvacAll ability to template ArchonMP
  424. [0012.55] ScriptLog: Adding EvacAll ability to template ChryssalidMP
  425. [0012.55] ScriptLog: Adding EvacAll ability to template ChryssalidMP
  426. [0012.55] ScriptLog: Adding EvacAll ability to template ChryssalidMP
  427. [0012.55] ScriptLog: Adding EvacAll ability to template ChryssalidMP
  428. [0012.55] ScriptLog: Adding EvacAll ability to template ChryssalidMP
  429. [0012.55] ScriptLog: Adding EvacAll ability to template AndromedonMP
  430. [0012.55] ScriptLog: Adding EvacAll ability to template AndromedonMP
  431. [0012.55] ScriptLog: Adding EvacAll ability to template AndromedonMP
  432. [0012.55] ScriptLog: Adding EvacAll ability to template AndromedonMP
  433. [0012.55] ScriptLog: Adding EvacAll ability to template AndromedonMP
  434. [0012.55] ScriptLog: Adding EvacAll ability to template SectopodMP
  435. [0012.55] ScriptLog: Adding EvacAll ability to template SectopodMP
  436. [0012.55] ScriptLog: Adding EvacAll ability to template SectopodMP
  437. [0012.55] ScriptLog: Adding EvacAll ability to template SectopodMP
  438. [0012.55] ScriptLog: Adding EvacAll ability to template SectopodMP
  439. [0012.55] ScriptLog: Adding EvacAll ability to template GatekeeperMP
  440. [0012.55] ScriptLog: Adding EvacAll ability to template GatekeeperMP
  441. [0012.55] ScriptLog: Adding EvacAll ability to template GatekeeperMP
  442. [0012.55] ScriptLog: Adding EvacAll ability to template GatekeeperMP
  443. [0012.55] ScriptLog: Adding EvacAll ability to template GatekeeperMP
  444. [0012.55] ScriptLog: Adding EvacAll ability to template SpectreMP
  445. [0012.55] ScriptLog: Adding EvacAll ability to template SpectreMP
  446. [0012.55] ScriptLog: Adding EvacAll ability to template SpectreMP
  447. [0012.55] ScriptLog: Adding EvacAll ability to template SpectreMP
  448. [0012.55] ScriptLog: Adding EvacAll ability to template SpectreMP
  449. [0012.55] ScriptLog: Adding EvacAll ability to template PsiZombieMP
  450. [0012.55] ScriptLog: Adding EvacAll ability to template PsiZombieMP
  451. [0012.55] ScriptLog: Adding EvacAll ability to template PsiZombieMP
  452. [0012.55] ScriptLog: Adding EvacAll ability to template PsiZombieMP
  453. [0012.55] ScriptLog: Adding EvacAll ability to template PsiZombieMP
  454. [0012.55] ScriptLog: Adding EvacAll ability to template PsiZombieHumanMP
  455. [0012.55] ScriptLog: Adding EvacAll ability to template PsiZombieHumanMP
  456. [0012.55] ScriptLog: Adding EvacAll ability to template PsiZombieHumanMP
  457. [0012.55] ScriptLog: Adding EvacAll ability to template PsiZombieHumanMP
  458. [0012.55] ScriptLog: Adding EvacAll ability to template PsiZombieHumanMP
  459. [0012.55] ScriptLog: Adding EvacAll ability to template AndromedonRobotMP
  460. [0012.55] ScriptLog: Adding EvacAll ability to template AndromedonRobotMP
  461. [0012.55] ScriptLog: Adding EvacAll ability to template AndromedonRobotMP
  462. [0012.55] ScriptLog: Adding EvacAll ability to template AndromedonRobotMP
  463. [0012.55] ScriptLog: Adding EvacAll ability to template AndromedonRobotMP
  464. [0012.55] ScriptLog: Adding EvacAll ability to template NestCentral
  465. [0012.55] ScriptLog: Adding EvacAll ability to template SparkSoldier
  466. [0012.55] ScriptLog: Adding EvacAll ability to template SparkSoldier
  467. [0012.55] ScriptLog: Adding EvacAll ability to template SparkSoldier
  468. [0012.55] ScriptLog: Adding EvacAll ability to template SparkSoldier
  469. [0012.55] ScriptLog: Adding EvacAll ability to template SparkSoldier
  470. [0012.55] ScriptLog: Adding EvacAll ability to template LostTowersSpark
  471. [0012.55] ScriptLog: Adding EvacAll ability to template LostTowersSpark
  472. [0012.55] ScriptLog: Adding EvacAll ability to template LostTowersSpark
  473. [0012.55] ScriptLog: Adding EvacAll ability to template LostTowersSpark
  474. [0012.55] ScriptLog: Adding EvacAll ability to template LostTowersSpark
  475. [0012.55] ScriptLog: Adding EvacAll ability to template LostTowersShen
  476. [0012.55] PBNCE: Point-Based NCE: Not implementing for TutorialCentral - Template is excluded
  477. [0012.55] PBNCE: Point-Based NCE: Not implementing for NestCentral - Template is excluded
  478. [0012.55] PBNCE: Point-Based NCE: Not implementing for LostTowersShen - Template is excluded
  479. [0013.99] Warning: Warning, The Outer object (Package SulzDevXPACK.Cubes) for 'SulzDevXPACK.Cubes.PlayaSunriseFixed' couldn't be loaded [while loading package SulzDevXPACK]: Invalid linker index [couldn't load Package SulzDevXPACK.Cubes]?
  480. [0014.00] Warning: Warning, Failed to load 'TextureCube SulzDevXPACK.Cubes.PlayaSunriseFixed': Failed to find object 'TextureCube SulzDevXPACK.Cubes.PlayaSunriseFixed'
  481. [0014.03] Log: Working around XDK XAudio2 regression: TRUE
  482. [0014.04] Log: Wwise(R) SDK Version 2016.1.6 Build 5926. Copyright (c) 2006-2012 Audiokinetic Inc. / All Rights Reserved.
  483. [0014.87] Log: Using D3D11 adapter: NVIDIA GeForce GTX 960M
  484. [0015.09] Log: Detected 1 Nvidia GPU for rendering
  485. [0015.13] Log: MMDevice Endpoint 0: "Speakers (Conexant SmartAudio HD)" ({0.0.0.00000000}.{2c10ce8d-d223-4132-b83c-116eb0cad909}) (DEFAULT)
  486. [0015.14] Log: ###### OnlineEventMgr waited 0.00 seconds for saves to complete
  487. [0015.14] Log: LoadMap: XPACK_Shell_Intro?Name=Player?Team=255
  488. [0016.09] Log: Setting Game Info for World (0x277d9180) 'XPACK_Shell_Intro.TheWorld:PersistentLevel.WorldInfo_0'
  489. [0016.09] Log: Game class is 'XComShell'
  490. [0016.09] Log: Set Game Info as (0x274d6080) 'XPACK_Shell_Intro.TheWorld:PersistentLevel.XComShell_0'
  491. [0016.11] Log: Bringing World XPACK_Shell_Intro.TheWorld up for play (0) at 2017.11.07-12.30.41
  492. [0016.12] Log: Bringing up level for play took: 0.027537
  493. [0016.55] Warning: Redscreen: ERROR: UXComParcelManager::GetValidPlotsForMission - Excluding Plot Map: 'Plot_Multiplayer_Test', Unable to find associated package.
  494. [0016.63] Log: ########### Finished loading level: 1.489245 seconds
  495. [0016.89] Error: (AddNetObject) Objects XComPhysicalMaterialProperty PhysicalMaterials.PM_Panels_Alien:XComPhysicalMaterialProperty_0 and XComPhysicalMaterialProperty PhysicalMaterials.PM_Water:XComPhysicalMaterialProperty_2 have duplicate NetIndex 49
  496. [0016.99] Log: Movie Started Event: 1080_X2_2KFXS_Logos
  497. [0022.11] Log: Initializing Engine Completed
  498. [0022.11] Log: AnalyticsGameMovie : Failed
  499. [0022.11] Log: Movie Finished Event: X2_2KFXS_Logos, 5.119810, 0.000000
  500. [0029.56] Log: >>>>>>>>>>>>>> Initial startup: 29.56s <<<<<<<<<<<<<<<
  501. [0029.75] Warning: Attempting to detach NULL component from SkeletalMeshComponent_12
  502. [0029.78] Warning: Attempting to detach NULL component from SkeletalMeshComponent_12
  503. [0029.78] Warning: Attempting to detach NULL component from SkeletalMeshComponent_12
  504. [0030.27] Warning: Redscreen: GetSingleGameStateObjectForClass FAILED, no object found with type XComGameState_CampaignSettings
  505. Script call stack:
  506. (Default__RemoveMissingModsSettings) RemoveMissingModsSettings::GetScreenToUse
  507. (Default__UIScreenListener_UnbindMods) UIScreenListener_UnbindMods::OnInit
  508.  
  509. [0035.66] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
  510. [0035.71] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
  511. [0036.11] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
  512. [0036.11] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
  513. [0036.57] Log: UOnlineSubsystem OnlineSubsystemSteamworks_0
  514.  
  515. [0037.30] Log: Decal Regeneration: 0 times, 0.013 ms
  516. [0039.45] ScriptLog: Script call stack:
  517. Function XComGame.UIFinalShell:CheckForNewChallenges
  518.  
  519. [0040.68] Warning: SeqAct_ActivateRemoteEvent XPACK_Shell_Intro.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_1 failed to find target event: FinishedTransitionToShell
  520. [0052.26] SWSupport: Actual Second wave length: 0
  521. [0052.26] SWSupport: New Second wave length: 9
  522. [0089.50] Log: Movie Started Event: CIN_XP_PreIntro
  523. [0093.21] Log: Movie Finished Event: CIN_XP_PreIntro, 3.714026, 150.833328
  524. [0093.21] Log: --- LOADING MOVIE START ---
  525. [0094.49] Log: Movie Started Event: CIN_TP_Intro
  526. [0094.68] Warning: ERROR: UXComParcelManager::GetValidPlotsForMission - Excluding Plot Map: 'Plot_Multiplayer_Test', Unable to find associated package.
  527.  
  528. [0094.68] Warning: GetSingleGameStateObjectForClass FAILED, no object found with type XComGameState_CampaignSettings
  529. Script call stack:
  530. (Default__RemoveMissingModsSettings) RemoveMissingModsSettings::GetScreenToUse
  531. (Default__UIScreenListener_UnbindMods) UIScreenListener_UnbindMods::OnInit
  532.  
  533.  
  534. [0094.71] Log: ###### OnlineEventMgr waited 0.00 seconds for saves to complete
  535. [0094.71] Log: LoadMap: Avenger_Root?Name=Player?Team=255?game=XComGame.XComHeadQuartersGame
  536. [0094.90] Error: (RemoveNetObject) Objects XComPhysicalMaterialProperty PhysicalMaterials.PM_Panels_Alien:XComPhysicalMaterialProperty_0 and XComPhysicalMaterialProperty PhysicalMaterials.PM_Water:XComPhysicalMaterialProperty_2 have duplicate NetIndex 49
  537. [0095.71] Log: Setting Game Info for World (0x23ee2100) 'Avenger_Root.TheWorld:PersistentLevel.WorldInfo_0'
  538. [0095.71] Log: Game class is 'XComHeadquartersGame'
  539. [0095.71] Log: Set Game Info as (0x23db4f00) 'Avenger_Root.TheWorld:PersistentLevel.XComHeadquartersGame_0'
  540. [0095.87] Log: Bringing World Avenger_Root.TheWorld up for play (0) at 2017.11.07-12.32.01
  541. [0095.93] Log: Bringing up level for play took: 0.219226
  542. [0095.97] Log: ########### Finished loading level: 1.261898 seconds
  543. [0098.26] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
  544. [0098.27] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
  545. [0098.35] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
  546. [0098.35] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
  547. [0098.43] Warning: Redscreen: FullyLoading in DynamicLoadObject: DLC_60_NarrativeMoments (DLC_60_NarrativeMoments.DLC2_S_King_Lives_Escapees_Remain)
  548. [0098.44] Warning: Redscreen: FullyLoading in DynamicLoadObject: DLC_90_NarrativeMoments (DLC_90_NarrativeMoments.DLC3_S_Julian_Lives)
  549. [0098.67] Warning: Warning, Failed to load 'UI_Cover': Can't find file for package 'UI_Cover' while loading NULL
  550. [0098.67] Warning: Warning, Failed to load 'UI_Cover': Can't find file for package 'UI_Cover' while loading NULL
  551. [0099.04] Log: Movie Finished Event: CIN_TP_Intro, 4.529099, 173.100006
  552. [0099.04] Warning: Warning, Failed to load 'UI_Cover.Editor_Meshes.CoverTileNeighbor'! Referenced by 'Plot_CTY_MdObj_Canal_Voz_1C.TheWorld:PersistentLevel' ('---').
  553. [0099.04] Warning: Warning, Failed to load 'UI_Cover': Can't find file for package 'UI_Cover' while loading NULL
  554. [0099.04] Warning: Warning, Failed to load 'UI_Cover.Editor_Meshes.RampTile'! Referenced by 'Plot_CTY_MdObj_Canal_Voz_1C.TheWorld:PersistentLevel' ('---').
  555. [0099.04] Warning: Warning, Failed to load 'UI_Cover': Can't find file for package 'UI_Cover' while loading NULL
  556. [0099.04] Log: --- LOADING MOVIE TIME: 5.82 sec ---
  557. [0099.15] Error: (AddNetObject) Object MaterialInstanceConstant TextureLibrary_Sidewalk.Materials.UrbanSidewalk_Tile_B with invalid NetIndex 153 (max: 75)
  558. [0099.26] Log: --- LOADING MOVIE START ---
  559. [0099.33] Warning: FullyLoading in DynamicLoadObject: DLC_60_NarrativeMoments (DLC_60_NarrativeMoments.DLC2_S_King_Lives_Escapees_Remain)
  560.  
  561. [0099.33] Warning: FullyLoading in DynamicLoadObject: DLC_90_NarrativeMoments (DLC_90_NarrativeMoments.DLC3_S_Julian_Lives)
  562.  
  563. [0099.35] Error: (RemoveNetObject) Object MaterialInstanceConstant TextureLibrary_Sidewalk.Materials.UrbanSidewalk_Tile_B with invalid NetIndex 153 (max: 75)
  564. [0099.39] Log: ###### OnlineEventMgr waited 0.00 seconds for saves to complete
  565. [0099.39] Log: LoadMap: Plot_CTY_MdObj_Canal_Voz_1C?Name=Player?Team=255?game=XComGame.XComTacticalGame
  566. [0102.40] Warning: Warning, Failed to load 'UI_Cover.Textures.PeekHorizontal'! Referenced by 'Plot_CTY_MdObj_Canal_Voz_1C.TheWorld:PersistentLevel' ('---').
  567. [0102.40] Warning: Warning, Failed to load 'UI_Cover': Can't find file for package 'UI_Cover' while loading NULL
  568. [0102.40] Warning: Warning, Failed to load 'UI_Cover.Textures.coverFloor'! Referenced by 'Plot_CTY_MdObj_Canal_Voz_1C.TheWorld:PersistentLevel' ('---').
  569. [0102.40] Warning: Warning, Failed to load 'UI_Cover': Can't find file for package 'UI_Cover' while loading NULL
  570. [0102.40] Warning: Warning, Failed to load 'UI_Cover.Editor_Meshes.CoverTileNeighbor'! Referenced by 'Plot_CTY_MdObj_Canal_Voz_1C.TheWorld:PersistentLevel' ('---').
  571. [0102.40] Warning: Warning, Failed to load 'UI_Cover': Can't find file for package 'UI_Cover' while loading NULL
  572. [0102.40] Warning: Warning, Failed to load 'UI_Cover.Editor_Meshes.RampTile'! Referenced by 'Plot_CTY_MdObj_Canal_Voz_1C.TheWorld:PersistentLevel' ('---').
  573. [0102.40] Warning: Warning, Failed to load 'UI_Cover': Can't find file for package 'UI_Cover' while loading NULL
  574. [0102.41] Error: (AddNetObject) Object MaterialInstanceConstant TextureLibrary_Sidewalk.Materials.UrbanSidewalk_Tile_B with invalid NetIndex 153 (max: 75)
  575. [0102.42] Log: Setting Game Info for World (0x27451180) 'Plot_CTY_MdObj_Canal_Voz_1C.TheWorld:PersistentLevel.WorldInfo_6'
  576. [0102.42] Log: Game class is 'XComTacticalGame'
  577. [0102.42] Log: Set Game Info as (0x26700100) 'Plot_CTY_MdObj_Canal_Voz_1C.TheWorld:PersistentLevel.XComTacticalGame_0'
  578. [0102.43] Log: Bringing World Plot_CTY_MdObj_Canal_Voz_1C.TheWorld up for play (0) at 2017.11.07-12.32.07
  579. [0102.43] Log: XComTacticalGame::PendingMatch - Begin State
  580. [0102.43] Log: Bringing up level for play took: 0.014110
  581. [0102.47] Log: ########### Finished loading level: 3.077145 seconds
  582. [0102.47] Log: XComTacticalGame::PendingMatch - Wait on Async Loading
  583. [0102.47] Log: XComTacticalGame::PendingMatch - Wait on Async Loading Complete
  584. [0102.47] Log: XComTacticalGame::StartMatch
  585. [0102.47] Log: XComTacticalGRI::StartMatch: Dropship=False, AutoTests=False, bTacticalQuickLaunch=False
  586. [0102.47] Log: TacticalGRI::InitBattle: StartGameState=XComGameState_118, IntendedForReloadLevel=False
  587. [0102.47] Log: X2TacticalGameRuleset_0 CreateTacticalGame: BeginState
  588. [0102.47] Log: XComTacticalGame::PendingMatch - End State -> Playing
  589. [0102.47] Log: XComTacticalGame::Playing - Begin State
  590. [0102.47] Log: X2TacticalGameRuleset_0 CreateTacticalGame: Start of Begin Block
  591. [0103.79] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
  592. [0103.80] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
  593. [0103.87] Log: Decal Regeneration: 0 times, 0.022 ms
  594. [0106.92] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
  595. [0106.92] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
  596. [0106.93] Log: --- LOADING MOVIE TIME: 7.66 sec ---
  597. [0107.99] Log: Tactical Load Debug: Generating Map
  598. [0109.42] Error: (AddNetObject) Objects XComLevelActor Urban_RoadPlateA.Archetype_Plates.ARC_CityCenter_RdPlt_08x16_A and XComLevelActor Urban_RoadPlateA.Archetype_Plates.ARC_CityCenter_RdInt_16x16_B have duplicate NetIndex 448
  599. [0110.12] Error: (AddNetObject) Objects XComLevelActor Urban_RoadPlateA.Archetypes_Walks.ARC_CityCenter_WalkPlt_08x16_A and XComLevelActor Urban_RoadPlateA.Archetypes_Driveways.ARC_RdDriveCap_x08 have duplicate NetIndex 496
  600. [0110.18] Error: (AddNetObject) Objects Package Urban_RoadPlateA.Archetypes_Walks and MaterialInstanceConstant Urban_RoadPlateA.Materials.RoadDeco have duplicate NetIndex 73
  601. [0110.24] Error: (AddNetObject) Objects Package Urban_RoadPlateA.Meshes and MaterialInstanceConstant Urban_RoadPlateA.Materials.RoadSignLight_Strip have duplicate NetIndex 76
  602. [0110.24] Error: (AddNetObject) Objects Package Urban_RoadPlateA.Meshes.Walkway and MaterialInstanceConstant Urban_RoadPlateA.Materials.RoadSignLight_Strip_noanim have duplicate NetIndex 77
  603. [0110.27] Error: (AddNetObject) Object RB_BodySetup CityCenterPlanters.Meshes.CityCenterPlanter_FlatShrub_1x2:RB_BodySetup_1 with invalid NetIndex 900 (max: 161)
  604. [0110.96] Error: (AddNetObject) Object SoundCue SoundEnvironmentDestruction.Foliage_Large_Cue with invalid NetIndex 49 (max: 31)
  605. [0111.14] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  606. [0111.14] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  607. [0111.14] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  608. [0111.14] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  609. [0111.15] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  610. [0111.15] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  611. [0111.15] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  612. [0111.25] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  613. [0111.25] Warning: Warning, Failed to load 'FX_Water_Deco_Env.ARC_Fountain_Splashing_Flat_A:ParticleSystemComponent0'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_0' ('Engine.Emitter:ParticleSystemComponent').
  614. [0111.25] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  615. [0111.25] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  616. [0111.25] Warning: Warning, Failed to load 'FX_Water_Deco_Env.ARC_Fountain_Splashing_Flat_A:ParticleSystemComponent0'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_1' ('Engine.Emitter:ParticleSystemComponent').
  617. [0111.25] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  618. [0111.25] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  619. [0111.25] Warning: Warning, Failed to load 'FX_Water_Deco_Env.ARC_Waves_Side_A:ParticleSystemComponent0'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_10' ('Engine.Emitter:ParticleSystemComponent').
  620. [0111.25] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  621. [0111.25] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  622. [0111.25] Warning: Warning, Failed to load 'FX_Water_Deco_Env.ARC_Fountain_Splashing_Top_A:ParticleSystemComponent0'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_11' ('Engine.Emitter:ParticleSystemComponent').
  623. [0111.25] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  624. [0111.25] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  625. [0111.25] Warning: Warning, Failed to load 'FX_Water_Deco_Env.ARC_Fountain_Splashing_Top_A:ParticleSystemComponent0'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_3' ('Engine.Emitter:ParticleSystemComponent').
  626. [0111.25] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  627. [0111.25] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  628. [0111.25] Warning: Warning, Failed to load 'FX_Water_Deco_Env.ARC_Fountain_Splashing_Top_A:ParticleSystemComponent0'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_5' ('Engine.Emitter:ParticleSystemComponent').
  629. [0111.25] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  630. [0111.25] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  631. [0111.25] Warning: Warning, Failed to load 'FX_Water_Deco_Env.ARC_Fountain_Splashing_Flat_A:ParticleSystemComponent0'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_6' ('Engine.Emitter:ParticleSystemComponent').
  632. [0111.25] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  633. [0111.25] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  634. [0111.25] Warning: Warning, Failed to load 'FX_Water_Deco_Env.ARC_Waves_Side_A:ParticleSystemComponent0'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_8' ('Engine.Emitter:ParticleSystemComponent').
  635. [0111.25] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  636. [0111.25] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  637. [0111.25] Warning: Warning, Failed to load 'FX_Water_Deco_Env.ARC_Waves_Side_A:ParticleSystemComponent0'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_9' ('Engine.Emitter:ParticleSystemComponent').
  638. [0111.25] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  639. [0111.27] Warning: Warning, Failed to load 'FX_Water_Deco_Env.M_Water_Froth_Sprite_MIC'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_11.ParticleSystemComponent_3' ('Engine.ParticleSystem:ParticleSysParam.Material').
  640. [0111.27] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  641. [0111.27] Warning: Warning, Failed to load 'FX_Water_Deco_Env.M_Water_Froth_Sprite_MIC'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_3.ParticleSystemComponent_3' ('Engine.ParticleSystem:ParticleSysParam.Material').
  642. [0111.27] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  643. [0111.27] Warning: Warning, Failed to load 'FX_Water_Deco_Env.M_Water_Froth_Sprite_MIC'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_5.ParticleSystemComponent_3' ('Engine.ParticleSystem:ParticleSysParam.Material').
  644. [0111.27] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  645. [0111.30] Error: (AddNetObject) Object StaticMesh CityCenterGrass.Meshes.Plaza.CityCPlazaGrassCrn_3x3B with invalid NetIndex 841 (max: 659)
  646. [0111.33] Error: (AddNetObject) Object RB_BodySetup CityCenterGrass.Meshes.Plaza.CityCPlazaGrassCrn_3x3B:RB_BodySetup_27 with invalid NetIndex 722 (max: 659)
  647. [0112.56] Log: Decal Regeneration: 0 times, 2.906 ms
  648. [0114.00] Log: Decal Regeneration: 0 times, 5.726 ms
  649. [0114.02] Log: Started building visibility map... (85680 tiles ( 84 x 60 x 17 ))
  650. [0116.14] Log: Finished building visibility map. Map dimensions: 85680 tiles ( 84 x 60 x 17 )
  651. [0116.14] Log: ----------------------------
  652. [0116.14] Log: StaticTileFlags 332.54 KB (128.00 KB overhead) | 2909 of 5040 blocks used
  653. [0116.14] Log: VisibilityBlockingVoxels 33181.48 KB (128.00 KB overhead) | 1667 of 5040 blocks used
  654. [0116.14] Log: CoverFlags 177.01 KB (128.00 KB overhead) | 697 of 5040 blocks used
  655. [0116.14] Log: FloorTileData 1219.25 KB (128.00 KB overhead) | 970 of 5040 blocks used
  656. [0116.14] Log: CoverTileData 422.05 KB (128.00 KB overhead) | 697 of 5040 blocks used
  657. [0116.14] Log: InteractPoints 128.56 KB (128.00 KB overhead) | 2 of 5040 blocks used
  658. [0116.14] Log: DynamicWorldFlags 128.00 KB (128.00 KB overhead) | 0 of 5040 blocks used
  659. [0116.14] Log: FullTileOccupiers 294.08 KB (128.00 KB overhead) | 1181 of 5040 blocks used
  660. [0116.14] Log: EnvDmgTileData 128.00 KB (128.00 KB overhead) | 0 of 5040 blocks used
  661. [0116.14] Log: DestructibleTileData 128.00 KB (128.00 KB overhead) | 0 of 5040 blocks used
  662. [0116.14] Log: DestructibleEffectTileData 128.00 KB (128.00 KB overhead) | 0 of 5040 blocks used
  663. [0116.14] Log: ----------------------------
  664. [0116.18] Log: Total Data Size: 38272.07KB
  665.  
