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- System Information:
- OS Version:
- Linux Distribution: Ubuntu 20.04.5 LTS
- Kernel Version: 5.15.0-46-generic #49~20.04.1-Ubuntu SMP Thu Aug 4 19:15:44 UTC 2022
- Hardware Info:
- Machine Type Micro-Star International Co., Ltd. MS-7C89 1.0
- CPU Type GenuineIntel x86_64
- CPU Info Intel(R) Core(TM) i3-10100 CPU @ 3.60GHz
- CPU Speed 4300 MHz
- CPU Physical Cores 4
- CPU Logical Cores 8
- Physical Memory 16247716 KiB
- Virtual Memory 2097148 KiB
- Crash Dump:
- 0ce62af1-ba7c-b5f5-2208c532-2ae62cd4.dmp (326240 bytes)
- Application Log:
- [thread ffffffff][I][0]: Log system initialised
- [thread ffffffff][I][0]: Default allowed number of simultaneously open files in the system is 1024.
- [thread ffffffff][I][0]: Current memlock limit is 67108864.
- [thread ffffffff][I][0]: setrlimit(RLIMIT_MEMLOCK) failed, (1) Operation not permitted
- [thread ffffffff][I][4]: setup_teb_register() - using LDT entry 13
- [thread 00000001][I][120]: OpenGL Core context version 3.2 detected
- [thread 00000001][I][185]: OpenGL information:
- [thread 00000001][I][185]: renderer: NVIDIA GeForce GTX 1060 3GB/PCIe/SSE2
- [thread 00000001][I][185]: vendor: NVIDIA Corporation
- [thread 00000001][I][185]: version: 3.2.0 NVIDIA 470.199.02
- [thread 00000001][I][185]: GLSL version: 1.50 NVIDIA via Cg compiler
- [thread 00000001][I][185]: Detected NVidia card
- [thread 00000001][I][185]: Max surface size: 32768
- [thread 00000001][I][185]: Supported and usable: texture_mirror_clamp_to_edge: yes
- [thread 00000001][I][185]: Supported and usable: texture_storage: yes
- [thread 00000001][I][185]: Supported and usable: copy_image: yes
- [thread 00000001][I][185]: Supported and usable: texture_storage_multisample: yes
- [thread 00000001][I][185]: Supported and usable: texture_view: yes
- [thread 00000001][I][185]: Supported and usable: ATI_separate_stencil: yes
- [thread 00000001][I][185]: Supported and usable: EXT_stencil_two_side: no
- [thread 00000001][I][185]: Supported and usable: texture_filter_anisotropic: yes
- [thread 00000001][I][185]: Supported and usable: explicit_attrib_location: yes
- [thread 00000001][I][185]: Supported and usable: compressed 3D textures (VTC): yes
- [thread 00000001][I][185]: Available texture memory (from NVidia extension): 3145728 kB
- [thread 00000001][I][185]: Multisample textures test:
- [thread 00000001][I][186]: GL_RGBA8 (0x8058): 32 samples
- [thread 00000001][I][187]: GL_RGBA8UI (0x8d7c): 32 samples
- [thread 00000001][I][187]: GL_RGBA8I (0x8d8e): 32 samples
- [thread 00000001][I][188]: GL_RGBA12 (0x805a): 32 samples
- [thread 00000001][I][189]: GL_RGBA16 (0x805b): 32 samples
- [thread 00000001][I][190]: GL_RGBA16F (0x881a): 32 samples
- [thread 00000001][I][192]: GL_RGBA32 (0x8814): 32 samples
- [thread 00000001][I][193]: GL_RGBA16I (0x8d88): 32 samples
- [thread 00000001][I][194]: GL_RGBA16UI (0x8d76): 32 samples
