Advertisement
YTTGN

Res [Elise-Scythe]

Jul 25th, 2017
126
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 11.92 KB | None | 0 0
  1. Name: Elisabeth, Mira, McHarth
  2. Nickname(s): Elise, or Lisa
  3. Age: 22
  4. Birthday: October 31st
  5. Favorite Color: Purple
  6. Land of Origin: Åkrehamn, Norway.
  7. Height: 1.77 M
  8. Weight: 61 KG
  9. Lucky number: 13
  10. Favorite Color: Purple
  11. Favorite Food: Vegan Irish Stew.
  12.  
  13.  
  14. STATISTICS: base stats
  15. Level: 300 5
  16. HP/Aura: 302.000
  17. Physical Strength (weapon damage): 757 Physical Strength: 7
  18. Magical Strength (spell damage/potency): 302 Magical Strength: 2
  19. Physical Defense (HP, how well you take a melee/weapon attack): 302 Physical Defense: 2
  20. Magical Defense (how many spells you can take): 302 Magical Defense: 2
  21. Mana Power: 5000 Mana Power: 5000
  22. Wisdom (How well you are with plans and weapon-wielding): 305 Wisdom: 5
  23. Stamina (How long you can battle without tiring): 306 Stamina: 6
  24. Movement Speed (How fast are you and your reflexes): 759 Movement Speed: 9
  25. Stealth (How good you are when you need to get around without being noticed): 304 Stealth: 4
  26.  
  27. Strengths: Extremely deadly magic, high crowd control and damage, various summons, applying De-buffs.
  28. Weaknesses: Other immortals, shielding spells in general.
  29.  
  30. Hobbies: Taking strolls, Sailing, Fishing
  31. Professions: None
  32. Likes: Flowers, Nature, Animals.
  33. Dislikes:
  34.  
  35. Personality:
  36.  
  37. Close Friends:
  38. Ely
  39. Ed
  40. Rihito
  41. Ben
  42. Ali
  43. Pandoress
  44.  
  45. Possible Relationships:
  46. Physical Appearance: [put as much information as you can about your character here, remove the brackets S.V.P]
  47.  
  48.  
  49. MAGIC: Death (Marked, Original)
  50.  
  51. Drawback/curse: The user cannot touch anything that is alive, if the user touches something with their bare hands or vice versa, it will certainly die, this effect can be negated by wearing gloves.
  52. Revived people, Life mark, and certain types of flowers are immune to this effect.
  53. The wielder is unable to die from damage, disease, or old age.
  54.  
  55. Mark passive:
  56. The user heals their wounds alarmingly fast, but the pain will linger for atleast 24 hours after using the regeneration passive.
  57. Upon taking fatal damage, the mark will light up and cover the body in a cocoon of impenetrable magic, as the user is ressurected, this effect however, renders the resurrected person unable to move from the effect for up to three days, depending on how much damage they've sustained.
  58. This Cocoon repels any and all attempts of being broken. Touching it, triggers the touching passive, even if the person inside is unconcious.
  59.  
  60. - The only way to permanently die is to be defeated by the life mark, Which also destroys the opposite's mark, causing both to fall and perish, as these two marks can never overthrow one another.
  61.  
  62.  
  63. PASSIVE: An effect that's always there. These usually have a positive effect with a negative effect.
  64.  
  65. Passive- "Immortal Coil"
  66. E(Effect): The secondary effects of enemy attacks are negated. E.g Poison, Burn, etc. Aswell as any none damaging spells.
  67. R(Recoil/Drawback): Effects that affect the user physically, like being trapped, cannot be prevented.
  68.  
  69. BASIC SPELLS: Four
  70.  
  71. Basic Spell One- "Umbral Passage"
  72. E(Effect): The user enchants themselves, after which they are able to move through any form of blocking terrain for up to 15 seconds, while in this state, the user is invunerable to damage. This move allows the user to pass behind shielding spells.
  73. D(Damage): 0
  74. C(Cost): 200
  75. R(Recoil/Drawback): Very easy to keep track of as the user leaves a marker behind if they pass through terrain.
  76.  