  666. [0116.47] Log: Decal Regeneration: 0 times, 9.301 ms
  667. [0120.45] XCom_Maps: , Plot_CTY_MdObj_Canal_Voz_1C, , 17.54
  668. [0120.49] Log: XCom3DCursor::CachePlotDefinitionValues: Caching 3 as the MaxFloor.
  669. [0120.60] ScriptLog: Gotcha Again v142: Initialization complete.
  670. [0120.61] ScriptLog: LPUtilities: Starting Garbage Collection and Validation.
  671. [0121.05] Log: Physics mode for (SkeletalMeshActor_9) is not compatible with TickGroup(0) adjusting
  672. [0121.06] Log: Decal Regeneration: 0 times, 12.984 ms
  673. [0121.47] Log: Kismet: Soldier added to intro
  674. [0121.47] Log: Kismet: Soldier added to intro
  675. [0121.47] Log: Kismet: Soldier added to intro
  676. [0121.47] Log: Kismet: Soldier added to intro
  677. [0121.47] Log: Kismet: 4 units parsed for intro
  678. [0121.59] ScriptLog: [NMD] - NMD Initializing
  679. [0121.59] ScriptLog: [NMD] - NMD at version: 1.0.2
  680. [0124.14] Warning: SeqAct_ActivateRemoteEvent CIN_SkyrangerIntros.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_7 failed to find target event: CIN_EndCapture
  681. [0128.49] Warning: SeqAct_ActivateRemoteEvent CIN_SkyrangerIntros.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_11 failed to find target event: CIN_EndCapture
  682. [0128.54] XCom_Event:
  683.  
  684. Validation Failure Summary (These event listeners have been REMOVED) :
  685.  
  686. [0128.54] Log: X2TacticalGameRuleset_0 CreateTacticalGame: End of Begin Block
  687. [0128.54] Log: X2TacticalGameRuleset_0 PostCreateTacticalGame: BeginState
  688. [0128.54] Log: X2TacticalGameRuleset_0 PostCreateTacticalGame: Start of Begin Block
  689. [0128.63] Log: XCom3DCursor::ResetPlotValueCache
  690. [0128.63] Log: Kismet: <<<< Mission Startup Block >>>>
  691. [0128.63] Log: Kismet: X : Pulling global ini values
  692. [0128.63] Warning: SeqAct_ActivateRemoteEvent Obj_SabotageCC.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_31 failed to find target event: Gatecrasher_PullInitializedValues
  693. [0128.63] Log: Kismet: X : Pulling gatecrasher ini values
  694. [0128.63] Log: Kismet: X : Updating values based on SitRep overrides
  695. [0128.64] Log: Kismet: << Processing XCom Unit List >>
  696. [0128.64] Log: Kismet: 4 : Units registered to XCOM squad list
  697. [0128.64] Log: Kismet: X : Updating XCOM list counts
  698. [0128.64] Log: Kismet: 4 : XCOM squad units in play
  699. [0128.64] Log: Kismet: 0 : XCOM squad units killed
  700. [0128.64] Log: Kismet: 0 : XCOM squad units extracted
  701. [0128.64] Log: Kismet: 2 : Set XCom Heavy Losses threshold
  702. [0128.64] Warning: SeqAct_ActivateRemoteEvent Obj_SabotageCC.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_8 failed to find target event: UMS_InitializeRNFSystem
  703. [0128.64] Warning: SeqAct_ActivateRemoteEvent Obj_SabotageCC.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_10 failed to find target event: UMS_SetupMissionTimer
  704. [0128.65] Log: Kismet: X : TacIntro Camera to Vector : pan->mark->viewer->return
  705. [0128.65] Log: Kismet: Mission Difficulty set to VETERAN
  706. [0128.69] Log: XCom3DCursor::CachePlotDefinitionValues: Caching 3 as the MaxFloor.
  707. [0129.06] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: BeginState
  708. [0129.06] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: Start of Begin Block
  709. [0129.06] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: End of Begin Block
  710. [0129.06] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: BeginState
  711. [0129.06] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Start of Begin Block
  712. [0129.07] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  713. [0136.20] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  714. [0136.20] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  715. [0136.21] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  716. [0136.23] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  717. [0136.23] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  718. [0163.35] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  719. [0163.37] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  720. [0169.42] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  721. [0169.44] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  722. [0176.80] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  723. [0176.83] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  724. [0188.43] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  725. [0188.45] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  726. [0194.75] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  727. [0194.77] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 2
  728. [0197.97] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  729. [0197.99] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  730. [0198.01] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  731. [0198.01] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  732. [0198.03] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  733. [0198.05] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  734. [0198.05] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  735. [0198.14] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  736. [0198.16] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  737. [0198.21] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  738. [0198.21] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
  739. [0198.25] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 2
  740. [0201.04] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  741. [0201.06] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  742. [0201.08] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  743. [0201.08] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  744. [0201.19] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  745. [0201.21] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  746. [0201.27] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  747. [0201.31] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  748. [0201.33] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  749. [0201.35] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  750. [0201.35] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  751. [0201.36] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  752. [0201.38] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  753. [0201.38] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  754. [0201.40] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  755. [0201.42] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  756. [0201.42] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  757. [0201.44] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  758. [0201.46] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  759. [0201.46] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  760. [0201.48] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  761. [0201.50] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  762. [0201.52] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  763. [0201.52] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  764. [0201.54] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  765. [0201.56] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  766. [0201.58] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  767. [0201.59] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  768. [0201.61] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  769. [0201.63] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  770. [0201.65] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  771. [0201.65] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  772. [0201.67] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  773. [0201.69] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  774. [0201.71] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  775. [0201.72] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  776. [0201.74] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  777. [0201.76] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  778. [0201.78] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  779. [0201.78] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  780. [0201.80] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  781. [0201.80] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 3
  782. [0201.84] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Updating AI Activity
  783. [0201.84] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Ending the Phase
  784. [0201.84] Log: X2TacticalGameRuleset_0 TurnPhase_End: BeginState
  785. [0201.84] Log: X2TacticalGameRuleset_0 TurnPhase_End: Start of Begin Block
  786. [0201.84] Log: X2TacticalGameRuleset_0 TurnPhase_End: End of Begin Block
  787. [0201.84] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: BeginState
  788. [0201.84] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: Start of Begin Block
  789. [0201.84] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: End of Begin Block
  790. [0201.84] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: BeginState
  791. [0201.85] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Start of Begin Block
  792. [0201.86] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  793. [0201.92] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  794. [0201.92] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  795. [0201.93] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  796. [0201.95] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  797. [0201.95] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  798. [0208.27] Log: Kismet: X : Exec LOS Camera to Vector : pan->mark->VO->return
  799. [0208.31] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  800. [0208.34] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  801. [0224.92] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  802. [0224.94] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  803. [0234.38] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  804. [0234.40] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  805. [0245.09] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  806. [0245.12] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  807. [0252.70] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  808. [0252.73] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 2
  809. [0256.43] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  810. [0256.45] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  811. [0256.47] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  812. [0256.47] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  813. [0256.49] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  814. [0256.51] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  815. [0256.51] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  816. [0256.56] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  817. [0256.57] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 2
  818. [0259.50] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  819. [0259.52] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  820. [0259.54] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  821. [0259.54] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  822. [0259.65] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  823. [0259.67] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  824. [0259.73] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  825. [0259.76] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  826. [0259.78] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  827. [0259.80] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  828. [0259.80] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  829. [0259.81] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  830. [0259.83] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  831. [0259.83] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  832. [0259.85] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  833. [0259.87] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  834. [0259.87] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  835. [0259.88] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  836. [0259.90] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  837. [0259.90] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  838. [0259.92] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  839. [0259.94] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  840. [0259.96] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  841. [0259.96] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  842. [0259.98] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  843. [0259.99] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  844. [0260.01] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  845. [0260.02] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  846. [0260.04] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  847. [0260.05] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  848. [0260.07] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  849. [0260.08] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  850. [0260.09] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  851. [0260.11] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  852. [0260.13] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  853. [0260.14] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  854. [0260.15] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  855. [0260.17] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  856. [0260.19] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  857. [0260.19] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  858. [0260.21] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  859. [0260.21] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 3
  860. [0260.24] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Updating AI Activity
  861. [0260.24] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Ending the Phase
  862. [0260.24] Log: X2TacticalGameRuleset_0 TurnPhase_End: BeginState
  863. [0260.24] Log: X2TacticalGameRuleset_0 TurnPhase_End: Start of Begin Block
  864. [0260.24] Log: X2TacticalGameRuleset_0 TurnPhase_End: End of Begin Block
  865. [0260.24] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: BeginState
  866. [0260.24] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: Start of Begin Block
  867. [0260.24] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: End of Begin Block
  868. [0260.24] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: BeginState
  869. [0260.25] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Start of Begin Block
  870. [0260.27] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  871. [0260.32] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  872. [0260.32] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  873. [0260.34] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  874. [0260.37] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  875. [0260.37] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  876. [0272.83] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  877. [0272.85] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  878. [0284.57] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  879. [0284.60] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  880. [0291.04] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  881. [0291.06] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  882. [0301.63] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  883. [0301.65] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  884. [0310.38] Warning: SeqAct_IsUnitAGivenTemplate: No unit or invalid unit passed to kismet action
  885.  
  886. [0310.38] Warning: SeqAct_IsUnitAGivenTemplate: No unit or invalid unit passed to kismet action
  887.  
  888. [0310.38] Warning: SeqAct_IsUnitAGivenTemplate: No unit or invalid unit passed to kismet action
  889.  
  890. [0310.38] Warning: SeqAct_IsUnitAGivenTemplate: No unit or invalid unit passed to kismet action
  891.  
  892. [0310.42] Log: ###### OnlineEventMgr waited 0.00 seconds for saves to complete
  893. [0310.42] Log: LoadMap: Plot_CTY_MdObj_Canal_Voz_1C?Name=Player?Team=255?game=XComGame.XComTacticalGame?LoadingSave
  894. [0310.47] Log: --- LOADING MOVIE START ---
  895. [0310.48] Log: Movie Started Event: 1080_Black
  896. [0310.97] Error: (RemoveNetObject) Object MaterialInstanceConstant TextureLibrary_Sidewalk.Materials.UrbanSidewalk_Tile_B with invalid NetIndex 153 (max: 75)
  897. [0311.11] Error: (RemoveNetObject) Objects XComLevelActor Urban_RoadPlateA.Archetype_Plates.ARC_CityCenter_RdPlt_08x16_A and None have duplicate NetIndex 448
  898. [0311.13] Error: (RemoveNetObject) Objects Package Urban_RoadPlateA.Archetypes_Walks and None have duplicate NetIndex 73
  899. [0311.13] Error: (RemoveNetObject) Objects XComLevelActor Urban_RoadPlateA.Archetypes_Walks.ARC_CityCenter_WalkPlt_08x16_A and XComLevelActor Urban_RoadPlateA.Archetypes_Driveways.ARC_RdDriveCap_x08 have duplicate NetIndex 496
  900. [0311.13] Error: (RemoveNetObject) Objects Package Urban_RoadPlateA.Meshes and None have duplicate NetIndex 76
  901. [0311.13] Error: (RemoveNetObject) Objects Package Urban_RoadPlateA.Meshes.Walkway and None have duplicate NetIndex 77
  902. [0311.13] Error: (RemoveNetObject) Object RB_BodySetup CityCenterPlanters.Meshes.CityCenterPlanter_FlatShrub_1x2:RB_BodySetup_1 with invalid NetIndex 900 (max: 161)
  903. [0311.13] Error: (RemoveNetObject) Object SoundCue SoundEnvironmentDestruction.Foliage_Large_Cue with invalid NetIndex 49 (max: 31)
  904. [0311.13] Error: (RemoveNetObject) Object StaticMesh CityCenterGrass.Meshes.Plaza.CityCPlazaGrassCrn_3x3B with invalid NetIndex 841 (max: 659)
  905. [0311.13] Error: (RemoveNetObject) Object RB_BodySetup CityCenterGrass.Meshes.Plaza.CityCPlazaGrassCrn_3x3B:RB_BodySetup_27 with invalid NetIndex 722 (max: 659)
  906. [0312.75] Warning: Warning, Failed to load 'UI_Cover.Textures.PeekHorizontal'! Referenced by 'Plot_CTY_MdObj_Canal_Voz_1C.TheWorld:PersistentLevel' ('XComGame.XComGameState_Item:OwnerStateObject').
  907. [0312.75] Warning: Warning, Failed to load 'UI_Cover': Can't find file for package 'UI_Cover' while loading NULL
  908. [0312.75] Warning: Warning, Failed to load 'UI_Cover.Textures.coverFloor'! Referenced by 'Plot_CTY_MdObj_Canal_Voz_1C.TheWorld:PersistentLevel' ('XComGame.XComGameState_Item:OwnerStateObject').
  909. [0312.75] Warning: Warning, Failed to load 'UI_Cover': Can't find file for package 'UI_Cover' while loading NULL
  910. [0312.76] Warning: Warning, Failed to load 'UI_Cover.Editor_Meshes.CoverTileNeighbor'! Referenced by 'Plot_CTY_MdObj_Canal_Voz_1C.TheWorld:PersistentLevel' ('XComGame.XComGameState_Item:OwnerStateObject').
  911. [0312.76] Warning: Warning, Failed to load 'UI_Cover': Can't find file for package 'UI_Cover' while loading NULL
  912. [0312.76] Warning: Warning, Failed to load 'UI_Cover.Editor_Meshes.RampTile'! Referenced by 'Plot_CTY_MdObj_Canal_Voz_1C.TheWorld:PersistentLevel' ('XComGame.XComGameState_Item:OwnerStateObject').
  913. [0312.76] Warning: Warning, Failed to load 'UI_Cover': Can't find file for package 'UI_Cover' while loading NULL
  914. [0312.77] Error: (AddNetObject) Object MaterialInstanceConstant TextureLibrary_Sidewalk.Materials.UrbanSidewalk_Tile_B with invalid NetIndex 153 (max: 75)
  915. [0312.77] Log: Setting Game Info for World (0x20382100) 'Plot_CTY_MdObj_Canal_Voz_1C.TheWorld:PersistentLevel.WorldInfo_6'
  916. [0312.77] Log: Game class is 'XComTacticalGame'
  917. [0312.77] Log: Set Game Info as (0x1e69f200) 'Plot_CTY_MdObj_Canal_Voz_1C.TheWorld:PersistentLevel.XComTacticalGame_1'
  918. [0312.78] Log: Bringing World Plot_CTY_MdObj_Canal_Voz_1C.TheWorld up for play (0) at 2017.11.07-12.35.38
  919. [0312.79] Log: XComTacticalGame::PendingMatch - Begin State
  920. [0312.79] Log: Bringing up level for play took: 0.016853
  921. [0312.83] Log: ########### Finished loading level: 2.410270 seconds
  922. [0312.83] Log: XComTacticalGame::PendingMatch - Wait on Async Loading
  923. [0314.36] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
  924. [0314.37] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
  925. [0314.45] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
  926. [0314.45] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
  927. [0314.47] Log: XComTacticalGame::PendingMatch - Wait on Async Loading Complete
  928. [0314.47] Log: XComTacticalGame::StartMatch
  929. [0314.47] Log: XComTacticalGRI::StartMatch: Dropship=False, AutoTests=False, bTacticalQuickLaunch=False
  930. [0314.55] Log: TacticalGRI::InitBattle: StartGameState=None, IntendedForReloadLevel=False
  931. [0314.55] Log: X2TacticalGameRuleset_1 LoadTacticalGame: BeginState
  932. [0314.57] Log: XComTacticalGame::PendingMatch - End State -> Playing
  933. [0314.57] Log: XComTacticalGame::Playing - Begin State
  934. [0314.57] Log: X2TacticalGameRuleset_1 LoadTacticalGame: Start of Begin Block
  935. [0314.57] Log: XCom3DCursor::ResetPlotValueCache
  936. [0314.57] Log: Loading Map Phase 1: Stream Parcels
  937. [0315.70] Error: (AddNetObject) Objects XComLevelActor Urban_RoadPlateA.Archetypes_Walks.ARC_CityCenter_WalkPlt_08x16_A and XComLevelActor Urban_RoadPlateA.Archetypes_Driveways.ARC_RdDriveCap_x08 have duplicate NetIndex 496
  938. [0315.75] Error: (AddNetObject) Objects Package Urban_RoadPlateA.Archetypes_Walks and MaterialInstanceConstant Urban_RoadPlateA.Materials.RoadDeco have duplicate NetIndex 73
  939. [0315.79] Error: (AddNetObject) Objects Package Urban_RoadPlateA.Meshes and MaterialInstanceConstant Urban_RoadPlateA.Materials.RoadSignLight_Strip have duplicate NetIndex 76
  940. [0315.79] Error: (AddNetObject) Objects Package Urban_RoadPlateA.Meshes.Walkway and MaterialInstanceConstant Urban_RoadPlateA.Materials.RoadSignLight_Strip_noanim have duplicate NetIndex 77
  941. [0315.81] Error: (AddNetObject) Object RB_BodySetup CityCenterPlanters.Meshes.CityCenterPlanter_FlatShrub_1x2:RB_BodySetup_1 with invalid NetIndex 900 (max: 161)
  942. [0316.09] Error: (AddNetObject) Object SoundCue SoundEnvironmentDestruction.Foliage_Large_Cue with invalid NetIndex 49 (max: 31)
  943. [0316.16] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  944. [0316.16] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  945. [0316.16] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  946. [0316.16] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  947. [0316.16] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  948. [0316.16] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  949. [0316.16] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  950. [0316.17] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  951. [0316.17] Warning: Warning, Failed to load 'FX_Water_Deco_Env.ARC_Fountain_Splashing_Flat_A:ParticleSystemComponent0'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_0' ('Engine.Emitter:ParticleSystemComponent').
  952. [0316.17] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  953. [0316.17] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  954. [0316.17] Warning: Warning, Failed to load 'FX_Water_Deco_Env.ARC_Fountain_Splashing_Flat_A:ParticleSystemComponent0'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_1' ('Engine.Emitter:ParticleSystemComponent').
  955. [0316.17] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  956. [0316.17] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  957. [0316.17] Warning: Warning, Failed to load 'FX_Water_Deco_Env.ARC_Waves_Side_A:ParticleSystemComponent0'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_10' ('Engine.Emitter:ParticleSystemComponent').
  958. [0316.17] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  959. [0316.17] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  960. [0316.17] Warning: Warning, Failed to load 'FX_Water_Deco_Env.ARC_Fountain_Splashing_Top_A:ParticleSystemComponent0'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_11' ('Engine.Emitter:ParticleSystemComponent').
  961. [0316.17] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  962. [0316.17] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  963. [0316.17] Warning: Warning, Failed to load 'FX_Water_Deco_Env.ARC_Fountain_Splashing_Top_A:ParticleSystemComponent0'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_3' ('Engine.Emitter:ParticleSystemComponent').
  964. [0316.17] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  965. [0316.17] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  966. [0316.17] Warning: Warning, Failed to load 'FX_Water_Deco_Env.ARC_Fountain_Splashing_Top_A:ParticleSystemComponent0'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_5' ('Engine.Emitter:ParticleSystemComponent').
  967. [0316.17] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  968. [0316.17] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  969. [0316.17] Warning: Warning, Failed to load 'FX_Water_Deco_Env.ARC_Fountain_Splashing_Flat_A:ParticleSystemComponent0'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_6' ('Engine.Emitter:ParticleSystemComponent').
  970. [0316.17] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  971. [0316.17] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  972. [0316.17] Warning: Warning, Failed to load 'FX_Water_Deco_Env.ARC_Waves_Side_A:ParticleSystemComponent0'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_8' ('Engine.Emitter:ParticleSystemComponent').
  973. [0316.17] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  974. [0316.17] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  975. [0316.17] Warning: Warning, Failed to load 'FX_Water_Deco_Env.ARC_Waves_Side_A:ParticleSystemComponent0'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_9' ('Engine.Emitter:ParticleSystemComponent').
  976. [0316.17] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  977. [0316.18] Warning: Warning, Failed to load 'FX_Water_Deco_Env.M_Water_Froth_Sprite_MIC'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_11.ParticleSystemComponent_3' ('Engine.ParticleSystem:ParticleSysParam.Material').
  978. [0316.18] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  979. [0316.18] Warning: Warning, Failed to load 'FX_Water_Deco_Env.M_Water_Froth_Sprite_MIC'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_3.ParticleSystemComponent_3' ('Engine.ParticleSystem:ParticleSysParam.Material').
  980. [0316.18] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  981. [0316.18] Warning: Warning, Failed to load 'FX_Water_Deco_Env.M_Water_Froth_Sprite_MIC'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_5.ParticleSystemComponent_3' ('Engine.ParticleSystem:ParticleSysParam.Material').
  982. [0316.18] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  983. [0316.18] Error: (AddNetObject) Object StaticMesh CityCenterGrass.Meshes.Plaza.CityCPlazaGrassCrn_3x3B with invalid NetIndex 841 (max: 659)
  984. [0316.19] Error: (AddNetObject) Object RB_BodySetup CityCenterGrass.Meshes.Plaza.CityCPlazaGrassCrn_3x3B:RB_BodySetup_27 with invalid NetIndex 722 (max: 659)
  985. [0317.18] Log: Physics mode for (SkeletalMeshActor_9) is not compatible with TickGroup(0) adjusting
  986. [0317.29] Log: Decal Regeneration: 0 times, 15.709 ms
  987. [0317.35] Log: Loading Map Phase 2: Layer Selection
  988. [0317.50] Log: Decal Regeneration: 0 times, 19.256 ms
  989. [0317.50] Log: Loading Map Phase 3: Building World Data
  990. [0317.50] Log: Started building visibility map... (85680 tiles ( 84 x 60 x 17 ))
  991. [0319.39] Log: Finished building visibility map. Map dimensions: 85680 tiles ( 84 x 60 x 17 )
  992. [0319.39] Log: ----------------------------
  993. [0319.39] Log: StaticTileFlags 332.54 KB (128.00 KB overhead) | 2909 of 5040 blocks used
  994. [0319.39] Log: VisibilityBlockingVoxels 33181.48 KB (128.00 KB overhead) | 1667 of 5040 blocks used
  995. [0319.39] Log: CoverFlags 177.01 KB (128.00 KB overhead) | 697 of 5040 blocks used
  996. [0319.39] Log: FloorTileData 1219.25 KB (128.00 KB overhead) | 970 of 5040 blocks used
  997. [0319.39] Log: CoverTileData 422.05 KB (128.00 KB overhead) | 697 of 5040 blocks used
  998. [0319.39] Log: InteractPoints 128.56 KB (128.00 KB overhead) | 2 of 5040 blocks used
  999. [0319.39] Log: DynamicWorldFlags 128.00 KB (128.00 KB overhead) | 0 of 5040 blocks used
  1000. [0319.39] Log: FullTileOccupiers 294.08 KB (128.00 KB overhead) | 1181 of 5040 blocks used
  1001. [0319.39] Log: EnvDmgTileData 128.00 KB (128.00 KB overhead) | 0 of 5040 blocks used
  1002. [0319.39] Log: DestructibleTileData 128.00 KB (128.00 KB overhead) | 0 of 5040 blocks used
  1003. [0319.39] Log: DestructibleEffectTileData 128.00 KB (128.00 KB overhead) | 0 of 5040 blocks used
  1004. [0319.39] Log: ----------------------------
  1005. [0319.41] Log: Total Data Size: 38272.07KB
  1006.  
  1007. [0319.66] Log: Decal Regeneration: 0 times, 23.823 ms
  1008. [0320.05] XCom_Event:
  1009.  
  1010. Validation Failure Summary (These event listeners have been REMOVED) :
  1011.  
  1012. [0320.58] XCom_Maps: , Plot_CTY_MdObj_Canal_Voz_1C, , 5.68
  1013. [0320.63] Log: XCom3DCursor::CachePlotDefinitionValues: Caching 3 as the MaxFloor.
  1014. [0320.73] ScriptLog: Gotcha Again v142: Initialization complete.
  1015. [0320.73] ScriptLog: LPUtilities: Starting Garbage Collection and Validation.