- [thread 00000001][I][196]: GL_RGBA32I (0x8d82): 32 samples
- [thread 00000001][I][197]: GL_RGBA32UI (0x8d70): 32 samples
- [thread 00000001][I][198]: GL_RGB8 (0x8051): 32 samples
- [thread 00000001][I][200]: GL_RGB32F (0x8815): 32 samples
- [thread 00000001][I][201]: GL_RGB32I (0x8d83): 32 samples
- [thread 00000001][I][203]: GL_RGB32UI (0x8d71): 32 samples
- [thread 00000001][I][203]: GL_RG8 (0x822b): 32 samples
- [thread 00000001][I][204]: GL_RG16 (0x822c): 32 samples
- [thread 00000001][I][205]: GL_RG16F (0x822f): 32 samples
- [thread 00000001][I][206]: GL_RG32F (0x8230): 32 samples
- [thread 00000001][I][206]: GL_RG8I (0x8237): 32 samples
- [thread 00000001][I][206]: GL_RG8UI (0x8238): 32 samples
- [thread 00000001][I][207]: GL_RG16I (0x8239): 32 samples
- [thread 00000001][I][207]: GL_RG16UI (0x823a): 32 samples
- [thread 00000001][I][208]: GL_RG32I (0x823b): 32 samples
- [thread 00000001][I][209]: GL_RG32UI (0x823c): 32 samples
- [thread 00000001][I][209]: GL_R8 (0x8229): 32 samples
- [thread 00000001][I][209]: GL_R16 (0x822a): 32 samples
- [thread 00000001][I][210]: GL_R16F (0x822d): 32 samples
- [thread 00000001][I][210]: GL_R32F (0x822e): 32 samples
- [thread 00000001][I][210]: GL_R8I (0x8231): 32 samples
- [thread 00000001][I][210]: GL_R8UI (0x8232): 32 samples
- [thread 00000001][I][211]: GL_R16I (0x8233): 32 samples
- [thread 00000001][I][211]: GL_R16UI (0x8234): 32 samples
- [thread 00000001][I][211]: GL_R32I (0x8235): 32 samples
- [thread 00000001][I][212]: GL_R32UI (0x8236): 32 samples
- [thread 00000001][I][212]: GL_R8_SNORM (0x8f94): 32 samples
- [thread 00000001][I][212]: GL_R16_SNORM (0x8f98): 32 samples
- [thread 00000001][I][212]: GL_RG8_SNORM (0x8f95): 32 samples
- [thread 00000001][I][213]: GL_RG16_SNORM (0x8f99): 32 samples
- [thread 00000001][I][214]: GL_RGBA8_SNORM (0x8f97): 32 samples
- [thread 00000001][I][214]: GL_RGBA16_SNORM (0x8f9b): 32 samples
- [thread 00000001][I][215]: GL_SRGB8 (0x8c41): 32 samples
- [thread 00000001][I][216]: GL_SRGB8_ALPHA8 (0x8c43): 32 samples
- [thread 00000001][I][216]: GL_DEPTH_COMPONENT32F (0x8cac): 32 samples
- [thread 00000001][I][217]: GL_DEPTH24_STENCIL8 (0x88f0): 32 samples
- [thread 00000001][I][217]: GL_DEPTH_COMPONENT16 (0x81a5): 32 samples
- [thread 00000001][I][217]: GL_DEPTH_COMPONENT24 (0x81a6): 32 samples
- [thread 00000001][I][218]: GL_DEPTH32F_STENCIL8 (0x8cad): 32 samples
- [thread 00000001][I][219]: GL_RGB10_A2 (0x8059): 32 samples
- [thread 00000001][I][219]: GL_RGB10_A2UI (0x906f): 32 samples
- [thread 00000001][I][220]: GL_R11F_G11F_B10F (0x8c3a): 32 samples
- [thread 00000001][I][220]: GL_RGB565 (0x8d62): 32 samples
- [thread 00000001][I][221]: GL_RGB5_A1 (0x8057): 32 samples
- [thread 00000001][I][221]: GL_RGB9_E5 (0x8c3d): 1 samples
- [thread 00000001][I][222]: Command line: 'C:\home\wombi\Spiele_Versionen\Stronghold3Linux\bin\win32_release\Stronghold3.exe'
- [thread 00000001][I][248]: TomCrypt initializing...