  77. Basic Spell Two- "Fade"
  78. E(Effect): The user forms a small shield around themselves. That upon blocking a physical hit will teleport the user behind the target that struck them. Countering using their scythe to deal damage.
  79. D(Damage): Med
  80. C(Cost): 150
  81. R(Recoil/Drawback): Does not negate magical hits.
  82.  
  83. Basic Spell Three- "Essence Reaver"
  84. E(Effect): Upon activating this spell, the users basic slashes and physical attacks will rip 1% of the target mana away.
  85. Restoring the 1% it stole into a buffer, once 10% is reached, it will be given to the caster. Using this effect resets the counter
  86. D(Damage): None
  87. C(Cost): 50 + 50 to absorb the stored mana.
  88. R(Recoil/Drawback): The attack must hit the target for this effect to count.
  89.  
  90. Basic Spell Four- "Soulbound Rose"
  91. E(Effect): The user places a small cursed black rose at their feet. Forming a tether onto their ankle, aslong as this tether is connected, The user can, for a fee, return to this exact location, gaining a small shield upon doing so, during the teleportation, all spells aimed at the caster will miss.
  92. D(Damage): Low (If the flower is picked)
  93. C(Cost): 300 mana, split over two uses.
  94. R(Recoil/Drawback): Enemies can remove the flower by picking it, although this will cause them harm. The flower cannot be removed otherwise
  95.  
  96.  
  97. SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
  98.  
  99. Secret Art One- “Phantom Slash”
  100. E(Effect): The user slashes open a portal with their scythe, sucking in the nearest target as it closes soon after, while inside, the target is slashed for up to 10 seconds. Dealing high damage. Upon being released from this spell, the caster of this spell has their mana restored by 10%
  101. D(Damage): High
  102. C(Cost):
  103. R(Recoil/Drawback): While this move is active, the user cannot move or cast any other spells.
  104.  
  105. Secret Art Two- “Whirlwind”
  106. E(Effect): The user spins around with their weapon, repelling any form of physical attack, while sending out blades of magic to hit people around them. Both portions of this attack deal physical damage.
  107. D(Damage): High (on physical hit blocked) Med (Magical Blades)
  108. C(Cost): 500
  109. R(Recoil/Drawback): Leaves the user disorientated for one turn afterwards
  110.  
  111. Secret Art Three- “Backbreaker”
  112. E(Effect): If the user is behind the target, they will slam the hilt of their scythe into their back, directly sapping away 15% of their Aura. Healing the user for half
  113. D(Damage): 15% Aura
  114. C(Cost): 600
  115. R(Recoil/Drawback): As the name implies, this move can ONLY be used while BEHIND the target. Though turning around does not cancel this effect if the user was behind the target upon activation.
  116.  
  117.  
  118. FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
  119.  
  120. Forbidden Art One- "Overthrown"
  121. E(Effect): Turning their body and weapon into a dark fog, the user infects the target, remaining within their body for up to 5 seconds. while inside the targets body, they cannot be attacked, but if they enter a body while being attacked, the spells aimed at them will hit the target of this spell instead. After 5 seconds, they will materialize their scythe, bringing it down from above onto the target to deal damage, based on the target's missing health. This attack deals physical damage.
  122. D(Damage): 10-15% HP missing Med 20-35%: High 50%+ Extreme
  123. C(Cost): 10% Aura
  124. R(Recoil/Drawback): The user, upon exiting their target, will be unable to defend themselves for up to 5 seconds.
  125.  
  126. Forbidden Art Two- “Seven Scythe Slasher”
  127. E(Effect): The user traps their opponent in chains at their feet, as they strike them for up to 7 times.
  128. D(Damage): Extreme-Med
  129. C(Cost): 700
  130. R(Recoil/Drawback): Each individual strike has a 1.5 second recharge, meaning some slashes CAN be avoided by shielding at the correct time.
  131.  
