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- Advent of Ascension 3 Changelog
- (+: Added; -: Removed; *: Modified)
- 3.3.5 (Patch Update):
- Blocks:
- * Changed Crystevia's plants to have the glass breaking sound.
- * Fixed the Tentacle variant blocks rootating randomly when placed.
- * Moved the Archaic Ladder drops into the Decoration Blocks creative tab. (Github issue #1815)
- * Changed Decayed Glass to not be unbreakable. (Github suggestion #1807)
- Items:
- * Fixed Head Hunter instantly resetting cooldown on headshot. (Github issue #1794)
- * Fixed thrown weapons applying their secondary effects even if the hit is unsuccessful.
- Entities:
- * Fixed Hive King stunting its spawn process if unloaded while still growing. (Github issue #1823)
- Misc:
- * Fixed Creep spawning infinitely from his altar.
- * Fixed throwable weapons throwing an error & not a projectile when used as the last one in its stack. (Github issue #1801)
- * Fixed Guns & Archerguns not destroying non-living entities. (Github issue #1814)
- Textures:
- * Changed the texture for Ghoul Staff.
- * Fixed up some minor texture issues for various trader GUIs. (Github issue #1805)
- * Updated the Shyre Archer and Naturalist Guis.
- * Changed the texture for Balloon Bomber.
- * Changed the texture for Bulb Cannon.
- * Changed the texture for Flower Cannon.
- * Changed the texture for Fungal Cannon.
- * Changed the texture for Iro Cannon.
- * Changed the texture for Water Balloon Bomber.
- * Changed the texture for Wither Cannon.
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