- [thread 00000001][I][248]: TomCrypt initialized
- [thread 00000001][I][248]: DLL_PROCESS_ATTACH start.
- [thread 00000001][W][249]: EnumDisplaySettings() is passed the DEVMODE struct size indicating that the game wants additional information, which we aren't filling. Returning spec indicating older Windows and less information.
- [thread 00000001][W][249]: EnumDisplaySettings() is passed the DEVMODE struct size indicating that the game wants additional information, which we aren't filling. Returning spec indicating older Windows and less information.
- [thread 00000001][I][252]: DLL_PROCESS_ATTACH done.
- [thread 00000004][W][252]: eON_HeapSetInformation() - requested heap corruption termination, ignoring
- [thread 00000004][W][255]: EnumDisplaySettings() is passed the DEVMODE struct size indicating that the game wants additional information, which we aren't filling. Returning spec indicating older Windows and less information.
- [thread 00000004][W][825]: eON_GetProcAddress() for module 0x1130000, in PE file 'msvcrt.dll' FAILED. Proc not found at name '_get_terminate'.
- [thread 00000004][E][835]: Game is asking for capture devices. As on Linux presently their support is not coded, we return no capture devices. This error will be reported only once per game launch.
- [thread 00000004][I][835]: Enumerating COM libraries...
- [thread 00000004][W][837]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = SOFTWARE\PersonalAudio\MyEars
- [thread 00000004][I][837]: Initializing primary sound buffer
- [thread 00000004][W][841]: EnumDisplaySettings() is passed the DEVMODE struct size indicating that the game wants additional information, which we aren't filling. Returning spec indicating older Windows and less information.
- [thread 00000004][W][841]: EnumDisplaySettings() is passed the DEVMODE struct size indicating that the game wants additional information, which we aren't filling. Returning spec indicating older Windows and less information.
- [thread 00000004][W][841]: EnumDisplaySettings() is passed the DEVMODE struct size indicating that the game wants additional information, which we aren't filling. Returning spec indicating older Windows and less information.
- [thread 00000004][W][841]: EnumDisplaySettings() is passed the DEVMODE struct size indicating that the game wants additional information, which we aren't filling. Returning spec indicating older Windows and less information.
- [thread 00000004][W][841]: EnumDisplaySettings() is passed the DEVMODE struct size indicating that the game wants additional information, which we aren't filling. Returning spec indicating older Windows and less information.
- [thread 00000004][W][841]: EnumDisplaySettings() is passed the DEVMODE struct size indicating that the game wants additional information, which we aren't filling. Returning spec indicating older Windows and less information.
- [thread 00000004][W][841]: EnumDisplaySettings() is passed the DEVMODE struct size indicating that the game wants additional information, which we aren't filling. Returning spec indicating older Windows and less information.
- [thread 00000004][W][841]: EnumDisplaySettings() is passed the DEVMODE struct size indicating that the game wants additional information, which we aren't filling. Returning spec indicating older Windows and less information.
- [thread 00000004][W][841]: EnumDisplaySettings() is passed the DEVMODE struct size indicating that the game wants additional information, which we aren't filling. Returning spec indicating older Windows and less information.
- [thread 00000004][W][841]: EnumDisplaySettings() is passed the DEVMODE struct size indicating that the game wants additional information, which we aren't filling. Returning spec indicating older Windows and less information.
- [thread 00000004][W][841]: EnumDisplaySettings() is passed the DEVMODE struct size indicating that the game wants additional information, which we aren't filling. Returning spec indicating older Windows and less information.
- [thread 00000004][W][841]: EnumDisplaySettings() is passed the DEVMODE struct size indicating that the game wants additional information, which we aren't filling. Returning spec indicating older Windows and less information.
- [thread 00000004][W][841]: EnumDisplaySettings() is passed the DEVMODE struct size indicating that the game wants additional information, which we aren't filling. Returning spec indicating older Windows and less information.
- [thread 00000004][W][841]: EnumDisplaySettings() is passed the DEVMODE struct size indicating that the game wants additional information, which we aren't filling. Returning spec indicating older Windows and less information.