  1016. [0320.74] Warning: Redscreen: FullyLoading in DynamicLoadObject: XPACK_SoundTacticalUI (XPACK_SoundTacticalUI.ChosenTurn)
  1017. [0320.97] Log: Tactical Load Debug: Detected loading movie
  1018. [0320.97] Log: Tactical Load Debug: Engine Request Stop Movie
  1019. [0320.97] Log: Tactical Load Debug: Requested loading movie stop
  1020. [0321.12] Log: Movie Finished Event: 1080_LoadingScreen_Advent_1, 10.645229, 20.000000
  1021. [0321.12] Log: --- LOADING MOVIE TIME: 10.6 sec ---
  1022. [0321.13] ScriptLog: [NMD] - NMD Initializing
  1023. [0321.13] ScriptLog: [NMD] - NMD at version: 1.0.2
  1024. [0324.95] Log: Tactical Load Debug: Post loading movie check
  1025. [0324.95] Log: X2TacticalGameRuleset_1 LoadTacticalGame: End of Begin Block
  1026. [0324.95] Log: X2TacticalGameRuleset_1 TurnPhase_End: BeginState
  1027. [0324.95] Log: X2TacticalGameRuleset_1 TurnPhase_End: Start of Begin Block
  1028. [0324.95] Log: X2TacticalGameRuleset_1 TurnPhase_End: End of Begin Block
  1029. [0324.95] Log: X2TacticalGameRuleset_1 TurnPhase_Begin: BeginState
  1030. [0324.95] Log: X2TacticalGameRuleset_1 TurnPhase_Begin: Start of Begin Block
  1031. [0324.95] Log: X2TacticalGameRuleset_1 TurnPhase_Begin: End of Begin Block
  1032. [0324.95] Log: X2TacticalGameRuleset_1 TurnPhase_UnitActions: BeginState
  1033. [0324.95] Log: X2TacticalGameRuleset_1 TurnPhase_UnitActions: Start of Begin Block
  1034. [0324.97] Log: X2TacticalGameRuleset_1 TurnPhase_UnitActions: Check for Available Actions
  1035. [0324.97] Log: X2TacticalGameRuleset_1 TurnPhase_UnitActions: Going to the Next Player
  1036. [0324.99] Log: X2TacticalGameRuleset_1 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1037. [0325.02] Log: X2TacticalGameRuleset_1 TurnPhase_UnitActions: Check for Available Actions
  1038. [0325.02] Log: X2TacticalGameRuleset_1 TurnPhase_UnitActions: Available Actions
  1039. [0379.66] Log: X2TacticalGameRuleset_1 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1040. [0379.69] Log: X2TacticalGameRuleset_1 TurnPhase_UnitActions: Available Actions
  1041. [0394.75] Warning: FullyLoading in DynamicLoadObject: XPACK_SoundTacticalUI (XPACK_SoundTacticalUI.ChosenTurn)
  1042.  
  1043. [0394.80] Log: ###### OnlineEventMgr waited 0.00 seconds for saves to complete
  1044. [0394.80] Log: LoadMap: Plot_CTY_MdObj_Canal_Voz_1C?Name=Player?Team=255?game=XComGame.XComTacticalGame?LoadingSave
  1045. [0394.85] Log: --- LOADING MOVIE START ---
  1046. [0394.86] Log: Movie Started Event: 1080_Black
  1047. [0395.25] Error: (RemoveNetObject) Object RB_BodySetup CityCenterGrass.Meshes.Plaza.CityCPlazaGrassCrn_3x3B:RB_BodySetup_27 with invalid NetIndex 722 (max: 659)
  1048. [0395.25] Error: (RemoveNetObject) Object StaticMesh CityCenterGrass.Meshes.Plaza.CityCPlazaGrassCrn_3x3B with invalid NetIndex 841 (max: 659)
  1049. [0395.25] Error: (RemoveNetObject) Object SoundCue SoundEnvironmentDestruction.Foliage_Large_Cue with invalid NetIndex 49 (max: 31)
  1050. [0395.25] Error: (RemoveNetObject) Object RB_BodySetup CityCenterPlanters.Meshes.CityCenterPlanter_FlatShrub_1x2:RB_BodySetup_1 with invalid NetIndex 900 (max: 161)
  1051. [0395.25] Error: (RemoveNetObject) Objects Package Urban_RoadPlateA.Meshes.Walkway and MaterialInstanceConstant Urban_RoadPlateA.Materials.RoadSignLight_Strip_noanim have duplicate NetIndex 77
  1052. [0395.25] Error: (RemoveNetObject) Objects Package Urban_RoadPlateA.Meshes and MaterialInstanceConstant Urban_RoadPlateA.Materials.RoadSignLight_Strip have duplicate NetIndex 76
  1053. [0395.25] Error: (RemoveNetObject) Objects XComLevelActor Urban_RoadPlateA.Archetypes_Walks.ARC_CityCenter_WalkPlt_08x16_A and XComLevelActor Urban_RoadPlateA.Archetypes_Driveways.ARC_RdDriveCap_x08 have duplicate NetIndex 496
  1054. [0395.25] Error: (RemoveNetObject) Objects Package Urban_RoadPlateA.Archetypes_Walks and MaterialInstanceConstant Urban_RoadPlateA.Materials.RoadDeco have duplicate NetIndex 73
  1055. [0395.28] Error: (RemoveNetObject) Object MaterialInstanceConstant TextureLibrary_Sidewalk.Materials.UrbanSidewalk_Tile_B with invalid NetIndex 153 (max: 75)
  1056. [0396.86] Warning: Warning, Failed to load 'UI_Cover.Textures.PeekHorizontal'! Referenced by 'Plot_CTY_MdObj_Canal_Voz_1C.TheWorld:PersistentLevel' ('XComGame.XComGameState_Item:OwnerStateObject').
  1057. [0396.86] Warning: Warning, Failed to load 'UI_Cover': Can't find file for package 'UI_Cover' while loading NULL
  1058. [0396.86] Warning: Warning, Failed to load 'UI_Cover.Textures.coverFloor'! Referenced by 'Plot_CTY_MdObj_Canal_Voz_1C.TheWorld:PersistentLevel' ('XComGame.XComGameState_Item:OwnerStateObject').
  1059. [0396.86] Warning: Warning, Failed to load 'UI_Cover': Can't find file for package 'UI_Cover' while loading NULL
  1060. [0396.87] Warning: Warning, Failed to load 'UI_Cover.Editor_Meshes.CoverTileNeighbor'! Referenced by 'Plot_CTY_MdObj_Canal_Voz_1C.TheWorld:PersistentLevel' ('XComGame.XComGameState_Item:OwnerStateObject').
  1061. [0396.87] Warning: Warning, Failed to load 'UI_Cover': Can't find file for package 'UI_Cover' while loading NULL
  1062. [0396.87] Warning: Warning, Failed to load 'UI_Cover.Editor_Meshes.RampTile'! Referenced by 'Plot_CTY_MdObj_Canal_Voz_1C.TheWorld:PersistentLevel' ('XComGame.XComGameState_Item:OwnerStateObject').
  1063. [0396.87] Warning: Warning, Failed to load 'UI_Cover': Can't find file for package 'UI_Cover' while loading NULL
  1064. [0396.88] Error: (AddNetObject) Object MaterialInstanceConstant TextureLibrary_Sidewalk.Materials.UrbanSidewalk_Tile_B with invalid NetIndex 153 (max: 75)
  1065. [0396.88] Log: Setting Game Info for World (0x1893b080) 'Plot_CTY_MdObj_Canal_Voz_1C.TheWorld:PersistentLevel.WorldInfo_6'
  1066. [0396.88] Log: Game class is 'XComTacticalGame'
  1067. [0396.88] Log: Set Game Info as (0x1f8c2b00) 'Plot_CTY_MdObj_Canal_Voz_1C.TheWorld:PersistentLevel.XComTacticalGame_2'
  1068. [0396.89] Log: Bringing World Plot_CTY_MdObj_Canal_Voz_1C.TheWorld up for play (0) at 2017.11.07-12.37.02
  1069. [0396.90] Log: XComTacticalGame::PendingMatch - Begin State
  1070. [0396.90] Log: Bringing up level for play took: 0.014751
  1071. [0396.94] Log: ########### Finished loading level: 2.141094 seconds
  1072. [0396.94] Log: XComTacticalGame::PendingMatch - Wait on Async Loading
  1073. [0398.46] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
  1074. [0398.47] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
  1075. [0398.55] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
  1076. [0398.55] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
  1077. [0398.56] Log: XComTacticalGame::PendingMatch - Wait on Async Loading Complete
  1078. [0398.56] Log: XComTacticalGame::StartMatch
  1079. [0398.56] Log: XComTacticalGRI::StartMatch: Dropship=False, AutoTests=False, bTacticalQuickLaunch=False
  1080. [0398.64] Log: TacticalGRI::InitBattle: StartGameState=None, IntendedForReloadLevel=False
  1081. [0398.64] Log: X2TacticalGameRuleset_2 LoadTacticalGame: BeginState
  1082. [0398.67] Log: XComTacticalGame::PendingMatch - End State -> Playing
  1083. [0398.67] Log: XComTacticalGame::Playing - Begin State
  1084. [0398.67] Log: X2TacticalGameRuleset_2 LoadTacticalGame: Start of Begin Block
  1085. [0398.67] Log: XCom3DCursor::ResetPlotValueCache
  1086. [0398.67] Log: Loading Map Phase 1: Stream Parcels
  1087. [0399.82] Error: (AddNetObject) Objects XComLevelActor Urban_RoadPlateA.Archetypes_Walks.ARC_CityCenter_WalkPlt_08x16_A and XComLevelActor Urban_RoadPlateA.Archetypes_Driveways.ARC_RdDriveCap_x08 have duplicate NetIndex 496
  1088. [0399.86] Error: (AddNetObject) Objects Package Urban_RoadPlateA.Archetypes_Walks and MaterialInstanceConstant Urban_RoadPlateA.Materials.RoadDeco have duplicate NetIndex 73
  1089. [0399.90] Error: (AddNetObject) Objects Package Urban_RoadPlateA.Meshes and MaterialInstanceConstant Urban_RoadPlateA.Materials.RoadSignLight_Strip have duplicate NetIndex 76
  1090. [0399.90] Error: (AddNetObject) Objects Package Urban_RoadPlateA.Meshes.Walkway and MaterialInstanceConstant Urban_RoadPlateA.Materials.RoadSignLight_Strip_noanim have duplicate NetIndex 77
  1091. [0399.93] Error: (AddNetObject) Object RB_BodySetup CityCenterPlanters.Meshes.CityCenterPlanter_FlatShrub_1x2:RB_BodySetup_1 with invalid NetIndex 900 (max: 161)
  1092. [0400.19] Error: (AddNetObject) Object SoundCue SoundEnvironmentDestruction.Foliage_Large_Cue with invalid NetIndex 49 (max: 31)
  1093. [0400.27] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  1094. [0400.27] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  1095. [0400.27] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  1096. [0400.27] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  1097. [0400.27] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  1098. [0400.27] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  1099. [0400.27] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  1100. [0400.28] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  1101. [0400.28] Warning: Warning, Failed to load 'FX_Water_Deco_Env.ARC_Fountain_Splashing_Flat_A:ParticleSystemComponent0'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_0' ('Engine.Emitter:ParticleSystemComponent').
  1102. [0400.28] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  1103. [0400.28] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  1104. [0400.28] Warning: Warning, Failed to load 'FX_Water_Deco_Env.ARC_Fountain_Splashing_Flat_A:ParticleSystemComponent0'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_1' ('Engine.Emitter:ParticleSystemComponent').
  1105. [0400.28] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  1106. [0400.28] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  1107. [0400.28] Warning: Warning, Failed to load 'FX_Water_Deco_Env.ARC_Waves_Side_A:ParticleSystemComponent0'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_10' ('Engine.Emitter:ParticleSystemComponent').
  1108. [0400.28] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  1109. [0400.28] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  1110. [0400.28] Warning: Warning, Failed to load 'FX_Water_Deco_Env.ARC_Fountain_Splashing_Top_A:ParticleSystemComponent0'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_11' ('Engine.Emitter:ParticleSystemComponent').
  1111. [0400.28] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  1112. [0400.28] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  1113. [0400.28] Warning: Warning, Failed to load 'FX_Water_Deco_Env.ARC_Fountain_Splashing_Top_A:ParticleSystemComponent0'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_3' ('Engine.Emitter:ParticleSystemComponent').
  1114. [0400.28] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  1115. [0400.28] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  1116. [0400.28] Warning: Warning, Failed to load 'FX_Water_Deco_Env.ARC_Fountain_Splashing_Top_A:ParticleSystemComponent0'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_5' ('Engine.Emitter:ParticleSystemComponent').
  1117. [0400.28] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  1118. [0400.28] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  1119. [0400.28] Warning: Warning, Failed to load 'FX_Water_Deco_Env.ARC_Fountain_Splashing_Flat_A:ParticleSystemComponent0'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_6' ('Engine.Emitter:ParticleSystemComponent').
  1120. [0400.28] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  1121. [0400.28] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  1122. [0400.28] Warning: Warning, Failed to load 'FX_Water_Deco_Env.ARC_Waves_Side_A:ParticleSystemComponent0'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_8' ('Engine.Emitter:ParticleSystemComponent').
  1123. [0400.28] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  1124. [0400.28] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  1125. [0400.28] Warning: Warning, Failed to load 'FX_Water_Deco_Env.ARC_Waves_Side_A:ParticleSystemComponent0'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_9' ('Engine.Emitter:ParticleSystemComponent').
  1126. [0400.28] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  1127. [0400.28] Warning: Warning, Failed to load 'FX_Water_Deco_Env.M_Water_Froth_Sprite_MIC'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_11.ParticleSystemComponent_3' ('Engine.ParticleSystem:ParticleSysParam.Material').
  1128. [0400.28] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  1129. [0400.28] Warning: Warning, Failed to load 'FX_Water_Deco_Env.M_Water_Froth_Sprite_MIC'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_3.ParticleSystemComponent_3' ('Engine.ParticleSystem:ParticleSysParam.Material').
  1130. [0400.28] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  1131. [0400.28] Warning: Warning, Failed to load 'FX_Water_Deco_Env.M_Water_Froth_Sprite_MIC'! Referenced by 'CTY_Plaza_Court2_08x16_04.TheWorld:PersistentLevel.Emitter_5.ParticleSystemComponent_3' ('Engine.ParticleSystem:ParticleSysParam.Material').
  1132. [0400.28] Warning: Warning, Failed to load 'FX_Water_Deco_Env': Can't find file for package 'FX_Water_Deco_Env' while loading NULL
  1133. [0400.29] Error: (AddNetObject) Object StaticMesh CityCenterGrass.Meshes.Plaza.CityCPlazaGrassCrn_3x3B with invalid NetIndex 841 (max: 659)
  1134. [0400.29] Error: (AddNetObject) Object RB_BodySetup CityCenterGrass.Meshes.Plaza.CityCPlazaGrassCrn_3x3B:RB_BodySetup_27 with invalid NetIndex 722 (max: 659)
  1135. [0401.28] Log: Physics mode for (SkeletalMeshActor_9) is not compatible with TickGroup(0) adjusting
  1136. [0401.39] Log: Decal Regeneration: 0 times, 26.926 ms
  1137. [0401.45] Log: Loading Map Phase 2: Layer Selection
  1138. [0401.60] Log: Decal Regeneration: 0 times, 29.678 ms
  1139. [0401.60] Log: Loading Map Phase 3: Building World Data
  1140. [0401.60] Log: Started building visibility map... (85680 tiles ( 84 x 60 x 17 ))
  1141. [0403.55] Log: Finished building visibility map. Map dimensions: 85680 tiles ( 84 x 60 x 17 )
  1142. [0403.55] Log: ----------------------------
  1143. [0403.55] Log: StaticTileFlags 332.54 KB (128.00 KB overhead) | 2909 of 5040 blocks used
  1144. [0403.55] Log: VisibilityBlockingVoxels 33181.48 KB (128.00 KB overhead) | 1667 of 5040 blocks used
  1145. [0403.55] Log: CoverFlags 177.01 KB (128.00 KB overhead) | 697 of 5040 blocks used
  1146. [0403.55] Log: FloorTileData 1219.25 KB (128.00 KB overhead) | 970 of 5040 blocks used
  1147. [0403.55] Log: CoverTileData 422.05 KB (128.00 KB overhead) | 697 of 5040 blocks used
  1148. [0403.55] Log: InteractPoints 128.56 KB (128.00 KB overhead) | 2 of 5040 blocks used
  1149. [0403.55] Log: DynamicWorldFlags 128.00 KB (128.00 KB overhead) | 0 of 5040 blocks used
  1150. [0403.55] Log: FullTileOccupiers 294.08 KB (128.00 KB overhead) | 1181 of 5040 blocks used
  1151. [0403.55] Log: EnvDmgTileData 128.00 KB (128.00 KB overhead) | 0 of 5040 blocks used
  1152. [0403.55] Log: DestructibleTileData 128.00 KB (128.00 KB overhead) | 0 of 5040 blocks used
  1153. [0403.55] Log: DestructibleEffectTileData 128.00 KB (128.00 KB overhead) | 0 of 5040 blocks used
  1154. [0403.55] Log: ----------------------------
  1155. [0403.57] Log: Total Data Size: 38272.07KB
  1156.  
  1157. [0403.82] Log: Decal Regeneration: 0 times, 32.495 ms
  1158. [0404.22] XCom_Event:
  1159.  
  1160. Validation Failure Summary (These event listeners have been REMOVED) :
  1161.  
  1162. [0404.73] XCom_Maps: , Plot_CTY_MdObj_Canal_Voz_1C, , 5.82
  1163. [0404.78] Log: XCom3DCursor::CachePlotDefinitionValues: Caching 3 as the MaxFloor.
  1164. [0404.87] ScriptLog: Gotcha Again v142: Initialization complete.
  1165. [0404.87] ScriptLog: LPUtilities: Starting Garbage Collection and Validation.
  1166. [0405.09] Log: Tactical Load Debug: Detected loading movie
  1167. [0405.09] Log: Tactical Load Debug: Engine Request Stop Movie
  1168. [0405.09] Log: Tactical Load Debug: Requested loading movie stop
  1169. [0405.24] Log: Movie Finished Event: 1080_LoadingScreen_XCOM_4, 10.381367, 20.000000
  1170. [0405.24] Log: --- LOADING MOVIE TIME: 10.3 sec ---
  1171. [0405.26] ScriptLog: [NMD] - NMD Initializing
  1172. [0405.26] ScriptLog: [NMD] - NMD at version: 1.0.2
  1173. [0409.10] Log: Tactical Load Debug: Post loading movie check
  1174. [0409.11] Log: X2TacticalGameRuleset_2 LoadTacticalGame: End of Begin Block
  1175. [0409.11] Log: X2TacticalGameRuleset_2 TurnPhase_End: BeginState
  1176. [0409.11] Log: X2TacticalGameRuleset_2 TurnPhase_End: Start of Begin Block
  1177. [0409.11] Log: X2TacticalGameRuleset_2 TurnPhase_End: End of Begin Block
  1178. [0409.11] Log: X2TacticalGameRuleset_2 TurnPhase_Begin: BeginState
  1179. [0409.11] Log: X2TacticalGameRuleset_2 TurnPhase_Begin: Start of Begin Block
  1180. [0409.11] Log: X2TacticalGameRuleset_2 TurnPhase_Begin: End of Begin Block
  1181. [0409.11] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: BeginState
  1182. [0409.11] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Start of Begin Block
  1183. [0409.12] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
  1184. [0409.12] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
  1185. [0409.14] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1186. [0409.18] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
  1187. [0409.18] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions
  1188. [0418.77] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1189. [0418.84] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions
  1190. [0424.09] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1191. [0424.12] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions
  1192. [0432.15] Log: Kismet: << XCOM : Concealment Broken >>
  1193. [0432.15] Warning: SeqAct_ActivateRemoteEvent UMS_MissionCore.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_22 failed to find target event: UMS_XCOMFirstLossOfConcealment
  1194. [0432.20] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1195. [0432.24] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions
  1196. [0432.36] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1197. [0432.36] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
  1198. [0447.89] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions
  1199. [0454.82] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1200. [0454.85] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions
  1201. [0464.56] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1202. [0464.59] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions
  1203. [0475.11] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1204. [0475.13] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 2
  1205. [0475.24] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
  1206. [0475.26] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1207. [0475.28] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
  1208. [0475.28] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
  1209. [0475.30] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1210. [0475.32] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
  1211. [0475.32] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
  1212. [0475.34] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1213. [0475.37] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
  1214. [0475.37] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions
  1215. [0475.47] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1216. [0475.49] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions
  1217. [0475.71] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1218. [0475.71] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
  1219. [0484.63] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 2
  1220. [0490.42] Warning: Warning, 87.071 [XComAlienPawn_15] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=10732.324 Y=9757.241 Z=0.000) RMT=(X=12.638 Y=11.490 Z=0.000)
  1221. [0494.75] Log: XComPawnPhysicsProp_36 is attached to XComAlienPawn_15 which is in another level. Using actor's location as collision center.
  1222. [0494.75] Log: XComPawnPhysicsProp_36 is attached to XComAlienPawn_15 which is in another level. Using actor's location as collision center.