  132. Forbidden Art Three- “Neo Eclipse”
  133. E(Effect): Dashin forwards at an inhumane speed, passing through their target while slashing them twice with their scythe to deal a small amount of damage, leaving a pitch black, light absorbing, X on the affected target, That will explode to deal massive damage
  134. **This attack's damage is based on Physical attack, and is calculated using physical defense**
  135. **If the target is slashed, they can not defend against the blast**
  136. Heals 15% of the caster's mana back upon sucessful hit.
  137. D(Damage): Low x 2 - High (Blast only)
  138. C(Cost): 950 Mana
  139. R(Recoil/Drawback): If shielded, the caster is stopped dead in their tracks with no way to defend themselves. User always ends up behind the target. Only affects one target.”
  140.  
  141. ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and damage and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
  142. BANNED-As of normal fights, only story line fights may use Ultimate arts.
  143.  
  144. Ultimate Move- “Soul Stealing Strike”
  145. E(Effect): The user will lock the target in place using their magic, as they prepare their scythe to slash down onto the target hitting them 3 times.
  146.  
  147. The first hit will kill the body's tissue, trapping the target in their own body,
  148. The second strike kills the user's bone structure, basicly breaking all their bones at once,
  149. The third, and final strike, will kill the user's vital organs, and as such, their soul.
  150. D(Damage): Lethal
  151. C(Cost): All Remaining Mana. + Take over Status
  152. R(Recoil/Drawback): Can only be used while in take over.
  153.  
  154. TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
  155.  
  156. Takeover- “Angel of Death”
  157. E(Effect): Upon using this move, the user will be covered in a thick black silken cocoon, that will negate any form of damage for aslong as the transformation process takes.
  158. - After about 35 seconds, the user will emerge, their skin as dark as the night sky, eyes glowing in a bright yellow color, teeth transformed into fangs, having sprouted batwing like apendages on their arm. their fingers long and sharp, almost like bird talons, the same holds true for their feet.
  159. - In this state, the user relies purely on survival instinct, with little regard to their own or anyone's safety.
  160. Once the transformation is complete the user can be damaged again,
  161. In this state, some of the users spells become super charged, giving new effects or negating shields completly
  162. Only while in take over, can the user use Soul Stealing Strike.
  163. D(Damage): 0 +250% boost to all stats + Short periods of flight for the user
  164. C(Cost): 50
  165. R(Recoil/Drawback): This move accelerates the user's mark's regeneration passive into overtime, meaning that while in this form they will feel little to no pain, once it expires, all the pain endured will be piled on top and the drawback of the healing will be applied.
  166.  
  167. N.A
  168. Overdrive - “[name here]”
  169. E:
  170. R:
  171.  
  172. Overdrive Art - “[name here]”
  173. E:
  174. D:
  175. R:
  176. C:
  177.  
  178. Weapon: Acnologia (Scythe) [EQUIPPED]
  179. E: A modified Scythe. once summoned into battle, will change the wielders battlestyle and alter stats to better suit the usage of this weapon. This weapon cannot be removed from the user once summoned.
  180. Upon contact with a dragon or someone with Draconian powers, all scythe attacks will do double damage.
  181. The blade of this scythe is made of unobtanium, meaning that the Blade cant be broken by any means, although the rest of the scythe may break
  182. R: Prevents most of their old style from being used. Does not restore mana and or HP upon being summoned.
  183.  
  184. Power-ups:
  185.  
  186. UPGRADES: They are made by TGN and you can have up to three that boost you in battle, you can have as many as you want that dont boost you.
  187.  
  188. Upgrades:
  189. E:
  190. Power-Ups:
  191.  
  192. Equipment: They can be related to your character or just what they pick up over time.
  193.  
  194. Equipment:
  195. E:
  196. Power-Ups:
  197.  
  198. Extra Spells(Optional)
  199. ~~~~~~~~~~~~~~~~~~~~~~
  200.  
  201. When your sheet is finished, send it to TGN to enter the RP
  202. ~~~~~~~~~~~~~~~~~~~~~~~~
  203. |Original Sheet by LowRes|
  204. ~~~~~~~~~~~~~~~~~~~~~~~~
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement