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  1. {
  2.  
  3.  
  4. ['default'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  5. ['models/player/hostage/hostage_04.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  6. ['models/player/mossman_arctic.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  7. ['models/player/dod_american.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  8. ['models/player/group03/female_02.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  9. ['models/player/alyx.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  10. ['models/player/monk.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  11. ['models/player/group03m/male_09.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  12. ['models/player/arctic.mdl'] = { Pos = Vector( -1.00, 0.00, -5.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  13. ['models/player/group03m/female_06.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  14. ['models/player/group01/female_05.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  15. ['models/player/group02/male_08.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  16. ['models/player/group03m/male_01.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  17. ['models/player/group01/male_04.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  18. ['models/player/group01/male_09.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  19. ['models/player/group01/male_02.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  20. ['models/player/police.mdl'] = { Pos = Vector( -4.00, 0.00, -6.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  21. ['models/player/group02/male_02.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  22. ['models/player/eli.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  23. ['models/player/combine_soldier.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = lefthand, Scale = 1.00, Skin = 0 },
  24. ['models/player/p2_chell.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  25. ['models/player/combine_super_soldier.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  26. ['models/player/hostage/hostage_01.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  27. ['models/player/group03/male_07.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  28. ['models/player/mossman.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  29. ['models/player/group03/male_06.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  30. ['models/player/phoenix.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  31. ['models/player/swat.mdl'] = { Pos = Vector( -1.00, 0.00, -6.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  32. ['models/player/group03/male_02.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  33. ['models/player/group01/male_07.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  34. ['models/player/kleiner.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  35. ['models/player/soldier_stripped.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  36. ['models/player/group03m/male_07.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  37. ['models/player/breen.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  38. ['models/player/group03/female_04.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  39. ['models/player/group03/male_04.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  40. ['models/player/voikanaa/snoop_dogg.mdl'] = { Pos = Vector( -2.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  41. ['models/player/group03/female_06.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  42. ['models/player/group03m/male_08.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  43. ['models/player/group03/female_01.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  44. ['models/player/group03m/male_02.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  45. ['models/player/charple.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  46. ['models/player/corpse1.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  47. ['models/player/magnusson.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  48. ['models/player/group03/male_09.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  49. ['models/player/gasmask.mdl'] = { Pos = Vector( -1.00, 0.00, -4.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  50. ['models/player/group03/male_01.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  51. ['models/player/group03/male_08.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  52. ['models/player/group03m/male_06.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  53. ['models/player/odessa.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  54. ['models/player/group03m/female_03.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  55. ['models/player/group01/male_01.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  56. ['models/player/group02/male_06.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  57. ['models/player/group01/male_03.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  58. ['models/player/hostage/hostage_03.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  59. ['models/player/group03m/female_02.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  60. ['models/player/group01/cookies114.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  61. ['models/player/barney.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  62. ['models/player/group03/female_05.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  63. ['models/player/dod_german.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  64. ['models/player/group03m/male_04.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  65. ['models/player/leet.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  66. ['models/player/group03m/female_05.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  67. ['models/player/riot.mdl'] = { Pos = Vector( -1.00, 0.00, -5.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  68. ['models/player/zombie_classic.mdl'] = { Pos = Vector( 3.00, -2.00, 1.00 ), Ang = Angle( 0.00, 0.00, -24.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  69. ['models/player/skeleton.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  70. ['models/player/group02/male_04.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  71. ['models/player/zombie_soldier.mdl'] = { Pos = Vector( -1.00, 0.00, -4.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  72. ['models/player/group01/female_03.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  73. ['models/player/group03/female_03.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  74. ['models/player/ninjuerilla.mdl'] = { Pos = Vector( -1.00, 0.00, -1.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  75. ['models/player/urban.mdl'] = { Pos = Vector( -1.00, 0.00, -6.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  76. ['models/player/group01/female_02.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  77. ['models/player/group03m/male_05.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  78. ['models/player/group03m/female_01.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  79. ['models/player/slow/jamis/cage/slow.mdl'] = { Pos = Vector( -3.00, 0.00, -3.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  80. ['models/player/group01/male_06.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  81. ['models/player/gman_high.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  82. ['models/player/group03/male_05.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  83. ['models/player/combine_soldier_prisonguard.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  84. ['models/player/group01/male_05.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  85. ['models/player/hostage/hostage_02.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  86. ['models/player/group03/male_03.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  87. ['models/player/group01/male_08.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  88. ['models/player/group01/female_01.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  89. ['models/player/police_fem.mdl'] = { Pos = Vector( -5.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  90. ['models/player/group01/female_06.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  91. ['models/player/group03m/male_03.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  92. ['models/player/group03m/female_04.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  93. ['models/player/group01/female_04.mdl'] = { Pos = Vector( -1.00, 0.00, -7.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  94. ['models/player/guerilla.mdl'] = { Pos = Vector( -1.00, 0.00, -5.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 1.00, Skin = 0 },
  95.  
  96. }
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