  1223. [0495.12] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
  1224. [0495.15] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1225. [0495.17] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
  1226. [0495.17] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
  1227. [0495.20] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1228. [0495.22] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
  1229. [0495.22] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
  1230. [0495.24] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1231. [0495.27] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
  1232. [0495.27] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
  1233. [0495.29] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1234. [0495.32] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
  1235. [0495.32] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
  1236. [0495.34] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1237. [0495.36] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
  1238. [0495.36] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
  1239. [0495.39] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1240. [0495.41] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
  1241. [0495.41] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
  1242. [0495.44] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1243. [0495.46] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
  1244. [0495.46] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
  1245. [0495.49] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1246. [0495.51] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
  1247. [0495.51] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
  1248. [0495.54] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1249. [0495.56] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
  1250. [0495.56] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
  1251. [0495.56] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 3
  1252. [0495.61] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Updating AI Activity
  1253. [0495.61] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Ending the Phase
  1254. [0495.61] Log: X2TacticalGameRuleset_2 TurnPhase_End: BeginState
  1255. [0495.61] Log: X2TacticalGameRuleset_2 TurnPhase_End: Start of Begin Block
  1256. [0495.61] Log: X2TacticalGameRuleset_2 TurnPhase_End: End of Begin Block
  1257. [0495.61] Log: X2TacticalGameRuleset_2 TurnPhase_Begin: BeginState
  1258. [0495.61] Log: X2TacticalGameRuleset_2 TurnPhase_Begin: Start of Begin Block
  1259. [0495.61] Log: X2TacticalGameRuleset_2 TurnPhase_Begin: End of Begin Block
  1260. [0495.61] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: BeginState
  1261. [0495.61] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Start of Begin Block
  1262. [0495.64] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1263. [0495.76] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
  1264. [0495.76] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
  1265. [0495.77] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1266. [0495.80] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
  1267. [0495.80] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions
  1268. [0515.03] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1269. [0515.06] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions
  1270. [0521.65] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1271. [0521.69] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions
  1272. [0539.68] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1273. [0539.70] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions
  1274. [0546.58] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1275. [0546.62] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions
  1276. [0564.41] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1277. [0564.44] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions
  1278. [0573.80] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1279. [0573.83] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions
  1280. [0573.92] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1281. [0573.92] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
  1282. [0577.97] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions
  1283. [0584.56] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1284. [0584.59] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions
  1285. [0599.16] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1286. [0599.20] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 2
  1287. [0605.31] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
  1288. [0605.34] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1289. [0605.36] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
  1290. [0605.36] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
  1291. [0605.39] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1292. [0605.42] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
  1293. [0605.42] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
  1294. [0605.44] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1295. [0605.47] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
  1296. [0605.47] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
  1297. [0605.50] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1298. [0605.52] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
  1299. [0605.52] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
  1300. [0605.55] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1301. [0605.57] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
  1302. [0605.57] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
  1303. [0605.60] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1304. [0605.63] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
  1305. [0605.63] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
  1306. [0605.65] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1307. [0605.68] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
  1308. [0605.68] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
  1309. [0605.71] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1310. [0605.73] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
  1311. [0605.73] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
  1312. [0605.76] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1313. [0605.79] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
  1314. [0605.79] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
  1315. [0605.81] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1316. [0605.84] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
  1317. [0605.84] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
  1318. [0605.86] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1319. [0605.89] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
  1320. [0605.89] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
  1321. [0605.92] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1322. [0605.95] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
  1323. [0605.95] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
  1324. [0605.95] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 3
  1325. [0606.00] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Updating AI Activity
  1326. [0606.00] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Ending the Phase
  1327. [0606.00] Log: X2TacticalGameRuleset_2 TurnPhase_End: BeginState
  1328. [0606.00] Log: X2TacticalGameRuleset_2 TurnPhase_End: Start of Begin Block
  1329. [0606.00] Log: X2TacticalGameRuleset_2 TurnPhase_End: End of Begin Block
  1330. [0606.00] Log: X2TacticalGameRuleset_2 TurnPhase_Begin: BeginState
  1331. [0606.00] Log: X2TacticalGameRuleset_2 TurnPhase_Begin: Start of Begin Block
  1332. [0606.00] Log: X2TacticalGameRuleset_2 TurnPhase_Begin: End of Begin Block
  1333. [0606.00] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: BeginState
  1334. [0606.00] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Start of Begin Block
  1335. [0606.03] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1336. [0606.15] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
  1337. [0606.15] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
  1338. [0606.17] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1339. [0606.19] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
  1340. [0606.19] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions
  1341. [0609.83] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1342. [0609.86] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions
  1343. [0610.11] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1344. [0610.11] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
  1345. [0614.20] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions
  1346. [0616.85] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1347. [0616.87] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions
  1348. [0634.10] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1349. [0634.12] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
  1350. [0634.15] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1351. [0634.17] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
  1352. [0634.17] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
  1353. [0634.19] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1354. [0634.21] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
  1355. [0634.21] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
  1356. [0634.24] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1357. [0634.26] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
  1358. [0634.26] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
  1359. [0634.29] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1360. [0634.31] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
  1361. [0634.31] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
  1362. [0634.33] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1363. [0634.36] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
  1364. [0634.36] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
  1365. [0634.38] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1366. [0634.40] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
  1367. [0634.40] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
  1368. [0634.42] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1369. [0634.45] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
  1370. [0634.45] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
  1371. [0634.47] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1372. [0634.49] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
  1373. [0634.49] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
  1374. [0634.52] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1375. [0634.54] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
  1376. [0634.54] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
  1377. [0634.56] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1378. [0634.59] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
  1379. [0634.59] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
  1380. [0634.61] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1381. [0634.63] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
  1382. [0634.63] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
  1383. [0634.65] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1384. [0634.68] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
  1385. [0634.68] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
  1386. [0634.68] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 3
  1387. [0634.72] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Updating AI Activity
  1388. [0634.72] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Ending the Phase
  1389. [0634.72] Log: X2TacticalGameRuleset_2 TurnPhase_End: BeginState
  1390. [0634.72] Log: X2TacticalGameRuleset_2 TurnPhase_End: Start of Begin Block
  1391. [0634.72] Log: X2TacticalGameRuleset_2 TurnPhase_End: End of Begin Block
  1392. [0634.72] Log: X2TacticalGameRuleset_2 TurnPhase_Begin: BeginState
  1393. [0634.72] Log: X2TacticalGameRuleset_2 TurnPhase_Begin: Start of Begin Block
  1394. [0634.72] Log: X2TacticalGameRuleset_2 TurnPhase_Begin: End of Begin Block
  1395. [0634.72] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: BeginState
  1396. [0634.74] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Start of Begin Block
  1397. [0634.75] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1398. [0635.38] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
  1399. [0635.38] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
  1400. [0635.40] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1401. [0635.43] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Check for Available Actions
  1402. [0635.43] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions
  1403. [0638.41] ScriptLog: DLC2 OnTacticalGameEnd
  1404. [0638.41] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1405. [0638.45] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 2
  1406. [0659.35] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Going to the Next Player
  1407. [0659.35] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Waiting for Visualizer: 3
  1408. [0659.42] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Updating AI Activity
  1409. [0659.42] Log: X2TacticalGameRuleset_2 TurnPhase_UnitActions: Ending the Phase
  1410. [0659.42] Log: X2TacticalGameRuleset_2 EndTacticalGame: BeginState
  1411. [0659.43] Log: X2TacticalGameRuleset_2 EndTacticalGame: Start of Begin Block
  1412. [0659.46] ScriptLog: Added item MimicBeacon object id 1774
  1413. [0668.51] Warning: Warning, Failed to load 'Texture UILibrary_XPACK_Common.posterIcon1': Failed to find object 'Texture UILibrary_XPACK_Common.posterIcon1'
  1414. [0668.51] Warning: Warning, Failed to load 'Texture UILibrary_XPACK_Common.posterIcon2': Failed to find object 'Texture UILibrary_XPACK_Common.posterIcon2'
  1415. [0668.51] Warning: Warning, Failed to load 'Texture UILibrary_XPACK_Common.posterIcon3': Failed to find object 'Texture UILibrary_XPACK_Common.posterIcon3'
  1416. [0668.51] Warning: Warning, Failed to load 'Texture UILibrary_XPACK_Common.posterIcon4': Failed to find object 'Texture UILibrary_XPACK_Common.posterIcon4'
  1417. [0668.51] Warning: Warning, Failed to load 'Texture UILibrary_XPACK_Common.posterIcon5': Failed to find object 'Texture UILibrary_XPACK_Common.posterIcon5'
  1418. [0668.51] Warning: Warning, Failed to load 'Texture UILibrary_XPACK_Common.posterIcon6': Failed to find object 'Texture UILibrary_XPACK_Common.posterIcon6'
  1419. [0668.51] Warning: Warning, Failed to load 'Texture UILibrary_XPACK_Common.posterIcon7': Failed to find object 'Texture UILibrary_XPACK_Common.posterIcon7'
  1420. [0668.51] Warning: Warning, Failed to load 'Texture UILibrary_XPACK_Common.posterIcon8': Failed to find object 'Texture UILibrary_XPACK_Common.posterIcon8'
  1421. [0668.51] Warning: Warning, Failed to load 'Texture UILibrary_XPACK_Common.posterIcon9': Failed to find object 'Texture UILibrary_XPACK_Common.posterIcon9'
  1422. [0668.51] Warning: Warning, Failed to load 'Texture UILibrary_XPACK_Common.posterIcon10': Failed to find object 'Texture UILibrary_XPACK_Common.posterIcon10'
  1423. [0668.51] Warning: Warning, Failed to load 'Texture UILibrary_XPACK_Common.posterIcon11': Failed to find object 'Texture UILibrary_XPACK_Common.posterIcon11'
  1424. [0668.51] Warning: Warning, Failed to load 'Texture UILibrary_XPACK_Common.posterIcon12': Failed to find object 'Texture UILibrary_XPACK_Common.posterIcon12'
  1425. [0668.51] Warning: Warning, Failed to load 'Texture UILibrary_XPACK_Common.posterIcon13': Failed to find object 'Texture UILibrary_XPACK_Common.posterIcon13'
  1426. [0668.51] Warning: Warning, Failed to load 'Texture UILibrary_XPACK_Common.posterIcon14': Failed to find object 'Texture UILibrary_XPACK_Common.posterIcon14'
  1427. [0668.51] Warning: Warning, Failed to load 'Texture UILibrary_XPACK_Common.posterIcon15': Failed to find object 'Texture UILibrary_XPACK_Common.posterIcon15'
  1428. [0668.51] Warning: Warning, Failed to load 'Texture UILibrary_XPACK_Common.posterIcon16': Failed to find object 'Texture UILibrary_XPACK_Common.posterIcon16'
  1429. [0668.51] Warning: Warning, Failed to load 'Texture UILibrary_XPACK_Common.posterIcon17': Failed to find object 'Texture UILibrary_XPACK_Common.posterIcon17'
  1430. [0668.51] Warning: Warning, Failed to load 'Texture UILibrary_XPACK_Common.posterIcon18': Failed to find object 'Texture UILibrary_XPACK_Common.posterIcon18'
  1431. [0668.51] Warning: Warning, Failed to load 'Texture UILibrary_XPACK_Common.posterIcon19': Failed to find object 'Texture UILibrary_XPACK_Common.posterIcon19'
  1432. [0668.51] Warning: Warning, Failed to load 'Texture UILibrary_XPACK_Common.posterIcon20': Failed to find object 'Texture UILibrary_XPACK_Common.posterIcon20'
  1433. [0668.51] Warning: Warning, Failed to load 'Texture UILibrary_XPACK_Common.posterIcon21': Failed to find object 'Texture UILibrary_XPACK_Common.posterIcon21'
  1434. [0668.51] Log: Decal Regeneration: 0 times, 35.441 ms
  1435. [0679.48] Log: --- LOADING MOVIE START ---
  1436. [0679.49] Log: X2TacticalGameRuleset_2 EndTacticalGame: End of Begin Block
  1437. [0679.99] Warning: Effect Yell has no stat modifiers. Author: jbouscher / @gameplay
  1438.  
  1439. [0680.04] Log: ###### OnlineEventMgr waited 0.00 seconds for saves to complete
  1440. [0680.04] Log: LoadMap: Avenger_Root?Name=Player?Team=255?game=XComGame.XComHeadQuartersGame
  1441. [0680.35] Error: (RemoveNetObject) Object RB_BodySetup CityCenterGrass.Meshes.Plaza.CityCPlazaGrassCrn_3x3B:RB_BodySetup_27 with invalid NetIndex 722 (max: 659)
  1442. [0680.35] Error: (RemoveNetObject) Object StaticMesh CityCenterGrass.Meshes.Plaza.CityCPlazaGrassCrn_3x3B with invalid NetIndex 841 (max: 659)
  1443. [0680.35] Error: (RemoveNetObject) Object SoundCue SoundEnvironmentDestruction.Foliage_Large_Cue with invalid NetIndex 49 (max: 31)
  1444. [0680.35] Error: (RemoveNetObject) Object RB_BodySetup CityCenterPlanters.Meshes.CityCenterPlanter_FlatShrub_1x2:RB_BodySetup_1 with invalid NetIndex 900 (max: 161)
  1445. [0680.35] Error: (RemoveNetObject) Objects Package Urban_RoadPlateA.Meshes.Walkway and MaterialInstanceConstant Urban_RoadPlateA.Materials.RoadSignLight_Strip_noanim have duplicate NetIndex 77
  1446. [0680.35] Error: (RemoveNetObject) Objects Package Urban_RoadPlateA.Meshes and MaterialInstanceConstant Urban_RoadPlateA.Materials.RoadSignLight_Strip have duplicate NetIndex 76
  1447. [0680.35] Error: (RemoveNetObject) Objects XComLevelActor Urban_RoadPlateA.Archetypes_Walks.ARC_CityCenter_WalkPlt_08x16_A and XComLevelActor Urban_RoadPlateA.Archetypes_Driveways.ARC_RdDriveCap_x08 have duplicate NetIndex 496
  1448. [0680.35] Error: (RemoveNetObject) Objects Package Urban_RoadPlateA.Archetypes_Walks and MaterialInstanceConstant Urban_RoadPlateA.Materials.RoadDeco have duplicate NetIndex 73
  1449. [0680.38] Error: (RemoveNetObject) Object MaterialInstanceConstant TextureLibrary_Sidewalk.Materials.UrbanSidewalk_Tile_B with invalid NetIndex 153 (max: 75)
  1450. [0681.47] Log: Setting Game Info for World (0x1a64b080) 'Avenger_Root.TheWorld:PersistentLevel.WorldInfo_0'
  1451. [0681.47] Log: Game class is 'XComHeadquartersGame'
  1452. [0681.47] Log: Set Game Info as (0x1fc76400) 'Avenger_Root.TheWorld:PersistentLevel.XComHeadquartersGame_1'
  1453. [0681.59] Log: Bringing World Avenger_Root.TheWorld up for play (0) at 2017.11.07-12.41.46
  1454. [0681.61] Log: Bringing up level for play took: 0.141831
  1455. [0681.65] Log: ########### Finished loading level: 1.610328 seconds
  1456. [0683.20] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
  1457. [0683.21] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
  1458. [0683.29] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
  1459. [0683.29] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
  1460. [0683.39] Log: Decal Regeneration: 0 times, 35.445 ms
  1461. [0683.86] XCom_Event:
  1462.  
  1463. Validation Failure Summary (These event listeners have been REMOVED) :
  1464.  
  1465. [0683.97] Error: (AddNetObject) Objects XComPhysicalMaterialProperty PhysicalMaterials.PM_Panels_Alien:XComPhysicalMaterialProperty_0 and XComPhysicalMaterialProperty PhysicalMaterials.PM_Water:XComPhysicalMaterialProperty_2 have duplicate NetIndex 49
  1466. [0685.30] Log: Decal Regeneration: 0 times, 35.454 ms
  1467. [0692.03] Log: Decal Regeneration: 0 times, 35.489 ms
  1468. [0693.75] Log: --- LOADING MOVIE TIME: 14.2 sec ---
  1469. [0698.80] Log: Activated Avenger_Cap 1 1 1
  1470. [0700.14] Log: Activated Avenger_Cap 1 1 1
  1471. [0744.52] Log: Activated AVG_Armory_CAP 1 1 0
  1472. [0744.56] Log: Decal Regeneration: 0 times, 35.570 ms
  1473. [0746.49] Log: Activated Avenger_Cap 1 0 1
  1474. [0746.49] Log: Activated AVG_Armory_CAP 1 0 0
  1475. [0748.50] Warning: Failed to find state State_UINarrative
  1476. [0749.57] Log: Movie Started Event: Cin_Welcome_Labs_Part1
  1477. [0750.22] Log: Movie Finished Event: Cin_Welcome_Labs_Part1, 0.651909, 78.866669
  1478. [0750.22] Log: Movie Finished Event: Cin_Welcome_Labs_Part1, 0.651924, 78.866669
  1479. [0757.00] Warning: Failed to find state State_UINarrative
  1480. [0758.40] Log: Movie Started Event: CIN_TP_WelcomeEngineering
  1481. [0759.36] Log: Movie Finished Event: CIN_TP_WelcomeEngineering, 0.954024, 78.833336
  1482. [0759.36] Log: Movie Finished Event: CIN_TP_WelcomeEngineering, 0.954067, 78.833336
  1483. [0770.25] Log: Decal Regeneration: 0 times, 35.602 ms
  1484. [0774.32] Warning: Failed to find state State_UINarrative
  1485. [0775.17] Log: Decal Regeneration: 0 times, 35.668 ms
  1486. [0775.39] Log: Movie Started Event: CIN_WelcomeHQ_NS
  1487. [0776.52] Log: Movie Finished Event: CIN_WelcomeHQ_NS, 1.131690, 32.433334
  1488. [0783.38] ScriptLog: Spawning Button on SaveScreen Using Primary Method
  1489. [0783.38] ScriptLog: ShowInTactical is False
  1490. [0811.43] Log: Decal Regeneration: 0 times, 35.714 ms
  1491. [0828.92] Log: Decal Regeneration: 0 times, 35.751 ms
  1492. [0843.28] Log: Decal Regeneration: 0 times, 35.800 ms
  1493. [0874.63] Log: Activated AVG_Armory_CAP 1 1 0
  1494. [0874.70] Log: Decal Regeneration: 0 times, 35.851 ms
  1495. [0882.02] ModEverythingReloaded: EquipmentList UIList_56 Avenger_Root.TheWorld:PersistentLevel.UIArmory_EquipmentSelect_0.OnItemClicked
  1496. [0882.03] ModEverythingReloaded: Adding FragGrenade to upgradable items
  1497. [0883.20] ModEverythingReloaded: EquipmentList OnItemClicked False
  1498. [0883.20] ModEverythingReloaded: UIArmory_WeaponUpgrade IsNotInStack False 1786 Avenger_Root.TheWorld:PersistentLevel.UIArmory_WeaponUpgrade_0.IsVisible
  1499. [0883.27] ModEverythingReloaded: WeaponUpgradeScreen Avenger_Root.TheWorld:PersistentLevel.UIArmory_WeaponUpgrade_0.OnItemClicked
  1500. [0883.27] ModEverythingReloaded: bHasModularWeapons True
  1501. [0886.37] ModEverythingReloaded: Adding FragGrenade to upgradable items
  1502. [0896.76] ModEverythingReloaded: EquipmentList UIList_62 Avenger_Root.TheWorld:PersistentLevel.UIArmory_EquipmentSelect_1.OnItemClicked
  1503. [0896.77] ModEverythingReloaded: Adding FragGrenade to upgradable items
  1504. [0898.14] ModEverythingReloaded: EquipmentList OnItemClicked False
  1505. [0898.14] ModEverythingReloaded: UIArmory_WeaponUpgrade IsNotInStack False 1791 Avenger_Root.TheWorld:PersistentLevel.UIArmory_WeaponUpgrade_1.IsVisible
  1506. [0898.21] ModEverythingReloaded: WeaponUpgradeScreen Avenger_Root.TheWorld:PersistentLevel.UIArmory_WeaponUpgrade_1.OnItemClicked
  1507. [0898.21] ModEverythingReloaded: bHasModularWeapons True
  1508. [0901.38] ModEverythingReloaded: WeaponUpgradeScreen Avenger_Root.TheWorld:PersistentLevel.UIArmory_WeaponUpgrade_1.OnItemClicked
  1509. [0901.38] ModEverythingReloaded: bHasModularWeapons True
  1510. [0902.22] ModEverythingReloaded: Adding FragGrenade to upgradable items
  1511. [0919.17] Log: Activated Avenger_Cap 1 1 1
  1512. [0919.24] Log: Decal Regeneration: 0 times, 35.901 ms
  1513. [0919.26] Log: Activated AVG_Armory_CAP 1 0 0
  1514. [0924.71] Log: Activated Avenger_Cap 1 0 1
  1515. [0924.81] Log: Decal Regeneration: 0 times, 35.948 ms
  1516. [0924.81] Log: Activated AVG_Armory_CAP 1 0 0
  1517. [0927.43] Log: --- LOADING MOVIE START ---
  1518. [0927.50] Log: ###### OnlineEventMgr waited 0.00 seconds for saves to complete
  1519. [0927.50] Log: LoadMap: Plot_TUN_Sewer_PsiTrans_01?Name=Player?Team=255?game=XComGame.XComTacticalGame
  1520. [0927.82] Error: (RemoveNetObject) Objects XComPhysicalMaterialProperty PhysicalMaterials.PM_Panels_Alien:XComPhysicalMaterialProperty_0 and XComPhysicalMaterialProperty PhysicalMaterials.PM_Water:XComPhysicalMaterialProperty_2 have duplicate NetIndex 49
  1521. [0929.60] Log: Setting Game Info for World (0x25f01180) 'Plot_TUN_Sewer_PsiTrans_01.TheWorld:PersistentLevel.WorldInfo_6'
  1522. [0929.60] Log: Game class is 'XComTacticalGame'
  1523. [0929.60] Log: Set Game Info as (0x206c1600) 'Plot_TUN_Sewer_PsiTrans_01.TheWorld:PersistentLevel.XComTacticalGame_3'
  1524. [0929.61] Log: Bringing World Plot_TUN_Sewer_PsiTrans_01.TheWorld up for play (0) at 2017.11.07-12.45.54
  1525. [0929.61] Log: XComTacticalGame::PendingMatch - Begin State
  1526. [0929.61] Log: Bringing up level for play took: 0.015221
  1527. [0929.65] Log: ########### Finished loading level: 2.145893 seconds
  1528. [0929.65] Log: XComTacticalGame::PendingMatch - Wait on Async Loading
  1529. [0929.65] Log: XComTacticalGame::PendingMatch - Wait on Async Loading Complete
  1530. [0929.65] Log: XComTacticalGame::StartMatch
  1531. [0929.65] Log: XComTacticalGRI::StartMatch: Dropship=False, AutoTests=False, bTacticalQuickLaunch=False
  1532. [0929.65] Log: TacticalGRI::InitBattle: StartGameState=XComGameState_47065, IntendedForReloadLevel=False
  1533. [0929.65] Log: X2TacticalGameRuleset_3 CreateTacticalGame: BeginState
  1534. [0929.65] Log: XComTacticalGame::PendingMatch - End State -> Playing
  1535. [0929.65] Log: XComTacticalGame::Playing - Begin State
  1536. [0929.65] Log: X2TacticalGameRuleset_3 CreateTacticalGame: Start of Begin Block
  1537. [0930.97] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
  1538. [0930.98] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
  1539. [0931.06] Log: Decal Regeneration: 0 times, 35.955 ms
  1540. [0931.35] Log: --- LOADING MOVIE TIME: 3.92 sec ---
  1541. [0931.36] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
  1542. [0931.36] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
  1543. [0932.17] Warning: Redscreen: [DanK] Unable to find EncounterID 'LIST_TheLost_PrePlaced'
  1544. [0932.17] Warning: Redscreen: [DanK] Unable to find EncounterID 'LIST_TheLost_PrePlaced'
  1545. [0932.17] Warning: Redscreen: [DanK] Unable to find EncounterID 'LIST_TheLost_PrePlaced'
  1546. [0932.17] Warning: Redscreen: [DanK] Unable to find EncounterID 'LIST_TheLost_PrePlaced'
  1547. [0932.25] Log: Tactical Load Debug: Generating Map
  1548. [0935.75] Log: Decal Regeneration: 0 times, 39.256 ms
  1549. [0937.30] Log: Decal Regeneration: 0 times, 42.334 ms
  1550. [0937.33] Log: Started building visibility map... (57564 tiles ( 82 x 78 x 9 ))
  1551. [0940.28] Log: Finished building visibility map. Map dimensions: 57564 tiles ( 82 x 78 x 9 )
  1552. [0940.28] Log: ----------------------------
  1553. [0940.28] Log: StaticTileFlags 317.56 KB (128.00 KB overhead) | 2696 of 3640 blocks used
  1554. [0940.28] Log: VisibilityBlockingVoxels 38971.30 KB (128.00 KB overhead) | 1959 of 3640 blocks used
  1555. [0940.28] Log: CoverFlags 169.91 KB (128.00 KB overhead) | 596 of 3640 blocks used
  1556. [0940.28] Log: FloorTileData 1129.25 KB (128.00 KB overhead) | 890 of 3640 blocks used
  1557. [0940.28] Log: CoverTileData 379.44 KB (128.00 KB overhead) | 596 of 3640 blocks used
  1558. [0940.28] Log: InteractPoints 136.72 KB (128.00 KB overhead) | 31 of 3640 blocks used
  1559. [0940.28] Log: DynamicWorldFlags 128.00 KB (128.00 KB overhead) | 0 of 3640 blocks used
  1560. [0940.28] Log: FullTileOccupiers 306.03 KB (128.00 KB overhead) | 1266 of 3640 blocks used
  1561. [0940.28] Log: EnvDmgTileData 128.00 KB (128.00 KB overhead) | 0 of 3640 blocks used
  1562. [0940.28] Log: DestructibleTileData 128.00 KB (128.00 KB overhead) | 0 of 3640 blocks used
  1563. [0940.28] Log: DestructibleEffectTileData 128.00 KB (128.00 KB overhead) | 0 of 3640 blocks used
  1564. [0940.28] Log: ----------------------------
  1565. [0940.30] Log: Total Data Size: 43624.55KB
  1566.  
  1567. [0940.31] Warning: Redscreen: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Crn_16x16_02_932.XComDestructibleActor_135"
  1568. [0940.32] Warning: Redscreen: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Crn_16x16_02_932.XComDestructibleActor_140"
  1569. [0940.32] Warning: Redscreen: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Crn_16x16_02_932.XComDestructibleActor_758"
  1570. [0940.32] Warning: Redscreen: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Crn_16x16_02_932.XComDestructibleActor_759"
  1571. [0940.32] Warning: Redscreen: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Crn_16x16_02_932.XComDestructibleActor_762"
  1572. [0940.32] Warning: Redscreen: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Crn_16x16_02_932.XComDestructibleActor_763"
  1573. [0940.32] Warning: Redscreen: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Crn_16x16_02_932.XComDestructibleActor_764"
  1574. [0940.32] Warning: Redscreen: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Str_16x16_01_933.XComDestructibleActor_235"
  1575. [0940.32] Warning: Redscreen: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Str_16x16_01_933.XComDestructibleActor_241"
  1576. [0940.32] Warning: Redscreen: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Str_16x16_01_933.XComDestructibleActor_262"
  1577. [0940.32] Warning: Redscreen: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Str_16x16_01_933.XComDestructibleActor_263"
  1578. [0940.32] Warning: Redscreen: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Str_16x16_01_933.XComDestructibleActor_267"
  1579. [0940.32] Warning: Redscreen: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Str_16x16_01_933.XComDestructibleActor_272"
  1580. [0940.32] Warning: Redscreen: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Str_16x16_01_933.XComDestructibleActor_273"
  1581. [0940.32] Warning: Redscreen: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Str_16x16_01_933.XComDestructibleActor_135"
  1582. [0940.32] Warning: Redscreen: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Str_16x16_01_933.XComDestructibleActor_140"
  1583. [0940.32] Warning: Redscreen: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Str_16x16_01_933.XComDestructibleActor_758"
  1584. [0940.32] Warning: Redscreen: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Str_16x16_01_933.XComDestructibleActor_759"
  1585. [0940.32] Warning: Redscreen: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Str_16x16_01_933.XComDestructibleActor_762"
  1586. [0940.32] Warning: Redscreen: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Str_16x16_01_933.XComDestructibleActor_763"
  1587. [0940.32] Warning: Redscreen: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Str_16x16_01_933.XComDestructibleActor_764"
  1588. [0940.57] Log: Decal Regeneration: 0 times, 45.605 ms
  1589. [0943.44] XCom_Maps: , Plot_TUN_Sewer_PsiTrans_01, , 14.53
  1590. [0943.46] Log: XCom3DCursor::CachePlotDefinitionValues: Caching 1 as the MaxFloor.
  1591. [0943.57] ScriptLog: Gotcha Again v142: Initialization complete.
  1592. [0943.57] ScriptLog: LPUtilities: Starting Garbage Collection and Validation.
  1593. [0944.26] Log: Physics mode for (SkeletalMeshActor_9) is not compatible with TickGroup(0) adjusting
  1594. [0944.27] Log: Decal Regeneration: 0 times, 50.032 ms
  1595. [0944.49] Log: Kismet: Soldier added to intro
  1596. [0944.49] Log: Kismet: Soldier added to intro
  1597. [0944.49] Log: Kismet: Soldier added to intro
  1598. [0944.49] Log: Kismet: Soldier added to intro
  1599. [0944.49] Log: Kismet: 4 units parsed for intro
  1600. [0944.60] ScriptLog: [NMD] - NMD Initializing
  1601. [0944.60] ScriptLog: [NMD] - NMD at version: 1.0.2
  1602. [0948.69] Warning: SeqAct_ActivateRemoteEvent CIN_SkyrangerIntros.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_6 failed to find target event: CIN_EndCapture
  1603. [0948.74] XCom_Event:
  1604.  
