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  1. [14:17] <+Kane> JohnShandy`: i run a linx server
  2. [14:17] <+Kane> linux*
  3. [14:17] <Vicki> u do?
  4. [14:17] <Vicki> any issues with empires?
  5. [14:18] <Vicki> with our vm we had 97% cpu usage ith 50 players
  6. [14:20] <+Kane> Vicki: high cpu usage, around 75% according to 'stats'
  7. [14:20] <+Kane> with 16 players
  8. [14:20] <+Kane> i dunno whether it accidentaly got 66 tickrate
  9. [14:20] <Vicki> hmm interesting
  10. [14:21] <+Kane> i'll have more data when the pug today is completed
  11. [14:21] <+Kane> PUG in 40 minutes.
  12. [14:21] <Vicki> great I would be very interested in knowing ..we are decding whether to change over to linux instead of using the vm..well napalm might
  13. [14:22] <Vicki> since the vm is not doing well in that area
  14. [14:22] <+Kane> yeh
  15. [14:22] <+Kane> one bad thing is that empires scales badly over
  16. [14:23] <Vicki> we had it set for 1 core on the virutallinux
  17. [14:23] <+Kane> i got a Quad-Core AMD Opteron 2344 HE
  18. [14:23] <Vicki> then tried 2 neither helped the cpu usage
  19. [14:23] <Vicki> u assigned it one core?
  20. [14:24] <Vicki> empires that is
  21. [14:24] <+Kane> nah
  22. [14:24] <+Kane> it runs slower if i recall correctly then
  23. [14:24] <+Kane> at least it did for me
  24. [14:24] <Vicki> hmm I see
  25. [14:25] <+Kane> one issue might be is that silly speedstep reduced mhz to 1000
  26. [14:25] <+Kane> instead of max 1700
  27. [14:25] <+Kane> i forced it to 1700
  28. [14:25] <Vicki> up tp 30 or so players it played well even with high cpu but over that it was unplayable
  29. [14:26] <Vicki> i see
  30. [14:26] <Vicki> ran smoothly jsut as windows does
  31. [14:27] <Vicki> until we hit over 35 players i believe
  32. [14:27] <+Kane> hmm
  33. [14:28] <+Kane> well, i can run a 20-slot dystopia server with 50% usage
  34. [14:28] <Vicki> the models
  35. [14:28] <Vicki> k
  36. [14:29] <Vicki> 50% is okay
  37. [14:30] <+Extrems> Okay?...
  38. [14:30] <Vicki> menaing its good
  39. [14:30] <Vicki> meaning
  40. [14:30] <Vicki> shouldnt casue lag at 50%
  41. [14:31] <+Extrems> Still high.
  42. [14:31] <Vicki> for 20 players I agree
  43. [14:32] <+Kane> well,
  44. [14:53] <@msieradzki> Vicki, it didn't ran smoothly
  45. [14:53] <@msieradzki> VM srcds was always slower
  46. [14:53] <@msieradzki> on some maps it was slow but fast enough to be "smooth"
  47. [14:53] <@msieradzki> so person without net_graph wouldn't notice
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