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  1. /*************
  2. * colors.js *
  3.  *************
  4.  *
  5.  * You're almost at the exit. You just need to get past this
  6.  * color lock.
  7.  *
  8.  * Changing your environment is no longer enough. You must
  9.  * learn to change yourself. I've sent you a little something
  10.  * that should help with that.
  11.  */
  12.  
  13. function startLevel(map) {
  14.     map.placePlayer(0, 12);
  15.  
  16.     map.placeObject(5, 12, 'phone');
  17.  
  18.     // The function phone lets you call arbitrary functions,
  19.     // as defined by player.setPhoneCallback() below.
  20.     // The function phone callback is bound to Q or Ctrl-6.
  21.     map.getPlayer().setPhoneCallback(function () {
  22.         var player = map.getPlayer();
  23.  
  24.         player.setColor('#f00');
  25. var player = map.getPlayer();
  26. var chosenColor = "#f00";
  27.  
  28. if (
  29. player.atLocation(24, 12) ||
  30. player.atLocation(33, 12) ) {
  31.  
  32.     chosenColor = "#f00";
  33. } else if (
  34. player.atLocation(27, 12) ||
  35. player.atLocation(36, 12) ) {
  36.  
  37.     chosenColor = "#ff0";
  38. } else if (
  39. player.atLocation(21, 12) ||
  40. player.atLocation(30, 12) ) {
  41.  
  42.     chosenColor = "#0f0";
  43. }
  44.  
  45. player.setColor(chosenColor);
  46.  
  47.  
  48.     });
  49.  
  50.  
  51.     map.defineObject('redLock', {
  52.         symbol: '☒',
  53.         color: "#f00", // red
  54.         impassable: function(player, object) {
  55.             return player.getColor() != object.color;
  56.         }
  57.     });
  58.  
  59.     map.defineObject('greenLock', {
  60.         symbol: '☒',
  61.         color: "#0f0", // green
  62.         impassable: function(player, object) {
  63.             return player.getColor() != object.color;
  64.         }
  65.     });
  66.  
  67.     map.defineObject('yellowLock', {
  68.         symbol: '☒',
  69.         color: "#ff0", // yellow
  70.         impassable: function(player, object) {
  71.             return player.getColor() != object.color;
  72.         }
  73.     });
  74.  
  75.     for (var x = 20; x <= 40; x++) {
  76.         map.placeObject(x, 11, 'block');
  77.         map.placeObject(x, 13, 'block');
  78.     }
  79.     map.placeObject(22, 12, 'greenLock');
  80.     map.placeObject(25, 12, 'redLock');
  81.     map.placeObject(28, 12, 'yellowLock');
  82.     map.placeObject(31, 12, 'greenLock');
  83.     map.placeObject(34, 12, 'redLock');
  84.     map.placeObject(37, 12, 'yellowLock');
  85.     map.placeObject(40, 12, 'exit');
  86.     for (var y = 0; y < map.getHeight(); y++) {
  87.         if (y != 12) {
  88.             map.placeObject(40, y, 'block');
  89.         }
  90.         for (var x = 41; x < map.getWidth(); x++) {
  91.             map.setSquareColor(x, y, '#080');
  92.         }
  93.     }
  94. }
  95.  
  96. function validateLevel(map) {
  97.     map.validateExactlyXManyObjects(1, 'exit');
  98. }
  99.  
  100. function onExit(map) {
  101.     if (!map.getPlayer().hasItem('phone')) {
  102.         map.writeStatus("We need the phone!");
  103.         return false;
  104.     } else {
  105.         return true;
  106.     }
  107. }
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