  1605. Validation Failure Summary (These event listeners have been REMOVED) :
  1606.  
  1607. [0948.74] Log: X2TacticalGameRuleset_3 CreateTacticalGame: End of Begin Block
  1608. [0948.74] Log: X2TacticalGameRuleset_3 PostCreateTacticalGame: BeginState
  1609. [0948.74] Log: X2TacticalGameRuleset_3 PostCreateTacticalGame: Start of Begin Block
  1610. [0948.83] Log: XCom3DCursor::ResetPlotValueCache
  1611. [0948.83] Log: Kismet: <<<< Mission Startup Block >>>>
  1612. [0948.83] Log: Kismet: X : Pulling global ini values
  1613. [0948.83] Log: Kismet: X : Pulling guerilla ops ini values
  1614. [0948.83] Log: Kismet: X : Pulling destroy transmitter ini values
  1615. [0948.83] Log: Kismet: X : Generate Objectives
  1616. [0948.83] Log: Kismet: : Starting point relative to LOP anchor
  1617. [0948.83] Log: Kismet: 2 : Generate psionic node at tile mark
  1618. [0948.84] Log: Kismet: 6 : Generate psionic node at tile mark
  1619. [0948.84] Log: Kismet: 10 : Generate psionic node at tile mark
  1620. [0948.84] Log: Kismet: 14 : Generate psionic node at tile mark
  1621. [0948.84] Log: Kismet: 18 : Generate psionic node at tile mark
  1622. [0948.85] Log: Kismet: 22 : Generate psionic node at tile mark
  1623. [0948.85] Log: Kismet: 26 : Generate psionic node at tile mark
  1624. [0948.85] Log: Kismet: X : Finished generating nodes
  1625. [0948.85] Log: Kismet: << Processing XCom Unit List >>
  1626. [0948.85] Log: Kismet: 4 : Units registered to XCOM squad list
  1627. [0948.85] Log: Kismet: X : Updating XCOM list counts
  1628. [0948.85] Log: Kismet: 4 : XCOM squad units in play
  1629. [0948.85] Log: Kismet: 0 : XCOM squad units killed
  1630. [0948.85] Log: Kismet: 0 : XCOM squad units extracted
  1631. [0948.85] Log: Kismet: 2 : Set XCom Heavy Losses threshold
  1632. [0948.86] Log: Kismet: << Configuring Chance Based Reinforcements >>
  1633. [0948.86] Log: Kismet: 30 : Reinforcements Roll
  1634. [0948.86] Log: Kismet: X : Standard reinforcements queued
  1635. [0948.86] Log: Kismet: << Setup Mission Timer >>
  1636. [0948.86] Log: Kismet: X : Timer engaged at mission start
  1637. [0948.86] Log: Kismet: <<<< Obtaining objective references and data >>>>
  1638. [0948.87] Warning: SeqAct_ActivateRemoteEvent Obj_DestroyTransmitter.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_0 failed to find target event: Sitrep_IntroVO
  1639. [0948.87] Log: Kismet: Mission Difficulty set to VETERAN
  1640. [0948.93] Log: XCom3DCursor::CachePlotDefinitionValues: Caching 1 as the MaxFloor.
  1641. [0949.24] Log: X2TacticalGameRuleset_3 TurnPhase_Begin: BeginState
  1642. [0949.24] Log: X2TacticalGameRuleset_3 TurnPhase_Begin: Start of Begin Block
  1643. [0949.24] Log: X2TacticalGameRuleset_3 TurnPhase_Begin: End of Begin Block
  1644. [0949.24] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: BeginState
  1645. [0949.25] Log: Kismet: <<<< Processing Turn Timer : UMS Basic Timer >>>>
  1646. [0949.25] Log: Kismet: X : Turn timer decrement bypassed for first timed turn
  1647. [0949.25] Warning: SeqAct_ActivateRemoteEvent UMS_BasicMissionTimer.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_13 failed to find target event: UMS_MissionTimerActivated
  1648. [0949.25] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Start of Begin Block
  1649. [0949.27] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1650. [0958.48] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  1651. [0958.48] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  1652. [0958.50] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1653. [0958.52] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  1654. [0958.52] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  1655. [1002.50] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1656. [1002.53] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  1657. [1014.02] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1658. [1014.04] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  1659. [1027.93] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1660. [1027.95] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  1661. [1037.46] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1662. [1037.48] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 2
  1663. [1044.74] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  1664. [1044.77] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1665. [1044.79] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  1666. [1044.79] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  1667. [1044.80] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1668. [1044.82] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  1669. [1044.82] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  1670. [1044.90] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1671. [1044.92] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  1672. [1044.96] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1673. [1044.96] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
  1674. [1045.00] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 2
  1675. [1047.80] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  1676. [1047.82] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1677. [1047.84] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  1678. [1047.84] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  1679. [1047.92] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1680. [1047.94] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  1681. [1047.98] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1682. [1047.98] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
  1683. [1048.02] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  1684. [1048.03] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1685. [1048.05] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  1686. [1048.05] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  1687. [1048.43] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1688. [1048.45] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  1689. [1048.49] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1690. [1048.49] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
  1691. [1048.54] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  1692. [1048.55] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1693. [1048.57] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  1694. [1048.57] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  1695. [1048.57] Log: Kismet: X : Lost exterminated, disabling system
  1696. [1048.58] Log: Kismet: X : Sweep is not complete
  1697. [1048.59] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1698. [1048.61] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  1699. [1048.61] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  1700. [1048.62] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1701. [1048.64] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  1702. [1048.64] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  1703. [1048.64] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 3
  1704. [1048.69] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Updating AI Activity
  1705. [1048.69] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Ending the Phase
  1706. [1048.69] Log: X2TacticalGameRuleset_3 TurnPhase_End: BeginState
  1707. [1048.69] Log: X2TacticalGameRuleset_3 TurnPhase_End: Start of Begin Block
  1708. [1048.69] Log: X2TacticalGameRuleset_3 TurnPhase_End: End of Begin Block
  1709. [1048.69] Log: X2TacticalGameRuleset_3 TurnPhase_Begin: BeginState
  1710. [1048.69] Log: X2TacticalGameRuleset_3 TurnPhase_Begin: Start of Begin Block
  1711. [1048.69] Log: X2TacticalGameRuleset_3 TurnPhase_Begin: End of Begin Block
  1712. [1048.69] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: BeginState
  1713. [1048.69] Log: Kismet: <<<< Processing Turn Timer : UMS Basic Timer >>>>
  1714. [1048.69] Log: Kismet: X : Decrement mission timer
  1715. [1048.69] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Start of Begin Block
  1716. [1048.71] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1717. [1048.78] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  1718. [1048.78] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  1719. [1048.80] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1720. [1048.82] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  1721. [1048.82] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  1722. [1051.57] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1723. [1051.59] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  1724. [1063.56] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1725. [1063.58] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  1726. [1070.01] Log: Kismet: X : Used object was not the bomb emplacement
  1727. [1070.03] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1728. [1070.05] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  1729. [1077.97] Log: Kismet: << XCOM : Concealment Broken >>
  1730. [1077.97] Log: Kismet: X : Chance base RNF system has engaged
  1731. [1077.97] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1732. [1078.00] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  1733. [1089.83] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1734. [1089.86] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  1735. [1095.51] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1736. [1095.54] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  1737. [1102.35] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1738. [1102.37] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  1739. [1107.45] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1740. [1107.47] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  1741. [1107.64] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1742. [1107.64] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
  1743. [1117.19] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  1744. [1137.56] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1745. [1137.59] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 2
  1746. [1144.86] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  1747. [1144.89] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1748. [1144.91] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  1749. [1144.91] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  1750. [1144.93] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1751. [1144.95] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  1752. [1144.95] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  1753. [1144.97] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1754. [1144.99] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  1755. [1145.00] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  1756. [1145.08] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1757. [1145.10] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  1758. [1145.14] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1759. [1145.14] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
  1760. [1145.18] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 2
  1761. [1147.98] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  1762. [1148.00] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1763. [1148.02] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  1764. [1148.02] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  1765. [1148.09] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1766. [1148.11] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  1767. [1148.16] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1768. [1148.16] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
  1769. [1148.19] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  1770. [1148.21] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1771. [1148.23] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  1772. [1148.23] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  1773. [1148.25] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1774. [1148.26] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  1775. [1148.26] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  1776. [1148.28] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1777. [1148.31] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  1778. [1148.31] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  1779. [1148.31] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 3
  1780. [1148.34] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Updating AI Activity
  1781. [1148.34] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Ending the Phase
  1782. [1148.34] Log: X2TacticalGameRuleset_3 TurnPhase_End: BeginState
  1783. [1148.34] Log: X2TacticalGameRuleset_3 TurnPhase_End: Start of Begin Block
  1784. [1148.34] Log: X2TacticalGameRuleset_3 TurnPhase_End: End of Begin Block
  1785. [1148.34] Log: X2TacticalGameRuleset_3 TurnPhase_Begin: BeginState
  1786. [1148.34] Log: X2TacticalGameRuleset_3 TurnPhase_Begin: Start of Begin Block
  1787. [1148.34] Log: X2TacticalGameRuleset_3 TurnPhase_Begin: End of Begin Block
  1788. [1148.34] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: BeginState
  1789. [1148.34] Log: Kismet: 0.187 Turn roll
  1790. [1148.34] Log: Kismet: <<<< Processing Turn Timer : UMS Basic Timer >>>>
  1791. [1148.34] Log: Kismet: X : Decrement mission timer
  1792. [1148.34] Log: Kismet: X : Play first time warning VO
  1793. [1148.34] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Start of Begin Block
  1794. [1148.36] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1795. [1148.56] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  1796. [1148.56] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  1797. [1148.58] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1798. [1148.61] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  1799. [1148.61] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  1800. [1156.32] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1801. [1156.34] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  1802. [1172.37] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1803. [1172.40] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  1804. [1195.54] Log: Kismet: X : Used object was not the bomb emplacement
  1805. [1195.56] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1806. [1195.59] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  1807. [1205.79] ScriptLog: NMD - Game state was interrupted: OnKickedDoor
  1808. [1205.81] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1809. [1205.83] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  1810. [1212.34] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1811. [1212.36] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 2
  1812. [1216.01] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  1813. [1216.03] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1814. [1216.05] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  1815. [1216.05] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  1816. [1216.07] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1817. [1216.09] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  1818. [1216.09] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  1819. [1216.11] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1820. [1216.13] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  1821. [1216.13] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  1822. [1216.20] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1823. [1216.22] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  1824. [1216.41] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1825. [1216.41] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
  1826. [1224.60] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 2
  1827. [1231.73] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  1828. [1231.75] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1829. [1231.77] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  1830. [1231.77] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  1831. [1231.85] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1832. [1231.87] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  1833. [1231.92] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1834. [1231.92] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
  1835. [1231.96] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  1836. [1231.98] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1837. [1232.00] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  1838. [1232.00] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  1839. [1232.02] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1840. [1232.04] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  1841. [1232.04] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  1842. [1232.05] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1843. [1232.07] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  1844. [1232.07] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  1845. [1232.07] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 3
  1846. [1232.11] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Updating AI Activity
  1847. [1232.11] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Ending the Phase
  1848. [1232.11] Log: X2TacticalGameRuleset_3 TurnPhase_End: BeginState
  1849. [1232.11] Log: X2TacticalGameRuleset_3 TurnPhase_End: Start of Begin Block
  1850. [1232.11] Log: X2TacticalGameRuleset_3 TurnPhase_End: End of Begin Block
  1851. [1232.11] Log: X2TacticalGameRuleset_3 TurnPhase_Begin: BeginState
  1852. [1232.11] Log: X2TacticalGameRuleset_3 TurnPhase_Begin: Start of Begin Block
  1853. [1232.11] Log: X2TacticalGameRuleset_3 TurnPhase_Begin: End of Begin Block
  1854. [1232.11] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: BeginState
  1855. [1232.11] Log: Kismet: 0.518 Turn roll
  1856. [1232.11] Log: Kismet: <<<< Processing Turn Timer : UMS Basic Timer >>>>
  1857. [1232.11] Log: Kismet: X : Decrement mission timer
  1858. [1232.11] Log: Kismet: X : Play final time warning VO
  1859. [1232.12] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Start of Begin Block
  1860. [1232.13] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1861. [1232.31] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  1862. [1232.31] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  1863. [1232.33] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1864. [1232.36] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  1865. [1232.36] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  1866. [1250.92] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1867. [1250.94] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  1868. [1259.21] Log: Kismet: <<<< Handle power node destruction >>>>
  1869. [1259.21] Log: Kismet: 1 : Adding turns to the timer
  1870. [1259.21] Log: Kismet: X : Increment mission timer
  1871. [1259.24] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1872. [1259.27] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  1873. [1282.28] ScriptLog: NMD - Game state was interrupted: OnUnitMoveFinished
  1874. [1282.30] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1875. [1282.33] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  1876. [1299.97] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1877. [1299.99] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  1878. [1311.55] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1879. [1311.58] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  1880. [1321.19] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1881. [1321.22] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 2
  1882. [1326.87] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  1883. [1326.89] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1884. [1326.91] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  1885. [1326.91] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  1886. [1326.93] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1887. [1326.95] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  1888. [1326.95] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  1889. [1326.97] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1890. [1326.99] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  1891. [1326.99] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  1892. [1327.07] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1893. [1327.09] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  1894. [1327.21] Log: Kismet: X : Used object was not the bomb emplacement
  1895. [1327.21] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1896. [1327.21] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
  1897. [1328.28] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 2
  1898. [1331.80] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  1899. [1331.82] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1900. [1331.84] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  1901. [1331.84] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  1902. [1331.91] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1903. [1331.93] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  1904. [1332.11] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1905. [1332.11] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
  1906. [1335.79] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 2
  1907. [1343.37] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  1908. [1343.40] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1909. [1343.42] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  1910. [1343.42] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  1911. [1343.44] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1912. [1343.46] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  1913. [1343.46] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  1914. [1343.48] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1915. [1343.50] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  1916. [1343.50] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  1917. [1343.50] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 3
  1918. [1343.55] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Updating AI Activity
  1919. [1343.55] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Ending the Phase
  1920. [1343.55] Log: X2TacticalGameRuleset_3 TurnPhase_End: BeginState
  1921. [1343.55] Log: X2TacticalGameRuleset_3 TurnPhase_End: Start of Begin Block
  1922. [1343.55] Log: X2TacticalGameRuleset_3 TurnPhase_End: End of Begin Block
  1923. [1343.55] Log: X2TacticalGameRuleset_3 TurnPhase_Begin: BeginState
  1924. [1343.55] Log: X2TacticalGameRuleset_3 TurnPhase_Begin: Start of Begin Block
  1925. [1343.55] Log: X2TacticalGameRuleset_3 TurnPhase_Begin: End of Begin Block
  1926. [1343.55] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: BeginState
  1927. [1343.55] Log: Kismet: 0.652 Turn roll
  1928. [1343.55] Log: Kismet: <<<< Processing Turn Timer : UMS Basic Timer >>>>
  1929. [1343.55] Log: Kismet: X : Decrement mission timer
  1930. [1343.56] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Start of Begin Block
  1931. [1343.57] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1932. [1343.66] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  1933. [1343.66] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  1934. [1343.68] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1935. [1343.70] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  1936. [1343.70] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  1937. [1350.28] Log: Kismet: <<<< Handle power node destruction >>>>
  1938. [1350.28] Log: Kismet: 1 : Adding turns to the timer
  1939. [1350.28] Log: Kismet: X : Increment mission timer
  1940. [1350.31] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1941. [1350.33] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  1942. [1358.39] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1943. [1358.41] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  1944. [1367.17] Log: Kismet: <<<< Handle power node destruction >>>>
  1945. [1367.17] Log: Kismet: 1 : Adding turns to the timer
  1946. [1367.17] Log: Kismet: X : Increment mission timer
  1947. [1367.17] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1948. [1367.20] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  1949. [1385.95] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1950. [1385.98] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  1951. [1396.66] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1952. [1396.68] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  1953. [1404.80] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1954. [1405.17] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 2
  1955. [1410.11] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  1956. [1410.14] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1957. [1410.16] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  1958. [1410.16] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  1959. [1410.18] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1960. [1410.20] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  1961. [1410.20] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  1962. [1410.22] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1963. [1410.24] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  1964. [1410.24] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  1965. [1410.42] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1966. [1410.44] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 2
  1967. [1413.99] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  1968. [1414.00] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1969. [1414.03] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  1970. [1414.03] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  1971. [1414.15] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1972. [1414.17] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  1973. [1414.23] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1974. [1414.23] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
  1975. [1417.20] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 2
  1976. [1420.77] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  1977. [1420.80] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1978. [1420.83] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  1979. [1420.83] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  1980. [1420.86] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1981. [1420.88] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  1982. [1420.88] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  1983. [1420.90] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1984. [1420.92] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  1985. [1420.92] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  1986. [1420.92] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 3
  1987. [1420.95] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Updating AI Activity
  1988. [1420.95] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Ending the Phase
  1989. [1420.95] Log: X2TacticalGameRuleset_3 TurnPhase_End: BeginState
  1990. [1420.95] Log: X2TacticalGameRuleset_3 TurnPhase_End: Start of Begin Block
  1991. [1420.95] Log: X2TacticalGameRuleset_3 TurnPhase_End: End of Begin Block
  1992. [1420.95] Log: X2TacticalGameRuleset_3 TurnPhase_Begin: BeginState
  1993. [1420.96] Log: X2TacticalGameRuleset_3 TurnPhase_Begin: Start of Begin Block
  1994. [1420.96] Log: X2TacticalGameRuleset_3 TurnPhase_Begin: End of Begin Block
  1995. [1420.96] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: BeginState
  1996. [1420.96] Log: Kismet: 0.451 Turn roll
  1997. [1420.96] Log: Kismet: X : Reinforcements system triggered
  1998. [1420.96] Log: Kismet: X : Standard reinforcements call issued
  1999. [1420.96] Log: Kismet: <<<< Processing Turn Timer : UMS Basic Timer >>>>
  2000. [1420.96] Log: Kismet: X : Decrement mission timer
  2001. [1420.99] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Start of Begin Block
  2002. [1421.01] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2003. [1421.70] Warning: Redscreen: FullyLoading in DynamicLoadObject: FX_Tunnel_Reinforcements (FX_Tunnel_Reinforcements.P_Digging_Warning)
  2004. [1425.13] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  2005. [1425.13] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  2006. [1425.15] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2007. [1425.18] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  2008. [1425.18] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  2009. [1431.19] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2010. [1431.22] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  2011. [1437.51] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2012. [1437.54] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  2013. [1446.24] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2014. [1446.26] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  2015. [1456.06] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2016. [1456.08] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  2017. [1469.33] ScriptLog: NMD - Game state was interrupted: OnUnitMoveFinished
  2018. [1469.35] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2019. [1469.38] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  2020. [1502.58] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2021. [1502.62] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 2
  2022. [1504.52] Log: XComPawnHitEffect_64 PLAYSOUND with no sound cue called from PostBeginPlay
  2023. [1504.52] Log: Script call stack:
  2024. Function XComGame.GenericHitEffect:PostBeginPlay
  2025.  
  2026. [1508.03] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  2027. [1508.06] Log: Kismet: X : RNF module has deactivated
  2028. [1508.06] Log: Kismet: X : Clearing RNF required flag
  2029. [1508.12] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2030. [1515.20] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  2031. [1515.20] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  2032. [1515.23] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2033. [1521.69] Warning: Warning, 582.486 [XComAlienPawn_42] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-10256.387 Y=-10256.384 Z=0.000) RMT=(X=-9.906 Y=-9.906 Z=0.000)
  2034. [1527.80] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  2035. [1527.80] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  2036. [1527.82] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2037. [1527.84] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  2038. [1527.84] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  2039. [1527.86] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2040. [1527.88] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  2041. [1527.88] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  2042. [1528.03] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2043. [1528.05] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  2044. [1528.40] Log: Decal Regeneration: 0 times, 52.905 ms
  2045. [1528.41] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2046. [1528.41] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
  2047. [1531.79] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 2
  2048. [1546.38] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  2049. [1546.40] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2050. [1546.43] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  2051. [1546.43] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  2052. [1546.45] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2053. [1546.47] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  2054. [1546.47] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  2055. [1546.50] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2056. [1546.52] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  2057. [1546.52] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  2058. [1546.55] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2059. [1546.57] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  2060. [1546.57] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  2061. [1546.59] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2062. [1546.61] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  2063. [1546.61] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  2064. [1546.64] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2065. [1546.66] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  2066. [1546.66] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  2067. [1546.66] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 3
  2068. [1546.70] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Updating AI Activity
  2069. [1546.70] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Ending the Phase
  2070. [1546.70] Log: X2TacticalGameRuleset_3 TurnPhase_End: BeginState
  2071. [1546.71] Log: X2TacticalGameRuleset_3 TurnPhase_End: Start of Begin Block
  2072. [1546.71] Log: X2TacticalGameRuleset_3 TurnPhase_End: End of Begin Block
  2073. [1546.71] Log: X2TacticalGameRuleset_3 TurnPhase_Begin: BeginState
  2074. [1546.71] Log: X2TacticalGameRuleset_3 TurnPhase_Begin: Start of Begin Block
  2075. [1546.71] Log: X2TacticalGameRuleset_3 TurnPhase_Begin: End of Begin Block
  2076. [1546.71] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: BeginState
  2077. [1546.71] Log: Kismet: <<<< Processing Turn Timer : UMS Basic Timer >>>>
  2078. [1546.71] Log: Kismet: X : Decrement mission timer
  2079. [1546.75] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Start of Begin Block
  2080. [1546.78] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2081. [1546.90] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  2082. [1546.90] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  2083. [1546.93] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2084. [1546.99] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  2085. [1546.99] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  2086. [1561.82] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2087. [1561.85] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  2088. [1591.12] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2089. [1591.15] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  2090. [1596.78] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2091. [1596.82] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  2092. [1610.83] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2093. [1610.86] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  2094. [1617.33] Warning: SeqAct_ActivateRemoteEvent Obj_DestroyTransmitter.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_58 failed to find target event: SITREP_Waves_CancelReinforcements
  2095. [1617.33] Log: Kismet: X : Reinforcements system triggered
  2096. [1617.33] Log: Kismet: X : XCOM hunt system engaged
  2097. [1617.33] Log: Kismet: 3 : Alien units remaining
  2098. [1617.33] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2099. [1617.36] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  2100. [1633.68] ScriptLog: NMD - Game state was interrupted: OnUnitMoveFinished
  2101. [1633.70] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2102. [1633.72] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  2103. [1650.17] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2104. [1650.19] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 2
  2105. [1655.71] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  2106. [1655.72] Log: Kismet: X : Updating XCOM position alert for hunt system
  2107. [1655.75] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2108. [1655.77] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  2109. [1655.77] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  2110. [1655.79] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2111. [1655.80] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  2112. [1655.80] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  2113. [1655.82] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2114. [1655.84] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  2115. [1655.84] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  2116. [1655.86] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2117. [1655.88] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  2118. [1655.88] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  2119. [1656.02] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2120. [1656.04] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  2121. [1656.09] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2122. [1656.09] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
  2123. [1656.41] Error: Can't call TermBody() on (XComDestructibleActor_221)->(RB_BodyInstance_16781) during async work!
