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- [Route notes for Venture to the Vile Any%]
- [Routing and notes by mathulu]
- [Last updated 5/24/2024]
- [Compatible with splitguides, headers are splits]
- [VttV is a 2.5D game, you can move between layers at certain points - I will use "in" to refer to going deeper into the area (pressing up at one of the transition points) and "out" to refer to moving up a layer (pressing down at one of the transition points)]
- ### Prologue
- * Wake up and inspect the mask to your right (ignore your mom)
- * Leave the house and walk left, ignoring every villager until stopped by Ella
- * Continue left with Ella until she moves the bush
- * Follow her in a layer, then continue to the right
- * When prompted, attack Walrus Jr
- * After the cutscene, move to the right and follow adult Ella
- * Check the 4 traps (1 left, 1 far left, 1 far left and in, one close to Ella and in) then talk to Ella again
- * Follow her in and right to the final trap, then toward the bridge
- * After the bridge cutscene, move all the way to the right until collapsing
- ### Enter Gracious Anne's Infirmary
- * After waking, heal and then attack when prompted
- * Speak with Dr Crow again, then leave the manor and head right
- * Head out a layer to the shop section of the city and head right to exit to the Lanes
- * Go right through the lanes, going in at the second opportunity (next to the infirmary sign)
- * Continue right into the house #30
- * **Safety**: Inside house #30, collect the bloom to the right on the second floor for 2 reeking pelts and 1 small claw
- * Go up to the second floor, then right and down to exit the houses
- * Continue right until you see another infirmary sign, then go in a layer
- * Head left (optinonal safety tent) and enter the Infirmary
- ### Mr Hare
- * Head right inside the infirmary, until you can ascend to the second floor
- * **Saftey**: grab the bloom here for 2 rotten feathers
- * On the second floor, go left, then in and right until you fall down
- * Pick up the ward key
- * Unlock the door to the left, go out a layer then head right and unlock the door
- * Continue right until reaching the battery (optional safety tent)
- * Take the battery left near the entrance and place it in the slot a layer in from the start
- * Go left and up the elevator after the cutscene
- * Head right (optional saftey tent) and fight Mr Hare
- ### Act 1 End
- * After the boss fight, exit through the right side of the arena
- * Pick up the Medical supplies on the way out
- * Head left back through the infirmary, then **past the entrance** and further left
- * Go across the electrified water until you reach the second tent
- * Go in and down to enter the sewers
- * In the sewers, go left, up, out 2 layers, and left to reach the Rainybrook sewer exit
- * Exit the sewers and head right and up the stairs to return to the Crow Manor
- * Speak with Dr Crow to the left, then upgrade to gain the wall climb ability
- * Climb out of the trap area and speak with Dr Crow again
- * Place the pure vile in the apparatus to gain an additional heart
- ### Dash
- * Head out of the manor, then right and in to the police station
- * Speak with Lieutenant Beagle and get a map of the world
- * Exit the police station, then head out to the shop section of the city
- * Exit the city to the left to Stanley Road
- * Optional safety tent at the start of Stanley Road
- * Head left all the way through the zone to enter the Winding Creek Gardens
- * Head straight left all the way through the gardens (safety tents optional)
- * Fight the Grasshopper boss and get dash
- ### Enter Mines
- * Collect the rewards from the Grasshopper boss
- **Optional safety for damage upgrades: Take the tent after the boss and re-enter the arena for a bloom containing 3 small claws!**
- * Upgrade damage here if you have the materials
- * Continue left into the Lost Thicket
- * Proceed left across the creek and larger river (saftey tents optional)
- * At the far left end, go in and right, then in and right again to the corrupted log
- * Hit the log, then retrace your steps out 1 layer, and head right to cross the river
- * Head right across the river, then in toward the water mill (safety tent optional)
- * Go past the locked door, then in the open door and head left through the saws
- * Wind around through the interior, taking every layer transition you can, and drop through the floor
- * Pick up the watermill key to the left, then go out a layer and out the door
- * Climb back up and enter the locked watermill door
- * Go through the interior of the watermill, then exit out to the dock
- * Break the vile blocking the water wheel above you, then cross the river using the water wheel
- * Continue right (safety tent optional), then in, right and in another layer
- * Go left and in when possible from this layer, until you meet Walrus Sr
- * Get the mines key from Walrus Sr, then retrace your steps back 1 layer and go right
- * Open the mines with the Mines Key and enter
- ### Floor 2:
- * Use the dynamite switch to blow up the first bit of dynamite, then take the cart to the right
- * Start the power (optionally take safety tent) and head down the elevator to floor 2 (second switch)
- * Take the cart all the way left, then head in and right until you can go out again
- * Head left (optional: hit the dynamite switch for a shortcut in case of death)
- * Go in then alllll the way right until you reach the power switch
- * Exit to the right, return to the elevator and hit the third switch for floor 3
- ### Floor 3:
- * Go left, start the dynamite switch, then block the water with your body to protect the fuse as it goes left
- * Continue left through the platforming gauntlets, then in and snake around when possible
- * Continue going in, then go left and out and call the mine cart
- * Take the mine cart to the right, then go up and right to activate the switch
- * Continue right and out, then back to the elevator and take it to Floor 4
- ### Floor 4:
- * Go left through the platforming and take the mine cart to the left
- * Go all the way left and collect the battery, then go back right and place it into the empty slot
- * Go in a layer to the now-lit cave and call the next mine cart
- * DO NOT jump at the first opportunity on this cart!