- [thread 00000004][W][841]: EnumDisplaySettings() is passed the DEVMODE struct size indicating that the game wants additional information, which we aren't filling. Returning spec indicating older Windows and less information.
- [thread 00000004][W][841]: EnumDisplaySettings() is passed the DEVMODE struct size indicating that the game wants additional information, which we aren't filling. Returning spec indicating older Windows and less information.
- [thread 00000004][W][841]: EnumDisplaySettings() is passed the DEVMODE struct size indicating that the game wants additional information, which we aren't filling. Returning spec indicating older Windows and less information.
- [thread 00000004][W][841]: EnumDisplaySettings() is passed the DEVMODE struct size indicating that the game wants additional information, which we aren't filling. Returning spec indicating older Windows and less information.
- [thread 00000004][W][841]: EnumDisplaySettings() is passed the DEVMODE struct size indicating that the game wants additional information, which we aren't filling. Returning spec indicating older Windows and less information.
- [thread 00000004][W][841]: EnumDisplaySettings() is passed the DEVMODE struct size indicating that the game wants additional information, which we aren't filling. Returning spec indicating older Windows and less information.
- [thread 00000004][W][841]: EnumDisplaySettings() is passed the DEVMODE struct size indicating that the game wants additional information, which we aren't filling. Returning spec indicating older Windows and less information.
- [thread 00000004][W][841]: EnumDisplaySettings() is passed the DEVMODE struct size indicating that the game wants additional information, which we aren't filling. Returning spec indicating older Windows and less information.
- [thread 00000004][W][841]: EnumDisplaySettings() is passed the DEVMODE struct size indicating that the game wants additional information, which we aren't filling. Returning spec indicating older Windows and less information.
- [thread 00000004][W][841]: EnumDisplaySettings() is passed the DEVMODE struct size indicating that the game wants additional information, which we aren't filling. Returning spec indicating older Windows and less information.
- [thread 00000004][W][841]: EnumDisplaySettings() is passed the DEVMODE struct size indicating that the game wants additional information, which we aren't filling. Returning spec indicating older Windows and less information.
- [thread 00000004][W][841]: EnumDisplaySettings() is passed the DEVMODE struct size indicating that the game wants additional information, which we aren't filling. Returning spec indicating older Windows and less information.
- [thread 00000004][W][841]: EnumDisplaySettings() is passed the DEVMODE struct size indicating that the game wants additional information, which we aren't filling. Returning spec indicating older Windows and less information.
- [thread 00000004][W][841]: EnumDisplaySettings() is passed the DEVMODE struct size indicating that the game wants additional information, which we aren't filling. Returning spec indicating older Windows and less information.
- [thread 00000004][W][841]: EnumDisplaySettings() is passed the DEVMODE struct size indicating that the game wants additional information, which we aren't filling. Returning spec indicating older Windows and less information.
- [thread 00000004][W][841]: EnumDisplaySettings() is passed the DEVMODE struct size indicating that the game wants additional information, which we aren't filling. Returning spec indicating older Windows and less information.
- [thread 00000001][W][848]: Attempt to set main game window display mode, when there's no main game window!
- [thread 00000004][W][848]: FindResourceExW() returning NULL. Name with id 32512 not found in module (nil)
- [thread 00000004][I][891]: GetDeviceCaps( hdc = 0x97979798, nIndex = 4 (HORZSIZE) )
- [thread 00000004][I][891]: GetDeviceCaps() returning 12
- [thread 00000004][I][891]: GetDeviceCaps( hdc = 0x97979798, nIndex = 6 (VERTSIZE) )
- [thread 00000004][I][891]: GetDeviceCaps() returning 12
- [thread 00000004][I][902]: Available video memory: 3072 MB
- [thread 00000004][I][902]: Available texture memory: 3072 MB
- [thread 00000009][I][911]: OPENGL: OpenGL thread start
- [thread 00000009][I][919]: OpenGL backend to Direct3D9: SUMMARY OF FALLBACKS AND INEFFICIENCIES:
- [thread 00000009][I][919]: OpenGL backend to Direct3D9: END OF SUMMARY
- [thread 00000009][I][924]: Recommended max number of vertices addressed in one glDrawRangeElements() call: 1048576
- [thread 00000009][I][924]: Recommended max number of indices addressed in one glDrawRangeElements() call: 1048576
- [thread 00000009][I][924]: Shader precompilation start: unprepared shaders: 129, unlinked programs: 83
- [thread 00000004][I][932]: Max D3D9 surface size is now 8294400
- [thread 00000009][I][975]: Shader precompilation finished
- [thread 00000009][I][1998]: No OpenGL commands for full second. Flushing GL to make sure it hasn't deadlocked.