  2124. [1656.41] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Str_16x16_02_910.XComDestructibleActor_221 Component: StaticMeshComponent_42 StaticMesh: Tunnel_Girders.Meshes.Pillars.UtilityPillar_B_LoCov_Base_1x1_Destro
  2125. [1658.96] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 2
  2126. [1663.26] Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for Plot_TUN_Sewer_PsiTrans_01.TheWorld:PersistentLevel.XComWeapon_256.SkeletalMeshComponent_6266 with skeletalmesh FX_Weapons_Shared.Weapon_Dummy
  2127. [1677.06] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  2128. [1677.09] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2129. [1677.11] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  2130. [1677.11] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  2131. [1677.23] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2132. [1677.25] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  2133. [1677.32] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2134. [1677.32] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
  2135. [1679.83] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 2
  2136. [1686.23] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  2137. [1686.24] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2138. [1686.26] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  2139. [1686.26] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  2140. [1686.28] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2141. [1686.30] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  2142. [1686.31] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  2143. [1686.44] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2144. [1686.46] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 2
  2145. [1697.46] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  2146. [1697.48] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2147. [1697.50] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  2148. [1697.50] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  2149. [1697.52] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2150. [1697.54] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  2151. [1697.54] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  2152. [1697.56] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2153. [1697.58] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  2154. [1697.58] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  2155. [1697.58] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 3
  2156. [1697.62] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Updating AI Activity
  2157. [1697.62] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Ending the Phase
  2158. [1697.62] Log: X2TacticalGameRuleset_3 TurnPhase_End: BeginState
  2159. [1697.62] Log: X2TacticalGameRuleset_3 TurnPhase_End: Start of Begin Block
  2160. [1697.62] Log: X2TacticalGameRuleset_3 TurnPhase_End: End of Begin Block
  2161. [1697.62] Log: X2TacticalGameRuleset_3 TurnPhase_Begin: BeginState
  2162. [1697.62] Log: X2TacticalGameRuleset_3 TurnPhase_Begin: Start of Begin Block
  2163. [1697.62] Log: X2TacticalGameRuleset_3 TurnPhase_Begin: End of Begin Block
  2164. [1697.62] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: BeginState
  2165. [1697.62] Log: Kismet: <<<< Processing Turn Timer : UMS Basic Timer >>>>
  2166. [1697.62] Log: Kismet: X : Timer has already resolved
  2167. [1697.63] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Start of Begin Block
  2168. [1697.66] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2169. [1698.46] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  2170. [1698.46] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  2171. [1698.48] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2172. [1698.55] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Check for Available Actions
  2173. [1698.55] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  2174. [1706.02] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2175. [1706.05] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  2176. [1718.76] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_TUN_Sewer_PsiTrans_01.TheWorld:PersistentLevel.XComWeapon_253.SkeletalMeshComponent_6225 with skeletalmesh: NULL
  2177. [1718.76] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_TUN_Sewer_PsiTrans_01.TheWorld:PersistentLevel.XComWeapon_253.SkeletalMeshComponent_6225 with skeletalmesh: NULL
  2178. [1727.92] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2179. [1727.95] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions
  2180. [1734.18] ScriptLog: NMD - Game state was interrupted: OnUnitMoveFinished
  2181. [1734.20] Log: Kismet: 0 : Alien units remaining
  2182. [1734.20] Log: Kismet: 0 : Lost Active
  2183. [1734.20] Log: Kismet: X : Sweep is complete
  2184. [1734.20] ScriptLog: DLC2 OnTacticalGameEnd
  2185. [1734.22] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2186. [1734.26] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 2
  2187. [1742.24] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Going to the Next Player
  2188. [1742.24] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Waiting for Visualizer: 3
  2189. [1742.28] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Updating AI Activity
  2190. [1742.28] Log: X2TacticalGameRuleset_3 TurnPhase_UnitActions: Ending the Phase
  2191. [1742.28] Log: X2TacticalGameRuleset_3 EndTacticalGame: BeginState
  2192. [1742.29] Log: X2TacticalGameRuleset_3 EndTacticalGame: Start of Begin Block
  2193. [1747.09] Log: Decal Regeneration: 0 times, 56.224 ms
  2194. [1747.70] Log: --- LOADING MOVIE START ---
  2195. [1747.71] Log: X2TacticalGameRuleset_3 EndTacticalGame: End of Begin Block
  2196. [1748.19] Warning: [DanK] Unable to find EncounterID 'LIST_TheLost_PrePlaced'
  2197.  
  2198. [1748.19] Warning: [DanK] Unable to find EncounterID 'LIST_TheLost_PrePlaced'
  2199.  
  2200. [1748.19] Warning: [DanK] Unable to find EncounterID 'LIST_TheLost_PrePlaced'
  2201.  
  2202. [1748.19] Warning: [DanK] Unable to find EncounterID 'LIST_TheLost_PrePlaced'
  2203.  
  2204. [1748.19] Warning: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Crn_16x16_02_932.XComDestructibleActor_135"
  2205.  
  2206. [1748.19] Warning: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Crn_16x16_02_932.XComDestructibleActor_140"
  2207.  
  2208. [1748.19] Warning: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Crn_16x16_02_932.XComDestructibleActor_758"
  2209.  
  2210. [1748.19] Warning: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Crn_16x16_02_932.XComDestructibleActor_759"
  2211.  
  2212. [1748.19] Warning: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Crn_16x16_02_932.XComDestructibleActor_762"
  2213.  
  2214. [1748.19] Warning: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Crn_16x16_02_932.XComDestructibleActor_763"
  2215.  
  2216. [1748.19] Warning: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Crn_16x16_02_932.XComDestructibleActor_764"
  2217.  
  2218. [1748.19] Warning: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Str_16x16_01_933.XComDestructibleActor_235"
  2219.  
  2220. [1748.19] Warning: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Str_16x16_01_933.XComDestructibleActor_241"
  2221.  
  2222. [1748.19] Warning: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Str_16x16_01_933.XComDestructibleActor_262"
  2223.  
  2224. [1748.19] Warning: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Str_16x16_01_933.XComDestructibleActor_263"
  2225.  
  2226. [1748.19] Warning: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Str_16x16_01_933.XComDestructibleActor_267"
  2227.  
  2228. [1748.19] Warning: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Str_16x16_01_933.XComDestructibleActor_272"
  2229.  
  2230. [1748.19] Warning: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Str_16x16_01_933.XComDestructibleActor_273"
  2231.  
  2232. [1748.19] Warning: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Str_16x16_01_933.XComDestructibleActor_135"
  2233.  
  2234. [1748.19] Warning: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Str_16x16_01_933.XComDestructibleActor_140"
  2235.  
  2236. [1748.19] Warning: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Str_16x16_01_933.XComDestructibleActor_758"
  2237.  
  2238. [1748.19] Warning: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Str_16x16_01_933.XComDestructibleActor_759"
  2239.  
  2240. [1748.19] Warning: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Str_16x16_01_933.XComDestructibleActor_762"
  2241.  
  2242. [1748.19] Warning: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Str_16x16_01_933.XComDestructibleActor_763"
  2243.  
  2244. [1748.19] Warning: Unable to determine destructible actor dimensions for "Plot_TUN_Sewer_PsiTrans_01.TheWorld:TUN_Sewer_Str_16x16_01_933.XComDestructibleActor_764"
  2245.  
  2246. [1748.19] Warning: SeqAct_IsUnitAGivenTemplate: No unit or invalid unit passed to kismet action
  2247.  
  2248. [1748.19] Warning: SeqAct_IsUnitAGivenTemplate: No unit or invalid unit passed to kismet action
  2249.  
  2250. [1748.19] Warning: Effect Yell has no stat modifiers. Author: jbouscher / @gameplay
  2251.  
  2252. [1748.19] Warning: FullyLoading in DynamicLoadObject: FX_Tunnel_Reinforcements (FX_Tunnel_Reinforcements.P_Digging_Warning)
  2253.  
  2254. [1748.25] Log: ###### OnlineEventMgr waited 0.00 seconds for saves to complete
  2255. [1748.25] Log: LoadMap: Avenger_Root?Name=Player?Team=255?game=XComGame.XComHeadQuartersGame
  2256. [1749.95] Log: Setting Game Info for World (0x11130200) 'Avenger_Root.TheWorld:PersistentLevel.WorldInfo_0'
  2257. [1749.95] Log: Game class is 'XComHeadquartersGame'
  2258. [1749.95] Log: Set Game Info as (0xbf11d00) 'Avenger_Root.TheWorld:PersistentLevel.XComHeadquartersGame_2'
  2259. [1750.07] Log: Bringing World Avenger_Root.TheWorld up for play (0) at 2017.11.07-12.59.35
  2260. [1750.09] Log: Bringing up level for play took: 0.140506
  2261. [1750.13] Log: ########### Finished loading level: 1.887420 seconds
  2262. [1751.58] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
  2263. [1751.59] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
  2264. [1751.67] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
  2265. [1751.68] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
  2266. [1751.78] Log: Decal Regeneration: 0 times, 56.229 ms
  2267. [1751.96] XCom_Event:
  2268.  
  2269. Validation Failure Summary (These event listeners have been REMOVED) :
  2270.  
  2271. [1752.33] Error: (AddNetObject) Objects XComPhysicalMaterialProperty PhysicalMaterials.PM_Panels_Alien:XComPhysicalMaterialProperty_0 and XComPhysicalMaterialProperty PhysicalMaterials.PM_Water:XComPhysicalMaterialProperty_2 have duplicate NetIndex 49
  2272. [1753.00] Log: Decal Regeneration: 0 times, 56.260 ms
  2273. [1756.50] Log: Decal Regeneration: 0 times, 56.293 ms
  2274. [1757.70] Log: --- LOADING MOVIE TIME: 9.99 sec ---
  2275. [1760.54] Log: Activated Avenger_Cap 1 1 1
  2276. [1762.05] Log: Activated Avenger_Cap 1 1 1
  2277. [1785.25] Log: Activated AVG_Armory_CAP 1 1 0
  2278. [1785.29] Log: Decal Regeneration: 0 times, 56.338 ms
  2279. [1787.06] Log: Movie Started Event: CIN_TP_WelcomeResistance
  2280. [1788.17] Log: Movie Finished Event: CIN_TP_WelcomeResistance, 1.104746, 98.000000
  2281. [1788.17] Log: Movie Finished Event: CIN_TP_WelcomeResistance, 1.104761, 98.000000
  2282. [1788.20] Log: OnConversationSoundCueLoaded called with an INVALID LoadedObject!
  2283. [1791.98] Warning: SeqAct_ActivateRemoteEvent Avenger_Root.TheWorld:CIN_PostMission1_957.Main_Sequence.SeqAct_ActivateRemoteEvent_7 failed to find target event: CIN_UnhideOutline
  2284. [1791.98] Log: Activated Avenger_Cap 1 0 1
  2285. [1791.98] Log: Activated AVG_Armory_CAP 1 0 0
  2286. [1806.83] Log: Decal Regeneration: 0 times, 56.435 ms
  2287. [1817.51] Warning: SeqAct_ActivateRemoteEvent Avenger_Root.TheWorld:AVG_QuartersCommander_A_990.Main_Sequence.SeqAct_ActivateRemoteEvent_2 failed to find target event: CIN_CouncilMovieComplete
  2288. [1818.99] Warning: SeqAct_ActivateRemoteEvent Avenger_Root.TheWorld:AVG_QuartersCommander_A_990.Main_Sequence.SeqAct_ActivateRemoteEvent_0 failed to find target event: CIN_PrefinalMovieComplete
  2289. [1818.99] Warning: SeqAct_ActivateRemoteEvent Avenger_Root.TheWorld:AVG_QuartersCommander_A_990.Main_Sequence.SeqAct_ActivateRemoteEvent_3 failed to find target event: CIN_ReaperLeaderMovieComplete
  2290. [1818.99] Warning: SeqAct_ActivateRemoteEvent Avenger_Root.TheWorld:AVG_QuartersCommander_A_990.Main_Sequence.SeqAct_ActivateRemoteEvent_4 failed to find target event: CIN_SkirmisherLeaderMovieComplete
  2291. [1818.99] Warning: SeqAct_ActivateRemoteEvent Avenger_Root.TheWorld:AVG_QuartersCommander_A_990.Main_Sequence.SeqAct_ActivateRemoteEvent_1 failed to find target event: CIN_TemplarLeaderMovieComplete
  2292. [1831.93] Log: Decal Regeneration: 0 times, 56.472 ms
  2293. [1831.96] Log: Movie Started Event: CIN_Flyin_GuerillaTacticsSchool
  2294. [1833.29] Log: Movie Finished Event: CIN_Flyin_GuerillaTacticsSchool, 1.322185, 7.033326
  2295. [1833.29] Log: Movie Finished Event: CIN_Flyin_GuerillaTacticsSchool, 1.322261, 7.033326
  2296. [1846.81] Log: Decal Regeneration: 0 times, 56.518 ms
  2297. [1877.05] Log: Decal Regeneration: 0 times, 56.560 ms
  2298. [1904.32] Log: Decal Regeneration: 0 times, 56.596 ms
  2299. [1914.05] Log: Decal Regeneration: 0 times, 56.643 ms
  2300. [1918.35] Warning: Failed to find state State_UINarrative
  2301. [1919.37] Log: Movie Started Event: CIN_Welcome_Labs_Part2
  2302. [1920.20] Log: Movie Finished Event: CIN_Welcome_Labs_Part2, 0.828182, 89.699997
  2303. [1920.47] Log: OnConversationSoundCueLoaded called with an INVALID LoadedObject!
  2304. [1939.07] Log: Decal Regeneration: 0 times, 56.688 ms
  2305. [1940.43] Log: Movie Started Event: CIN_XP_LA_SetUp
  2306. [1947.19] Log: Movie Finished Event: CIN_XP_LA_SetUp, 6.760081, 119.966667
  2307. [1956.94] Log: Activated AVG_Armory_CAP 1 1 0
  2308. [1956.99] Log: Decal Regeneration: 0 times, 56.734 ms
  2309. [1966.25] ModEverythingReloaded: EquipmentList UIList_115 Avenger_Root.TheWorld:PersistentLevel.UIArmory_EquipmentSelect_2.OnItemClicked
  2310. [1966.26] ModEverythingReloaded: Adding Medikit to upgradable items
  2311. [1967.39] ModEverythingReloaded: EquipmentList OnItemClicked False
  2312. [1967.39] ModEverythingReloaded: UIArmory_WeaponUpgrade IsNotInStack False 445 Avenger_Root.TheWorld:PersistentLevel.UIArmory_WeaponUpgrade_2.IsVisible
  2313. [1967.46] ModEverythingReloaded: WeaponUpgradeScreen Avenger_Root.TheWorld:PersistentLevel.UIArmory_WeaponUpgrade_2.OnItemClicked
  2314. [1967.46] ModEverythingReloaded: bHasModularWeapons True
  2315. [1971.94] ModEverythingReloaded: WeaponUpgradeScreen Avenger_Root.TheWorld:PersistentLevel.UIArmory_WeaponUpgrade_2.OnItemClicked
  2316. [1971.94] ModEverythingReloaded: bHasModularWeapons True
  2317. [1972.77] ModEverythingReloaded: Adding Medikit to upgradable items
  2318. [2039.49] Log: Activated Avenger_Cap 1 1 1
  2319. [2039.55] Log: Decal Regeneration: 0 times, 56.778 ms
  2320. [2039.56] Log: Activated AVG_Armory_CAP 1 0 0
  2321. [2045.02] Log: Activated Avenger_Cap 1 0 1
  2322. [2045.11] Log: Decal Regeneration: 0 times, 56.819 ms
  2323. [2045.12] Log: Activated AVG_Armory_CAP 1 0 0
  2324. [2048.88] Log: --- LOADING MOVIE START ---
  2325. [2048.96] Log: ###### OnlineEventMgr waited 0.00 seconds for saves to complete
  2326. [2048.96] Log: LoadMap: Plot_ABN_LostAndAbandonedA?Name=Player?Team=255?game=XComGame.XComTacticalGame
  2327. [2049.28] Error: (RemoveNetObject) Objects XComPhysicalMaterialProperty PhysicalMaterials.PM_Panels_Alien:XComPhysicalMaterialProperty_0 and XComPhysicalMaterialProperty PhysicalMaterials.PM_Water:XComPhysicalMaterialProperty_2 have duplicate NetIndex 49
  2328. [2051.39] Log: Setting Game Info for World (0x18c0e100) 'Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.WorldInfo_6'
  2329. [2051.39] Log: Game class is 'XComTacticalGame'
  2330. [2051.39] Log: Set Game Info as (0x11371d00) 'Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComTacticalGame_4'
  2331. [2051.40] Log: Bringing World Plot_ABN_LostAndAbandonedA.TheWorld up for play (0) at 2017.11.07-13.04.36
  2332. [2051.41] Log: XComTacticalGame::PendingMatch - Begin State
  2333. [2051.41] Log: Bringing up level for play took: 0.016572
  2334. [2051.45] Log: ########### Finished loading level: 2.490222 seconds
  2335. [2051.45] Log: ActivateLevel CIN_XP_LostAndAbandonedA_Swap 1 1 0
  2336. [2051.45] Log: XComTacticalGame::PendingMatch - Wait on Async Loading
  2337. [2051.45] Log: XComTacticalGame::PendingMatch - Wait on Async Loading Complete
  2338. [2051.45] Log: XComTacticalGame::StartMatch
  2339. [2051.45] Log: XComTacticalGRI::StartMatch: Dropship=False, AutoTests=False, bTacticalQuickLaunch=False
  2340. [2051.45] Log: TacticalGRI::InitBattle: StartGameState=XComGameState_113976, IntendedForReloadLevel=False
  2341. [2051.45] Log: X2TacticalGameRuleset_4 CreateTacticalGame: BeginState
  2342. [2051.45] Log: XComTacticalGame::PendingMatch - End State -> Playing
  2343. [2051.45] Log: XComTacticalGame::Playing - Begin State
  2344. [2051.45] Log: X2TacticalGameRuleset_4 CreateTacticalGame: Start of Begin Block
  2345. [2051.87] Error: (AddNetObject) Objects XComPhysicalMaterialProperty PhysicalMaterials.PM_Panels_Alien:XComPhysicalMaterialProperty_0 and XComPhysicalMaterialProperty PhysicalMaterials.PM_Water:XComPhysicalMaterialProperty_2 have duplicate NetIndex 49
  2346. [2052.93] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
  2347. [2052.94] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
  2348. [2053.04] Log: Decal Regeneration: 0 times, 56.824 ms
  2349. [2053.04] Log: Activated CIN_XP_LostAndAbandonedA_Swap 1 0 0
  2350. [2054.52] Log: --- LOADING MOVIE TIME: 5.64 sec ---
  2351. [2054.53] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
  2352. [2054.53] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
  2353. [2055.46] Log: Tactical Load Debug: Generating Map
  2354. [2059.44] Log: Decal Regeneration: 0 times, 57.316 ms
  2355. [2061.11] Log: Decal Regeneration: 0 times, 57.816 ms
  2356. [2061.16] Log: Started building visibility map... (41888 tiles ( 44 x 56 x 17 ))
  2357. [2061.16] Log: WARNING! XCom Cover generation processed giant mesh: StaticMesh Abandoned_Periphery.Meshes.AbandonedSkyline_A
  2358. [2061.16] Log: WARNING! XCom Cover generation processed giant mesh: StaticMesh Abandoned_Periphery.Meshes.AbandonedSkyline_D
  2359. [2061.16] Log: WARNING! XCom Cover generation processed giant mesh: StaticMesh Abandoned_Periphery.Meshes.AbandonedSkyline_B
  2360. [2064.65] Log: Finished building visibility map. Map dimensions: 41888 tiles ( 44 x 56 x 17 )
  2361. [2064.65] Log: ----------------------------
  2362. [2064.65] Log: StaticTileFlags 301.04 KB (128.00 KB overhead) | 2461 of 2565 blocks used
  2363. [2064.65] Log: VisibilityBlockingVoxels 27946.86 KB (128.00 KB overhead) | 1403 of 2565 blocks used
  2364. [2064.65] Log: CoverFlags 155.84 KB (128.00 KB overhead) | 396 of 2565 blocks used
  2365. [2064.65] Log: FloorTileData 823.25 KB (128.00 KB overhead) | 618 of 2565 blocks used
  2366. [2064.65] Log: CoverTileData 295.06 KB (128.00 KB overhead) | 396 of 2565 blocks used
  2367. [2064.65] Log: InteractPoints 144.88 KB (128.00 KB overhead) | 60 of 2565 blocks used
  2368. [2064.65] Log: DynamicWorldFlags 128.00 KB (128.00 KB overhead) | 0 of 2565 blocks used
  2369. [2064.65] Log: FullTileOccupiers 207.03 KB (128.00 KB overhead) | 562 of 2565 blocks used
  2370. [2064.65] Log: EnvDmgTileData 128.00 KB (128.00 KB overhead) | 0 of 2565 blocks used
  2371. [2064.65] Log: DestructibleTileData 128.00 KB (128.00 KB overhead) | 0 of 2565 blocks used
  2372. [2064.65] Log: DestructibleEffectTileData 128.00 KB (128.00 KB overhead) | 0 of 2565 blocks used
  2373. [2064.65] Log: ----------------------------
  2374. [2064.70] Log: Total Data Size: 31897.67KB
  2375.  
  2376. [2064.79] Log: WARNING! XCom Cover generation processed giant mesh: StaticMesh Abandoned_Periphery.Meshes.AbandonedSkyline_D
  2377. [2065.44] Log: Decal Regeneration: 0 times, 61.027 ms
  2378. [2073.39] XCom_Maps: , Plot_ABN_LostAndAbandonedA, , 22.48
  2379. [2073.45] Log: WARNING! XCom Cover generation processed giant mesh: StaticMesh Abandoned_Periphery.Meshes.AbandonedSkyline_A
  2380. [2073.45] Log: XCom3DCursor::CachePlotDefinitionValues: Caching 2 as the MaxFloor.
  2381. [2073.56] ScriptLog: Gotcha Again v142: Initialization complete.
  2382. [2073.56] ScriptLog: LPUtilities: Starting Garbage Collection and Validation.
  2383. [2073.89] Log: Decal Regeneration: 0 times, 65.005 ms
  2384. [2074.33] ScriptLog: [NMD] - NMD Initializing
  2385. [2074.33] ScriptLog: [NMD] - NMD at version: 1.0.2
  2386. [2166.23] XCom_Event:
  2387.  
  2388. Validation Failure Summary (These event listeners have been REMOVED) :
  2389.  
  2390. [2166.23] Log: X2TacticalGameRuleset_4 CreateTacticalGame: End of Begin Block
  2391. [2166.23] Log: X2TacticalGameRuleset_4 PostCreateTacticalGame: BeginState
  2392. [2166.23] Log: X2TacticalGameRuleset_4 PostCreateTacticalGame: Start of Begin Block
  2393. [2166.37] Warning: Redscreen: ModifyStateObject called with a specified ObjectID of '1939' for class 'XComGameState_Player'- this is an invalid argument!
  2394. Stack:
  2395. Script call stack:
  2396. (XComGameStateContext_Ability_1265) XComGameStateContext_Ability::AbilityPostActivationUpdates
  2397. (XComGameStateContext_Ability_1265) XComGameStateContext_Ability::ContextBuildGameState
  2398. (X2TacticalGameRuleset_4) X2GameRuleset::SubmitGameStateContext_Internal
  2399. (X2TacticalGameRuleset_4) X2GameRuleset::SubmitGameStateContext
  2400. (XComGameState_Ability_7606) XComGameState_Ability::MaybeApplyAbilityToUnitState
  2401. (XComGameState_Ability_7606) XComGameState_Ability::OnUnitBeginPlay
  2402.  
  2403. [2166.37] Warning: Redscreen: ModifyStateObject called with a specified ObjectID of '1939' for class 'XComGameState_Player'- this is an invalid argument!
  2404. Stack:
  2405. Script call stack:
  2406. (XComGameStateContext_Ability_1267) XComGameStateContext_Ability::AbilityPostActivationUpdates
  2407. (XComGameStateContext_Ability_1267) XComGameStateContext_Ability::ContextBuildGameState
  2408. (X2TacticalGameRuleset_4) X2GameRuleset::SubmitGameStateContext_Internal
  2409. (X2TacticalGameRuleset_4) X2GameRuleset::SubmitGameStateContext
  2410. (XComGameState_Ability_7603) XComGameState_Ability::MaybeApplyAbilityToUnitState
  2411. (XComGameState_Ability_7603) XComGameState_Ability::OnUnitBeginPlay
  2412.  
  2413. [2166.37] Warning: Redscreen: ModifyStateObject called with a specified ObjectID of '1939' for class 'XComGameState_Player'- this is an invalid argument!
  2414. Stack:
  2415. Script call stack:
  2416. (XComGameStateContext_Ability_1269) XComGameStateContext_Ability::AbilityPostActivationUpdates
  2417. (XComGameStateContext_Ability_1269) XComGameStateContext_Ability::ContextBuildGameState
  2418. (X2TacticalGameRuleset_4) X2GameRuleset::SubmitGameStateContext_Internal
  2419. (X2TacticalGameRuleset_4) X2GameRuleset::SubmitGameStateContext
  2420. (XComGameState_Ability_7659) XComGameState_Ability::MaybeApplyAbilityToUnitState
  2421. (XComGameState_Ability_7659) XComGameState_Ability::OnUnitBeginPlay
  2422.  
  2423. [2166.37] Warning: Redscreen: ModifyStateObject called with a specified ObjectID of '1939' for class 'XComGameState_Player'- this is an invalid argument!
  2424. Stack:
  2425. Script call stack:
  2426. (XComGameStateContext_Ability_1271) XComGameStateContext_Ability::AbilityPostActivationUpdates
  2427. (XComGameStateContext_Ability_1271) XComGameStateContext_Ability::ContextBuildGameState
  2428. (X2TacticalGameRuleset_4) X2GameRuleset::SubmitGameStateContext_Internal
  2429. (X2TacticalGameRuleset_4) X2GameRuleset::SubmitGameStateContext
  2430. (XComGameState_Ability_7657) XComGameState_Ability::MaybeApplyAbilityToUnitState
  2431. (XComGameState_Ability_7657) XComGameState_Ability::OnUnitBeginPlay
  2432.  
  2433. [2166.44] Log: XCom3DCursor::ResetPlotValueCache
  2434. [2166.44] Log: Kismet: <<<< Mission Startup Block >>>>
  2435. [2166.44] Log: Kismet: >> Pulling global INI values
  2436. [2166.45] Log: Kismet: << Processing XCom Unit List >>
  2437. [2166.45] Log: Kismet: 2 : Units registered to XCOM squad list
  2438. [2166.45] Log: Kismet: X : Updating XCOM list counts
  2439. [2166.45] Log: Kismet: 2 : XCOM squad units in play
  2440. [2166.45] Log: Kismet: 0 : XCOM squad units killed
  2441. [2166.45] Log: Kismet: 0 : XCOM squad units extracted
  2442. [2166.45] Log: Kismet: 1 : Set XCom Heavy Losses threshold
  2443. [2166.45] Log: Kismet: << Setup Mission Timer >>
  2444. [2166.45] Log: Kismet: X : No mission timer installed
  2445. [2166.45] Warning: Redscreen: Unable to find Visualizer for Actor PersistentLevel.XComDestructibleActor_0 from ID during damage processing.