- * After the cart ride, continue right and activate the power switch
- * Continue right and out, back to the elevator, and hit the fifth switch
- ### Floor 5:
- * Activate the dynamite and head to the left
- * Summon the mine cart and take it to the left
- * Continue left and then in a layer
- * Summon the mine cart to the left (ignore the dynamite) and take it right
- * Continue right (don't go in) and activate the final switch
- * Go right and return to the elevator and return to the first floor (first switch)
- * Alternatively go back left to deathwarp to the top if you're at low HP
- ### Mines Abomination
- * Go back two layers on Floor 1 and take the rear elevator to the bottom (second switch)
- * Go right and in (optional saftey tent) to the boss arena
- * Survive the escape portion, then defeat the Mines Abomination
- ### Kraken
- * **OPTIONAL SAFETY: Upgrade to the second level of damage upgrades for the Vicious Claw here, the Kraken gives you the necessary materials**
- * Exit the boss arena, break the yellow barriers and head back up to the first floor foreground elevator
- * Cross the elevator to the right and enter the sewers
- * In the sewers, go to the right and cross to the harbor side by skipping over the spikes with the grapple point
- * Enter the harbor, immediately go in a layer and then right past Derek Mouse (optional safety tent)
- * Continue right, then in a layer to the docks
- * Continue left and in when possible until the platforming gauntlet to the left
- * Complete the gauntlet and gather the keys to the quarantine dock
- * Go to the right and back a layer, then right over to the locked ship
- * Unlock the gate and enter the ship (optional safety tent)
- * On the ship, wrap around to the entrance in the middle of the ship
- * Go to the bottom and attack the kraken tentacle to start the boss fight
- * Exit the ship and fight the boss (autoscroller)
- ### Enter Mausoleum
- * After the cutscene, head to the left with grapple and return to the main harbor area (optional safety bench)
- * Head left and into the sewers
- * Take the bottom-right exit in the sewers to enter the infirmary
- * Head right through the infirmary past the electricity
- * Exit the infirmary back into the Lanes
- * Head right and out a layer, then all the way left to the cemetery
- * Head left through the first layer, and go in when possible
- * Head right and in until reaching Layer IV
- * Head all the way left on Layer IV, past the sewer, and enter the Mausoleum
- ### Mutated Angler
- * In the Mausoleum, go right until you can go in
- * Go left on the back layer, then up to the second floor, and continue left
- * Come out to the foreground, then head to the right across the rafters until you can go in again
- * Go in and head right (optional safety tent), then hit the first and third wheels to set up the chandeliers on the lower settings
- * Go back left and out a layer, then cross the chandeliers to the right
- * Continue right (ignore the inward transition) and stay on the upper level as far right as you can go
- * Go in a layer, then head left through the gate and drop through a gap in the bridge to the lower level
- * Go right, then out a layer and right again
- * Use the grapple points to continue right (optional safety tent) and enter the boss arena
- * Fight the Mutated Angler and survive the escape sequence
- ### Enter Vile Roots
- * Head right into the crypt past the boss
- * Head down then right, and finally up and right to exit the crypt and re-enter the cemetery proper
- * Head left past the breakable wall and optional safety tent, then head out a layer and left to the sewers
- * Go right and out a layer, then left to the rainybrook sewer exit
- * Head back to Crow Manor, and left to talk to Dr Crow again
- * **Optional Safety**: Use 2 or 3 pure vile to upgrade to 7 or 8 health
- * Exit Crow manor and re-enter the sewers, take the Mines exit
- * Head left through the mines (optional safety tent) and exit to the lost thicket
- * Head out and left 2 layers, then go in and across the river
- * Enter the mill house again past the yellow breakable wall, then go left and across the saws to the second breakable wall
- * Continue left across the river, then wind out several layers to the breakable shortcut tree
- * Continue heading out layers and left until you enter the Vile Roots
- ### Venture to the Vile
- * Go left upon entering (optional safety tent) and then in
- * Go right and in another layer, then snake back to the left
- * Go through the platforming gauntlet, then head in another layer
- * Head right through more platforming and then in toward the sewer entrance
- * Head left from sewer entrance, enter the vile roots interior (optional safety tent)
- * In the interior, hit the block right (with the heavy attack) then snake through the platforming
- * At the next block puzzle just climb the right wall then damage tank to skip the puzzle
- * Break the last breakable yellow wall, then drop down and go in a layer
- * Head up and right through the next platforming section to the next block puzzle
- * Actually do this puzzle then continue right and down
- * Jump off the wall and grapple to skip the next puzzle section, then continue down and left
- * Continue down and snake to the end, then go in a layer
- * Optional safety bench before the final boss
- * Talk to the final boss
- ### Any%
- * Hit the final boss once to start the fight
- * Beat the boss
- * GG
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