- [thread 00000004][W][2392]: EnumDisplaySettings() is passed the DEVMODE struct size indicating that the game wants additional information, which we aren't filling. Returning spec indicating older Windows and less information.
- [thread 00000004][W][2392]: EnumDisplaySettings() is passed the DEVMODE struct size indicating that the game wants additional information, which we aren't filling. Returning spec indicating older Windows and less information.
- [thread 00000004][W][2392]: EnumDisplaySettings() is passed the DEVMODE struct size indicating that the game wants additional information, which we aren't filling. Returning spec indicating older Windows and less information.
- [thread 00000004][W][2392]: EnumDisplaySettings() is passed the DEVMODE struct size indicating that the game wants additional information, which we aren't filling. Returning spec indicating older Windows and less information.
- [thread 00000004][W][2392]: EnumDisplaySettings() is passed the DEVMODE struct size indicating that the game wants additional information, which we aren't filling. Returning spec indicating older Windows and less information.
- [thread 00000004][W][2392]: EnumDisplaySettings() is passed the DEVMODE struct size indicating that the game wants additional information, which we aren't filling. Returning spec indicating older Windows and less information.
- [thread 00000004][W][2392]: EnumDisplaySettings() is passed the DEVMODE struct size indicating that the game wants additional information, which we aren't filling. Returning spec indicating older Windows and less information.
- [thread 00000004][W][2392]: EnumDisplaySettings() is passed the DEVMODE struct size indicating that the game wants additional information, which we aren't filling. Returning spec indicating older Windows and less information.
- [thread 00000004][W][2392]: EnumDisplaySettings() is passed the DEVMODE struct size indicating that the game wants additional information, which we aren't filling. Returning spec indicating older Windows and less information.
- [thread 00000004][W][2392]: EnumDisplaySettings() is passed the DEVMODE struct size indicating that the game wants additional information, which we aren't filling. Returning spec indicating older Windows and less information.
- [thread 00000004][W][2392]: EnumDisplaySettings() is passed the DEVMODE struct size indicating that the game wants additional information, which we aren't filling. Returning spec indicating older Windows and less information.
- [thread 00000004][W][2392]: EnumDisplaySettings() is passed the DEVMODE struct size indicating that the game wants additional information, which we aren't filling. Returning spec indicating older Windows and less information.
- [thread 00000004][W][2392]: EnumDisplaySettings() is passed the DEVMODE struct size indicating that the game wants additional information, which we aren't filling. Returning spec indicating older Windows and less information.
- [thread 00000004][W][2392]: EnumDisplaySettings() is passed the DEVMODE struct size indicating that the game wants additional information, which we aren't filling. Returning spec indicating older Windows and less information.
- [thread 00000004][W][2392]: EnumDisplaySettings() is passed the DEVMODE struct size indicating that the game wants additional information, which we aren't filling. Returning spec indicating older Windows and less information.
- [thread 00000004][W][2392]: EnumDisplaySettings() is passed the DEVMODE struct size indicating that the game wants additional information, which we aren't filling. Returning spec indicating older Windows and less information.
- [thread 00000004][W][2392]: EnumDisplaySettings() is passed the DEVMODE struct size indicating that the game wants additional information, which we aren't filling. Returning spec indicating older Windows and less information.
- [thread 00000004][W][2392]: EnumDisplaySettings() is passed the DEVMODE struct size indicating that the game wants additional information, which we aren't filling. Returning spec indicating older Windows and less information.
- [thread 00000004][W][2392]: EnumDisplaySettings() is passed the DEVMODE struct size indicating that the game wants additional information, which we aren't filling. Returning spec indicating older Windows and less information.
- [thread 00000004][W][2392]: EnumDisplaySettings() is passed the DEVMODE struct size indicating that the game wants additional information, which we aren't filling. Returning spec indicating older Windows and less information.
- [thread 00000004][W][2392]: EnumDisplaySettings() is passed the DEVMODE struct size indicating that the game wants additional information, which we aren't filling. Returning spec indicating older Windows and less information.
- [thread 00000004][W][2392]: EnumDisplaySettings() is passed the DEVMODE struct size indicating that the game wants additional information, which we aren't filling. Returning spec indicating older Windows and less information.
- [thread 00000004][W][2392]: EnumDisplaySettings() is passed the DEVMODE struct size indicating that the game wants additional information, which we aren't filling. Returning spec indicating older Windows and less information.
- [thread 00000004][W][2392]: EnumDisplaySettings() is passed the DEVMODE struct size indicating that the game wants additional information, which we aren't filling. Returning spec indicating older Windows and less information.
- [thread 00000004][W][2392]: EnumDisplaySettings() is passed the DEVMODE struct size indicating that the game wants additional information, which we aren't filling. Returning spec indicating older Windows and less information.
- [thread 00000004][W][2392]: EnumDisplaySettings() is passed the DEVMODE struct size indicating that the game wants additional information, which we aren't filling. Returning spec indicating older Windows and less information.
- [thread 00000004][W][2392]: EnumDisplaySettings() is passed the DEVMODE struct size indicating that the game wants additional information, which we aren't filling. Returning spec indicating older Windows and less information.
- [thread 00000004][W][2392]: EnumDisplaySettings() is passed the DEVMODE struct size indicating that the game wants additional information, which we aren't filling. Returning spec indicating older Windows and less information.
- [thread 00000009][I][3364]: No OpenGL commands for full second. Flushing GL to make sure it hasn't deadlocked.
- [thread 00000004][I][4184]: Max D3D9 surface size is now 8388608
- [thread 00000004][I][4699]: Max D3D9 volume size is now 131072
- [thread 00000009][I][5859]: Uniform buffer mAsmVertexFloatStreamedBuffer (0xdfbddff0) now has 2 internal buffers, taking 8192000 bytes
- [thread 00000004][W][6664]: Game is trying to lock a surface that's not lockable! Permitting this. This message will be logged only once per run.
- [thread 00000009][I][6804]: Uniform buffer mAsmPixelFloatStreamedBuffer (0xdfbde034) now has 2 internal buffers, taking 8192000 bytes
- [thread 00000009][I][7135]: Uniform buffer mCommonVariablesStreamedBuffer (0xdfbde1cc) now has 2 internal buffers, taking 294912 bytes
- [thread 00000004][I][100570]: Max D3D9 surface size is now 16777216
- [thread 00000009][I][101594]: Uniform buffer mAsmVertexFloatStreamedBuffer (0xdfbddff0) now has 3 internal buffers, taking 12288000 bytes
- [thread 00000009][I][101627]: Uniform buffer mAsmVertexFloatStreamedBuffer (0xdfbddff0) now has 4 internal buffers, taking 16384000 bytes
- [thread 00000009][I][114043]: Uniform buffer mAsmVertexFloatStreamedBuffer (0xdfbddff0) now has 5 internal buffers, taking 20480000 bytes
- [thread 00000004][W][223164]: Refreshing folder '/home/wombi/.local/share/firefly/stronghold3/GameDocuments/Stronghold 3/Saved Games/', temp folder is 'C:\tmp\stron0RF0Ga\'.
- [thread 00000004][W][285996]: Refreshing folder '/home/wombi/.local/share/firefly/stronghold3/GameDocuments/Stronghold 3/Saved Games/', temp folder is 'C:\tmp\stron0RF0Ga\'.
- [thread 00000004][I][1805035]: ===enforcing log flush===
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