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avex_sc2

maengw

Jan 23rd, 2019
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  1. Generally Macro maps have the characteristic of relatively easy to take and defend third bases. Both your thirds here are at the bottom of ramps and are overlooked by ridges that might give way to siege points.
  2. With circle syndrome, the corner bases are too ambiguous for each player, it's probably better to just remove them.
  3. The golds don't seem too interesting to me, they're forward bases with a 1.5 geyser, there isn't anything too special to see here.
  4. I'd like to see some LOS blockers used to break up the vision along the different parts of the map, seeing as most of it is based around the flat lowground.
  5. I would recommend using rocks or removing/changing paths to make the thirds easier to take and defend.
  6. Some of the void rift effects are clipping through the lowground and might distract players.
  7. The middle probably will be incredibly distracting.
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