  2446. [2166.47] Log: Kismet: X : Updating XCOM list counts
  2447. [2166.47] Log: Kismet: 3 : XCOM squad units in play
  2448. [2166.48] Log: Kismet: 0 : XCOM squad units killed
  2449. [2166.48] Log: Kismet: 0 : XCOM squad units extracted
  2450. [2166.49] Log: Kismet: Mission Difficulty set to VETERAN
  2451. [2166.56] Log: XCom3DCursor::CachePlotDefinitionValues: Caching 2 as the MaxFloor.
  2452. [2166.57] Log: Activated CIN_XP_LostAndAbandonedA_Swap 1 1 0
  2453. [2166.78] Warning: Attempting to detach NULL component from SkeletalMeshComponent_8734
  2454. [2166.79] Warning: Attempting to detach NULL component from SkeletalMeshComponent_8734
  2455. [2166.80] Warning: Attempting to detach NULL component from SkeletalMeshComponent_8734
  2456. [2166.92] Log: ActivateLevel CIN_XP_LostAndAbandonedA_IntroStage 0 0 0
  2457. [2167.05] Log: X2TacticalGameRuleset_4 TurnPhase_Begin: BeginState
  2458. [2167.05] Log: X2TacticalGameRuleset_4 TurnPhase_Begin: Start of Begin Block
  2459. [2167.05] Log: X2TacticalGameRuleset_4 TurnPhase_Begin: End of Begin Block
  2460. [2167.06] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: BeginState
  2461. [2167.06] Log: Kismet: <<<< Processing Start of XCom Turn >>>>
  2462. [2167.06] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Start of Begin Block
  2463. [2167.18] Log: Decal Regeneration: 0 times, 66.027 ms
  2464. [2167.20] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2465. [2190.87] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  2466. [2190.87] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  2467. [2190.90] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2468. [2192.87] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  2469. [2192.87] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2470. [2196.36] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2471. [2196.39] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2472. [2212.52] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2473. [2212.54] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2474. [2218.91] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2475. [2218.94] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2476. [2226.75] ScriptLog: NMD - Game state was interrupted: OnBrokeWindow
  2477. [2226.75] ScriptLog: NMD - Game state was interrupted: OnBrokeWindow
  2478. [2226.84] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2479. [2226.86] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 2
  2480. [2231.19] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  2481. [2231.21] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2482. [2231.23] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  2483. [2231.23] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  2484. [2231.25] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2485. [2231.27] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  2486. [2231.27] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  2487. [2231.28] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2488. [2231.30] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  2489. [2231.30] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2490. [2231.47] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2491. [2231.49] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 2
  2492. [2239.99] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  2493. [2240.01] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2494. [2240.03] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  2495. [2240.03] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2496. [2240.06] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2497. [2240.07] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  2498. [2240.09] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2499. [2240.11] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  2500. [2240.11] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2501. [2240.32] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2502. [2240.35] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2503. [2240.44] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2504. [2240.44] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
  2505. [2247.12] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 2
  2506. [2255.19] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  2507. [2255.21] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2508. [2255.23] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  2509. [2255.23] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2510. [2255.27] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2511. [2255.29] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  2512. [2255.31] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2513. [2255.33] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  2514. [2255.33] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2515. [2255.46] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2516. [2255.47] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  2517. [2255.49] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2518. [2255.51] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  2519. [2255.51] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2520. [2255.65] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2521. [2255.66] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  2522. [2255.69] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2523. [2255.71] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  2524. [2255.71] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  2525. [2255.73] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2526. [2255.75] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  2527. [2255.75] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  2528. [2255.75] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 3
  2529. [2255.79] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Updating AI Activity
  2530. [2255.79] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Ending the Phase
  2531. [2255.79] Log: X2TacticalGameRuleset_4 TurnPhase_End: BeginState
  2532. [2255.79] Log: X2TacticalGameRuleset_4 TurnPhase_End: Start of Begin Block
  2533. [2255.79] Log: X2TacticalGameRuleset_4 TurnPhase_End: End of Begin Block
  2534. [2255.79] Log: X2TacticalGameRuleset_4 TurnPhase_Begin: BeginState
  2535. [2255.79] Log: X2TacticalGameRuleset_4 TurnPhase_Begin: Start of Begin Block
  2536. [2255.79] Log: X2TacticalGameRuleset_4 TurnPhase_Begin: End of Begin Block
  2537. [2255.79] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: BeginState
  2538. [2255.79] Log: Kismet: <<<< Processing Start of XCom Turn >>>>
  2539. [2255.79] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Start of Begin Block
  2540. [2255.81] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2541. [2255.91] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  2542. [2255.91] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  2543. [2255.93] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2544. [2255.96] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  2545. [2255.96] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2546. [2262.16] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2547. [2262.18] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2548. [2262.28] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2549. [2262.28] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
  2550. [2275.50] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2551. [2278.68] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2552. [2278.71] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2553. [2279.68] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_341.SkeletalMeshComponent_8514 with skeletalmesh: NULL
  2554. [2279.68] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_341.SkeletalMeshComponent_8514 with skeletalmesh: NULL
  2555. [2279.76] Log: XComPawnHitEffect_70 PLAYSOUND with no sound cue called from PostBeginPlay
  2556. [2279.76] Log: Script call stack:
  2557. Function XComGame.GenericHitEffect:PostBeginPlay
  2558.  
  2559. [2286.70] Log: Kismet: 16 : Lost Alive
  2560. [2286.70] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2561. [2286.73] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2562. [2287.80] Log: XComPawnHitEffect_74 PLAYSOUND with no sound cue called from PostBeginPlay
  2563. [2287.80] Log: Script call stack:
  2564. Function XComGame.GenericHitEffect:PostBeginPlay
  2565.  
  2566. [2287.92] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_340.SkeletalMeshComponent_8501 with skeletalmesh: NULL
  2567. [2287.92] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_340.SkeletalMeshComponent_8501 with skeletalmesh: NULL
  2568. [2294.86] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2569. [2294.88] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2570. [2302.16] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2571. [2302.18] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2572. [2308.29] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2573. [2308.31] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 2
  2574. [2309.65] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  2575. [2309.67] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2576. [2309.69] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  2577. [2309.69] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  2578. [2309.71] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2579. [2309.74] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  2580. [2309.74] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  2581. [2309.75] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2582. [2309.77] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  2583. [2309.77] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2584. [2309.82] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2585. [2309.83] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 2
  2586. [2312.77] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  2587. [2312.79] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2588. [2312.81] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  2589. [2312.81] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2590. [2312.86] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2591. [2312.87] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  2592. [2312.89] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2593. [2312.91] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  2594. [2312.91] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2595. [2313.05] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2596. [2313.07] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  2597. [2313.09] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2598. [2313.11] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  2599. [2313.11] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2600. [2313.25] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2601. [2313.27] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  2602. [2313.29] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2603. [2313.31] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  2604. [2313.31] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2605. [2313.46] Log: Kismet: 15 : Lost Alive
  2606. [2313.54] Log: Kismet: 14 : Lost Alive
  2607. [2313.63] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2608. [2313.65] Error: Redscreen: DisconnectAction called with a NULL ActionToDisconnect! Stack:
  2609. Script call stack:
  2610. (XComGameState_AIGroup_578) XComGameState_AIGroup::MergeGroupMoveVisualization
  2611. (XComGameStateContext_Ability_1522) XComGameStateContext_Ability::MergeIntoVisualizationTree
  2612. (XComGameStateVisualizationMgr_8) XComGameStateVisualizationMgr::BuildVisualizationFrame
  2613. (XComGameStateVisualizationMgr_8) XComGameStateVisualizationMgr::EvaluateVisualizationState
  2614. (XComGameStateVisualizationMgr_8) Idle::Tick
  2615.  
  2616. [2313.65] Warning: Redscreen: ConnectAction called with a NULL action to place.
  2617.  
  2618. Script callstack:
  2619. Script call stack:
  2620. (XComGameState_AIGroup_578) XComGameState_AIGroup::MergeGroupMoveVisualization
  2621. (XComGameStateContext_Ability_1522) XComGameStateContext_Ability::MergeIntoVisualizationTree
  2622. (XComGameStateVisualizationMgr_8) XComGameStateVisualizationMgr::BuildVisualizationFrame
  2623. (XComGameStateVisualizationMgr_8) XComGameStateVisualizationMgr::EvaluateVisualizationState
  2624. (XComGameStateVisualizationMgr_8) Idle::Tick
  2625.  
  2626. [2313.66] Error: Redscreen: DisconnectAction called with a NULL ActionToDisconnect! Stack:
  2627. Script call stack:
  2628. (XComGameState_AIGroup_578) XComGameState_AIGroup::MergeGroupMoveVisualization
  2629. (XComGameStateContext_Ability_1532) XComGameStateContext_Ability::MergeIntoVisualizationTree
  2630. (XComGameStateVisualizationMgr_8) XComGameStateVisualizationMgr::BuildVisualizationFrame
  2631. (XComGameStateVisualizationMgr_8) XComGameStateVisualizationMgr::EvaluateVisualizationState
  2632. (XComGameStateVisualizationMgr_8) Idle::Tick
  2633.  
  2634. [2313.66] Warning: Redscreen: ConnectAction called with a NULL action to place.
  2635.  
  2636. Script callstack:
  2637. Script call stack:
  2638. (XComGameState_AIGroup_578) XComGameState_AIGroup::MergeGroupMoveVisualization
  2639. (XComGameStateContext_Ability_1532) XComGameStateContext_Ability::MergeIntoVisualizationTree
  2640. (XComGameStateVisualizationMgr_8) XComGameStateVisualizationMgr::BuildVisualizationFrame
  2641. (XComGameStateVisualizationMgr_8) XComGameStateVisualizationMgr::EvaluateVisualizationState
  2642. (XComGameStateVisualizationMgr_8) Idle::Tick
  2643.  
  2644. [2313.66] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 2
  2645. [2318.30] Log: XComPawnHitEffect_80 PLAYSOUND with no sound cue called from PostBeginPlay
  2646. [2318.30] Log: Script call stack:
  2647. Function XComGame.GenericHitEffect:PostBeginPlay
  2648.  
  2649. [2318.32] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_335.SkeletalMeshComponent_8436 with skeletalmesh: NULL
  2650. [2318.32] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_335.SkeletalMeshComponent_8436 with skeletalmesh: NULL
  2651. [2324.19] Log: XComPawnHitEffect_82 PLAYSOUND with no sound cue called from PostBeginPlay
  2652. [2324.19] Log: Script call stack:
  2653. Function XComGame.GenericHitEffect:PostBeginPlay
  2654.  
  2655. [2324.26] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_336.SkeletalMeshComponent_8449 with skeletalmesh: NULL
  2656. [2324.26] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_336.SkeletalMeshComponent_8449 with skeletalmesh: NULL
  2657. [2329.43] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  2658. [2329.47] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2659. [2329.49] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  2660. [2329.49] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  2661. [2329.53] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2662. [2329.56] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  2663. [2329.56] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  2664. [2329.56] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 3
  2665. [2329.60] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Updating AI Activity
  2666. [2329.60] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Ending the Phase
  2667. [2329.60] Log: X2TacticalGameRuleset_4 TurnPhase_End: BeginState
  2668. [2329.60] Log: X2TacticalGameRuleset_4 TurnPhase_End: Start of Begin Block
  2669. [2329.60] Log: X2TacticalGameRuleset_4 TurnPhase_End: End of Begin Block
  2670. [2329.60] Log: X2TacticalGameRuleset_4 TurnPhase_Begin: BeginState
  2671. [2329.60] Log: X2TacticalGameRuleset_4 TurnPhase_Begin: Start of Begin Block
  2672. [2329.60] Log: X2TacticalGameRuleset_4 TurnPhase_Begin: End of Begin Block
  2673. [2329.60] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: BeginState
  2674. [2329.60] Log: Kismet: <<<< Processing Start of XCom Turn >>>>
  2675. [2329.60] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Start of Begin Block
  2676. [2329.62] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2677. [2329.73] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  2678. [2329.73] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  2679. [2329.74] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2680. [2329.78] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  2681. [2329.78] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2682. [2333.50] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2683. [2333.53] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2684. [2339.04] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2685. [2339.07] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2686. [2346.40] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2687. [2346.43] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2688. [2350.70] Log: Kismet: 13 : Lost Alive
  2689. [2350.70] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2690. [2350.73] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2691. [2353.09] Log: XComPawnHitEffect_87 PLAYSOUND with no sound cue called from PostBeginPlay
  2692. [2353.09] Log: Script call stack:
  2693. Function XComGame.GenericHitEffect:PostBeginPlay
  2694.  
  2695. [2353.11] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_339.SkeletalMeshComponent_8488 with skeletalmesh: NULL
  2696. [2353.11] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_339.SkeletalMeshComponent_8488 with skeletalmesh: NULL
  2697. [2366.91] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2698. [2366.94] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2699. [2379.98] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2700. [2380.01] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 2
  2701. [2382.98] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  2702. [2383.00] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2703. [2383.02] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  2704. [2383.02] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  2705. [2383.05] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2706. [2383.07] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  2707. [2383.07] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  2708. [2383.09] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2709. [2383.11] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  2710. [2383.11] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2711. [2383.16] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2712. [2383.17] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 2
  2713. [2386.10] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  2714. [2386.13] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2715. [2386.15] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  2716. [2386.15] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2717. [2386.20] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2718. [2386.21] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  2719. [2386.23] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2720. [2386.26] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  2721. [2386.26] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2722. [2386.39] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2723. [2386.40] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  2724. [2386.42] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2725. [2386.45] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  2726. [2386.45] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2727. [2386.58] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2728. [2386.60] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  2729. [2386.62] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2730. [2386.64] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  2731. [2386.64] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  2732. [2386.67] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2733. [2386.69] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  2734. [2386.69] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  2735. [2386.71] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2736. [2386.73] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  2737. [2386.73] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  2738. [2386.73] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 3
  2739. [2386.77] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Updating AI Activity
  2740. [2386.77] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Ending the Phase
  2741. [2386.77] Log: X2TacticalGameRuleset_4 TurnPhase_End: BeginState
  2742. [2386.77] Log: X2TacticalGameRuleset_4 TurnPhase_End: Start of Begin Block
  2743. [2386.77] Log: X2TacticalGameRuleset_4 TurnPhase_End: End of Begin Block
  2744. [2386.77] Log: X2TacticalGameRuleset_4 TurnPhase_Begin: BeginState
  2745. [2386.77] Log: X2TacticalGameRuleset_4 TurnPhase_Begin: Start of Begin Block
  2746. [2386.77] Log: X2TacticalGameRuleset_4 TurnPhase_Begin: End of Begin Block
  2747. [2386.77] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: BeginState
  2748. [2386.77] Log: Kismet: <<<< Processing Start of XCom Turn >>>>
  2749. [2386.78] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Start of Begin Block
  2750. [2386.80] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2751. [2386.89] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  2752. [2386.89] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  2753. [2386.90] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2754. [2386.94] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  2755. [2386.94] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2756. [2390.97] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2757. [2390.99] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2758. [2396.36] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2759. [2396.38] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2760. [2396.49] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2761. [2396.49] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
  2762. [2411.27] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2763. [2418.34] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2764. [2418.36] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2765. [2424.47] Log: Kismet: 12 : Lost Alive
  2766. [2424.47] Log: Kismet: << XCOM : Concealment Broken >>
  2767. [2424.47] Warning: SeqAct_ActivateRemoteEvent UMS_MissionCore.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_22 failed to find target event: UMS_XCOMFirstLossOfConcealment
  2768. [2424.50] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2769. [2424.53] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2770. [2426.95] Log: XComPawnHitEffect_89 PLAYSOUND with no sound cue called from PostBeginPlay
  2771. [2426.95] Log: Script call stack:
  2772. Function XComGame.GenericHitEffect:PostBeginPlay
  2773.  
  2774. [2426.98] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_337.SkeletalMeshComponent_8462 with skeletalmesh: NULL
  2775. [2426.98] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_337.SkeletalMeshComponent_8462 with skeletalmesh: NULL
  2776. [2436.05] Log: Kismet: 11 : Lost Alive
  2777. [2436.05] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2778. [2436.09] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2779. [2438.49] Log: XComPawnHitEffect_91 PLAYSOUND with no sound cue called from PostBeginPlay
  2780. [2438.49] Log: Script call stack:
  2781. Function XComGame.GenericHitEffect:PostBeginPlay
  2782.  
  2783. [2438.51] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_338.SkeletalMeshComponent_8475 with skeletalmesh: NULL
  2784. [2438.51] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_338.SkeletalMeshComponent_8475 with skeletalmesh: NULL
  2785. [2446.53] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2786. [2446.56] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2787. [2451.82] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2788. [2451.84] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2789. [2458.69] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2790. [2458.72] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 2
  2791. [2476.15] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  2792. [2476.18] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2793. [2476.20] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  2794. [2476.20] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  2795. [2476.22] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2796. [2476.24] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  2797. [2476.24] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  2798. [2476.28] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2799. [2476.31] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  2800. [2476.31] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2801. [2476.35] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2802. [2476.36] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 2
  2803. [2479.28] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  2804. [2479.30] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2805. [2479.33] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  2806. [2479.33] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2807. [2479.39] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2808. [2479.41] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  2809. [2479.43] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2810. [2479.46] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  2811. [2479.47] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2812. [2479.80] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2813. [2479.83] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 2
  2814. [2487.32] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  2815. [2487.38] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2816. [2487.41] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  2817. [2487.41] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  2818. [2487.43] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2819. [2487.46] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  2820. [2487.46] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  2821. [2487.46] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 3
  2822. [2487.49] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Updating AI Activity
  2823. [2487.49] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Ending the Phase
  2824. [2487.49] Log: X2TacticalGameRuleset_4 TurnPhase_End: BeginState
  2825. [2487.49] Log: X2TacticalGameRuleset_4 TurnPhase_End: Start of Begin Block
  2826. [2487.49] Log: X2TacticalGameRuleset_4 TurnPhase_End: End of Begin Block
  2827. [2487.49] Log: X2TacticalGameRuleset_4 TurnPhase_Begin: BeginState
  2828. [2487.49] Log: X2TacticalGameRuleset_4 TurnPhase_Begin: Start of Begin Block
  2829. [2487.49] Log: X2TacticalGameRuleset_4 TurnPhase_Begin: End of Begin Block
  2830. [2487.49] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: BeginState
  2831. [2487.50] Log: Kismet: <<<< Processing Start of XCom Turn >>>>
  2832. [2487.50] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Start of Begin Block
  2833. [2487.53] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2834. [2487.64] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  2835. [2487.64] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  2836. [2487.66] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2837. [2487.70] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  2838. [2487.70] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2839. [2493.11] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2840. [2493.14] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2841. [2501.12] Log: Kismet: 10 : Lost Alive
  2842. [2501.12] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2843. [2501.15] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2844. [2502.40] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_344.SkeletalMeshComponent_8553 with skeletalmesh: NULL
  2845. [2502.40] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_344.SkeletalMeshComponent_8553 with skeletalmesh: NULL
  2846. [2502.63] Log: XComPawnHitEffect_93 PLAYSOUND with no sound cue called from PostBeginPlay
  2847. [2502.63] Log: Script call stack:
  2848. Function XComGame.GenericHitEffect:PostBeginPlay
  2849.  
  2850. [2506.88] Log: Kismet: 9 : Lost Alive
  2851. [2506.88] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2852. [2506.92] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2853. [2507.89] Log: XComPawnHitEffect_95 PLAYSOUND with no sound cue called from PostBeginPlay
  2854. [2507.89] Log: Script call stack:
  2855. Function XComGame.GenericHitEffect:PostBeginPlay
  2856.  
  2857. [2507.94] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_343.SkeletalMeshComponent_8540 with skeletalmesh: NULL
  2858. [2507.94] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_343.SkeletalMeshComponent_8540 with skeletalmesh: NULL
  2859. [2511.97] Log: Kismet: 8 : Lost Alive
  2860. [2511.97] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2861. [2512.01] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2862. [2512.98] Log: XComPawnHitEffect_103 PLAYSOUND with no sound cue called from PostBeginPlay
  2863. [2512.98] Log: Script call stack:
  2864. Function XComGame.GenericHitEffect:PostBeginPlay
  2865.  
  2866. [2513.01] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_342.SkeletalMeshComponent_8527 with skeletalmesh: NULL
  2867. [2513.01] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_342.SkeletalMeshComponent_8527 with skeletalmesh: NULL
  2868. [2518.49] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2869. [2518.52] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2870. [2523.26] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2871. [2523.30] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2872. [2529.59] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2873. [2529.62] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 2
  2874. [2532.93] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  2875. [2532.95] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2876. [2532.98] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  2877. [2532.98] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  2878. [2533.01] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2879. [2533.03] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  2880. [2533.03] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  2881. [2533.05] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2882. [2533.08] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  2883. [2533.08] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2884. [2533.13] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2885. [2533.15] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 2
  2886. [2536.07] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  2887. [2536.09] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2888. [2536.12] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  2889. [2536.12] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2890. [2536.17] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2891. [2536.19] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  2892. [2536.22] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2893. [2536.24] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  2894. [2536.24] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  2895. [2536.27] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2896. [2536.29] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  2897. [2536.29] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  2898. [2536.32] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2899. [2536.34] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  2900. [2536.34] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  2901. [2536.34] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 3
  2902. [2536.39] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Updating AI Activity
  2903. [2536.39] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Ending the Phase
  2904. [2536.39] Log: X2TacticalGameRuleset_4 TurnPhase_End: BeginState
  2905. [2536.39] Log: X2TacticalGameRuleset_4 TurnPhase_End: Start of Begin Block
  2906. [2536.39] Log: X2TacticalGameRuleset_4 TurnPhase_End: End of Begin Block
  2907. [2536.39] Log: X2TacticalGameRuleset_4 TurnPhase_Begin: BeginState
  2908. [2536.39] Log: X2TacticalGameRuleset_4 TurnPhase_Begin: Start of Begin Block
  2909. [2536.39] Log: X2TacticalGameRuleset_4 TurnPhase_Begin: End of Begin Block
  2910. [2536.39] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: BeginState
  2911. [2536.39] Log: Kismet: <<<< Processing Start of XCom Turn >>>>
  2912. [2536.39] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Start of Begin Block
  2913. [2536.41] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2914. [2536.51] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  2915. [2536.51] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  2916. [2536.53] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2917. [2536.57] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  2918. [2536.57] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2919. [2542.91] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2920. [2542.94] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2921. [2543.12] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2922. [2543.12] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
  2923. [2558.98] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2924. [2562.38] Log: Kismet: 7 : Lost Alive
  2925. [2562.38] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2926. [2562.41] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2927. [2564.45] Log: XComPawnHitEffect_110 PLAYSOUND with no sound cue called from PostBeginPlay
  2928. [2564.45] Log: Script call stack:
  2929. Function XComGame.GenericHitEffect:PostBeginPlay
  2930.  
  2931. [2564.47] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_349.SkeletalMeshComponent_8618 with skeletalmesh: NULL
  2932. [2564.47] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_349.SkeletalMeshComponent_8618 with skeletalmesh: NULL
  2933. [2569.20] Log: Kismet: 6 : Lost Alive
  2934. [2569.20] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2935. [2569.23] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2936. [2571.30] Log: XComPawnHitEffect_112 PLAYSOUND with no sound cue called from PostBeginPlay
  2937. [2571.30] Log: Script call stack:
  2938. Function XComGame.GenericHitEffect:PostBeginPlay
  2939.  
  2940. [2571.32] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_352.SkeletalMeshComponent_8657 with skeletalmesh: NULL
  2941. [2571.32] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_352.SkeletalMeshComponent_8657 with skeletalmesh: NULL
  2942. [2576.31] Log: Kismet: 5 : Lost Alive
  2943. [2576.31] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2944. [2576.33] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2945. [2578.40] Log: XComPawnHitEffect_114 PLAYSOUND with no sound cue called from PostBeginPlay
  2946. [2578.40] Log: Script call stack:
  2947. Function XComGame.GenericHitEffect:PostBeginPlay
  2948.  
  2949. [2578.42] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_350.SkeletalMeshComponent_8631 with skeletalmesh: NULL
  2950. [2578.42] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_350.SkeletalMeshComponent_8631 with skeletalmesh: NULL
  2951. [2584.48] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2952. [2584.51] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2953. [2591.96] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2954. [2591.98] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2955. [2592.20] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2956. [2592.20] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
  2957. [2605.07] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2958. [2608.11] Log: Kismet: 4 : Lost Alive
  2959. [2608.11] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2960. [2608.14] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2961. [2609.38] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_347.SkeletalMeshComponent_8592 with skeletalmesh: NULL
  2962. [2609.38] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_347.SkeletalMeshComponent_8592 with skeletalmesh: NULL
  2963. [2609.77] Log: XComPawnHitEffect_116 PLAYSOUND with no sound cue called from PostBeginPlay
  2964. [2609.77] Log: Script call stack:
  2965. Function XComGame.GenericHitEffect:PostBeginPlay
  2966.  
  2967. [2615.14] Log: Kismet: 3 : Lost Alive
  2968. [2615.14] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2969. [2615.18] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2970. [2616.29] Log: XComPawnHitEffect_118 PLAYSOUND with no sound cue called from PostBeginPlay
  2971. [2616.29] Log: Script call stack:
  2972. Function XComGame.GenericHitEffect:PostBeginPlay
  2973.  
  2974. [2616.44] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_346.SkeletalMeshComponent_8579 with skeletalmesh: NULL
  2975. [2616.44] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_346.SkeletalMeshComponent_8579 with skeletalmesh: NULL
  2976. [2620.07] Log: Kismet: 2 : Lost Alive
  2977. [2620.07] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2978. [2620.10] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2979. [2621.25] Log: XComPawnHitEffect_121 PLAYSOUND with no sound cue called from PostBeginPlay
  2980. [2621.25] Log: Script call stack:
  2981. Function XComGame.GenericHitEffect:PostBeginPlay
  2982.  
  2983. [2621.42] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_345.SkeletalMeshComponent_8566 with skeletalmesh: NULL
  2984. [2621.42] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_345.SkeletalMeshComponent_8566 with skeletalmesh: NULL
  2985. [2625.08] Log: Kismet: 1 : Lost Alive
  2986. [2625.08] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2987. [2625.10] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2988. [2626.34] Log: XComPawnHitEffect_125 PLAYSOUND with no sound cue called from PostBeginPlay
  2989. [2626.34] Log: Script call stack:
  2990. Function XComGame.GenericHitEffect:PostBeginPlay
  2991.  
  2992. [2626.40] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_348.SkeletalMeshComponent_8605 with skeletalmesh: NULL
  2993. [2626.40] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_348.SkeletalMeshComponent_8605 with skeletalmesh: NULL
  2994. [2631.16] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2995. [2631.19] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2996. [2635.63] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2997. [2635.66] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  2998. [2641.61] Log: Kismet: X : Engaged recovery system
  2999. [2641.61] Log: Kismet: 0 : Found in RCV
  3000. [2641.61] Log: Kismet: 3 : Calculated outside of RCV
  3001. [2641.63] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  3002. [2641.65] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 2
  3003. [2644.63] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  3004. [2644.66] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  3005. [2644.69] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  3006. [2644.69] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  3007. [2644.72] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  3008. [2644.84] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  3009. [2644.84] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  3010. [2644.86] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  3011. [2644.89] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  3012. [2644.89] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  3013. [2644.97] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  3014. [2644.99] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 2
  3015. [2650.48] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  3016. [2650.51] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  3017. [2650.54] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  3018. [2650.54] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  3019. [2650.56] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  3020. [2650.58] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  3021. [2650.58] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  3022. [2650.58] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 3
  3023. [2650.64] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Updating AI Activity
  3024. [2650.64] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Ending the Phase
  3025. [2650.64] Log: X2TacticalGameRuleset_4 TurnPhase_End: BeginState
  3026. [2650.64] Log: X2TacticalGameRuleset_4 TurnPhase_End: Start of Begin Block
  3027. [2650.64] Log: X2TacticalGameRuleset_4 TurnPhase_End: End of Begin Block
  3028. [2650.64] Log: X2TacticalGameRuleset_4 TurnPhase_Begin: BeginState
  3029. [2650.64] Log: X2TacticalGameRuleset_4 TurnPhase_Begin: Start of Begin Block
  3030. [2650.64] Log: X2TacticalGameRuleset_4 TurnPhase_Begin: End of Begin Block
  3031. [2650.64] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: BeginState
  3032. [2650.64] Log: Kismet: <<<< Processing Start of XCom Turn >>>>
  3033. [2650.64] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Start of Begin Block
  3034. [2650.66] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  3035. [2650.79] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  3036. [2650.79] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  3037. [2650.81] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  3038. [2650.86] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  3039. [2650.86] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  3040. [2657.68] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  3041. [2657.70] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  3042. [2663.07] Log: Kismet: 0 : Lost Alive
  3043. [2663.07] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  3044. [2663.10] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  3045. [2664.11] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_351.SkeletalMeshComponent_8644 with skeletalmesh: NULL
  3046. [2664.11] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_LostAndAbandonedA.TheWorld:PersistentLevel.XComWeapon_351.SkeletalMeshComponent_8644 with skeletalmesh: NULL
  3047. [2664.16] Log: XComPawnHitEffect_130 PLAYSOUND with no sound cue called from PostBeginPlay
  3048. [2664.16] Log: Script call stack:
  3049. Function XComGame.GenericHitEffect:PostBeginPlay
  3050.  
  3051. [2668.72] Log: Kismet: 0 : Found in RCV
  3052. [2668.72] Log: Kismet: 3 : Calculated outside of RCV
  3053. [2668.74] Log: Kismet: 0 : Found in RCV
  3054. [2668.74] Log: Kismet: 3 : Calculated outside of RCV
  3055. [2668.74] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  3056. [2668.77] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  3057. [2675.18] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  3058. [2675.20] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  3059. [2681.85] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  3060. [2681.88] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 2
  3061. [2685.75] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  3062. [2685.76] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  3063. [2685.79] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  3064. [2685.79] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  3065. [2685.81] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  3066. [2685.83] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  3067. [2685.83] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  3068. [2685.85] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  3069. [2685.87] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  3070. [2685.87] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  3071. [2685.89] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  3072. [2685.91] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  3073. [2685.91] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  3074. [2685.93] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  3075. [2685.95] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  3076. [2685.95] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  3077. [2685.95] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 3
  3078. [2685.99] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Updating AI Activity
  3079. [2685.99] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Ending the Phase
  3080. [2685.99] Log: X2TacticalGameRuleset_4 TurnPhase_End: BeginState
  3081. [2685.99] Log: X2TacticalGameRuleset_4 TurnPhase_End: Start of Begin Block
  3082. [2685.99] Log: X2TacticalGameRuleset_4 TurnPhase_End: End of Begin Block
  3083. [2685.99] Log: X2TacticalGameRuleset_4 TurnPhase_Begin: BeginState
  3084. [2685.99] Log: X2TacticalGameRuleset_4 TurnPhase_Begin: Start of Begin Block
  3085. [2685.99] Log: X2TacticalGameRuleset_4 TurnPhase_Begin: End of Begin Block
  3086. [2685.99] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: BeginState
  3087. [2685.99] Log: Kismet: <<<< Processing Start of XCom Turn >>>>
  3088. [2686.00] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Start of Begin Block
  3089. [2686.02] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  3090. [2686.11] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  3091. [2686.11] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Going to the Next Player
  3092. [2686.13] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1
  3093. [2686.17] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Check for Available Actions
  3094. [2686.17] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  3095. [2710.98] Log: Kismet: 0 : Found in RCV
  3096. [2710.98] Log: Kismet: 3 : Calculated outside of RCV
  3097. [2710.98] Log: Kismet: 0 : Found in RCV
  3098. [2710.98] Log: Kismet: 3 : Calculated outside of RCV
  3099. [2711.00] Log: Kismet: 0 : Found in RCV
  3100. [2711.00] Log: Kismet: 3 : Calculated outside of RCV
  3101. [2711.00] Log: Kismet: 1 : Found in RCV
  3102. [2711.00] Log: Kismet: 2 : Calculated outside of RCV
  3103. [2711.00] Log: Kismet: 1 : Found in RCV
  3104. [2711.00] Log: Kismet: 2 : Calculated outside of RCV
  3105. [2711.02] Log: Kismet: 1 : Found in RCV
  3106. [2711.02] Log: Kismet: 2 : Calculated outside of RCV
  3107. [2711.06] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  3108. [2711.08] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  3109. [2716.51] Log: Kismet: 1 : Found in RCV
  3110. [2716.51] Log: Kismet: 2 : Calculated outside of RCV
  3111. [2716.51] Log: Kismet: 1 : Found in RCV
  3112. [2716.51] Log: Kismet: 2 : Calculated outside of RCV
  3113. [2716.53] Log: Kismet: 2 : Found in RCV
  3114. [2716.53] Log: Kismet: 1 : Calculated outside of RCV
  3115. [2716.54] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  3116. [2716.57] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  3117. [2724.31] Log: Kismet: 2 : Found in RCV
  3118. [2724.31] Log: Kismet: 1 : Calculated outside of RCV
  3119. [2724.31] Log: Kismet: 3 : Found in RCV
  3120. [2724.31] Log: Kismet: 0 : Calculated outside of RCV
  3121. [2724.33] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  3122. [2724.35] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions
  3123. [2727.46] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  3124. [2727.46] Log: X2TacticalGameRuleset_4 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
  3125. [2739.11] Log: --- LOADING MOVIE START ---
  3126. [2739.71] Log: ###### Player Controller triggering PreClientTravel
  3127. [2739.74] Warning: ModifyStateObject called with a specified ObjectID of '1939' for class 'XComGameState_Player'- this is an invalid argument!
  3128. Stack:
  3129. Script call stack:
  3130. (XComGameStateContext_Ability_1265) XComGameStateContext_Ability::AbilityPostActivationUpdates
  3131. (XComGameStateContext_Ability_1265) XComGameStateContext_Ability::ContextBuildGameState
  3132. (X2TacticalGameRuleset_4) X2GameRuleset::SubmitGameStateContext_Internal
  3133. (X2TacticalGameRuleset_4) X2GameRuleset::SubmitGameStateContext
  3134. (XComGameState_Ability_7606) XComGameState_Ability::MaybeApplyAbilityToUnitState
  3135. (XComGameState_Ability_7606) XComGameState_Ability::OnUnitBeginPlay
  3136.  
  3137.  
  3138. [2739.74] Warning: ModifyStateObject called with a specified ObjectID of '1939' for class 'XComGameState_Player'- this is an invalid argument!
  3139. Stack:
  3140. Script call stack:
  3141. (XComGameStateContext_Ability_1267) XComGameStateContext_Ability::AbilityPostActivationUpdates
  3142. (XComGameStateContext_Ability_1267) XComGameStateContext_Ability::ContextBuildGameState
  3143. (X2TacticalGameRuleset_4) X2GameRuleset::SubmitGameStateContext_Internal
  3144. (X2TacticalGameRuleset_4) X2GameRuleset::SubmitGameStateContext
  3145. (XComGameState_Ability_7603) XComGameState_Ability::MaybeApplyAbilityToUnitState
  3146. (XComGameState_Ability_7603) XComGameState_Ability::OnUnitBeginPlay
  3147.  
  3148.  
  3149. [2739.74] Warning: ModifyStateObject called with a specified ObjectID of '1939' for class 'XComGameState_Player'- this is an invalid argument!
  3150. Stack:
  3151. Script call stack:
  3152. (XComGameStateContext_Ability_1269) XComGameStateContext_Ability::AbilityPostActivationUpdates
  3153. (XComGameStateContext_Ability_1269) XComGameStateContext_Ability::ContextBuildGameState
  3154. (X2TacticalGameRuleset_4) X2GameRuleset::SubmitGameStateContext_Internal
  3155. (X2TacticalGameRuleset_4) X2GameRuleset::SubmitGameStateContext
  3156. (XComGameState_Ability_7659) XComGameState_Ability::MaybeApplyAbilityToUnitState
  3157. (XComGameState_Ability_7659) XComGameState_Ability::OnUnitBeginPlay
  3158.  
  3159.  
  3160. [2739.74] Warning: ModifyStateObject called with a specified ObjectID of '1939' for class 'XComGameState_Player'- this is an invalid argument!
  3161. Stack:
  3162. Script call stack:
  3163. (XComGameStateContext_Ability_1271) XComGameStateContext_Ability::AbilityPostActivationUpdates
  3164. (XComGameStateContext_Ability_1271) XComGameStateContext_Ability::ContextBuildGameState
  3165. (X2TacticalGameRuleset_4) X2GameRuleset::SubmitGameStateContext_Internal
  3166. (X2TacticalGameRuleset_4) X2GameRuleset::SubmitGameStateContext
  3167. (XComGameState_Ability_7657) XComGameState_Ability::MaybeApplyAbilityToUnitState
  3168. (XComGameState_Ability_7657) XComGameState_Ability::OnUnitBeginPlay
  3169.  
  3170.  
  3171. [2739.74] Warning: Unable to find Visualizer for Actor PersistentLevel.XComDestructibleActor_0 from ID during damage processing.
  3172.  
  3173. [2739.74] Warning: DisconnectAction called with a NULL ActionToDisconnect! Stack:
  3174. Script call stack:
  3175. (XComGameState_AIGroup_578) XComGameState_AIGroup::MergeGroupMoveVisualization
  3176. (XComGameStateContext_Ability_1522) XComGameStateContext_Ability::MergeIntoVisualizationTree
  3177. (XComGameStateVisualizationMgr_8) XComGameStateVisualizationMgr::BuildVisualizationFrame
  3178. (XComGameStateVisualizationMgr_8) XComGameStateVisualizationMgr::EvaluateVisualizationState
  3179. (XComGameStateVisualizationMgr_8) Idle::Tick
  3180.  
  3181.  
  3182. [2739.74] Warning: ConnectAction called with a NULL action to place.
  3183.  
  3184. Script callstack:
  3185. Script call stack:
  3186. (XComGameState_AIGroup_578) XComGameState_AIGroup::MergeGroupMoveVisualization
  3187. (XComGameStateContext_Ability_1522) XComGameStateContext_Ability::MergeIntoVisualizationTree
  3188. (XComGameStateVisualizationMgr_8) XComGameStateVisualizationMgr::BuildVisualizationFrame
  3189. (XComGameStateVisualizationMgr_8) XComGameStateVisualizationMgr::EvaluateVisualizationState
  3190. (XComGameStateVisualizationMgr_8) Idle::Tick
  3191.  
  3192.  
  3193. [2739.74] Warning: DisconnectAction called with a NULL ActionToDisconnect! Stack:
  3194. Script call stack:
  3195. (XComGameState_AIGroup_578) XComGameState_AIGroup::MergeGroupMoveVisualization
  3196. (XComGameStateContext_Ability_1532) XComGameStateContext_Ability::MergeIntoVisualizationTree
  3197. (XComGameStateVisualizationMgr_8) XComGameStateVisualizationMgr::BuildVisualizationFrame
  3198. (XComGameStateVisualizationMgr_8) XComGameStateVisualizationMgr::EvaluateVisualizationState
  3199. (XComGameStateVisualizationMgr_8) Idle::Tick
  3200.  
  3201.  
  3202. [2739.74] Warning: ConnectAction called with a NULL action to place.
  3203.  
  3204. Script callstack:
  3205. Script call stack:
  3206. (XComGameState_AIGroup_578) XComGameState_AIGroup::MergeGroupMoveVisualization
  3207. (XComGameStateContext_Ability_1532) XComGameStateContext_Ability::MergeIntoVisualizationTree
  3208. (XComGameStateVisualizationMgr_8) XComGameStateVisualizationMgr::BuildVisualizationFrame
  3209. (XComGameStateVisualizationMgr_8) XComGameStateVisualizationMgr::EvaluateVisualizationState
  3210. (XComGameStateVisualizationMgr_8) Idle::Tick
  3211.  
  3212.  
  3213. [2739.80] Log: ###### OnlineEventMgr waited 0.00 seconds for saves to complete
  3214. [2739.80] Log: LoadMap: Plot_ABN_LostAndAbandonedB?Name=Player?Team=255?game=XComGame.XComTacticalGame
  3215. [2740.34] Error: (RemoveNetObject) Objects XComPhysicalMaterialProperty PhysicalMaterials.PM_Panels_Alien:XComPhysicalMaterialProperty_0 and XComPhysicalMaterialProperty PhysicalMaterials.PM_Water:XComPhysicalMaterialProperty_2 have duplicate NetIndex 49
  3216. [2742.49] Log: Setting Game Info for World (0x99ac200) 'Plot_ABN_LostAndAbandonedB.TheWorld:PersistentLevel.WorldInfo_6'
  3217. [2742.49] Log: Game class is 'XComTacticalGame'
  3218. [2742.49] Log: Set Game Info as (0x1ca88100) 'Plot_ABN_LostAndAbandonedB.TheWorld:PersistentLevel.XComTacticalGame_5'
  3219. [2742.50] Log: Bringing World Plot_ABN_LostAndAbandonedB.TheWorld up for play (0) at 2017.11.07-13.16.07
  3220. [2742.50] Log: XComTacticalGame::PendingMatch - Begin State
  3221. [2742.50] Log: Bringing up level for play took: 0.016973
  3222. [2742.54] Log: ########### Finished loading level: 2.743913 seconds
  3223. [2742.54] Log: XComTacticalGame::PendingMatch - Wait on Async Loading
  3224. [2742.54] Log: XComTacticalGame::PendingMatch - Wait on Async Loading Complete
  3225. [2742.54] Log: XComTacticalGame::StartMatch
  3226. [2742.54] Log: XComTacticalGRI::StartMatch: Dropship=False, AutoTests=False, bTacticalQuickLaunch=False
  3227. [2742.54] Log: TacticalGRI::InitBattle: StartGameState=XComGameState_118219, IntendedForReloadLevel=False
  3228. [2742.54] Log: X2TacticalGameRuleset_5 CreateTacticalGame: BeginState
  3229. [2742.54] Log: XComTacticalGame::PendingMatch - End State -> Playing
  3230. [2742.54] Log: XComTacticalGame::Playing - Begin State
  3231. [2742.54] Log: X2TacticalGameRuleset_5 CreateTacticalGame: Start of Begin Block
  3232. [2742.66] Warning: Redscreen: Could not find a valid PCP Definition for Plot_ABN_LostAndAbandonedB.TheWorld:PersistentLevel.XComPlotCoverParcel_71. Please tell an LD.
  3233. [2742.66] Warning: Redscreen: Could not find a valid PCP Definition for Plot_ABN_LostAndAbandonedB.TheWorld:PersistentLevel.XComPlotCoverParcel_70. Please tell an LD.
  3234. [2742.66] Warning: Redscreen: Could not find a valid PCP Definition for Plot_ABN_LostAndAbandonedB.TheWorld:PersistentLevel.XComPlotCoverParcel_67. Please tell an LD.
  3235. [2742.66] Warning: Redscreen: Could not find a valid PCP Definition for Plot_ABN_LostAndAbandonedB.TheWorld:PersistentLevel.XComPlotCoverParcel_62. Please tell an LD.
  3236. [2742.66] Warning: Redscreen: Could not find a valid PCP Definition for Plot_ABN_LostAndAbandonedB.TheWorld:PersistentLevel.XComPlotCoverParcel_63. Please tell an LD.
  3237. [2742.66] Warning: Redscreen: Could not find a valid PCP Definition for Plot_ABN_LostAndAbandonedB.TheWorld:PersistentLevel.XComPlotCoverParcel_68. Please tell an LD.
  3238. [2742.66] Warning: Redscreen: Could not find a valid PCP Definition for Plot_ABN_LostAndAbandonedB.TheWorld:PersistentLevel.XComPlotCoverParcel_69. Please tell an LD.
  3239. [2742.67] Log: Tactical Load Debug: Generating Map
  3240. [2743.96] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
  3241. [2743.97] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
  3242. [2744.03] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
  3243. [2744.03] Warning: Warning, Failed to load 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E': Failed to find object 'Object Impact_GameData_Edited.Impacts_Frost_Bomb_E'
  3244. [2744.38] Error: (AddNetObject) Objects XComPhysicalMaterialProperty PhysicalMaterials.PM_Panels_Alien:XComPhysicalMaterialProperty_0 and XComPhysicalMaterialProperty PhysicalMaterials.PM_Water:XComPhysicalMaterialProperty_2 have duplicate NetIndex 49
  3245. [2749.00] Log: Decal Regeneration: 0 times, 82.921 ms
  3246. [2749.25] Log: Decal Regeneration: 0 times, 94.778 ms
  3247. [2749.31] Log: Started building visibility map... (69360 tiles ( 68 x 60 x 17 ))
  3248. [2752.78] Log: Finished building visibility map. Map dimensions: 69360 tiles ( 68 x 60 x 17 )
  3249. [2752.78] Log: ----------------------------
  3250. [2752.78] Log: StaticTileFlags 295.84 KB (128.00 KB overhead) | 2387 of 4140 blocks used
  3251. [2752.78] Log: VisibilityBlockingVoxels 32289.22 KB (128.00 KB overhead) | 1622 of 4140 blocks used
  3252. [2752.78] Log: CoverFlags 154.72 KB (128.00 KB overhead) | 380 of 4140 blocks used
  3253. [2752.78] Log: FloorTileData 923.38 KB (128.00 KB overhead) | 707 of 4140 blocks used
  3254. [2752.78] Log: CoverTileData 288.31 KB (128.00 KB overhead) | 380 of 4140 blocks used
  3255. [2752.78] Log: InteractPoints 135.03 KB (128.00 KB overhead) | 25 of 4140 blocks used
  3256. [2752.78] Log: DynamicWorldFlags 128.00 KB (128.00 KB overhead) | 0 of 4140 blocks used
  3257. [2752.78] Log: FullTileOccupiers 281.98 KB (128.00 KB overhead) | 1095 of 4140 blocks used
  3258. [2752.78] Log: EnvDmgTileData 128.00 KB (128.00 KB overhead) | 0 of 4140 blocks used
  3259. [2752.78] Log: DestructibleTileData 128.00 KB (128.00 KB overhead) | 0 of 4140 blocks used
  3260. [2752.78] Log: DestructibleEffectTileData 128.00 KB (128.00 KB overhead) | 0 of 4140 blocks used
  3261. [2752.78] Log: ----------------------------
  3262. [2752.81] Log: Total Data Size: 36227.31KB
  3263.  
  3264. [2752.81] Warning: Redscreen: Destructible Actor 'ABN_Street_Str_08x16_LNAB_Truck_1185.XComDestructibleActor_4' from Archetype 'ARC_Semi_A' has a location (pivot) that does not match up with tile occupancy. Pivot should be closer to the bounds of destructible. ~RussellA
  3265. [2753.60] Log: Missing cached shader map for material M_Snow_Temp, compiling.
  3266. [2753.61] Warning: Redscreen: Compiling M_Snow_Temp at run-time, please ensure this is part of the cooking process
  3267. [2753.96] Log: Decal Regeneration: 0 times, 113.098 ms
  3268. [2754.22] Log: Save=0.000000
  3269. [2754.22] Log: Compressing '..\..\XComGame\CookedPCConsole\LocalShaderCache-PC-D3D-SM4_save.tmp' to '..\..\XComGame\CookedPCConsole\LocalShaderCache-PC-D3D-SM4.upk'
  3270. [2754.47] Log: Tactical Load Debug: Engine Request Stop Movie
  3271. [2754.76] XCom_Maps: , Plot_ABN_LostAndAbandonedB, , 11.85
  3272. [2754.82] Log: XCom3DCursor::CachePlotDefinitionValues: Caching 2 as the MaxFloor.
  3273. [2754.91] ScriptLog: Gotcha Again v142: Initialization complete.
  3274. [2754.91] ScriptLog: LPUtilities: Starting Garbage Collection and Validation.
  3275. [2755.41] Log: Physics mode for (SkeletalMeshActor_9) is not compatible with TickGroup(0) adjusting
  3276. [2755.44] Log: Decal Regeneration: 0 times, 134.685 ms
  3277. [2756.50] Log: --- LOADING MOVIE TIME: 17.3 sec ---
  3278. [2756.91] ScriptLog: [NMD] - NMD Initializing
  3279. [2756.91] ScriptLog: [NMD] - NMD at version: 1.0.2
  3280. [2838.62] XCom_Event:
  3281.  
  3282. Validation Failure Summary (These event listeners have been REMOVED) :
  3283.  
  3284. [2838.62] Log: X2TacticalGameRuleset_5 CreateTacticalGame: End of Begin Block
  3285. [2838.62] Log: X2TacticalGameRuleset_5 PostCreateTacticalGame: BeginState
  3286. [2838.62] Log: X2TacticalGameRuleset_5 PostCreateTacticalGame: Start of Begin Block
  3287. [2838.68] Log: Crash Detected: Dumping C:\Users\BFWA\Documents\My Games\XCOM2 War of the Chosen\Binaries\Win64\..\..\XComGame\Logs\XCom-REDMIATA-CL314490-2017.11.07-13.17.43-Crash\XCom-REDMIATA-CL314490-2017.11.07-13.17.43_Minidump.dmp
  3288. [2838.68] Log: Crash: GettingNameData
  3289. [2838.68] Log: Suspending Threads
  3290. [2838.71] Log: Writing Minidmp
  3291. [2839.79] Log: Crash: Saving Names Array
  3292. [2839.79] Log: Crash: Saving Names Array Data
  3293. [2839.79] Log: Dumping name table: (5521392)
  3294. [2839.79] Log: Dumping name table: 0x05be8000 (5521392)
  3295. [2839.79] Log: Crash: Saving Names Array Blocks
  3296. [2839.81] Log: Crash: Saving Objects Array
  3297. [2839.81] Log: Crash: Saving Objects Array Data
  3298. [2839.81] Log: Crash: Saving Objects
  3299. [2842.63] Log: Waking Threads
  3300. [2849.56] Log: Crash: appSendCrashTelemetry
  3301. [2849.56] Log: CRASH: Copying Log
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